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I bought this after playing and enjoying the demo. I've just started, and I'm past the first two sections and on to the village girl section. I do have two concerns so far: * It's not clear what sorts of dialogue options get what responses. Characters seem to arbitrarily like or dislike me, and I can't really determine why. For reference, Alpha Protocol relies on giving the player "character dossiers" beforehand so there's some basis to make choices. I'm hoping that something like this emerges later on. * I'm not sure that the game will react to my choices all that much. The Walking Dead became much less enjoyable for me once I realized how insignificant pretty much all of the decisions were. I'm hoping Unrest doesn't follow the same path! That said, the game has lots of promise too. I particularly like the writing and the realistic tone. Looking forward to digging deeper.
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# ¿ Jul 24, 2014 21:48 |
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# ¿ Apr 28, 2024 07:06 |
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Finished a playthrough! Then reloaded a couple of chapters earlier and finished another one to see what changed. I might do one or two more. With some big caveats, I like the game a lot and it's very much worth playing. Things I loved: * The writing/dialogue. It's unrelentingly bleak, consistently intelligent, and packed with interesting moral ambiguity. * The character development. Lots of Game of Thrones-style grey characters. Some black and white characters, too, that interact with the world in realistic, interesting ways. * The setting. The Ancient Indian setting permeates everything and makes you consider a very different morality than is typical in Western (or even Japanese) games. More than any other game I've played, Unrest made me question some of my ingrained cultural assumptions. Like, for example, I now get why arranged marriage is a thing. If anyone's interested, the demo does a good job of showing this aspect off. Things I hated: * Big chunks of the game felt unfinished, unresolved, or underdeveloped. Seemingly momentous choices were never mentioned again (or barely mentioned). Major characters (like Tanya) almost completely disappeared from the narrative. Unrest is a very ambitious game, but in my opinion, it would have been better to focus on half of the number of characters with a lot more narrative development for each. Heck, a game completely focused on a single character could even work. Later, episodic games for each character could be made. * The character opinion meters. As far as I can tell, they never had much impact on anything. If they did, the game didn't communicate that to me. This is another ambitious, potentially interesting feature that should have either been fleshed out or just dropped entirely. * The interface was awkward. If I click on a person, my character should go up and talk to the person. I shouldn't have to walk up, then click again to talk. I also never figured out what the different chimes meant when talking to people. Things I was mixed on: * The conversations were generally great, but sometimes it felt like every option was always "wrong". Each character would point out why your logic was flawed and dumb. This was fine 90% of the time, but occasionally, the player should have been able to do the "right thing" and genuinely solve a problem. This would have made for a less frustrating and more realistic experience. * The graphics. They looked kind of unique at first, then became ugly to me, then grew on me again by the end. I don't know if there's a solution here, just wanted to relay my experience. * I thought I remember reading the game was going to be more "RPG" (with combat, resource management, etc.) and less visual novel/adventure game. This isn't a complaint, exactly, but I do wonder how interesting the game could have been with more non-conversation gameplay meat. Like, for example, Asha's struggle to get food would have been potentially more impactful if there were more game mechanics around survival, and if she could have died. My overall verdict? A truly unique core experience that doesn't yet feel fully fleshed-out. There's an amazing kernel here that needs to be developed further (incidentally, Age of Decadence does a lot of similar stuff and seems much better-developed at the moment). As it is, I still recommend the game, but not until it gets a significant Steam sale. At $5 or less, buy it. Above that, play the demo first and see if it resonates with you.
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# ¿ Jul 25, 2014 17:06 |
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No problem, hope it helps. And good luck with the sales...I'd definitely like to see more.
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# ¿ Jul 27, 2014 04:06 |