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ForgedIron
Oct 15, 2013

Deez Nutz
It's time to throw down! Fight with your hearts passion!

In one corner, the Machiavellian Madman, the Tormented Trapmaster, Malandrax! played by ActingPower!

In the other corner, we have the Bespectacled Bookworm, The Defensive Dragon, Marmelee! played by Spincut!

:siren: :siren: This fight will use special actions! :siren: :siren:




Will Marmelee fall prey to traps or is Malandrax unprepared for such a studious opponent?

ForgedIron fucked around with this message at 15:24 on Jul 25, 2014

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ForgedIron
Oct 15, 2013

Deez Nutz
Beat 1

Malandrax
20 life
Discard 1: Ingenious Master Plan
Discard 2: Precision Drive
Finisher: Plots Within Plots

Marmelee
20 life
Discard 1: Petrifying Dash
Discard 2: Magnificent Grasp
Finisher: Astral Cannon
Concentration: 2/5




Pairs Ready!


--Maladrax anted a Trap!!









-- Malandrax has priority 2. Marmelee has priority 3. Marmelee is the active player!




-- Marmelee spends a concentration token to increase her range by +0-2
-- Marmelee advances 2 Spaces




-- Marmelee's range is 1-3. Maladrax is at range 2. Marmelee hit and deals 3 damage to Malandrax. Malandrax is Stunned!


-- Malandrax is Stunned!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 20:31 on Jul 25, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Spincut, do you want Marmelee to advance or retreat 1 space? and after I need Actingpower to choose Malandrax's movement.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Hm, I'm going to be hit either way, right? So I'll advance 1.

ForgedIron
Oct 15, 2013

Deez Nutz
Yup, now you get to move again Spincut.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll advance 1 again.

ForgedIron
Oct 15, 2013

Deez Nutz
Aaaannd I just realized something


MALADRAX DIDNT HAVE DRIVE READY! Drive is in discard #2.

So.... redo?

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
.........hahaha.

Good start! :v:

ActingPower
Jun 4, 2013

Please excuse me while I gouge out my eyes for being such a moron. I even put Drive in my Discard so I would do something else! XD

ForgedIron
Oct 15, 2013

Deez Nutz
Ok now Spincut needs to steer mar melee, He decided not to gently caress with his descision.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
That's more like it!

I'll spend a Concentration Counter and advance 2.

ActingPower
Jun 4, 2013

Dang it.

Spincut posted:

That's more like it!

I'll spend a Concentration Counter and advance 2.
Dangit, no! I knew I should have gone Electroshock. If I had, I'd get my counterattack.

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 2

Malandrax
17 life
Discard 1: Calculated Shot
Discard 2: Ingenious Master Plan
Finisher: Plots Within Plots

Marmelee
20 life
Discard 1: Sorceress Drive
Discard 2: Petrifying Dash
Finisher: Astral Cannon
Concentration: 2/5




Pairs Ready!


--Maladrax anted a Trap!!









-- Malandrax has priority 3. Marmelee has priority 2. Malandrax is the active player!


--Marmelee retreats 1, Then Marmelee retreats 1 under Malandrax's influence!






-- Malandrax's range is 2-4. Marmeleeis at range 4. Malandrax hit and deals 3 damage to Marmelee. Marmelee is Stunned and loses all concentration!


--Malandrax stunned Marmelee, Marmelee loses 2 life!


-- Marmelee is Stunned!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 23:52 on Jul 28, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 2 up, I assume Malandrax keeps mar melee in range?

If so say yes in the forum and submit beat 3, if not say no, response either way.

ActingPower
Jun 4, 2013

ForgedIron posted:

Beat 2 up, I assume Malandrax keeps mar melee in range?

If so say yes in the forum and submit beat 3, if not say no, response either way.

Yes, I would like to keep her in range. That'll stun her for the -2, right?

ForgedIron
Oct 15, 2013

Deez Nutz
Yes, yes it does.

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 3

Malandrax
17 life
Discard 1: Precise Strike
Discard 2: Calculated Shot
Finisher: Plots Within Plots

Marmelee
15 life
Discard 1: Nullifying Burst
Discard 2: Sorceress Drive
Finisher: Astral Cannon
Concentration: 1/5




Pairs Ready!


--Maladrax anted a Trap!!









-- Malandrax has priority -1. Marmelee has priority 2. Marmelee is the active player!




-- Marmelee's range is 2-6. Malandrax is at range 4. Marmelee hit!


-- Marmelee may spend a concentration token to charge up her attack Marmelee deals 3 points of damage.


-- Marmelee is too scatterbrained to move!

!!!

-- Malandrax's trap goes off!!




-- Malandrax's range is people hit by traps. Marmelee is at range hit by trap. Malandrax hit and deals 5 damage to Marmelee. Marmelee is Stunned and loses all concentration!


-- Malandrax advances 2 spaces.




-- Malandrax can set up even more traps next turn!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 14:29 on Jul 29, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

ForgedIron posted:

Marmelee
5 life

Marmelee has a hard enough time as it is, ForgedIron.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
After accidentally sending my pair to Gutter Owl, my pair is in! :shobon:

ActingPower
Jun 4, 2013

And I just put mine in, too. Let's see how it goes. :)

ForgedIron
Oct 15, 2013

Deez Nutz

Gutter Owl posted:

Marmelee has a hard enough time as it is, ForgedIron.

Lol yup, have +10 health!

ForgedIron
Oct 15, 2013

Deez Nutz
We need some decisions from Both players. Tecnically Marmelee first.

ActingPower
Jun 4, 2013

I don't think I mentioned it in my PM, but yes, I definitely want the Smasher Trap to go off.
Regardless of whether she boosts her attack or not, I'll be moving forward 2, I think.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Might as well spend the concentration since I'd lose it anyway.

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 4

Malandrax
14 life
Discard 1: Plotting Master Plan
Discard 2: Precise Strike
Finisher: Plots Within Plots

Marmelee
8 life
Discard 1: Magnificent Shot
Discard 2: Nullifying Burst
Finisher: Astral Cannon
Concentration: 1/5




Pairs Ready!


--Maladrax anted two Traps!!









-- Malandrax has priority 1. Marmelee has priority 9. Marmelee is the active player!


--Marmelee can't concentrate enough for barrier!
--Malandrax retreats 2






--Malandrax is too far to push


--Marmelee Doesn't attack


--Marmelee retreats 1 space






-- Malandrax's range is 2-4. Marmelee is at range 5. Malandrax misses!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 19:45 on Jul 30, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Need decisions, first how far Malandrax will burst, followed by the dash direction/distance

ActingPower
Jun 4, 2013

...Oh. I just realized the flaw in this attack pair. Guess I'm gonna retreat 2 and hope for the best.
I also just realized I screwed up my traps.

ForgedIron
Oct 15, 2013

Deez Nutz
And for the Dash Marmelee?

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll retreat 1?

And hope? :v:

ForgedIron
Oct 15, 2013

Deez Nutz
OMG no traps go off!

I'll update board tommorow morning, in the mean time get ready for beat 5

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 5

Malandrax
14 life
Discard 1: Ingenious Burst
Discard 2: Plotting Master Plan
Finisher: Plots Within Plots

Marmelee
8 life
Discard 1: Barrier Dash
Discard 2: Magnificent Shot
Finisher: Astral Cannon
Concentration: 2/5




Pairs Ready!


--Maladrax anted a Trap









-- Malandrax has priority 3. Marmelee has priority 0. Malandrax is the active player!


--Malandrax forces Marmelee to move 1
--Marmelee retreats 1
-- Guess that cancels out eh?




-- Malandrax's range is 2-6. Marmelee is at range 5. Malandrax hits for 3 Damage Marmelee is stunned and loses all concentration counters!


--Malandrax forces Marmelee to move 1 space




--Marmelee is stunned!


--Marmelee can't concentrate enough to move!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 21:33 on Jul 30, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 6

Malandrax
14 life
Discard 1: Leading Shot
Discard 2: Ingenious Burst
Finisher: Plots Within Plots

Marmelee
5 life
Discard 1: Sorceress Burst
Discard 2: Barrier Dash
Finisher: Astral Cannon
Concentration: 1/5




Pairs Ready!


--Maladrax anted a Trap









-- Malandrax has priority 8. Marmelee has priority 4. Malandrax is the active player!




-- Malandrax doesn't attack


-- Malandrax moves 2 spaces
-- Malandrax moves 2 spaces with a dash!






--Marmelee tries to advance but cannot!


-- Marmelee's range is 2-3, Malandrax is range 1, Marmelee misses!


-- Marmelee can't concentrate enough to move!


-- Malandrax can set up even more traps next turn!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 16:54 on Aug 1, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
Need Malandrax's movement. Followed by Marmelee's advance

ActingPower
Jun 4, 2013

ForgedIron posted:

Need Malandrax's movement. Followed by Marmelee's advance

Advance 2 with Plotting, Advance 2 with Dash (so that I switch sides with the Dash effect).

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 7

Malandrax
14 life
Discard 1: Plotting Dash
Discard 2: Leading Shot
Finisher: Plots Within Plots

Marmelee
5 life
Discard 1: Magnificent Drive
Discard 2: Sorceress Burst
Finisher: Astral Cannon
Concentration: 2/5





Pairs Ready!


--Maladrax anted two Traps!









-- Malandrax has priority 0. Marmelee has priority 6. Marmelee is the active player!




-- Marmelee retreats 1




-- Marmelee's range is 2, Malandrax is range 2, Marmelee hits for 2 Damage!


-- Marmelee moves Malandrax 1
-- Marmelee may spend concentration counters to reduce Malandrax's power. [I assume 0]






-- Malandrax's range is people hit by traps, Marmelee was not hit my a trap. Malandrax misses!

Recycle

-- Marmelee gains a concentration counter

ForgedIron fucked around with this message at 06:30 on Aug 2, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Dang. Malandrax might be Marmelee's worst matchup in the game, come to think of it. She needs to play an aggressive game of keep-away to get her momentum going, and Malandrax punishes mobile characters pretty hard.

That said, I can see a few mistakes in Spincut's play:

1) Starting with Dash in the discard. Yes, it's a "recommended discard," but that recommendation is awful for Marms. She NEEDS to have dash as an option from the start of the game.

2) Choosing Astral Cannon as a finisher. (Yeah, that's two damning mistakes in setup. This is why Marmelee is surprisingly hard to play.) Unless you're playing her Alt UA, you're never going to have the luxury of a full power Cannon, whereas Trance gives you an emergency backup battery if your momentum gets shot down. You always need to assume you'll be behind when you use a finisher, not ahead.

3) Barrier Dash wasn't a smart pair. That wastes two of Marmelee's escape cards in one shot. You always want to have one in hand when the other is in the discard pile.

4) Spincut hasn't used Meditation once this game. Meditation is what makes Marmelee's gimmick work. You don't even care if you hit with it.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
That is all very true, thanks Gutter Owl. Most of this game I've been running around, alternately cursing and sobbing.

I also took the mindset of "okay, I'm not going to win this and Marmelee is a terrible character, so let's get this over with." But that's obviously not a good state of mind to be in and that's my fault for asking for a random character. v:shobon:v

ForgedIron
Oct 15, 2013

Deez Nutz
technically I need a decision, but it's moot so I assumed mar melee spent 0. (since she avoided EVERY trap trigger possible)

ForgedIron
Oct 15, 2013

Deez Nutz
Beat 8

Malandrax
12 life
Discard 1: Precision Master Plan
Discard 2: Plotting Dash
Finisher: Plots Within Plots

Marmelee
5 life
Discard 1: Nullifying Grasp
Discard 2: Magnificent Drive
Finisher: Astral Cannon
Concentration: 3/5




Waiting for Pairs!

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Sefer
Sep 2, 2006
Not supposed to be here today
So, ForgedIron posted this in the main Indines thread a couple of days ago:

ForgedIron posted:

Actually, it seems I will be taking another leave of absence. Tommorow is my last day with internet and my match is unfinished. Would anyone be able to takeover moderating my Marmelee vs Malandrax fight?

I was the only one who responded, and ForgedIron hasn't posted since, so unless someone objects I guess I'm your moderator now! Go ahead and send me your pairs.

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