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In Clicker Heroes if a hero is about to be the next gild and you degild them it skips them on the list and goes to the next on the list. This can save you some cost when regilding. Use this calculator to regild to the best 6 heroes. http://theriebel.de/gilding/
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# ? Oct 30, 2014 05:13 |
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# ? Apr 25, 2024 20:39 |
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I don't even have the Hero Souls to work with right now but clicking auto degild on that calculator just results in a hideous tanking of DPS until it runs out of lesser heroes to degild, is this normal? Or should I wait until I've got more gilds and souls stocked up before I actually start using the thing?
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# ? Oct 30, 2014 05:45 |
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Oblivion4568238 posted:I don't even have the Hero Souls to work with right now but clicking auto degild on that calculator just results in a hideous tanking of DPS until it runs out of lesser heroes to degild, is this normal? Or should I wait until I've got more gilds and souls stocked up before I actually start using the thing? If it does that it means it isn't worth it for you to regild yet. The loss in DPS from losing spent HS outweighs the gain.
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# ? Oct 30, 2014 05:48 |
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LAY-ZX posted:Art appears to be useless, is that hilarious or have I just not arted enough? Art color codes a bunch of the buttons. Endgame spoiler If you never learn art, when you pick your ascension bonus, it'll be grey instead of green, even after you restart.
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# ? Oct 30, 2014 06:09 |
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Dr. Arbitrary posted:I cheated like crazy playing this one and it was still fun. Would you mind posting how to cheat? I'm dumb at cheating at these things but my god is the pacing in this game bad.
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# ? Oct 30, 2014 07:06 |
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It's an unobfuscated javascript game so you can pretty just open your browser's javascript console (ctrl-shift-K in Firefox) and give yourself any resource you want. They're all part of the "player" object. A few examples: player.effort=1000 player.money=900 player.calculations=100
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# ? Oct 30, 2014 07:46 |
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Dr. Arbitrary posted:I cheated like crazy playing this one and it was still fun. So why the hell are the math classes all obfuscated? I seriously have no idea when I should be grinding them out or going up a grade. Just have them go blank when you've done enough to unlock the next class up is all I ask.
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# ? Oct 30, 2014 08:20 |
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Pidmon posted:So why the hell are the math classes all obfuscated? I seriously have no idea when I should be grinding them out or going up a grade. You unlock the ability to see how many points you need at some point.
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# ? Oct 30, 2014 08:22 |
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Does anything interesting happen if you buy the test answers? I skipped it because it sounded like a bad idea.
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# ? Oct 30, 2014 08:40 |
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Sindai posted:It's an unobfuscated javascript game so you can pretty just open your browser's javascript console (ctrl-shift-K in Firefox) and give yourself any resource you want. They're all part of the "player" object. A few examples: I got to the CS super project, then I just have a bunch of growing AI nodes at 4 million right now, and it seems I can't do anything else interesting. Is there something I'm missing or did I break something?
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# ? Oct 30, 2014 09:16 |
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Ultima66 posted:I got to the CS super project, then I just have a bunch of growing AI nodes at 4 million right now, and it seems I can't do anything else interesting. Is there something I'm missing or did I break something? When you get to several trillion a new button shows up.
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# ? Oct 30, 2014 09:25 |
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Hmmm. I seem to have created the website SOMETHINGTERRIBLE which is "As seen on reddit!" I think that meta-commentary is enough to justify me leaving this open in a browser.
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# ? Oct 30, 2014 21:49 |
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Man, I wish that I had realized early on that you just turn on the machine, not click a bunch. Game was really goddamn slow until I accidentally left the lever on and realized it was just spitting it out. Edit: in the money machine gamemaker game thing. Just realized a whole new page popped up.
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# ? Oct 31, 2014 05:15 |
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I can't believe that Scholar Clicker does not have "Buy x100" or "Buy Max" buttons. To get to grad school without cheating would mean hundreds of thousands of physical clicks. That's really stupid and while the core game is interesting, it's pretty dumb to have zero shortcuts.
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# ? Oct 31, 2014 15:57 |
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DrPlump posted:If it does that it means it isn't worth it for you to regild yet. The loss in DPS from losing spent HS outweighs the gain. Also for some stupid reason the calculator works from the top down instead of the bottom up when regilding. The worst ones are last to be regilded. EDIT: It's also buggy when you reattempt to manually regild things in the calculator. Somebody needs to work on it more. Sage Grimm fucked around with this message at 16:15 on Oct 31, 2014 |
# ? Oct 31, 2014 16:12 |
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Senso posted:I can't believe that Scholar Clicker does not have "Buy x100" or "Buy Max" buttons. To get to grad school without cheating would mean hundreds of thousands of physical clicks. That's really stupid and while the core game is interesting, it's pretty dumb to have zero shortcuts. ? I'm about to get to grad school after 2-3 days of mostly idling. I've used the muster effort button maybe a handful of times in the very early game. The amount of effort it puts out is miniscule and would at most equal your passive gain unless you have like 1000/s autoclicker on. As far as clicking on buying math and stuff, just turn on mousekeys and mash 5 and + on the numpad and you'll be spent in about 3s. It's the secret to every clicker game.
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# ? Oct 31, 2014 19:30 |
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You can also hold enter in scholar clicker to click as fast as your keyboard refresh rate on whatever you last clicked. That works for the muster key, too.
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# ? Oct 31, 2014 20:21 |
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Shovelmint posted:You can also hold enter in scholar clicker to click as fast as your keyboard refresh rate on whatever you last clicked. That works for the muster key, too. I'm OSX, that doesn't do anything. I won't want to install some third-party autoclicker so I'll just let it idle then.
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# ? Oct 31, 2014 20:36 |
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Shovelmint posted:You can also hold enter in scholar clicker to click as fast as your keyboard refresh rate on whatever you last clicked. That works for the muster key, too. Oh how did I never know this before. Thank you so much for making me feel like I can get somewhere in this game now.
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# ? Oct 31, 2014 20:52 |
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Shovelmint posted:You can also hold enter in scholar clicker to click as fast as your keyboard refresh rate on whatever you last clicked. That works for the muster key, too. That got fixed in the update, it was a bug. On another note the game now runs at double the previous speed... Which still isn't very fast.
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# ? Oct 31, 2014 20:54 |
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Shovelmint posted:You can also hold enter in scholar clicker to click as fast as your keyboard refresh rate on whatever you last clicked. That works for the muster key, too. Not working for me on Chrome
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# ? Oct 31, 2014 20:56 |
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Yeah I dunno why people are saying Scholar Clicker is badly paced or whatever, it's actually remarkably fast-paced for an idle game.
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# ? Oct 31, 2014 20:56 |
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TyreForHyre posted:That got fixed in the update, it was a bug. On another note the game now runs at double the previous speed... Which still isn't very fast. It's always good when people are willing to do fixes like this. The effort/cost growth rate is really skewed and of all the currencies it's the hardest and least efficient to upgrade. I understand it's supposed to be the most important currency, but the muster method of accruing it sucks.
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# ? Oct 31, 2014 21:01 |
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LAY-ZX posted:Yeah I dunno why people are saying Scholar Clicker is badly paced or whatever, it's actually remarkably fast-paced for an idle game. In the latest patch the game speed got doubled too
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# ? Oct 31, 2014 21:25 |
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Can someone spoil Scholar Clicker for me? I just entered Grad School and I'm fed up with clicking. 7.5M to 20M math skill? gently caress that. I cheated to refill effort/calcs just to get the last bit to hit grad school. My CS skill is at 200k and I unlocked Haskell but there doesn't seem to be anything left to do in CS until presumably my math/grade goes up.
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# ? Nov 2, 2014 19:51 |
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Yeah, I gave up on SC a bit after that. Can't stand resource caps and no offline progress.
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# ? Nov 2, 2014 20:26 |
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I've been playing Critter Mound for a bit now and I just got to the part where you unlock the Heir Hatchery. Can anyone tell me what the point of that is, aside from siphoning away some sod? Also, is there any sort of wiki or similar for the game? The best I seem to find are reddit threads mentioning bits and pieces of info.
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# ? Nov 2, 2014 20:33 |
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neogeo0823 posted:I've been playing Critter Mound for a bit now and I just got to the part where you unlock the Heir Hatchery. Can anyone tell me what the point of that is, aside from siphoning away some sod? Not really. There's a subreddit somewhere for it, linked in the info page. The heir hatchery is ostensibly to try to breed in mutations or focus on one trait but in practice it's just never going to be useful as sod upgrades are for soldiers etc. Basically breed for mutations then just for green numbers.
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# ? Nov 2, 2014 21:59 |
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neogeo0823 posted:I've been playing Critter Mound for a bit now and I just got to the part where you unlock the Heir Hatchery. Can anyone tell me what the point of that is, aside from siphoning away some sod? I hadn't heard about this game before. Just getting started with it; is there a reason why some of my new critters have "0 mutations" under some of their stats? Is 0 mutations different than not having anything listed?
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# ? Nov 2, 2014 23:04 |
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Nolanar posted:I hadn't heard about this game before. Just getting started with it; is there a reason why some of my new critters have "0 mutations" under some of their stats? Is 0 mutations different than not having anything listed? Mutations are a percentage bonus to a stat that can either show up randomly or be gotten from taking certain map locations. You then have some Mendelian inheritance to futz around with to get them to become fully expressed, at which point they become just another number to watch out for when picking your king and queen. Always fully express mutations, random ones are extremely rare and the bonus ends up quite large.
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# ? Nov 2, 2014 23:16 |
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dis astranagant posted:Mutations are a percentage bonus to a stat that can either show up randomly or be gotten from taking certain map locations. You then have some Mendelian inheritance to futz around with to get them to become fully expressed, at which point they become just another number to watch out for when picking your king and queen. Always fully express mutations, random ones are extremely rare and the bonus ends up quite large. To give a bit more detail on this, when you see a new mutation pop up, hover over that stat and the little pop-up box will display info and show the mutation as either recessive or expressive. At first, you'll have 1 critter with the recessive gene, so you need to be patient and wait for the mutation to show in the other gender critter. Take the first one that comes up, even if it's not superior to what you currently have. After that, you have a 50/50 shot of having the mutation list as either recessive or expressive in the offspring. Take the ones that show expressive for both genders and from then on you'll always get that mutation. Also keep in mind that the first time you fight a war against another critter, you'll have a square on the map that has a free mutation when you take it over. Don't let those slip by, since that's apparently the only time you can get it. If you go back later, it'll be gone.
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# ? Nov 2, 2014 23:21 |
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Nolanar posted:I hadn't heard about this game before. Just getting started with it; is there a reason why some of my new critters have "0 mutations" under some of their stats? Is 0 mutations different than not having anything listed? You can't get mutations in a stat until you get to 25 in that stat. I'm not sure if there are thresholds past that too but basically your base stats have to go up. Also whenever a stat or individual mutation maxes (100% for mutations) on both king and queen it can't go down anymore
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# ? Nov 2, 2014 23:50 |
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Ok, I feel stupid but how do I choose which worker I want to sacrifice? I've just gotten my second slot and want to upgrade but I can't seem to figure out get rid of the bottom worker while keeping the top. Also after I bought the second slot I've had a couple cases where I send an and to be a worker and it just vanishes. What is with that?
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# ? Nov 3, 2014 00:47 |
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Slifter posted:Ok, I feel stupid but how do I choose which worker I want to sacrifice? I've just gotten my second slot and want to upgrade but I can't seem to figure out get rid of the bottom worker while keeping the top. Click the row you want to work with, and a check mark will come up in the gender column. Select the action you want to take and it'll apply to just that row/critter. Honestly, I don't know why you'd want to sacrifice anything in this game. maybe the soldiers after you've upgraded a ton from your last war and want to start a new one, but otherwise, why bother? Any offspring you select to be workers will be sent to whichever of the 4 categories of work they're most helpful in... Unless they're worse than what's currently in there, in which case they "simply go somewhere else", and vanish. So basically, what I've been doing is: upgrade king/queen > select worker for everything else > select soldier when I've upgraded enough to crush my next enemy Also, keep an eye on your sod production. As you upgrade, obviously it'll go up, but there will be bottlenecks. Your production is only as fast as your slowest category, which I find is often my farmer/miners. Work to upgrade the sting/bite stats and you'll get better resource gathering. Or you could just add extra slots to those.
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# ? Nov 3, 2014 01:07 |
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I really wanted to play a game today since it is a lazy sunday and this thread pointed me to Clicker Heroes. I have played this for like 3 hours now. I love the graphics but seems like I got a long ways to go ... (only level 39 only doing 109 million dps)
Meowbot fucked around with this message at 01:49 on Nov 3, 2014 |
# ? Nov 3, 2014 01:35 |
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neogeo0823 posted:Click the row you want to work with, and a check mark will come up in the gender column. Select the action you want to take and it'll apply to just that row/critter. Honestly, I don't know why you'd want to sacrifice anything in this game. maybe the soldiers after you've upgraded a ton from your last war and want to start a new one, but otherwise, why bother? Any offspring you select to be workers will be sent to whichever of the 4 categories of work they're most helpful in... Unless they're worse than what's currently in there, in which case they "simply go somewhere else", and vanish. Oh wow, that make the game a lot less fiddly, thanks for that. Another thing, does the level of the ant in the army have any effect when fighting or is it just for the out of combat bonuses?
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# ? Nov 3, 2014 01:51 |
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Cleared my history without thinking, RIP the weeks of Clicker Heroes nonsense I'd progressed through
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# ? Nov 3, 2014 02:08 |
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I'm not 100% sure on that. Though, I have noticed that high level critters do pretty well against foes from the next war up in difficulty. I've always made a habit of replacing my army critters with ones at a high enough score to soundly beat the enemy critters though, so I've never had the chance to test how far those level bonuses would carry them. I'll try it out after I finish my current war. EDIT: Each army critter does get an extra 1% chance to crit hit on their attack per level, so a level 10 critter has a 10% chance to crit. So there is that right off the bat. neogeo0823 fucked around with this message at 02:17 on Nov 3, 2014 |
# ? Nov 3, 2014 02:09 |
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Stats give you more hp and the offensive stats give you defense too so they scale doubly well. Crit is nice but levels mostly just speed up hunting when you outclass the war you're in.
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# ? Nov 3, 2014 02:34 |
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# ? Apr 25, 2024 20:39 |
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Ok, so I've played Critter Mound for a bit off and on and I have mixed feelings about it. On one hand the mechanically it pretty cool wit the mutations and the resource production chain. Right now I'm just annoyed that it's not really an idle game, I feel like if I want to have any progress I need to be constantly cycling the king and queen, that and it seems like other than introducing new mutations you pretty much always just upgrade to the bigger numbers, so far I can't think of a situation to not do so. Basically unless someone tells me there is a bunch of new content that I haven't seen yet or that I'm an idiot and there is a way to automate leveling the king and queen I think I'm already done with it.
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# ? Nov 3, 2014 09:50 |