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Sindai posted:Where do the flawless gems come from, though? Unless I'm missing something there's no way to auto-convert gems, and even autoclicking with a gleaming pickaxe generates very few flawless. The radiant pickaxe produces a huge amount of gems. And once you get industry going you get a building that produces absurd amounts every 10 minutes.
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# ? Aug 15, 2014 23:44 |
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# ? May 18, 2024 08:23 |
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Mine defense seems really slow. I'm looking at the wiki and it looks like all my next upgrades have costs which are going to take a day or more to get to. I only started today and all of a sudden anything new is miles out of reach. I'm getting about 0.65 mana per second and 200b gold per second and all the rest of my upgrades are costing tens of thousands of mana and quadrillions of gold, and that's excluding all the gold I'd be spending on people to unlock a lot of it in the first place.
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# ? Aug 15, 2014 23:54 |
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MooCowlian posted:Mine defense seems really slow. I'm looking at the wiki and it looks like all my next upgrades have costs which are going to take a day or more to get to. I only started today and all of a sudden anything new is miles out of reach. I'm getting about 0.65 mana per second and 200b gold per second and all the rest of my upgrades are costing tens of thousands of mana and quadrillions of gold, and that's excluding all the gold I'd be spending on people to unlock a lot of it in the first place. It does like sandcastle builder where you'll occasionally get upgrades that are total game changers. You really shouldn't even worry about mana til you get the dark portent upgrade, at which point you'll unlock a ton of upgrades that double your mana rate and compound on one another.
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# ? Aug 16, 2014 00:01 |
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There's usually something you can aim for that'll give you a sudden, massive boost to income. Do you have Man's Best Friend? If so, buy a ton of craftsmen and bloodhounds. That'll be most of your income for a while.
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# ? Aug 16, 2014 00:04 |
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Sindai posted:There's usually something you can aim for that'll give you a sudden, massive boost to income. Do you have Man's Best Friend? If so, buy a ton of craftsmen and bloodhounds. That'll be most of your income for a while. That was so loving absurd when I got it.
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# ? Aug 16, 2014 00:06 |
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Cirrial posted:I made a dumb stupid idle click game thing too. Enjoy, maybe! It has a whole three features! Initially I thought the sharkonium was going to be the bottleneck in going through the gate each time, since the sharkonium transmuters went up in price pretty fast. Then I thought, what am I doing? You can just hit the "buy max" button and then click the button that manually generates sharkonium each time you click it, then you don't need the auto-transmuters at all. (Is this an oversight, or a reward for thinking outside the box?) *I have no idea why Kittens Game is so popular in here, that game is nothing BUT diminishing returns.
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# ? Aug 16, 2014 00:27 |
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Wanton Spoon posted:This is my new favorite idle clicker next to AdVenture Capitalist purely because it's easy to beat. I think I just like watching numbers go up as fast as possible. The fact that there is no real point where you end up with diminishing returns is pleasing to me.* Cattegame was the new hotness when this thread started and doesn't look that bad til you get to about navigation and everything goes to poo poo.
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# ? Aug 16, 2014 00:29 |
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Yeah, I like how Shark Game is pretty short and has a real end point. The weird thing about it is that in the final phase my bottleneck ended up being rays and sand, because ray-producers cost kelp, which is slow to produce and in turn depends on sand.
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# ? Aug 16, 2014 00:43 |
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Kyrosiris posted:That was so loving absurd when I got it. I got the one that boosts World Eater income per Ant earlier. It took me from ~85T straight to 2Qa. Also I had fun with sharkgame and was surprised by the end screen. I'd watched you coding that a bunch during the marathon but missed most the end of it so I never actually saw the result of what came from the game. baram. fucked around with this message at 01:11 on Aug 16, 2014 |
# ? Aug 16, 2014 01:09 |
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Man I really wish transmuting gems didn't take ants. I need them all to buy Chrysalises. Feels like I'm bottlenecked incredibly hard by ants, and there's not even anything significant for my alchemists to do, since chrysalises dwarf their mana production.
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# ? Aug 16, 2014 02:35 |
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Sindai posted:Man I really wish transmuting gems didn't take ants. I need them all to buy Chrysalises. Feels like I'm bottlenecked incredibly hard by ants, and there's not even anything significant for my alchemists to do, since chrysalises dwarf their mana production. Yeah, the main thing alchemists unlock is alchemist upgrades and those are bottlenecked by gem generation. Gems pick up a lot once you industrialize, though. One of the buildings is giving me about 300k gems every 10 minutes.
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# ? Aug 16, 2014 02:38 |
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I seem to be ridiculously far from buildings, though. Apparently I need the last pick before I can alchemize hirelings effectively, and for that I need to mine 750k more gems and earn 5Oc. My total all-time is 150k gems and 2.26Oc gold and I see no way of increasing the rate of income for either one much further.
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# ? Aug 16, 2014 02:41 |
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Sindai posted:I seem to be ridiculously far from buildings, though. Apparently I need the last pick before I can alchemize hirelings effectively, and for that I need to mine 600k more gems and earn 5Oc. My total all-time gold is 2.26c and my income is growing really slowly. Yeah, that's one of the bigger waits. Just turn on the autoclicker, move all your mages to delving and go do something else. Once you start alchemizing queens things will get fast since you'll have so many that you won't mind turning a few ants into gems to turn into golems or queens. dis astranagant fucked around with this message at 02:54 on Aug 16, 2014 |
# ? Aug 16, 2014 02:44 |
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I'm at the point where Mana is starting to be the bottleneck, i.e. I can imbue my units but I have nothing beyond the Swarm Pick/Hive Queen, is there any trick to getting through this quicker?
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# ? Aug 16, 2014 03:36 |
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Baram posted:I'm at the point where Mana is starting to be the bottleneck, i.e. I can imbue my units but I have nothing beyond the Swarm Pick/Hive Queen, is there any trick to getting through this quicker? When you imbue a unit to a 2x or 6x multiplier you get a new upgrade that doubles your mana per meditating mage. These stack multiplicatively. Once you get a few the rest will come relatively quickly. A bit later you can use alchemists to get a bigger boost and then a new, expensive as gently caress hireling shows up and blows them both out of the water.
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# ? Aug 16, 2014 03:41 |
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dis astranagant posted:When you imbue a unit to a 2x or 6x multiplier you get a new upgrade that doubles your mana per meditating mage. These stack multiplicatively. Once you get a few the rest will come relatively quickly. A bit later you can use alchemists to get a bigger boost and then a new, expensive as gently caress hireling shows up and blows them both out of the water. Ahh gotcha. I must've blindly clicked through the first couple of the Nightmare upgrades I unlocked and assumed it was just another 2x to the units production. Thank you!
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# ? Aug 16, 2014 03:43 |
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Is there ever an alternative route to getting steel in Kittens Game other than smashing 100 coal and iron together? It seems like a cruel joke that the Calciner mainly produces iron.
Geight fucked around with this message at 07:13 on Aug 16, 2014 |
# ? Aug 16, 2014 07:09 |
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Geight posted:Is there ever an alternative route to getting steel in Kittens Game other than smashing 100 coal and iron together? Nope. Eventually your coal rate is gonna go nuts and you'll have to trade for iron. The latest update added a bunch of unimplemented science for you to waste your time on. dis astranagant fucked around with this message at 07:17 on Aug 16, 2014 |
# ? Aug 16, 2014 07:12 |
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dis astranagant posted:Not needed because the game has one built in. Just make a bookmark for java script: autoclick = setInterval(MD.dig, 5) What really frustrates me is that I can't get this to work, but I somehow have goggles on my bookmarks bar
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# ? Aug 16, 2014 09:24 |
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Zira posted:What really frustrates me is that I can't get this to work, but I somehow have goggles on my bookmarks bar What browser do you have? If it's chrome, hit F12, switch to Console and just paste it in, press enter.
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# ? Aug 16, 2014 09:31 |
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Zira posted:What really frustrates me is that I can't get this to work, but I somehow have goggles on my bookmarks bar Firefox is dumb and does handle that kind of bookmarklet right. Hit ctrl+shift+k and type it in the box that comes up.
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# ? Aug 16, 2014 09:31 |
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I'm on chrome, and it says this:code:
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# ? Aug 16, 2014 09:39 |
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you don't need the javascript: if you're not doing it from a bookmark. Also I didn't realize I typo'd that. e: I didn't but the forums are paranoid.
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# ? Aug 16, 2014 09:44 |
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Don't ever reset cat game, the bonus production doesn't apply to smelters i think???? Also you get through the early game a lot faster only to be stonewalled by steel/manuscripts even harder and you don't have the blueprints built up from trading like the first time around when you hit steamworks Cat game really is diminishing returns the game. If the reset currency gave a bonus to crafting resources it would be much better
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# ? Aug 16, 2014 09:45 |
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I managed to get it into bookmark, but it just leads me to a broken page when I click on it to get it to open on the page. Oh well, I will live. Thank you for all the help, though.
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# ? Aug 16, 2014 09:49 |
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Whoa! If you click on the Orb it gives you a suggestion on what to do next.
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# ? Aug 16, 2014 09:59 |
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dis astranagant posted:When you imbue a unit to a 2x or 6x multiplier you get a new upgrade that doubles your mana per meditating mage. These stack multiplicatively. Once you get a few the rest will come relatively quickly. A bit later you can use alchemists to get a bigger boost and then a new, expensive as gently caress hireling shows up and blows them both out of the water. Yeah you get double mana production from mage for 2x AND 6x multipliers When i first unlocked the multiplier boosting buttons my mana went from something like 20 mana/sec to 1B mana/sec in 10 minutes. Shortly thereafter i got Neurochrysalises and realized how little mana 1B/sec is. Its a bit silly that alchemists doesn't really do anything after you get Neuro's, but you still need to keep buying them to unlock the upgrades where they generate more units for the same amount of gems. I would recommend using gems to get to 50 alchemists for this doubler should be prioritized over using the gems to get to 13500 Bagger 888's. Get those afterwards for half the price
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# ? Aug 16, 2014 11:03 |
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Ineptitude posted:Yeah you get double mana production from mage for 2x AND 6x multipliers Alchemists generate gems. Not good ones but they'll help get your baggers and golems up. By the time you have neuros you should have plenty of queens to not really give a poo poo about losing some of their output to gems.
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# ? Aug 16, 2014 11:10 |
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dis astranagant posted:Alchemists generate gems. Not good ones but they'll help get your baggers and golems up. By the time you have neuros you should have plenty of queens to not really give a poo poo about losing some of their output to gems. At 200 queens with a 20ish multiplier you can only have around 10 alchemists on producing gems without getting negative growth on your ants. The other 40 is left to generate a pittance of mana
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# ? Aug 16, 2014 11:13 |
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How many angels should I stand to gain before I reset AdCap the first time?
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# ? Aug 16, 2014 12:49 |
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Pope Guilty posted:How many angels should I stand to gain before I reset AdCap the first time? I think I had like... 200 or 250. That was the longest period of time I ever went before resetting, it shouldn't take more than a day or two for any subsequent resets to be worth it. The main hurdle is getting the oil companies to a point where you don't have to wait several hours for them to make a profit, because that's where the majority of your profit is going to come from for a while.
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# ? Aug 16, 2014 12:55 |
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Cattegame would be a lot better if storage wasn't such a bottleneck. As it is, you can't really let it idle for too long or you'll hit the max storage and be wasting resources. And the max storage that you get isn't enough to produce much in terms of steel, or manuscripts or whatever else.
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# ? Aug 16, 2014 12:56 |
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Ineptitude posted:At 200 queens with a 20ish multiplier you can only have around 10 alchemists on producing gems without getting negative growth on your ants. The other 40 is left to generate a pittance of mana I guess. I've had tens of thousands for quite a while. Alchemize them.
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# ? Aug 16, 2014 13:23 |
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Zira posted:I managed to get it into bookmark, but it just leads me to a broken page when I click on it to get it to open on the page. Ctrl + Shift + J , opens up the Javascript console in chrome! ( It's also under Tools : Javascript Console. ) Enter the code snippet there, worked for me.
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# ? Aug 16, 2014 14:10 |
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And there we go! Thank you so much!
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# ? Aug 16, 2014 14:53 |
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Don't reload your mine defense tab til you've gotten the 12x neuro upgrade because the latest version nerfs endgame mana gains in 2 different ways and also nerfs gems from the statue. It doesn't give a whole lot in return, just some stuff to be expanded on later.
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# ? Aug 16, 2014 16:26 |
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All right, I'm a day into Mine Defense and hitting a lull. Captain Planet's Gleaming Pick with three Majestics in it, a 285B Bioalloy Wall, so all seems okay on that front. 1.268Sx gold/sec. About 240 Craftsmen and Mages, the latter mostly split between delving and meditating. 21 Alchemists taking Gold -> Mana. 200-ish of the other hirelings, except for 160-ish of World Eaters and Hive Queens and 25 Wyverns. 133 of 164 upgrades, 21 of 34 mage upgrades, Imbue in the low teens for everything except Wyverns (6x), need lots more Mana to buy Gettin' Lucky. What's my next big generational leap in ant / mana / bagger / gem production?
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# ? Aug 16, 2014 16:49 |
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delfin posted:All right, I'm a day into Mine Defense and hitting a lull. Captain Planet's Gleaming Pick with three Majestics in it, a 285B Bioalloy Wall, so all seems okay on that front. 1.268Sx gold/sec. About 240 Craftsmen and Mages, the latter mostly split between delving and meditating. 21 Alchemists taking Gold -> Mana. 200-ish of the other hirelings, except for 160-ish of World Eaters and Hive Queens and 25 Wyverns. 133 of 164 upgrades, 21 of 34 mage upgrades, Imbue in the low teens for everything except Wyverns (6x), need lots more Mana to buy Gettin' Lucky. The next pick gets you the gems to start moving up. You'll then need 15kish baggers and golems to get the next big thing. 30 alchemists gets you the next step in mana gains but it'll cost you. dis astranagant fucked around with this message at 17:05 on Aug 16, 2014 |
# ? Aug 16, 2014 17:01 |
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I think catgame is broken. I reset and it gave me a zebra, paragon, and karma. It also cut all my storage to about 33% of what it was and didn't erase any of my buildings, tech, or workshop upgrades. It did get rid of all my resources though. I have no idea what's up. e: Ohhh my storage got cut because the ships went away. Got it. Still no clue what this zebra is or why nothing else reset. TTBF fucked around with this message at 19:49 on Aug 16, 2014 |
# ? Aug 16, 2014 18:47 |
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# ? May 18, 2024 08:23 |
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delfin posted:All right, I'm a day into Mine Defense and hitting a lull. Captain Planet's Gleaming Pick with three Majestics in it, a 285B Bioalloy Wall, so all seems okay on that front. 1.268Sx gold/sec. About 240 Craftsmen and Mages, the latter mostly split between delving and meditating. 21 Alchemists taking Gold -> Mana. 200-ish of the other hirelings, except for 160-ish of World Eaters and Hive Queens and 25 Wyverns. 133 of 164 upgrades, 21 of 34 mage upgrades, Imbue in the low teens for everything except Wyverns (6x), need lots more Mana to buy Gettin' Lucky. I think all you need for Neurochrysalis is a poo poo ton of ants. That'll be a big boost. Edit: I'm wrong, you also need 30 Alchemists and a ton of mana. It's worth it though!
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# ? Aug 16, 2014 19:37 |