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Speak for yourself, I'm rich and Irish enough to take advantage of it. 1.5 Qt angel investors (after buying most of the angel-costing upgrades) helps.
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# ¿ Jul 31, 2014 23:46 |
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# ¿ Apr 26, 2024 20:40 |
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Dr. Arbitrary posted:Are purchases that cost Angel Investors permanent? Nope! When you reset you lose them, and those angels are gone. I've had fairly good success for some time with a 'reset every day or two' strategy - idling for a long time so that when I reset I get back the angels I spent on upgrades and then some, and avoiding the pricier angel upgrades. The game will now no longer ask for confirmation that you want to spend angels unless you're spending more than 1% of your total angels, so my rule of thumb has been to not worry about any angel-priced upgrade that it doesn't ask me for confirmation on, and then buy the cheapest one that it does want confirmation on (which, at this point, is the most expensive one anyways... but I digress). AdVenture Capitalist really benefits by being largely ignorable, and I highly recommend that, once you've gotten all the spending done that you're going to get done without waiting an hour or three, you should proceed to ignore it. Make it a daily check-in kind of game rather than one you feel like you have to have running all the time. (74 Sextillion Angels and I'm still staring at that stupid Newspaper cost in disbelief, Jesus those costs are too high) Spaced God posted:1 trillion is the low end? gently caress, I only have 3,000 and I thought I was going good. You almost certainly are doing good, but you'll do better.
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# ¿ Aug 7, 2014 04:35 |
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For everyone thinking "I'm almost done!" with AdVenture Capitalist:quote:
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# ¿ Aug 8, 2014 02:03 |
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That's been the requested feature, yeah. Luckily I'm at the point where being a Capitalist doesn't take much time at all - I play for an hour or so post-reset, then let it sit for ages. I finally hit the '1000 of each item' stage, so it takes hours and hours for me to afford anything anyways; still, I thought I was coming close to the end! Dammit.
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# ¿ Aug 8, 2014 02:59 |
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DACK FAYDEN posted:What'd it take to get to 1000? I'm at 4.4 sextillion angels (without buying the 1 sx upgrade) and I stall out at 950 newspapers, 900 car washes, 1000 everything else. Septendecillions just take so long. Are you idling for, like, more than two days at a time? That last 10 newspapers takes just a shade over 300 Septendecillion. I'm at around 142 sx angels, so it doesn't quite take a couple of days... more like 'almost a day.' That said, if we're going to be getting achievements - presumably with the standard 'profit x2' modifier - up to 2000 for everything, it's already fairly trivial to get up to 17, 1800 lemonade stands (for example), so that should, I hope, close the gap a bit as they continue to double in profit.
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# ¿ Aug 8, 2014 11:11 |
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DACK FAYDEN posted:Plus, the ability to buy that 1 sx upgrade without sweating the angel loss is probably key too. It really, really is. My strategy, by the way, has been 'reset when I stand to at least double my total angels;' usually when I do it takes no more than an hour to get back to the position I'd been in pre-reset, except now I'm earning still more money. Then I'll just close the tab and go back to it the next day, check how many angels I stand to earn with a reset, and usually I can just wash, rinse, and repeat. AdCap really benefits from frequent resets in a way that, for instance, Derivative Clicker doesn't (as much). The returns from resetting are enough to get you over the production hump pretty rapidly.
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# ¿ Aug 8, 2014 14:17 |
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Kyrosiris posted:When do you guys suggest your first reset in AdCap? For my money, "when the idea of waiting long enough for the next purchase becomes too boring to stand" is a good time. I actually first reset when I had enough to earn a whopping 2 angels, because I am dumb; that was a waste of time. But somewhere around "I can expect at least double or triple the income" might not be a bad time to do it. Ideally more than that, but if it's a choice between Optimal Strategy and Not Being Bored, I'll take the latter every time.
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# ¿ Aug 8, 2014 14:26 |
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That looks familiar I hate this game SO MUCH RIGHT NOW YOU DON'T EVEN KNOW
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# ¿ Aug 14, 2014 00:10 |
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drunken officeparty posted:I don't get what you guys see in that game. It sucks and the universe game is way better I can close the tab and forget about it for a while, and still the numbers go up. Without even doing anything on my end!
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# ¿ Aug 14, 2014 00:18 |
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Little Blue Couch posted:In AdCap, should you save the +10, +50, +75 and +100 upgrades until you really need them? Or is it worth it to buy them all at the beginning, since they diminish costs down the line? Now that I've gotten to the point where they cost me virtually nothing - that is, I have enough Angels to make paying that cost negligible - I buy them right off the bat. You'll end up paying the same amount to get to whatever your final total is, but with less painful waiting around doing nothing.
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# ¿ Aug 15, 2014 22:31 |
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Yeah, AdCap has an odd curve; getting over the aforementioned nonillion hump is a bitch, but once you're there and you can buy the next group of angel upgrades without stressing over it, then the game is super-easy for a bit and you'll be at 1100 newspapers before you know it... and then you coast a little further and hit the next brick wall at 1700, 1800 newspapers. I'm at 30 duodecillion angels right now and 1800 newspapers; the amount of cash I've accumulated in the last 18 hours or so is enough to maybe buy 20 more. I'll have 42 duodecillion after I reset, and that's not even going to be an especially appreciable increase in my cashflow. I'm at the point now where I reset every couple of days just to keep myself interested.
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# ¿ Aug 18, 2014 19:02 |
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Unponderable posted:Why is it clever? Looks like another generic Cookie Clicker knockoff. I quite like the way some of the upgrades make different buildings interact - Building A gets better if you have more of Building B, which gets better when you have more of Building A.
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# ¿ Aug 22, 2014 00:16 |
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milward posted:You get T1 currency based on income each run. I believe that T1 income isn't based on cash income but on proof income.
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# ¿ Aug 27, 2014 09:59 |
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Finally finished with Wall Destroyer. Finally. Thank God.
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# ¿ Sep 9, 2014 21:09 |
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ShootaBoy posted:I hate this thread and everyone in it. You guys cost me 2 days. Only two? You got off light, son.
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# ¿ Sep 12, 2014 23:36 |
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Robo Reagan posted:Is there a consensus on ~best thing to click~? Only played Cookie Clicker and Anti-Idle and now there's a shittrillion of these games Wall Destroyer is probably my favorite, just because it has an actual end - not 'a point at which you may as well stop because there's nothing more to discover and now you're just arbitrarily watching numbers go up' but a point where the game tells you 'look, it's over, you reached the end. You can keep playing if you want but it's the end. You win. Go feel good about yourself.'
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# ¿ Oct 5, 2014 16:49 |
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Well, on the first runthrough 7 souls isn't too bad a haul to reset with; going from 100% to 170% is a big deal, compared to going from 460% to 530%. OTOH, my first reset I think I ended up with 3 souls (I wasn't paying much attention to how souls worked, like a dumbass) so my perspective might be skewed...
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# ¿ Oct 10, 2014 05:01 |
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Eldercain posted:I think you'd be better off releasing today if it's gonna take another month and a half to get graphics done for everything. Even just a placeholder empty/seethrough icon would be fine to keep the style the same. I would like to echo this sentiment. I want more sharkgame.
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# ¿ Dec 17, 2014 20:39 |
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Hob_Gadling posted:Sharks.
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# ¿ Dec 17, 2014 21:57 |
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Cirrial posted:Shark Game is now v0.7. I hope you enjoy. There's still missing images, so I'll be updating those in batches as I get them done. The images for Sharkgame are ridiculously charming.
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# ¿ Dec 20, 2014 04:25 |
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I think I love New Sharkgame. It's ridiculously complicated and the randomized worlds make life significantly trickier but I will never get tired of sneering at the dolphins.
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# ¿ Dec 20, 2014 06:17 |
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quote:The whales speak rarely to us, working in silence as they sing to the ocean. How can they be silent and singing at the same time MY SHARK GAME IMMERSION IS BROKEN
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# ¿ Jan 15, 2015 05:28 |
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Randalor posted:I'm not sure, but I think I broke Holyday City. I've reached a point where I need more materials to increase storage space than I actually have space for, and the next level of multiplier for storage space needs 6 quintillion food, while I have enough storage for... 55 thousand. Yeah, eventually you hit the point where it's impossible to build more warehouses; this is a good time to move to a new city, taking your fee and using it to hire new guys in the Office (increases to Production also increase available Stock).
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# ¿ Apr 7, 2015 15:25 |
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I forget who linked it earlier but I'm quite enjoying Time Clickers. They just added a boatload of new promotions that make the mid-game much less punishingly slow.
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# ¿ Apr 18, 2015 02:32 |
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Len posted:What was the bitcoin game that you ended up homeless and crazy and a murderer by the end? I thought it was this one but I distinctly remember your mining rig burning down your house and then the game opened up from there. That was the original BeepBoopBitcoin. This is BeepBoopBitcoin: Gaiden, you see. evilentity posted:If anyone is feeling adventurous check out my LudumDare game. Warning: its bad. But I hope my intention is sortof clear. Should I proceed? It is, as you say, not exactly the greatest. There's potential there, I think, but hoo boy does it need polish. Still! Keep at it, I say!
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# ¿ Apr 20, 2015 01:31 |
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evilentity posted:Well, I had 48h to make it, and getting various things to work took somewhat longer then anticipated so polish suffered. Oh, hey, I wasn't trying to downplay the accomplishment - it's a hell of a lot better game than I could make! - just to note that, yeah, there's work to be done. But I have the sneaking suspicion that it could go somewhere neat, so please, keep at it!
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# ¿ Apr 20, 2015 08:47 |
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Any good Trimps advice? I seem to be hitting a wall around wave 40 or so.
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# ¿ Dec 22, 2015 14:40 |
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All right, I'll give this Amaranthine thing a shot. In as DivineCoffeeBinge.
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# ¿ Mar 1, 2016 17:56 |
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# ¿ Apr 26, 2024 20:40 |
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Tracula posted:Pubbies getting mad at a clicker/idle game? What a time to be alive. Oh man there has been so much salt over goons in Amar. It's beautiful, simply beautiful.
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# ¿ May 2, 2016 01:46 |