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Aw hell yeah! SupSuper said we could have a goontrack this year if enough people wanna participate. A goontrack is a delightful thing where we all build a track together with each person building about 10seconds or so track. No experience needed and I'm idling in the IRC 24/7 if you need help. Anyone want in? So far we got; FillInTheBlank Mr Fahrenheit Twisted Eye Aas Bandit @Neofelis Grawl Hiilai CVE Good-Natured Filth Raldan Eddy Rasta Vapor Moon fucked around with this message at 06:17 on Aug 9, 2014 |
# ¿ Jul 31, 2014 04:04 |
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# ¿ Mar 29, 2024 00:20 |
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RickVoid posted:I'm in. Money's tight so I'll be running the demo version. Should be enough time on that to dick around and complete whatever track you're having us run. Most tracks in Trackmania aren't lapped. They're a point A to B kinda thing and they wont be long. 1min length tracks are considered long. Also sweet tip: If you're not nailing a track today just come back tomorrow. No need to burn yourself out. (Well unless you're using the demo version then you only have so much time a day.)
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# ¿ Jul 31, 2014 07:06 |
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RickVoid posted:EDIT: This is going to sound dumb, but how do I play the track? I subscribed to it through Steam, and I can see that it downloaded, but I can't find the option to play a custom track in the demo. Help? Local Play > Single Map Then navigate to where ever you downloaded it to.
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# ¿ Jul 31, 2014 08:34 |
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MooCowlian posted:Is there a way to compare two replays with a camera above or something? My current best is really shoddy on the opening and I know I can improve, but in every other run I'm consistently losing at least half a second on the dirt and ending up behind my shameful wall touching PB. I can't work out why. Yes, you can do it using the replay editor.
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# ¿ Aug 5, 2014 10:17 |
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It took all night to finish up and the AT is horrible but I'm finally done. Click ^ Time for sleep.
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# ¿ Aug 9, 2014 15:01 |
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aas Bandit posted:-Good flow, and I really like the density and claustrophobic feeling of the scenery! Cool track! You shouldn't be driving anywhere close to where that piece of dirt sticks through that's why I left it in. The track is fully restart-able, jump to the left of the fake finish. Entropist posted:Yeah, also the fastest way at the finish seems to involve crashing into the wall since there is no space to make much of a slide and the finish is right after the turn, that's kinda random. Hmm is the final turn really that bad? I managed to get a clean 35s time while building that I never saved. I'm not very good tech wise so you probably have a lot more speed than I do.
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# ¿ Aug 10, 2014 01:47 |
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ViggyNash posted:Yes, thank you. Just upload it on Mania Exchange. Set it to unreleased if you don't want it being publicly visible.
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# ¿ Aug 14, 2014 21:31 |
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Thistledown posted:I know this is a thread for TM2 but I don't have it and I'm told TM2 Stadium is basically the same. So, have a track I've been working on for a little while. I'm sick of trying to make a better time on it, so someone destroy it for me so I can feel extra bad about my time. Have a run on my new stadium track, Playful Whispers. You track works perfectly fine in TM2. There is a small cut at the start. If you reverse straight away and then head for the 1st CP it's slightly faster than going up and down the hill. I have an 8.44 1st CP time without cut and a 8.24 1st CP time with it in TM United. My PB in United is a pretty crappy 44.32 run My PB in TM2 is an pretty alright 44.32 run Same time both games
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# ¿ Aug 18, 2014 12:03 |
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IRC posted:<Entropist> my backwards time is better than forwards now Have fun everyone.
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# ¿ Aug 19, 2014 00:40 |
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ViggyNash posted:Final version of my track is complete! (Download)(Steam Workshop) I did a bad thing to your track. http://shootymcgunshot.com/tmfiles/Refolded_FillInTheBlank(00%2747%27%2724).Replay.Gbx
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# ¿ Aug 20, 2014 03:58 |
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I'm out of time for the week. I really need to get better at dirt, there's a bunch of time I know I can gain. There should be 1 little thing of interest in my replay though.
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# ¿ Aug 23, 2014 07:30 |
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Thistledown posted:
42.77 I quite enjoyed this track, nice and tight with good speed. You should upload it on Mania-Exchange too. (TMX for TM2)
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# ¿ Aug 25, 2014 05:27 |
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2nd!?!? I thought for sure I would end up around 9th again.
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# ¿ Aug 26, 2014 00:32 |
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Taking the jump on the right route is the fastest way I've found. If you don't have a good angle during the drop you won't have enough speed to land it.
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# ¿ Aug 26, 2014 08:56 |
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Camoes posted:http://www.trackmania-carpark.com/car.php?id=1102 That was made for Trackmania United, not Trackmania2 so it wont work.
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# ¿ Aug 27, 2014 05:13 |
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Gamerofthegame posted:this track leaves no margin for error and i hate it But it's really easy so ???
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# ¿ Aug 28, 2014 00:01 |
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Can we penalise Entropist since he gets extra time to play the tracks since he makes them. I think that would be fair for us all.
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# ¿ Aug 30, 2014 00:51 |
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Foozle posted:I still haven't figured out where to aim in the inversion well enough to even get through it more than half the time and then it's a crapshoot whether I can maintain any control into the open area at the bottom. It should go something like this: http://shootymcgunshot.com/tmfiles/SA7%20-%20Artificial%20Datastream_Inversion.webm
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# ¿ Aug 30, 2014 09:43 |
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Lone Goat posted:No I mean it goes to the tight 3rd person camera instead of the wide one. That'll mean you're using the closer third person cam when you go in as it switches back to your last used camera when you exit not your default. Both camera 3 & 2 do have a similar view just after the loop ends because otherwise camera 3 would be through the wall. Vapor Moon fucked around with this message at 07:40 on Aug 31, 2014 |
# ¿ Aug 30, 2014 23:32 |
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aas Bandit posted:Also, is anyone else having problems with too much speed out of the loop? Most of the time I'll land just before the transition to the blue surface and things are cool, but a couple of times I did...something...and managed to land clear out in the middle of the blue. It's a bitch turning right at that point--you either ram into the metal quarter-pipe-ish barrier, or you lose a ton of speed. Turn slightly just before you jump so land at an angle and can quickly drift the turn instead of landing straight and then trying to turn.
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# ¿ Aug 31, 2014 07:46 |
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Lowen posted:I got an error while submitting my replay, but my name shows up on the list of people who've submitted times for the track. I guess it's ok? E-mail it in anyway.
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# ¿ Sep 6, 2014 11:45 |
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aas Bandit posted:For me, the hardest part about this current track is that section before the last CP. That turn-into-drop-down just kills me. I know there's another .25-.50 in there if I can just hit it right, but I tend to either have to slow down too much to avoid swinging wide before the drop and hitting the wall, or else when I do hit it nice and fast, the landing on that dirt-mix block can get really funky for some reason. The rest of the track feels pretty good, but that bit... You know how you have that flashing block like this: Well if you place another block like 9-1-7 above the flashing block it'll fix it like this: Oh and here's my terrible replay from my first time finishing Perfect 10-7 Replay
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# ¿ Sep 8, 2014 06:24 |
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SupSuper posted:Entropist is really enjoying his block-mixing. And to think he called me bad for using blockmix last season.
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# ¿ Sep 9, 2014 00:45 |
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I was feeling pretty burned out at the end of last season but I had been playing a lot of Trackmania back then. I'm enjoying this season so I can keep going on forever.
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# ¿ Sep 13, 2014 00:53 |
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Raldan posted:I'm just glad I improved enough that I didn't have to send in my replay with me hitting a wall. There are times when hitting a wall is faster.
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# ¿ Sep 15, 2014 00:18 |
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I didn't even know you could go around. Thank god it's the slow way or I would be real mad.TurboFlamingChicken posted:I think I know the exact spot you are talking about. There's one or two wall bangs I think might be faster but they are really hard ones to pull off. One is hitting this part of the CP which slows you down and angles you perfectly into the dirt without the need for you to brake. I don't pull either off in my current PB so don't fret. Edit: Wow is my PB horrible. There's an easy 1s to take off at least. Edit2: and there goes 0.80 off. Vapor Moon fucked around with this message at 08:21 on Sep 15, 2014 |
# ¿ Sep 15, 2014 06:29 |
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If you're ending up upside down after CVEs part restart and do this: http://www.gfycat.com/AffectionateHospitableCavy It's a lot easier than trying to back through the rings.
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# ¿ Sep 16, 2014 00:51 |
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Yeah the ending is a real jerk couldn't even beat the AT this week.
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# ¿ Sep 22, 2014 01:10 |
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SupSuper posted:Hopefully the results will help clarify that. ugh, gently caress off entro.
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# ¿ Sep 23, 2014 00:08 |
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Hi there. I'm just here to post 2 cuts hours away from the deadline. https://gfycat.com/JoyousPoorHarborseal This one I'm not sure is faster, it's about equal with taking the jump in my playing. https://gfycat.com/KnobbyWholeCockatoo This one should be.
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# ¿ Sep 29, 2014 00:54 |
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If you are extremely lucky you can drive for the walls once you're upside down and they'll flip you over and you can land on your wheels going through the CP. I have only managed it once. You can also skip the loop entirely but that's also another 1 in a million chance cut. Also here is a big cut for the start of GT2. I thought it would be unfair not to mention this. http://www.gfycat.com/ImpishUntimelyAmericancurl
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# ¿ Oct 2, 2014 00:07 |
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I also made a thing A Simple Technique A track I made using only the 3 most basic blocks; The standard road piece, the short 45° turn and checkpoints. Try not to get lost.
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# ¿ Oct 2, 2014 10:22 |
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Gamerofthegame posted:Goon track is honestly pretty straight forward and fun. Entropist's has that gently caress off bump-jump in the middle of it. Drive at it straight, you don't want to have any angle when you hit it. Make sure you don't jump too far down the hill to it otherwise it's very hard to correct your angle.
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# ¿ Oct 3, 2014 11:19 |
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Managed to land right side up after the loop! http://www.gfycat.com/TemptingAdmiredAltiplanochinchillamouse
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# ¿ Oct 6, 2014 02:48 |
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I... I won. How did this happen? I didn't use any cuts and there were multiple times I lost runs that were -3.xx. I thought I would be 6th at the highest.
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# ¿ Oct 6, 2014 20:45 |
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Grimwit posted:Welp, congratulations, Goons. I'm sorry
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# ¿ Oct 13, 2014 05:21 |
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Bonus track times are up Grats AtomicSX
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# ¿ Oct 20, 2014 04:23 |
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Duke Jan posted:Nice, the only race I performed somewhat decently in. I generally played for a few hours on release day then often not again until sunday/monday where I played for a few hours before cut off.
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# ¿ Oct 22, 2014 00:06 |
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aas Bandit posted:Goddammit, I did some searching on the TMX forums, and it looks like there's an issue with maps made in the multi-environment pack (that lets you mix environments/cars) that causes those maps to not show up in the "pure" packs, even if they're "pure" maps (valley car + valley env in this case). For a quick dirty fix you just use the in-game Copy/Paste & Macroblock tool to turn the entire track into a macro block, save it and then open up the valley track editor and place your macroblock of the track and save it. Edit: gently caress Valley, who the hell thought that up. It's the worst goddamn thing. Vapor Moon fucked around with this message at 06:59 on Oct 28, 2014 |
# ¿ Oct 28, 2014 06:43 |
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# ¿ Mar 29, 2024 00:20 |
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So Nadeo has just made TM2 Stadium completely free until Gamers Assembly in April next year. http://blog.maniaplanet.com/blog/2014/10/21/road-to-gamers-assembly/
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# ¿ Nov 2, 2014 04:23 |