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korrandark posted:You should've seen it before it got patched on 360. You could not play the game for a day or two, and the majority of your supplies would be gone as well as a few survivors. It was pretty frustrating coming back and a survivor you have leveled up dies due to the simulation. That's probably where a lot of the negative buzz about the supply system came from. In it's current form on the 360, it just makes things interesting when you come back. The deal this week on Steam is too good to pass up. 360s may come and go, but Steam is forever*. Computers are a great way to play older games when the console is no longer in production. *Steam may not actually be forever.
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# ? Aug 6, 2014 18:15 |
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# ? Apr 26, 2024 19:38 |
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I've heard this game is really hard on graphics cards, mine isn't fantastic so I have reservations about going for it.
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# ? Aug 6, 2014 18:36 |
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Moronic Farce posted:I've heard this game is really hard on graphics cards, mine isn't fantastic so I have reservations about going for it. Someone else should probably address this but my computer is like, a yearrrr? old and it's just a dell with whatever cheap noida they put in it, and it runs better on "very nice" graphics settings than it ever did on my Xbox. (There is one higher setting, 4 in total) Next 2'updates recorded, expect one by the weekend skoolmunkee fucked around with this message at 19:26 on Aug 6, 2014 |
# ? Aug 6, 2014 19:22 |
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Moronic Farce posted:I've heard this game is really hard on graphics cards, mine isn't fantastic so I have reservations about going for it. I ran it on medium on an 8800GTX and it was playable. skoolmunkee posted:
Yissss. Meat and potatoes time. Hotwire fucked around with this message at 14:51 on Aug 7, 2014 |
# ? Aug 7, 2014 14:49 |
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Moronic Farce posted:I've heard this game is really hard on graphics cards, mine isn't fantastic so I have reservations about going for it. It's not so much that as it has really weird issues on AMD drivers, 14.4 is what you want. Otherwise you're going to freak out when there's all kinds of graphical bugs that develop that make you think your GPU is overheating on the 14.6/7 drivers.
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# ? Aug 7, 2014 17:21 |
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Oh wow, I didn't even know there was some platforms to climb up to get to the other side of the bridge. I usually just jumped the gap with the truck and sped along to the church that way.
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# ? Aug 7, 2014 18:19 |
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Mr. Fortitude posted:Oh wow, I didn't even know there was some platforms to climb up to get to the other side of the bridge. I usually just jumped the gap with the truck and sped along to the church that way. Aah I'm trying not to reply in my own thread too much, but someone else mentioned that too. Jumping the bridge is surely the cool thing to do! I found that if you don't have enough speed you just fall into the little ravine and have to take the platforms anyway. Maybe I should have done that in the video....
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# ? Aug 7, 2014 18:27 |
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skoolmunkee posted:Aah I'm trying not to reply in my own thread too much, but someone else mentioned that too. Jumping the bridge is surely the cool thing to do! I found that if you don't have enough speed you just fall into the little ravine and have to take the platforms anyway. Maybe I should have done that in the video.... Do that but first download this mod.
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# ? Aug 7, 2014 18:33 |
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skoolmunkee posted:Aah I'm trying not to reply in my own thread too much, but someone else mentioned that too. Jumping the bridge is surely the cool thing to do! I found that if you don't have enough speed you just fall into the little ravine and have to take the platforms anyway. Maybe I should have done that in the video....
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# ? Aug 7, 2014 19:01 |
skoolmunkee posted:Aah I'm trying not to reply in my own thread too much,
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# ? Aug 7, 2014 19:36 |
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Deceitful Penguin posted:Had to leave a bunch of stuff behind in the truck, too, because for some inane reason you can't access follower inventories without switching characters. The beginning of the game is pretty interesting because it shows mechanics you don't see for the rest of the game and you can cheese some other mechanics; you can freely switch between the two main characters (Maya/Marcus) until you get over the bridge without having to go home first. No special zombies will spawn until you get to the church and get introduced, so you can use that time to get geared up (using car trunks makes this much more viable for getting shittons of supplies than it used to be). The three characters literally cannot die until you get introduced either(if you die by any means you'll spawn right next to the church and then go through the introduction). Party Plane Jones fucked around with this message at 20:35 on Aug 7, 2014 |
# ? Aug 7, 2014 20:32 |
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Saint Sputnik posted:Do that but first download this mod. There is also a mod that repairs the bridge which makes the starting area easier to get back to if you wanted to. Not sure why you ever would though.
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# ? Aug 7, 2014 20:37 |
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Drakenel posted:Wait what? Why? Is that somehow a bad thing? They're really cracking down on artificially inflating the number of posts in threads to make the OP look more popular, it's an epidemic.
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# ? Aug 7, 2014 20:41 |
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Mr. Fortitude posted:There is also a mod that repairs the bridge which makes the starting area easier to get back to if you wanted to. Not sure why you ever would though. That's the one I use, and it's because in Breakdown sometimes you'll get enclaves of people up there asking for help and gently caress trying to ramp the bitch every time. Ideally you'd be able to invest time and resources to fix things like that, clear junk cars off the road, etc. I'd rather fight off encroaching zombies so someone could nail some planks to the bridge than so he can ransack a house to bring a backpack full of clocks back to his base.
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# ? Aug 7, 2014 22:18 |
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Mr. Fortitude posted:There is also a mod that repairs the bridge which makes the starting area easier to get back to if you wanted to. Not sure why you ever would though. It's a great place to find large backpacks if you're playing Breakdown.
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# ? Aug 8, 2014 18:19 |
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Hello, welcome to the next episode of State of Decay: Running Errands in The Zombie Apocalypse Skippy is going to be joining me for most of these! I realize I breezed right over a number of game mechanics which could use more explanation, but that can get pretty boring in a video and this one was very informationy already. So if you have a question about a thing I mentioned or that you saw, please ask! Myself or someone can answer. And here's our current survivors: Marcus Campbell - Weak against curbs. Leadership, Powerhouse (specced for heavy) Ed Jones - He'll be fine, just fine. Reflexes Maya Torres - Colton? Strand? Eagle-eyed (+shooting), Soldier (+shooting, +fighting) (specced for rifles) Lily Ritter - You killed her undad. She likes to talk. Loved movies (-cardio), Asthma attacks (-cardio) Alan Gunderson - He's the kind of man who doesn't have a butt. Also an otaku. Range shooting (+shooting), Eagle eyed (+shooting), Cop (+shooting) Pastor William - As pastor of Church of the Ascension, you'd think he'd have more experience with those who are risen. Bum knee (-crouching) Sam Hoffman - Ask her about her big dick, I guess. Nimble, Loved cycling (+cardio), Problem solver (+wits) Jacob Ritter - Lily's flaky brother. Powerhouse Ashlyn Noland - Never left the house. Probably a cat lady. Nimble, Fitness Guru (+cardio) Caden O'Rourke - iunno Mechanic, Cook, Problem Solver (+wits), Bad Back (-encumberance) Dominga Nieminen - Shoutout to hot moms! Fast Hands (+fighting) OK, now we've got a load of new people we need to start prioritizing. There's a number of decisions we can make regarding who to take on missions (and level up, but put at risk in some instances) both as played character or backup, who to assist or not if they go missing or need help, etc. Note that we can't make survivors stay home. There's a mod which lets you do this, but in the vanilla game everyone has to pitch in and will go off independently to try and do their own things. The next episode is already recorded, but towards the end of the week I'll be doing the next one or two. I'd like to hear what you guys want me to do! Prioritize any mission types (MOST story missions will wait for you), give certain weapon types to certain characters, start using someone (or don't use someone), anyplace you think I should go or things you want me to try to find, etc. It doesn't have to be a good idea or a safe one. One more thing: The Zombie Survival Guide by Max Brooks posted:Zombie Attributes
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# ? Aug 9, 2014 04:28 |
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I reckon you should go out for a rip, blaring through a residential area with your highbeams on and leaning on the horn. Bonus points if you can yell anti-undead slurs out the window. Edit: Also is there a hospital, graveyard, morgue, or Municipal Corpse Pile you can go rooting around in? We need to prove Max Brooks and conventional horror movie wisdom wrong.
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# ? Aug 9, 2014 07:03 |
With as many hordes walking around, no wonder another infestation popped up. Fast motion horde killing is always a delight, incidentally
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# ? Aug 9, 2014 09:01 |
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This LP is off to a great start, the only complaint I might have is that it's not updated fast enough for me. Good job as usual, Skoolmunkee (and Skippy). Also, there was a Steam sale for this and I managed to miss it? Goddamnit..
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# ? Aug 9, 2014 09:22 |
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If we are really voting for the skill, I'll vote that we give Marcus The Shove: being able to have a guaranteed knockdown is always handy, and it's a faster move than the (awesome) jump-kick.
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# ? Aug 9, 2014 09:48 |
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Any real reason why you didnt pick this up for PC instead?
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# ? Aug 9, 2014 10:44 |
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FrickenMoron posted:Any real reason why you didnt pick this up for PC instead? Who are you asking? I'm playing on PC. (Though originally I played on Xbox)
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# ? Aug 9, 2014 11:37 |
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Weird, the video quality sure doesnt look like the PC version though. Maybe its just the resolution then.
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# ? Aug 9, 2014 12:25 |
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FrickenMoron posted:Weird, the video quality sure doesnt look like the PC version though. Maybe its just the resolution then. Ah I see. I'm happy to admit that I don't know a lot about video, I will have a look at my files and see where it may have degraded. Is it just that it doesn't look very sharp? I'm recording at 720p but perhaps my bitrate (3000) is too low or something. Edit: OK it's encoding to mp4 where things drop, I'm going to try re-encoding it at a higher bitrate and see how much it improves. I don't think I'll bother re-uploading the first 2 though. Thank you for letting me know! skoolmunkee fucked around with this message at 14:08 on Aug 9, 2014 |
# ? Aug 9, 2014 13:13 |
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radintorov posted:If we are really voting for the skill, I'll vote that we give Marcus The Shove: being able to have a guaranteed knockdown is always handy, and it's a faster move than the (awesome) jump-kick. Easily the best melee skill is the trip, you end up knocking down every zombie around you for an easy coup de grace.
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# ? Aug 9, 2014 13:59 |
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Party Plane Jones posted:Easily the best melee skill is the trip, you end up knocking down every zombie around you for an easy coup de grace. I agree, but that's a skill for Nimble characters. please keep suggesting/voting!
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# ? Aug 9, 2014 14:02 |
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Voting for Kick because kicking zombies is always a fun time. It's how I manage to suffer through the Dead Island series.
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# ? Aug 9, 2014 14:40 |
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Killing zombies with car doors is fun. It's less fun if you have to do it 400 times though. (Breakdown DLC ) EDIT: Party Plane Jones posted:Easily the best melee skill is the trip, you end up knocking down every zombie around you for an easy coup de grace. I like the spin kick better for nimble characters. Zombies that hit a wall after you spin kick them will instantly die so you can easily take out groups of zombies if you position yourself right. Wiseblood fucked around with this message at 15:15 on Aug 9, 2014 |
# ? Aug 9, 2014 14:50 |
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Despite being on CryEngine 3 the game doesn't look too great no matter the platform I've noticed. But if she were playing the 360 version you'd notice a lot more pop in with zombies and buildings.
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# ? Aug 9, 2014 16:26 |
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Getting shove to work is a pain. It's anyway an unimportant step towards the REAL skill of the powerhouse. (If you aren't going heavy machinegun/shotgun with them) So I guess I say Kick it rather than shove.
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# ? Aug 9, 2014 17:49 |
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Ignore them all and get leapfrog. Or get leapfrog in addition to some form of kicking skill, I forget which category its in.
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# ? Aug 9, 2014 20:10 |
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Saint Sputnik posted:Ignore them all and get leapfrog. Or get leapfrog in addition to some form of kicking skill, I forget which category its in. Although we really should give Leapfrog to at least one of our Nimble survivors.
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# ? Aug 9, 2014 20:36 |
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Kick all the zombies. Marcus must kick his way to victory.
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# ? Aug 9, 2014 22:06 |
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Ice Phisherman posted:Kick all the zombies. Marcus must kick his way to victory. Kicktory?
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# ? Aug 9, 2014 22:42 |
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Marcus already has more kick than any zombie can handle so that upgrade can shove right off.
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# ? Aug 9, 2014 23:32 |
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It's expanded more in Lifeline, but when it comes to bites in State of Decay bites are survivalble with antibotics - the idea of ampuatation doesn't come up. Aside from that change, it's Romeo/Kirkman rules, aside from the special infected. Shame you didn't show off the rescue Jacob mission - it's a nice character bit. There's a lot of replayabilty, even in story - there are a few variable dialogue exchanges, depending on who you're playing as, and what happens. Are you going to do the DLCs? Breakdown is just a challenge mode, but Lifeline is pretty story based, with a lot of variables.
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# ? Aug 10, 2014 01:38 |
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I love this game - I brought it ages ago thinking it was "dead state" and was disappointed and surprised all at once. surpointed. Anyway, I played it for a while but it didn't grab me for some reason which is weird as it has all the elements I love in games - open world, whacky physics, zombies, shooting and melle. I think its that the game doesn't ensure that you have a character that is you - I was bummed when I lost Maya and Marcus on my first (and only) playthrough. So, I stopped. But when I saw this LP I decided gently caress it I'll give it another go and I am really enjoying it! I think it looks great as well.... Also, I found Maya! I did a jump and my car did this:
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# ? Aug 10, 2014 01:38 |
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OldMemes posted:It's expanded more in Lifeline, but when it comes to bites in State of Decay bites are survivalble with antibotics - the idea of ampuatation doesn't come up. Aside from that change, it's Romeo/Kirkman rules, aside from the special infected. I haven't done the Jacob mission because we're not there yet. :] The storyline will give it to us soon. I probably will show Breakdown in some capacity, maybe bonus videos or a stream? Not for a while yet though, since it's essentially "utilize everything you learned in story mode." Lifeline I haven't actually played yet! I have a feeling it'll spoil the main story though, so I figured it won't come til the end.
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# ? Aug 10, 2014 01:43 |
Lifeline is very much its own thing, it even plays pretty differently in terms of long-term goals and general gameplay 'flow' (Compared to the scout/scavenge cycle in the last video). But it definitely works best played after the base game in terms of story stuff.
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# ? Aug 10, 2014 02:44 |
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# ? Apr 26, 2024 19:38 |
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I love this game; it was game of the year 2013, for me. So when I saw this:skoolmunkee posted:The developer, Undead Labs, impressed a lot of people with this game. Microsoft Studios is the game's publisher (and now partner), and has given Undead Labs a lot of support for developing DLC and their next game (working title: Class 4) which aims to offer the same sort of thing... I was like "Ooh!" skoolmunkee posted:... but as a larger MMO experience on XBox One. ... But then immediately like "Oh." I perked up and then slumped in disappointment so fast it was like a whole-body shrug. Anyway though; only just discovered this thread so I've only watched the first video. (I'm enjoying it so far.) Guns are good for getting your character out of trouble (say if you run out of stamina and there's a horde on top of you), but yeah, that's about the only situation when you'd want to use them rather than a melee weapon. I'd actually never thought of using the taunts to draw zombies out of a building... I'll have to remember that. The moment where you go through the door into a zombie-filled building is... fraught. Usually it's the third-person camera that's my worst enemy in that situation, actually. Also that the building interiors are often really dark and your character's torch points in the direction they're facing, rather than the direction you're pointing the camera.
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# ? Aug 10, 2014 06:27 |