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Latest Update: 05: TRAFFIC: "A Slip of the Tongue" Okay, here’s the lowdown: LA Noire was released in 2011, developed by Team Bondi and released by Rockstar Games. It’s basically a cluefinding simulator with a bunch of interactive dialogues, and heaping helping of driving, punching, and killing (with guns!). But it’s so much more than that. Let me try to explain: LA Noire is set in the late 1940’s. Most of the game centers around a man named Cole Phelps. He’s recently returned from distinguishing himself in Okinawa. Now it’s up to us (well, me, poor Phelps) to distinguish him in the LAPD! He’s got a strong sense of justice as well as a stiff stick up his rear end. And I have a sneaking suspicion he doesn’t care too much for the Jews, either. But no matter! If we find all the clues and ask the right questions, we’ll be getting pats on the back all the way to the depressing conclusion! About the game itself: LA Noire is one of those games that tried ambitious things, and kind of stumbled and scraped its knee. Firstly, the game uses something called MotionScan. It’s a new technology (circa 2011), and as far as I know, hasn’t been used in any other game since. Basically, they pointed 32 (thirty-two!) cameras at about 400 different actors’ faces as they recorded their lines for the game. The idea was that the actor would wear a blank expression when they were telling the truth, and squint, squirm, and roll their eyes when they were lying. Unfortunately, many of the actors lacked subtlety when idle, so the effect is pretty comical. And then there are a few characters sprinkled throughout the game that have VERY good poker faces. Which brings me to something that irked a lot of people who played this game: It’s not fair. There are many times when thinking reasonably won’t help you at all. Many interrogations require you to use evidence that only makes sense in the most convoluted way. Many people didn’t understand the difference between “lie” and “doubt” (more on that in the first video). “But I just wanted to say I ‘doubted’ the person was where they said they were, not to accuse them of working with the Jews to cause 9/11!” Well, don’t worry! I’ll be holding your hand the whole goddamn way, and NO, I won’t shut the gently caress up. Which brings me to my final point before we get started: I do not give a gently caress. And neither will anyone co-commentating with me in future vids. Sorry, but I’m a rambler. I don’t have encyclopedic knowledge of the 1940’s, I’ve never BEEN to the west coast, and I LOOOVE talking to the characters in cutscenes. You know what I mean if you’ve seen any of my other videos. Or you’ll find out soon. Okay, the whole “OP” thing is out of the way. Let’s play LA Noire! PS NO SPOILERS!!!!! Videos: BEAT DESK: 01: Intro Missions featuring CirclMastr TRAFFIC DESK: 02: "The Driver's Seat" 03: "The Consul's Car" featuring CirclMastr 04:"A Marriage Made in Heaven" 05:TRAFFIC: "A Slip of the Tongue" mrbotus fucked around with this message at 14:43 on Sep 20, 2014 |
# ¿ Aug 2, 2014 19:31 |
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# ¿ Apr 28, 2024 14:48 |
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Reserved.
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# ¿ Aug 2, 2014 19:32 |
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1stGear posted:This could have been a really good game, if it hadn't wasted a bunch of time on an useless open world or facial animation tech that already looks outdated or way too much goddamn shooting or a overarching story that no one gives a gently caress about. The open world has very little to do other than look at landmarks (which I don't give a gently caress about, 'cause I'm from the East Coast). It's almost as bad as Mafia II. As for the facial animation, I think it looks quite good. The main problem is the actors.
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# ¿ Aug 3, 2014 01:24 |
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Syncopated posted:I agree, it would have been more fun to make the interrogations about the dialogue instead of facial expressions. Although I never really understood how the facial expressions worked. It's pretty easy to tell when someone's lying (MOST of the time), because they make it REALLY obvious. You'll be seeing this a lot in the game. The hard part is figuring whether you should DOUBT or LIE, and if they're lying, what evidence to use.
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# ¿ Aug 3, 2014 21:59 |
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Duckbehindcover posted:You're off the force. This is a man (or woman) who gets it.
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# ¿ Aug 4, 2014 21:33 |
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UPDATE!!!!! 02: TRAFFIC DESK: "The Driver's Seat" So we’ve officially made it to the Traffic Desk. That means we get a desk (that we have to share), an unmarked vehicle with a siren, and a new partner (that we share our desk with). The first case, “The Driver’s Seat”, is deviously straight-forward. If you’re a paranoid motherfucker like me, you’ll gently caress up the first two interrogations. So just relax. People are most well-meaning and want to tell the truth. BOOOORING! Don’t worry, though, I’m dedicated to spicing things up. Or ruining the game with my inane rambling. Whichever floats your boat.
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# ¿ Aug 9, 2014 01:47 |
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sick trigger posted:tips for nailing pedestrians: crash scenery (benches, food carts) into them Pretty sure the drunkard is gifted with infallible dodging skills. I guess they figured it would be too creepy if Cole could kill someone he just TALKED to.
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# ¿ Aug 9, 2014 12:38 |
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Does anyone have any recommendations for "noire" films? Been wanting to watch one, lately. I'll pick one and write a review, or something. Maybe it'll be funny?
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# ¿ Aug 16, 2014 19:34 |
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UPDATE!!!!! 03: TRAFFIC: "The Consul's Car" featuring CirclMastr This is a fun case with plenty of colorful characters (read: hams hamming it up!), the clues make sense, and there's even a chase sequence at the end where I get to mow down innocent bystanders! I hope you have as much fun as I did!
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# ¿ Aug 25, 2014 00:31 |
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UPDATE!!!!!!111!!! 04: TRAFFIC: "A Marriage Made in Heaven" There are occasions in this game where there's some seemingly forced backtracking. If you play this case the first time, you'll probably end up missing a vital clue that the game sends you back to scoop up as part of the story. I guess they're trying to tell you it's possible to miss things?
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# ¿ Sep 7, 2014 17:47 |
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UPDATE!!!!!! Part 5: TRAFFIC: "A Slip of the Tongue" This was one of the DLC cases.
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# ¿ Sep 20, 2014 14:41 |
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Lumberjack Bonanza posted:I agree with some of the other people in the thread that the interrogations aren't all that hard. It's awkward, sure, but I caught onto it easily enough. I still hate the game. I think it's pretty obvious they dumped most of their energy into the facial animations, acting, script, etc. The other gameplay elements are more of a unfinished scaffolding for the "noire" aspects. It does have me a little worried, though. Team Bondi is making a new game that's probably using the same engine, based on alpha footage released last year. Hopefully they'll polish it up a lot more for that one.
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# ¿ Sep 20, 2014 16:23 |
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Lumberjack Bonanza posted:You should make use of the intuitions when you're completely stuck between doubt or lie. You might as well use them when you can still regenerate them; once you hit level cap, you can't get them back anymore. Pretty sure I've hit the level cap. Also, the intuition doesn't seem nearly as useful as it should be? It almost always tells me, "it's either lie or doubt". No poo poo! Monkey Fracas posted:Man, I hope they go back and give making this game another shot, with the benefit of the knowledge they gained from the first one. It really is a cool idea. I think my dream game is a Boston Noire game set in the 1970's. It was a pretty volatile time for the city. I read the Black Dahlia and I quite liked it. Never saw the movie, but I'll never bother to, now. And as for Team Bondi, they're currently working on a game called "Whore of the Orient". It's supposed to be set in Shanghai in the 1930's and you play as a detective. IDK if it'll have any interrogations like LA Noire.
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# ¿ Sep 21, 2014 15:48 |
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# ¿ Apr 28, 2024 14:48 |
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Thesaya posted:Two things you were musing on. A hair shirt was worn as repentance or atonement, usually by monks. Which is what she is calling Phelps. Ah, the first thing is interesting. I thought for sure that "hair shirt" was just some old timey slur against homosexuals.
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# ¿ Oct 11, 2014 12:04 |