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sheep-dodger
Feb 21, 2013

Gotta go with F for Filipino supremacy.

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sheep-dodger
Feb 21, 2013

GrossMurpel posted:

Also, how do you use your NFs for clonization?

That used to be the way things worked before HoD changed it, by now this is no longer possible.

sheep-dodger
Feb 21, 2013

SniHjen posted:

I brought the game because of this thread, and I've finally had this realization:

Militancy is a good thing, you WANT your pops to scare the conservatives into complying, and if you can scare them enough, you can start getting social policies, such as school system, and healthcare.
That entirely depends on your population. Because Militancy is not spread evenly across your POPs, there will always be some POPs at maximum militancy who will join rebels as a result, however since you will usually also have POPs that are low on militancy, so that your average is often too low to actually force through reforms. And usually the next stepp will not be that your less militant POPs will gain militancy, since they are well off and often have negative MIL growth, but rather that rebels will rise up, thus loosing part of their MIL, which lowers your average again, so you will sometimes be stuck in a cycle of (non-threatening) revolutions since a part of your population is continually at 10 militancy, while a majority is at 0-2 so that you can never reform until you get liberals and socialists.

Patter Song posted:

You will be offered crown from the gutter: you will annex that minor and become India, but you'll get a bunch of political reforms and lose a ton of prestige.

The best part is: Due to the way V2 event code works, if you have more reforms than the event specified, the event will ROLL BACK reforms, leaving you less liberal than before the Crown from the Gutter :psyduck:

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