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I Love You! posted:Hitting conj6 is pretty easy on a nation that already rules and gets amazing skele/tstrike spam options. Sure but you're never going to hit conj6 as fast as Mictlan hits their first jagball. Fomoria has to put some actual effort into getting Morrigans which is why I said they don't come into play until a bit later than jags\eagle warriors.
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# ? Aug 15, 2014 16:55 |
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# ? Apr 26, 2024 00:47 |
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Turn 8: Burn, Don't Freeze Good. Wait, what the gently caress? Aka-Oni are insanely powerful. They're sort of expensive but still half the cost of our Palankasha, and while they aren't sacred they really don't need to be. They also turn into ethereal ghosts when they die. Ethereal is an attribute that makes a unit ignore hits from nonmagical attacks 75% of the time, and since none of our units have magic weapons, it's Kind Of A Problem. They also shoot fire that hurts a fuckton. Yep. There goes our entire expansion army. Government Gets Girlfriends was badly wounded, too. These aren't crippling, but they're not great either. What happened there was partially bad luck, but also me underestimating ilu xuande. If our army had attacked Plothai after theirs, we would have fared much better due to them having slightly fewer troops and us not having lost troops beforehand, although I'm not sure if we still would've won. We've saved up enough gold to recruit some more units at least, and even to attempt to hire some mercenaries. As you can see, all 4 of the current mercenary companies are hired. However, Dante's Stingers only have a month left with their current employer, Hinnom, so we can bid on them. I put 200something gold into them and hope that Hinnom doesn't suicide them into a giant pile of enemies this turn. If our bid isn't high enough, we get our money back at least. Well, this has completely changed everything. code:
This is pretty close to the bless I realised I should've gone with around turn 2. It's nature 9, earth 4, astral 4, death 4. I would've gone with something like nature 9(10% hp regeneration for all blessed troops, and +8 base HP), earth 4(+2 reinvigoration, which reduces fatigue), astral 4(+2 magic resistance, which makes our demons harder to banish, as it is it's not too difficult for any priest to badly hurt them), or maybe water 4(which would give our blessed troops +2 defence, not super useful for our Palankasha but amazing for our Raksharaja and other sacred thugs and SCs). ilu xuande's death 4 bless is what gives his troops +5 undying, which lets them go into negative HP(although if they end the battle at negative health, they die). We're pretty hosed up, now. Our expansion has been pretty bad, we've lost a substantial amount of our early troops, and we won't be able to make up for either of those by killing someone in the first year. I still have some tricks up my sleeve, though. Next turn we'll be building a temple or two, and the turn after that I plan on trying to build another palisade. Our pretender is attacking Amul, and our last 2 expansion armies are attacking Chilad and The Forgotten Woods. I'm half expecting Mictlan to attack Chilad this turn and wipe out our little force, but whatever. yolo. We're curtaining off Druid Land, partially because I don't feel like attacking it(Longdead horsemen can be pretty scary) but mostly because if I don't have to attack it to secure it I won't. Based on the scales in the province, I'm pretty sure this is Pangaea's capital. Their dominion is very weak, though. They might not actually be there. If they are, I might just kill them and tell ilu xuande to eat it. If that happens I'll at least give him a little corridor of land to squeeze his troops north. BUT WAIT! There's more! Eschatos contacted me directly, on steam. code:
I honestly don't care about the provinces, I just wanted to push him and see how confident he was. Most goons tend to be incredibly stubborn and overconfident(at one point I told someone exactly where to move their army to avoid mine, because I was just attacking them for a few provinces and didn't want to actually kill them. They left their army right in mine's path, it got wiped out, they complained about getting ganged up on or something and went AI afterwards). I'm hoping to see what forces he brings to bear in the province in the next 2 turns, hopefully slowing his expansion down a little while letting me see what he's got. He might just attack me afterwards, but I'm not especially scared. I've lived through worse, and with fewer allies. quote:<modpud> hi, pan has asked me to help him kill you. jfyi Honestly, even if Eschatos hadn't asked me to help him kill Lprsti99 I would've done this. Lprsti99 was in the first game I ever won(which I won by a hilariously long shot) where I more or less did this on a continental scale while nobody realised that I was larger and more powerful than everyone else combined until it was too late. He still went with it though, and after Pangaea is dead I'll probably go to Niefelheim about attacking Mictlan, if I don't do so before Pangaea is dead. Manipulative women, etc etc. I'm in it for the magic gems, and all the virgins I'm pretty okay at diplomacy. Even if I'm a complete fuckup at most other aspects of the game, I'm okay at diplomacy.
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# ? Aug 15, 2014 16:59 |
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garth ferengi posted:I'm pretty okay at diplomacy. Even if I'm a complete fuckup at most other aspects of the game, I'm okay at diplomacy. And I'm a complete fuckup at everything, including diplomacy Forgot you were LPing this game, I'll be following along. E: Also, I hope everyone takes this as a lesson not to just leave modpud alone until she gets 5 globals up when you're her neighbor. Lprsti99 fucked around with this message at 18:50 on Aug 15, 2014 |
# ? Aug 15, 2014 18:33 |
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If all of your neighbors aren't fighting each other while foolishly leaving you alone, you've failed at goon diplomacy.
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# ? Aug 15, 2014 19:15 |
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AfroSquirrel posted:If all of your neighbors aren't fighting each other while foolishly leaving you alone, you've failed at goon diplomacy. If you don't send all of your items and gems to the person who killed you because your neighbor was content to wait and watch, you haven't sufficiently provided a deterrent against betrayals in future games of Dom4. Really the only right move is to think of a gimmick and then roleplay all diplomacy. It's adorable and nobody can stay mad at that.
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# ? Aug 15, 2014 19:20 |
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one day i await an lp where someone plays asphodel, That One Popkill Nation People Don't Loathe
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# ? Aug 15, 2014 19:22 |
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Agent Kool-Aid posted:one day i await an lp where someone plays asphodel, That One Popkill Nation People Don't Loathe ive been proselytizing how stupidly overpowered asphodel is for a while but people dont seem to be coming around to it.
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# ? Aug 15, 2014 19:25 |
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I was checking the row of icons and thinking... how is that possible? I would swear this is the icon of "doesn't need to eat" and that other icon is the "glutton" that makes it eat more than normal. It's one or the other! Then I read the description and everything made sense. This loving game.
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# ? Aug 15, 2014 19:44 |
I think Lanka is legitimately the one nation Yomi has a very good shot at beating. Yomi is ordinarily regarded as pretty terrible, because: - Almost all of its units are very expensive in gold terms, but they benefit from Turmoil scales (negative income) much like Lanka's demons. They get a small gold rebate for recruitment under Turmoil, but it's like a couple of months' worth of upkeep. - Its best mage for research and most combat casting is Cold Blooded, but the nation itself is heat-neutral. - Under Order scales (which you find almost everywhere), its demons do pretty badly in combat. However, against Lanka: - Lankan demons are extremely weak against Fire damage (which is what Aka-Oni deal out). This is the #1 big deal here, because Yomi almost always takes Aka-Oni to expand with anyway. - If Lanka doesn't run neutral income scales, it usually runs Turmoil, as it has here (which benefits Yomi a lot more than it helps Lanka, to be honest). - Lanka actually runs on Heat-2 as a default, meaning your Hannya mages are pretty chipper about the temperature, and, you guessed it, it means fire damage is significantly stronger because units don't stop burning for ages.
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# ? Aug 15, 2014 19:58 |
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jBrereton posted:Or just something like three turn one Earthquakes, which has a very solid chance to clear a critical mass of Eagle Warriors off the field to the point where a few maimed ones are going to crash into the frontline and get overcome pretty quickly. That strategy defeats almost any regular army, as well as many entire nations. It's not really a weakness of eagle warriors persay. Just a weakness of regular humanoids.
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# ? Aug 15, 2014 21:25 |
namad posted:That strategy defeats almost any regular army, as well as many entire nations. It's not really a weakness of eagle warriors persay. Just a weakness of regular humanoids.
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# ? Aug 15, 2014 22:35 |
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jsoh posted:ive been proselytizing how stupidly overpowered asphodel is for a while but people dont seem to be coming around to it. what's not to like?? 1. good sacred candidates for a bless 2. passable freespawn where the scales needed for more aren't annoying (unlike maenads and turmoil/order) 3. special blesses for use on said freespawn 4. great summonable carrion units from turn 1 5. fuckin everything but minotaurs are stealthy
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# ? Aug 15, 2014 22:45 |
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one hundred gold temples. everything has forest survival, half your commanders are recruitable in forests without a fort. Stealthy h3 d/n mages. 100 gold temples seriously what the gently caress.
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# ? Aug 15, 2014 22:49 |
Also the paths to easily get a ton of globals, dome spells, and summons like Tartarians and Lamia Queens who can get you into most kinds of magic you already don't get. And massive native gem income, and a very respectable non-freespawn military, why not.
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# ? Aug 15, 2014 23:17 |
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Yomi is particularly borked in the Awesomeish Gods mod since their one real Solid Thing they do that other nations have trouble dealing with (Recruitable borderline SuperCombatants in their Dai Oni) are now facing down a huge multitude of ridiculous blesses and even more absurd Pretender God SCs that dwarf their petty stats and magic paths. When absolutely everything has a crazy double bless or obscene scales and gods freecast/freespawn ridiculous things every round or combat the whole Oni gimmick sorta peters out quickly, not to mention comes online really late.
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# ? Aug 16, 2014 00:20 |
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jBrereton posted:Also the paths to easily get a ton of globals, dome spells, and summons like Tartarians and Lamia Queens who can get you into most kinds of magic you already don't get. And massive native gem income, and a very respectable non-freespawn military, why not. i want to get la pythium working one day by cranking out lamia queens who will efficiently crank out lamias. they're some good poo poo, and asphodel's paths give them access to a lot of neat stuff. gently caress blood, nature 4 lyfe
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# ? Aug 16, 2014 00:25 |
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Agent Kool-Aid posted:i want to get la pythium working one day by cranking out lamia queens who will efficiently crank out lamias. they're some good poo poo, and asphodel's paths give them access to a lot of neat stuff. LA Pyth is a really good nation
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# ? Aug 16, 2014 00:32 |
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I Love You! posted:Yomi is particularly borked in the Awesomeish Gods mod since their one real Solid Thing they do that other nations have trouble dealing with (Recruitable borderline SuperCombatants in their Dai Oni) are now facing down a huge multitude of ridiculous blesses and even more absurd Pretender God SCs that dwarf their petty stats and magic paths. When absolutely everything has a crazy double bless or obscene scales and gods freecast/freespawn ridiculous things every round or combat the whole Oni gimmick sorta peters out quickly, not to mention comes online really late. As a current yomi player in an awesomeish gods game yeah its really hard, especially if you do go with the turmoil build because you have literally no loving money and your oni are garbage without having any associated dompush to go with them (which you dont get the biggest benefit out of because you have no recruitable non commander sacreds).
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# ? Aug 16, 2014 07:20 |
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jsoh posted:ive been proselytizing how stupidly overpowered asphodel is for a while but people dont seem to be coming around to it. My Dom4 resistance is crumbling. I love stealthy units an inappropriate amount. And freespawn. oh my. Doomed. Which is appropriate with respect to Dom games!
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# ? Aug 16, 2014 14:05 |
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Making alliances before the game even starts is a pretty lovely thing to do. Seeing diplomacy from the other side's perspective is cool though.
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# ? Aug 16, 2014 19:15 |
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I Love You! posted:LA Pyth is a really good nation are you lying to me. people say otherwise.
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# ? Aug 16, 2014 19:26 |
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Thematic alliances should always be allowed. It's just not classy otherwise.
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# ? Aug 16, 2014 19:42 |
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It only really became an alliance when we saw that you were as large as both of us combined, and you probably had more income than both of us combined Turn 9: But Then There's Girls Like Me, Who Sit Appalled By What We've Seen... Battles! Good. Sad. OH WELL, that's kind of what they existed for I guess. A little worrying, but not super scary. I'm quite sure that if we were to mass all our forces together we could deal with them pretty easily. The only problem is how scattered our forces are. I'm pulling our forces back slightly, so we can still take the provinces I want next turn while hopefully not getting murdered by centaurs. We got those mercenaries we bid on last turn! They're not super great. The yellow star is their experience, it goes from 0 stars up to 5. We have enough gold to barely build a temple and palisade this turn, so we're starting one in Fowanshire. It's not a particularly good or strategic or even important location, but I have a commander there and it doesn't really matter where we build our forts since most of them won't be recruiting a whole lot of troops, just mages. We're only attacking a single province this turn. Pretty basic set up, I started recruiting some bandar archers last turn because massing them will probably be pretty useful down the line. They might not be particularly accurate archers, but we can buff them later on. I was completely wrong about Pangaea's capital location. I'm sending an atavi commander up there to scout around a little, since they're stealthy. They're not cost effective scouts, but they'll work for our purposes. We also picked up a scout province this turn! The Broken Land has scouts. Scouts are pretty fantastic, they're stealthy and fairly cheap(almost half the price of our atavi commanders) so we can easily mass them. We'll be recruiting one from there every turn for as long as we hold it, probably. Having good scouting is one of the most important parts of dominions 4, and right now we have very little scouting going on. Our prospects are looking worse and worse as this goes on. None of our provinces have a decent amount of people living in them, so hunting for virgins will be difficult, and they won't be giving us a whole lot of gold. Thankfully, gold won't be super important past next year or maybe the year after. Assuming we live that long.
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# ? Aug 16, 2014 19:51 |
Auto recruit checkbox was the best update from dom3 to dom4. Find a scout province? Auto-recruit. I almost get bummed when the province has an immediate reason for me to fort or lab it. Yes I could recruit these crystal mages. Or I could have a map full of grey arrows every turn.
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# ? Aug 16, 2014 20:37 |
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Donkringel posted:Auto recruit checkbox was the best update from dom3 to dom4. It's a toss-up between that and the idle commander button.
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# ? Aug 16, 2014 21:04 |
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wiegieman posted:It's a toss-up between that and the idle commander button. Idle commander button was definitely in Dom 3 also.
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# ? Aug 16, 2014 22:39 |
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Eschatos posted:Making alliances before the game even starts is a pretty lovely thing to do. Seeing diplomacy from the other side's perspective is cool though. I'd argue since the alliance is based on the type of dominion they want to spread so it's not really an alliance made outside the confines of the game. Yes making an alliance with someone you like outside the scope of actual gameplay is a lovely thing to do. However if based on the lineup of nations the alliance makes sense on turn 0 I'd say that's a little different than meta-gaming the system by allying with friends before you see the game at all. All that said pangaea was a likely turmoil user as well, I wonder did Lanka seek them out on turn 0 as well?
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# ? Aug 17, 2014 00:39 |
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lol nobody plays turmoil pangaea
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# ? Aug 17, 2014 00:40 |
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It's still a good idea to ally with people before a game if you can get away with it, meta-gaming is the core of dominions
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# ? Aug 17, 2014 00:42 |
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Eschatos posted:Idle commander button was definitely in Dom 3 also. Maybe.... If they patched it in right before Dom4 released. But the "Wait" command is super-new.
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# ? Aug 17, 2014 00:42 |
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as much as people love to go on about maenads for pangaea, taking turmoil on them when they mostly need gold is like shooting yourself in the foot
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# ? Aug 17, 2014 00:47 |
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On the other hand finding a nearby Lanka\Yomi with Turmoil dom, letting some of that leak into a province you own and then chilling some pans in there to make maenads is probably a great idea.
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# ? Aug 17, 2014 01:16 |
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The best alliance to make, playing as any nation, is with MA Ermor.
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# ? Aug 17, 2014 02:53 |
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Jon Joe posted:The best alliance to make, playing as any nation, is with MA Ermor. What about selling death gems to EA Rlyeh?
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# ? Aug 17, 2014 03:22 |
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Neruz posted:What about selling death gems to EA Rlyeh? A close followup.
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# ? Aug 17, 2014 04:36 |
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garth ferengi posted:lol nobody plays turmoil pangaea I did. It was a terrible idea.
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# ? Aug 17, 2014 10:49 |
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Turn 10: Kick, Push Those spearmen are completely adequate against random handfuls of militia. Last turn, Mictlan told me he was attacking the throne next to his capital before he would attack Pangaea. Our tiny monkey scout was in the area, so he decided to drop in and take a look at their army. These are the Jaguar Warriors. As I've said before they're one of the best sacred units in the game. That's a blood/astral bless, just like I thought. A Blood bless on powerful sacreds like Jaguars is pretty difficult to deal with, you usually can't just use mages to try to nuke them as that will get your mages killed in a hurry, and they rip most troops to shreds. When wounded, they turn into this. This one is wounded and afflicted, so it's not a good showcase of their actual abilities, but it's still a pretty scary unit. They're pretty good. I've made Pangaea waste a turn hanging around The Forgotten Woods, hopefully they don't get mad and try to take 48 at the same time as our little expansion army. Our mercenaries and bandar archers are attacking Yrik Balkor, and our pretender, along with an expansion army and a handful of random other things I had laying around, are attacking Typhalia. I had a Raktapata sitting in Gwyrth to build a temple last turn, but since I didn't have enough gold to build a temple I had him reanimating corpses. Now, I didn't need to to have our Kala-Mukha bless our troops(all sacred troops present in a battle with our pretender are automatically blessed) but he'll just default to casting whatever spells he would when he was finished blessing our troops anyways(usually small morale buffs). Let's take a look at some of these undead. This is just a generic human soulless warrior. They don't need to eat, they can't be given specific orders, they're mindless, don't need to eat, can go underwater, etc etc. Lanka has special soulless and longdead warriors that have higher strength and HP, maces, and cudgels(big two handed blunt weapons) which are nice, but we only have one of those here. They're not a huge advantage anyways, undead are essentially just chaff in the first place. One of the bigger, scarier parts about undead is their morale, they completely ignore abilities like our pretender's awe. Most undead(ghouls excepted) don't care how pretty or sparkly you are, they just want to bash your brain in or eat your flesh or whatever. That's one reason why I didn't send our pretender to Druid Lands, those Longead Horsemen have scary lances and will happily skewer her with them. I'm planning on smashing that throne next to our capital in the next 2 or 3 turns assuming we don't attack Pangaea, I'm sick and tired of having to maneuver around it. garth ferengi fucked around with this message at 23:55 on Aug 17, 2014 |
# ? Aug 17, 2014 23:52 |
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I have been resisting buying DoM4 since day 2 of this LP but each post makes it harder not to give in.
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# ? Aug 18, 2014 00:32 |
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quote:all sacred troops present in a battle with our pretender are automatically blessed
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# ? Aug 18, 2014 01:54 |
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# ? Apr 26, 2024 00:47 |
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Gridlocked posted:I have been resisting buying DoM4 since day 2 of this LP but each post makes it harder not to give in. It's one of like two multiplayer video games that I like and you should probably buy it
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# ? Aug 18, 2014 03:37 |