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I glanced at this once a ways back when it was still SBBQ and didn't really give it much thought then (rough around the edges, felt it leaned a little too hard towards simplification at the expense of tactical depth). I looked through it again now and there does not seem to be any form of attrition acting upon players (eg. healing surges). Now, I'm guessing this was intentional and that pushing that sort of resource management simply was not a design goal? I'm certainly fine with seeing daily powers go away, but I kind of liked having to make some form of tactical assessment in regards to whether to fall back or push your luck. Or is a slow accumulation of not easy to remove conditions over successive combats/other scenarios supposed to act as the means to induce risk from pushing your limits and overextending? Also, I have to ask: why "buffer points" instead of "temporary hitpoints" and other such terminology changes from 4E for the same concepts? Did WotC have the terms trademarked? Edit of edit: Never mind, I am dumb. Just realized OP post noted the character section was omitted. Obligatum VII fucked around with this message at 05:57 on Aug 10, 2014 |
# ¿ Aug 10, 2014 05:46 |
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# ¿ Apr 27, 2024 16:34 |