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KataraniSword posted:I think all of them except Sanger's custom mechs are based on the more traditional flight-joysticks-and-levers mecha cockpit to some degree? WELLLLL Not yet. Everything that isn't a lion I think is standard anime mech dual stick with loads of toggles and button in the cockpit.
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# ? Oct 26, 2015 01:14 |
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# ? Apr 27, 2024 04:32 |
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Rigged Death Trap posted:WELLLLL Not yet.
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# ? Oct 26, 2015 01:40 |
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The R-3 uses the same control scheme, though, it's just that the cockpit is cramped enough they couldn't fit in a seat. I think the canonical explanation for it is that they had to put so much T-Link bullshit in the R-3 they literally couldn't figure out how to also get a full-size cockpit in there. ("make the frame bigger" didn't occur to anyone, apparently) Cybuster does use some weird magic control scheme that involves cats.
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# ? Oct 26, 2015 02:51 |
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For some reason I always like it when Tasuka gets to be cool
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# ? Oct 26, 2015 04:00 |
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MarsDragon posted:The R-3 uses the same control scheme, though, it's just that the cockpit is cramped enough they couldn't fit in a seat. I think the canonical explanation for it is that they had to put so much T-Link bullshit in the R-3 they literally couldn't figure out how to also get a full-size cockpit in there. ("make the frame bigger" didn't occur to anyone, apparently) Well, when you're in a combining robot you have to be aware of how everything combines unless you're in a world that literally runs off the hopes and dreams of the writers (hi Getta Robo); chances are they could've modified the frame OR they could've let it stay as part of the SRX. They chose the option with the bigger sword. AradoBalanga posted:Valsione uses a mocap-esque pilot seat instead of a traditional pilot seat. Oh, right, I forgot that the mech actually consistently mirrors the pilot's expressions in that circumstance.
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# ? Oct 26, 2015 05:22 |
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KataraniSword posted:Well, when you're in a combining robot you have to be aware of how everything combines unless you're in a world that literally runs off the hopes and dreams of the writers (hi Getta Robo); chances are they could've modified the frame OR they could've let it stay as part of the SRX. They chose the option with the bigger sword. Yeah, but making the R-3 a bit broader so Aya can sit down properly just makes the SRX's crotch a bit bigger. I'd see your point if it was the R-1 or R-2, but the R-3's head jams into the SRX's waist and then transforms to be the SRX's entire lower half. It is something they fix in the next version, at least.
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# ? Oct 26, 2015 07:11 |
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My theory is that some guys at Banpresto are pervs and design cockpits to show off the women's boobs. Aya's cut-ins are hilariously over-the-top.
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# ? Oct 26, 2015 14:34 |
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Ain't nothing wrong with loving boobs.
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# ? Oct 26, 2015 15:12 |
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Boobs are great.
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# ? Oct 26, 2015 15:24 |
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I prefer cool women.
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# ? Oct 26, 2015 17:13 |
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MonsieurChoc posted:I prefer cool women. ... I'm trying to make a Villeta joke because her theme is "Woman the Cool spy" but it's 3:30 AM and I don't know a way to parse it to be clever.
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# ? Oct 26, 2015 17:31 |
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Onmi posted:... I'm trying to make a Villeta joke because her theme is "Woman the Cool spy" but it's 3:30 AM and I don't know a way to parse it to be clever. Woman the Cool Pai. I'll show myself out.
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# ? Oct 26, 2015 20:10 |
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Mission 16 We're now more or less on track again with the original game. The game's also taken the liberty of taking our pilots away from us and giving us the Hiryu crew. Intro quote:Kai suggests that Ryusei and Bullet try to befriend Arado and learn his intentions if possible. Rai is skeptical, raising the possibility that he's a spy. Unexpectedly Lamia speaks up on Arado's behalf, surprising herself. Kai says that he'd like for Arado to be able to choose his own path if possible, despite his history. Mission 16: A Mysterious Space Objective: Destroy all the Garoika units except one, and bring that one below 5% health. Do it within two turns for the battle mastery. For our opposition, we have the ten Garoika drones. We've encountered these exactly once before, way back in Mission 5 of the first game - back when the Federation was having a meeting with the aliens, only to have Shu attack their ship with the Granzon, kicking off the DC War in the process. Anyway, we've got a short (but generous) time limit, so let's bring Leona up and handle things. The Guarlion's basic crap machine guns aren't quite powerful enough to kill a Garoika at neutral morale... but they're also not quite powerful enough to leave one below 5% of its 3700 health. Katina has no survivability and Tasuku has no ranged capacity, so I keep everybody else back for a bit. Leona's got it covered. Interestingly, at near-neutral morale the Guarlion's railgun can't quite one-shot a Garoika either, even on a critical. On the other hand, this one is now well below the 5% threshold, so we can just leave it alive. This works out well, since otherwise we'd probably have to screw around having Sean cast Mercy to safely get an enemy's health into the target zone. The next one in line takes just enough damage to kill it. And then she wipes out the rest in short order. Except for this one who Leona didn't crit. But Katina can wrap that up on the next turn. Easy peasy. Scene quote:Tasuku retrieves the disabled enemy drone, but before the survey can continue, more enemies appear - and this time it's Federation units. At first they think it's the MIA troops, but then Russell notices the Garoikas among them. A brief debate ensues over whether this is the Aerogaters returned, although Tasuku thinks it's unlikely since there's been no trouble at the White Star. Meanwhile, Eun confirms that the enemies are the missing Fed units, but none of them are responding to communications. Again Lefina asks Katina to disable one of the enemy Huckebeins for study. So, same story as before, but now we've got to leave one Huckebein alive with 10% health. We're semi-surrounded by Rangzens and Garoikas, with the Huckebeins we're after a bit further away. Depending on your positioning, this could be a bit dangerous; with Katina where she is, the enemies will swarm and kill her on their turn and give us a game-over. But since I moved her first, everybody else can back her up. Tasuku pops a Strike and commences punching; he'll draw most of their fire. Just in case, Russell moves into position to defend Katina, and Leona heads over to distract the Huckebeins. Meanwhile, Lefina fires away at the light units on the right to pick up a few kills. On the enemy phase we see one of the ways that the Gan-Duro isn't necessarily a great upgrade. Sure, it's still a tank and it now has a G-Territory to boot... But its only ranged attacks are either Gigante Unghia, its finisher, and the Giga Wide Blaster. No more Sheath Thunder. So you either expend tons of energy or you punch everything from one space away. Annoying when you're just swatting down light fighters. Also, there's something... different about these pilots. The Garoikas will actually go past everyone to get at the Hiryu. If they're close enough to pilots after moving, they'll still fire on them... ...But Russell's not having that. And the new Anyway, assuming Katina or Russell don't get wrecked by the enemies immediately due to being out of position, there's no real threat here. You can let Lefina grab easy kills to her heart's content. And commence trashing the Huckebeins at your leisure. Purely by coincidence Tasuku leaves a Huckebein at critical (I wasn't going to waste more energy on overkill shots, but Weapon Breaker didn't quiiiiite do enough damage to finish it). If this hadn't happened I'd need to bring up the Hiryu and have Sean use Mercy to be sure, but that's a minor inconvenience here. And Katina Valor-punches for the finish. The last remaining enemy has been secured; Lefina orders the crew to stay on general alert. Closing quote:After the initial analysis, it's clear that these enemies were not Aerogaters. The pilots were "bioroids," a kind of artificial humanoid control unit. Sean has heard of some research along these lines done by the Divine Crusaders, but nothing on this scale. ----- Also, I guess it's about time that I started looking at these... Eita: "Thanks for playing, everyone! This is Eita Nagata! I'm just a lowly bridge operator now, but if I keep this up, I'll be captain of my very own Space Noah vessel before long!" Eita: "Huh? Captain of what ship? Hm, good point... well, I guess it'd be the Hagane..." Daitetsu: "The Hagane's mine." Eita: "Of... of course it is!" Eita: "Then it'd be the Kurogane..." Tetsuya: "I'm captain of the Kurogane. Well, I was, that one time..." Eita: "Um... maybe the Shirogane?" Lee: "A rookie like you? Try putting in about a million years of training first." Eita: "Th-then... what is okay!?" Tetsuya: "Hm... well, let's see..." Daitetsu: "The Megane." Tetsuya: "Oh!? Of course!" Eita: "How... how many ships have a name like that!?" For those who don't know, "megane" is Japanese for "glasses."
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# ? Nov 1, 2015 02:33 |
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Also, November's going to be a pretty crazy month for me at work, so I'm suspending the one-update-per-week minimum for the time being. Things will hopefully be back to normal after Thanksgiving, but until then updates will happen when they happen.
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# ? Nov 1, 2015 02:36 |
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I'm liking the Octo-banter better here than in the GBA game. But I do miss Kai's speech about Bullet and Ryusei being in command themselves one day. A lot of the dialog is a bit fixed up. Also I'm probably the only person who likes Graien, while he continues the theme of nobody giving the Steel Dragons the respect they deserve, he's the first politician we've run into who may be in it for himself, but is also in it to defend earth. He's sort of like Jamitov I guess? Except Jamitov is far worse than Graien ever was.
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# ? Nov 1, 2015 03:03 |
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Interlude Daitetsu gets the report that Arado wants to stay aboard the Hagane. Kai plans to let him out of detention on a probationary status before too long. Tetsuya has some reservations about bringing him along on Operation Mole Hunt, and Irm's been thinking along the same lines... Excellen and Ryusei enter, in response to Daitetsu's summons. He informs them that they'll both be heading to the moon to pick up the R-1, along with the Wildwurger and the Huckebein Mk. III. Ryusei had heard that development was behind schedule, but apparently Command has been throwing its weight around to speed things up, since Mole Hunt is on the horizon. He's not sure a rush-job on a new mech is a good idea, especially with one of them being the Huckebein - but orders are orders. The two of them will rendezvous with the Hiryu Kai in orbit before proceeding to Mao Industries. Excellen: "Okay then! I'll just enjoy my trip to the moon with Ryusei! <3 Ooh, it feels like we're eloping!" Ryusei: "I... I really don't want to get shot by the Alt..." Irm: "Don't worry, nobody's expecting anything between you two." Kai has one additional instruction for them: bring Arado along for the journey. As a precaution, he wants a proper psychiatric evaluation, so Radha will take care of that while they're on the moon as well. Excellen and Ryusei both wince at the thought of Radha getting a new yoga victim. That's the sum of their instructions for the time being; the two of them will be going to the moon with Arado in tow, and the Hagane will continue on its course to Ethiopia for Operation Mole Hunt. And we've got our first route split, where people go their separate ways and you have half as many pilots to use and I have twice as much text to plow through. And of course Kyosuke and Excellen are going to different places, so no Rampage Ghost. One group goes to Ethiopia, the other goes to the moon: Ethiopia (Hagane) Kyosuke Bullet Lamia Kai Rai Latooni Irm Moon (Hiryu Kai) Excellen Ryusei Katina Russell Tasuku Leona I'll be doing both side by side, so no need for a vote here or anything.
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# ? Nov 1, 2015 16:54 |
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I am eagerly anticipating THAT mission.
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# ? Nov 1, 2015 17:06 |
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AtomikKrab posted:I am eagerly anticipating THAT mission. THAT mission comes after the split. Unless you're thinking of a different THAT mission than the THAT mission that I'm thinking of. which is entirely possible because the next mission is a that mission because any mission with that pilot is a that mission and guess who's in the next mission
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# ? Nov 1, 2015 17:09 |
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Follow the Hiryu It's the only chance you have of succeeding at THAT mission's secret.
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# ? Nov 1, 2015 17:17 |
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Moon and the Hiryu because I love defying this game.
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# ? Nov 1, 2015 17:19 |
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Whichever path leads to better robots (and secrets)
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# ? Nov 1, 2015 17:22 |
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Rigged Death Trap posted:Whichever path leads to better robots (and secrets) There are no route-exclusive secrets in the OG games (at least the second)
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# ? Nov 1, 2015 17:23 |
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Uh, guys?Seyser Koze posted:I'll be doing both side by side, so no need for a vote here or anything.
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# ? Nov 1, 2015 17:38 |
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Maybe they're just voting to see which update comes first? Or we've just been so conditioned to vote on route splits, that it's second nature by now
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# ? Nov 1, 2015 17:49 |
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The war is never over.
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# ? Nov 1, 2015 17:50 |
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Alacron posted:Uh, guys? Hey If I see two options in bold Im voting for one. Democracy in action
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# ? Nov 1, 2015 18:10 |
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Ethiopia is better for secrets since it gives you a little more room to get kills for Kai and Lamia. Mission 14 exists to give you an opportunity to equip and upgrade the Hiryu before the route split, which is very useful for THAT mission. Also I always pick Earth over space anyday.
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# ? Nov 1, 2015 19:45 |
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The Moon Route is interesting because it is where a big reveal happens that was never advertised in the trailers for the original GBA game. It worked so well that Banpresto did it again for 2nd Original Generations with another reveal.Lord Ephraim posted:Ethiopia is better for secrets since it gives you a little more room to get kills for Kai and Lamia. Mission 14 exists to give you an opportunity to equip and upgrade the Hiryu before the route split, which is very useful for THAT mission.
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# ? Nov 1, 2015 19:57 |
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AradoBalanga posted:Which is an improvement over the GBA game, where you had to take the Moon Route in order to prep for THAT mission. Otherwise, you'd be heading into it practically naked. That's the only REAL way to do that mission.
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# ? Nov 1, 2015 19:58 |
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If That Mission refers to the White Star Secret Item trick, then it's trivial to do it naked as long as you're patient and remember that holding select after a soft-reset skips the title screen to quick-reload your save file.
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# ? Nov 1, 2015 20:07 |
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I mean you don't HAVE to- pffft yeah who the gently caress am I kidding. If you don't do THAT mission, quit.
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# ? Nov 1, 2015 20:07 |
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If I didn't already know what THAT mission was, this page would be getting incredibly annoying.
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# ? Nov 1, 2015 20:08 |
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ImpAtom posted:That's the only REAL way to do that mission. Also, there's an Ethiopia Route mission involving Barrelions that I hate with a righteous fury, so I avoid it.
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# ? Nov 1, 2015 20:18 |
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Lord Ephraim posted:Ethiopia is better for secrets since it gives you a little more room to get kills for Kai and Lamia. Mission 14 exists to give you an opportunity to equip and upgrade the Hiryu before the route split, which is very useful for THAT mission. Kai and Lamia's secrets are far enough out getting them enough kills is trivial no matter which route you take. The real value for Earth is extra time for Bullet's secret and honestly, it's not worth it unless you're trying to show off everything like Seyser is here.
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# ? Nov 2, 2015 00:07 |
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MarsDragon posted:Kai and Lamia's secrets are far enough out getting them enough kills is trivial no matter which route you take. The real value for Earth is extra time for Bullet's secret and honestly, it's not worth it unless you're trying to show off everything like Seyser is here. Ah, so Bullet's secret shares some similarities with him? ....Maybe I have been playing too much Alpha 3...
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# ? Nov 2, 2015 16:26 |
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Hey, Bullet in Alpha 3 has a niche, he's the one with decent P attacks in a game with a turn limit and without Hit and Away. Gonna be interesting to see how that gets balanced in OG3.
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# ? Nov 2, 2015 17:04 |
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MarsDragon posted:Hey, Bullet in Alpha 3 has a niche, he's the one with decent P attacks in a game with a turn limit and without Hit and Away. Gonna be interesting to see how that gets balanced in OG3. Bullet will be absurdly OP and have amazing ALL and P attacks. Kusuha will be given a literal pile of feces to pilot.
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# ? Nov 2, 2015 17:07 |
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And don't forget, both of them are likely going to have to compete against the Valzacard and its practically endless spirit bank. OPness is certain to be a thing, one way or another.
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# ? Nov 2, 2015 21:50 |
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MarsDragon posted:Hey, Bullet in Alpha 3 has a niche, he's the one with decent P attacks in a game with a turn limit and without Hit and Away. Gonna be interesting to see how that gets balanced in OG3. I say this and Banprieos will still have its post-move MAP and be as loving insane/valuable as it was in Alpha 3. And I will enjoy every minute of it.
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# ? Nov 2, 2015 22:13 |
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# ? Apr 27, 2024 04:32 |
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AradoBalanga posted:There are plenty of Alpha units that enjoy the benefits of things like Hit & Away or in Ibis' case, B-Save. Holy poo poo, is that skill a welcome sight to have on her and her later units. I can only imagine how the Alpha 3 content will pan out down the line. Banpresto nerfing the robot literally named after them? No if anything it'll be even more insane than it used to be.
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# ? Nov 2, 2015 23:42 |