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Correct Vega is at 35%, let's see if we can minmax this.
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# ? Aug 27, 2014 07:51 |
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# ? Apr 27, 2024 11:30 |
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Keep quiet.
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# ? Aug 27, 2014 07:59 |
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Keep quite You would have to be mental to start an argument infront of the client. Unless you can offer a clarification point that makes it clear that you did the worst without bald facedly staying it.
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# ? Aug 27, 2014 08:04 |
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It was a tie between Correct and Stay quiet so I tossed a coin and we corrected.How dare he try and take credit, mother fucker posted:You start talking before Cass can speak. "Thank you," you say, though nobody addressed you. Just keep moving your mouth, and you should be fine. "We were surprised to discover this yesterday. The more information we have, the better." The boss wants to talk... posted:The nightmare ends, and you, Vega, Stone, and Cass wake in a fortieth-floor conference room. Vega stands, brushes off his jacket, and excuses himself quickly. Cass rises, flushed, obviously struggling to keep herself under control. She rounds the table, but before she can reach you, someone speaks. Stats posted:John Cavendish
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# ? Aug 27, 2014 10:36 |
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Of course Let's not make the rear end kicking worse.
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# ? Aug 27, 2014 11:18 |
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His opinion actually went up so he seems happy.
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# ? Aug 27, 2014 11:37 |
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Of course, sir.
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# ? Aug 27, 2014 11:38 |
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Of course.
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# ? Aug 27, 2014 12:12 |
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Do not turn the boss-man down.
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# ? Aug 27, 2014 16:06 |
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The Boss Man Cometh posted:"Excellent. Shall we?" He motions you ahead of him. As you turn to go, you see Cass disappear around the corner. She's obviously upset, but what else were you supposed to do? Stone's name is on the front door. Hmm... posted:When he turns the corner, he says, without preamble: "So. What do you think of Mr. Vega?" Stats posted:John Cavendish
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# ? Aug 27, 2014 17:24 |
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He's ambitious. I can relate.
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# ? Aug 27, 2014 17:31 |
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"He's a good man. Ambitious."
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# ? Aug 27, 2014 17:40 |
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"What do you think of him? No, no, ignore our transparent deflection of the question."
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# ? Aug 27, 2014 17:55 |
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"He's a good man. Ambitious."
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# ? Aug 27, 2014 17:59 |
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Ambitious. We want our own credit, but no reason to throw him under the bus.
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# ? Aug 27, 2014 18:32 |
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I don't think of him.
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# ? Aug 27, 2014 19:47 |
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I don't think of him.
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# ? Aug 27, 2014 20:27 |
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"I don't think of him." Harsh, but John could end up in charge eventually.
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# ? Aug 27, 2014 20:42 |
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paragon1 posted:I don't think of him. Yup. We never even heard of him until now, so it's entirely true!
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# ? Aug 28, 2014 00:26 |
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We don't think
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# ? Aug 28, 2014 06:05 |
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Inner Company politics Huzzah! posted:Stone frowns. "You should. A Craft firm is a partnership, yes, but it's also an arena. Never let a man take credit for your kills." Stats posted:John Cavendish
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# ? Aug 28, 2014 12:54 |
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So long as it doesn't keep us from serving the client.
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# ? Aug 28, 2014 13:15 |
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I will cut him
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# ? Aug 28, 2014 13:19 |
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Serve the Client
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# ? Aug 28, 2014 13:35 |
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The client comes first. And I swear, sir, my nose was always this brown!
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# ? Aug 28, 2014 15:19 |
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Basically our client is a dick posted:"Ah, yes. The client. Have you, Mr. Cavendish, spent much time in the presence of our honorable client, Mr. Smith?" He pauses, for effect—he knows you haven't. "Perhaps if you had, you would feel somewhat less concerned for his well-being. There are stranger powers in the world than those we wield." Cass is upset posted:Stone doesn't speak more on the way back to the office, or in the elevator. You get off on your floor, and return to your office, pondering the brief conversation. No change in stats there.
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# ? Aug 29, 2014 18:22 |
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Bootstraps, Cass! Figure it out yourself.
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# ? Aug 29, 2014 18:42 |
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"Yo, what's wrong?"
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# ? Aug 29, 2014 18:46 |
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We totally know what's up, let's mentor her.
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# ? Aug 29, 2014 19:06 |
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help her learn to play the game
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# ? Aug 29, 2014 19:16 |
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Teach her how to play Game of Lawyers.
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# ? Aug 29, 2014 19:48 |
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When you play the Game of Lawyers, you win or you are disbarred.
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# ? Aug 29, 2014 20:33 |
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Let's talk about it first, so, Cass, what's wrong?
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# ? Aug 29, 2014 22:50 |
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Take a clue Chen, next time this happens...
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# ? Aug 30, 2014 06:10 |
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The game of life has many rules posted:Her office door's open. You slip through, and wait patiently. She doesn't seem to notice your arrival, pacing back and forth. Stats posted:John Cavendish
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# ? Aug 30, 2014 08:49 |
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"Don't worry about him. We can get through this if we stick together."
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# ? Aug 30, 2014 08:56 |
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Did we just lose relationship with her to get a few points of cunning? Arghhh... 'We'll get through it together' I guess. I'd like to select number 3 to get more cunning, but it seems more important to keep her relationship high with our cunning cratered regardless. Readingaccount fucked around with this message at 11:47 on Aug 30, 2014 |
# ? Aug 30, 2014 11:40 |
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Baby, I'll be the Sonny to your Cher.
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# ? Aug 30, 2014 16:25 |
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By the by, the Steam version of this just went up if folks want to play it themselves. $2 seems pretty reasonable given this level of writing.
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# ? Aug 30, 2014 16:43 |
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# ? Apr 27, 2024 11:30 |
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malkav11 posted:By the by, the Steam version of this just went up if folks want to play it themselves. $2 seems pretty reasonable given this level of writing. I hope this means they've made enough on the awful, awful Hero Project games that they'll start putting up the rest of the actually good poo poo, like Life of a Wizard and Mecha Ace. Want Mecha Ace on Steam so bad. *Edit* Oh god, why am I reading through their guide to using the choicescript programming language, this is a terrible idea. *Son of Edit* I doubt anyone is reading my edits here, but reading through the programming guide is actually pretty interesting, and not just from a "How I make game?" perspective. The commentary they make reveals a lot of their design strategy: they teach you how to implement a fake choice, for example, before they teach you how to call one specific section of code at various points in your game file. After they teach you how to do that, they then go on to stress that a more complex game is harder to make, but may not be any more fun to play. In an earlier section where they revealed how to call a random number, they also state that random numbers are no different than secret numbers to a first time player, and most players don't replay things anyway so you're better off using a set secret number. Not going to lie, I'm really tempted to set out to make the most complex program I can make with this thing, while still making it playable. I dunno. RickVoid fucked around with this message at 18:34 on Aug 30, 2014 |
# ? Aug 30, 2014 17:58 |