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Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

alg posted:

Is the Imperial Raider coming out before next month or do y'all play with proxies in tournaments?

This is the question that everyone's been asking for the last three months.

The best answer is "probably not". The Imperial Raider was officially pushed back to Q2 2015 a couple weeks ago. Given FFG's track record of missing their target dates, we can expect it to hit stores in ... realistically, about May.

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Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Have you seen the stats on the Imperial Raider? Four and six red dice for the front and rear sections. That thing's gonna be a BEAST, and I'm looking forward to rocking it.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

alg posted:

:stare: hopefully it costs a shitload of points. the Corvette is basically garbage for its price

It's looking like it'll be a hundred points naked. With upgrades, it should be easy to dump half of your total Epic squad points into this one ship.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Chill la Chill posted:

Ever watch the Tim and Eric show? He p much looks like doctor Bruhle. He told me he was glad I played fat han cuz he was telling people it was still good or something. He did well with a dual outrider list too.

Dual outrider list? The Outrider title is a unique, he shouldn't be able to field two without houseruling.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
I'm looking forward to the reprint of the Interceptor. I need a couple more to run a list of 5x Interceptors with Autothrusters. Fragile, but FUN.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Poopy Palpy posted:

There are probably some chill dudes who just want to fly casual at your local gaming store. You should play some games with them. There's a good chance you'd even out an odd number of players!

Even if you odd up an even number, we like new folks because you bring something new to the table. After a while, you start to get used to the same rock arrangements, the same type of playstyles from the same people. Fresh blood shakes it up a bit, and you've got something new to think about.

Also claiming dibs on the new guy for Team Epic is a thing.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Lemon Curdistan posted:

I've finally figured out what FFG can add to the game as the Imperial equivalent to the Rebel transport: Vader's Transuniversal Carrier Ship.

Don't be silly, that's a capital ship. It belongs in Star Wars Armada.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Big Mean Jerk posted:

It was a pretty casual game, so I had R2-F2 on one and a generic R2 on the other. F2 was nice the round after my strafing run and that Y-Wing survived the match. The other took a pounding after blammo-ing a Decimator. Both had Autoblaster turrets. :getin:

Also Ten Numb with a Mangler is just nasty.

I've found Decimators to be a guilty pleasure. I love making them go boom. They've got a hit pool that's deeper than poo poo, but they've got next to no avoidance capacity. Every time I see a Decimator on the table, I focus it down quickly and have the satisfaction of watching 50+ points of spaceship get cut apart in just two or three rounds. Glorious.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Poopy Palpy posted:

I gave the Outrider a spin tonight for the first time in a while, now that there's a cannon to put on it besides the HLC. The Mangler is pretty sweet. Saves three points, crits all the time instead of (basically) never, and doesn't have a donut hole. All it costs is one red die. Feels like trading up to me.

Getting the crit-upgrades on the Mango instead of HLC is definitely a boost, but that fourth red die is pretty sick. Maybe I have hot dice, but it's not uncommon for me to get three or four hits with a focus or target lock. I don't really have so much problem with the donut hole, because of Engine Upgrade + Veteran Instincts on Dash. That dude is slippery.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Poopy Palpy posted:

To be fair, you can only use focus on one defense and get your bonus agility for every attack that comes your way. R2-F2 is still bad, just not as bad as Expose.

It's kinda disappointing that there are so many junk astromechs. There are more viable salvaged astromechs than straight astromechs, and it's a drat shame.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
If you're adding 30 points a week, you're going to have a rough time adding a Falcon to the list because it's 45+ points for a decent Falcon. Even if you're just Chewbacca with no extra points whatsoever, you're talking 42 points. That puts you in the position of either opening up with a heavy Falcon in the first round (with no support ships worth a drat) or severely cutting yourself in one of the later rounds to save up for that big ship. Neither one is really attractive.

The best bet for escalation play right now is Empire. Howlrunner + 3 Black Squadron Pilots is really hard to beat at 60 points, and then you can push EPTs onto all 4 of them plus anything else in the second wave. That's really difficult to fight right now.

(I don't really follow my own advice on here though, I'm a total slut for the TIE Defender. Just add another TIE Defender until I'm rocking four of those bad boys with HLC? Yes, please.)

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Personally I think the TIE Defender is more than worth it for Predator. It's a seriously useful EPT, one of my go-to upgrades if I want to add a few more points and give someone a little upgrade. I agree that the TIE Defender is a bit pricey (starting at 30 points), but it's also a serious fighter ... 3 red, 3 green, 3 hull, 3 shields. That's nothing to sneeze at, it's impressive as all hell. They're durable and they're powerful, and the white-4K turn makes them good at twisting around a lot of arc-dodgers and jousters alike. Throw a cannon on them, and they're no joke.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Tekopo posted:

The problem with Defenders is that, at any point, you have to think 'why am I flying this instead of just flying a Phantom'. Whisper with VI + ACD is 37 points, which is the same as an HLC low PS Defender, and only one point more than a naked Vessery. I love defenders and love flying them, but there's always that point where I know that I could do much better if i replaced it in a list with a phantom.

Because Phantoms are fragile glass cannons. A lot of high-PS pilots get the first shot on Whisper if you give them VI (which is sadly necessary given the current meta), and she's so breakable. I haven't had a problem with Phantoms since January, I've been really good about pounding them into paste early on. Honestly, I like seeing Phantoms come onto the table now, because I've gotten good enough about vaping them. We've reached Peak Phantom, and now they're trending downward.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Irom posted:

dunno if this has already been addressed but question about Xizor's ability. It reads:

"When defending, a friendly ship at Range 1 may suffer 1 uncancelled hit or crit result instead of you."

When I first read it, I assumed Xizor could only pass 1 uncancelled hit or crit to a single friendly ship. Now when I read it though, because it says "a friendly ship at Range 1" instead of "one friendly ship at Range 1", does that mean if two friendly ships are both at range 1, each could suffer an uncancelled hit?

That would make Xizor crazy durable if he's accompanied by a swarm of black sun soldiers or pirates.

I actually don't know, that's a good question for the FAQ / errata. I'd be inclined to think it means just one hit can be handed off that way, but I see how it could go otherwise.

Also: There's nothing wrong with my beautiful TIE Defenders. Shame on all of you, these beautiful deathtraps are wonderful and perfect.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Rusty Kettle posted:

Are there any scum ships that you would want more than 1x of, other than the aggressor?

I've had some fun with M3-A swarms. Either 4 with HLC or 5 with Ion Cannon, either way it's been a blast. You can also run up to 4 StarVipers in a normal game, and I've enjoyed them enough to try it.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Endman posted:

Having to fork out $100 just to make the TIE/ad a useful ship again is a bit poo poo. Then again, I guess this is how FFG make all their money.

Still better than paying out the rear end for crew R2-D2 and C3-P0. There is really no other reason to get the CR90.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Rebel Aces and the YT-2400 for Rebels. The Falcon is nice, but HLC Outrider is better IMO.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Strobe posted:

There's a guy around here who won at least two store championships with an 86 point list. Whisper and Fel, no support ships.

With 86 points, why wouldn't you just add an Acadamy Pilot? You've got the free points, and I see literally zero drawbacks.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

General Battuta posted:

I think this is probably going to be my last Fantasy Flight collectible product. I'm tired of their print-a-silver-bullet approach to metagame problems, constantly overcorrecting back and forth. The Netrunner metagame went through some interesting developments and ended up (I think?) in an interesting place, but because they refuse to fix their early mistakes directly, a lot of optimal strategies from the core set remain viable. For X-Wing the problem feels a bit the opposite.

Of course, having said this I'll probably end up in Armada :v:

I agree with the frustration over the metagame. I'm hoping we'll come out of S&V with more than one "optimum" strategy, but so far we've seen too many examples of one new trick sweeping the meta and rewriting it. I don't like errata'ing cards because the cards SHOULD do what they say and cost what they say. FAQ'ing where something is ambiguous or vague is what FAQs are for, but I think rewriting card costs on it is a bit too far.

Of course, having said this I'm ABSOLUTELY playing Armada in the big Plano game store on Friday.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Lemon Curdistan posted:

The Phantom should have just had 3 attack dice instead of 4.

Absolutely. Four red dice on top of that crazy maneuverability and bonus green dice for cloaking is just nuts. Hell, I'd even say that they're underpriced for three attack dice.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
I see this change taking a lot out of the Phantom's game. Now they have to make the call to decloak and WHERE to decloak before they know where lower PS pilots are going to be. Then once they've committed, those lower score pilots have an idea of where the Phantom is going to end up and can try to jiggle into position to shoot it. Most of the time I see Phantom pilots using 1-hard maneuvers, so they'll have to vary that up or risk being too predictable.

I think this is the Phantom nerf we've been waiting for, once it spreads into general circulation.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Endman posted:

Unless you're moving house, I don't see why you'd want to cart around your entire collection anyway. Just chuck everything on a shelf and just take the ships you're using to play.

I take my entire collection most of the time I go for casual play. A store near me has a casual league on Friday nights, and I don't go with super competitive lists prepared. I'll usually throw one or two lists together at the start of the evening, and then build a new list to replace one I use. Keeps it varied, keeps it fun. It's also proved useful when I got asked to join a Team Epic game, because I had everything there to build a list on the spot.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

AndyElusive posted:

I hope you're serious because I've been wanting to fly this beast but keep getting gun shy due to how often I read about the difficulty in playing it correctly or how much better some other ship would be for the same cost.

Don't be shy about it, just go for it in casual play. You should probably have two or three (for Predator cards, if you're not proxying anything), so run 'em and practice. Two TIE Defenders with HLC and Captain Jonus is a solid enough casual list, and jousty fun.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

The Sisko posted:

I just got 2 Agressors yesterday and I'm looking forward to playing with them tommorow. What do you guys think of this list? I'm having trouble deciding between C and D.

IG-88B — Aggressor
Push the Limit
Advanced Sensors
Ion Cannon
Inertial Dampeners
Autothrusters
IG-2000

IG-88C — Aggressor
Push the Limit
Advanced Sensors
Ion Cannon
Inertial Dampeners
Autothrusters
IG-2000

Go with the Mangler instead of Ion Cannon, and D instead of C.

The Ion cannon, while useful, lacks the sheer punching power that the Mangler does. Since you're only getting to shoot with two ships, you really limit your damage if you use ion cannons. I ran a B/C dual Aggressor list, and I didn't get that much use out of C. If you're Pushing the Limit, you're going to be able to take anything + Evade anyways, and you're probably going to be better off with Focus + Evade. Boosting is useful in a pinch, but it's situational. On the other hand, D's ability to let you use the bank OR hard turn template for you SLoops gives you a lot more flexibility. You can use it to dodge out of enemy arcs, and my experience has been that it lets you get a better position than boosting does.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

StuG Jeebus posted:

Cobbsprite is right, with two ships you really need to put damage out, so you might be able to keep the ion cannon, but you definitely need another for the other slot. Otherwise, I don't think there's a consensus on best possible Aggressor.
Autothrusters and (obviously) the IG-2000 title are pretty much mandatory but aside from that:
Advanced Sensors and Fire Control System are both awesome for the sensors slot
HLC and Mangler are both awesome for the cannon slot, taking more than 1 is generally not worth it.
Inertial Dampeners and Feedback Array are both awesome for the illicit slot
IG-88B is generally the first choice, but C and D are both awesome for your second Aggressor.
Most of the common EPTs work fine with them, but I wouldn't take Predator with the Fire-Control System. I don't really like PtL on them either, but others have made it work.

Seriously, I've made adjustments to their build every time I've flown them, and I still can't decide on which items are really 'best.' Just get some real firepower to back up the Ions.

I actually don't run Autothrusters on my dual Aggressor list. I use Push the Limit, Mangler, Fire Control System, IG-2000, Seismic Charges, and Hot-Shot Blaster. I make that work for me by getting right into the face of enemy ships and dropping the seismic charges onto them, then tagging them with the Hot-Shot Blaster as I fly away. The Seismic Charges probably aren't "best" and Autothrusters are a good choice, but I like throwing the little bit of extra damage potential to make up for only having two ships.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
One thing I see about Armada is that I think there will be less cases of getting multiple copies of a ship. Two tops, I don't think I'll get three of anything. In X-Wing, you could spend 80-90 bucks easily on a swarmy list, which is just about the same price point as two Armada ships and a fighter pack. You pay a bit more for the core set, definitely, but what you get is also physically larger.

It's not breaking my bank to expand into both.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

KO Derf posted:

I keep saying that I am going to try it out but I just cannot find the points for it either.
I actually like running the StarViper at PS1. I've seen the math that says it's not worth the points, but it's like an X-Wing with 3 Agility, boost, barrel roll and 1-white turns. Well worth the 4 extra points.
I've even run a 4 StarViper list and had a great time.

StarViper is kind of a guilty pleasure of mine. I know the PS1 ships are mathematically inferior to other options, but they're just so drat FUN that I don't care. My Epic Scum list is four Aggressors and four Star Vipers, and I couldn't be happier with it.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
The "Empire has initiative unless something else" rule is useless in practice.

In Cinematic Play with defined missions, the mission defines who has initiative. In tournament-style play, lowest squad cost or coin toss determines initiative. In practical terms, you're almost always going to use either one or the other. If you aren't, then you're probably doing something homebrewed anyways.

I don't think overlooking Scum and Villainy here is important, because it doesn't actually come up.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Y-wing with a backseat would be overdoing it, I think. Imagine Kavil with Recon Specialist, Blaster Turret, Unhinged Astromech, Push the Limit, and Engine Upgrade. That fucker would be the biggest pain in the rear end, and I wouldn't want to fight it.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Kai Tave posted:

As much as it would be nice to have literally infinite loving around money I decided to call it good here for now both to pace myself and also until I've actually had a chance to play with the new toys I have. I'm aware that the HWK is one of those "Rebels or Scum" ships so it's definitely on my consideration list, as are a couple of Sycks down the road if it turns out I like flying Scum.

Fortunately I don't think there are too many more Rebel ships I can really even buy at this point. There's the YT-2400 I guess because I can't really pass up an opportunity to have my very own DASH RENDAR: TOTALLY NOT AN ATTEMPT TO CREATE A NEW HAN SOLO YOU GUYS, and mmmmmaybe a third X-Wing just to be able to run an all X-Wing flight? I doubt I'm gong to want to run two B-Wings at once, I have two A-Wings and two Headhunters, only one Y-Wing but one in a list seems plenty, one E-Wing, the Falcon...yeah, I feel like I'm pretty good at this point. I'm really, really not going to sink money into one of the huge ships just to get a couple more X-Wing pilots or whatever, the Tantive and Rebel Transport don't really interest me so far. It's possible I may come around on those as I explore scenario play more but otherwise I think I can give'em a miss.

There's a reason to get a Rebel Transport other than the new (awesome) X-wing pilots and the alt-paint X-wing or using the ship. The large ship bases are kind of a pain to use. The pegs don't always stick together well, and it's really annoying when your ships come off the bases every time you touch them. On the other hand, you can use the taller stands that come with Huge ships as replacement bases for large ships. They stand higher off the table (which is convenient) and are a lot sturdier. I never use "normal" large ship bases and stands anymore.

It's not really worth getting a huge ship just for the bases, but if you're going to get one or have one already, it's 100% worth switching over.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Kai Tave posted:

Yeah, I haven't played as Imperials yet but during the intro Starter Set battle I was expecting to have more trouble than I did being outnumbered 2v1 and nope, the X-Wing pretty much blew both TIEs out of the sky without taking any significant damage. I imagine Luke+R2 and another X-Wing vs four TIES is probably not going to wind up much better unless there's some rad way to kit those suckers out.

X-wing vs TIE Fighter is all about positioning, which is something that takes time and practice to learn to do well. X-wings are jousters, which means they are at their best when going face-first at enemy ships and filling them full of laser holes. TIE Fighters are arc-dodgers, which means they excel at dancing out of the firing arc of enemy ships. If the X-wings and TIE Fighters can shoot at each other, X-wings usually win. What you need to do as TIE Fighters is learn to split up your formation and barrel roll out of their firing arc so the X-wings never get that good shot in.

Also rock Dark Curse like a *beast*.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Strobe posted:

They cannot attack a ship they are in base contact with. If the ship they bumped moves, they can shoot it.

Ships also don't 'collide' as I'm sure you're thinking. It's an abstraction for swerving and maneuvering to avoid a collision. If collisions were actually involved, so would be damage.

Yup. We see Huge ships getting and causing damage for collisions, and capital ships in Armada have collision damage, but starfighters are just swerving to avoid kissing cockpits.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
I want to see more generic pilots with EPTs and high PS values. TIE Interceptor has the Royal Guard TIE and Saber Squadron Pilot, TIE Fighter has Black Squadron Pilot, M3-A has Tansarii Point Veteran, but those are the only ones.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Shockeh posted:

Green Squadron A-Wing comes with two EPT, what more do you want? :v:

Anything that is not an A-wing? I hate those little barf buckets.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
The A-wing is basically a TIE Interceptor with one more hit point, one less red die, and no barrel roll. For one squad point less, and a lot less pilot options.

Besides, we both know the B-wing stands for Best-wing.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Shockeh posted:

Can't say I agree; Yes, it's the Rebel TIE-I, but a Green with A-Wing Test Pilot and Chardaan is 17 points at PS3, compared to a Saber Squadron (for equal PS) comes out at 3 points cheaper, loses barrel and 1 Red, but gains a HP and an extra EPT slot.

A-Wing Test Pilot enables a lot of things, but yes, you can't use the much cheaper Prototype Pilot for much.

The real sticking point for me is having only two red dice. X-wing is pretty well skewed towards rewarding attack, and A-wings just plain have less of it. You can take away some of that by moving into close range, but you're still rolling less red than something heavier, and taking any missiles is essentially two points more expensive than taking those same missiles on anything else.

Your Green Squadron Pilots need two EPTs to make A-wing Test Pilot mean anything, and at this point you're making them pretty point-heavy for a ship with such limited upgrade options. It's more effective to spend those points upgrading a large ship.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

bunnyofdoom posted:

The outrider appeared in the special edition of ANH so hlc dash can be used.

Did it? I didn't notice that. When was it in the movie?

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

MRLOLAST posted:

I am trying this at the moment. My regional tourney comes in may. FIRESPRAY-31: · Krassis Trelix (36)
"Mangler" Cannon (4)
Recon Specialist (3)
TIE PHANTOM: Sigma Squadron Pilot (25)
Stygium Particle Accelerator (2)
· Rebel Captive (3)
TIE INTERCEPTOR: · Kir Kanos (24)
Autothrusters (2)
Royal Guard TIE (0)

Pull Royal Guard TIE off Kir Kanos. If you aren't taking another Modification, there's no point to taking the extra card with you.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Chill la Chill posted:

Dammit, the Raleigh store just said they were doing cash prizes for the event. Magic-like cash prizes. First place is $400. This game's going to start going down the drain once this behavior and expectation is normal, holy poo poo.

The best prize for X-wing is bragging rights. Second best is promo cards.

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Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Kai Tave posted:

Tomorrow I have the day off which means all day X-Wing at the game store. I have two Plano fold-out organizers full of $200+ of toy plastic space ships and way, way too many loving target lock tokens (seriously). I don't have any lists in mind, I've got so much stuff I don't even know where to start outside of that B-Wing setup I spitballed earlier, I'm just gonna go and slap stuff together on the fly and play space battles. Should be fun.

Basically my plan every time.

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