|
Lowell, did we bring any restraining or non-lethal weaponry on this mission? A living specimen would be useful.
|
# ? Jun 17, 2015 07:58 |
|
|
# ? Apr 26, 2024 03:44 |
|
JT Jag posted:Lowell, did we bring any restraining or non-lethal weaponry on this mission? A living specimen would be useful. Yup, I think someone told me somewhere about a restraining web. Or something. Go nuts. Holding Patterns Edourd nudged a still smouldering chunk of flesh. “Yeah, I bet these are skirmishers. Assassin types.” “Know the species?” He shook his head. “Not a clue. I think they’ve either domesticated or made allies with other species though.” “What makes you say that?” “Too big to take out the cameras. Too many weapons for simple sabotage. And this group didn’t use any projective weapons.” “What can you tell me about their psy-sorcery?” “Well.” He bit the side of his cheek. “Its not a suppression effect with your spider. I can still shoot lightning all day. Not a cage like what kept Mother.” You nodded, unsurprised that he had read your Inquisitorial notes. “So what do you think?” “This group? Just uses psi-stealth for ambushes. No, the real problem is the boss somewhere in the back.” “Oh?” “Yeah, that’s what’s hitting all the psykers. You hear that faint screaming sound?” You listened. Distant, but maybe. “I think so.” “Yup. Psyker scream. Nasty. Getting louder too, if the mundanes are hearing it. Nightmares are the first symptom I think.” “Think we could kill it?” He winced, spat blood. “Absolutely not. Not me, anyway. I could get maybe a kilometer closer, and then my head is painting the walls.” “And we need psykers to see their skirmishers.” “Yup.” “Nasty.” “Yup.” “What do you think, push forward?” He chuckled darkly. “I’d really rather not. Let’s see what they do when we’ve killed a skirmish unit.” A pause. A distant explosion, and then rivers of flaming oil flowing towards you. Walking through them like it was nothing, a dozen monsters the size of transport vehicles. “Had to be right, didn’t you Edourd.” “Jazmine isn’t here, so someone has to be.” “... She’s been a bad influence on you.” “Yup.”
|
# ? Jun 17, 2015 08:04 |
|
So is Edourd just one of those "gently caress you, I'm PR10" guys? He is a full inquisitor. Let's go as far as our psyker can, then recon by fire if necessary. If he can narrow down the location of the main target to a reasonable area, we may be able to kill it from a distance without risking our specialists. JT Jag posted:Lowell, did we bring any restraining or non-lethal weaponry on this mission? A living specimen would be useful. Don't worry about psykers running out of juice, they don't. The only risk is phenomena going wrong, and a expert primaris psyker like ours had a lot of ways to keep that from happening.
|
# ? Jun 17, 2015 08:09 |
|
Why can't we just vent the deeps into space
|
# ? Jun 17, 2015 08:11 |
|
wiegieman posted:So is Edourd just one of those "gently caress you, I'm PR10" guys? He is a full inquisitor. And Ed is still in a massive amount of pain from the psychic bug and will need to be sedated soon? Depends on your reading of psyker stuff too, in fluff I believe using more of your powers at once will make you tired vs rulebooks where you wont but have more phenomena. Ed DID have to pass out after taking out Devries bunker.
|
# ? Jun 17, 2015 08:12 |
|
Lanky Coconut Tree posted:Why can't we just vent the deeps into space You totally 100% can. You'd lose your 1000 companies of Drusians though.
|
# ? Jun 17, 2015 08:12 |
|
Lanky Coconut Tree posted:Why can't we just vent the deeps into space
|
# ? Jun 17, 2015 08:13 |
|
Xun posted:And Ed is still in a massive amount of pain from the psychic bug and will need to be sedated soon? Depends on your reading of psyker stuff too, in fluff I believe using more of your powers at once will make you tired vs rulebooks where you wont but have more phenomena. Ed DID have to pass out after taking out Devries bunker. My rule of thumb for writing Eddy is that hes a sprinter. Crazy powerful, but short duration/distances. JT Jag posted:When we come back from this mission, I'd like Ohone to run a quick cost-benefit analysis on venting the various individual sections of the ship into space, thanks in advance Lowell Everything is replaceable. Tribes would take a couple years and profit factor. Dregs/Drusians would take a month and gain you profit factor. Kriegers would survive venting and treat it as an emergency exercise. You dont have access to the Engines And losing the officer corps/Family would be catastrophic, both due to their skill set and reliability. So how do you want to handle the river of fire and on fire beasties? Loel fucked around with this message at 08:27 on Jun 17, 2015 |
# ? Jun 17, 2015 08:13 |
|
Anti-armor tactics, fighting retreat to the gravity eddies. They look cumbersome, use our mobility.
|
# ? Jun 17, 2015 08:30 |
|
LowellDND posted:Kriegers would survive venting and treat it as an emergency exercise.
|
# ? Jun 17, 2015 08:33 |
|
Plan Tran If we vented that whole area, how long would it take for it to be livable again, once we stop venting? Would it be feasible to temporarily move all the important groups out of the area, until we are done?
|
# ? Jun 17, 2015 08:41 |
|
Oasx posted:If we vented that whole area, how long would it take for it to be livable again, once we stop venting? Would it be feasible to temporarily move all the important groups out of the area, until we are done?
|
# ? Jun 17, 2015 08:43 |
|
Plan Tran
|
# ? Jun 17, 2015 08:44 |
|
Oasx posted:Plan Tran I wanna say a couple months for the recyclers to produce enough oxygen from their farms. Its done every few generations, so its not crazy traumatic. You just. yknow. Gotta lock all the doors. JT Jag posted:Yeah, could we get everyone in the Deeps to move to the Shallows for a few weeks? They'll be uncomfortable (like, refugee city uncomfortable), but they are Drusians. So
|
# ? Jun 17, 2015 08:44 |
|
Note we can vent the Deeps where most of our civilians live. We cannot vent the area between. That area is made up of the gaps between ships and was never meant to be pressurized in the first place. We could try and slowly drain the oxygen by leaving a torpedo tube open or something, but it's a really big place.
|
# ? Jun 17, 2015 08:45 |
|
Tran posted:Note we can vent the Deeps where most of our civilians live. We cannot vent the area between. That area is made up of the gaps between ships and was never meant to be pressurized in the first place. We could try and slowly drain the oxygen by leaving a torpedo tube open or something, but it's a really big place. Which... I imagine these guys are the reason the Tribes have abandoned the Batteries, huh? If they can't navigate the In Between safely, it's hard for them to do their jobs.
|
# ? Jun 17, 2015 08:50 |
|
JT Jag posted:Ah, right, and that's where the bulk of our problems where these guys are. Could do a couple fusion breaches in Between, that'll vent everything out. Repairs might be tricky though. Kriegers could probably do it.
|
# ? Jun 17, 2015 08:52 |
|
We need to get another division of Kriegers. They're so useful! Either that or figure out how exactly they whip up so many divisions on Krieg (cloning? Artificial wombs?) and start making replacements of our own.
|
# ? Jun 17, 2015 08:58 |
|
JT Jag posted:We need to get another division of Kriegers. They're so useful! Fabiyan is authorized one million Kriegers, and there are around 6.6 billion kriegers under arms (assuming the wombs are kept to one planet). If you want to get a million kriegers, you'll need to expand the volume of the ship (and recyclers etc) about 500%.
|
# ? Jun 17, 2015 09:01 |
|
LowellDND posted:Fabiyan is authorized one million Kriegers, and there are around 6.6 billion kriegers under arms (assuming the wombs are kept to one planet). If you want to get a million kriegers, you'll need to expand the volume of the ship (and recyclers etc) about 500%.
|
# ? Jun 17, 2015 09:05 |
|
JT Jag posted:Oh, right, Grand Commissar, he's a big deal. Literally the only reason he was pulled off the front lines and given something like 2% of his normal command is because of Inquisitorial order.
|
# ? Jun 17, 2015 09:07 |
|
LowellDND posted:Literally the only reason he was pulled off the front lines and given something like 2% of his normal command is because of Inquisitorial order. Come to think of it, is the Imperial Guard/Schola Progenium going to be mad at us for wasting a valuable Grand Commisar?
|
# ? Jun 17, 2015 09:09 |
|
LowellDND posted:Fabiyan is authorized one million Kriegers, and there are around 6.6 billion kriegers under arms (assuming the wombs are kept to one planet). If you want to get a million kriegers, you'll need to expand the volume of the ship (and recyclers etc) about 500%. I see absolutely no problem with this as a goal. A million Space Kriegers, and the environment to produce more, would be just incredible.
|
# ? Jun 17, 2015 09:09 |
|
Tomn posted:Come to think of it, is the Imperial Guard/Schola Progenium going to be mad at us for wasting a valuable Grand Commisar?
|
# ? Jun 17, 2015 09:09 |
|
Tomn posted:Come to think of it, is the Imperial Guard/Schola Progenium going to be mad at us for wasting a valuable Grand Commisar? A) The Inquisition wins that pecking order, and B), that particular Inquisitor is dead. Right now Fabiyan is kind of lost in the paperwork. Youd be surprised how often that happens. (Siadwell drafted him and the skyscraper he was in to come on the Beast for the investigation of the death of Limosa. Siadwell was executed as a heretic, and no one told anyone about that. Also, Limosa is alive, so there wasn't a real charge, and Fabiyan is technically dead. So..... ) Loel fucked around with this message at 09:14 on Jun 17, 2015 |
# ? Jun 17, 2015 09:09 |
|
Anticheese posted:I see absolutely no problem with this as a goal. Arc 5 is Crusade. Real talk. edit: getting Krieg wombs, and overcoming your problem with Replicae, would be a miniarc in and of itself.
|
# ? Jun 17, 2015 09:10 |
|
Just for curiosity's sake, how many Kriegers do we have now, and how many have we lost? I think we should put venting/hull breach plans on hold for now, until we know more of the enemy. Can we guess how the Kriegers will react to Fabian coming back, since he is technically dead at the moment? Oasx fucked around with this message at 09:19 on Jun 17, 2015 |
# ? Jun 17, 2015 09:16 |
|
I think I'd like it if Ohone took a few ranks in Shipwright and made an attempt to upgrade the Beast, so that it isn't just a rare example of a Space Hulk that is still functional as an actual ship, but rather a gigantic battle barge where all the stuck together ships actually fit. Basically I want to turn the Beast into the giant spaceship version of the war rig from Mad Max
|
# ? Jun 17, 2015 09:16 |
|
Oasx posted:Just for curiosity's sake, how many Kriegers do we have now, and how many have we lost? 18,000/20,000 are still alive.
|
# ? Jun 17, 2015 09:17 |
|
JT Jag posted:I think I'd like it if Ohone took a few ranks in Shipwright and made an attempt to upgrade the Beast, so that it isn't just a rare example of a Space Hulk that is still functional as an actual ship, but rather a gigantic battle barge where all the stuck together ships actually fit. Well, we're planning to do something along those lines as we reclaim unused portions of the ship. As more of the component vessels become functional we gain access to any of their outward facing weapons batteries. With the proper repairs and renovations they'll be added to the overall firepower of the hulk. Note that we already have the skill by the way.
|
# ? Jun 17, 2015 09:19 |
|
Tran posted:Well, we're planning to do something along those lines as we reclaim unused portions of the ship. As more of the component vessels become functional we gain access to any of their outward facing weapons batteries. With the proper repairs and renovations they'll be added to the overall firepower of the hulk. Note that we already have the skill by the way.
|
# ? Jun 17, 2015 09:26 |
|
Our space Kriegers will ride eternal, shiny and chrome. Because the ones that can be saved from death on the battlefield will make incredible murder servitors.
|
# ? Jun 17, 2015 09:31 |
|
We could always go pirating and add the ships we catch to the hulk in a somewhat organized fashion. And it gets both our living troops experience and lots of new bodies for murder-servitors
|
# ? Jun 17, 2015 09:38 |
|
Its a long trip to Terra, after all. Edit: Okay, I decided Devries had a few of these in his drug tower, and you nabbed them. Tyranicus Pattern Heavy Webber - Found primarily in use by slavers operating in the Calixis Sector's Periphery Sub-sector, the manufacturing location of this weapon is rumoured to be in a secret location within the Koronus Expanse. Some Inquisitors have found the weapon useful for capturing larger mutants or groups of Chaos Cultists for interrogation. It also sees limited use with the Adeptus Arbites riot-suppression squads on Scintilla. A large version of the standard Webber, the Tyranicus Pattern Heavy Webber requires a backpack or vehicle-mounted ammunition supply. The Heavy Webber fires a wide spray of filaments which expand in the air to form a web of sticky, nearly unbreakable material. Targets are quickly entangled, and if they attempt to struggle the filaments constrict. Loel fucked around with this message at 10:05 on Jun 17, 2015 |
# ? Jun 17, 2015 09:41 |
|
Oasx posted:Can we guess how the Kriegers will react to Fabian coming back, since he is technically dead at the moment? 'Duty does not end at death.'
|
# ? Jun 17, 2015 09:57 |
|
Pull all important/non-replaceable groups into Alpha deck. Fill the ship as much as is reasonable with aerosolized promethium and bathe the Deeps, Shallows, and pretty much anything we can reasonably set aflame on fire. And then vent the ship to space. Then enter the Warp with the holds vented for good measure. Only shut the holds when we have entered the Sol system and have had Krieg kill teams scour the still-vented holds. gently caress these things. To those who don't understand the plan properly. Create a ship-sized loving fuel-air bomb and murder everything not important because gently caress these things. Then for good measure vent the holds to space. Everything else optional overkill. ArbitraryTA fucked around with this message at 10:19 on Jun 17, 2015 |
# ? Jun 17, 2015 10:11 |
|
ArbitraryTA posted:Pull all important/non-replaceable groups into Alpha deck. Fill the ship as much as is reasonable with aerosolized promethium and bathe the Deeps, Shallows, and pretty much anything we can reasonably set aflame on fire. And then vent the ship to space. Then enter the Warp with the holds vented for good measure. Only shut the holds when we have entered the Sol system and have had Krieg kill teams scour the still-vented holds. Lacks both a cyclonic torpedo and fusion breach pods
|
# ? Jun 17, 2015 10:12 |
|
JT Jag posted:I think I'd like it if Ohone took a few ranks in Shipwright and made an attempt to upgrade the Beast We ARE going to Mars, which among other things contains the Imperial grand shipyards, where they build things like battle barges and sector battlefleet flagship battleships. May take a some squeezing to get the right favours, but they certainly would have the resources and expertise to upgrade the Beast. Also, Ohone might not know it, but the Iron Hands chapter headquarters are a giant mobile ship-fortress. Maybe ask them for protips on what to do to the Beast in that regard. No venting things. Waci fucked around with this message at 12:01 on Jun 17, 2015 |
# ? Jun 17, 2015 11:58 |
No venting yet
|
|
# ? Jun 17, 2015 12:05 |
|
|
# ? Apr 26, 2024 03:44 |
|
RandomPauI posted:No venting yet Things are not so dire yet.
|
# ? Jun 17, 2015 12:13 |