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Is our retinue equipped for sudden space excursions? If so, vent the area in front of us, y'know, the one with the beasties and river of fire which is also a good point we're a super souped up techpriest the walls themselves of the ship should be bending to our will
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# ? Jun 17, 2015 12:27 |
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# ? Apr 23, 2024 17:50 |
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I don't think you understand how walls work.
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# ? Jun 17, 2015 12:30 |
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No to venting and no to fuel air bombs.
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# ? Jun 17, 2015 12:30 |
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I have to vent the Deeps I think about the implications Of sending in the Krieg And possibly the complications Especially at night Psyker's worry over situations I know we'll be alright Perhaps it's Devries' imagination Day after day it reappears Night after night my heartbeat shows the fear Ghosts appear and fade away Come back another day Shambling towards Dreg's feets Only brings exasperation It's time to vent their streets Smell the desperation At least there's pretty lights And though there's little variation It nullifies the night from overkrieg Day after day it reappears Night after night my heartbeat shows the fear Ghosts appear and fade away Come back another day I have to vent the Deeps I think about the implications Of sending in the Krieg And possibly the complications Especially at night I worry over situations that I know will be alright It's just overkrieg Day after day it reappears Night after night my heartbeat shows the fear Ghosts appear and fade away Ghosts appear and fade away Ghosts appear and fade away e: HiHo ChiRho fucked around with this message at 12:45 on Jun 17, 2015 |
# ? Jun 17, 2015 12:40 |
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Volmarias posted:No to venting and no to fuel air bombs. Agreed. Let's net us some mutant/xeno instead!
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# ? Jun 17, 2015 13:11 |
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Whatever is down there, has been down there long enough to have defended itself from spacing long ago. You don't throw waves of troops at an entrenched enemy, you paste them with artillery and chemical weapons and airstrikes until you clear a path. We should take out the big guys and get the corpses back to where we can research them. Meanwhile we barricade any major thoroughfares they beasts may be moving through. I bet you anything the "small party slowly advancing and breaking lights" is a distraction. There is a larger force moving somewhere and it's time to feed on the fat Human meat-beasts soon. The tribes know to hide and the Magos does as well. We chummed the water with the civil war. So we build Hunter seeker skulls, fitted with sensors that can detect their biology along with melta bombs, krak grenades etc. Even if we can't hit then directly we need only get close. A good dissection should also help us beat that awful psi-cloak. Don't forget to also send any findings to Athena. DONT VENT DO SCIENCE
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# ? Jun 17, 2015 16:07 |
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How small can we make drones? Can we flood the area with fly-sized drones that fill up the volume with their bodies in a grid and network them so that whenever they die they alert the others around them? Whatever these things are, even if we can't see them we can observe their effects - they kill a bunch of bugs, we get a bunch of data points about their location and movement. Probably tech-heresy!
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# ? Jun 17, 2015 16:26 |
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dog kisser posted:How small can we make drones? What's the smallest skull you can find?
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# ? Jun 17, 2015 16:33 |
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Yeah, don't vent. Do Science. We are a Tech-Priest right? Let's Tech-priest. If our enemy is invisible we just need drones with nets flying everywhere. Monofilament nets. Hugging every corner of the ship. Dicing everything in their path.
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# ? Jun 17, 2015 16:35 |
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Waci posted:What's the smallest skull you can find? ...can we use rat skulls? Surely there are rats on the ship, or equivalents...
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# ? Jun 17, 2015 16:40 |
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Mosquito skull. NANOMACHINE, SON!
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# ? Jun 17, 2015 16:43 |
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Nyaa posted:Mosquito skull. NANOMACHINE, SON! I feel like that's stretching the concept of 'skull' a little too far!
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# ? Jun 17, 2015 16:58 |
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Don't Vent, Do Science Grab some bodies and bits, research them, and try to find universal weaknesses / how we can counter the psyker influence that is attacking all sentients aboard the ship. Start setting up blockades of major travel routes and booby traps to slow down the spread of xenos (monofilament wires, proximity mines, promethium fires, vented areas). Use drones and servitors (properly outfitted with psider nets) to drive them into a killzone and finish them off with a promethium dump or something similarly spectacular. Edit: Alternatively, look for ways to lure the enemy xenos away from their main hive mind's influence so that our psykers can attack them without issue. Or at least a way to lure them into a trap (pheromones, psychic wavelength vibrations, smells, etc...) ElrondHubbard fucked around with this message at 17:10 on Jun 17, 2015 |
# ? Jun 17, 2015 17:06 |
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We may also want to make mosquito-net like cocoons out of the psider bits for the psykers. It may block out some of the worst of the noise and let them rest up enough. Maybe together they can build up a ward to keep out the screaming long enough to get a shot at the mother. Also advocating sending a snarky message to the Magos thanking him for going all Jurassic World with Xenos.
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# ? Jun 17, 2015 17:35 |
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If the chief advantage of the enemy is their psykers, we should counter that. We can't target them directly, but we can use tech similar to what we used on the Slaaneshi to disrupt their concentration (sonic screamers, flash projectors and the like sweeping over an advance path.) That could break up the field to allow our Kriegers and other troops to kill them the old fashioned way.
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# ? Jun 17, 2015 17:50 |
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no to venting
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# ? Jun 17, 2015 17:52 |
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Develop countermeasures every camera, sensor, node, door, and thermostat destroyed or compromised should be rigged to retaliate with fire and death. Also we should be deploying new information gathering devices on tracks, gyros, dendrites, and rocket packs to constantly be probing back, recording on all spectrums, ready to explode in a shower of promethium and disco lights if intercepted. Force them to respond to a thousand constant incursions while we research countermeasures. Don't let them consolidate or advance. Machines may tread where the flesh cannot stand. We should be developing virus bombs to melt them from the inside out. We should be deploying psychic mosquito nets as described above.
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# ? Jun 17, 2015 18:07 |
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Althair posted:Develop countermeasures every camera, sensor, node, door, and thermostat destroyed or compromised should be rigged to retaliate with fire and death. Also we should be deploying new information gathering devices on tracks, gyros, dendrites, and rocket packs to constantly be probing back, recording on all spectrums, ready to explode in a shower of promethium and disco lights if intercepted. Force them to respond to a thousand constant incursions while we research countermeasures. Don't let them consolidate or advance. Machines may tread where the flesh cannot stand. We should be developing virus bombs to melt them from the inside out. We should be deploying psychic mosquito nets as described above. seconding this Fight with tech!
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# ? Jun 17, 2015 18:14 |
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Space Jam Under strict orders of the Commissars, the Krieg withdrew in good form - or, as they would have described it, attacked in another direction. You had noted gravity fields on the journey down here, and believed that the training you had put the troops through would serve them in good stead. And behind them, like demons from the Pit, half a dozen monsters all limbs and muscle, followed. You noticed they were fast for their size, but not of a dangerous speed. You speculated they were meant in coordination with the skirmishers and concealer units, which you had already destroyed. They did have impressive strength and armor, however, able to ignore the whale oil that was ignited on their skin. The gravity fields were waiting, and in moments the Krieg were engaged in three dimensional aerobatics, weapons at the ready. As the behemoths approached, confused by the changes in gravity, the Krieg struck. A hundred lasguns, a dozen melta guns, a dozen heavy bolters. It was like chipping away at a mountain, and the behemoths rushed to engage. Only to be lost, dizzied, spiraled, and turned upside down by the gravity wells. Meanwhile, the Kriegers (who knew the terrain) ran circles around them, maintaining continual fire, slowly chipping away at the hideous armor. It took a period of minutes, like trying to peel a tank with a knife, but soon they stilled. The last couple twitching forms were hit with heavy webbers, and the Commissars looked to you for orders. You nodded. “That’s enough, bring them back to Alpha Deck.” And then it was back to the research labs. Both the skirmishers and the behemoths favored the eight limb model, and had certain similarities - powerful legs and spines, strong armor. They didn’t seem too focused on speed, instead taking advantage of strength and stealth. The skirmisher models, the ones Edourd had identified as psyker, had exaggerated brain mass, as one might expect. The behemoths, meanwhile, seemed to take a brute force to combat. You made notes on your data slate - skirmisher, 6 arms, stealth suite. Arms include bulky grippers (including ten fingers), delicate work hands (with fourteen fingers), and large scything limbs. You speculated the skirmisher might use the bottom arms for guns with the middle for knife or technological work. The behemoths, on the other hand, were monstrous things, nearly half a ton in size. Their spine suggested they could climb walls with ease, and their limbs could alternate between gripping and slashing. They did not appear to use technology, instead being some sort of warrior beast. You speculated that the skirmishers were in charge of them. Still, you needed more information, and you lacked the skulls and circuitry to do it. You began an ad-hoc regiment of information collection, small motorized gliders with cameras, Kriegers with rocket packs, small tracked machines that listened and watched, all defended by explosives and disco lights. Encounters with the enemy were sporadic, as of yet. After claiming Between, they seemed content to scout out your disposition. And then your scouts finally made it to the oil reservoirs. They had been breached and lit on fire, flooding much of the Deeps with flame. Standard doctrine was to close off the section and open to space, putting out the fire, but you had secondary concerns - without the void whale oil, the Deeps would soon be fought entirely in darkness.
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# ? Jun 17, 2015 18:27 |
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Okay let's assume the Magos made a terrible thing out of all the xenos we gave him. If they have Psider dna and are made from a queen then they are all connected. Tap into one, you tap into them all. Last time we just shoved a dendrite into a massive nerve cluster. If we can catch one alive or at least intact, we could try and hack it. They have to all psychically communicate somehow, we just need to get behind their fire wall. If we can get Eddy inside, he could do the same thing we did with the Psider and blow out the network. Counterpoint being, this queen may be far more powerful and just pop him like an egg. E: poo poo I can see why they call it The Darkness and why that Lordsire called out chaos marines to help. Man it's like the Magos made his own homebrew nids. Arkanomen fucked around with this message at 18:34 on Jun 17, 2015 |
# ? Jun 17, 2015 18:30 |
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Get an understanding of how they telepathically communicate and how to hack it. But instead of connecting ourselves (could be too powerful) developed a binary haywire bomb that just spews the biological equivalent of ones and zeros. Utter gibberish spewed directly into every psyno brain reducing them to a twitching mess. Does the beast have any untouchables on ice? I don't believe not a single person in our dynasty's history never captured one.
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# ? Jun 17, 2015 18:53 |
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If we go the "overload the network" route, make sure we don't accidentally overload our own psykers as well. Send some people into the obvious trap to try and save our space oil supply. Clearly the tanks have been breached for a reason (to make us blind). They are either going to be waiting in ambush to wipe out anyone who tries to rescue the oil or they are going to try to detonate the supply when enough people get close. How much technical knowledge will be needed to fix the leak? Can we send some disposable Drusians on a holy mission, baptizing them by fire into the God Emperor's service? Edit: This could also be a massive distraction. All the more reason to detail some people to fixing it, while we focus on the big picture. ElrondHubbard fucked around with this message at 19:23 on Jun 17, 2015 |
# ? Jun 17, 2015 19:00 |
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"Lord-Sire, the enemy has burned our whale-oil! The lamps will not have fuel! Darkness is come upon us!" "Then we shall fight by flamer light."
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# ? Jun 17, 2015 19:07 |
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Create a ship-sized fuel-air bomb and murder everything not important because gently caress these things. Then for good measure vent the holds to space. Refill on whale oil when we get new ablative crew.
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# ? Jun 17, 2015 19:35 |
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Tomn posted:"Lord-Sire, the enemy has burned our whale-oil! The lamps will not have fuel! Darkness is come upon us!" flamers need fuel fuel like whale oil
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# ? Jun 17, 2015 19:59 |
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oooh speaking of flamers can we quickly jury rig a vacuum cleaner and leafblower to withstand the heat of whale oil on fire? give it to our guys who we send to save the whale oil, it'll be an impromptu flamer
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# ? Jun 17, 2015 20:00 |
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Lanky Coconut Tree posted:flamers need fuel "Fight by laser light" didn't seem quite right, and "Fight by lasgun flashes" wasn't really poetic. Oh, actually, now that you mention it, "muzzle flash" could work. "Then we shall fight by muzzle flash."
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# ? Jun 17, 2015 20:12 |
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Declare that one free of the nightmares will deliver us to salvation at the Drusians. Let's see if we can find a blank in the dregs. We're going to need one. Audition those who get pushed forward and volunteer.
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# ? Jun 17, 2015 21:36 |
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Put out a Public Service Announcement throughout the beast. "Anyone not experiencing nightmares, please report to the Alpha Deck for your complimentary nightmare. Thank you." We are getting a blank-assassin from Terra, but we are stranded somewhere at the moment. Our ship is sufficiently populated that we might just have a blank citizen randomly though, could be useful against this psyker threat.
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# ? Jun 17, 2015 21:37 |
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Lanky Coconut Tree posted:flamers need fuel I think you mean fuel like Prometheum
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# ? Jun 17, 2015 21:49 |
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Given your troops, how do you want to set them up? What do you want to defend? What do you want to focus on? Do you want to try to attack? edit bonus question: What do you think you are fighting/who or what is responsible?
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# ? Jun 17, 2015 21:57 |
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This is a generational purge by whatever horror lurks in the deep. I think the Magos knows what it is down there but is not responsible for creating it, rather he has been looking for something to kill them (researching xenos, creating evolutionary cauldrons etc). He has sealed up the engines because he knows that soon everyone will be dead and to seize control he simply has to fly the ship to port. The creatures breed, grow but lay dormant until something sets them off, at which time they go and harvest whoever they can catch. No one remembers because the xeno has the ability to cloak itself from minds. All that is left in survivors is the memory of nightmares and darkness. The last time they rose was when the traitor Lordsire allied with Tzeenech and got a group of chaos space marines to purge them out. The creatures know this ship. They know of our technology and out biology. They have crippled the only people able to spot them and getting near the Queen is impossible. So the question remains, how do you fight darkness? The answer is you don't. You barricade the closet door, hide under the covers and wait for sunrise when the light floods the house and drives them back. What do you need to survive in space. Food, water, air, movement and shielding. The hulk is adrift in space, so nothing is going to come and enter the hulk to bother us. They will be eaten too. This leaves waste processing, the food vats, air, reclamation, and the bridge. We spread our forces into these areas and barricade them shut save for one entrance in. We then proceed to starve them out. Use the Drusians to protect shipments when supplies get low with Kreiger doing in house protection. The tribes...will know how to protect themselves. They have lived through this before, they will weather this storm. During this time we will work with Athena developing an airborne weapon that will wipe out this specific species. The Magos most likely has one, but is waiting until everyone else is dead before deploying it. In addition to our weapon we will go assault the Magos with a commando team and either bring him to our aid or destroy him. By the we should have weakened the xeno and secured two weapons to wipe them out. After that it's just clearing the survivors out.
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# ? Jun 17, 2015 22:24 |
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LowellDND posted:Given your troops, how do you want to set them up? Gene-sniffers to counter stealthers. We have samples, we might be able to use gene-sniffers to find them. Psykers strong enough to decloak psykers assigned Krieg details on roaming defense if any Hulks show up. SLUDGE mines with gene-sniffer triggers on the perimeter, that is if they are vulnerable to it. Defend Alpha Deck and our Psykers. Flush Oil reserves to vacuum to save them. Get a heading on the main psy influence and advance with all the murder servitors and flagellants and as many Drusians we can bring. Send Archo-Flagellants in first to pulp everything. We have a null rod and a robot gun-carriage. Advance personally with Krieg retinue and and as many Drusian fanatics we can pack in with us. We have lots of spare bodies. What we're fighting? Anything from Mago's creations to warp predators drawn by the pillar of Suln. But mostly the first two I named.
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# ? Jun 17, 2015 22:39 |
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Can we vent the oil to extinguish the flames and then suction it back up? No need to be wasteful. Machines reclaim and reuse. Make sure Alpha Deck is impregnable. Continue to saturate the creatures with surveillance devices that cost them lives to interfere with. Work on designing light sources and night-vision equipment for our troops. Equip everyone with flares. Research genetic viruses, protection for Psykers, detection nets for the hostiles. Cleaning machines. What I imagine is a ring device that moves on cilia, that expands or contracts to completely fill a corridor. The pieces of the ring expand and contract on hydraulics or some kind of tech. It's covered in blades and moves rapidly, "cleaning out" corridors by being a giant self propelled industrial shredder. Remember that such shredders don't require sharp blades to chew up huge objects because they grind tough objects apart. Deploy Doomsday Roombas, the Omnissiah will bring death to the xeno scum! Edit: needless to say such devices will bring death to those who tamper with it by a million volts, gas, and shaped directional self destruct functions in the unlikely event of systems failure Althair fucked around with this message at 22:59 on Jun 17, 2015 |
# ? Jun 17, 2015 22:55 |
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Withdraw non-combatants to Alpha Deck and the Shallows. Turn the Deeps into a trapped killing field full of mines and pitfalls and tripwires and such. Put sensors and watchers on the traps and fill any area a trap goes off with weapons fire. Setup hard points to launch assaults into Between from. Drusians hold the Deeps. Space Kriegers assault Between with Psykers. Sub-sixers hold Alpha deck.
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# ? Jun 17, 2015 23:10 |
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Althair posted:Doomsday Roombas New band name! Called it! Plan Althair and paragon1
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# ? Jun 17, 2015 23:13 |
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Bit of historical trivia: Historically, there have been super purges every few centuries. No one who survived mentioned anything about xenos though, it just seemed to be recycling the dregs
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# ? Jun 17, 2015 23:21 |
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Do the dregs know that Alpha deck calls them dregs? Do they refer to themselves that way? If not, how do they see themselves? I'm thinking we might have an opportunity for new powerful incentives to motivate the Dregs while we're rebuilding their hierarchy.
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# ? Jun 17, 2015 23:39 |
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LowellDND posted:Bit of historical trivia: Historically, there have been super purges every few centuries. No one who survived mentioned anything about xenos though, it just seemed to be recycling the dregs Why would they? The select few wouldn't remember anything except the darkness and nightmares or just chalk it up to space-hulk weirdness.
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# ? Jun 17, 2015 23:41 |
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# ? Apr 23, 2024 17:50 |
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paragon1 posted:Do the dregs know that Alpha deck calls them dregs? Do they refer to themselves that way? If not, how do they see themselves? Ah, the Amacita route
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# ? Jun 17, 2015 23:43 |