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Tran posted:Reform fireteams and continue the advance. Wake up Fabiyan, we could use the extra command coordination. Do you want Fabiyan to stay in the straw, or push foward?
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# ? Jun 20, 2015 01:11 |
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# ? Apr 25, 2024 11:53 |
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LowellDND posted:Do you want Fabiyan to stay in the straw, or push foward? Up to him. Their mission objective is to keep the xenos off our back as much as possible. Whether that's done in the straw or in an entrance/exit from it is more his area of expertise than ours.
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# ? Jun 20, 2015 01:13 |
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Honestly Fabiyan is probably the better military strategist. He can make that call himself.
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# ? Jun 20, 2015 01:14 |
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Yeah, Wake him up and hand him command. He is the Living-saint-Commisar-Lord, General with 30 years of experience and an army of Kriegers at his command. I'm sure he can figure it out.
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# ? Jun 20, 2015 01:26 |
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Wake him up Things are getting frakked on multiple fronts right now and we kinda need an expert to take care of things so we don't take a torpedo up the rear while we're dealing with the prime psyker. This can also count as our darkest hour before Fabiyan was resurrected and turned the tide.
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# ? Jun 20, 2015 04:01 |
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Yeah, let's delegate here. Get Fabiyan to co-ordinate the battle while we lead the decapitation strike. I mean, it could be a trap with another nuke, but this is our ship and we need to cut off the head of the xeno presence. Besides, once the pskyic wailing is stopped, our boys can unleash their spooky powers.
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# ? Jun 20, 2015 04:16 |
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Agreed, get husbando. Also- that shrine to the Architect? Burn that tucker down as soon as we finish. It's a name for our feathery friend Tzeench and while we might be tech heretics, I don't think we've gone that far yet.
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# ? Jun 20, 2015 04:20 |
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Close Eyes, let the Emperor and Omnissiah guide us.
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# ? Jun 20, 2015 04:21 |
sullat posted:Yeah, let's delegate here. Get Fabiyan to co-ordinate the battle while we lead the decapitation strike. I mean, it could be a trap with another nuke, but this is our ship and we need to cut off the head of the xeno presence. Besides, once the pskyic wailing is stopped, our boys can unleash their spooky powers. I also vote delegate
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# ? Jun 20, 2015 04:27 |
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Kinetica posted:Agreed, get husbando. Agreed.
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# ? Jun 20, 2015 04:28 |
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Today’s music: Legal Assassin followed by Thankless Job, on the Repo Soundtrack Night Surgeon Fabiyan. Fabiyan. Wake up Fabiyan. We need you Fabiyan. . Your duty is not yet done. Your eyes snap open, your body lifting up and standing automatically. There is war. You take in the battlefield in an instant - a brutal ambush in unfamiliar terrain. Thousands of your Krieg, scattered. Not overwhelmed, not broken, but dying, and making the enemy pay for their deaths. Ohone is stepping back from your resurrection pod, body language determined. Where she sees chaos - the confusion of battle - you see the patterns. A song as old as humanity, and as familiar. Time to raise your voice to the chorus. The Krieger next to you hands you your weapon. He seems shorter than before - such a small thing. In your grip, a Lathes Pattern Thunder Hammer. Emblazoned in runes - suffer not the xeno to live. The Krieger had strained under the weight, but it felt like nothing, a child’s toy. You swung it casually, an old friend, and walked forward, down the gilded steps. Kriegers do not cheer, they do not feel - but you could feel their … satisfaction. Even in death duty does not end. Your voice accessed the radio. “All units that can, return to nearest ground. Those that cannot, die well.” To hear was to obey, and hundreds of Krieger disengaged, firing rappelling cords, pulling them to earth. Your Krieger were trained for zero-g, but only as an extension of urban and trench warfare. An open realm full of open spaces, a prepared ambush against enemies who were more familiar with moving in the void - that was for the birds. Absently, you made a note to request rocket packs. Elysian style Kriegers might be handy if this kind of thing kept cropping up. Disengaging was the hardest part. That was true on land, that was true in space. Hundreds more died, limbs torn, suits rendered, as you tried to bring more of your troops to the protection of heavy guns. Your commissars made tactical decisions, firing mortars and rockets at tight clusters of combat. The Krieger knew it, battled for it. Two or three Krieger might draw six or seven xeno, and then? They want to die with you Ohone. Your words echoed through your mind even as you saw about your art of death. You had overseen her advance - a brutal punching through the ambush line, armed with multiple space marine armors. It astonished you that she had found that many, but they had come in just at the right time. They were backed by her personal unit, the Subsixers, wrapped as they were in Cadian carapace. And like a haunting, a wraith, old man Death himself, a figure of vile misfortune. Your troops (even you, to be honest) made the sign of the Aquilia as he passed. And then it was just slaughter. You had lost half of them, easily, getting them to the ground, but your thinking was sound. The xenos’ advantage was their capability in vacuum - the confusion of battle, the ambush as they scattered your forces. They had tremendous strength and resilience - but very few weapons. Just claws and teeth. Good enough for deep space predators, but not the Death World of Krieg. Shooting a target that can’t change direction or speed unless acted upon by another object. Well. The vacuum was soon full of thousands of bodies, weapons, armor, equipment, gear, limbs and organs. Finding targets became more difficult, but it wasn’t like a xeno could gain speed while leaping through that mess. They had the best luck when they came to ground as well, claws tearing into the interior hull as the sprinted at your forces. You had no fortifications, simply shooting from the knee, and sometimes it worked, and sometimes it didn’t. Your interior lines slowly shrunk inwards as the xeno kept pushing, but they weren’t very good at tactics. Strong, sure. Tough, yeah. Sharp claws. But not coordinated thinkers. They didn’t seem able to manage much over squad size elements, and you could. You orchestrated your deployment like a maestro over his premiere orchestra. Fold this way, and the xenos came like that. And then it was just rockets and lasfire. You took a breath, drank water from your suit. Cold. Your voice was hoarse from orders. Your chronometer said nearly two hours had passed. Where was Ohone? Loel fucked around with this message at 05:44 on Jun 20, 2015 |
# ? Jun 20, 2015 05:39 |
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At long last, we can say, mission accomplished. We brought him back! :3 Now to just get out of the current scrap...
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# ? Jun 20, 2015 05:45 |
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OHONE IS WITH US ALL. THE BLESSED FABIYAN WALKS AMONG US THIS DAY! PRAISE THE EMPEROR! PRAISE THE LORDSIRE! PRAISE THE BOLTER FOR IT CLEANSES THE XENO!
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# ? Jun 20, 2015 05:48 |
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Music: https://www.youtube.com/watch?v=YROOgLD-wtU Lost things Systems online Binary data flooded your brain, information flowing like water from archaeotech into your central nervous system. The entire world mapped itself out into math and diagrams, patterns, predictions, analysis. Time slowed down to a dead-still, and you could feel your consciousness expand to your entire squad. You were ten Space Marines and their Magi, and you were to cleanse this world. Movement avenues mapped themselves, intent and tactics and doctrine flowing into one smooth motion. The augmented muscles of eleven protectors of Humanity responded slowly, ever so slowly, but with the perfect coordination of millennia of experience and archaeotech from the Great Crusade. If you had rehearsed this combat your entire life, it would not look as smooth as it did now. Weapons marked themselves on targets, calculated ranges, timing. Friendly fire was impossible with such a grid, and the coordination of such a team was legendary. Your team pushed through the Krieger reserves and into the battlefield like a lightning bolt from the God-Emperor himself. You could see rounds from the leader’s dual storm bolters chase into the vacuum, brass falling ever so slowly. You could count each shell as it left the muzzle, your eyes instantly adapting to the flash, xenos being torn to shreds as you watched. Heavy flamers and combi-flamers opened up, perfuming the air with the carnage of the dead. Flames burst from your squad like dragonfire in half a dozen directions, and xenos withered as leaves in the firestorm. Wherever they clustered, wherever they gathered, meltaguns and plasma guns ignited them. Any that came close - trying to match their pitiful strength and speed against the might of the God-Emperor - received chainswords to the face. You would feel sorry for them, if they had been human. If you were. It felt like days to cross the single kilometer of open space, perhaps even weeks. Every moment, every motion had hours of thought and wordless discussion, allowing a form of perfection unavailable to anyone without the incredible amount of augments, gene modification, and training. In reality, it was probably only minutes, leaving hundreds of deformed and destroyed bodies in your wake. Your retinue, a hundred Subsixers, scarcely needed to fire at all, giving the event the feel of a macabre parade. They reached the opposite side without a death, without an injury, and took cover as the Space Marine squad slaughtered all who approached. Quickly, the xenos decided to focus on easier targets, even as Fabiyan tried to bring the Kriegers down from the void. In the middle of your group, the grotesque. You couldn’t decide if you hated the psyker-scream or this person more. Regardless, you had the second now, and your muscles jerked as you were dropped out of the combat interface. Your body tried to vomit, failed. The Space Marines watched you impassively. You shook your head to clear it. Swallowed. Felt clammy sweat on your skin. Accessed your comm. “Okay. Fabiyan will hold the rear. We’re advancing.” Your retinue nodded, checked their weapons. Not that they really needed it, with a Space Marine squad in their midst. You swallowed again. Starting walking behind them. Even as the corridors and chambers shrunk around you, your brain picked up on xeno signs a different kind. It looked like there were two routes to the Screamer. One seemed to have nests of wild xeno animals - pets maybe? Guard dogs? The other … orks.
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# ? Jun 20, 2015 06:37 |
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Orks gotta save the zoo
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# ? Jun 20, 2015 06:39 |
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The orks, at least, are predictable. Likely extremely numerous, but we know what we'll be getting into.
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# ? Jun 20, 2015 06:44 |
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Just crossposting from the weird fanart thread:
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# ? Jun 20, 2015 06:48 |
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southpaugh posted:Just crossposting from the weird fanart thread:
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# ? Jun 20, 2015 06:49 |
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Orks I like the zoo
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# ? Jun 20, 2015 06:54 |
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# ? Jun 20, 2015 06:54 |
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Well played
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# ? Jun 20, 2015 06:55 |
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JT Jag posted:The orks, at least, are predictable. Likely extremely numerous, but we know what we'll be getting into. Exactly my thinking. Let's hunt some Ork.
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# ? Jun 20, 2015 08:12 |
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Orks. Wish we hadn't activated the Iron Hands.
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# ? Jun 20, 2015 08:31 |
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We at least have some idea on the orks
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# ? Jun 20, 2015 08:34 |
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'Ere we go, 'ere we go, 'ere we go! Also, that was just about the perfect unbottling ceremony for Fabiyan there. Really is a matter of coming at the moment of direst need, eh?
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# ? Jun 20, 2015 09:06 |
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Tomn posted:'Ere we go, 'ere we go, 'ere we go! I aim to please
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# ? Jun 20, 2015 09:11 |
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Orks are predictable and presumably there are a limited amount of them, so that is the better route.
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# ? Jun 20, 2015 09:23 |
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Lets go with… Dragula Vantage You considered what beasts might be in the most forgotten areas of the ship, and shuddered. No, better to just slaughter the Orks on the way to the Screamer. Unless - the Orks were related to the Screamer? That didn’t seem likely, their psyker witchery always seemed to go other ways, from what you had read. Although, the muscular forms of the Type 2.5s reminded you of them. Strange. After all this was over, you were going to get out your favorite scalpel. You didn’t really need to conceal your approach - the Orks were making enough noise for anyone. Sounded like a few dozen of them. You briefly thought of your previous Retinue, killed in the blast. Having people who had fought Orks personally would be helpful right now. Well, aside from the Space Marines. But, someone you could ask questions of. The Iron Hands were … standoffish. The platform you came to had about a fifty meter drop, looking down on two ships. The one on the left was obviously Orky - a rammer of some sort, with massive fore blade. A quick glance showed that it had been opened recently, and from the outside - a power torch of some sort. The ship looked like it had taken significant battle damage, locking the ship’s exit. However long the rammer had hit the Beast, the Orks had been trapped inside ever since. The band that had come out were juvenile things, the largest only human sized. They were primarily armed with melee weapons, although a few seemed to be ‘inventing’ guns and the lesser kinds of vehicles. Give them a decade and they might actually be a threat. Right now, though, they were crashing what looked like go-karts into and over the other ship. Definitely of human design, with the interior lights still working. The dents on the sides and windows looked like the orks had made a go of it, but hadn’t broken through as of yet. What do you do?
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# ? Jun 20, 2015 09:26 |
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Fire on any targets in the open, but keep up the advance above all else.
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# ? Jun 20, 2015 09:31 |
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The Orks Once the queen is killed the neo-xenos will fall and we don't want to be easy pickings for an entrenched ork washing over our exhausted troops.
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# ? Jun 20, 2015 09:35 |
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plan tomn
Lanky Coconut Tree fucked around with this message at 09:59 on Jun 20, 2015 |
# ? Jun 20, 2015 09:40 |
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This is probably very dumb for any number of reasons. Changed to even BETTER Orky plan, see below. Wait, hang on, is the Screamer coming from the ship, or elsewhere? Tomn fucked around with this message at 10:58 on Jun 20, 2015 |
# ? Jun 20, 2015 09:43 |
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Tomn posted:This is probably very dumb for any number of reasons.
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# ? Jun 20, 2015 09:45 |
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Tomn posted:This is probably very dumb for any number of reasons. Screamer is probably ~500 meters up the path, depending on how accurate the psykers were. Edit: For those who don't know, this is a feral band of deathskulls http://wh40k.lexicanum.com/wiki/Deathskulls
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# ? Jun 20, 2015 09:47 |
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Plan Tomn! Vote for fun
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# ? Jun 20, 2015 09:50 |
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Xun posted:Plan Tomn! Vote for fun As long as we add the girlish giggling, this.
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# ? Jun 20, 2015 10:19 |
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Oh god Plan Tomn please
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# ? Jun 20, 2015 10:22 |
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How am I going to get Orks in a Drusian Krieger Crusade
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# ? Jun 20, 2015 10:28 |
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ork infiltrators duh
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# ? Jun 20, 2015 10:31 |
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# ? Apr 25, 2024 11:53 |
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Tomn posted:This is probably very dumb for any number of reasons. *sigh* Let's get this over with. -walks into nuke preemptively In other words, this is a bad plan, methinks. Instead, torch them while we have the element of surprise.
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# ? Jun 20, 2015 10:34 |