CSM
|
|
# ? Feb 1, 2015 16:56 |
|
|
# ? Apr 25, 2024 23:36 |
|
+1 for CSM Also +1 for a retinue of servo skulls.
|
# ? Feb 1, 2015 17:30 |
|
Cochlite Servomaster Also, we should buy a Bullpup Cybermastiff and name it "Bladewolf" as soon as possible.
|
# ? Feb 1, 2015 19:38 |
|
Where the hell has our mastiff been the last two story arcs?
|
# ? Feb 1, 2015 21:03 |
|
Outrail posted:Where the hell has our mastiff been the last two story arcs? think she was repairing when we first dropped.
|
# ? Feb 1, 2015 21:08 |
|
CSM We need a little cloud of skulls following us all the time!
|
# ? Feb 1, 2015 21:51 |
|
Five new classes and you choose the one that’s been an option since level 2? I … I guess CSM x x x x x, x x x x x, x x x Mechdeacon x x x x x, Techsorcist x x Sectutor x x Maletek x Technomancer x x Heretek Savant Seriously though, the Megamind cloud seems kewl as poo poo. Ill update the sheet sometime today. -checks- Megabite has been around, just not doing much. She doesn’t like your labs in your HQ, and she kept your troops sane in the darkness. She and the rest of your retinue obviously didn’t show up during the Devries arc, cuz you were being a sneaky git. Given your rank and standing, we can totally add a dozen servo skulls and a bullpup cybermastiff (thats the scary upgraded one, yeah?). Do you want Megabite to have a friend or a new chassis herself? As a CSM, you get a box of control gears that let you ‘wear’ one of your bots. (Theres some flavor text about making a deal with some xenos, but meh. You’re on a trading ship, they are in the Family storeroom). Which one do you want to wear for now? (You can change your choice, it’ll just take a few hours).
|
# ? Feb 1, 2015 23:30 |
|
Buy a new bullpup and name it "Bladewolf" and put the box of control on it
|
# ? Feb 1, 2015 23:34 |
|
New friend because 2 > 1 Abstaining from the other. Who needs human loyalty when you can have an entire army hardwired to obey you?
|
# ? Feb 1, 2015 23:34 |
|
Wear as in "use as if it were us, while also being us" or wear as in "we stop moving to control them instead for a while?" I think Megabite should be upgraded instead of getting a new doggy. We love her best, we do! Whoseagooddog, whoseagooddog?!
|
# ? Feb 1, 2015 23:40 |
Upgrade Megabite and let her participate in the hunt for Devrys
|
|
# ? Feb 1, 2015 23:43 |
|
I like the idea of upgrading, though in the rules does it matter if we upgrade? In that, is she better than a new creature would be?
|
# ? Feb 1, 2015 23:44 |
|
We should upgrade, for totally not sentimental reasons.
|
# ? Feb 1, 2015 23:50 |
|
Slaan posted:Wear as in "use as if it were us, while also being us" or wear as in "we stop moving to control them instead for a while?" I'm going to play it as the first (because its awesome) unless plot or audience wants the second (you are hiding or whatever).
|
# ? Feb 1, 2015 23:51 |
|
Release the hounds! 2 dogs. Name the new one Geartooth.
|
# ? Feb 2, 2015 00:05 |
|
Wentley posted:I like the idea of upgrading, though in the rules does it matter if we upgrade? In that, is she better than a new creature would be? Im not aware of any rules on it, I was just going to use the standard model. (I haven't actually ... looked at the Monster Manual in any depth, so I dunno how to upgrade the standard templates)
|
# ? Feb 2, 2015 00:16 |
|
Obscil posted:Buy a new bullpup and name it "Bladewolf" and put the box of control on it
|
# ? Feb 2, 2015 01:06 |
|
Upgrade: x x x New pup: x x x x Closer then I expected.
|
# ? Feb 2, 2015 01:59 |
|
Uograde! Our pup needs a new host body.
|
# ? Feb 2, 2015 02:07 |
Voting to upgrade.
|
|
# ? Feb 2, 2015 02:09 |
|
Upgrade.
|
# ? Feb 2, 2015 02:51 |
|
2 is better than 1
|
# ? Feb 2, 2015 03:12 |
|
That dag is getting outdated attach some new bits.
|
# ? Feb 2, 2015 03:54 |
|
Interlude Even though Devries had frustratingly eluded you, you couldn’t help feeling relieved. Not that he’d escaped, of course - that heretic would burn - but that you had finally resolved the issue of the purifiers. Each step had seemed necessary - the destruction of Abraxus, the air drop, the descent into darkness, Mother - but every day that passed had increased your tension. The sudden relaxation after completing that most vital task was almost overwhelming, like a natural high. Absently, you checked the local atmosphere, seeing if it had been modified. Such things had been known to happen, and an increase in oxygen might be an indicator of future immolation. The scan reported as clear, though, which suggested your current feelings of light-headedness were all-natural. You could understand your organic body’s relief - chemicals releasing and interacting - but it was quite inconvenient. You yearned for the day that you could reach your True Form, that of steel and silicon. You had checked every individual aspect of the trucks, of course. As far as you could determine, there had been no sabotage, no traps, even very little wear and tear. For all of Devries’ corruption, he ran a tight ship when it came to important things. You mentally categorized him as ‘prepared, but not overly so.’ It wasn’t unreasonable to send a double to a known meeting, but he hadn’t taken the next step and trapped the supplies. If was you, you would have placed bombs in all the engines. If they had been stopped, they would have detonated, and removed an enemy. Taking advantage of your new position, you placed a number of orders with the Beast’s Mechanicus. The dozen or so skulls you had collected were soon being fitted with servo technology, floating mechanisms, limited communication and obedience. You also collected up the modular kits to support them - lights, sensors, flare or shotguns, rope launchers and climbers. Having a dozen floating small gunpods could be a lovely response to any hypothetical gangers or xeno troops. You also insisted Megabite put into the next tier of frame - A Bullpup Cyber Mastiff. It was a hulking monster of a thing, usually used by the Grey Guards for literal riots. They had shown good performance in the last food riots, and you were eager to see how she would handle something like the Psider. Even better, you had quietly collected some semi-legal xenotek from the Family stores - Stryxis servo technology. Once everything had been implanted, Megabite would fight as well as your own limbs, a connection deeper than any training. And really, ‘electric chainsaw teeth.’ What wasn’t to like? It would be a few days before all the augments had been completed, so you decided to lay the ground work for some future projects. Firstly, and most important - finding out what Limosa was up to. At the end of the day, you would be leaving Golgotha, and Limosa was your last rival for the favor of the Lord-Sire. So in the short term, yes, you wanted to work on increasing profit for the Family - but the situation would be much easier resolved if a certain psyker had found himself walking into space without a suit. With that in mind, a small bargain with Amacita would help both goals. Upon your orders, she brought you several boxes of files - copies made by auto-scribes, listing income, trade, in/outgoing materials, all the notes of the ship’s Seneschal. They wouldn’t be any of the secret records, obviously, but even the publicly known records would be useful for finding out what might be lucrative on the planet down below. It was all well and good to be capable of stealing convoys and factories, but lets focus our efforts, shall we? In return, Amacita got the xeno-artifact. Her smile was the widest you’d seen it, and you wondered if she was actually addicted to it, or just aware of its utility. For that matter, you doubted it was the second - she had had such a history of naivety that you were shocked she was still alive, and you were willing to bet the artifact had a major role in keeping it so. Still, she had promised to spy on Limosa for you, and while you felt all promises were worth their weight in gold, Amacita had the bizarre compulsion to keep her word and trust her companions. Unnatural, it was. With that in place, you started work on your next project. While you didn’t have the time to do a full hunt for Devries (and the thought of Megabite tearing him to giblets did give you a warm fuzzy feeling), you did leave a fair number of options to leave him trapped and isolated. You put about 4:1 odds that he would walk into one of the trap wires, and even if he didn’t, a mad ex-guardsman lost in Between was as effective as a dead one. You thought it most likely that he would try to approach the Gangs first. They were well in his balliwick, that of drugs and violence, and you notified the leaders that you had decided on your method of granting favor. If they could perform this one small task, finding a fugitive, the gang that did would be your primary force. You gave them the names and faces of Decries, Minnie, Vulture, Snake, and the Sad Commissar, as well as their modus operandi. The Gangs couldn’t begin their search fast enough, even putting one of their major skirmishes on hold. Next likely, he might try to infiltrate the Grey Guards. He was familiar with the military and combat doctrine, and might in fact be good enough to work within a caste that had a secret language. Just in case, you warned them of the same people, and promised great rewards if they caught them for you. This was done more on the quiet - you didn’t want Greycloaks kicking in doors, but if the good Captain happened to be in their sights, well... If he tried to lay low, you wanted the Tribes. They knew literally half the ship, and the half where people tried to hide, at that. They promised on their sacred honor that they would find Devries, and immediately began searching all the secret places. All the forces, of course, placed additional guards and watchers on the food and water supplies. If someone tried to get a protein slurry from the recyclers, or a meatbeast from the Tribes, they would be seen. Now, for the technical side of things. You wrote and embedded sleeper programs in every camera you passed. While you were unable to simply set up one program and distribute to every system (the Beast was dishearteningly compartmentalized at times), you did put the code in all the main throughways. If they saw someone with those descriptions, you would know, and the nearest faction would be notified. You even took it a step further, taking advantage of the chemical sniffers that existed in the core of the ship. Even Devries’ DNA was redlisted, now, and if he went into the Deeps, he would be found. In passing, you sent a note to the Magos alerting them of a possible rogue Tech-Priest. You didn’t say of what crimes, but it would increase surveillance on the Mechanicus. And if was time for a security inspection anyway, the low level acolytes fell into Heresy all too quickly. You left little messages in the systems of the Ship, awaiting for access by the Electro-Priest. If he accessed them, he would see your message, offering forgiveness for his crimes, if only he would turn on Devries. In the shadow of a statue of Ching Shih, Amacita gave you a progress report. Limosa was being questioned by the Inquisition. That was a promising event. You wondered what aspects of his behavior had drawn their attention - xenotek, warp worship? You asked Amacita for more details, but she was flummoxed by the idea of branches of the Inquisition. She didn’t know who was questioning him, or why, or even if he was the primary target. They were keeping it quiet, however - no public arrests, no public interrogations. Still, best to be cautious. You incinerated all the materials you had from the Replicae, and scrubbed your lab down to the cellular level. You couldn’t think of anything else that was particularly questionable, and your history was quite solid in the view of the Magos. You should be safe enough, even if you didn’t admit to being an Acolyte yourself. And Amacita was obviously safe enough - her very possession of xenotek allowed her not to be noticed for her possession of xenotek. As the mechanical upgrades continued, you received reports from Jeb. Apparently Devries hadn’t told anyone of the unit he was treating water for, and a battalion had been found dead of dehydration. Paperwork confusion like that wasn’t uncommon in the Imperial Guard, and they were Penal troops anyway. You were actually mildly surprised when Jeb told you an Inspector-Clerk Sincera Pax was investigating the event. It didnt stop you from filing papers for the trucks, though. The money from ‘selling’ the trucks to the IG, writing them off as destroyed, and billing them to be replaced would give you some margin with the Lord-Sire while you thought of something more grandoise. And the day you couldn’t run rings past an over-ambitious clerk was the day you’d retire. She probably just wanted kudos from somewhere for doing her job. It was only a new clerk who felt the loss of a penal battalion meant anything at all. Your warning to the IG had actually saved a number of officers. They had unanimously send thanks to you for the warning, and the offending bullgryn had been destroyed. You made a note of their names, and possibly utility in cultivating them later. Some individuals, outside of the IG, were not given the warning, and were duly massacred by the sabotaged bullgryn. No great loss, of course. Their quarters were found with all sorts of illicit materials, which were seized by the Commissariat. You had most everything wrapped up when you decided to one last sweep of your labs. The augments should be done in the next couple hours, and you wanted to ensure there was nothing incriminating in your possession. Literally zero other people alive knew about your labs, but it was best to be sure. Devries, for one, had shown the utility in over-preparedness. Which is why you were only somewhat surprised when you saw people standing inside. Four people, standing confidently, with static masks that covered their faces. All were in carapace armor, and all were watching for you. It was hard to say how long they might have been waiting there - you might go days without visiting your labs. Were they automatons, perhaps, or xeno? It gave you a tickle to think of someone trying to stand and look impressive for a week while you did more important things. Two of them had hellguns, gripped professionally, and were wrapped in bandoliers of grenades. One of them was unarmed, or appeared to be, and had lines of blue electricity flickering up their forearms and hands. The center one, in the middle, had their arms behind their backs, and was shorter than the others. Their voice, warped by disguisers, spoke. "What do you know of the Inquisition?” What do you do? A. Attack. They are in your most defended and hidden base, and it’s stuffed full of subsonic, neurotoxic, and pyrotechnic wards. They’ll be dead in seconds. B. Play for time. Admit knowing only public knowledge. If they are good enough to find and enter your base, they know enough to find and turn off your traps. C. Tell the truth. You know quite a bit after all, and they would be unlikely to be conned. D. Tell the truth, and also say you are an Acolyte. Honesty is the best policy! E. Something else
|
# ? Feb 2, 2015 04:49 |
|
E. "Those that know don't speak, and those that speak, don't know."
|
# ? Feb 2, 2015 05:00 |
Mr Apollo posted:E. "Those that know don't speak, and those that speak, don't know." I like this response Edit: And vote for it
|
|
# ? Feb 2, 2015 05:08 |
|
C Probably D after that.
|
# ? Feb 2, 2015 05:09 |
|
B - Deny, deny, and deny some more. Just in case, prepare the lab for operation "shoot them with everything, including the kitchen sink" if this fails.
|
# ? Feb 2, 2015 05:17 |
|
Mr Apollo posted:E. "Those that know don't speak, and those that speak, don't know." I liked this, has my vote.
|
# ? Feb 2, 2015 05:23 |
|
Mr Apollo posted:E. "Those that know don't speak, and those that speak, don't know."
|
# ? Feb 2, 2015 05:30 |
|
A B x C x D E x x x x
|
# ? Feb 2, 2015 05:30 |
|
I'd say that the most likely possibility is that that they're the inquisitorial force that questioned Limosa. They'd have the best intel, and would be the most probable bunch of scary hyper-competent people to pick us out as a person of interest. Alternately, they might be the danger the other inquisition is looking for. So, do we have any method for (securely) identifying ourselves as an inquisitorial asset? Passphrases, secret handshake, any of that?
|
# ? Feb 2, 2015 05:31 |
|
Haystack posted:So, do we have any method for (securely) identifying ourselves as an inquisitorial asset? Passphrases, secret handshake, any of that? Nothing comes to mind. Thus far, you are a Throne Agent/Acolyte, which makes you the most disposable of an Inquisitor's assets. They are basically used as sensory nodes that get killed by the first Daemon to come along. Then the real troops show up. So far, you've communicated via encrypted dead drops, which is rather one way. edit: Claiming to be in the Inquisition is (usually) truthful, if only because lying about it is SUCH a major crime.
|
# ? Feb 2, 2015 05:34 |
|
In that case, B+. Give them the most longwinded, deadpan, detailed public history of the inquisition that we can muster If they wanted us dead or captured, they'd have hit us anywhere but our center of strength. Therefore, they want to talk. This whole thing is just to rattle us, maybe test us, make us play to their tune. They've got us in a bad place, but it will be informative to see how they react to us going off script a bit. Haystack fucked around with this message at 06:10 on Feb 2, 2015 |
# ? Feb 2, 2015 06:08 |
|
B: Admit nothing, deny everything, and pray that the Emperor accepts your soul. This is an inquisition kill team, and though they may technically be on the same side we don't know if they're Kozilek's people. They could be here as a test, part of an investigation into the demon, or even as agents for a rival inquisitor looking to give Kozilek a black eye.
|
# ? Feb 2, 2015 06:08 |
|
As an acolyte we should have an electoo on our palm with the Inquisitorial I as well as the personal mark of our Inquisitor.
|
# ? Feb 2, 2015 06:09 |
E
|
|
# ? Feb 2, 2015 06:15 |
|
For those who don't know what the Megamind cloud thing referred to: https://www.youtube.com/watch?v=ehc2x4BleQI
|
# ? Feb 2, 2015 06:22 |
|
Haystack posted:In that case, That's why it's probably better to be curt. Mr Apollo posted:E. "Those that know don't speak, and those that speak, don't know."
|
# ? Feb 2, 2015 06:25 |
|
|
# ? Apr 25, 2024 23:36 |
|
Aren't we all diplomated up and meat like? I am thinking a diplomatic response rather than a power play. Dunno exactly what that would be though. "Welcome to my retreat. May I offer you something to drink?" And go from there with introductions and whatnot? I dunno.
|
# ? Feb 2, 2015 06:44 |