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frajaq
Jan 30, 2009

#acolyte GM of 2014


Bazroth, Vatra and Lucius in a chapel of a slowly sinking imperial ship



You know the day is going to be bad when the first thing you see is the False Emperor gazing at you. You all feel pain in your bodies as you slowly rise and look around at your surroundings. The Warp vomited you all right in the middle of a medium-sized Ministorum chapel, leaving some cracks on the floor and a few ruined wooden chairs. It is silent and empty, save for a dumb-looking cleaning servitor that is on a fruitless quest of trying to pass through Bazroth massive bulk, relentlessly bumping into him. As you glance at the massive decorative glass, it takes a few seconds to realize that there is an ocean behind it, already there are a few tiny cracks in the glass, with water leaking through it, forming a growing pool at the bottom of the glass. The only light in the room comes from the outside, a red light from red skies. Besides that, there are is a humble altar with a few offerings to initially unknown saints of the Imperial Faith, it is clear that this is the chapel of the lesser decks of whatever type of ship this is. The only way out of the room is through decorated metal doors south of you.

Bazroth immediately feels a few pieces of missing power armor from his suit, he looks down at his legs and hands without ceramite protection, his helmet similarly gone. The breastplate and the atomic power generator are intact however, it looks like something carefully dismantled the pieces off, instead of violently ripped off. The extra magazines for your bolter are with you, but the weapon itself looks half-wrecked, yet usable.

Your Power Armor is missing the protection for Head, Arms and Legs. Your Sustainable Power Source is just fine. Your Legion Bolter now has the Scavenged downgrade

As Vatra looks at his fine scabbard from his once noble family, he notices that the once usable power blade is a mess, the power cell is still there, but fizzles out once in a while, and it just looks downright ugly

Your Power Blade is now Poor quality

The equipment of the nurglite Lucius, while looking just as ugly and disgusting as the owner, looks perfectly fine for him, remarkably preserved from the warp voyage.

Death Priest of Mire already starts with humble enough equipment so why change it?

Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.


Zegasi, Gozer and Victus in a Mek-Boy workshop of a slowly sinking Ork ship

It is the combined sound of enthusiastic Ork gunfire, blades clashing and many types of screams that wake you all up from warp-induced coma. The noise seems fairly close but outside your room. Scattered pieces of unfinished Ork equipment are spread around the room, pieces of Kustom Shootas, Blastas and what looks like four gatling guns strapped to each other. The randomly placed lights of the room are working but suddenly lose power once in a while, and water leaks from a few holes of the ramshackle pieces of scrap metal that usually compose ork void ships. In a nearby Pile o' Bitz lies a dead unlucky Gretchin, its head smashed by a piece of equipment. The workshop is relatively big but you're all alone, there is only door but it is massive enough for vehicles to pass through.

In a large metal table nearby are many rough tools used by whatever Ork Mek owns the place, all surrounding an extremely weird piece of ork equipment, it looks like someone put a LOT of effort into it, even if its function is initially mysterious.

The endless noises of battle continue, they seem to vary in distance but start to slow down.

When Zegasi slowly wakes up he feels like he's naked waist-up. And that's because he is. The leggings of your power armor are entirely intact, but the rest seems to be missing. Without the power source feeding energy to your legs you find it slightly hard to walk around, but your astartes muscles seem to endure it. Your force staff nearby looks a bit cracked, with a few psychic-reactive metal parts missing. As you look down at your sidearm holster you find a unfamiliar bolt pistol in it, the weapon is blue and gold but looks damaged with pieces of ornament missing, as you touch it you feel some foul warp ammunition loaded calling for you in your mind.

Your Power Armor is missing the protection for Head, Arms and Body, and you're missing your Sustainable Power Source. You suffer a -10 Agility penalty until you find a power source. Your Force Staff is Cracked, it has 5 uses of either its Force weapon quality OR use as Psy-Focus before it completely overloads and shatters. Your Bolt Pistol is now of Poor Quality, but its loaded with Tzeentchian Inferno Bolts (The weapon loses its Tearing Quality, but gains the Warp Weapon and Blast (2) Qualities. Inferno Bolts only function when used by someone dedicated to Tzeentch, are too unstable to fire in any mode other than single shot, and lose their Warp Weapon Quality when used against non-living targets.)

The Heretek Gozer finds his arms completely exposed, his once so carefully maintained las-carbine now barely a step above the usual rabble of the armies of Corpse-Emperor use. He looks down to see his power axe intact, but when he tries to turn the power field on he notices that the power cell was ripped out.

Your Light Carapace lost protection in your Arms. Your Best-Craftsmanship Las-carbine is now mere Common Quality. Your Power Axe is without power so it just an Axe right now.

Victus checks his weapons by instinct and finds his bolt pistol missing from its holster, the chainsword at the other side looks fine, but dented in a few parts. Some of the pieces of his heavy carapace armor suit are damaged, some by bite marks, others corroded by some kind of acid.

Your Bolt Pistol is gone. Your Best Quality Chainsword is now Good Quality. Your Carapace Armor is slightly damaged: AP 6 Body, Arms AP 3 Legs, Head

If you have it, a -10 Forbidden Lore(Xenos) test is available to try to figure out which warband this ork ship belongs to.
If you have it, a +10 Common Lore (Tech) test is available to understand what the piece of ork equipment in the table is.
Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone



Erika smells salt water and burning metal nearby as she regains consciousness. Her head hurting like hell, worse than any hangover in her life. Nearby her are two figures in power armor slowly rising. The three looks around to find themselves in the middle of a landing zone open to the air, ocean surrounding them by all sides as far as they can see, since there are two massive ship wrecks nearby, an ork ship to the left and an imperial one to the right. The waves crash violently at the huge piece of metal the three stand on, there are what look like enormous bite marks at the edges of it. Above you see hellish crimson skies and clouds, it looks like to be the natural state of this ocean world, even if the day IS dawning.

Nearby your position are three massive locked crates with the Aquila on it, alongside a few serial numbers. Behind you and nearby, the wreck of what was once an Augur Array from some imperial ship, although it is not linked by random pieces of metal, and would take a short swim to get there.

As Erika takes a look at herself she notices the ultimate mess her looks became, as if losing her precious voidship wasn't enough, her exquisite clothes are torn apart, her combat equipment that she spent fortunes on looks horrendous, useless and plain, instead of covered in detailed ornaments and obscene symbols. Your power sword particularly looks degraded and damaged, although with the power cell still intact.

Your Best Quality Bolt Pistol and Light Carapace is now Common Quality. Your Best Quality Power Sword is now Poor Quality. THE HORROR!

With the smallest of movements Ariston notices something is wrong with his suit of power armor. This is NOT yours. You take off your helmet and turn it around to notice the famous beak of the Mark 6 Corvus power armor. You feel your movements more agile, but also more fragile. Whatever chaos symbols your previous armor had are gone now. Your suit looks completely plain in a dull grey, as if freshly made in some Loyalist forge world before it was snatched away. It has not a single scratch or chapter markings. Without a close inspection on the details of your weapons you would pass-by as a Loyalist space marine. And even some of your trusty weapons are damaged. Your power sword looks undamaged but missing the power cell. The extra magazines of your Bolter are gone, but a Combi-Flame component was added to it, and you're pretty sure you didn't install it before you were snatched away by the Warp. The most worryingly aspect of this all is that your suit is lacking the extra ceramite protection on the breastplate AND the atomic power core generator. Putting the helmet again you notice a rune saying that you have 6 hours of power left before the suit shuts down.

You now have a Mark 6 Power Armor instead of Mark 5! You have AP 7 All, +10 Agility, +15 Autosenses instead of the usual +10. But you only have 6 hours of energy left! Your Power Sword is missing its power cell. Your bolter is chaos-looking as usual, but the 4 extra magazines are gone, and a Combi-Flame in it. If you don't know what this is it means you have 1 shot of a Legion Flamer underneath your barrel.

As the Warpsmith Opifex checks his system diagnostics and weapons, he notices a few things wrong. It looks like that in the unasked Warp travel so long ago, your suit was splashed by some kind of daemon corrosive armor, wasting some of the Ceramite protection away and damaging some strength-enhancing components. It looks fixable, but not in your current conditions. Your combat knife is gone and your medicae mechadendrite refuses to work, even with you sending power to it. One more thing to check out later. Your cursed Multi-Melta that seems to follow you around across the galaxy somehow is unsurprisingly with you, but missing most of the ammo clip.

Your Power Armor gives AP 6 All right now and only +10 Strength instead of +20, but is otherwise functional. Medicae Mechadendrite is hosed. Combat Knife gone. Your Multi-Melta has only 3 shots left.

If you have it, a +20 Common Lore(Screaming Vortex) is available for you to know where the gently caress you are.
Everyone HERE make a +0 Toughness test from the warp travel shenanigans. Suffer 2 Damage if failed, suffering 1 more for each 2 DoF.
Everyone HERE make a -20 Awareness test.


:frogsiren: For all rolls I ask you to do, or allow you to, use Orokos under the Campaign name Frajaq Outcasts, like this! :frogsiren:
Alternatively you can use #acolytedice if you're an #acolyte frequenter AND I'M PRESENT AT THE MOMENT

In all 3 groups, feel free to interact and introduce yourselves to eachother since you're all in a lovely situation. Don't worry I will bring you all together in the future, since you're all close-by.

WELCOME TO MY GAME!

frajaq fucked around with this message at 09:08 on Aug 16, 2014

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frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

While for Opifex the information comes scattered and randomly, Erika realizes the place she's in with a quick look around. This planet called Furia, the World Ocean is infamous to anyone who owns or travels in a void-ship simply due to this being the home to many Leviathans. Enormous mountains of Warp-tainted flesh, the Leviathans's long amorphous bodies are ropey with sinuous muscle, flailing tentacles capable of wrapping an entire village in their grasp, and massive ebon beaks with the strength to crush the hulls of spaceships. Leviathans are not often seen on the surface of Furia, but a horrific flush of red-tinged water known as the Crimson Flow often heralds their approach.

For Opifex comes extra random information about the OTHER denizens of these dark waters like the Sabre Sharks—long, lithe creatures with pale blue bodies longer than a battle tank and massive, powerful jaws festooned with sword-like teeth. Schools of leaping Dagger Fish make short work of anyone unlucky enough to fall into the water, but they also possess the ability to glide for short periods of time, and are capable of swarming up out of the still water and stripping a small ship of its deck crew in one flashing pass. Kilometres of Medusa Kelp sit in oily stretches across the surface of the water, like intestines spilled across pools of thickened blood. The kelp instantly paralyses any creature that comes into contact with it, robbing them of all motor function while keeping them gruesomely aware of their predicament and keenly capable of feeling the slightest sensations. Tiny parasites and other creatures calling the kelp beds home then slowly devour the ill-fated prey. You don't see any obvious signs about these lifeforms so far, but realize its perhaps a bad idea to take a swim.

The first looming threat that Erika and Opifex realize are from the unlucky people that make Furia their home, the Castaways. Living in either floating villages or in raider fleets, the way of life for these people is short and brutal, the only way to survive is by scavenging the ships that suddenly appear. A good number of them follow the Blood God, but not all. The wrecks of the ork ship and the imperial one look fresh, there is a good chance that scavenger vessels will appear in the nearby future...

I haven't forgotten the other players, just waiting for everyone in each little trio to post for now before updating.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Bazroth, Vatra and Lucius in a chapel of a slowly sinking imperial ship

As the three Heretics finish introducing themselves and gather their wits (and release some of their pent-up stress on small offerings), they start to hear hurried footsteps coming in their direction from south. First it looks like to be just two people, then four, and finally a lot. The sound grows larger until they can finally hear a heated discussion between two unknown people. First comes a young voice. "With all due respect, Father. This is not the time for this, we should be evacuating these prisoners and making sure the situation is under control in the intact decks. Prayer can come at a later time."

An older voice immediately answers. "You are mistaken Commissar. This is EXACTLY the right moment we should pray for guidance from the God-Emperor. Throne's sake, half our ship got ravaged by a foul warp abomination!"

They look to be approaching the door fast.



Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

As Ariston inspects the three huge armored locked crates he realizes they look like standard Astra Militarum supply crates, a dark green with the golden aquila on it. Even with the relentless rage-pounding you gave earlier the lock seems to be unmoved, although slightly damaged. A series of Departmento Munitorum numbers, letters and sigils are written in white on top of it. If one had the knowledge about how the AM supply lines worked, he could perhaps learn what each crate contains.

There are three crates, one of them slightly damaged by Ariston smashing earlier. For the undamaged ones it takes a +0 Security test to open each, or a -30 Strength test to force it open. For the damaged one it would take a -10 Security test to open it since some mechanisms are damaged, but an easier -20 Strength test to force it open.

Also, if you have it, you can make an -20 Common Lore(Imperial Guard) test to find out what the crates contains inside.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

As the armored crate slowly opens, the three Heretics take a peek inside to see the contents. Present inside on the left are stacked packs and packs of lho-sticks, colored brown, each small pack contains around 20 lho-sticks. On the right is in lesser amount some standard servings of Recaf, very useful to troopers on the frontlines since you only need some warm water to mix up. As you take a few of them to inspect, a few hidden photos slip from between the spaces of the packs. They all feature young female humans in scant clothing and sensual positions.

You find around 400 packs of lho-sticks, each one has 20 lho-sticks inside. Also 200 servings of Recaf and 40 mediocre porno pics

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika the Red, Ariston and Opifex in the middle of an ocean, on top of a half-eaten landing zone

Ariston manages to rip off the top of the crate like it was a piece of paper, tossing it at the ocean around them as it spins in the air. Inside it they find twenty big spare tires for some kind of Departmento Munitorum supply truck. At its side and perhaps more useful, a few promethium fuel tanks, each with 5 gallons of the precious substance.

Some big tires and 20 canisters of promethium.

Before anyone can even comment on the new findings however, the three Heretics hear a splash behind them. Even with the agile Mark 6 Corvus Armor, Ariston doesn't turn around fast enough before he feels a massive impact in his left leg, almost knocking him down. The trio sees a massive and vicious-looking colorful crustacean looming over them.



The creature has a hard-looking caparace, both serrated and smashing claws, and tiny eyes that seem to follow their every movement. It looks like the creature was waiting for everyone to get distracted

This is what the early Awareness test was for. Roll your own Initiative and Combat Blocks time!


Hopefully the color markings are obvious enough :v: Nothing to scale in this map!

Ariston you have suffered 3 Damage from the Surprise attack.

Giant Mantis Shrimp - 30/30 Wounds AP 6 TB 7 Size(Enormous)
-Smasher Claw (1d10+8 I Pen 3, Concussive (1) if it hits Head)
-Pincer Claw (1d10+3 R Pen 5, Razor Sharp, Tearing)
-Lightning Strikes: Melee attacks are ridiculously fast, Evasion tests for the enemies being attacked have -10 penalty.

frajaq fucked around with this message at 04:56 on Aug 17, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


You would Dachshundofdoom, I rolled your Agility and you got 56 though.

Erika the Red, Ariston and Opifex against a giant shrimp

Erika thrusts forward with a well-practiced stab at the creature. Unfortunately it was well-practiced with a blade in good condition, not this piece of poo poo that the pirate princess is currently holding. The awkward weight of the blade and the latent revulsion of holding such a thing are enough to distract you from hitting the target, and merely glances off a piece of hard carapace. (Rolls 73 and misses)

With Opifex's corrupted Magos power axe risen in a quite threatening manner, one of the mantis shrimp watchful eyes sees the incoming strike and quickly brings his right pincer claw up, blocking the Warpsmith's power gauntlets from bringing his weapon down. (You hit, but Mantis parried it)

Ariston however, manages to get some bloody revenge on the crustacean that punched his leg. With his sharp combat knife he slashes left and right at its claws, finishing with a thrust that cracks a piece of carapace in his enemy's torso, as a transparent liquid starts to pour out of it and the creature staggers. (Swift Attack gets 7 DoS, 4 hits total. Deals 17 damage total.)

Even grievously wounded, the massive crustacean is relentless in his assault. Just to add insult to the previous inflicted injury, the creature manages brings his razor sharp claws down at Ariston's armored legs again, too fast for the Veteran to block with his astartes knife. The sharp claws penetrate the power armor protection and your fresh suit gains its first serious battle scars, ripping some chunks of flesh as blood starts leaking out of the cracked hole. If that wasn't enough, the monster raises his smashing claw at Opifex's helmet, but his own injuries make him miss the attack, the Warpsmith sensing the strike miss his head by millimeters. (Giant Mantis Shrimp has swift attack, Ariston parry fails, you suffer 5 Damage. Mantis Shrimp has Multiple Arms trait so he can attack Opifex, but the Standard Attack misses.)


INITIATIVE
Erika 17
Opifex 14
Ariston 12
Giant Mantis Shrimp 9

Giant Mantis Shrimp - 13/30 Wounds AP 6 TB 7 Size(Enormous)
-Smasher Claw (1d10+8 I Pen 3, Concussive (1) if it hits Head)
-Pincer Claw (1d10+3 R Pen 5, Razor Sharp, Tearing)
-Lightning Strikes: Melee attacks are ridiculously fast, Evasion tests for the enemies being attacked have -10 penalty.


Bazroth, Vatra and Lucius in a chapel, now with friends

Soon enough the ornate metal doors slide off, the first person to appear through the doors is an bearded old priest in humble ministorum clothes. Lucius lunges at him and tries to grab him, unfortunately the nurglite fumbles badly on the attempt. Although the utter look of shock and surprise on the old man's face as he sees his eye-stalk is worth it. "M-mutant?!" is all he can say, in utter disgust.

As the metal doors finish sliding the trio can see a young-looking Commissar in full uniform, he immediately puts his hands on his holster where a plasma pistol is waiting, but the sight of the immense Word Bearer wielding the fearsome Accursed Crozius gives him pause with a utter expression of shock in his face. Behind him stands three Commissar Cadets, wielding shock batons and stub revolvers, all surrounding a group of male imperial prisoners. The group is all wearing dull brown fatigues with serial numbers markings on it, their hands are cuffed and they all have bomb collars around their necks, which mark them as members of a Penal Astra Militarum regiment. They are all shaved bald, but vary in size, muscle and amount of tattoos.

They all only stare at the Dark Apostle and the two human heretics nearby him, in a moment of silence and shock.

There is a moment of shock here that you can take advantage of, you can talk to however you want or go full combat mode with +1 bonus to Initiative, your choice. Lucius and the priest are kinda engaged in melee at the moment.


Yellow is the Priest, he has a Flamer holstered.
Orange/Red is the Senior Commissar, he has a chainsword and a plasma pistol holstered.
Red are Cadet Commissars, they have Shock Batons ready, but the stub revolvers holstered.
The big Blue Ball is a group of 30 Penal Legionnaires.

frajaq
Jan 30, 2009

#acolyte GM of 2014


I should have said it earlier so its not your fault, but in the future leave the combat rolls to me, just gimme the TN of the stuff. :v:

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer and Victus in a now steadily sinking Ork ship (blame Zegasi)

Victus searches around for any small choppa he could perhaps use, but unfortunately it seems the focus of this workshop's owner is in ranged weapons or personal protection, and even those look half-finished and useless at the moment.

As Zegasi looks closer on the weird Orky thingie on the table he recalls seeing it before on the backs of enemy Ork Meks he battled before in his Loyalist career, it looks like a power generator for their xenos power fields or telyportas, but looks severely modified, and that's the extent of the sorcerer's knowledge.

For Gozer however, this particular power generator looks a bit more interesting, it looks like fueled by integrated plasma cells as usual but with two connectors instead of one, you guess it could link on both a power field and kustom blasta at the same time, and the user could modify the linked power to one equipment to the other as he desired. How actually effective this would be on the battlefield remains a mystery, but it's certainly ingenious for Ork standards. More importantly, with SEVERE modifications, it could even fuel human power weapon or armor for a short-while.

Unfortunately the possible usefulness of the ork power generator is cut short as soon as Zegasi lifts his own bolter with his psychic technique. It looks like some entity of the warp or whoever owns this place they have sunk doesn't enjoy seeing wanton use of the empyrean powers. As soon as the bolter is in the air the trio hears a loud *CRACK*, then another, and then another. Until the whole room starts to violently shake and break in an utterly unnatural way. Pieces of equipment and workshop tools fly and are broken, the modified ork power generator breaks in half and goes in flames in a loud green explosion. Even the Heretics own body feel like being ripped apart, as they look down at torn gushes on their torsos and legs.

More seriously however, are the walls of the sinking ship, as the scrap metal surrounding them is warped, twisted and sundered. Soon a few leaking holes turn into a torrent of water that start flooding the room. The Heretics soon hurry to the gigantic door and pry it open, exiting into a hallway filled with Ork corpses, they look right and see only darkness, but left they see some metal stairs going up. The trio hears a final loud *CRACK* behind them, the metal walls finally completely forced open, and a gigantic wave fast approaching them. You all run like crazy for your lives towards higher ground, a frightening body of water carrying ork bodies and detritus behind you...

Congratulations to NGDBSS for rolling one of the most dangerous Perils of the Warp in the first spell cast of the game while being the only psyker! You rolled 95 in Phenomena and then 90 for Perils, resulting in Reality Quake. Gozer and Victus took 5 Damage while Zegasi took 2 Damage.

Gozer and Victus roll a +20 Athletics test, receiving 1 Fatigue if failed
Zegasi roll a -10 Athletics test since your power leggings are unpowered, receiving 1 Fatigue if failed

I'll try to update the other groups later today too, don't worry

frajaq fucked around with this message at 23:31 on Aug 19, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Just to keep in mind for the future, OOC chat is written in italics NGDBSS

Erika the Red, Ariston and Opifex on a piece of landing-zone

Erika isn't having any luck today, with the large creature momentarily distracted by the two big marines around it, the Pirate Princess spots a vulnerable spot in the cracked carapace, with a swift strike she stabs it with all the strength she can muster, hoping to follow it with successive fatal stabs. Unfortunately the terrible blade's power field chooses that exact moment to fizzle out, making her slam full force in a really hard surface, leaving her fencing hand hurting a little. (Rolls 83 and misses! If only you choose a Standard Attack instead!)

Fortunately, while the power weapon of the pirate princess is lacking, Opifex's axe is working just fine. With a massive under-strike so to avoid its many claws, the Warpsmith hits the giant shrimp straight in the lower torso with a staggering blow, the power field cleaving the creature in two, sending the upper part flying back a few meters, almost dropping back into the water. Even so violently separated, the two pieces of its body still convulse for a bit, claws and legs shaking, before finally the beast is dead. (Opifex deals 22 damage, finishing the beast off)

The trio hears a loud cracking noise coming left nearby, and see that the wreck of the ork vessel still above water is sinking faster than before. The skies above turn darker and mists slowly begin to appear all around the area surrounding the wrecks.

Combat is over for now!

Reminder of your loot so far: 30 Big Truck tires. 20 canisters of promethium. 400 packs of lho-sticks, each one has 20 lho-sticks inside. 200 servings of Recaf. 40 mediocre porno pics. A crate full of Imperial Guardsman Uplifting Primer. The body of a dead giant crustacean

Reminder of locations: A piece of augur array 7 meters south of you. The ork ship wreck is 40 meters left. Imperial one is 45 meters right.


Bazroth, Vatra and Lucius in the corridor of a cell block

The accused crozius goes down so fast the commissar barely has time to blink before his head explodes with the impact, the power field lightning his cap on fire. The rest of the body goes down like a sack of meat. Bazroth glances at the body and notices a metal ring full of keys, a single bomb collar detonator and a ID keycard with the commissar's info in it. (Just a FYI but check the new Errata rules on the Charge action. They just give +20 WS now and you only do a single attack. You can't Swift Attack or All-Out Attack anymore. Since you rolled well enough that you would have succeed on the attack anyway I just went with it. Just remember that I do combat rolls in the future.)

The prisoners stop staring at the dead commissar's body to look at Korhal and listen to his words. There is a single moment of hesitation as they look at each other before they all jump on the nearby commissar-in-learning. To the cadets's credit they snap out pretty fast from seeing their teacher's head explode, they knock out a few of the prisoners rushing at them with their shock batons and one of them even manages to pull his stub revolver out of the holster, but the amount of bodies is too much. The Heretics look as the unfortunate cadets are almost ripped apart before their eyes. (You had a -30 on the test that quickly got eliminated when the Word Bearer popped the commissar's head off, you rolled 77 and succeeded on the test.)

"Emperor preserve us..." is all the priest can say at the situation with a defeated look on his face before Lucius finally grabs him by the collar and pushes him into the ground, separating the flamer (covered in pious protection seals) from him. Down on the cold floor, the old priest makes the Aquila with his hands and starts to repeat "God-Emperor bulwark me against this corruption. My Faith is my Shield" over and over again. (You finally Grappled him! Yay!)

When the prisoners are finished with their barbarity they all recover themselves, some slightly bruised from shock batons. One of them almost rushes to the keys on the Commissar's body before he takes a good look at Bazroth and slowly retreats. Besides the priest's mewling no one says anything. One of them finally blurts out "S-so what now??" as they all stare at the Heretics. Lucius notices several of them glance at his eye-stalk before shuddering and looking at someone else.

The trio notices a few rows of empty cells on a corridor behind them, probably where the prisoners come from in the first place. On the corridor you're currently on you spot a giant E 1 on the wall. On the far end of the corridor a locked gate with the words E 2 on it. To your right you spot metal staircases going both up and down, the walls on the way down are written D CELL BLOCKS, the walls going up are written SECURITY CONTROL.

Zegasi, Gozer and Victus on the torpedo room of a steadily sinking ork ship

With a tidal wave pursuing them, the three Heretics run like hell until they reach a large metal spiral staircase going up and down, the way down is already flooded so they rush upstairs until blocked, stopping at a closed metal door to catch their breath for a few seconds. When they open the door they encounter a gigantic torpedo room, the launching tubs are completely open and the Heretics see natural light for the first time, a dark crimson light that invades the surroundings (which instantly reminds Gozer of how the skies in Mars looked like) .

The room is silent and full of ork bodies, some of them apparently violently ripped apart. The silence is broken when a noisy elevator opens up nearby and from within two large orks come out. One of them is obviously a Mek-Boy, with a power field generator on his back and a Blasta in his hands. At his side is a massive and deadly-looking Kommando Nob. While the Mek looks fairly young, the Kommando is something else entirely, with a darker green skin and covered in battle scars, he holds a sharp choppa in one hand and a shotgun-looking shootah in the other, a few stikk bombs at his backpack behind. The choppa looks fresh with blood.

They stare at the heretics for two seconds before the Mek starts yelling. "OI! What you gits doing in 'ere? I don' remember lootin' hummies slaves on the last raid! Or metal hummies!" he squints his eyes at Zegasi before smilling, his sharp fangs showing. "Look at the big un'! 'E looks like one of dem hummie 'Ard boys but with no armor! Kek kek!"

The Kommando Nob takes a good look at them but doesn't smile. "He's still a space mareen ya git! If all those Kaos thingies we fought before weren't enuff, now dis! What do ya want 'ere hummies? Da Bismork is sinkin' real fastah and I dun' want to be here any longer!" he says, his voice much rougher and louder than the smaller mek-boy at his side. His sidekick immediately protests "Wut about my Pro-To-Type in my workshop below! I spent so much teef on it!"

The Orks are 20 meters away from you.

frajaq
Jan 30, 2009

#acolyte GM of 2014


If you're gonna enter combat, roll your Initiative. Also just like I said to Jolinaxas when his Dark Apostle also charged, look at the new Black Crusade Errata rules on the Charge action. You get +20 to your Weapon Skill test like usual but do a single attack. You can't Swift Attack or All-Out Attack anymore.

frajaq fucked around with this message at 02:17 on Aug 21, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


I'll update for ork trio later when sorcerer posts. Also LuiCypher the The Quick and the Dead trait for humans give +2 to initiative, not +1. So your initiative should be 12. Also please make a combat block with weapon stats and Penetration, Armor, Wounds etc

Erika the Red, Ariston and Opifex on a piece of landing-zone

As Ariston begins tearing off piece of natural carapace after another with his combat knife he hears a disgusting *SPLORG* sound when he presses his weapon a tiny bit too hard for the task at hand. The Veteran watches as a white, succulent muscle meat from the dead giant shrimp gets mixed with part of the stabbed digestive system of the creature, turning the almost sparkling white meat into a foul mixture of red/brown/yellow of various disgusting fleshy bits.

Ariston ruined some chunks of Good Quality Shrimp Meat, which probably tasted delicious and exquisite, turning them into Poor Quality Shrimp Meat, which now probably tastes like condensed farts.

The dense mists surrounding the area start to grow larger as dusk starts to turn into night...

Everyone here make a -10 Awareness test.

Bazroth, Vatra and Lucius back in the chapel

The prisoners are initially a bit suspicious of being invited in the chapel, but give in and walk inside, taking their places at the scattered pews as Lucius drags the priest to the altar. When the nurglite priest starts giving his own special "service" in the chapel, Korhal pays complete attention to the faces and movements of the watching penal legionnaires. They are all attentive to Lucius's words, some of them nodding their heads in approval and glancing at each other smiling.

But when the slow toxic sacrifice of the priest begins, with the painful yelling and desperate screams for mercy, is that the Slaneeshi Apostate finally manages to spot and separate the weak-willed from the potential fanatics. At the back two prisoners immediately vomit at the sight, another averts his eyes and another looked like to be almost in the middle of making an aquila in his chest. Meanwhile at the front, nearby the altar, some of the prisoners watch with fascination at what is happening in front of them, a particular deranged-looking one chuckles at the priest's screams. Most of those look relatively well-built, while perhaps idiotic.

Korhal, you realize that of the 30 prisoners presently in the room, 5 are obviously weak-willed and will probably be useless, 5 of them could be possibly be turned into fanatic bodyguards that could soak up a few bullets for you in the future. The remaining 20 are dumb fodder that will follow basic orders or be used in sacrifices.

Regardless, all of them raise up and put their cuffed hands up at the Heretics. "Yes! Free us! Let us follow you all!" one says. "gently caress the dead god!" says another. "This new religion kicks rear end!". "Hail the other gods!". "Anything to get out of this shithole!" "Freedom for us! Freedom for us!" "We shall bring ruin to the Imperium!" "Take these bombs off my necks please!"

One of the prisoners that looks half-way intelligent carefully approaches the massive Bazroth and kneels, a bit shaking. "Erhm, s-sir? O-or my Lord? The only ways up are going up the nearby stairs to the security control were the rest of the guards and officers that survived are in. I saw prisoners from other cells being escorted that way earlier. A-and I think there is a maintenance elevator beyond cell block E 2." He feebly raises his cuffed hands at the Word Bearer. "P-please free me, master?"

For a pretty sweet effort post in his demonstration while doing a cool blasphemous thing, Lucius the Devourer gets +1 Infamy and +1 Corruption. If this was in any other situation for your character you wouldn't get those since the ship is gonna sink anyway, taking the chapel and its feeble sacrifice with it. But hey, you gotta start SOMEWHERE in your road back to glory right?

frajaq fucked around with this message at 03:26 on Aug 21, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer and Victus on the torpedo room of a steadily sinking ork ship

When Gozer tells the mek-boy the fate of his workshop the ork has an honest expression of sadness and disappointment in his face before throwing his arms up. "Oh Zog it all! Dis is why the Kaptin shouldn't have made dealz with Kaos Boys!"

The Kommando Nob doesn't take his eyes off the tech-priest while he's talking, before finally answering. "Alroight cog-hummie. Youz goes yer way while we go ourz. This water plane-" whatever he would say is cut short as he sees Victus charging in his direction really fast while the other two Heretics back away and walk in the direction of a spent torpedo launching tube.

The mek-boy is startled by this sudden attack and gives a fast snap shot with his Blasta. "OH WUT NOW???" he yells but the Renegade is too quick and the Ork accuracy doesn't help. (Hard Target saved you from getting hit by the mek-boy)

The Kommando Nob is quick to bring his Choppa to encounter Victus's deadly chainsword swap. Sparks fly out as the two blades meet, both refusing to give ground.



"Youz just made a BEEEG mistake hummie!" the massive Ork says before riposting the Renegade's blade away with unexpected grace and sinking his own Choppa into Victus's arm holding the chainsword. The pain is immense as you feel strength fading away from your right arm, making you drop the chainsword to the metal floor and immediately vomiting on the ground. You glance at the damage and see a massive furrow open in your arm, torrenting blood out just like the walls of the workshop below torrented water.

The Ork Kommando wastes no times pressing his advantage, he tries to feint the Renegade around with half-finished strikes, hoping to get him off-balance and then finish with deadly swipes at his chest, but the damage to his arm forced Victus in full adrenaline mode, and he avoids them all easily, ducking and side-stepping all the Ork's attacks. The Kommando smiles "Heh. Youz is real fast for a hummie, I'll give ya dat. But dat ain't gonna save ya!"

Combat can get pretty complicated sometimes so lets take it turn by turn.

Victus Turn: You Charge and hit the Ork, but he Parries the attack and has Counter Attack talent. His Counter Attack hits on your Right Arm. You try to Parry it with TN 73 (58 WS +5 Good Quality +10 Balanced). You roll 93 and fail the test. The Choppa is 1d10+12 Pen 2 Damage. You can soak 7 damage due to Armor + TB. He manages to do 14 damage to you, putting Victus at -5 Wounds straight into Criticals. The Damage is Rending and it hit you in one of your Arms, so it forces you to let go of you chainsword, and you're suffering from Blood Loss (Page 257 of BC Core Book)

Ork Kommando Turn: He tries to Half Action Feint you. It's an Opposed Weapon Skill test that you win due to having Adroit (Weapon Skill) and getting 1 more DoS than him. He follows with a Half Action Swift Attack that hits 2 times, but you get lots of DoS on the Dodge (due to Step Aside) and save yourself from sure death.

Due to suffering Blood Loss, you have a 10% chance of dying at the start of every round until you staunch the bleeding. At the start of your next Round you will roll a d10 on Orokos. If you roll a 1 you die.

INITIATIVE
Victus 12
Ork Kommando 7 ------- 18/18 Wounds 8 TB, AP 3 Body/Arms/Legs
Ork Mek-Boy 6 ------- 15/15 Wounds 6 TB, AP 4 All


Meanwhile, a few steps away from the fight, Zegasi and Gozer climb the nearest empty launching tube, both crawling upwards towards the dark red light coming from the skies. It takes a few moments to get out of the hole, the two Heretics look around to see themselves in the middle of an endless ocean. Directly in front of you is the wreck of an Imperial ship, right in the middle of both wrecks is a floating piece of landing zones with 3 humanoid figures on it, surrounding the body of some large creature. You also see a mist starting to creep all around you.

To your left you spot a relatively flat piece of scrap metal hanging lose from the ship's hull. Gozer feels pretty certain he could easily separate the remaining metal links with his diverse tools.

You both roll a -10 Awareness test. You can see the trio on the middle of the ocean, and vice versa. But it's still too far away to talk to eachother, even yelling at the tops of your lungs.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer and Victus, outside, on the hull of the sinking Ork ship

"Oh, I knowz you will. Grahaha!" As Victus starts to grab his chainsword on the ground the Ork Kommando shoves him aside and picks your weapon for himself. "But not with dis. Dis will make a fiiiiine trophy. Or at leas' worth sum teef, hehehe. Consider dis a trade for yer dumb life hummie. NOW GIT GOING!" he yells at the renegade, before he starts heading his own direction in the torpedo room. The Mek-Boy is honestly confused. "Wot? We'z just lettin' 'im go??" he asks the senior Ork. The response is a smack in the face. "Shut yer trap and GIT GOING TOO! Now wherez dat helikopta you hid 'round here?"

By all rights I should have made the Orks kill you but I'm feeling nice. You lost your chainsword though! You're still gonna lose Infamy points and gain Corruption points but I'm waiting to see if you die of Blood Loss first.

Weaponless, bleeding and with his pride broken, Victus staggers along the way the other two Heretics went. He feels faint from the blood loss as he starts the climbing crawl but keeps going. Gozer and Zegasi turn around when they hear heavy panting and see the Renegade crawl out of the hole, his armor and clothes are thick with blood and he looks very pale, right on death's door.

Before anything, Victus, roll another d10 for 10% Death Chance again. If he lives after that someone here can try a -10 Medicae test to staunch the bleeding. Reminder the renegade DOES have a medikit that gives +20 to Medicae tests!

frajaq
Jan 30, 2009

#acolyte GM of 2014


LuiCypher can do one single try of his own Medicae skill to staunch the blood loss before he has to roll the d10 DICE OF DEATH and wait for another chance when your trio encounters the trio in the ocean.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer and Victus on the outside hull of the ork ship

With the help of tourniquet and medical stapler from his useful medkit, Victus finally manages to stop the heavy bleeding that nearly cost him his life. The Renegade still feels very weak and his right arms hurts a lot, but at least he can stand up and don't feel very light-headed.

With the bleeding soldier situation resolved, the two non-injured Heretics carefully walk over to the one loose piece of hull they can find, careful not to fall, since due to the earlier warp mishap the ork ship is sinking faster, tilting the hull a bit. With the help of various tools in his body Gozer screws off ork bolts that shouldn't work but apparently do! Even with his power armor mostly missing, the astartes body of Zegasi is useful in tearing linked parts of the hull that require more brute force than tools, something extremely common in ork engineering.

Before the last bolt is screwed off, the three Heretics climb above the piece of metal, holding very very tight on what they can and with a final *SNAP* the piece of hull is separated as it starts to slide down the ork voidship. The piece of metal starts to gain speed and it rumbles at lot as it hits uneven parts of the hull. At the end near the waterline and in the path of the Heretics is a warped piece of scrap metal that conveniently forms a ramp. With a *SWOOOSH* the Heretics fly in the air a few seconds before landing in the water with a loud *SPLASH*. The improvised metal board floats forward for a few seconds before it hits the remains of a landing zone, with a marine in Mark 6 Power Armor and a pirate lady above it. You tree also see a traitor tech-marine floating in some tires towards the wreck of an augur array.

And these trios are united!

Zegasi, Gozer, Victus, Ariston and Erika the Red in a floating piece of landing zone.

Event the sudden appearance of three more survivors isn't enough to shake off Erika's bad feeling at the mists surrounding them. It is paying attention north and squinting your eyes that you spot the potential trouble.


(nothing here is to scale :v:)

Even with the dense mist surrounding them, the Pirate Princess sees the incoming silhouette of two small ships coming to the direction of the imperial ship wreck. They don't look particularly well made but are making steady progress. Surrounding them and acting as some kind of escort are three Furian Sea-Skimmers, much smaller than the salvage ships.



SOMEONE finally passes an Awareness test and sees this poo poo coming, well done Erika. They look pretty far away so you have plenty of time to introduce yourselves, interact, Medicae the injured, mess with loot, make plans, etc.

Due to the mists, all Ballistic Skill tests are at a -10 Penalty, but Stealth tests have a +10 bonus.


Opifex in the wreck of an Augur Array

You hop off the tire and lands on a half destroyed hallway with the ceiling ripped off. You spot a maintenance door at the end of it while analyzing at your surroundings. Looking up you see that the various antennas/sensors in different heights that usually compose the augur array of Imperial ships look like to be either missing or completely destroyed.

You walk forward on the only path possible until you reach the closed metal door, with the help of your enhanced strength and tools you force it open as you walk forward. You find yourself in the control room of the augur array. It is an claustrophobic room, even without your massive size in consideration. To your left you see a small shrine to the Omnissiah with various empty incense chambers, a red tattered banner with the cog of the Adeptus Mechanicus hanging above it. Right in front of it is a mass of rotting meat mixed with unknown metal parts, which you think its possibly the body of a tech-priest before he got eaten by the warp.

More importantly however are the main cogitator, four secondary cogitators and several control screens around it. They all look initially completely out of power, which makes sense considering the situation of the augur array, but Opifex notices that one of the secondary cogitators fizzles back into life for a few seconds, spewing out an incomprehensible garble of data before dying again. You walk behind it and tear the protection panel off to spot a small power cell that miraculously survived and remains intact, although almost spent out.

You reckon that you can turn this into something usable by a power weapon (even if extremely limited in uses) with a -30 Tech-Use test.

Lucius, Bazroth and Vatra in cell block E 2, near a maintenance elevator

A few of the prisoners have a look of disappointment when their bomb collars are not taken off, but they nonetheless follow you three faithfully as you walk towards the locked gates to the E 2 cell block. It takes a single swipe of the late commissar ID card for the gate to work, but just as it slowly begins to open its sturdy metal doors everyone hears a meaty and brutal *SPLAT* sound.

The locked door opens to the new block to reveal a massive Khornate Juggernaut with a recently gored prisoner in its horns, pressing it at the ship's wall.



The entirety of this particular cell block, from floor to ceiling look completely covered in blood, gore and pieces of bone. A few meters from the Daemon is a medium-sized pile of skulls. The Juggernaut slowly walks back, shakes the body of the most recent victim off, takes a massive bite out of the body's upper torso, and after a few seconds of daemonic smoke coming out of its mouth, it spits a clean skull out, right into the pile.

The prisoners just stare at the daemon, some of them shaking severely. One of the particular weak-willed ones, previously noticed by Vatra, soils his pants but remains utterly still.

The crimson behemoth slowly turns around to face the group, gazing at everyone with glowing yellow eyes. A growling voice comes from within the smoldering jaws. "SKULLS I OWE MY MASTER AND SKULLS I WILL COLLECT. MY TIME HERE IS SHORT AND SOON I MUST BEGONE, BUT STRENGTH I STILL HAVE LEFT TO CRUSH ANYONE IN MY PATH. I HAVE COLLECTED ENOUGH FOR NOW SO I OFFER YOU THIS. ONE SKULL OFFERED FROM EACH OF YOU AND YOU PASS UNHARMED BY MY HORNS. WHAT WILL IT BE, MORTALS?"

A few meters behind him is the access to the maintenance elevator, at the side of a torn apart gate (probably by this very Juggernaut) leading to cell block E 3.

The Juggernaut is 25 meters away from you. Negotiation and deals here are possible if desired. Combat is obviously an option also. Keep in mind if combat happens everyone has to try a Fear(3) test. That includes the prisoners so if anyone has talents that involve NPCs and Fear tests please point it out in your post

frajaq
Jan 30, 2009

#acolyte GM of 2014


The ships will arrive in roughly 30-40 minutes

frajaq
Jan 30, 2009

#acolyte GM of 2014


Lucius, Bazroth and Vatra in cell block E 2, near a maintenance elevator

There are a few seconds of silence as the prisoners are stunned at the Heretics words. One of the weak-willed ones dares step forward to protest before a quick prisoner snaps his neck with a loud *CRACK*. What follows is the most primordial desperate savagery that lurks in the heart of every man. With nothing but their fists the prisoners fight will all the dirty tricks they can remember, tearing eyes out, kicking balls, biting ears off, as they add even more gore and blood to the floor of cell block E 2.

The Juggernaut watches the savagery with silence, when Bazroth kneels before him the daemon talks to him with growls but doesn't bother turning his face. "THEY HAVE NOT FORGOTTEN TORAE IV. THE GRIFFONS THAT HOWL KEEP THEIR EYES OPEN, WORD BEARER. BEWARE THEM IN REALSPACE. DO NOT FAIL LIKE YOU HAVE DONE BEFORE."

It is at this time that the last kill is made, as one of the weak prisoners is swarmed and his skull cracked in half. It looks like they exaggerated a bit and killed one more than necessary. Only ten prisoners remain, panting and injured, but alive, with plain fatigues now drenched in blood. The Khornate Daemon finally moves towards the dead corpses as the Korhal's fanatical five return with the ripped heads of the loyalists killed earlier. "THE DEAL IS MADE. BEGONE THIS PLACE BEFORE I RUN OUT OF PATIENCE AND GORE YOU ALL."

You know have 15 prisoners instead of 30.

With the passage granted, the Heretics and remaining prisoners swiftly walk towards the maintenance elevator while the Juggernaut starts his skull cleansing business, adding them to the pile bit by bit.

Thankfully the big elevator still has power and the Comissar ID token allows swift access, although many buttons on it seem to be unavailable due to damage. Seeking higher ground before the ship sinks too fast, they press the button to the highest floor available. It's an uncomfortable trip of around 20 minutes in a cramped elevator until the doors opens to the upper ship levels of maintenance.

The group finds themselves in one of this ship's many air recycling station, currently empty of people. Control stations, cogitators and weird machinery are spread everywhere. Nearby a few of them, they smell the weird incenses and burning oils of the Adeptus Mechanicus, a sickly sweet smell. There are two exits out of room, one down a wide lit hallway that seem to stretch to near infinity, and another in a rusted door with signs going up.

Everyone here roll an +0 Awareness Test and an -20 Scrutiny test.

I'll update for the outside people when more players post.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red in a floating piece of landing zone.

As injuries are checked and treated, and Ariston moves the crates and giant shrimp body around, the ships manage to finally approach the wrecks site. One of the small ships break off and heads right followed by one of the Sea Skimmers, going around the Imperial ship wreck and running out of the Heretic's vision. The remaining ship escorted by two Sea Skimmers continues going south. It seems each ship will try to breach the wreck from a different side.

Eventually the Heretics see that the two remaining visible Sea Skimmers break off from escorting the salvage ship to head towards their landing zone location, although they haven't spotted you all yet. They're possibly gonna scout the small wrecks to see if there's anything noteworthy to pillage.



Kinda confusing to know where everyone will be so tell me if I put you in the wrong place and I'll fix it later.

The Giant Shrimp and Crate both offer 5 AP cover. There's plenty of space inside the dead shrimp to hide everyone inside.
Reminder due to the mists all BS skill tests are at -10 and Stealth tests +10. The time for stealth rolls is now you wish. Also roll initiative now even if this doesn't end in combat, just to save time in the future.

If you're going for the diplomacy route you better make sure the hiding people are hiding really well and the visible people unarmed. If they, say, see Opifex with a Multi Melta readied for action they're gonna be instantly hostile.

For Ariston, normally just the salvaged power cell would give you 4 uses of the power sword but since Opifex charged the thing with Warpsmith shenanigans you get 8 uses of it before the power cell is completely used.

For Victus, I forgot about your Infamy/Corruption things after the Ork Kommando business, you lost 4 Infamy and gained 3 Corruption from failing. Also reminder the power blade Erika lent you is Poor Quality.


Lucius, Bazroth and Vatra in air recycling control room 27

Lucius takes a deeper look at his surroundings and the two available exits to the group. First off, the nurglite notices the maintenance cabinets for servitors are empty but shows signs of recent use, and there are six of them.

The door nearby that leads to a staircase up looks really rusted and with signs of disuse, although there are recent servitor tracks on the ground. The way up is sometimes completely dark or with lights failing from time to time. It very likely leads to abandoned decks and passageways to forgotten areas of this prison ship, and who knows what creatures lurks in there, specially after a bad warp trip? This would definitely be the quickest way out though.

The alternative way looks brightly lit in a wide hallway that looks to end in a corner leading to other ways. There's plenty of servitors tracks on the ground, although how recent you cannot say. Given the height after the elevator use you figure it may probably end in another control/maintenance room, which particular kind you have no idea due to lack of ship knowledge. The chances of an access door to outside are high but who knows how much more you'll have to walk?

One of the prisoners lets out an awkward cough and talks to the Heretics. He points to his bomb collar and says "Saviors? I think we proved we earned our freedom off these too, right?" he glances to the other prisoners who survived the Juggernaut purging and they all nod together in approval.

Lucius figured more details about your choices of getting the gently caress out with the Awareness test. Also the 10 prisoners that aren't Korhal's bodyguards are asking for the bomb collars to be unlocked.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Also alternatively instead of passing a stealth test, anyone may enter the guts of the giant dead shrimp and be hidden without having to pass a stealth test. But if poo poo hits the fan you're gonna have to spend a Full Action and Half to get out of the guts, and -2 Initiative due to sticky organs making it harder to move.

frajaq
Jan 30, 2009

#acolyte GM of 2014


I'm going to assume Erika isn't going to try the diplomacy route?

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red in a floating piece of landing zone.

With the ships coming, Ariston, Zegasi and Gozer begin the disgusting task of crawling inside the carcass of rotten shrimp meat. It is surprisingly warm inside body but you know the smell won't come off easily. But at least you're hidden!

With Victus ducking nearby the other crate, Opifex readies his cursed multi-melta with Erika at his side. The Furian Sea Skimmers are speeding viciously towards his direction. When the time is right the Warpsmith fires a beam of ionized air from his massive gun, the pirate princess quickly closes her eye and looks away lest she be blinded by the melta shot. The Castaway piloting the ship tries to swerve away but fails to be quick enough, the powerful melta shot goes through the mast and hits the promethium engine. The ship disappears with a ball of fire, launching the two scavengers away, burning and screaming to their deaths.

The remaining Sea Skimmers speed towards the Heretics floating piece of metal but curves a little, getting relatively close to Victus's position. Everyone not hiding inside the shrimp can see the pilot suddenly slow the ship and growl something loud into a ramshackle piece of vox equipment while the other crewmember readies the harpoon gun. He aims the gun at Opifex but misses the shot, the sharp-looking harpoon going way over the Warpsmith's head. He curses while he reloads the thing.

North of them, the big scavenger ship seems to have picked up some good speed in a short period of time, and seems to be heading full speed towards you, most likely intending to ram the thing before lowering its massive boarding hull and boarding the place.



Initiative

Erika 14
Ariston 13
Opifex 12
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9

For all the enemy knows this piece of wreck only has Opifex and Erika, everyone else is hidden.

The Sea Skimmer is Open-Topped so anyone can hit the passengers inside with a Called Shot

At the end of the this turn the big scavenger ship will ram your current location.

Remember that to crawl out of the shrimp's body it's a Full Action and Half Action. You'll still be hidden while you're doing the Full Action. It will be only at the Half Action that the enemies will realize something will be crawling out of the carcass.

Zegasi, make a -20 Psyniscience test as a Free Action


Lucius, Bazroth and Vatra near freedom from the prison ship.

You all decide to take the well-lit route instead of going through the dark and probably full of scary spooky xenos and monsters abandoned decks. It is completely silent besides your own footsteps as you walk the metal hallways. The Heretics spent a few minutes zig-zagging between collapsed corridors and looted storage rooms.

The first change in the environment around you is that the power seems to have gone out, but has been replaced by a natural crimson light that seems to invade the surroundings. You exit a deserted empty supply room when you encounter your first bodies. By the uniform they look like the usual security guards, but seem to have been striped of all equipment, some of them have gaping holes from bolt rounds and others seem to have been brutally crushed in a quite gruesome way. With nothing of use to loot you all move on, although a few of the prisoners quickly grab boots and belts from the bodies. The red light seem to grow stronger as you walk towards the end of a corridor towards what looks like is just another storage room.

Inside, however, it seems that things are really different. A massive hole on the hull of the ship looks like to have been biten off, and the Heretics can breathe actual air instead of the usual recycled one. Near the edge towards freedom from this prison ship, stand three demented-looking techpriests around a orange circle full of weird symbols. Some of the look merely mad scrambling but a few scattered ones look to be actual warp-spell summoning runes. The crazy tech acolytes seem to be carrying looted shotguns and armor from the previous guard's bodies. Nearby them are two big servitors, one with a massive built-in heavy bolter and another with deadly looking Servo Arms.



A senior-looking techpriest looks at the group and yells in a demented metalic voice. "++LOOK BROTHERS! MORE UNCLEAN ONES SEEK TO INTRUDE ON OUR MOMENT OF CRIMSON BATHING! THEY VIOLATE THIS SANCTUM WITH THEIR PRESENCE AND NON-METAL BODIES! THEY SHALL MAKE FINE SERVINGS FOR THE CIRCLE! YES! THE CIRCLE IS ALL AND WE HAVE DRAWN SO MUCH IN IT! D867-2545, SUPRESSIVE FIRE!++" the maddened talk ends with the heavy bolter servitor assuming position and spraying loud and deadly bolt rounds into the Heretics as they duck and stick to nearby cover of the metal crates.


Light Blue is the Senior Techpriest
Blue are the acolyte Techpriests
Orange/Blue is the Servo-Arm Servitor
Orange/Red is the Heavy Bolter Servitor
Purple Ball is the 10 prisoners that aren't Vatra's meatbags


Initiative

Insane Techpriests 9
Remaining Prisoners 7
Servitors 6

Roll Initiative so I can add it here later.

Everyone make a -20 Willpower test to avoid being Pinned. Bazeroth has Iron Discipline so I rolled the Pinning test twice on the Purple Ball prisoners and they passed on the second try. They can be used to do basic tactical maneuvers with the Command skill (as a Half Action) to do things like drawing fire from the Servitor or just rush the enemy positions.

The Metal Crates/Barrels provide 4 AP cover

frajaq
Jan 30, 2009

#acolyte GM of 2014


Don't worry everyone has cover against all enemies this time, the extra metal crates around help with that. I'm not THAT dick. :v:

frajaq
Jan 30, 2009

#acolyte GM of 2014


Lucius, Bazroth and Vatra near freedom from the prison ship.

At Vatra's words, the prisoners to his right immediately rush to the middle of the pile of big barrels, the servitor armed with the heavy bolter moves from behind cover and turns his weapon to the group, laying down even more deadly fire at them, luckily most of the bolt rounds explode just a few pieces of cover instead of any of the unarmored prisoners.

Bazroth quickly maneuvers to his left for more cover, until he notices he finally has a clear path at the distracted servitor. It would send a few crates flying around but that's what you have an astartes body for.

The techpriests acolytes, with their shotguns in hand, quickly run around the storage room looking for cover against the intruders. One of them manages to do a quick shotgun snapshot at Bazroth but the pellets only hit the corridor behind the Heretics. The senior-looking, and more maddened, techpriest stands his ground near the hastily made ritual circle, he takes a good aim at Vatra's position and fires the shot. The apostate can only watch as one of his bodyguards's chest explodes, making him immediately drop his stub revolver and fly a few meters back, where he twitches for a few seconds before dying. Vatra is not sure if the bodyguard willingly sacrificed his life to protect his master or if he was just unlucky as hell. (You now have 4 bodyguards instead of 5!)

Amazingly, Lucius's half-assed bolt pistol shot hits the heavy bolter servitor right in the chest, exploding some of his mechanisms and staggering the machine, but not enough to drop him completely. (You deal 5 damage to Heavy Bolter Servitor)

In a show of servitor comradery, or more likely just pre-set threat algorithms, the Servitor with the massive Servo-Arm starts walking towards Lucius, completely out of cover, intent on crushing the Nurglite when he reaches optimal distance.



Initiative

Vatra and bodyguards 15
Bazroth 12
Insane Techpriests 9
-Acolyte 1 9/9 Wounds
-Acolyte 2 9/9 Wounds, Took a Run action so any attacks against him are at -20 BS but +20 WS
-Senior Techpriest 12/12 Wounds
Lucius 8
Remaining Prisoners 7
Servitors 6
-Heavy Bolter Servitor 5/10 Wounds
-Servo-Arm Servitor 10/10 Wounds

frajaq fucked around with this message at 04:05 on Sep 4, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red with new scavenger friends.

The pilot of the last Sea-Skimmer maneuvers the boat even closer to the metal wreck, while his gunner readies the harpoon launcher once again, this time aiming at the squishier Erika at the Warpsmith's side. Unfortunately it seems he reloaded without paying attention for the harpoon gets stuck in the tube with a loud *CLANG*. The Castaway growls something incomprehensible in frustration and takes his hands off the gun. (fucker rolled a 97)

Inside the giant mantis shrimp dead body, Gozer, Ariston and Zegasi are nearly done tearing themselves out of it.

You three only need a Half Action left to get out of the shrimp's body. Any attack followed that will consider the enemies Surprised, but with only a +20 bonus to the attack instead of the usual +30.

Opifex readies himself to the incoming ram while watching the ship, he sees a large figure rise to the top of it, and suddenly fly at extreme speed in his direction while making an extremely disorienting noise. "wwwwwwwwwwwwwwwrrrrrrrrrrrrrrrrrrrrrrryyyyyyYYYYYYYYYYYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"



A Raptor covered in symbols to the Dark Prince, and half warp-fused with his own equipment slams into the Warpsmith and follows it with a quick swipe of a roaring chainsword. Opifex is quick to react and blocks the blade with flexible mechatendril, forcing the raptor back but above the metal crate. "Tch! You just got lucky, marine. Huh, you look like a bit like the Master!" he growls in a half-daemonic voice. He then glances at Erika. "Ha! With some new clothes you'll make a fine trophy slave! Oh, here it comes now!"

The entire floating landing zone trembles with the immense impact as the scavenger ship hits it at full speed. The blow pushes the ship itself a bit far away, but immediately a massive boarding ramp opens at the front and slams down on the metal wreck, linking the two structures.

Everyone here make either a +0 Strength or +0 Acrobatics test to hold your ground after the impact. Opifex, Erika and Victus have a +20 bonus to these tests since they could take time to ready themselves. If you fail the test you'll fall down and be considered Prone

Immediately at the front walks another chaos marine, holding a boarding shield in one hand and a bayoneted legion shotgun in the other. The appearance of his own power suit looks salvaged and broken, his right leg is a ramshackle cybernetic one, and he lacks a power source at the back, having what looks like a temporary plasma cell generator instead.



A few meters behind him is a large group of ragged scavengers of various skin colors and sex, they look vicious as people from a particularly bad Khornate world can be, they wear scavenged armor and are armed with rusty-looking autoguns and improvised melee weapons like cleavers and clubs. They all surround a mystic-looking old man, covered in trinkets made of shark teeth, crab shells, strange kelps and small skulls. His only possessions are his robes and a staff covered in bones, he seems to be constantly muttering something while he looks around.



The chaos marine with the boarding shield glances at the two Heretics that can be seen. "You made a grave mistake attacking the ships of the Scavenger Lord, your melta weapons and your mechanical gifts shall be great gifts to him! Truly, you thought you could prevail with only two of you?".

(Both enemy marines succeeded their Awareness tests but not with enough DoS to spot Victus)


Pink is the Raptor
Black/Grey is the Shield Marine
Big Yellow is a 35/35 Horde
Orange is the Shaman, he can only be directly attacked with a Called Shot

INITIATIVE

Erika 14
Ariston 13
Opifex 12
Shield Marine 11
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9
Ocean World Shaman 7
Slaneeshi Raptor 6
Ship Castaways 4

frajaq fucked around with this message at 07:47 on Sep 6, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


Both enemy marines have their Black Carapaces working so they don't get the bonuses to hit against them due to Size.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red with new scavenger friends.

The snap shot from the pirate princess explodes in the Raptor's helmet, too fast for him to avoid at this range, tearing off a bit of visor and making him grunt. Erika can see his maddened unnatural green eyes as he glances furiously at her. (His Dodge fails and you do 1 damage to him.)

"LITTLE WORM! I've changed my mind! I'll tear off your skin and wear it around my- AGHHHHHH" his taunting is cut short by a massive swing from Opifex's power axe that hits his legs with brutal force and almost sends him down from the metal crate. The Warpsmith can see that he was very near from cleaving his enemy's left leg off from him, as a massive gash opens in the corrupted ceramite armor. "D-drat you..." (SA hits and since he's out of Reactions it does 16 damage.)

The chaos marine with the shield looks about to chastise his companion before Ariston bursts out of the crustacean carcass and opens fire, literally. The sudden huge wave of fire catches the scavengers completely by surprise as it travels relatively far in this close engagement. Many of the pirates are engulfed by the flames and run away screaming, before dropping on the ground and dying agonizing deaths. (Deals 7 Magnitude damage)

The flames engulf the marine too, but the boarding shield protects him from any direct damage. This does not prevent him from igniting a few more rusted parts of his power armor, quickly turning him into a ball of fire in the middle of the mists. "One more astartes?? ROAAAAAAAAARGHHHHHHHH" he yells before letting go of the shield as it clanks on the ground before desperately running full speed towards the ocean water at his left and throwing himself at it. With a huge *SPLASH* and a *HISS* his flames are extinguished, although now he's at a severely disadvantageous position, trying to climb back into the metal wreck with one gauntlet holding his shotgun.(He suffers 1 damage and 1 Fatigue from Fire damage. He failed his Willpower test to not panic and so he threw himself into the water. He's not in fire anymore but will have to pass a -10 Athletics test and a Full Action to climb back into action.)



Pink is the Raptor
Black/Grey is the Shield Marine
Big Yellow is a 35/35 Horde
Orange is the Shaman, he can only be directly attacked with a Called Shot

INITIATIVE

Erika 14
Ariston 13
Opifex 12
Shield Marine 11
20/21 Wounds, 1 Fatigue
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9
Ocean World Shaman 7
Slaneeshi Raptor 6 2/19 Wounds
Ship Castaways 4

The Shield Marine is at +10 to hit and has -10 to his own Reactions, but his Legs are completely covered due to firing angle
Gozer and Zegasi still have the +20 to their Surprise advantage ambush.


Lucius, Bazroth and Vatra near freedom from the prison ship.

Vatra and his bodyguards try their hardest to hit the servitor with their pistols, but most of them miss and hit the hull behind the target. The only exception is one of the bodyguards that swiftly recovered the stub revolver from the fallen one and fired it, hitting the servitor but doing only a pitiful pothole in its armored chassis. (Vatra misses and only 1 bodyguards hits, doing 1 Damage)

Fortunately the group has an astartes with them, and Bazroth furious charge proves fruitful, some random crates are scattered around as he gains ground on the servitor. The cyborg is completely oblivious and has a plain look on his face even as the massive Crozius hits him straight in the chest and heavy bolter loading mechanisms, his entire body is broken with a single swipe, sending him flying in pieces around the storage room. (Deals 26 damage)

"Y-you have killed one of our brothers! How dare you?!?" the Word bearer hears a frail voice behind him. He turns around just to see the techpriest acolyte open fire at point blank range with his shotgun straight into his chest. He feels the pellets powerful impact but nothing else, though he realizes that if he was hit in the unarmored parts some serious damage could be done to him. (The damage is entirely absorbed by your AP + TB)

The other acolyte and the senior one all raises their own shotguns towards Vatra and his cronies, firing simultaneously at their position, the acolyte simply misses badly, but the senior-looking one has worse luck as a loud *SCREATCH* is heard once he presses the trigger. His own shotgun looks like to have jammed bad. He growls and throws the weapon into the ground violently. "++LOOK WHAT HAVE YOU DONE!!!++" he says to the Heretics in general. "++YOUR PRESENCE REALLY ANGERED MY DEAR WEAPON MACHINE'S SPIRIT! YOU ALL SHALL PAY DEARLY!!!++" he instantly takes out a knife from his pocket and looks ready to run at someone. (Fucker rolled a natural 100)

Without further orders, the ten prisoners keep hiding behind the barrels as the action unfolds before them.

As Lucius slops his melee weapons around with disgusting things, he sees the Servitor with the massive Servo-Arm steadily approaching him, until he's just a few meters away and with no obstacles between them.



Initiative

Vatra and bodyguards 15
Bazroth 12
Insane Techpriests 9
-Acolyte 1 9/9 Wounds
-Acolyte 2 9/9 Wounds
-Senior Techpriest 12/12 Wounds, jammed weapon
Lucius 8
Remaining Prisoners 7
Servitor 6
-Servo-Arm Servitor 10/10 Wounds

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red with new scavenger friends.

From behind the carcass, the Khornate tech-priest takes a few lucky shots with his lascarbine, carving holes in two unlucky pirates right in the chest as they fall to the ground dying. (Did 2 Magnitude damage)

lovely powerblade raised, Victus vaults over the metal crate with a long jump towards the skimmer, the Renegade and the castaway meet eyes for a single second before a downfall swipe separates the pirate's right arm from his body. He takes a few seconds to grasp what happened before staggering back in shock locking at his arm before falling into the water with a *SPLASH* to his death in the deep Ocean World.

The pilot of the skimmer immediately releases his hands from the controls while pulling a rusted stub automatic from his holster and spraying a few shots at Victus, not to much effectiveness as the shots hit the crate behind the Renegade instead of his body.

For once the currents of the warp do not betray Zegasi as he tries to focus it into his aim at the now shieldless marine. The sorcerer takes advantage of his enemy unfortunate position and fires his bolt pistol at his upper body. The rare warp-infused bolt round travels through the air in a myriad of bright colors before going through the chaos marine breastplate like paper, striking the flesh underneath with ease. The enemy grunts in pain but the damage was not enough to bring him down for good. He stares at the two marines as he struggles to get up. (Rolls exactly 60 on the FP test and hits the marine, dealing 5 damage)

The old wyrd in tattered robes keeps muttering things but this time he looks straight in the direction of Ariston, Zegasi and Gozer in the cover of the giant shrimp's body. He raises his two hands in their direction, closes his eyes and starts yelling incomprehensible things as he's visibly straining from effort. The fellow psyker Zegasi suddenly feels a very bitter taste in his tongue and have a feeling something bad is about to happen.

Various blindingly bright bolts of lightning appear in his hands as they're launched towards the trio's position. The shrimp's body takes the full brunt of the psychic assault as it explodes in small flames around the heretics as *ZAP* after *ZAP* hits it. One of the strongest bolts hits Ariston straight in the chest as he feels electric currents overpowering his suit, the Veteran looks at several warning runes that desperately flash before everything goes dark and he feels the immense weight of the suit for the first time. The Mark 6 Corvus armor is noticeably lighter than a Mark 5, but it still is an adeptus astartes suit.

The air around the trio grows full of static as any kind of technology stops functioning, Gozer suddenly feels very tired and confused as his cybernetics implants refuse to answer and activate. For once, not having a powered suit helps Zegasi as he practically remains intact after the eletric psychic assault. The shaman does a maddened laughter before snapping back to serious muttering and glancing around.

Shaman uses Neural Storm (Tome of Fate page 58), the cover of the shrimp is completely destroyed but it's what soaked the entire damage of the psychic attack. He got enough DoS on the focus power that he added the Haywire to his attack. I rolled the d10 and it resulted in Dead Zone for this round around Ariston's position. Also you all rolled terribly for Dodging this, Ariston rolled a natural 100, Zegasi 99 and Gozer 83

From the book: Dead Zone: Technology within the affected area completely ceases to function. Power armour becomes unpowered, reducing the wearer’s movement to 1. Characters with cybernetic replacements to any internal organ(s) suffer one level of Fatigue each round they remain in the Dead Zone. Melee weapons with technological components (i.e., power swords) function as a Primitive weapon of their type.


The scavengers around the shaman take this opportunity to attack the marine that burned their comrades to death. They all raise autoguns in terrible conditions towards Ariston and fire, but all the bullets miss as some curse and stare incredulously at the Veteran, wondering if the enemy is a mirage or psychic trick. (Spectral Haunter saves the day)

The situation is not looking good for Opifex either, as the slanneshi raptor gets his so desired revenge with a sudden swipe at the Warpsmith, this time his mechatendril is not fast enough to block the attack as the chainsword carves a line in his chest, taking advantage of the corroded status of the power armor. The chainsword rips out a good chunk of skin as blood flies through the air, severely staggering Opifex as the pain overwhelms him. The raptor lets out a deafening maniacal laughter, amplified by his customized power armor systems. "GYAHAHAHAHAHA! Not looking so good now are you, little cog-marine?" he glances at Erika with his cracked visor. "I'm gonna take it very very slowly with you, mortal." he says as he roars the bloodied chainsword. (Opifex suffers the first Zealous Hatred of the game. He suffers 9 Damage, and is Stunned for 1 Round. He nailed his Toughness test to avoid having Blood Loss)


Pink is the Raptor
Black/Grey is the Shield Marine
Big Yellow is a 26/35 Magnitude Horde
Orange is the Shaman, he can only be directly attacked with a Called Shot

INITIATIVE

Erika 14
Ariston 13
Opifex 12 Stunned for this round.
Shield Marine 11 15/21 Wounds, 1 Fatigue
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9
Ocean World Shaman 7
Slaneeshi Raptor 6 2/19 Wounds
Ship Castaways 4

The Shield Marine is at +10 to hit and has -10 to his own Reactions, but his Legs are completely covered due to firing angle


Lucius, Bazroth and Vatra near freedom from the prison ship.

Vatra and his loyal bodyguards surrounding him have much more luck hitting anything this time, with quick snapshots in the direction of one of the techpriest acolytes. The las bolt from the Apostate's pistol glances at his head as he staggers back, the stub revolvers of his bodyguards finish the job, spraying him with bullets as he falls to the ground, screaming in pain before dying.

The prisoners behind the barrel hear the command from Bazroth but some feel aprehensive at charging a maddened armored tech-priest with a sharp combat knife in his hand. The Word Bearer swings the enourmous Crozius at the acolyte nearby, nearly decapitating him if it wasn't for a quick duck from the small human. The junior techpriest suddenly has a brief look of sanity in his face as he realizes that just happened and what exactly he's facing. "Y-you... MONSTER!!! G-GET AWAY FROM ME!!!!!!" With the shotgun shaking in his hands he tries to run away without care, which costs his life, as Bazroth takes advantage from this grave error, cleaving his legs off with an underswipe that sends his legs flying away from the hole in hull on fire. (Your SA misses, Acolyte tries to Half Move away without disengaging and dies from the Opportunity Attack.)

While this is happening the prisoners finally run towards the senior techpriest, the Heretics watch in shame as one of the worst tactical charges happen before their eyes. The techpriest fights with the combined fury and determination only complete insanity and total desperation for life can muster, he stabs one prisoner in the chest straight at the heart, slashes the eyes and throats of others, and finally repeatedly stabs another in the gut. Eventually he's overwhelmed by five prisoners that remain intact and is brought down screaming with anger, they take no chances and disarm him before punching and kicking him to death. (You failed the Command test real bad. You have 5 prisoners intact now, 4 are dead and 1 is severely injured and is on the ground screaming in pain.)

The nurglite Lucius jumps at the servitor with his poisoned blade and stabs him in the organic parts of his chest. The sword is pushed and eventually hits some random metal mechanism, but the damage is done. The toxin works fast as it spreads through the remaining flesh parts of the servitor, he staggers a little before bleeding from his eyes and mouth, all with a completely blank expression on his face. He eventually falls down and remains still forever, his servo arm readied but never used.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red with new scavenger friends.

With her bolt pistol raised, the Pirate Princess quickly pulls the trigger on the semi-auto fire mode... and hears an unfortunate *CLACKTCH* as her weapon staggers and the bolt rounds doesn't come out. The jamming is so poorly-timed and tragic that the Slaneeshi Raptor simply has to acknowledge with a chuckle. "You're not having a good day, are you little mortal? Truly the warp has forgotten about you. I've changed my mind again, I'll kill you quickly!" (Rolled a 97 and your bolt pistol is Jammed, rip)

As Ariston takes the last arduous step out of the psychic electric field around him, he sees the power armor systems quickly re-boot and start working again. The experience didn't help with the limited power cell duration however, and a warning rune tells the Veteran that he has only 2 hours of use remaining before it shuts down again.

The marine on the dangerous waters desperately tries to climb back but the recent fire at his position by Zegasi and the injuries received by the warp bolts and flame attack earlier make the task an arduous one, with one last grunt he almost climbs back at the platform before he slips and almost completely loses his grasp on the edge of it. "drat YOU ALL!! Who could have expected an ambush like this? I swea-" he interrupts himself to look back at the ocean, where something enormous underwater is speeding towards his location. "No... no.. NOOO! THIS IS NOT THE GLORIOUS DEATH I WAS PROMISED!" he tries to raise his legion shotgun back but it is too late.



Erika and Opifex recognize the beast as one of the infamous Sabre Sharks of Furia. The shark is bigger than a Leman Russ tank and his massive jaws have sword-like teeth, ridiculously sharp. With only a bite he has half of the chaos marine in his jaws, and he sinks his teeth easily through the power armor, spraying blood everywhere in the waters around him. The enemy tries slamming the predator with his gauntlets but it's all for nothing, as he's dragged screaming down to the depths of the Ocean World. (Fails the Athletic test to get up real bad.)

The Raptor glances at what just happened and shakes his head. "What a bad way of dying, but I never liked that sycophant anyway!"


Pink is the Raptor
Big Yellow is a 26/35 Magnitude Horde
Orange is the Shaman, he can only be directly attacked with a Called Shot

INITIATIVE

Erika 14
Ariston 13

Opifex 12 Stunned for this round.
Shield Marine 11 Eaten by a bigass shark
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9
Ocean World Shaman 7
Slaneeshi Raptor 6 2/19 Wounds
Ship Castaways 4

frajaq
Jan 30, 2009

#acolyte GM of 2014


Zegasi, Gozer, Victus, Ariston, Opifex and Erika the Red with new scavenger friends.

As Gozer steps out of the technological dead zone caused by the shaman's sorcery he feels all his inner mechanisms and implants returning back to normal function.

The remaining pirate on the skimmer can see clearly that Victus is gonna charge him, but he feels difficulty in maneuvering in the small ship. When the Renegade finally speeds toward him he tries ducking and rolling away, to no avail. With a powerful thrust with the rusty powerblade he stabs the entire length of the weapon through the scavenger's chest, until Victus can only see the hilt and a grievously injured torso. The enemy looks at him in anger and tries to say something, but only blood comes out of his mouth. He dies soon, collapsing near the sea-skimmer's controls.

The sorcerer Zegasi manages to summon out spectral grasps that only he can see, as they fly towards Opifex's holstered bolter and grab it, aiming up at the Raptor. The Slaneeshi marine hesitates for a half-second as he sees the floating bolter before him as he realizes that something is wrong, he is quick enough to roll away from the first thunderous round that comes from the gun, but not the following two. One of the bolts explode in his helmet right in the visors, tearing them off and finishing the job Erika's pistol started. The other explodes in his right arm gauntlet holding the chainsword, right in the elbow connection. Pieces of ceramite and corrupted flesh fly out and fall down on the water as the bolt round leaves his arm a bloodied, limp ruin that continues to leak out blood, forcing the Raptor to drop his chainsword as he yells in many agonies. "You DARE deny me my exquisite senses? I won't go down this way!" he yells ridiculously loud, just like a suddenly deaf person would say. (Zegasi had to spend his Infamy Point to get the 3rd hit. The hits did 8 damage. He's Blinded and Deafened for this round, suffers Blood Loss and has 5 levels of fatigue.)

"Bastards, my other hand is working just fine!" The Raptor quickly searches for his chainsword on the ground with his left hand, when he finds the hilt he immediately brings it up in an horizontal swipe, trying to roughly estimate the location where Opifex's head was and intent on chopping it down. Unfortunately turns out melee fighting while temporarily blind is really hard, and the swing goes wild over his head. (Raptor doesn't die from Blood Loss due to Larraman’s Organ. He misses badly even with many penalties to WS due to being blind.)

In the middle of the pirate pack in front of Ariston, the shaggy-looking shaman opens his jaws and lets out an deafening roar. Immediately the heavy fog that was covering the entirety of the surroundings thus far dissipates instantly. The white mists give way to the dark red skies over the Heretics once again. Ariston sees the shaman stare at him once again, he raises his opened hands like before, muttering something, and then quickly close them really tight. The Veteran then feels something utterly unnatural trying to squeeze his multi-lungs, but just as he feels the presence it disappears from his inner body, as the shaman curses loudly and then grunts to his followers surrounding him. (He tries to use Last Breath (Tome of Fate 58) but fails Focus Power test.)

The huge mob of Castaways step forward with their autoguns raised and concentrate their fire at the giant figures of Ariston and Zegasi, unfortunately they prove to be terrible shots as even with so many bullets flying out, not enough hit the powerful physiques to do any serious damage. (Castaways are terrible shots and miss their 2 Horde Ranged Attacks.)


Pink is the Raptor
Big Yellow is a 26/35 Magnitude Horde
Orange is the Shaman, he can only be directly attacked with a Called Shot

The unnatural fog is gone, as is the -10 penalty to any BS tests.

INITIATIVE

Erika 14
Ariston 13
Opifex 12
Gozer 10
Victus 10
Skimmer Castaways 10
Zegasi 9
Ocean World Shaman 7 12/12 Wounds
Slaneeshi Raptor 6 -6/19 Wounds Blind and Deafened for 1 Round, 5 Fatigue, suffering Blood Loss
Ship Castaways 4


Lucius, Bazroth and Vatra near freedom from the prison ship.

As Vatra coordinates the efforts of searching the storage room and making sure his loyal personnal bodyguards gets the best share of equipment, Bazroth and Lucius steps out into the breach in the hull too look at the world outside. They see an ork vessel nearby, nearly completely engulfed by the endless World Ocean surrounding him. More important is a rusty-looking ship and some scattered pieces of metal in the middle of the two wrecks. The Heretics can see and hear intense fighting between figures in it, both humans and astartes. Normal bullets and bolt rounds fly out endlessly, and they even spot successive lightning strikes of undoubtedly unnatural origins. The fight is going some good meters away from your position. You see a twisted structure coming out from your own wreckage, that was perhaps once a piece of augur array, long enough to reach the big ship but around five meters above its roof.

You can jump down into the scavengers ship, but would have to pass a +30 Acrobatics test or suffer 1d10 damage (soaked by Toughness Bonus but not armor)

The prisoners all report back to Vatra with bad news, while one of the stabbed nearby still lies on the ground, moaning in agony at his bleeding eyes and guts. One of the prisoners quick enough to grab a shotgun on the ground gets fed up with it and gives him mercy with a shotgun blast at the head. The Apostate learns that this storage room doesn't yield anything particularly useful, being a place with barrels fulls of toxic chemical by-products, and crates full of kitchen utensils and uniforms of various types, be it for cooks, usual ratings and even prisoners ones. The bright side is that all of your rag-tag band of prisoners all have at least now an improvised melee weapon, like cleavers and kitchen knifes.

frajaq
Jan 30, 2009

#acolyte GM of 2014


The Nine Outcasts

Under the bullets flying out, Gozer reaches Erika's weapon, sticks his mechandendrite in and convinces the rebellious machine spirit within to stop being so stubborn. The ruined bolt rounds clip is spit out from the pistol and *clanks* on the metal floor, but the weapon is unjammed at least.

For a split second the World Shaman tries to divinate where exactly Ariston's will shoot him as the Veteran rises his bolt pistol. Unfortunately for the old wyrd he ducks in the wrong direction as the astartes-sized bolt round explodes in his right thigh, separating the leg from the body in a shower of gore that covers a Castaway behind him. The robed psyker immediately falls down, he tries to desperatedly mutter something as he looks at the swiftly growing pool of blood beneath him before finally expiring away.

While Opifex is reading the hopefully last swing of his desecrated magos power axe, the Raptor starts to regain his senses. Unfortunately it is too late for him when he regains his sight, the last thing he sees is a power axe coming hard from the right. With a massive *CHOP* the Warpsmith hits his target in the neck, decapitating the slaneeshi marine before he can say any more taunts. The helmet and head flies off to land in the deep waters, while his lifeless body slumps off the massive crate and lands with a *CLANG*

Zegasi with his spectral hands far away, wielding the loaned bolter, fires the weapon again, this time at the huge mob of armed castaways around the dead shaman. Four of them simply explode as the bolt rounds hit them, covering the boarding ramp in even more blood and pieces of bones.

Even after all that the Castaways have a look at defiance on their faces, as they take aim at the Heretics around them one more time... until they hear several impact noises from above the scavenger ship's roof. They all look behind and up to spot several new armed figures jump down from a piece of hanging augur array mechanism from the wreck of the imperial ship. A mutant with an eye-stalk, another astartes with a massive crozius in his hands with only his powerarmor breatplate and a regular human in purple robes, behind them a small group of prisoners with shaved heads, all wearing and using looted weapons and armor of various types.

The Heretics are united at last! Bazroth shrugged the falling damage with his TB

The Castaways glance at eachother, at the newcomers from above and the Heretics at the floating piece of landing zone before grunting and throwing their weapons on the ground, slowly raising their hands in an uneasy surrender, with really unhappy look in their faces at their current situation.

Both the scavenger ship and the metal wrecks shudder as a massive explosion is felt from the Ork ship nearby. Every single soul stops to stare at a gigantic plasma fireball violently appears from the Reactor part of the ork ship, dividing the already torn-up wreck in two as it immediately sinks to the deep waters. But not before they spot the shape of an ork helikopta fly out from one of the torpedo tubes.



Two ork shapes on the pilot seats can be seen but not immediately recognizable, although Gozer, Zegasi and Victus are pretty sure they are the Kommando Nob and Mekboy from earlier. They circle around the sinking ork ship until nothing can be seem save a few scattered ork pieces of hulk. Finally they seem to decide on a random direction and fly the thing full-speed to northwest.

Combat is over! Everyone gets 250 XP, +2 Infamy and +2 Corruption. Bazroth, Lucius and Vatra are on the ship's roof but they can get down without any problem. Introduce yourselves/figure out what to do next.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Might I point out that Opifex had already healed everyone before to full (with the exception of Victus) in this here post

frajaq
Jan 30, 2009

#acolyte GM of 2014


The Castaways slowly step back as Ariston approaches the late shaman's body while he speaks to them. He notices some of the unease in their faces disappear when he mentions that the scavenge will continue as long as they serve.

As the Veteran eats both of the wyrd's eyes in a single gulp, he closes his owns as he slowly absorbs the information in them. Lucius follows behind and kneels down to start his own foul meal on the body. The nurglite notices that only a few of the scavengers look away in disgust at the sight, most of them are apparently too jaded to be bothered by it.

For a few seconds Ariston catches a few glimpses of the noteworthy details that the psyker saw recently. You see a figure very much like Opifex working in an impressive workshop, his own power armor grey-colored and of artificer quality, surrounded by deadly combat servitors. You see a massive plague marine wielding a heavy bolter, staring at the endless dark waters of this damnable planet. You see a medium-sized floating city built on the ruins of a space hulk, in that city you see a scavenged landing zone, and a big shuttle soon leaving and heading towards the skies.

You leave the trance to see that one of the Castaways that surrendered step forward toward you. He's big, dark-skinned and heavily scarred. His voice is very rough and hardy. "We'll serve you, such is the way of these waters. The Scavenger Lord's officers proved themselves weak this one time, and it was enough to end in their deaths. You might want to avoid Sky Reach, the Scavenger Lord will probably send to your deaths since you stole this one Rust Wave from him. And there's still the Dead Shark on the other side of this wreck to worry about."

Meanwhile, Zegasi takes a look at the Raptor's power armor to see what can be done to salvage it. The breastplate, the leggings, the gauntlets and the sustainable power source at the back are in perfect condition, full of symbols and runes dedicated to the Dark Prince. Unfortunately the Raptor's own twisted flesh was corrupted enough to almost fuse itself at the parts, he looked to be in the way of becoming one of the possessed marines. While it is possible to retrieve these parts, it won't be as easy as just un-suiting him, specially in the current location without an corrupted armory, medibay or forbidden libraries with the sufficient knowledge.

This suit has 4 parts to salvage: Legs, Body, Arms and Sustainable Power Source. For each part the following is necessary under the current conditions:
A -40 Medicae test to carefully tear off the corrupted organic bits, this test turns into -10 if one passes a -20 Forbidden Lore (Warp) test to recognize how exactly the warp affected the body of the Raptor.
A -40 Tech Use test for the technical know-how to retrieve the pieces intact.

Failure in either roll and the chosen part is destroyed forever


Near the controls of the scavenger ship, the Heretics hear a radio call from a ramshackle-looking vox caster. "This is *bzzzzzt*-d Shark to Rust Wave. Repeat, this is Dead Shark to Rust Wave. Did you deal with the reported stragglers yet? What's happ*bzzzzzt* over there? Dead Shark to Rust Wave."

frajaq
Jan 30, 2009

#acolyte GM of 2014


Victus searches around in the equipment of the slaughtered Castaways for a weapon in decent condition, unfortunately just like the scavenged guns are in terrible condition, so are the melee weapons, blades of various side and a few axes are amongst the bodies, cumbersome and awkward to use.

You roll 88 on an untrained Scrutiny test to spot a nice weapon and fails, your only options are Poor quality swords, spears and axes. Also check the OOC thread.

The Castaway nods his head at Ariston. "Only one, Plaga is his name, he is a warrior like you, in that big armor you have, but more bloated and with a foul smell. The Dead Shark crew adores him."

frajaq
Jan 30, 2009

#acolyte GM of 2014


With his mighty intellect, Opifex and his helper Victus and the medkit all help scoop out the twisted organic bits from the Raptor's suit. Everyone smells the stink of corruption as patches of skin, gore, muscle and bone are put in a pile nearby. When they're finished the medkit is now completely spent and useless, but ll four pieces of the suit are ready to be carefully taken off, as the body of the late Raptor very likely twisted some of the arcane mechanisms of the suit itself.

Medicae test passed on all four pieces. Victus's Medkit gone.

It's at this time that Gozer leads the "operation" with his mechadendrites and his helpers Opifex and Erika the Red. Whenever the new gigantic Hand of Khorne makes a delicate part of the process hard, his two assistants are there to help him. Soon the final locking bolt is disengaged from the black and pink breastplate, the gauntlets and leggings already taken care off and ready to use. Now the only piece remaining is the precious atomic power generator at the back...

Werix I was wrong at IRC earlier, Waci did get the sustainable power source off, now it only needs a Tech-Use for that piece too.

But now the Heretics have the Arms/Body/Legs part of a Power Suit ready to split between whoever needs it. They're all the usual Mark 5, so they give 8 AP.

frajaq
Jan 30, 2009

#acolyte GM of 2014


There is a little pause from the person on the other side of the vox-caster after he listens to what Vatra just said. "Understood Rust Wave. Our Father sent a few scouts in some of the accesses for initial ranging but they either found nothing or it was too flooded already, we'll search deeper then. Hold up a sec." the person on the radio steps away to talk to another one, it's too far away to hear anything clear but the other voice sounds way deeper and growler to be a human. "Our Father Plaga is going to lead this incursion this time. Over and out." The vox-caster turns silent.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Soon the unlocked military crates, the ones full of promethium canisters, lho-sticks and recafs, are loaded into the Rust Wave. The dead Castaways stripped of their equipment and thrown into the waters, the five prisoners that aren't Vatra's bodyguards already mingle amongst the scavenger crew, picking whatever weapons,armor and blade they can find and ask around where they can be useful. The valuable giant shrimp meat that could be used to feed the crew and non-astartes Heretics (with the exception of Lucius who can pretty much eat anything) for a few weeks, already ruined a little by Ariston once, is now completely useless after the being used as cover in the combat a short time ago. One of the experienced crew tells that they already have enough food supplies for a week, exactly the time it takes to get back to Sky Reach. With the extra promethium found, you now have enough for two weeks of travel.

Reminder of the loot from the metal crates earlier:
- 400 packs of lho-sticks, each one has 20 lho-sticks inside
- 200 servings of Recaf
- 40 poor quality porno pics

With the addition of the escaped prisoners you now have a 35 Horde of combatant people, wearing Scavanged Armor (3 AP), Scavenged Autoguns and poor quality blade weapons.


As the Heretics are finished boarding the Rust Wave, Erika The Red walks up to the ship's control to familiarize herself with how this ship in terrible condition worked, which of the non-combatant crew where stationed and how to talk to them. If she was really high right now and with a powerful imagination, the Pirate Princess could almost believe she was back in her voidship before the mutiny! With a couple of yells at the right people, the Rust Wave moves forward, knocking out detritus from the Imperial wreck nearby away with loud *CLANGS*. If anything, at least this scavenger ship is sturdy enough.

It takes a few minutes for your stolen ship to circle around the slowly sinking wreck to the other side, where you finally see the shape of the other scavenger ship. As you approach it by the side you notice that the Dead Shark is bigger than yours, although only horizontally, broader, almost bloated. The shoddy paint of it has a sick greenish tone to it, and it looks in even poorer maintenance than yours, yet it's still standing proud.

As your ship slows down to stand perfectly side by side with the Dead Shark, you see some grim figures standing guard above it. They look and are equipped similar to your own crew, but a few look tougher and sluggish, most with symbols dedicated to the Lord of Decay engraved crudely on their armor and weapons. Standing above them is a officer-looking mutant, morbidly obese and carrying a massive axe with foul noxious slime leaking from it.



It takes a few seconds for him to realize, after the boarding ramps are lowered, that the astartes standing in the Rust Wave are not the allied ones also serving the Scavenger Lord. The realization on the message received earlier hits at once. "We were tricked! To arms! In the name of our Father Plaga defend this ship. Hurry to the vox caster and warn him of this betrayal!!" Two of the combatant enemy crew break off from the formation and run towards the communication cabin of the ship.

I'm too lazy to do a map now, also we'll not use initiative right now and just go by posting order since you kinda took them by surprise.

All the enemies are 15 meters away from you and can be reached by foot since there's a boarding ramp linking the two ships:
A 25/25 Combatant Crew Horde
The Nurgle Officer standing at front
Two mooks that broke off from the horde running to warn Plaga what just happened. They're at -20 BS and +20 WS to hit.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Ariston grenade flies in the air to land in the middle of the nurglite castaways, it explodes violently, launching pieces of fetid gore, guts, entrails, bone and diseased muscle around the deck of the Dead Shark (Deals 5 magnitude damage)

The Word Bearer Bazroth misjudges his distance from Plaga's officer and swings his massive crozius too soon, missing the bloated target by a few inches. (Rolled a natural 100)

The vicious Victus suffers a similar fate, as the swift thrust with the Erika's blade goes in the space between the two castaways. Though this forces them to stop running towards the vox, furious eyes at Renegade. (Rolls 92)

The morbidly obese castaway leader does a mixture of growl and laughter. "Growahahaha! You have made a grave mistake invading our Father's ship. His Machine was too big to enter the passages in the wreck behind us, but will have no problem outside to slain you all! We'll use your flesh to raise maggots for food!" After he says this, an horizontal metal door on their deck opens, and out springs forth a disgusting floating daemon engine dedicated to Nurgle.



The hideous mixture of machine and flesh is too much and makes you wanna retch, his mix of weapons pointed toward you no doubt all poisonous and irradiated.

Everyone here roll a +0 Willpower test due to Fear(2) from this Blight Drone.



Victus, Gozer, Bazroth and Ariston already took actions.

Enemies left:
A 20/25 Combatant Crew Horde
The Nurgle Officer standing at front
Two mooks that broke off from the horde running to warn Plaga what just happened.
A Blight Drone

frajaq
Jan 30, 2009

#acolyte GM of 2014


Erika and Zegasi rush to aid Victus against two nurglite castaways. The Pirate Princess lands a flying kick in the head of the one in the right and he almost falls to the ground, he growls at her and Erika can see the full disgusting face of the nurglite, scarred with pox and other diseases. (Deals 1 damage, I'm sensing a theme here.)

His ugliness is cut short by a brutal vertical swipe from Zegasi with the looted chainsword. The Sorcerer carves part of it's right body away as he howls in agony, spraying foul blood, pus and rotten organs everywhere on the three Heretics. (Deals 14 damage)

The remaining castaway gives the three Heretics in front of him a good look and seems decided on his fate, he's gonna die but at least he could do some damage with his death. He pulls out a frag grenade, pulls the pin out and yells, raising it proudly. "FOR OUR FATHER PLAGA!" Victus is quick to react and back-flips away from the incoming explosion. Zegasi and Erika aren't that quick and suffer the full impact of it, although the Sorcerer feels nothing as the power armor breastplate and his astartes physique stops the shockwave from doing any damage. A few of the fragments hit Erika in the chest, but the Carapace armor thankfully does its job, and she merely staggers from the explosion. (Only Victus passes the Agility test to dodge away. Zegasi soaks the damage and Erika suffers 2 Damage.)

The large mob of nurglite castaways in front of Ariston start a coordinated charge in his direction. The Veteran holds his boarding shield tight and prepares for impact. He feels the bones of his arm shake as the enemy slams at him with fury, they slowly circle around him, and a few manage to sink their blades in the joints of the Mark 6 armor. The enemy blades are covered in foul slimes and toxins, but the astartes physiology is quick to counteract against it. (Ariston suffers 2 damage. Resists Toxic(1).)

The castaway officer and Bazroth continue to trade blows with each other, to no result. The enemy tries to exploit the helmet-less state of the Word Bearer in front of him, swinging hard horizontally at his head, but fortunately the attack goes wild over his head, almost making him lose balance. (Nurgle officer tries a Called Shot but misses.)

The monstrosity that is the Blight Drone daemon engine is almost enough to make the Rust Wave's combatant crews turn tail and run, but the sight of Bazroth standing his ground against the enemy leader fills them with confidence in their success. They try a counter charge against the enemy mob circling Ariston, but only manage to push them back as blades, punches and kicks are traded between the two forces. (Your Horde fails Fear test, Iron Discipline re-roll nails it.)

Vatra's bodyguards around the fainted master can't decide between dragging their boss away to safety or standing their ground, in the end they just surround Vatra in the direction of the fight.

The vicious combat in the middle gains another participant, as a maddened and frenzied Lucius enters the fray, stabbing a castaway in the chest with brutal force, making him hit the metal floor and die. (Deals 1 magnitude damage.)

The big Blight Drone hovers around as it chooses a target amongst the enemy group. The sight of Opifex pulling out a multi-melta is enough to make him focus the Warpsmith first. A disgusting flexible mouth-cannon thing fires a deadly explosive glob of the foulest materials that can possibly exist, fortunately Opifex is quick enough to duck as the glob explodes behind him, slowly forming a corrosive crater in the hulk of Rust Wave.



Enemies left:
A 19/25 Combatant Crew Horde
The Nurgle Officer.
A Blight Drone, with +20 to hit due to Size

Lucius already acted.

Gozer, Ariston and Victus need to roll the +0 Willpower due to Blight Drone's Fear (2). You get a +10 to the test from Vatra.

frajaq fucked around with this message at 00:26 on Sep 28, 2014

frajaq
Jan 30, 2009

#acolyte GM of 2014


The duel between the bloated nurglite and Bazroth continues non-stop, and the Word Bearer simply cannot find an opening against his opponent. He tries a risky maneuver to topple the castaway officer down for good, only for the attack accidentally scrape the uneven deck of the Dead Shark. (Rolls 97 and misses.)

Looking at the nurglite officer, Zegasi tries to channel psychic focus in his hands as warp lightning crackles around him. Unfortunately there is a lapse in concentration and the spell fizzles out, perhaps the presence of a daemon engine dedicated to an opposing god had an effect on you? (Rolls 91 on focus power)

Regardless, you still have your martial prowess with you. The Sorcerer charges forward with enough force to make the ground beneath him tremble, chainsword ready to viciously tear the enemy apart. The nurglite sees the other astarte coming and brings his axe up to parry the swipe. Chain teeth and contaminated blade meet, sparks flying around. The bloated castaway roars. "Even two marines cannot bring me down! NURGLE GRANTED ME FORTITUDE! YOUR END DRAWS NEAR!" (Charge hits, but enemy parries it.)

The huge enemy nurglite mob roars in confidence, cut short by Erika snapping a bolt shot at them, the round exploding the arm of one, sending a few fragments and bone to ruin another castaway nearby. (Deals 2 magnitude damage)

As Ariston struggles to get away from the mob to help against the dangerous blight drone, the nurglites take advantage of this moment to attack him with cleavers in weak spots of the armor like before, this time sinking their toxic blades even further in his body. Again you feel your immune system working hard to counter-act against the poison, succeeding yet again. (Suffers 3 damage from the opportunity attack. Passes Toughness test again to resist Toxic(1).) The desperate throw of your krak grenade flies in the air, towards of the daemon engine's turbine. Whatever malevolent intelligence residing in the machine's shell sees the danger coming, it tilts and hovers away, as the krak grenade explodes and forms a huge crater on the metal deck. (Grenade throw hits, but is dodged, he's out of Reactions)

Meanwhile, the Heretics notice that Gozer running away scared, into some stairs that lead to the below decks of the Rust Wave.



Enemies left:
A 17/25 Combatant Crew Horde
The Nurgle Officer.
A Blight Drone, with +20 to hit due to Size.

Victus, Opifex and Vatra still need to act.

Victus needs to roll the +0 Willpower test due to Blight Drone's Fear (2). You get a +10 to the test from Vatra.

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frajaq
Jan 30, 2009

#acolyte GM of 2014


(The bloated officer dude Bazroth and Zegasi are fighting is not a chaos marine, just a regular mutated human which makes the situation more funny :v:)

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