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All this has happened before... Welcome to Battlestar Galactica: The Board Game: Online! This will be a 5 Player Core game to Kobol with Pegasus errata (Caprica, Investigative Committee, etc). Rules can be found here. General BSG discussion thread is here. I am guessing anyone who finds their way here will have played the game before, but if you haven't that is OK. The rules are a bit complex, but it only takes a few minutes a couple times a day to play. And I will be happy to answer any questions you may have. Check out the previous games in the discussion OP if you need a crash course or a refresher. Playing Guidelines:
Conditional Orders (COs)
House Rules
If you would like to play please reply with ##Kobol is nice this time of year!. I will leave recruitment open for 48 hours. If the game fills up before then, I will close recruitment early. Preference will always be given to newer players. If you're a BSG forum newbie, please let me know and you're more likely to get a spot. If there is enough demand (eg 10+ signups in less than 24 hours), I will consider running a second game.
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# ? Aug 18, 2014 20:51 |
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# ? Apr 24, 2024 06:49 |
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REFERENCE CHARACTERS POLITICAL LEADERS Laura Roslin (3 POL, 2 LEA) Setup: President's Office Religious Visions: When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck. Skilled Politician – Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability. Terminal Illness : In order to activate a location you must first discard 2 Skill Cards. Gaius Baltar [Original] (2 POL, 1 LEA, 1 ENG) Setup: Research Lab Delusional Intuition: After you draw a Crisis Card, draw 1 Skill Card of your choice. (It may be from outside your skill set.) Cylon Detector - Action: Once per game, you may look at all Loyalty Cards belonging to another player. Coward: You start the game with 2 Loyalty Cards (instead of 1). Tom Zarek [Original] (2 POL, 2 LEA, 1 TAC) Setup: Administration Friends In Low Places: When a player activates the 'Administration' or the 'Brig' location, you may choose to reduce or increase the difficulty by 2. Unconventional Tactics - Action: Once per game, lose 1 population to gain 1 of any other resource type. Convicted Criminal: You may not activate locations occupied by other characters (except the 'Brig') MILITARY LEADERS William Adama (3 LEA, 2 TAC) Setup: Admiral's Quarters Inspirational Leader: When you draw a Crisis Card all 1 strength Skill Cards count positive for the skill check. Command Authority: Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand. Emotionally Attached: You may not activate the 'Admiral's Quarters' location. Saul Tigh (2 LEA, 3 TAC) Setup: Command Cylon Hatred: When a player activates the 'Admiral's Quarters' location, you may choose to reduce the difficulty by 3. Declare Martial Law - Action: Once per game, give the President title to the Admiral. Alcoholic: At the start of any player's turn, if you have exactly 1 Skill Card in your hand you must discard it. Karl "Helo" Agathon [Original] (2 LEA, 2 TAC, 1 PIL) Setup: Stranded on Caprica ECO Officer: During your turn, you may re-roll a die that was just rolled (once per turn). You must use the new result. Moral Compass: Once per game, after a player makes a choice on a Crisis Card, you may change it. Stranded: Your character is not placed on the game board at the start of the game. Whilst not on the game board you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the 'Hanger Deck' location. PILOTS Lee "Apollo" Adama [Original] (2 POL/LEA, 1 TAC, 2 PIL) Setup: Launch and pilot a viper in Sector 5 or 6 Alert Viper Pilot: When a viper is placed in a space area from the 'Reserves', you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the brig. CAG - Action: Once per game, you may activate up to 6 unmanned vipers. Headstrong: When you are forced to discard skill cards you must discard randomly Kara "Starbuck" Thrace (1 LEA/ENG, 2 TAC, 2 PIL) Setup: Hangar Deck Expert Pilot: When you start your turn piloting a viper, you may take 2 actions during your Action Step (instead of 1). Secret Destiny: Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one. Insubordinate: When a player chooses you with the ' Admiral's Quarters' location, reduce the difficulty by 3. Sharon "Boomer" Valerii (2 TAC, 2 PIL, 1 ENG) Setup: Armory Recon: At the end of your turn, you may look at the top card of the Crisis Deck and place it on the top or bottom. Mysterious Intuition: Once per game, before resolving a skill check on a Crisis Card, choose the result (Pass or Fail), instead of resolving it normally. Sleeper Agent: During the Sleeper Agent Phase, you are dealt 2 Loyalty Cards (instead of 1) and then moved to the 'Brig' location. SUPPORT "Chief" Galen Tyrol (1 POL, 2 LEA, 2 ENG) Setup: Hangar Deck Maintenance Engineer: During your turn, after you use a 'Repair' skill card, you may take another action (once/turn). Blind Devotion: Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a skill type. All cards of the chosen type are considered strength 0. Reckless: Your hand limit is 8 (instead of 10). LOCATIONS A character moving between ships or from a piloted viper to a ship, must discard a skill card. Characters cannot use their movement to move to a location marked as "Hazardous". GALACTICA FTL Control Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; on a 6 or less, lose a number of population indicated on the fleet’s space on the jump preparation track. Weapons Control Action: Attack 1 Cylon ship with Galactica. Command Action: Activate up to 2 unmanned vipers. Communications Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s). Admiral’s Quarters Action: Choose a character, then pass a 7 LEA/TAC skill check to send him to the "Brig." Research Lab Action: Draw 1 engineering or 1 tactics Skill Card. Hangar Deck Action: Launch yourself in a viper. You may then take 1 more action. Armory Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8). Sickbay (Hazardous) You may only draw 1 Skill Card during the Receive Skills step of your turn. Brig (Hazardous) You may not move, draw Crisis Cards, or add more than 1 card to skill checks. Action: Pass a 7 POL/TAC skill check to move to any location on Galactica. COLONIAL ONE President's Office Action: If you are the President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand. Press Room Action: Draw 2 politics Skill Cards. Administration Action: Choose a player and pass a Pol/Lea = 5 Skill Check to make that player the President. CYLON LOCATIONS Human characters cannot move to these locations. Caprica Action: Play 1 of your Super Crisis Cards or draw 2 Crisis Cards, choose 1 to resolve, and place the other on the bottom of the deck.* * No Activate Cylon Ships step. Cylon Fleet Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar. Human Fleet Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards. Or Infiltrate Galactica (Only Cylon Leaders may infiltrate). Resurrection Ship (Hazardous) You draw only 1 Skill Card during your Receive Skill Cards step. Action: Draw 1 Super Crisis Card. SKILL CARDS Politics (Yellow) 1-2 Consolidate Power: Action: Draw 2 Skill Cards of any type(s). They may come from outside your skill set. 3-5 Investigative Committee: Play before cards are added to a skill check. All Skill Cards are played face up during this skill check (excluding Destiny). Leadership (Green) 1-2 Executive Order: Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions. [Limit 1 "XO" per turn.] 3-5 Declare Emergency: Play after strength is totaled in a skill check to reduce its difficulty by 2. Limit of 1 "Declare Emergency" card used per skill check. Tactics (Purple) 1-2 Launch Scout: Action: Risk 1 Raptor to roll a die. If 3 or higher, look at the top card of the Crisis or Destination deck and place it on the top or the bottom. Otherwise, destroy 1 Raptor. 3-5 Strategic Planning: Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll. Piloting (Red) 1-2 Evasive Maneuvers: Play after any viper is attacked to reroll the die. If the viper is piloted, subtract 2 from the new roll. 3-5 Maximum Firepower: Action: Play while piloting a viper to attack up to 4 times. Engineering (Blue) 1-2 Repair: Action: Repair your current location, or if you are in the "Hanger Deck" location, you may repair up to 2 damaged vipers. 3-5 Scientific Research: Play before cards are added to a skill check. All engineering cards in the skill check count as positive strength. TITLES President quote:At the start of the game, draw 1 Quorum Card. You control the hand of Quorum Cards. Admiral quote:When the fleet jumps, you draw 2 Destination Cards and choose 1. COMBAT TABLE pre:Target Attacker Roll Result Raider any 3-8 Destroyed Heavy/Centurion any 7-8 Destroyed Viper any 5-7 Damaged any 8 Destroyed Viper MKVII any 6-7 Damaged any 8 Destroyed Assault Raptor any 7-8 Destroyed Galactica Raider 8 Damaged Basestar 4-8 Damaged Basestar Viper 8 Damaged Assault Raptor 7-8 Damaged Galactica 5-8 Damaged Nuke 1-2 2x Damaged 3-6 Destroyed 7-8 Destroyed +3 Raiders Destroyed
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# ? Aug 18, 2014 20:52 |
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Insufficient house rules. Does not compute.
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# ? Aug 18, 2014 20:57 |
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Corbeau posted:Insufficient house rules. Does not compute. Imagine a world of house rules, to the infinite horizon. Truly, paradise can be found.
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# ? Aug 18, 2014 20:58 |
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Corbeau posted:Insufficient house rules. Does not compute. Then don't post in my thread.
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# ? Aug 18, 2014 20:59 |
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In. I've heard ##Kobol is nice this time of year.
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# ? Aug 18, 2014 21:03 |
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I'm totally new, coming in blind, but I'd love to learn, and I'd do my best. If you'll have me, ##Kobol is nice this time of year.
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# ? Aug 18, 2014 21:08 |
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##Kobol is nice this time of year! I like my toast somewhat crispy, lightly browned.
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# ? Aug 18, 2014 21:09 |
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ActingPower posted:I'm totally new, coming in blind, but I'd love to learn, and I'd do my best. If you'll have me, ##Kobol is nice this time of year. Your first task is to stop groveling.
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# ? Aug 18, 2014 21:10 |
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##Kobol is nice this time of year. I count as a new player because there's no variants, right?
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# ? Aug 18, 2014 21:11 |
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## Kobol is nice this time of year
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# ? Aug 18, 2014 21:21 |
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Some Numbers posted:Your first task is to stop groveling. Duly noted.
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# ? Aug 18, 2014 21:22 |
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## Kobol is nice this time of year, I hear the forecast is sunny with potential for raining down human and/or robot debris
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# ? Aug 18, 2014 21:25 |
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##Kobol is nice this time of year!
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# ? Aug 18, 2014 21:25 |
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Sure. ##Kobol is nice this time of year!
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# ? Aug 18, 2014 21:45 |
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##Kobol is nice this time of year! Well except for the landmines and the human sacrifices.
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# ? Aug 18, 2014 21:47 |
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9 signups in less than an hour. That's what I'm used to seeing. I was expecting this was going to happen, so I'm going to wait for one more person to sign up, randomize you guys and start another game. This game is going to remain a Core + errata game. I haven't decided what the other game will be and I'm open to suggestions. If you have a preference for either Core or something fancier, let me know and I'll make sure you get into that game.
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# ? Aug 18, 2014 21:58 |
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##Kobol is nice this time of year! Unless you think you'll need to ask me questions about the sheet, then feel free to leave me out.
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# ? Aug 18, 2014 22:06 |
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##Kobol is nice this time of year! I've only played BSG once, many moons ago. So I'm probably super rusty!
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# ? Aug 18, 2014 22:06 |
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Arkest posted:##Kobol is nice this time of year! I'm sure I can figure out how to ask you questions in a way that doesn't give up information and if I can't, I'll muddle through. After all the games you've moderated for us in quick succession, you deserve to play in another one.
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# ? Aug 18, 2014 22:11 |
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Oh hey, that's 11. Awesome. Okay, ActingPower has never played and BronyHunter is rusty, so you guys are staying here. Most everyone else is a veteran, so I'm going to pick three at random to stay here, five to go to the other game and one to go home in shame. If anyone would specifically prefer to play Core, we can work that out.
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# ? Aug 18, 2014 22:15 |
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Sorry John Dough, you're the odd one out. The crew in this game will be the following: 1. Gutter Owl 2. BronyHunter 3. Poison Mushroom 4. Arkest 5. ActingPower That will also be the turn order for this game, so you guys can start picking your characters. Any questions are of course welcome. The rest of you should go here for the other game. Some Numbers fucked around with this message at 22:34 on Aug 18, 2014 |
# ? Aug 18, 2014 22:27 |
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Good luck everyone, and all that poo poo.
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# ? Aug 18, 2014 22:29 |
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The characters that jump out at me are Tom Zarek and Chief Tyrol. Are they tricky? Is there a better choice for a newbie?
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# ? Aug 18, 2014 22:30 |
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Don't worry about that. This is a (mostly) cooperative game, so the other players will help you out. If you want play Zarek or Chief, go for it! I will say that having either the Admiral or President title might be a bit too much responsibility, so Chief might work out better, but don't let that stop you.
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# ? Aug 18, 2014 22:32 |
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Good luck, Battleconners! I hope you
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# ? Aug 18, 2014 22:37 |
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I mean, um Go, team Puny Fleshbags! girl dick energy fucked around with this message at 22:56 on Aug 18, 2014 |
# ? Aug 18, 2014 22:49 |
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Since the game hasn't started and there was nothing critical in that post, I'm letting that edit slide.
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# ? Aug 18, 2014 22:56 |
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Sorry.
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# ? Aug 18, 2014 22:57 |
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The only character I wouldn't recommend to a new player is Boomer. Since being forced in the Brig halfway through the game can be unpleasant if you aren't prepared for it.
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# ? Aug 18, 2014 22:58 |
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Arkest posted:The only character I wouldn't recommend to a new player is Boomer. Since being forced in the Brig halfway through the game can be unpleasant if you aren't prepared for it. Besides, Boomer was like, the worst character in the show.
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# ? Aug 18, 2014 23:00 |
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Brony Hunter posted:Besides, Boomer was like, the worst character in the show. Boomer was a lot more likable than GAIUS FRAKKING BALTAR.
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# ? Aug 18, 2014 23:01 |
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Some Numbers posted:Boomer was a lot more likable than GAIUS FRAKKING BALTAR. Baltar wasn't a character, he was a plot device or soap box depending on the episode.
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# ? Aug 18, 2014 23:05 |
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Just pick Helo
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# ? Aug 18, 2014 23:05 |
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fits posted:Just pick Helo They told me to do that in my first meatspace game. I was cylon-detected and effectively outted before I ever set foot on Galactica.
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# ? Aug 18, 2014 23:08 |
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Max Peck posted:They told me to do that in my first meatspace game. How the hell.
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# ? Aug 18, 2014 23:09 |
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Heh, but that's fine if you're Helo since they can't arrest you or anything until your next turn.
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# ? Aug 18, 2014 23:14 |
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Arkest posted:Heh, but that's fine if you're Helo since they can't arrest you or anything until your next turn. If you're playing Pegasus, they can Airlock you though!
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# ? Aug 18, 2014 23:15 |
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fits posted:If you're playing Pegasus, they can Airlock you though! Wait what? How does that even work?
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# ? Aug 18, 2014 23:20 |
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# ? Apr 24, 2024 06:49 |
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Because Fantasy Flight Games. While we're waiting for Gutter Owl, to make things faster, can you guys list your top 3 characters picks with starting draws? That way I can rapid fire through and get the game running more quickly.
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# ? Aug 18, 2014 23:23 |