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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
All this has happened before...


Welcome to Battlestar Galactica: The Board Game: Online!

This will be a 5 Player Core game to Kobol with Pegasus errata (Caprica, Investigative Committee, etc).

Rules can be found here.
General BSG discussion thread is here.

I am guessing anyone who finds their way here will have played the game before, but if you haven't that is OK. The rules are a bit complex, but it only takes a few minutes a couple times a day to play. And I will be happy to answer any questions you may have.

Check out the previous games in the discussion OP if you need a crash course or a refresher.

Playing Guidelines:
  • You must have PMs enabled to play.
  • You are expected to check in at least twice per day, preferably around 12 hours apart. If it is your turn to act and it has been more than 12 hours, I will issue a reminder to you. After 36 hours of inactivity, I may make your decision for you. If you are going to be offline for longer stretches of time, please tell us in the thread (or me by PM). If your absence will be longer than a couple days, please find a substitute for that time period. The time requirements will be relaxed on weekends and holidays. If there is active discussion concerning your current turn you will not be rushed.
  • All communication between players must occur in this thread ONLY.
  • All game actions should be made in the thread like so: ##Play Executive Order (Lea 1).
  • Do not edit your posts unless you are quickly fixing a typo immediately after posting. Instead, simply make a new post stating what you would have changed. Double and triple posts are fine; if I can see that you've edited your post, you will receive a warning. If I see it again, you will be replaced. I've never had to do this and I don't want to start now. Please don't make me.
  • Do not quote posts from more than one page back. The game is less fun if some players have perfect memories.
  • Do not quote anything from my PMs.
  • Respect the secrecy rules. Battlestar Galactica is a much less interesting game if the secrecy rules are not closely followed. I suggest everyone take a look at the official "Secrecy Clarifications" document, the last page of the Official FAQ. In particular you should only describe your contribution to a skill check as "low" or "high", you may use "medium" only if you contribute more than 1 card.
  • If you count cards, consider that information as falling under the standard BSG secrecy rules. You may make general statements about Destiny such as "Destiny should be 3/4 positive" but not "Destiny is 2 POL, 1 TAC, and 1 PIL".

Conditional Orders (COs)
  • I ask that you put in COs for pretty much anything you can think of. All COs should be sent to me via PM, and be clearly labeled by having "CO" (and a description of what the CO is for) in the subject line.
  • Do not post public COs under any circumstances; this includes posting bold text when it is not your turn to act.
  • Under many circumstances, I will not wait for interrupts before executing actions. The following is a (non-comprehensive) list of examples of things for which I will not ask for interrupts for (and thus will not have interrupts played on them unless you put in a CO):

    Declare Emergency
    Strategic Planning on Launch Scout unless there is only one raptor remaining.
    Strategic Planning on attacks by vipers.
    Evasive Maneuvers unless the viper is the last ship protecting a civilian.
    Strategic Planning or Evasive Maneuvers to help the Cylon cause.
    Calculations for any reason. (You must CO me for what you want to use it on, or I will always pass on it.)

  • I will assume that you have a standing CO to pass on any interrupt that you do not hold in your hand. Players are encouraged to put in COs to pass on interrupts that they are holding but do not intend to play. Any COs to pass on interrupts will be resolved once everyone else has already passed, to minimize the amount of information revealed by these COs.
  • If you have an interrupt-style character ability, then you must put in a CO to use your ability when appropriate. For example, I will not ask if Starbuck wants to use Secret Destiny on every crisis card that is played, but she may put in a CO to pause to let her decide when a crisis card meets certain criteria.
  • Be very clear when writing your COs. If I feel it is ambiguous, I will let you know and will not execute the CO. Feel free to make them as complicated as you like, as long as they are understandable.
  • By default I will have Raiders target unmanned Vipers first, then manned Vipers. If you want to change this for your turn, let me know.
  • By default Raider Activations will be done in Sector order starting in 1 and ending in 6. I'm sticking with this, because it's too much of a hassle otherwise.

House Rules
  • By default, turn order will NOT be enforced on Skill Checks. Players may play cards in any order they choose. However, turn order will automatically be enforced in the following circumstances: if there is an Investigative Committee in play, activating the Admiral Quarters, activating the Airlock, attempting to escape the Brig, or any Skill Check that would result in the immediate end of the game. Turn order will also be enforced by request of any player.
  • You must post in thread Play ## when you play cards into a Skill Check.
  • Interrupt cards should be played as soon as possible, if an interrupt is played after other players have already played in, I will let them revise their contribution.
Other than that, we will be using the official FFG rules with clarifications found in the Unofficial FAQ on BoardGameGeek.

If you would like to play please reply with ##Kobol is nice this time of year!. I will leave recruitment open for 48 hours. If the game fills up before then, I will close recruitment early.

:siren: Preference will always be given to newer players. If you're a BSG forum newbie, please let me know and you're more likely to get a spot. :siren:

If there is enough demand (eg 10+ signups in less than 24 hours), I will consider running a second game.

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
REFERENCE

CHARACTERS

POLITICAL LEADERS

Laura Roslin (3 POL, 2 LEA) Setup: President's Office
Religious Visions: When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
Skilled Politician – Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability.
Terminal Illness : In order to activate a location you must first discard 2 Skill Cards.

Gaius Baltar [Original] (2 POL, 1 LEA, 1 ENG) Setup: Research Lab
Delusional Intuition: After you draw a Crisis Card, draw 1 Skill Card of your choice. (It may be from outside your skill set.)
Cylon Detector - Action: Once per game, you may look at all Loyalty Cards belonging to another player.
Coward: You start the game with 2 Loyalty Cards (instead of 1).

Tom Zarek [Original] (2 POL, 2 LEA, 1 TAC) Setup: Administration
Friends In Low Places: When a player activates the 'Administration' or the 'Brig' location, you may choose to reduce or increase the difficulty by 2.
Unconventional Tactics - Action: Once per game, lose 1 population to gain 1 of any other resource type.
Convicted Criminal: You may not activate locations occupied by other characters (except the 'Brig')

MILITARY LEADERS

William Adama (3 LEA, 2 TAC) Setup: Admiral's Quarters
Inspirational Leader: When you draw a Crisis Card all 1 strength Skill Cards count positive for the skill check.
Command Authority: Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand.
Emotionally Attached: You may not activate the 'Admiral's Quarters' location.

Saul Tigh (2 LEA, 3 TAC) Setup: Command
Cylon Hatred: When a player activates the 'Admiral's Quarters' location, you may choose to reduce the difficulty by 3.
Declare Martial Law - Action: Once per game, give the President title to the Admiral.
Alcoholic: At the start of any player's turn, if you have exactly 1 Skill Card in your hand you must discard it.

Karl "Helo" Agathon [Original] (2 LEA, 2 TAC, 1 PIL) Setup: Stranded on Caprica
ECO Officer: During your turn, you may re-roll a die that was just rolled (once per turn). You must use the new result.
Moral Compass: Once per game, after a player makes a choice on a Crisis Card, you may change it.
Stranded: Your character is not placed on the game board at the start of the game. Whilst not on the game board you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the 'Hanger Deck' location.

PILOTS

Lee "Apollo" Adama [Original] (2 POL/LEA, 1 TAC, 2 PIL) Setup: Launch and pilot a viper in Sector 5 or 6
Alert Viper Pilot: When a viper is placed in a space area from the 'Reserves', you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the brig.
CAG - Action: Once per game, you may activate up to 6 unmanned vipers.
Headstrong: When you are forced to discard skill cards you must discard randomly

Kara "Starbuck" Thrace (1 LEA/ENG, 2 TAC, 2 PIL) Setup: Hangar Deck
Expert Pilot: When you start your turn piloting a viper, you may take 2 actions during your Action Step (instead of 1).
Secret Destiny: Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one.
Insubordinate: When a player chooses you with the ' Admiral's Quarters' location, reduce the difficulty by 3.

Sharon "Boomer" Valerii (2 TAC, 2 PIL, 1 ENG) Setup: Armory
Recon: At the end of your turn, you may look at the top card of the Crisis Deck and place it on the top or bottom.
Mysterious Intuition: Once per game, before resolving a skill check on a Crisis Card, choose the result (Pass or Fail), instead of resolving it normally.
Sleeper Agent: During the Sleeper Agent Phase, you are dealt 2 Loyalty Cards (instead of 1) and then moved to the 'Brig' location.

SUPPORT

"Chief" Galen Tyrol (1 POL, 2 LEA, 2 ENG) Setup: Hangar Deck
Maintenance Engineer: During your turn, after you use a 'Repair' skill card, you may take another action (once/turn).
Blind Devotion: Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a skill type. All cards of the chosen type are considered strength 0.
Reckless: Your hand limit is 8 (instead of 10).


LOCATIONS

A character moving between ships or from a piloted viper to a ship, must discard a skill card.
Characters cannot use their movement to move to a location marked as "Hazardous".

GALACTICA

FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; on a 6 or less, lose a number of population indicated on the fleet’s space on the jump preparation track.

Weapons Control
Action: Attack 1 Cylon ship with Galactica.

Command
Action: Activate up to 2 unmanned vipers.

Communications
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s).

Admiral’s Quarters
Action: Choose a character, then pass a 7 LEA/TAC skill check to send him to the "Brig."

Research Lab
Action: Draw 1 engineering or 1 tactics Skill Card.

Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action.

Armory
Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8).

Sickbay (Hazardous)
You may only draw 1 Skill Card during the Receive Skills step of your turn.

Brig (Hazardous)
You may not move, draw Crisis Cards, or add more than 1 card to skill checks.
Action: Pass a 7 POL/TAC skill check to move to any location on Galactica.


COLONIAL ONE

President's Office
Action: If you are the President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand.

Press Room
Action: Draw 2 politics Skill Cards.

Administration
Action: Choose a player and pass a Pol/Lea = 5 Skill Check to make that player the President.

CYLON LOCATIONS
Human characters cannot move to these locations.

Caprica
Action: Play 1 of your Super Crisis Cards or draw 2 Crisis Cards, choose 1 to resolve, and place the other on the bottom of the deck.*
* No Activate Cylon Ships step.

Cylon Fleet
Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar.

Human Fleet
Action: Look at the top card of the Crisis or Destination deck and place it on the top or bottom of that deck, then draw 2 Skill Cards. Or Infiltrate Galactica (Only Cylon Leaders may infiltrate).

Resurrection Ship (Hazardous)
You draw only 1 Skill Card during your Receive Skill Cards step.
Action: Draw 1 Super Crisis Card.

SKILL CARDS

Politics (Yellow)
1-2 Consolidate Power: Action: Draw 2 Skill Cards of any type(s). They may come from outside your skill set.
3-5 Investigative Committee: Play before cards are added to a skill check. All Skill Cards are played face up during this skill check (excluding Destiny).

Leadership (Green)
1-2 Executive Order: Action: Choose any other player. He may move his character and then take 1 action OR not move and take 2 actions. [Limit 1 "XO" per turn.]
3-5 Declare Emergency: Play after strength is totaled in a skill check to reduce its difficulty by 2. Limit of 1 "Declare Emergency" card used per skill check.

Tactics (Purple)
1-2 Launch Scout: Action: Risk 1 Raptor to roll a die. If 3 or higher, look at the top card of the Crisis or Destination deck and place it on the top or the bottom. Otherwise, destroy 1 Raptor.
3-5 Strategic Planning: Play before any die roll to add 2 to the result. Limit of 1 "Strategic Planning" card used per die roll.

Piloting (Red)
1-2 Evasive Maneuvers: Play after any viper is attacked to reroll the die. If the viper is piloted, subtract 2 from the new roll.
3-5 Maximum Firepower: Action: Play while piloting a viper to attack up to 4 times.

Engineering (Blue)
1-2 Repair: Action: Repair your current location, or if you are in the "Hanger Deck" location, you may repair up to 2 damaged vipers.
3-5 Scientific Research: Play before cards are added to a skill check. All engineering cards in the skill check count as positive strength.

TITLES

President

quote:

At the start of the game, draw 1 Quorum Card. You control the hand of Quorum Cards.

Action: Draw a Quorum Card into your hand.

Admiral

quote:

When the fleet jumps, you draw 2 Destination Cards and choose 1.

You Control the nuke tokens.

Action: Launch 1 nuke at a basestar (the nuke is removed from the game).

(Exodus Only): Action: Launch 1 nuke at a space area (the nuke token is discarded).


COMBAT TABLE
pre:
Target		Attacker	Roll	Result	
Raider		any		3-8	Destroyed
Heavy/Centurion	any		7-8	Destroyed
Viper		any		5-7	Damaged
		any		8	Destroyed
Viper MKVII     any             6-7     Damaged
		any		8	Destroyed
Assault Raptor	any		7-8	Destroyed
Galactica	Raider		8	Damaged
		Basestar	4-8	Damaged
Basestar	Viper		8	Damaged
		Assault Raptor	7-8	Damaged
		Galactica	5-8	Damaged
		Nuke		1-2	2x Damaged
				3-6	Destroyed
				7-8	Destroyed +3 Raiders Destroyed

Corbeau
Sep 13, 2010

Jack of All Trades
Insufficient house rules. Does not compute.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

Corbeau posted:

Insufficient house rules. Does not compute.

Imagine a world of house rules, to the infinite horizon.

Truly, paradise can be found.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Corbeau posted:

Insufficient house rules. Does not compute.

Then don't post in my thread.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
In. I've heard ##Kobol is nice this time of year.

ActingPower
Jun 4, 2013

I'm totally new, coming in blind, but I'd love to learn, and I'd do my best. If you'll have me, ##Kobol is nice this time of year.

Wol
Dec 15, 2012

See you in the
UNDERDARK
##Kobol is nice this time of year! I like my toast somewhat crispy, lightly browned.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

ActingPower posted:

I'm totally new, coming in blind, but I'd love to learn, and I'd do my best. If you'll have me, ##Kobol is nice this time of year.

Your first task is to stop groveling.

Corbeau
Sep 13, 2010

Jack of All Trades
##Kobol is nice this time of year. I count as a new player because there's no variants, right? :v:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
## Kobol is nice this time of year

ActingPower
Jun 4, 2013

Some Numbers posted:

Your first task is to stop groveling.

Duly noted. :)

fits
Jan 1, 2008

Love Always,
The Captain
## Kobol is nice this time of year, I hear the forecast is sunny with potential for raining down human and/or robot debris

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
##Kobol is nice this time of year!

Stelas
Sep 6, 2010

Sure. ##Kobol is nice this time of year!

SixFigureSandwich
Oct 30, 2004
Exciting Lemon
##Kobol is nice this time of year! Well except for the landmines and the human sacrifices.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
9 signups in less than an hour. That's what I'm used to seeing.

I was expecting this was going to happen, so I'm going to wait for one more person to sign up, randomize you guys and start another game.

This game is going to remain a Core + errata game. I haven't decided what the other game will be and I'm open to suggestions. If you have a preference for either Core or something fancier, let me know and I'll make sure you get into that game.

Arkest
Apr 2, 2007
##Kobol is nice this time of year!

Unless you think you'll need to ask me questions about the sheet, then feel free to leave me out.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them
##Kobol is nice this time of year!

I've only played BSG once, many moons ago. So I'm probably super rusty!

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Arkest posted:

##Kobol is nice this time of year!

Unless you think you'll need to ask me questions about the sheet, then feel free to leave me out.

I'm sure I can figure out how to ask you questions in a way that doesn't give up information and if I can't, I'll muddle through. After all the games you've moderated for us in quick succession, you deserve to play in another one.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Oh hey, that's 11. Awesome.

Okay, ActingPower has never played and BronyHunter is rusty, so you guys are staying here.

Most everyone else is a veteran, so I'm going to pick three at random to stay here, five to go to the other game and one to go home in shame.

If anyone would specifically prefer to play Core, we can work that out.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Sorry John Dough, you're the odd one out.

The crew in this game will be the following:

1. Gutter Owl
2. BronyHunter
3. Poison Mushroom
4. Arkest
5. ActingPower

That will also be the turn order for this game, so you guys can start picking your characters. Any questions are of course welcome.

The rest of you should go here for the other game.

Some Numbers fucked around with this message at 22:34 on Aug 18, 2014

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them
Good luck everyone, and all that poo poo.

ActingPower
Jun 4, 2013

The characters that jump out at me are Tom Zarek and Chief Tyrol. Are they tricky? Is there a better choice for a newbie? :ohdear:

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Don't worry about that. This is a (mostly) cooperative game, so the other players will help you out.

If you want play Zarek or Chief, go for it! I will say that having either the Admiral or President title might be a bit too much responsibility, so Chief might work out better, but don't let that stop you.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Good luck, Battleconners! I hope you triumph destroy each other spectacularly in a glorious inferno of mutually assured destruction.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
:psylon:

I mean, um

Go, team Puny Fleshbags!

girl dick energy fucked around with this message at 22:56 on Aug 18, 2014

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Since the game hasn't started and there was nothing critical in that post, I'm letting that edit slide.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Sorry. :v:

Arkest
Apr 2, 2007
The only character I wouldn't recommend to a new player is Boomer. Since being forced in the Brig halfway through the game can be unpleasant if you aren't prepared for it.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them

Arkest posted:

The only character I wouldn't recommend to a new player is Boomer. Since being forced in the Brig halfway through the game can be unpleasant if you aren't prepared for it.

Besides, Boomer was like, the worst character in the show.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Brony Hunter posted:

Besides, Boomer was like, the worst character in the show.

Boomer was a lot more likable than GAIUS FRAKKING BALTAR.

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them

Some Numbers posted:

Boomer was a lot more likable than GAIUS FRAKKING BALTAR.

Baltar wasn't a character, he was a plot device or soap box depending on the episode.

fits
Jan 1, 2008

Love Always,
The Captain
Just pick Helo

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

fits posted:

Just pick Helo

:munch: They told me to do that in my first meatspace game.

I was cylon-detected and effectively outted before I ever set foot on Galactica.

Wol
Dec 15, 2012

See you in the
UNDERDARK

Max Peck posted:

:munch: They told me to do that in my first meatspace game.

I was cylon-detected and effectively outted before I ever set foot on Galactica.

How the hell.

Arkest
Apr 2, 2007
Heh, but that's fine if you're Helo since they can't arrest you or anything until your next turn.

fits
Jan 1, 2008

Love Always,
The Captain

Arkest posted:

Heh, but that's fine if you're Helo since they can't arrest you or anything until your next turn.

If you're playing Pegasus, they can Airlock you though!

Brony Hunter
Dec 27, 2012

Motherfucking Mannis

They'll bend the knee or I'll destroy them

fits posted:

If you're playing Pegasus, they can Airlock you though!

Wait what? How does that even work?

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Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Because Fantasy Flight Games.

While we're waiting for Gutter Owl, to make things faster, can you guys list your top 3 characters picks with starting draws? That way I can rapid fire through and get the game running more quickly.

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