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Daniel can also double-kill at his current location on a 4+ (if I'm reading the skill right), but he does roll for exposure once. If he'd be better off somewhere other than the colony next turn, just let me know.
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# ? Aug 26, 2014 21:42 |
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# ? Apr 25, 2024 16:55 |
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I think we want to empty the Colony as much as possible.
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# ? Aug 26, 2014 21:43 |
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Updated previous post to reflect dead school zombie.
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# ? Aug 26, 2014 21:57 |
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Keep, Play Card, Search Again with 4 Die
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# ? Aug 27, 2014 01:42 |
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GTR plays a card 1 Outsider Grocery Store Outsiders Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. GTR gains control of: Ashley Ross Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Edward searches again. Card sent. Keep or make noise?
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# ? Aug 27, 2014 02:47 |
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Ashley to Gas Station Ashley Barricade Gas Station (for free) Edward Makes some Noise!
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# ? Aug 27, 2014 05:57 |
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Ashley moves to Gas Station. Ashley is unaffected by exposure Ashley creates a free barricade at Gas Station Edward makes some noise. New card sent Make more noise or keep one of the cards?
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# ? Aug 27, 2014 06:25 |
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A noisy noise annoys an oyster.
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# ? Aug 27, 2014 09:15 |
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keep card Play Food 2 card Edward search again with last die
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# ? Aug 27, 2014 09:32 |
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GTR plays Food 2 (Grocery Store). 2 food is added to the supply Edward searches again - keep or make more noise?
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# ? Aug 27, 2014 11:19 |
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Also I'm off to sleep, and I don't think GTR's last search is likely to affect the game state, so Fat Turkey feel free to preload your turn and I'll update in the morning if you want to.
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# ? Aug 27, 2014 11:21 |
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Keep Card Can't afford to make more noise. Not as much food as I hoped, but I'll have an extra action die next round to use. I intend to basically camp Edward here and try for as much food as I can each round.
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# ? Aug 27, 2014 11:52 |
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Right-o David searches the school David builds a barricade David builds a second barricade (David really likes school it seems, the breeding ground of a lifelong love of spreadsheets that took him where he is today...well not today...where he was before the zombies took over and rendered his VBA knowledge redundant) Whether I search again depends on what I find. I think we can risk a noise, but then again I don't think we need to risk too many zombies when we have such good searchers here already.
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# ? Aug 27, 2014 15:53 |
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Ashley was told she could join our Colony on the strict instruction that she must never enter the Colony, she must go somewhere else and build walls every turn to make up for the additional zombies her existence had created. In return, she must search that place every time she was able to, and give any food she found to the Colony. What a deal.
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# ? Aug 27, 2014 15:58 |
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Fat Turkey posted:Ashley was told she could join our Colony on the strict instruction that she must never enter the Colony, she must go somewhere else and build walls every turn to make up for the additional zombies her existence had created. In return, she must search that place every time she was able to, and give any food she found to the Colony. She's on a super secret mission for TEAM SCIENCE.
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# ? Aug 27, 2014 17:15 |
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David searches at the school. Card sent. Becoming increasingly responsible for the deforestation of the surrounding area, David builds two barricades at the school. Keep card or make noise?
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# ? Aug 27, 2014 20:17 |
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David keeps one card Morale: 7 Rounds: 4 Food: 2 Waste Pile: 4 Crisis Cards: 5 Players Servoret Bev Russell - Mother 34 2 4 Colony: Once per round you may kill 2 zombies at the colony as long as there is at least 1 helpless survivor token at the colony. Do not roll for exposure. Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Cards: 1 Dice: WhiteHowler Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Wound x1 Cards: 5 Dice: Some Numbers Thomas Heart - Soldier 64 1 3 Colony: (5+) Once per round you may kill 2 zombies at the colony. Do not roll for exposure. Equipped: Tikka T3 Tactical Rifle Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Equipped: Night Vision Goggles At the beginning of each round roll 1 additional action die. Carla Thompson - Police Dispatcher 22 4 2 Police Station: Once per round when performing a search at the police station you may look at and keep 1 additional card. Cards: 3 Dice: Gravy Train Robber Olivia Brown - Doctor 56 4 3 Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Edward White - Chemist 44 4 3 Colony: Once per round, when performing an attack with Edward, you may play a medicine card to kill 3 zombies instead of just 1. Do not roll for exposure. Do not use the ability on the medicine card. Cards: 2 Dice: Fat Turkey David Garcia - Accountant 50 4 3 Anywhere: When performing a search with David you may look at 1 additional card. Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure. Cards: 4 Dice: End of round!
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# ? Aug 28, 2014 00:39 |
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The colony tries to eat, but cannot. No food removed, 1 Starvation token added, Morale decreases by 1 Waste is checked. No problem (4) Crisis is resolved. The following cards are revealed Food 1 Starter Food 1 Starter Food 1 Police Station Food 1 Starter Food 1 Starter Crisis averted! Zombies are added to the colony. 6 zombies are attracted to the colony. Zombies are added to locations. Police Station: 1 Grocery Store: 2 School: 1, 1 barricade destroyed Hospital: 1 Gas Station: 1 No zombies added from noise. Round decreases. First player passes to Fat Turkey Morale: 6 Rounds: 3 Food: 2 Starvation: 1 Waste Pile: 4 Crisis Cards: 0 Players Fat Turkey David Garcia - Accountant 50 4 3 Anywhere: When performing a search with David you may look at 1 additional card. Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure. Cards: 5 Dice: 1 1 5 Servoret Bev Russell - Mother 34 2 4 Colony: Once per round you may kill 2 zombies at the colony as long as there is at least 1 helpless survivor token at the colony. Do not roll for exposure. Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Cards: 1 Dice: 4 3 6 WhiteHowler Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Wound x1 Cards: 5 Dice: 6 2 5 Some Numbers Thomas Heart - Soldier 64 1 3 Colony: (5+) Once per round you may kill 2 zombies at the colony. Do not roll for exposure. Equipped: Tikka T3 Tactical Rifle Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Equipped: Night Vision Goggles At the beginning of each round roll 1 additional action die. Carla Thompson - Police Dispatcher 22 4 2 Police Station: Once per round when performing a search at the police station you may look at and keep 1 additional card. Cards: 3 Dice: 4 1 5 4 Gravy Train Robber Olivia Brown - Doctor 56 4 3 Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Edward White - Chemist 44 4 3 Colony: Once per round, when performing an attack with Edward, you may play a medicine card to kill 3 zombies instead of just 1. Do not roll for exposure. Do not use the ability on the medicine card. Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 3 Dice: 2 6 5 3 Kerro fucked around with this message at 01:07 on Aug 28, 2014 |
# ? Aug 28, 2014 00:52 |
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Night Vision Goggles. I roll a 4th die.
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# ? Aug 28, 2014 00:58 |
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quote:The raiders are gone. We gave them the last of our food. Well, not quite the last, but we didn't have enough left for everyone to eat so the group decision was that no-one would eat. I guess it's fair, but is it wise? Some of us are going to have to go out there again tomorrow and try and find more food for the colony. Shouldn't the strongest among us get to eat, so that we can help the rest? I don't know how much longer I can take this. I'm feeling weaker by the day, and I can feel a sickness taking hold of me. New crisis! Action queue: Fat Turkey's turn
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# ? Aug 28, 2014 01:03 |
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Rod moves to the Police Station Rod searches the Police Station Rod wants better bloody dice I editted out my barricades because I thought I'd see what I get before I decide what to barricade.
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# ? Aug 28, 2014 01:06 |
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Rod moves to the Police Station, ignoring exposure Rod searches, card sent Keep or make noise?
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# ? Aug 28, 2014 01:10 |
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Can I get a hand update?
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# ? Aug 28, 2014 01:10 |
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Sent!
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# ? Aug 28, 2014 01:12 |
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Also we need to prepare for the consequences of failing that crisis losing all the barricades would be very nasty and could get people killed.
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# ? Aug 28, 2014 01:31 |
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Would the barricades fall before or after the zombies for this round are placed?
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# ? Aug 28, 2014 01:32 |
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I can do more than my share of the Crisis. That's exactly why I wanted an update of my hand.
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# ? Aug 28, 2014 01:36 |
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Good point. I don't think I've seen one being used. How many were in the starting hands?
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# ? Aug 28, 2014 01:41 |
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I can't help on this, but I will be using all my resources for food digging this turn. I will also try moving Olivia on my turn if we can get the Colony population down further.
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# ? Aug 28, 2014 01:42 |
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The crisis will resolve before zombie placement - you can see the sequence of steps from the previous end of round posts. Rod keeps the card he found
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# ? Aug 28, 2014 01:45 |
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Ok I replied. But double check your PMs, I sent my orders, then changed it I'm a second one after.
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# ? Aug 28, 2014 02:01 |
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Fat Turkey plays Food 2 School. 2 food added to supply Fat Turkey plays 1 card into the crisis Rod builds two barricades at the Police Station Morale: 6 Rounds: 3 Food: 4 Starvation: 1 Waste Pile: 5 Crisis Cards: 1 Players Servoret Bev Russell - Mother 34 2 4 Colony: Once per round you may kill 2 zombies at the colony as long as there is at least 1 helpless survivor token at the colony. Do not roll for exposure. Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Cards: 1 Dice: 4 3 6 WhiteHowler Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Wound x1 Cards: 5 Dice: 6 2 5 Some Numbers Thomas Heart - Soldier 64 1 3 Colony: (5+) Once per round you may kill 2 zombies at the colony. Do not roll for exposure. Equipped: Tikka T3 Tactical Rifle Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Equipped: Night Vision Goggles At the beginning of each round roll 1 additional action die. Carla Thompson - Police Dispatcher 22 4 2 Police Station: Once per round when performing a search at the police station you may look at and keep 1 additional card. Cards: 3 Dice: 4 1 5 4 Gravy Train Robber Olivia Brown - Doctor 56 4 3 Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Edward White - Chemist 44 4 3 Colony: Once per round, when performing an attack with Edward, you may play a medicine card to kill 3 zombies instead of just 1. Do not roll for exposure. Do not use the ability on the medicine card. Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 3 Dice: 2 6 5 3 Fat Turkey David Garcia - Accountant 50 4 3 Anywhere: When performing a search with David you may look at 1 additional card. Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure. Cards: 4 Dice: Action queue: Servoret's turn Kerro fucked around with this message at 03:01 on Aug 28, 2014 |
# ? Aug 28, 2014 02:53 |
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Can you update how much food we have?
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# ? Aug 28, 2014 02:54 |
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Bev (3) uses her once per round to kill the zombie on entrance 1 and one of the zombies on entrance 6. Mike (4) searches the grocery store.
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# ? Aug 28, 2014 03:06 |
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Bev is just gearing up to slaughter more zombies when...quote:Crossroads Card: Outbreak All players must vote Option 1 or Option 2
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# ? Aug 28, 2014 05:41 |
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We have Olivia Brown, and she can heal people at the colony for free on GTR's turn. I guess this is a no-brainer. If we could kill off two helpless survivors for one morale, it might be a different story.
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# ? Aug 28, 2014 05:52 |
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Servoret posted:We have Olivia Brown, and she can heal people at the colony for free on GTR's turn. I guess this is a no-brainer. If we could kill off two helpless survivors for one morale, it might be a different story. Yeah, I can heal people for free once per turn. I hope you don't find it selfish I'm going to heal the Doctor first though! I'll get my turns back to back, and will target another with my second heal. So yeah, no brainer here.
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# ? Aug 28, 2014 06:05 |
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If we kick Jerry out and move someone else out, that reduces the amount of food we need. However, a handful of wounds is a thing we can deal with. I'm willing to go with either option.
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# ? Aug 28, 2014 06:08 |
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Some Numbers posted:If we kick Jerry out and move someone else out, that reduces the amount of food we need. If it was more than 1 for 1 I'd agree with you, but I think we need to take the option that costs us nothing other than a few lines of bold text in one of my posts.
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# ? Aug 28, 2014 06:10 |
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# ? Apr 25, 2024 16:55 |
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Option #1: Kill one helpless survivor, we drop one morale Option #2: Four people take wounds. Option 2 seems better. The doctor in time will only be able to heal 3/4, if she's in the same space as them. And we may need a Colony evacuation anyway. Also, I have slept on it and I think we may need to overstack the Crisis deck to ensure it passes. I admit I may have made an error myself, as I put a Junk into the crisis, but I hold a toolkit that can build two barricades for no actions and thought that would be useful in the future. Now I'm not sure it would be worth as much as ensuring this crisis is passed, or maybe even over supplied to get the bonus. Depends on how many cards people are going to contribute. Can we have a count up? Fat Turkey fucked around with this message at 09:30 on Aug 28, 2014 |
# ? Aug 28, 2014 09:27 |