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It's definitely worth putting time into the trial. One thing you haven't been able to experience yet is that the music in this game is phenomenal. There's some of it in the videos that have been posted so far, and I was going to link the Thanalan field theme but it seems like most people who've posted parts of the soundtrack decided that they needed gameplay behind it and I don't want to step on CrashScreen's toes in that regard. So for my proof instead: I turned the music off in WoW years ago, but even when just doing crafting in 14 I keep the music on because it's that good.
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# ? Sep 9, 2014 04:47 |
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# ? Apr 17, 2024 20:17 |
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Yeah, WOW had a couple of neat tracks every now and then, but for the most part it was generic, forgettable ambience. This is very much a Final Fantasy game in terms of music though. One thing that really got me into this game is reading somewhere that Yoshi-P is a huge fan of Dark Age of Camelot, which was the first MMO I ever played, and I have many fond memories of it. It's very clear that this game borrows quite a bit from DAOC, especially the abilities for melee classes, and the whole PVP rank system.
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# ? Sep 9, 2014 06:44 |
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Death Dealer posted:I was going to link the Thanalan field theme but it seems like most people who've posted parts of the soundtrack decided that they needed gameplay behind it and I don't want to step on CrashScreen's toes in that regard. There's a very practical reason for that: Square Enix gave the OK to post videos using music from soundtrack (with one exception) as long as they were backed with gameplay. So in order to stay in the clear, people generally post the songs backed with gameplay video, since Square Enix has said that's explicitly allowed.
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# ? Sep 9, 2014 07:29 |
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That was an incredibly smart decision on Square-Enix's part. I really mean incredible, because it just sounds weird to hear "smart decision" and "Square-Enix" in the same sentence.
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# ? Sep 9, 2014 07:34 |
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The best song in this game, hands down, is Ul'Dah's night theme, "Sultana Dreaming". Maybe it's just the piano in it but once I heard that theme when I started playing, I was sold. Months later, it's still my favorite. Also, sorry about the video. It was the only one that had the original track.
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# ? Sep 9, 2014 07:51 |
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I would have liked to have included the soundtrack, but I was pretty sure that came under since it's purchasable from their official online store. I was planning on using stuff like Mining as an excuse to capture it, since Square gave it the okay to do that. If you want to share some of the tracks we would have heard already ahead of time, then go for it. The soundtrack is pretty great, so everyone should really give some of it a listen to.
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# ? Sep 9, 2014 07:58 |
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Fister Roboto posted:That was an incredibly smart decision on Square-Enix's part. I really mean incredible, because it just sounds weird to hear "smart decision" and "Square-Enix" in the same sentence. The entire existence of A Realm Reborn is a smart decision by Square-Enix, it seems they're on a roll with it.
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# ? Sep 9, 2014 08:00 |
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I'd also like to note that the transitions between the night time and day time tracks, in all cities, are amazing.
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# ? Sep 9, 2014 08:15 |
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Schwartzcough posted:Is this right? It seems... backwards (since healing is usually associated religion or reverence, while MP or magic reserves is usually associated with mental strenth or what-have-you). I forgot to respond to this, but basically both healing and damage dealing magic is related to religion in the game. Piety ties them both together. It kind of also works with how the magic is used in the game, too, but I'll get to that. Magic in this game is quite interesting, and how they work is kind of plot relevant--not just to their own class quests. Fister Roboto posted:I'd also like to note that the transitions between the night time and day time tracks, in all cities, are amazing. Rather than what I previously did to explore Ul'dah, I could just post a video of me running around and checking out the incidental dialogue. Anyone that's interested could take a look at that and see the place explored, while everyone else can use it to listen to what the soundtrack is like. Descriptions of places can be left for when I actually reach there in the LP, so I guess that would work? I don't know. It's a thought.
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# ? Sep 9, 2014 11:15 |
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Sorry if I missed this earlier in the thread but did we already discuss gamepad controls in this? Because I'd just like to say that the gamepad controls in this game are absolutely amazing. They're good enough that even when I picked up the PC version I plugged in my PS3 controller and played it like I was still on a PS3. I can imagine they'd get bad once you get to the point where you need to be constantly cycling through a ton of different commands like if you're a healer or trying to keep DoTs up or something, but for my entire playing experience (to level 29-ish I think) I loved the heck out of the gamepad controls. Definitely show them off at some point please. V The main problem with healing isn't so much juggling the skills as it is selecting who you want to heal. Healing in a party is okay, you can scroll through your party members pretty fast, but trying to heal someone else in a raid that's not in your party, or if you're doing an event or something and you're trying to heal just a random stranger it can be really finnicky trying to get the right person in your crosshairs without a mouse to just click on them. Getsuya fucked around with this message at 13:34 on Sep 9, 2014 |
# ? Sep 9, 2014 13:03 |
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Strangely enough, from what I hear from people, it's actually *easier* to heal on a controller than a keyboard+mouse configuration. My sister and I are planning on picking up a controller we can slip into a USB port the next time we're in the states and seeing how that works.
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# ? Sep 9, 2014 13:14 |
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Another thing about mail is that you can only have 20 pieces of mail from S.E at any one time, I had 22 from them but I couldn't receive the two most recent until I deleted some of the older ones. The mail moogle says something about having a messy mail box and having to send some post back.
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# ? Sep 9, 2014 16:41 |
Thanalan's entire music suite is called "To the Sun", and it's fantastic. Bonus in video: mostly-naked cat man on goobbue doing some mining. For the record, my favorite city's theme is Limsa-Lominsa (which we'll get to when we get to), but that's also because it's my favorite city, ever, until sea swallows all. There's quite a lot to love about this soundtrack, and Masayoshi Soken, the composer, is himself pretty great. In a few tracks he even does the vocals himself! Mazed fucked around with this message at 00:06 on Sep 10, 2014 |
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# ? Sep 10, 2014 00:03 |
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Serperoth posted:The entire existence of A Realm Reborn is a smart decision by Square-Enix, it seems they're on a roll with it. If only the people responsible for FFXIII and Lighting got fired... and they made the Single player games available for pc's finally... ehhhh a man can dream...
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# ? Sep 10, 2014 18:58 |
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Figured I'd post to apologize for how slow the next update is coming, given the pace between the last few. The change was kind of abrupt. I'll have the next update up in the next day or two, but it's the first week of live support of a project at work, so things have been a little inconvenient lately. As for the update, it's the smaller quests in between the level 1 and 4/5 scenario and class quests, so feedback on it will be appreciated. I hope I nail the pacing for you all, but I'll work on it further based on feedback. On the plus side, it'll give me a chance to introduce the Disciple of Hand, or crafting, classes. I'll be offering a vote for the thread to pick the first crafting class for the character once we've visited their respective guilds. It'll be restricted to Ul'dah classes only, for now.
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# ? Sep 13, 2014 00:59 |
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I've been playing for a while now on Balmung, and having a shitload of fun. Unfortunately you can't mail stuff between worlds, so starting another alt on Excalibur would mean starting nearly entirely from scratch...
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# ? Sep 13, 2014 18:29 |
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kaosdrachen posted:I've been playing for a while now on Balmung, and having a shitload of fun. Unfortunately you can't mail stuff between worlds, so starting another alt on Excalibur would mean starting nearly entirely from scratch... Well, unless you transfer your dude to Excalibur.
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# ? Sep 13, 2014 18:43 |
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kaosdrachen posted:I've been playing for a while now on Balmung, and having a shitload of fun. Unfortunately you can't mail stuff between worlds, so starting another alt on Excalibur would mean starting nearly entirely from scratch... Just pay a fee to transfer! It's a one-time cost but you'll get so much more out of the game! Be part of the FCs killing Excalibur/FFXIV/Video Games! Overthrow the local prism cartel! Watch as pubbies helplessly thumb their noses and say "the rumors about PBC are true, they're something awful!"
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# ? Sep 13, 2014 18:44 |
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SSNeoman posted:Just pay a fee to transfer! It's a one-time cost but you'll get so much more out of the game! Be part of the FCs killing Excalibur/FFXIV/Video Games! Overthrow the local prism cartel! Watch as pubbies helplessly thumb their noses and say "the rumors about PBC are true, they're something awful!" None of this is an exaggeration by the way. Some people have actively bad reactions to PBC/DGKK sightings, and one particular auction house baron wannabe has had his "monopoly" overthrown multiple times because his idea of being a trade master is extremely extremely dumb. Plus if you're just a lone person adrift in a sea of random people on Balmung? That's not remotely an issue over on Excalibur since at any given time there's at least 2 or 3 other people that're willing to do any of the group activities at any given time. Death Dealer fucked around with this message at 04:49 on Sep 14, 2014 |
# ? Sep 14, 2014 04:42 |
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Nah, I've got a great FC here that's always happy to help craft a pre-Relic item and graft Materia to it or drum up half a dozen other people for fighting the Chimera, the Hydra and the three HM primals when you need it. That said, my CET timezone can be an issue sometimes, and right now Balmung is literally stuffed to the gills to the point where Squenix only allows new character creation there during one three-hour period per week, so if I make an alt it'll be on Excal...
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# ? Sep 14, 2014 08:18 |
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Chapter 6: Aldis running around is making me tired! Last time, I did the initiation quest for the Gladiators' Guild. That leaves me with no more main scenario or class quests until I level up further. Essentially, the idea is that we've to build our reputation in Ul'dah before we progress. The quests in this game are quite generous, and actually provide your first class with gear for the duration of the main scenario. I'll be doing these quests one at a time to focus on what is going on better, but keep in mind that you can accept multiple quests. I recommend this for the quests that involve combat, as it's much faster and easier. Back at the Gladiators' Guild is our first quest I can do for gear. This quest will reward me with a new piece of equipment. There's three choices here, but the options are basically melee hands, mage hands, or an item of high value to sell for gil. Of course, I'll be going for the melee hand piece: the Fingerless Leather Gloves, which provides me with an extra point towards my Strength and some more defence. We're tasked to slay some ladybugs, because they've been causing trouble for merchants. An easy task! They're located in western Thanalan, on the Eighty Sins of Sasamo. We only need to kill four of them. They're fairly easy to defeat, and do little damage. Like other low level enemies, they rely heavily on their auto-attack and occasionally use an ability to do very slightly more damage. Also nearby are Star Marmots. The icon above them tells me that they're hunt log targets. Slaying a number of those will clear their entry in the log and reward me with experience, and since we're mostly doing these quests for experience then I might as well slaughter them too. The exp reward is actually higher than the current quest we're on. Back at the Gladiators' Guild, Wolkan will compliment us on our task and reward us with the gloves. That's our first upgrade, but we have four more to go. The reward from the quest and all the fighting was enough to level up. Crash Screen learned Savage Blade, which combos with Fast Blade. On its own, Savage Blade deals damage worth a potency of 100, at the cost of 60 TP. This gives it two thirds of the damage of Fast Blade, at ten less TP. That's not really great, but if it's used after a successfully landed Fast Blade, Savage Blade will have a potency of 200. It has another effect, but that'll be relevant later. Just outside the Gladiators' Guild, but still inside the Coliseum, is Genevieve. She gets so angry that even attempting to speak to her caused her to drop a lot of gil. Of course, she demands that I pick it all up for her. Interestingly, we're rewarded with 102 gil when we complete the quest. I guess I pocket a little bit. 102 gil isn't really noticeable. The quest is a tutorial to interacting, but it's pretty straight forward. It only takes about a second to pick up the massive coins. Seriously, they're huge and I wonder how adventurers can carry it around while fighting. I hand the gil back to her and wait around until she rewards me. Before we continue, I quickly go and grab a shield for 72 gil. It introduces the block strength and block rate stats, which affects the percentage of damage reduced when the character blocks and the frequency of blocking respectively. Blocking is a passive defence mechanism, and it's rather random. Dexterity can also affect block rates. Similarly, the character's strength also increases the percentage blocked, although it's not as effective as the shield's block strength value. I also take this as a chance to equip the Helm of Light. This item was received from the mail as part of the Collector's Edition of the game. It has similar stats to the Moogle Cap, and the exact same bonus; however, this is better for our current class. Crash Screen will actually get a benefit out of the Strength + 1 bonus. Looking good! The next quest that rewards gear is located inside the Arrzaneth Ossuary in the Steps of Nald, which serves as the Thaumaturges' Guild. It's also the hall of worship of Thal, and where funerals are conducted. This is another quest in which we're given a choice for our reward. I'm interested in the leather eyepatch, as it's the melee option. "I am Erasmus of the Order of Nald'thal, and I am charged with studying the anatomy of this region's fauna and the environs in which they dwell. For the dark art of our Order is death itself, and power over death can come only through knowledge of life. One day, I shall publish my findings in a single, comprehensive volume: The Many Breaths of Thanalan. But there is much work to be done before that day. Aid me, brother. Bring me five bottles of marmot blood, and perhaps I shall name you in a footnote." You'll notice that the quests that reward you with gear will require you to participate in combat. This trend doesn't continue, but stays true within the walls of Ul'dah. We've to kill five Marmots, and the bottles of marmot blood are only obtained while this specific quest objective is active. Since we already recently slaughtered some Marmots, I'm going to skip the fight and jump straight to the reward. We all know where to find them. Erasmus is happy with our work, and promptly offers us our reward. For those with the collector's edition, the eyepatch isn't much of an upgrade and I'll be keeping the Helm of Light equipped. Just outside the Pugilists' Guild is Jajakuta with our next quest. Jajakuta is offering us a little bit of work. The pugilists' guild have ordered leather equipment, but he doesn't have enough hides and requires me to collect shrew pelt from snapping shrews for him. As with before, I'll be going for the melee option for the +1 Strength and higher defence, at the cost of magic defence. Over in the Quicksand is another quest for us, and it's the last upgrade! The quest will reward me with a body piece. There are no quests that hand out leg pieces, which leaves this as the final upgrade from Ul'dah. Let's see what Botulf needs. It turns out that he picked up the wrong package in Scorpion Crossing and needs us to return it while he catches his breath. Excellent! We haven't been to Scorpion Crossing yet. I accept the quest and leave for western Thanalan. I also beat up some Cactuars along the way because why the hell not? Also, they're hunting log targets and killing three of them rewards me with an extra 360 experience. They seem to only rely on auto-attack, as I've never seen them use any abilities. They also only hit me for 7 damage, so I still continue to be invincible for a little while longer. You'll also notice that there's a dotted outline on Savage Blade. This is what it looks like when you have triggered the conditions for the combo effect. In this instance, it means our last attack was Fast Blade and that Savage Blade will now hit for 200 potency. Potency is a neat thing because it's very clear. A 200 potency attack will do double the damage of a 100 potency attack. Of course, when comparing with other players you have to heavily consider the weapon damage as well as their strength, but you get the idea. It's also worth noting that Savage Blade shares a cooldown with Fast Blade. This is known as the global cooldown, and several abilities will all be affected by a single ability. They will all cooldown simultaneously, requiring me to wait for the full 2.5 seconds for Fast Blade or Savage Blade. Rampart doesn't exist on the global cooldown, so it can be used between abilities, so long as the animations don't overlap. Combo bonuses also remain for around five seconds, even if you disengage from combat. Some abilities can also be used in between combos without interrupting the combo bonus, but most of them are buffs like Rampart. I'll point them out as we go along. Scorpion Crossing is located between three roads. Merchants often pass through and sell their wares here. It's also where poor Oswell is found moping around, complaining about his lost package. Of course, I make his day and return his lost item. "The Horizon package! You're a Twelvesend! You've spared me quite a headache, friend. Thank you." He rewards me with a choice between items. I pick the Hempen Tabard, which all respectable Disciples of War wear. Don't I look rad? We've now geared up, but we're also now level 5. In fact, Crash Screen is just about to hit level 6. This means both the main scenario and next class quest is available. I'm going to visit Mylla before Momodi, and see what she has for us. This quest has an interesting reward. The Custom-made Cuirass is the first and only piece of tank role gear available through quests until a bit later. Notice that rather than giving us Dexterity, which isn't very useful for a Gladiator, it provides an extra point to Parry. You'll have likely noticed me parry a couple of attacks in previous screenshots. The higher of a value you have in parry, the higher the likelihood your character will successfully parry an attack. The amount of damage mitigated is a percentage based on your strength. This is actually far more useful than Dexterity, which affects the frequency of a parry less than the actual parry stat. "As gladiators, we are trained to engage enemies at close range, weathering their attacks as we deliver our own. However, there are times when we must do battle alongside allies whose talents are not the same as our own. In such a situation, your role is not to slay the enemy in front of you, but rather to defend the man beside you. We do this by eliciting the enmity of our opponents through attacks and techniques designed to incite their hatred." And there we go: the party role of the Gladiator. Enmity is a value that determines the enemy's target. The player with the highest enmity value will be the focus of most attacks. It's directly proportionate to the amount of damage dealt, while healing the enemy's target will produce enmity equal to half of the health restored. Gladiators and Marauders both have abilities that enhance the enmity that they produce. Savage Blade is one such example, as it has a 2x multipler for enmity from its attack. If Savage Blade hits for 16 damage, it will increase the enemy's enmity towards the user by 32. You won't need to keep track of the numbers, as the game displays the enmity of an enemy in the party list and enemy list. It's way less complicated than it sounds too. "You must learn to draw the enemy's attention to yourself and to trust in your stout constitution to endure. In so doing, you protect your weaker comrades who would otherwise perish. To help you better understand this, there is a task I would have you perform. It just so happens that Momodi of the Quicksand has requested our assistance-a gang of Lominsan marauders has paraded into town and begun harassing people outside her establishment." Rather than fighting to produce enmity and defend people, the game eases you into it. You've to simply just use the /me emote to taunt obnoxious marauders and scare them off, saving someone from their harassment. Marauders are the other tanking class in the game. In the lore, marauders used to all be pirates. Nowadays, they're slightly more official and their guild is part of the Yellow Jackets-the Limsa Lominsa version of the Brass Blades. These Marauders probably aren't from the Yellow Jackets, though. Instead, they're likely sailors just causing trouble while they rest in Ul'dah. Sadly for them, Momodi gets to say who stays in the Hourglass, and she isn't happy with them hanging around here. Once you're done, you can return to the Quicksand to find the last menacing marauder. Using the /me emote will trigger a little bit of dialogue before the cutscene starts. "Don't believe me words? Then I'll let me axe do the talkin'!" And here is when we meet the star of the gladiator questline. The marauder lacks any self-awareness, and immediately begins making threats to the strange man who can quite obviously kick his rear end. "Pfarmurl the Driven, leader of a troupe of bloody mummers or some such. Aye, I heard you the first time-your voice carries quite well." The star of the gladiator quest line doesn't even need to use the /me emote to increase enmity. He just needs to Flash his teeth at his foes. Like any good gladiator, the stranger is known by a title. He also appears to be rather famous. The marauder runs away while begging for forgiveness. I'm sure we won't be seeing him again. "Standing up to that Lominsan was quite brave of you-and quite foolish. I think I like you, gladiator. Name's Aldis, and I'd buy you a drink, but I'm afraid I just spent the last of my coin." "...Like that beautiful stranger keeping my bed warm right now.Gods, I've missed this city, this wonderful desert jewel of debauchery and sin. Now, if you'll excuse me." And with that, we fade to black. We better let Momodi know that her task is done. While we're at it, we might as well have that drink that Aldis was going to buy us. "I swear, if I hadn't seen Aldis with my own eyes, I wouldn't have believed it was him. Everyone here thought he died years ago. Listen, Crash. Do me a favour and don't tell Mylla about meetin' Aldis, alright? She doesn't need this sort of drama. Why? Well...let's just say some folk ain't good enough for one another." Anyway, let's go tell Mylla about Aldis. "Alas, we've received reports of axe-weilding raiders assaulting merchants travelling through Scorpion Crossing. It seems words will not suffice, after all." Right, but you won't believe thi- "I want you to finish what you've begun, Crash. Head to western Thanalan and see that Pfarmurl the Driven and all those who have shared in his crimes never trouble the people of Ul'dah again." Oh, well. I guess we should probably go finish our job instead of trying to stir up some drama. A quick jog finds us back in Scorpion Crossing, where we find a rather nervous merchant. Let's see what he has to say. He may have information, and it's totally not the quest marker above his head that's tipping me off. Well, well. I better be prepared to tell them to face me some more. That'll show em! I found some sacks that must have fallen off of the caravan just slightly west of Scorpion Crossing, on the path to the Silver Bazaar. Interacting with the caravan sacks will spawn a murderous marauder. The murderous marauders will use Barbaric Surge, which will increase the amount of damage they will deal. It seems to increase damage by 50%, as I went from taking 8 damage to 12 damage. They will also attempt to use Overpower, which is an area of effect attack that will deal a lot more damage. You can physically avoid it by moving out of the way of the attack, as indicated by the glowing cone on the ground. I levelled up while beating them up, and learned Fight or Flight. Fight or Flight is a fantastic buff that provides a 30% damage increase to physical attacks that last for 20 seconds. Like Rampart, it has a 90 second cooldown before it can be re-used. It also doesn't interrupt combos, so it can be used between Fast Blade and Savage Blade without penalty. Also next to the marauders are the Hammer Beaks, which are on the hunt log. The only danger is their Poison Breath attack, which inflicts poison. Like Overpower, it has a cone-shaped range that can be easily avoided. Players that have been poisoned will receive damage every 3 seconds, which was the original global cooldown for the game. The damage is also potency based, so it scales with the user's stats. Also nearby are Earth Sprites, which cast magic and are also in the hunting log. There's nothing threatening about them at this point, and players should be able to dispatch them with ease. What's cool is that they split apart when casting Stone. I quickly return to the merchant to hand him back what I could find. Let's hope that helps, even just a little. "Twelve bless you, adventurer! If it weren't for good men like you, I'd never leave home." With our task finished, I return back to the guild to report my great work to Mylla. "This time, your enemies were ill-behaved ruffians, but who knows what manner of opponents you will face in the future? Regardless, I have faith that you will do well. Master your sword and you shall master yourself. Now then, there will be work for you in the days to come. Return to your training, Crash. We will speak again." And we're done, but I just can't escape the feeling that I've forgotten to report something. Bonus Key Items Equipment: This is the sword that I was given as a reward for beating my class quest. What's interesting about it is that it used to be a dagger until patch 2.3. Gladiators used to wield swords, macuahuitls, and daggers. That is, until the new Rogue class was announced and slated for a 2.4 release. Tabards in Eorzea aren't quite like the traditional tabards of the medieval period. They're not quite as loose, and are a bit more stylish. The Weavers' Guild's attitude towards crafting is that they must strive to combine function with style, and it shows. The Tabards are amongst my favourite designs in the game. CrashScreen fucked around with this message at 14:11 on Sep 16, 2014 |
# ? Sep 16, 2014 01:42 |
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That Gil-picking quest really emphasizes the point on what a scrub you are at this point. Novice adventurers are a dime a dozen.
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# ? Sep 16, 2014 05:58 |
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Plots in MMOs always throw me for a loop. They're simple enough to get thousands of people hooked, but they always feel so much bigger than you. I feel like we've experienced like 1/1000000th of the total plot of the game. Yet at the same time, it's clearly been something like 10+ hours of gameplay. Also, I'm definitely picking this up once 2.4 is released. I want to play as a Rogue.
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# ? Sep 16, 2014 06:03 |
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Excuse my lack of MMO awareness, but how do you combo Fast Blade into Savage Blade if they share a cooldown timer? Do they not have to be performed back-to-back or in quick succession?
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# ? Sep 16, 2014 06:47 |
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Yeah, you have to do it back to back in order for it to be effective, so Fast Blade, THEN Savage Blade, rather than just spamming Savage Blade. Some abilities can even branch from one starting point, so figuring out when and what to combo is something that helps make Melee classes more than "11111,2, 111111,2" for the entire battle.
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# ? Sep 16, 2014 06:53 |
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CrashScreen posted:You'll also notice that there's a dotted outline on Savage Blade. This is what it looks like when you have triggered the conditions for the combo effect. In this instance, it means our last attack was Fast Blade and that Savage Blade will now hit for 200 potency. Use Fast Blade, and Savage Blade powers up, so when your cooldown cools down, you can unleash the hell out of that poo poo. I'm guessing if you disengage from combat, you'll lose your combo?
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# ? Sep 16, 2014 07:04 |
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You can disengage. The combo is on a timer so if mobs are close enough you can run to another and hit it with a powered up move right away.
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# ? Sep 16, 2014 07:29 |
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Captain Bravo posted:Use Fast Blade, and Savage Blade powers up, so when your cooldown cools down, you can unleash the hell out of that poo poo. It will stay, but briefly. I forgot to add the time a combo is available, but it can remain for two cooldowns. Most abilities interrupt this, but there will be some abilities you can use between combos. I'll reflect this in the update. E: beaten to it. SonicRulez posted:Yet at the same time, it's clearly been something like 10+ hours of gameplay. About two hours into my recording and I'm taking it slow. The game is pretty fast compared to most MMOs. vvvv If you look at the chat log in the update, I just had to make Crash say it. He wouldn't be a newbie gladiator without it. CrashScreen fucked around with this message at 08:08 on Sep 16, 2014 |
# ? Sep 16, 2014 07:31 |
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CrashScreen posted:
So, a funny story: back in ARR's Beta Phase 3, when they finally opened up all three city-states and classes (Beta 1/2 only had Gridania available, and Gladiator as a special unlock), this particular part of the quest seemed to trip up a lot of the more... least-common-denominator players. Instead of using the /me emote at the marauders, as the game tells you, they would instead interpret the prompt for them to type out "Face /me!" For the first couple weeks of Beta 3, /shout chat in Ul'dah was filled with newbie Gladiators repeatedly screaming at NPCs, to the point where after patch 2.2, Mylla got an updated line of dialogue reflecting her frustrations about new recruits misunderstanding her orders. Shaezerus fucked around with this message at 08:03 on Sep 16, 2014 |
# ? Sep 16, 2014 08:00 |
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SonicRulez posted:Also, I'm definitely picking this up once 2.4 is released. I want to play as a Rogue. Crash will probably go into this in more detail one or two updates down the line, but one of the nicest things about ARR (in my view at least) is that you can play all the classes on a single character. Any quest with a level requirement looks at the level of the class you're currently wearing when it's time to turn it in. ... Yes, "wearing". Switching classes, once you've unlocked them, is as simple as changing your equipment and you can do it at pretty much any time you're not actively in combat or locked into a duty.
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# ? Sep 16, 2014 08:32 |
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This of course means that when 2.4 hits, everybody and their dog is going to be leveling Rogue. Waiting specifically for that class to be your starter is like waiting for a flood before watering your lawn.
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# ? Sep 16, 2014 09:44 |
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The same thing happened when 2.2 hit and people realized you could speed run a certain dungeon in less than 15 minutes using black mages to quickly blow poo poo up. Hence, dungeon ques for Black Mages took forever (and to a point, still do.) I fear the Rogue will be even worse.
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# ? Sep 16, 2014 10:09 |
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kaosdrachen posted:Crash will probably go into this in more detail one or two updates down the line, but one of the nicest things about ARR (in my view at least) is that you can play all the classes on a single character. Any quest with a level requirement looks at the level of the class you're currently wearing when it's time to turn it in. This is my favourite thing about FFXIV, about how ONE character can be anything, and how the crafting and gathering are also on levels (and not like WoW for example). Also, even when locked in a duty, the only thing you can't change is your class, everything is fair game (including changing your weapon to a better one for your class, or using gear you get then and there).
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# ? Sep 16, 2014 10:33 |
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Digital Jello posted:The same thing happened when 2.2 hit and people realized you could speed run a certain dungeon in less than 15 minutes using black mages to quickly blow poo poo up. Hence, dungeon ques for Black Mages took forever (and to a point, still do.) Confirm that. Luckily, back when I was leveling THM/BLM, my friend was doing the same with a CNJ/WHM. Didn't help much for the daily roulette, but queueing up for a specific dungeon went a lot faster. Wound up repaying the favor as SCH now that they're leveling BLM, but that's not a big chore. Anyway, /minorderail
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# ? Sep 16, 2014 12:03 |
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kaosdrachen posted:Crash will probably go into this in more detail one or two updates down the line, but one of the nicest things about ARR (in my view at least) is that you can play all the classes on a single character. Any quest with a level requirement looks at the level of the class you're currently wearing when it's time to turn it in. Is it not a better idea to begin as a certain class rather than switching to it later? For speed at the very least. I don't know what this Dungeon Queue deal is (my MMO knowledge is so very small, which makes no sense considering I've played a few), but I figure Crash will get to that. Sorry if this is a derail.
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# ? Sep 17, 2014 04:01 |
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SonicRulez posted:Is it not a better idea to begin as a certain class rather than switching to it later? For speed at the very least. I don't know what this Dungeon Queue deal is (my MMO knowledge is so very small, which makes no sense considering I've played a few), but I figure Crash will get to that. Sorry if this is a derail. Re: Class switching: You'll see. Any more would be spoilers, I'd imagine. Now, on a more general MMO topic, queueing for dungeons is what you do when you need to get into a dungeon and you don't have a full premade party with you. Usually, in MMOs with a "dungeon finder" function for pick-up groups, this means the game's matchmaking system will try to make a party and randomly slot you in with anybody else trying to run that dungeon. Thing is, whether you actually get into a group depends on what roles are not already filled up and what role you're playing as (most games go with one Tank, one Healer, and two DPSers in a matchmade party) and it's a matter of supply and demand. Speaking from general MMO experience, there tend not be not nearly as many Tanking or Healing classes as there are DPS classes so they're in high demand on dungeon finder matchmakers, meaning they can get into a matchmaker party after only a few minutes of waiting. DPS classes, on the other hand, might have to wait a very, very long time depending on how many Tanks and Healers are currently queued in the matchmaker system. If there's ten Tanks, ten healers, and eighty DPSers queueing up in the matchmaker, only about twenty DPSers will get into any parties, and the matchmaker weighs their priority based on how long they've been waiting in the queue so the DPSers who've already been waiting will be first picked. The rest will just have to wait for some more Tanks and Healers to show up, which depends a lot on how many people are actually playing and want to run that dungeon at that particular time. Rogue will be both a DPS class and one suffering from a major glut of oversupply when 2.4 hits, because switching classes is incredibly painless so everybody who's maxed out their other classes or even just curious about Rogue will be leveling that class. So that's two factors that make a Rogue-first player's life incredibly difficult. If you need to do dungeons, which you will, it might take a very long time for the matchmaker to find a party with room for you. We're talking hours. I wasn't kidding when I said it'll be like watering your lawn during a flood.
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# ? Sep 17, 2014 04:39 |
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SonicRulez posted:Yet at the same time, it's clearly been something like 10+ hours of gameplay. Nah, it's more like an hour, less if you know what you're doing, maybe two hours if you've literally never played a video game before. Also, God drat this game has a filthy mouth.
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# ? Sep 17, 2014 05:32 |
They just barely fall shy of dropping straight-up F bombs. To really appreciate the delicate nuance of FFXIV's dialogue, you almost have to read it out loud, or at least sound it out. Now and then the stilted archaic-English gets to be a bit much (there's something off-putting about the phrase "must needs"), but for the most part the dialects in this game are fantastic, especially when we start meeting beastmen NPCs in person.
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# ? Sep 17, 2014 06:58 |
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"If it's gil ye want, stick yer hand in me pocket!" Also there's a quest named Give It To Me Raw.
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# ? Sep 18, 2014 15:31 |
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# ? Apr 17, 2024 20:17 |
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WaltherFeng posted:"If it's gil ye want, stick yer hand in me pocket!" There's also a quest called "Stroking the Haft" It is an amazing quest. The actual best quest.
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# ? Sep 18, 2014 23:31 |