|
I only got to play a bit last night, but they didn't make it so things in your storage are counted in regards to client orders, did they? That's my number one annoyance regarding client orders.
|
# ? Aug 27, 2014 17:57 |
|
|
# ? Apr 19, 2024 21:50 |
|
Hm- so how do I enable PSO2es to do purchases through Play? I load es up in Bluestacks and it just redirects me to the es store page where it tells me this item isn't available in my country and I can't play the game to actually purchase AC. E: I caved and got the es Tweaker. Turns out the game file is out of date and I guess if you're linked to Google, it tries to update from the Play store and no filthy gaijins allowed there. Mewnie fucked around with this message at 19:52 on Aug 27, 2014 |
# ? Aug 27, 2014 19:10 |
|
I feel the need to add that Iron Will now makes you invincible after it triggers (5 seconds of invincibility at max), and maxed Never Give Up adds 15 seconds to that in addition to giving you 300 SATK for the invincibility duration. So you get a 75% chance to not die as long as you have more than 1hp, then you get 20 seconds of invincibility and increased damage when you get back up. It's 15 skill points total, but I think it is worth every point.
|
# ? Aug 27, 2014 20:31 |
|
Schubalts posted:I feel the need to add that Iron Will now makes you invincible after it triggers (5 seconds of invincibility at max), and maxed Never Give Up adds 15 seconds to that in addition to giving you 300 SATK for the invincibility duration. So you get a 75% chance to not die as long as you have more than 1hp, then you get 20 seconds of invincibility and increased damage when you get back up. Pretty good.
|
# ? Aug 27, 2014 20:50 |
|
It sounds like it'll just lead to people making very bad choices for the sake of gambling their life for hyper invincibility.
|
# ? Aug 27, 2014 21:21 |
|
LiquidRain posted:Nope. Do you really need anything but this song on repeat?
|
# ? Aug 27, 2014 21:29 |
|
Was hoping it was the original PS one. This is absolutely awesome!
|
# ? Aug 27, 2014 21:39 |
|
Schubalts posted:I feel the need to add that Iron Will now makes you invincible after it triggers (5 seconds of invincibility at max), and maxed Never Give Up adds 15 seconds to that in addition to giving you 300 SATK for the invincibility duration. So you get a 75% chance to not die as long as you have more than 1hp, then you get 20 seconds of invincibility and increased damage when you get back up. At long last, I won't be as terrible at the game for picking a hunter as my class.
|
# ? Aug 27, 2014 23:47 |
|
Hunter just got buffed, so only people that haven't played it yet will hate on it.
|
# ? Aug 28, 2014 01:01 |
|
https://www.youtube.com/watch?v=YI05BZgNkHk Level 53 Hu/Fi vs. SH Zesh. I think Hunter got some good buffs. If nothing else, Rising Edge is awesome now.
|
# ? Aug 28, 2014 01:05 |
|
A couple of newbie questions I didn't see explicit answers to in the OP: Can you change class/subclass at any time, or do you have to roll a new character? Is there an English client/server?
|
# ? Aug 28, 2014 01:34 |
|
Wales Grey posted:A couple of newbie questions I didn't see explicit answers to in the OP: Can you change class/subclass at any time, or do you have to roll a new character? Is there an English client/server?
|
# ? Aug 28, 2014 01:39 |
|
Truxton posted:https://www.youtube.com/watch?v=YI05BZgNkHk Hot drat, Hunter looks like it might actually be worth a drat again. Between this an Nexttime's proxy I might give this game another spin.
|
# ? Aug 28, 2014 01:39 |
|
Hunter does seem to be good now, 70/70 Hu/Ra with a 90SATK mag and an unground Phonlieses and I was having no trouble easily dispatching stuff in JAPANLAND. Jet Boots are really fun, though I have little idea what I'm doing with them. I only have two PAs, the rising one that can cast Shifta and the "dash really far forward and kick things in the head" one that casts Deband, but you can slot techs in the PA slots, so putting Zondeel or Ilmegid in there is hella fun. Got a few of the Twin Saber PAs too, and they seem really good. Good class.
|
# ? Aug 28, 2014 02:04 |
|
And people told me Hunter would never be good again. I'm completely justified in stubbornly maining it . That said Never Give Up seems kind of game breaking considering you have a 75% chance to not die when you take mortal damage, and also you become completely invincible and it isn't hunter main class only somehow.
|
# ? Aug 28, 2014 02:32 |
|
Wow, this is really well done. Thanks!
|
# ? Aug 28, 2014 02:40 |
|
LiquidRain posted:You can change at any time, and there is no English client or server, but the PSO Tweaker gets you 95% of the way there along with ship 2 block 20, the quarantined English zone. Don't use block 20 unless you want to see a lot of nsfw symbol arts and dumb slapfights, though.
|
# ? Aug 28, 2014 02:48 |
|
Techer received one hell of a buff, I am murdering the poo poo ouf of everything by going fighter/techer and using a crit build with crafted/all class wands. Seems like territory burst either got bigger or its effect more visible because my buff range seems almost double now.
|
# ? Aug 28, 2014 03:30 |
|
Basically, if you want to play Hunter or Braver, learn how to time Just Guards. The window is actually pretty forgiving, it totally stops the attack dead, and you get a decent frame where follow up attacks get eaten too. It's not 360 like the dagger spin, so you may get flattened by some AoE attacks or get clobbered from behind due to block stun (which way shorter now). It also makes you feel like a total badass. One of my best experiences in this game was Just Countering every hit of Hunar's combo, then pounding him into the dirt.
|
# ? Aug 28, 2014 03:42 |
|
I got two really good Dual Blade PAs that have big AoEs with tons of damage, and then I have one where you sort of just blast off into outer space. Break stance is probably worthless overall but I love smashing enemy parts so I'm ok with it. If I got to fix it I'd add a skill where you get a temporary 10-20% damage bonus whenever you break something.
|
# ? Aug 28, 2014 03:44 |
|
kirbysuperstar posted:so putting Zondeel Moment Gale, the third boots PA, shifts into a combined breakdance, Zondeel, and Zanverse.
|
# ? Aug 28, 2014 03:54 |
|
My character is so much fun to play with these changes. TE/HU is pretty tanky now (even completely ignoring all defensive hunter skills)
Lenaway fucked around with this message at 04:36 on Aug 28, 2014 |
# ? Aug 28, 2014 04:14 |
|
this update is so good bouncer owns I love to breakdance on dudes until they die my favorite things so far are the little quality of life improvements though. the lobby map because i could never remember where people are when doing matter board stuff, being able to see where other people are in multiparty areas on the big map, jump pads in the lobby and also the lobby just looks a lot cooler and yet you still cant filter PAs e: while im here id like to ask whats the deal with these crystals from each of the planets. i mustve been taking a break whenever these came about because i have no idea what theyre for AfroGunsou fucked around with this message at 05:02 on Aug 28, 2014 |
# ? Aug 28, 2014 04:49 |
|
they're for the the timed abilities you can add for your units.
|
# ? Aug 28, 2014 05:04 |
|
Try equipping Nazonde onto Jet Boots for a good time
|
# ? Aug 28, 2014 05:10 |
|
Schubalts posted:Moment Gale, the third boots PA, shifts into a combined breakdance, Zondeel, and Zanverse. I don't have that one yet
|
# ? Aug 28, 2014 05:18 |
|
Also Risa voice ticket owns
|
# ? Aug 28, 2014 05:26 |
|
Played a few hours of Bouncer today here are some impressions: Sadly I could not have fun with the Moon shoes. They felt kinda awkward to me and trying to stay in the air felt kinda difficult. Dual Swords/Twin Sabers on the other hand are amazingly fun, and the PAs hit like trucks. Even without break stance, breaking pieces off of banther/banshee was so unbelievably easy and those photon swords feel broken as gently caress with the active ability on. I'm sure I'll see some level of drop off in later levels, but even for early levels it was crazy good. Combine that with Fury stance and you're sure to see some surprisingly high numbers. (I was seeing damage numbers over 1000 with PAs at level 7, which is insane to me). Granted I haven't really played for over a month before EP3 hit, but man these changes get a big thumbs up from me.
|
# ? Aug 28, 2014 05:31 |
|
Funkysauce posted:Was hoping it was the original PS one. This is absolutely awesome! I lied, there are a couple of other ones too: For your robo-mans needs Smug wizard needs Some Battle themes Space truckers needs their own theme This series got way too much good music.
|
# ? Aug 28, 2014 05:36 |
|
Am I kawaii yet, uguu? Do you think sempai will notice me now? Maybe he'll come and eat lunch with me now. This was the best makeover ticket I'll ever spend.
|
# ? Aug 28, 2014 05:49 |
|
Gotta say, Ranger is so much more fun to play now that I've got ways to actually recover PP.
|
# ? Aug 28, 2014 07:50 |
|
In case anyone was in doubt, Br/Hu is still as good as ever with some more options for PA loadouts. Hu/Br is also hilariously brutal thanks to the massive buffs to Hunter PAs, so you can hit like a goddamn train anytime, all the time. It's seriously unbelievable how much rear end you can kick with a sword or partisan now. Wired Lances also got a boost, but they've still the niche weapon you need to spend time learning, so if that put you off before, no luck there.
|
# ? Aug 28, 2014 09:09 |
|
So I'm a 54/21 Ra/Hu and I'm at kind of a loss. What should I be trying to work towards? Where should I be finding my levels? How do we make fat stacks of cash now that TACOs grinding's (presumably) dead and buried?
|
# ? Aug 28, 2014 09:51 |
|
Dabir posted:So I'm a 54/21 Ra/Hu and I'm at kind of a loss. What should I be trying to work towards? Where should I be finding my levels? How do we make fat stacks of cash now that TACOs grinding's (presumably) dead and buried? Klotho's XQCOs and daily COs give out SHITLOADS of money now. As for levels, doing daily COs and EQs is the best way, failing that AQs with bursts, I think?
|
# ? Aug 28, 2014 10:01 |
|
Dabir posted:So I'm a 54/21 Ra/Hu and I'm at kind of a loss. What should I be trying to work towards? Where should I be finding my levels? How do we make fat stacks of cash now that TACOs grinding's (presumably) dead and buried? For money, daily orders and Klotho's XQ orders, but you might be a bit too low level for both until about 60. Hu subclass won't benefit you as much as a Gu subclass for raw R-ATK damage I imagine, but despite being a lvl54 Ra myself I still don't fully understand the class, especially now that it's entirely shaken up. Kirbysuperstar's your man for Ra info - join the Nol Vacancy chat and ask him. (Br is more up my alley)
|
# ? Aug 28, 2014 10:05 |
|
Almost all of gunner's skills seem to assume that it's your main class and you're using mechguns, there's not much in there for generic damage boosting. Hunter has fury stance, JA boost, fury stance JA combo...
|
# ? Aug 28, 2014 10:38 |
|
Yeah, though Fury Stance as a whole did get nerfed, especially it's ranged component (to try and neuter gunnters a bit). Ra/Bra is pretty cool and nets you access to bows (which are much better with Charge Shoot now), though you do miss out on Iron Will.
|
# ? Aug 28, 2014 10:59 |
|
Iron Will is kind of a trap skill, and Never Give Up is a sub-skill to a trap skill. It only works (up to 75%!) if you would have died otherwise, and if you're dying often enough that you think it's worth 10 skill points, you can just practice guarding/evading and put those points into something that is at least guaranteed to work. Respec passes aren't cheap, and once you get the hang of the timing, you'll rarely activate it unless you're going out of your way to get killed. If you're expecting to be unkillable, not only will you be in for an ugly surprise, but it'll give you a lot bad habits.
|
# ? Aug 28, 2014 11:45 |
|
Dabir posted:So I'm a 54/21 Ra/Hu and I'm at kind of a loss. What should I be trying to work towards? Where should I be finding my levels? How do we make fat stacks of cash now that TACOs grinding's (presumably) dead and buried? hanz has a bunch of good COs as soon as you hit level 50. try those too
|
# ? Aug 28, 2014 13:39 |
|
|
# ? Apr 19, 2024 21:50 |
|
Dabir posted:Almost all of gunner's skills seem to assume that it's your main class and you're using mechguns, there's not much in there for generic damage boosting. Hunter has fury stance, JA boost, fury stance JA combo... I really don't think so. Especially now with gravity bomb that gives you the incentive to stay up close, zero range advance, zero range critical and perfect keeper are pretty drat good boosts. Even chain trigger works waaay better with assault rifles than mechguns due to the higher range, mobility and PA speed. Attack PP restorate is a godsend for the PP hungry rifle and launcher skills. Probably Ra/Hu is still the winning combination, but if you want to explode tightly packed gravity bombed enemies with zero distance or diffuse shell things got a whole lot better. Zero Distance got significantly buffed, prioritizes weak points and it is really easy to use with rooted enemies.
|
# ? Aug 28, 2014 14:00 |