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OhHiMaahk
Jan 8, 2014
I also forgot to ##Move to Command

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Propaganda Machine
Jan 2, 2005

Truthiness!
Nothing worth playing...

Hopefully the next draw will be.

##draw Quorum card

Propaganda Machine
Jan 2, 2005

Truthiness!
Man, secrecy sucks. There's something I could reasonably play, but we're not hurting enough for it to be useful. We'll need it when these toasters finally hit us where it hurts. Also, the Quorum has no hand limit :v:

##draw Quorum card

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
No, there's a 10 card limit for the Quorum hand too.

What will you do with your second action?

Propaganda Machine
Jan 2, 2005

Truthiness!

Max Peck posted:

No, there's a 10 card limit for the Quorum hand too.

What will you do with your second action?

Huh. I just checked the rules on fantasy flight. Did it change from the original edition?

Man, I forgot about how much XO's rule. We've got one for sure with this action. Just to confirm, I still get a draw and a play card, right?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Yeah, it started in Pegasus but I guess technically all the expansions have included that.

And, right, you get to draw one and then choose if you want to play one or draw your fourth for the turn.

Propaganda Machine
Jan 2, 2005

Truthiness!
Okay awesome.

##draw Quorum

Propaganda Machine
Jan 2, 2005

Truthiness!
Okay cool.

##play Food Rationing - Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card.

If anybody has a Strat Plan for this roll, that would be mighty nice!!!

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
As previously, if you have a Strategic Planning and wish to use it, post it in thread; if you have one and do not wish to use it, PM me.

TheParadigm
Dec 10, 2009

Man I wish I had a stratplan

OhHiMaahk
Jan 8, 2014
##Play TAC 3 - Strategic Planning

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Food Rationing roll: 4 + 2 = 6. Food increases by 1 to 7.

Crisis!

Tactical Strike


Activate Raiders: no effect.
Setup: basestar in 6; heavy raider in 1; 5 raiders in 6; 2 vipers in 5; a civilian in each of 3, 4, and 5.
Hangar Assault: Damage 2 vipers in the Reserves.

Mutineer Tom (OhHiMaahk) is over the hand limit and needs to discard 2 cards.

Turn 2.4: Boomer (Servoret) is the Current Player.


Boomer (Servoret) draws 2 TAC, 2 PIL, 1 ENG.

OhHiMaahk
Jan 8, 2014
Glad we waited to jump.

##Discard TRE 4 - Violent Outbursts and POL 1 - Consolidate Power

We may also have to repair some vipers if we get some quiet time.

Propaganda Machine
Jan 2, 2005

Truthiness!

OhHiMaahk posted:

Glad we waited to jump.

##Discard TRE 4 - Violent Outbursts and POL 1 - Consolidate Power

We may also have to repair some vipers if we get some quiet time.

I can help out with that on my turn.

Servoret
Nov 8, 2009



I'm assuming that we're going to jump before the raiders get into position to do anything.

##Play TAC 1 - Launch Scout to scout destination deck.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Launch Scout: 6 - destination sent.

Crisis!

Scar


Activate Raiders: the 5 raiders in sector 6 move to sector 5.
Setup: Scar in sector 2. Out of normal vipers: Boomer (Servoret), please choose to place an assault raptor in either sector 5 or 6. 2 civilians in sector 4.
Personal Vendetta: Keep this card in play until the Fleet Jumps or Scar is destroyed. Whenever Raiders are activated, activate the Scar Raider twice. Scar may only be destroyed by a roll of 7 or 8.

Recon sent to Boomer.

Boomer (Servoret) is at the hand limit and must discard 1 card.

Turn 2.5: Apollo (Bungeyjump) is the Current Player.


Apollo (Bungeyjump) needs to choose his variable draw (2 POL/LEA, 1 TAC, 2 PIL).

Servoret
Nov 8, 2009



Ugh. I was not expecting another setup card to come out. No reason not to hit the FTL at this point.

##Put destination and crisis cards on the bottom of their decks.
##Place assault raptor in sector 5.


Edit:## Discard TRE 3 - A Better Machine

Servoret fucked around with this message at 20:14 on Sep 5, 2014

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
##Draw 2 LEA

Discard TRE 3 - personal vices to move to FTL Control.

Push butan

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
Also, when we jump, leave one of the assault raptors in space... Docking one will let me AVP into it at a later point.

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Does anyone want to strat plan the FTL roll (jumping at -3)?

Destinations sent to Admiral Hoshi (TheParadigm).

Bungeyjump
Nov 9, 2003
Bungeyjumpingpeopledie
##Play TAC 4 - strategic planning

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
FTL roll: 3 + 2 = 5. Population is reduced by 3 to 9.

TheParadigm
Dec 10, 2009

Propaganda Machine posted:

Why do you think Boomer's the cylon? She only gets two loyalty cards in sleeper phase.

Tac/Pil sabotage when the other tac contributors have aliases - apollo didn't play, I've played literally all my tac cards the same turn i got them (downside discards for scouts, stratplanned FTL, etc).

Boomer or destiny is the only one who could have Pil-Sabotaged that check
and boomer or doral are the only ones who could have tac-sabotaged it.

Two cards at sleeper don't matter if you get lucky early.

TheParadigm
Dec 10, 2009

We are jumping to:

[*]Binary Star - Distance: 2, Fuel: -1. Deploy: Civ (1), Civ (4)

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Distance increases by 2 to 5.
Fuel decreases by 1 to 5.
Civilian ships deployed in sectors 1 and 4.


The Sleeper Agent phase begins!
Everyone gets a new Loyalty card; they're in your hands.
Boomer gets an additional Loyalty card and is sent to the Brig.
Doral gets two new Motives.

Crisis!

Cylon Accusation - 10 POL LEA TAC

Pass: No Effect.
Fail: The Current Player [Apollo] is placed in the "Brig" location.

Activate Raiders (no Jump).

Edit: Everyone, play in or pass.

Max Peck fucked around with this message at 22:28 on Sep 5, 2014

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Max Peck posted:

Mutineer Tom (OhHiMaahk) is over the hand limit and needs to discard 2 cards.

OhHiMaahk posted:

##Discard TRE 4 - Violent Outbursts and POL 1 - Consolidate Power

I erred here: I forgot to play Tom's Strat Planning, so he only had 11 cards in hand and should only have had to discard 1. He's taking back the POL 1 - Consolidate Power.

Propaganda Machine
Jan 2, 2005

Truthiness!

TheParadigm posted:

Tac/Pil sabotage when the other tac contributors have aliases - apollo didn't play, I've played literally all my tac cards the same turn i got them (downside discards for scouts, stratplanned FTL, etc).

Boomer or destiny is the only one who could have Pil-Sabotaged that check
and boomer or doral are the only ones who could have tac-sabotaged it.

Two cards at sleeper don't matter if you get lucky early.

So, there were three negative cards in that check. It could have been 2 destiny plus cylon leader. It could also have been a cylon among us. :iiam:

Anyway, if you guys wanna weigh in on how I should use my OPG, now is the time.

Propaganda Machine
Jan 2, 2005

Truthiness!
Or maybe next round is the time. But start thinking about it.

We'll make it to Kobol! We're doing really well so far.

OhHiMaahk
Jan 8, 2014
Checking out the admiral is the standard play. I suppose checking out Boomer might also be worth it since accusations were made. I guess it all depends on how this skill check goes.

Propaganda Machine
Jan 2, 2005

Truthiness!

OhHiMaahk posted:

Checking out the admiral is the standard play. I suppose checking out Boomer might also be worth it since accusations were made. I guess it all depends on how this skill check goes.

strokes beard

Yeah, having both pilots in the brig is going to be a problem. The good news here is, if Apollo is a toaster, he'll have two options:

1) reveal by being useless (and or revealing :v: )

2) be cool and be a pilot where we need a pilot.

Even if he's a cylon, option two works out. If option 1 happens, we'll be able to deal with it.

##play 2

Propaganda Machine
Jan 2, 2005

Truthiness!
And also, uh, if he's a cylon we're not going to find out from this skill check. He doesn't want to go to the brig right now.

TheParadigm
Dec 10, 2009

phoneposting...
Verifying the admiral and the president are the two main plays.

The problem with Gaius opg is that he has more loyalty cards, and is more likely to lie about it.

I wouldn't worry about boomer, either she will reveal or recon and scouts well keep her relevant until we can get her out.

So do you have an arrest order? Can you put some teeth behind your opg if you get an xo?

Propaganda Machine
Jan 2, 2005

Truthiness!
No arrest order. Yet. I'm basically just going to draw/play Quorum until/unless it becomes necessary to do otherwise. At this point I have enough useful(ish) stuff as to not be a complete waste.

Every time I type Quorum I remember that BSG is the most Mormony thing ever.

Anyway, since I'm not a cylon, I'm pretty invested in figuring out who is.

DopeGhoti
May 24, 2009

Lipstick Apathy
Workposting..

##Play 2

TheParadigm
Dec 10, 2009

Do we want to inv com this? Since, uh, high stakes

TheParadigm
Dec 10, 2009

##play 1

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
I'm up for keeping a pilot out of the brig.
##Play 1

SadBag
Jun 24, 2012

Something has gone very wrong for us to get to the point where Hot Dog is the admiral.
Also, played in high.

OhHiMaahk
Jan 8, 2014
##Play 2 medium.

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Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
Cylon Accusation - 10 POL LEA TAC

Destiny - 2 cards
Hoshi (TheParadigm) (2) - 1 card
Ellen (DopeGhoti) (5) - 2 cards
Doral (SadBag) (5) - (1 max) 1 card
Baltar (Propaganda Machine) (6) - 2 cards
Tom (OhHiMaahk) (10) - 2 cards
Boomer (Servoret) (10) - (1 max)
Apollo (Bungeyjump) (6) -

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