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I also forgot to ##Move to Command
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# ? Sep 5, 2014 04:35 |
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# ? Apr 26, 2024 01:22 |
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Nothing worth playing... Hopefully the next draw will be. ##draw Quorum card
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# ? Sep 5, 2014 05:04 |
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Man, secrecy sucks. There's something I could reasonably play, but we're not hurting enough for it to be useful. We'll need it when these toasters finally hit us where it hurts. Also, the Quorum has no hand limit ##draw Quorum card
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# ? Sep 5, 2014 06:26 |
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No, there's a 10 card limit for the Quorum hand too. What will you do with your second action?
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# ? Sep 5, 2014 06:30 |
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Max Peck posted:No, there's a 10 card limit for the Quorum hand too. Huh. I just checked the rules on fantasy flight. Did it change from the original edition? Man, I forgot about how much XO's rule. We've got one for sure with this action. Just to confirm, I still get a draw and a play card, right?
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# ? Sep 5, 2014 06:34 |
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Yeah, it started in Pegasus but I guess technically all the expansions have included that. And, right, you get to draw one and then choose if you want to play one or draw your fourth for the turn.
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# ? Sep 5, 2014 06:35 |
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Okay awesome. ##draw Quorum
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# ? Sep 5, 2014 06:37 |
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Okay cool. ##play Food Rationing - Action: Roll a die. If 6 or higher, gain 1 Food and remove this card from the game. Otherwise, no effect and discard this card. If anybody has a Strat Plan for this roll, that would be mighty nice!!!
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# ? Sep 5, 2014 06:40 |
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As previously, if you have a Strategic Planning and wish to use it, post it in thread; if you have one and do not wish to use it, PM me.
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# ? Sep 5, 2014 06:44 |
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Man I wish I had a stratplan
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# ? Sep 5, 2014 09:32 |
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##Play TAC 3 - Strategic Planning
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# ? Sep 5, 2014 12:18 |
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Food Rationing roll: 4 + 2 = 6. Food increases by 1 to 7. Crisis! Tactical Strike Activate Raiders: no effect. Setup: basestar in 6; heavy raider in 1; 5 raiders in 6; 2 vipers in 5; a civilian in each of 3, 4, and 5. Hangar Assault: Damage 2 vipers in the Reserves. Mutineer Tom (OhHiMaahk) is over the hand limit and needs to discard 2 cards. Turn 2.4: Boomer (Servoret) is the Current Player. Boomer (Servoret) draws 2 TAC, 2 PIL, 1 ENG.
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# ? Sep 5, 2014 14:37 |
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Glad we waited to jump. ##Discard TRE 4 - Violent Outbursts and POL 1 - Consolidate Power We may also have to repair some vipers if we get some quiet time.
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# ? Sep 5, 2014 18:18 |
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OhHiMaahk posted:Glad we waited to jump. I can help out with that on my turn.
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# ? Sep 5, 2014 18:30 |
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I'm assuming that we're going to jump before the raiders get into position to do anything. ##Play TAC 1 - Launch Scout to scout destination deck.
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# ? Sep 5, 2014 19:33 |
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Launch Scout: 6 - destination sent. Crisis! Scar Activate Raiders: the 5 raiders in sector 6 move to sector 5. Setup: Scar in sector 2. Out of normal vipers: Boomer (Servoret), please choose to place an assault raptor in either sector 5 or 6. 2 civilians in sector 4. Personal Vendetta: Keep this card in play until the Fleet Jumps or Scar is destroyed. Whenever Raiders are activated, activate the Scar Raider twice. Scar may only be destroyed by a roll of 7 or 8. Recon sent to Boomer. Boomer (Servoret) is at the hand limit and must discard 1 card. Turn 2.5: Apollo (Bungeyjump) is the Current Player. Apollo (Bungeyjump) needs to choose his variable draw (2 POL/LEA, 1 TAC, 2 PIL).
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# ? Sep 5, 2014 19:52 |
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Ugh. I was not expecting another setup card to come out. No reason not to hit the FTL at this point. ##Put destination and crisis cards on the bottom of their decks. ##Place assault raptor in sector 5. Edit:## Discard TRE 3 - A Better Machine Servoret fucked around with this message at 20:14 on Sep 5, 2014 |
# ? Sep 5, 2014 20:12 |
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##Draw 2 LEA Discard TRE 3 - personal vices to move to FTL Control. Push butan
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# ? Sep 5, 2014 21:53 |
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Also, when we jump, leave one of the assault raptors in space... Docking one will let me AVP into it at a later point.
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# ? Sep 5, 2014 21:57 |
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Does anyone want to strat plan the FTL roll (jumping at -3)? Destinations sent to Admiral Hoshi (TheParadigm).
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# ? Sep 5, 2014 22:01 |
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##Play TAC 4 - strategic planning
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# ? Sep 5, 2014 22:06 |
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FTL roll: 3 + 2 = 5. Population is reduced by 3 to 9.
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# ? Sep 5, 2014 22:10 |
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Propaganda Machine posted:Why do you think Boomer's the cylon? She only gets two loyalty cards in sleeper phase. Tac/Pil sabotage when the other tac contributors have aliases - apollo didn't play, I've played literally all my tac cards the same turn i got them (downside discards for scouts, stratplanned FTL, etc). Boomer or destiny is the only one who could have Pil-Sabotaged that check and boomer or doral are the only ones who could have tac-sabotaged it. Two cards at sleeper don't matter if you get lucky early.
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# ? Sep 5, 2014 22:16 |
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We are jumping to: [*]Binary Star - Distance: 2, Fuel: -1. Deploy: Civ (1), Civ (4)
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# ? Sep 5, 2014 22:17 |
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Distance increases by 2 to 5. Fuel decreases by 1 to 5. Civilian ships deployed in sectors 1 and 4. The Sleeper Agent phase begins! Everyone gets a new Loyalty card; they're in your hands. Boomer gets an additional Loyalty card and is sent to the Brig. Doral gets two new Motives. Crisis! Cylon Accusation - 10 POL LEA TAC Pass: No Effect. Fail: The Current Player [Apollo] is placed in the "Brig" location. Activate Raiders (no Jump). Edit: Everyone, play in or pass. Max Peck fucked around with this message at 22:28 on Sep 5, 2014 |
# ? Sep 5, 2014 22:23 |
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Max Peck posted:Mutineer Tom (OhHiMaahk) is over the hand limit and needs to discard 2 cards. OhHiMaahk posted:##Discard TRE 4 - Violent Outbursts and POL 1 - Consolidate Power I erred here: I forgot to play Tom's Strat Planning, so he only had 11 cards in hand and should only have had to discard 1. He's taking back the POL 1 - Consolidate Power.
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# ? Sep 5, 2014 22:36 |
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TheParadigm posted:Tac/Pil sabotage when the other tac contributors have aliases - apollo didn't play, I've played literally all my tac cards the same turn i got them (downside discards for scouts, stratplanned FTL, etc). So, there were three negative cards in that check. It could have been 2 destiny plus cylon leader. It could also have been a cylon among us. Anyway, if you guys wanna weigh in on how I should use my OPG, now is the time.
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# ? Sep 5, 2014 23:34 |
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Or maybe next round is the time. But start thinking about it. We'll make it to Kobol! We're doing really well so far.
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# ? Sep 5, 2014 23:36 |
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Checking out the admiral is the standard play. I suppose checking out Boomer might also be worth it since accusations were made. I guess it all depends on how this skill check goes.
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# ? Sep 5, 2014 23:51 |
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OhHiMaahk posted:Checking out the admiral is the standard play. I suppose checking out Boomer might also be worth it since accusations were made. I guess it all depends on how this skill check goes. strokes beard Yeah, having both pilots in the brig is going to be a problem. The good news here is, if Apollo is a toaster, he'll have two options: 1) reveal by being useless (and or revealing ) 2) be cool and be a pilot where we need a pilot. Even if he's a cylon, option two works out. If option 1 happens, we'll be able to deal with it. ##play 2
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# ? Sep 6, 2014 00:03 |
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And also, uh, if he's a cylon we're not going to find out from this skill check. He doesn't want to go to the brig right now.
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# ? Sep 6, 2014 00:04 |
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phoneposting... Verifying the admiral and the president are the two main plays. The problem with Gaius opg is that he has more loyalty cards, and is more likely to lie about it. I wouldn't worry about boomer, either she will reveal or recon and scouts well keep her relevant until we can get her out. So do you have an arrest order? Can you put some teeth behind your opg if you get an xo?
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# ? Sep 6, 2014 00:14 |
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No arrest order. Yet. I'm basically just going to draw/play Quorum until/unless it becomes necessary to do otherwise. At this point I have enough useful(ish) stuff as to not be a complete waste. Every time I type Quorum I remember that BSG is the most Mormony thing ever. Anyway, since I'm not a cylon, I'm pretty invested in figuring out who is.
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# ? Sep 6, 2014 00:24 |
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Workposting.. ##Play 2
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# ? Sep 6, 2014 00:30 |
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Do we want to inv com this? Since, uh, high stakes
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# ? Sep 6, 2014 02:45 |
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##play 1
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# ? Sep 6, 2014 05:04 |
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I'm up for keeping a pilot out of the brig. ##Play 1
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# ? Sep 6, 2014 14:33 |
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Also, played in high.
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# ? Sep 6, 2014 14:35 |
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##Play 2 medium.
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# ? Sep 6, 2014 15:40 |
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# ? Apr 26, 2024 01:22 |
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Cylon Accusation - 10 POL LEA TAC Destiny - 2 cards Hoshi (TheParadigm) (2) - 1 card Ellen (DopeGhoti) (5) - 2 cards Doral (SadBag) (5) - (1 max) 1 card Baltar (Propaganda Machine) (6) - 2 cards Tom (OhHiMaahk) (10) - 2 cards Boomer (Servoret) (10) - (1 max) Apollo (Bungeyjump) (6) -
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# ? Sep 6, 2014 18:05 |