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Started playing a few rounds yesterday and having fun. my first attempt was a Gargoyle (suggested by the game) Fighter (went for something simple to get my feet wet) that got nuked by an Orc Priest on Dungeon 3; I wasn't used to using items at the time yet and forgot to try reading/quaffing stuff. My next few attempts were a Demigod Conjurer to get some experience with magic, I picked Demigod so I didn't have to think about God choices. The first attempt went decently, I made it to Dungeon 9, I think? That one died because I went down a floor and ended up surrounded by 4-5 enemies and I tried taking them on at the same time instead of stairdancing The Demigod Conjurer attempts after that didn't go so hot so I switched to Spriggans, first an Enchanter who died because I didn't plan anything for damage output and then some Assassins with Ashenzari. The second assassin run was my best so far, I made it to Dungeon 9 and died on Lair 1 to Fennar because I decided to try and take him on directly (that's how my first Spriggan Assassin died too, I thought going melee with an Ogre would be a great idea even after he knocked out half my HP in one shot ) I also found and cleared Sewers and Ossuary , but I missed Bailey because it spawned on the same floor as Ossuary. Overall it was a fun run so I'm going to run a few more Spriggan Assassins and try to beat the game with one.
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# ¿ Sep 22, 2014 01:10 |
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# ¿ Apr 28, 2024 06:50 |
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Mr. Wednesday posted:You're gonna go far, I can tell. What server/username are you on (or local?) I'd be down to spectate and advise sometime. PleasingFungus posted:I'd probably recommend having another go with spriggan enchanters. Your mechanism for damage output is ensorcelled hibernation into stabbing, and then dazzlespray into stabbing, and then enslave into murder everything. (these all complement each-other pretty well.) if your hexes aren't working, simply run away.
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# ¿ Sep 22, 2014 06:23 |
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Edit: Done for today! Can Of Worms fucked around with this message at 01:32 on Sep 23, 2014 |
# ¿ Sep 22, 2014 23:28 |
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Made it to Dungeon 7 with my Spriggan Enchanter. Still getting used to actually combining my spells with stabbing and lots of questionable decision making on Dungeon 6 as the two people giving me advice can attest to, especially after I put on a cursed ring of loudness. I stopped right after spotting Dowan and Duvessa so that'll be something fun to look forward to next time. Meanwhile, I have a choice to make with my weapon: I'm going with Ashenzari again, and I found the cursed dagger "Somew" {stab, Str+4}, but I also have a +1 dagger of venom. I don't have any scrolls of remove curse at the moment either so if I take the cursed dagger I'll be stuck with it for a while. I don't know how good Str+4 is compared to poisoning. Dungeon 7 currently has a few uniques running around, Prince Ribbit along with Dowan/Duvessa. There's also a killer bee... somewhere on the floor. My attempts to sleep/enslave Prince Ribbit haven't worked so far, should I keep trying on him or just ignore him? I assume for Dowan/Duvessa I should try sleeping/confusing/enslaving them, or is that not going to work?
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# ¿ Sep 23, 2014 01:45 |
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Internet Kraken posted:Whether you kill Duvessa or Dowan first should depend on your build. You can always tp away from Duvessa's berserk but that can be a waste of a limited early game resource. Even when he gets his death power up, Dowan is still a squishy whimp that can easily be beaten to a pulp. So if you can kill Duvessa right next to Dowan, you can smash his face in before he gets a chance to do anything dangerous. On a related note, I have a Book of Dreams and 6 spell levels to spend. Mass Confusion sounds like it has some potential in the future but right now I have a failure rate of 80% or something. How's the utility of the other spells? (Flight/Phase Shift/Shadow Creatures/Darkness)
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# ¿ Sep 23, 2014 22:19 |
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Araganzar posted:You will want flight for utility and to avoid missing attacks on water. Edit: Done! Can Of Worms fucked around with this message at 02:08 on Sep 24, 2014 |
# ¿ Sep 23, 2014 23:01 |
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Made some good progress with my Spriggan Enchanter today Unfortunately I wasn't able to enslave Duvessa so I went down and started Lair. I found the Labyrinth in the process (thanks Ashenzari!) but I don't remember getting much loot, mostly wands I think? Picked up three books during the run as well: Book of Unlife, Book of Minor Magic and Book of Warp. Met a few uniques in Lair, killed Maud, Snorg and Ijyb but ran away from Fannar and Rupert and did a lot of confuse/sleep/enslaving of yaks, elephants and black mambas. Also rats. Lots of rats. I killed 63 of them apparently Got 4 stars of piety with Ashenzari and made it to the end(?) of Lair (Lair 8), finding the entrances to the Spider Lair and Slime Pit in the process.
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# ¿ Sep 24, 2014 02:16 |
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paranoid randroid posted:The Singing Sword is great. (Obviously they also start with Song of Slaying memorized)
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# ¿ Sep 27, 2014 04:38 |
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Edit: Done for today! So much for Slime Pit Can Of Worms fucked around with this message at 00:31 on Sep 28, 2014 |
# ¿ Sep 27, 2014 21:00 |
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Dual wield decks and draw two cards per turn. Speaking of decks, how does the Illusion card work? Does the summoned copy of the player wield whatever the player was wielding when the card was drawn?
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# ¿ Sep 29, 2014 16:51 |
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Dexters Secret posted:How do you look at the item's in-game description? I much have missed that.
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# ¿ Sep 29, 2014 18:58 |
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kaschei posted:It prompts you to wield a weapon when you draw it, and the illusion copies you after you wield it. I think it lets you wield for free also?
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# ¿ Sep 30, 2014 01:51 |
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Joseph is really good at chucking slings. My offline Spriggan Enchanter got wrecked by him in Orcs. There was also a group of kobold demonologists that I had to run from. I cleared out an entire floor including Erica but I ran like lightning from a pack of three of these guys.
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# ¿ Sep 30, 2014 03:35 |
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So I just had a ridiculous streak of luck (both good and bad) with my Beogh Gladiator Orc run. First I get 3 *s of piety and get some orc followers on D:9... only to run into a ghost of my previous Spriggan Enchanter who proceeds to confuse me in melee range of both himself and my orcs. I had a potion of cancellation at the time but I forgot to use it, so I first try just waiting out the confusion, at which point he brings me down to half HP, and then try to evade him and end up in penance since it looks like I'm going to die otherwise. At this point I remember what the potion of cancellation does, so I quaff it, but then he stabs me with a dagger of venom while I have no tools to cure the poison. I'm clearly not going to survive if I hang around so I read my only option, a teleport scroll (which succeeds despite the fact that I got a blurry vision mutation from quaffing a potion of mutation from an earlier troll monk ghost evasion attempt.) It sends me... to a room with about 7 orcs, including a priest and a wizard. And a kobold, I guess. Now, I'm still poisoned and I'm at single digit HP so I quaff a potion of haste, then read *another* teleport scroll to get out of dodge, .ing my turns and somehow don't get killed yet. This teleport sends me in a tight corridor with a bunch of gnolls, so I go nuts killing them and start running for the nearest stairs. While this is all happening, I'm now at 7 HP and my entire HP bar is yellow, and I have no potions to cure the poison so I'm thinking even if I somehow make it up I'm going to die. I reach the stairs... and my poison expires leaving me at 3 HP. At this point I rest up, and go back down to explore. I find a shop in a lava filled room with a + shaped path, and Beogh summons his wrath trapping me with orcs blocking every exit. Thankfully, one orc was just blocking the path to a door so I was able to fly to it with a potion. Several turns of running from them and now I'm at the entrance of Orc Mines and out of penance, and manage to get a orc priest and a bunch of orcs to kill my Spriggan Enchanter ghost. That's my crawl story for today.
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# ¿ Oct 1, 2014 02:03 |
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My Beogh Orc run ended tragically to a crocodile/big slime creature beatdown in the swamp, but I made a lot of progress exploring! I managed to find the entrance to the Vaults for the first time and I'm getting more used to using all the toys I find. Having a swarm of orc followers fighting was the funniest experience I've had so far.
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# ¿ Oct 1, 2014 19:09 |
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It finally clicked for me how to properly use Apportation: Drag loot away from uniques without waking them up. In the meantime: I found an Armour of the Dragon King in a shop for 4493 gold. Is it worth getting for a Spriggan Enchanter? I can't actually afford it yet but I'm wondering if it's worth saving the cash for.
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# ¿ Oct 2, 2014 20:07 |
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Sage Grimm posted:gently caress no. Check the encumbrance rating, then look at your Spriggan's puny strength. Do you think he's going to be able to cast and fight effectively in something that resembles two slabs of rock in dragonscale pattern? scalded schlong posted:Please scrimp and save and finally buy the second heaviest armour in the game and then look what it does to your stealth and spellcasting and post your reaction in this thread.
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# ¿ Oct 2, 2014 20:24 |
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Roctavian posted:Snake Pit is certainly scary without rPois, but consider the vectors for becoming poisoned:
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# ¿ Oct 2, 2014 20:47 |
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Well, I just started luring out everything from the Lernaean Hydra's hideout. Haven't died yet! Edit: Proceed to get caught by a shambling mangrove and burning through two heal wound wands, a heal wound potion and a golem summon to survive. Edit2: Cleared everything except a hydra and the Lernaean Hydra, I don't see the rune anywhere. ...is the Lernaean Hydra sitting on it? Edit3: It sure is! Apportated that bugger and got my first rune! Can Of Worms fucked around with this message at 21:33 on Oct 2, 2014 |
# ¿ Oct 2, 2014 21:19 |
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FR: Can the morgue also print out every spellbook/spell we've encountered? My Spriggan Enchanter died in the vaults and I suspect I should have gotten some higher tier spells to handle the elves that were in it (and possibly for Snake:5.) A few post-mortem questions: - How long can Dazzling Spray carry me through the game? It served me pretty well in Swamp, but wasn't as reliable in Snake Pit. When I explored D:15/Depths there were some enemies I had to lure out and spend my entire MP on (skeletons in particular.) - What are good offensive spells for a Spriggan Enchanter build? - Brand Weapon/Enchant scrolls: How many backups of these kind of scrolls should I have? - Exactly how strong is a wand of disintegration compared to fire/cold? I can't find any info on this.
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# ¿ Oct 3, 2014 16:14 |
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code:
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# ¿ Oct 3, 2014 21:53 |
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code:
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# ¿ Oct 5, 2014 01:31 |
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Got a Spriggan Enchanter with good gear that (mostly) cleared Lair, going to start Orc next. Looking for info on: -Should I keep the 3 daggers on hand or will the quick blade be enough on its own? Is it worth dumping all my enchant/brand scrolls on it? -What spells should I prioritize learning from the book of Power? -How's my skill distribution so far? Anything I should focus on? code:
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# ¿ Oct 6, 2014 17:47 |
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The quick blade came pre-cursed (found it on the Lair:8) and I found some poison/curare needles with a blowgun so I might uncurse it for that option. Edit: +7 quick blade of protection! Jeffrey posted:I would probably train more stealth, I like getting it to 15 before stopping for a bit, and with a +5 aptitude it's a lotta bang for your buck. I've seen players get that to 27 by zot in a 3 rune. I've never trained armor on one, does training armor get you AC when you're in a robe? I would probably curse your bootleg robe of resistance since you have no hat. I also say enchant that cloak to +2, every little bit helps. I'm pretty sure that's the only book so far (re-iterating having the option to dump all identified spellbooks would be pretty swell!) Can Of Worms fucked around with this message at 18:10 on Oct 6, 2014 |
# ¿ Oct 6, 2014 18:04 |
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Does a Fulminant Prism stay if you go up/down a floor? I tried a stairdancing strategy with Prisms but I never got any explosion/You feel more experienced messages. It could have been destroyed early but confirmation will be useful if I decide to try it again.
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# ¿ Oct 7, 2014 19:18 |
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drat. In the meantime I started Shoals and found a few spellbooks along with a spellbook store. I don't have enough money to buy more than one spellbook so I picked up a few spells in the meantime. Am I overloading myself on support spells? I've got 5 spell level left at the moment.code:
code:
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# ¿ Oct 7, 2014 20:43 |
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I want to give props to Ashenzari for letting my Spriggan Enchanter nab the Shoals Rune with minimal fuss by scrying in every room, letting me avoid Mara, Polyphemus and Ilsuiw. Now I have to experiment to see how to even set foot in Snake:1 or try and get the Slime Rune (already got all the way down to Slime:5 and cleared everything, although I have a ton of annoying mutations.) The entrance of Snake is surrounded by a dozen or so monsters including an electric snake and naga casters I think either Mass Confusion or Darkness to reduce my LOS are my only options short of just throwing my arms up and doing Vaults or something. My mutations for anyone who's curious: code:
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# ¿ Oct 8, 2014 22:20 |
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And my Spriggan Enchanter falls to the Royal Jelly's cohorts... I underestimated the damage from those acid bolts and panicked. Oh well, time to start a new run
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# ¿ Oct 9, 2014 01:21 |
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I found quite a few spellbooks on this Spriggan Enchanter run. Recommendations? Edit: My lair branches are Shoals/Snake Pit if that matters. code:
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# ¿ Oct 10, 2014 03:47 |
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And I ended up making it all the way to Spider:5 on top of clearing D:14-15! Can Of Worms fucked around with this message at 04:46 on Oct 11, 2014 |
# ¿ Oct 11, 2014 02:49 |
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Alright, I managed to get down to Spider:5 somehow without any rPois and this is my rune vault: Here's my current loadout. Is there a strategy I can pull off right now or should I move on to a different branch?
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# ¿ Oct 11, 2014 04:49 |
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quote:The minotaur wields the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+}. cheetah7071 posted:"You open the box of beasts like a pillowcase!" Can Of Worms fucked around with this message at 02:28 on Oct 12, 2014 |
# ¿ Oct 12, 2014 02:25 |
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The game has given me 5 wands of frost so far with this run. Is it trying to tell me something...?
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# ¿ Oct 13, 2014 00:49 |
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Finally managed to get a game with 1 rune again. I managed to clear Elf:1-2 thanks to invisibility, but Snake Pit is getting troublesome because of Aizul on floor 3 and hexes working unreliably against nagas/anacondas. I have 8 magic levels so I'm deciding between getting Discord and getting Cause Fear; Discord is at 21% failure at the moment. My current plan is to clear out some floors of Vaults by relying on invisibility, then... maybe some floors of Slime? Any tips for either of the three floors? code:
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# ¿ Oct 14, 2014 03:00 |
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hito posted:I bet you could frag Aizul with evocables and finish snake, as long as you drink resistance for rPois.
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# ¿ Oct 14, 2014 18:30 |
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code:
Time to do Vaults I guess!
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# ¿ Oct 14, 2014 19:25 |
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Haven't died yet in Vaults, and I found the Crypt entrance. Going to check it out a bit and try not to splat. Anything worth knowing with this loadout?code:
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# ¿ Oct 16, 2014 04:52 |
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What does that +9 do, anyway? What are the big differences between a +9 dagger and a regular cutlass? Edit: Found a cutlass of electrocution, and branded a bunch of cutlasses (flaming/slicing.) Made it down to Crypt 3 but the mansion ending has a lot of magic resistant enemies, not going to tempt fate. Made it down to Vault 5 too and frenzied the welcoming party The rest of the floor is pretty tense though. Can Of Worms fucked around with this message at 06:04 on Oct 16, 2014 |
# ¿ Oct 16, 2014 05:21 |
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??? Worth swapping out a ring?
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# ¿ Oct 16, 2014 06:15 |
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# ¿ Apr 28, 2024 06:50 |
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Make Apportation smite-targeted; if enemies are between you and an item the item deals damage code:
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# ¿ Oct 17, 2014 03:52 |