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Kekekela posted:In hilarious bug news: player throwing skill will no longer be added to monster damage! So many recent shoals deaths make sense now.
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# ¿ Aug 30, 2014 23:40 |
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# ¿ Apr 27, 2024 15:32 |
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Would it ruin the "fun" of the distortion/abyss game to have Abyss:1 completely littered with exits but no chance of a rune? Maybe there's already no chance of a rune.
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# ¿ Sep 1, 2014 12:42 |
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Isn't the easier solution just to make abyss:1 reasonably survivable for almost any character that gets sent there? No loot, plenty of up and down exits, no balrogs or zymes or liches, none of that. The real abyss starts on 2.
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# ¿ Sep 1, 2014 17:04 |
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Internet Kraken posted:You get literally no skill boost though since the odds of finding gear worth using that is also cursed is super low. Ash would tell you if it's cursed before you put it on though.
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# ¿ Sep 2, 2014 20:20 |
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PleasingFungus posted:man, bog bodies and sea snakes are really not that big a deal Sea snakes look at me funny and give me red poison.
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# ¿ Sep 2, 2014 23:48 |
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HisMajestyBOB posted:I miss getting XP for killing the ballistocyte colonies. It was like a treasure hunt. It was the best. It never should have been removed.
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# ¿ Sep 4, 2014 01:56 |
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Darth Windu posted:Wait, they took that out?? What the what!! Because weird people would abuse the system somehow and it bothered devs for some reason.
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# ¿ Sep 4, 2014 02:06 |
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If hunting down spores for points is pointless tedium, I just don't know what you guys enjoy in this game.
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# ¿ Sep 4, 2014 02:29 |
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Panic! at Nabisco posted:Basically, get a panic button as fast as you can. If your only combat option is tabbing, you'll run into situations like that early on with low stats and skills. If you don't cast, get some heavy armor, and if you do, don't be shy with your utility spells. Hell, train evocations some so you can get some reliable wand offense. If your equipment slots are severely restricted, you're probably fast, so run away at the slightest sign of trouble. The number one issue I see (and am sometimes guilty of when I get complacent) is going "ugh I don't want to run away or burn important resources, I'll just keep tabbing." I think he's talking about dying to the very first monster you see, basically in sight of the starting stairs, without the opportunity to grab any of the things you're talking about.
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# ¿ Sep 5, 2014 00:00 |
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.16 looks sharp, guys. New tiles are rad.
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# ¿ Sep 8, 2014 13:07 |
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Internet Kraken posted:Venom mage is is completely inferior to wizard. The best spell it gives is meph cloud, which wizards get in addition to blink and conjure flame. Veno mages can't do anything to early monsters that have rPois, but wizards can deal with them easily via conjure flame. And repel missiles. Venom Mage has the bolt spell, that's the only advantage and it's not a good one.
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# ¿ Sep 8, 2014 15:42 |
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Not My Leg posted:Sting is actually a powerful spell for the early game. It's damage is the same as magic dart plus it poisons the target, allowing you to kite stronger enemies. Still, venom mage has the huge weakness to poison immune enemies, and poison doesn't exactly scale well into the late game (but you can always take venom mage and then train conjurations instead of poison). No, sting's a really good level 1 spell but I'd still rather have magic dart based on range and versatility.
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# ¿ Sep 8, 2014 17:18 |
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Canine Blues Arooo posted:Their apts are -1 across the board. That's terrible. Their mutations range from 'Fantastic' to 'mediocre' and while you can get a game-making set of mutations, Vegas's money is on you getting a moderately helpful set that may or may not scale into the endgame. The price you pay is all the bad stuff that comes with being demonic, and none of the great stuff, with the 4th or 5th(?) worst set of apts in the game. Their unfocused nature also means that you aren't given a direction to go with them, which is just another layer of difficulty to deal with. This is kinda old at this point, but Ds are like the easiest race to get going, and I suck at the game. The -1 apts are perfectly fine. Decent, even. And mutations are usually stupid good. You get full item slots -1 (unless you win the lottery and get antenna) and if you get a 2nd tier mutation early you can probably guarantee getting to lair just based on that. Ds rule.
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# ¿ Sep 9, 2014 00:00 |
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Canine Blues Arooo posted:The easiest race to get going is probably a Minotaur, Gargoyle, or Kobold, probably with a Berserker background. Maybe Troll? -1 Apts are not 'perfectly fine'. They are functional. They work if you know what you are doing. If you are new or newish or we'll say, 'winless' in the game, there are much, much better choices. Wanna hit people with a sharp object? Mi is almost always a superior choice, Wanna use a specific weapon, say an Axe? Hill Orc works better. If you wanna throw spells at a bro, there are better choices. If you want to cast for a specific school, there are better choices. No matter what you want to do, there are better choices. Yeah, -1 Apts isn't damning, but this is a game of relative strengths. -1 is really bad compared to what other purpose-built races offer. If you are an experienced player, then there is a totally different story at play here and flexibility becomes more important than focus, but I'm talking about actual 'easy' races for someone who isn't sporting 10s of wins. Ds is not one of them, barring some exceptional mutation combinations that can carry a player through midgame. I've won 3 times and I've been playing for like 5 years. I'm terrible at the game. DS aren't that hard. They have totally manageable apts and good stats, you just can't try to hybridize immediately or cast from 5 different schools right off. BUT you can (and usually do) get a mutation at level 2 that's game changing. I think they're good and definitely one of the easier races.
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# ¿ Sep 9, 2014 10:59 |
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All the other Ds mutations are passive though, which I like. Making one active would be weird. My solution would be to make spines 1 -> spines 2, spines 2 -> spines 3, and give spines 3 extra damage corresponding with your scales mutation. Acid for yellow scales, fire for molten, etc... Brown...damage for brown scales. BigFactory fucked around with this message at 13:51 on Sep 9, 2014 |
# ¿ Sep 9, 2014 13:47 |
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Angry Diplomat posted:Did hellfire tossing get taken out at some point? I only ever saw that one a few times but I thought it was cool that you could gain the ability to chuck hellfire at people in exchange for a big chunk of HP. I forgot about hellfire. I think I got that exactly once and it was totally underwhelming at the point in the game I was at. I think it was my last mutation.
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# ¿ Sep 9, 2014 15:02 |
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Beeme posted:
Honestly, you could do whatever you want with that build. Antenna and night stalker are both good.
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# ¿ Sep 10, 2014 01:40 |
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Torpor snails should be renamed Waste All Your Blink Scrolls Because of This Dumb Enemy Snails.
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# ¿ Sep 10, 2014 15:15 |
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PleasingFungus posted:You have no idea how happy this post makes me. They're so annoying. Torpor Snail + a single death yak is like a death sentence for even the burliest Lair-capable character. Or burn all your incredibly precious pre-lair consumables.
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# ¿ Sep 10, 2014 16:34 |
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Jeffrey posted:Haste is probably better than blink against them, do torpor snails move slowly like other snails did? If you have haste castable by L:2 you're doing something I'm not.
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# ¿ Sep 10, 2014 16:45 |
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Jeffrey posted:I meant a potion. In terms of escaping while slowed, one haste potion can likely do what it would take many blink scrolls to do, depending on where the stairs are. I didn't have one. And the snail itself isn't so tough, it's the other non-slow monsters around.
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# ¿ Sep 10, 2014 16:53 |
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Jeffrey posted:Yeah, if you didn't have one you're out of luck. I believe with a haste potion + slow you'll move at your regular speed, which should generally let you run from speed 10 monsters like death yaks(especially once you get out of range of the torpor snail), or fight faster monsters like spiny frogs. Same here, until today and it hosed me up the fucker. And it was a DsMo of Makleb (running off of the recent convo) with claws 2 and guardian demons and I just got powered by pain and I was a STEAMROLLER.
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# ¿ Sep 10, 2014 17:08 |
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oneof3steves posted:All of shoals clear with no demon trident. That's not really uncommon, is it? I guess maybe a little.
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# ¿ Sep 10, 2014 17:16 |
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Ciaphas posted:Makhleb's invokable spells only depend on Invocations, right? Not fire spells, or spellcasting, or anything like that? correct
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# ¿ Sep 10, 2014 19:31 |
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I think you go up there.
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# ¿ Sep 10, 2014 19:38 |
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The solution to torment/hellfire/whatever being unpredictable is obviously save points.
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# ¿ Sep 11, 2014 11:06 |
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bisonbison posted:In non-extended opinions, I think the earliest spot in the game that could use a revamp is the Lair/Orc transition from early to mid-game. Lair is really long and monotonous, but with pretty good danger curve. Orc is optionalish, but boring/easy and then not. One idea I had once after seeing the Orc "spider" vault was to have passageways back and forth between lair branches and Orc, or somehow mix them up a little. That would be neat.
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# ¿ Sep 11, 2014 18:39 |
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Ogres rule when you find amazing poo poo early. Just found the lair entrance and my dude's found: 4 Cure Mut potions (and I quaff id'd another) 1 potion of XP a ring with {rF+ MR++ SInv} +9 dire flail {crush, MR++} (god gift) +7 Giant club {holy, rF-} (god gift) and a bunch of other good rings, rPois, decent robes, etc. I could have MR++++++ if I wanted. And I was killed by a couple of spiders outside of the branch entrance! BigFactory fucked around with this message at 21:00 on Sep 13, 2014 |
# ¿ Sep 13, 2014 20:46 |
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Draconian ghosts are horseshit.
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# ¿ Sep 18, 2014 15:17 |
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Hall of Blades being in elf makes too much sense. Good to see it back.
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# ¿ Sep 18, 2014 22:40 |
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Playing a DS in trunk, 1st two mutations are horns and claws, but I didn't get the monstrous message. Is this a bug, or do they just not announce monstrous anymore?
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# ¿ Sep 19, 2014 15:05 |
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Internet Kraken posted:I legit don't understand how anyone streaks casters multiple times, cause it seems like pure luck in regard to this. Its perfectly possible for the first group of enemies to be a pack of jackals, you to waste all your mp without a single kill, and then what? You're hosed. Nothing you could of done about it. Better to be lucky than good.
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# ¿ Sep 19, 2014 15:06 |
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Started a DsMo, got nightstalker, found a ring of invis and a Dith alter all by D:2. I guess I see where this one's going. Edit: It went in a sewer, where I died. BigFactory fucked around with this message at 18:02 on Sep 19, 2014 |
# ¿ Sep 19, 2014 17:57 |
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Darox posted:fightmans Where did this poo poo start? Is it a yospos thing or something? It's really not very cool
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# ¿ Sep 20, 2014 03:45 |
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The Mattybee posted:Octopodes are, I swear to god, the least fun thing I have attempted to play in Crawl. Know what would make them a lot better? cloaks. There, I said it.
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# ¿ Sep 22, 2014 13:25 |
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Agent Kool-Aid posted:have one of the aoe skills randomly dredge up bits of coral in unoccupied spaces that impedes movement and maybe causes very minor contact damage to any enemies next to them Coral is a living organism that makes an exoskeleton. amuayse posted:So are we talking like someone benevolent(ish) like Poseidon or Nodens or weird and alien like Kanaloa/Cthulhu type of god here. Yes.
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# ¿ Sep 22, 2014 18:43 |
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Thug Lessons posted:I thought they were going to make a bunch of new random vaults that gave you equivalent loot not just move it to another branch. Now it's a completely optional branch inside a completely optional branch inside a completely optional branch!
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# ¿ Sep 24, 2014 02:34 |
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Stelas posted:I get the rough idea but I'm not seeing how even a MiBe layered in +5 armor does a whole lot against three Depths enemies when he's level 2. They took one look at my berserking, hasted rear end and one-shot me anyway. Maybe a MiBe is the wrong choice for that layout. Try an HO anything of Qazlal. It's easy that way. Zig Sprint's the only one I've won.
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# ¿ Sep 24, 2014 15:52 |
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Thug Lessons posted:Letting players know what affects their damage, and telling them how much damage they're doing, would be a good thing IMO. It's the single best change that could be made to the game.
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# ¿ Sep 24, 2014 21:30 |
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# ¿ Apr 27, 2024 15:32 |
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pathetic little tramp posted:Like if the messages changed to "You sock the monstrous demonspawn for 47 damage!!" instead of "You sock the monstrous demonspawn!!"? Would that take something out of it? I wouldn't even mind a number that pops up over the monster when you hit it.
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# ¿ Sep 24, 2014 22:34 |