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Yeah and the fleet upgrade might be the one single most annoying issue. And late game with bigger and sprawling cities, the fact that you can't build road over rail and that cities do not expand over rail really does drive me nuts, too. It makes for tedious activity to bulldoze and build small patches all the time.
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# ? Oct 5, 2014 19:07 |
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# ? Apr 29, 2024 04:23 |
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Overwined posted:While their progress is still very slow, they at least acknowledge future plans in a vague sort of way. [Edit] Just read the last few posts more carefully. The answer seems to be "yes, we're still stuck with it". Wipfmetz fucked around with this message at 20:49 on Oct 5, 2014 |
# ? Oct 5, 2014 20:42 |
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quote:Build 4519 (October 17) This will be enough for me to head back into again.
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# ? Oct 17, 2014 21:38 |
Vahakyla posted:patchnotes I might give it another go this weekend too. E: Okay this is pretty great. Much, much better performance just zooming and panning across a fresh medium-sized map. Looking very good! nielsm fucked around with this message at 21:53 on Oct 17, 2014 |
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# ? Oct 17, 2014 21:47 |
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Apparently they are planning on updating track selection so you can actually select which platform the train will stop at. I just hope they finally figure out how to build a road over a railway track without the game getting all confused!
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# ? Oct 17, 2014 22:16 |
MyFaceBeHi posted:Apparently they are planning on updating track selection so you can actually select which platform the train will stop at. I also hope they figure out a way to make bridge building cause less insanity.
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# ? Oct 17, 2014 22:45 |
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e: sorry, wrong thread
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# ? Oct 18, 2014 09:37 |
Oh, cool. It is in fact possible to tunnel under the rivers. (Though I'm not sure why you'd want to.) Also the best part of the train track upgrade tool is that it lets you upgrade the track through stations to high speed, instead of it being stuck at low speed track forever.
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# ? Oct 18, 2014 12:39 |
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Are there other companies you compete with?
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# ? Nov 1, 2014 17:03 |
Back To 99 posted:Are there other companies you compete with? No, the only kind of goals are some achievements, that don't reset between games.
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# ? Nov 1, 2014 17:11 |
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The new patch added some fixes, a new bus and waypoints and the ability to select the platform the train arrives to. I enjoyed them and it makes route planning much better. http://www.train-fever.com/2014/11/less-traffic-jams-a-new-bus-and-waypoints/ quote:Build 4625 (November 12)
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# ? Nov 18, 2014 00:58 |
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The game is 40% off on Steam right now.
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# ? Nov 18, 2014 19:34 |
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Any sign of them ever adding the ability to make crossings or build roads over tracks?
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# ? Nov 18, 2014 19:44 |
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Baronjutter posted:Any sign of them ever adding the ability to make crossings or build roads over tracks? Okay, to build roads over tracks, you build the tracks first and then lay the road down flat across the section of track. You won't be able to confirm it yet. Use the N and M keys to raise and lower the midpoint of your proposed road section. Eventually if the game thinks it's a good enough idea, you'll get a confirmable bridge across your tracks or tunnel underneath. Maybe. I don't know why this isn't documented clearly. I also don't know why this doesn't work for track over road.
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# ? Nov 18, 2014 20:24 |
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Is it possible to make crossovers and such? I'm trying to double track a line but I can't figure out how to connect the two lines. Also it would be nice that if I'm building under a bridge I've already built that it would be smart enough to move the bridge piers instead of making me go around them.
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# ? Nov 19, 2014 08:40 |
When you have proper parallel track, you can make a crossover from one to the other just by dragging from one track to the other. However, there is no way to cross one rail track with another without making a pair of switches, or a bridge or tunnel.
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# ? Nov 19, 2014 08:51 |
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Does there have to be space between the tracks for that to work, or can they be directly next to each other? They're touching, and if I click on one and drag to the other, nothing happens. Also, how does freight work? I've got an iron ore mine producing "26/50" whatever that means, and my train has been there for months and it only has 3 units. E: No, nevermind about the connecting tracks, I just wasn't dragging enough length. Still no idea how freight works. E2: And I think I solved my cargo problem as well, I need to move cargo where it wants to go, not where I want it to go. Time to start a new game I guess. FISHMANPET fucked around with this message at 06:19 on Nov 21, 2014 |
# ? Nov 21, 2014 06:13 |
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I've got a passenger train station that I want to delete so that I can plop another one there in the same spot with more platforms. Every time I click it I get a 'Vehicle is using it' error, even if there is no train on it. I've tried sending all trains to their depots and deleting all the track around the station itself so that it was unreachable but nothing works. Is this a bug or am I overlooking something obvious?
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# ? Nov 21, 2014 13:15 |
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Goetta posted:I've got a passenger train station that I want to delete so that I can plop another one there in the same spot with more platforms. Every time I click it I get a 'Vehicle is using it' error, even if there is no train on it. I've tried sending all trains to their depots and deleting all the track around the station itself so that it was unreachable but nothing works. Is this a bug or am I overlooking something obvious? Did you join it with any nearby bus stops? That could potentially be a problem. Failing this, it's probably a bug.
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# ? Nov 21, 2014 13:26 |
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The bus stop was the problem, thanks. I've been really enjoying this game. I don't know if it is because I got in after the performance patch but I've had no problems with the game on a older machine with like 40 lines going.
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# ? Nov 23, 2014 20:02 |
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Goetta posted:
The patch really really helped. Before it, my 3570k and 660ti struggled despite the SSD, but now everything is baby butt smooth.
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# ? Nov 23, 2014 20:49 |
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Still runs like a dog for me in the late game. Nothing shits me quite as much as an indie title that won't let me force AFR2. There's something infuriating about watching 2 of your 3 cards idling.
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# ? Nov 24, 2014 00:41 |
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OK still don't get freight. I understand that freight naturally moves from point A to point B, and the best I can do is just replicate that with my vehicles. But it's really lame that trucks make way more sense economically than trains for freight until they get enormous. Also if everything on the map is stuck at 0 production how am I supposed to get anywhere with that?
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# ? Nov 24, 2014 20:34 |
All cities accept goods, specifically the industrial buildings do. Make a route from a goods-producing industry to somewhere near the industrial district of a city and start moving goods to there. If the goods-producing industry doesn't have a way to get raw materials, you'll also have to make a route for that. That will bootstrap the chain. Sometimes, just building new roads to create shorter links between industries and towns will be enough to make the industries send out their products "by foot".
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# ? Nov 24, 2014 20:51 |
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In my experience there is a bit of a lag when takes setting up a route from the input to the factory then the factory to the city before everything kicks off. The game probably calculates when it is feasible to produce every so often, so I've had a factory sit there for like a few minutes all ready to go because it suddenly lurches to life.
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# ? Nov 24, 2014 21:02 |
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Industry is pretty easy to get running but very expensive at first. You have to basically build all your infrastructure at once, there is very little ramping up. First you need to build a line from the resource building to the industry, find two that are fairly close. It doesn't matter if there's already a road, it doesn't matter if it's producing or not, it will be. So let's say you've got a line that's bringing oil to a refinery, you put a train on it, you tell it to just go (never tell it to wait till full) and it just runs back and forth doing nothing but draining your money. It isn't doing poo poo because the refinery needs a connection to a city. The industries in the game are fairly smart. An oil well won't produce any oil if it doesn't have a customer (refinery) wanting to buy oil, and a refinery won't buy any oil if it doesn't have customers to sell its goods to (factories). Once you have a train going from an oil well to a refinery, then from the refinery to a city you will see production very quickly ramp up. Eventually though it will stop, but why? The city you linked to doesn't need any more goods. This is where things can get a bit more lovely. A single refinery/smelter/whatever produces way more goods than a single city could ever use, and a single goods train needs to move a lot of goods to turn a profit. So, you end up having to make your goods train hit multiple cities. The problem with train fever though is scale. The cities never get big enough to use the most expensive passenger trains, nor do they ever get big enough to demand enough goods. 1-2 industries can feed every city on a map. The other problem is that service frequency is VERY important, this is why telling a vehicle to wait until its full will kill you. This is why trucks are often always better because they have a high service frequency. If towns produced more passengers and demanded more goods everything would work out a lot better, but for the most part you'll only want to use trains to deliver raw materials to factories, then trucks. I did make a good amount of money on a cargo line by having a factory in one corner of the map feeding 3 adjacent towns via truck, then a freight train moving the goods to the other side of the map to another town, plus a truck line spreading the goods farther from there. But the general problem is that like high speed trains, the cities just never have the demand to justify them.
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# ? Nov 24, 2014 21:44 |
That is completely contrary to what I found out when I started experimenting with industry. Production from the final production building was always completely equal to the goods needs of the city or cities it was able to deliver to, minus whatever goods it got from other sources (sometimes it would produce a couple more or a couple less, but I assume that was because of lag.) Of course, I only used trucks for goods transport, since setting down train lines didn't seem worth it. I assume the issue with train lines could be that with fewer departures, and as the waiting time was entered into the equation, the industry found out that it could not, in fact, deliver within 20 minutes after all, and it would halt production. Note that this is only my assumptions based on the pitfalls I found with passenger lines. Joda fucked around with this message at 22:29 on Nov 24, 2014 |
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# ? Nov 24, 2014 22:25 |
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Joda posted:That is completely contrary to what I found out when I started experimenting with industry. Production from the final production building was always completely equal to the goods needs of the city or cities it was able to deliver to, minus whatever goods it got from other sources (sometimes it would produce a couple more or a couple less, but I assume that was because of lag.) Isn't that exactly what I said?
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# ? Nov 24, 2014 22:46 |
The way I read it you said that industry will produce more goods than any city could consume. I may have misunderstood you.
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# ? Nov 25, 2014 00:14 |
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I know it is a gameplay mechanic but it is funny how there are these factories and mines ready to go but the employees are glumly sitting around waiting for some benevolent transportation god to send them some oil or something. Or the poor guys slowly walking beams of steel towards some factory.
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# ? Nov 25, 2014 00:50 |
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Joda posted:The way I read it you said that industry will produce more goods than any city could consume. I may have misunderstood you. Ah right I meant that a single industry CAN produce more goods than a single city could ever consume, so if you want your industries to keep upgrading you'll have to feed the goods to multiple cities, which cargo trains are bad for
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# ? Nov 25, 2014 00:56 |
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Just downloaded the new patch on Steam. There's two places where there are supposed to be links to guides. No guides. Oh well maybe one day they will fix it.
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# ? Dec 17, 2014 00:24 |
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Here are the patch notes for your inconvenience.quote:Release notes
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# ? Dec 17, 2014 12:03 |
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Poil posted:Here are the patch notes for your inconvenience. Thanks. I might actually have another go at it now. That is if I can pry myself away from farming for a minute.
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# ? Dec 17, 2014 12:16 |
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You have to have the Steam overlay turned on for the guides to work.
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# ? Dec 17, 2014 12:23 |
quote:Added town AI which prevents the player from bulldozing major street connections (This is a really bad time for them to drop a patch, when KSP just went Beta.)
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# ? Dec 17, 2014 13:37 |
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Performance is still dogshit in late game. I have to wonder if they even tried any optimizations, I honestly can't tell. The in-place vehicle replacement feature is nifty and should have been there in the first place, but... you can only specify one consist/vehicle per line. If you like mixing and matching consists to increase variety, it seems you're poo poo out of luck. Maybe it's something they will add somewhere down the line. For now I'm going back to plowing.
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# ? Dec 17, 2014 13:41 |
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nielsm posted:The local authority. The arch-nemesis from Transport Tycoon is back. Argh! Guess you didnt bribe them enough What is KSP?
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# ? Dec 17, 2014 15:16 |
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Ineptitude posted:Guess you didnt bribe them enough Gonna assume it's Kerbal Space Program. I saw it getting updated. There's just not enough hours in the day any more.
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# ? Dec 17, 2014 15:20 |
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# ? Apr 29, 2024 04:23 |
Ineptitude posted:Guess you didnt bribe them enough Kerbal Space Program. The best way to explode rockets, and maybe learn you some actual science. I do hope that "city prevents important roads from being demolished" thing won't make it near impossible to upgrade some roads. I've definitely had some cases where I had to rearrange things to make it work.
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# ? Dec 17, 2014 15:22 |