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  • Locked thread
S w a y z e
Mar 19, 2007

f l a p

As a mere civilian I don't feel qualified to vote on the fleet composition, but U-Cruisers sound cool. I'm just saying.

I'd like to vote for A, U-tankers for now. B sounds very useful and for that reason I don't want to blow our chance to get it by going for it with low odds. If I'm misunderstanding feel free to correct me.

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Pump it up! Do it!
Oct 3, 2012
4,B U-Cruisers will win us the war and I really want to get out of port.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
1A.

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
1 vote for 1 B

Ghetto Prince fucked around with this message at 11:21 on Sep 12, 2014

Lamadar
Nov 24, 2007
2 votes for 1) and A)

Lord Windy
Mar 26, 2010
2 Votes for 3A

We're mad if we don't take more IX boats. We will need them for Wolfpacks in the Atlantic.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Two votes for 3A.

grobbendonk
Apr 22, 2008
One vote for 1 and B

Rogue Norwegian
Apr 6, 2011
Two votes for Option 4 for subs and A) U-tankers

Lynneth
Sep 13, 2011
1) A is what I vote for.

HiHo ChiRho
Oct 23, 2010

1, B.

Triple A
Jul 14, 2010

Your sword, sahib.
2 votes for plans 1 and A.

warhammer651
Jul 21, 2012
2 votes for C, because I find the idea of fliers beholden to submariners amusing.

Bobatron
May 12, 2007

let me tell you of a
place called Cylesborgia,
where robosexuals and
lesbians live together
in harmony :roboluv:
2 votes for plan 1) B. I would rather not sacrifice 9 IX ships for 11 VIIB's. We need to get better port facilities ASAP. Having so many ships in port is killing our offensive capabilities. Even if we are doing a bit better than historical.

Pimpmust
Oct 1, 2008

1A

Playing it safe. The U-boat trades seems like a kinda lovely deal really.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


2 votes for The Historical Build (Option 1) and Option A, the U-Tanker Program.

The more boats and the longer they stay out, the better.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
Two votes for 3A.

Jxforema
Sep 23, 2005
long live the Space Pope
U-17's 2 votes go for plan 1A

cxcxxxxx
Sep 7, 2013

It is not possible to eat me without insisting that I sing praises of my devourer?
2 votes for 3a

shalafi4
Feb 20, 2011

another medical bills avatar
I know this is a little late topic wise. (just found the thread tonight)

I did some looking into the Polish Orzel submarine. I hadn't heard anything about it really and having 12 torpedo tubes sounded odd.

From Wiki

12 × 533 mm (21.0 in) / 550 mm (22 in) torpedo launchers (4 aft, 4 rudder, 4 waist)

waist? :psyduck:



see the little box under the sailor in the black uniform just forward of the conning tower? That's a torpedo tube door. One on each side, fore and aft of the conning tower.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

shalafi4 posted:

I know this is a little late topic wise. (just found the thread tonight)

I did some looking into the Polish Orzel submarine. I hadn't heard anything about it really and having 12 torpedo tubes sounded odd.

From Wiki

12 × 533 mm (21.0 in) / 550 mm (22 in) torpedo launchers (4 aft, 4 rudder, 4 waist)

waist? :psyduck:



see the little box under the sailor in the black uniform just forward of the conning tower? That's a torpedo tube door. One on each side, fore and aft of the conning tower.

Several classes of WWII-era boats carried external torpedo tubes. The British T-class boats had several.

http://en.wikipedia.org/wiki/British_T-class_submarine

Xenocides
Jan 14, 2008

This world looks very scary....


Okay, I am closing voting. We are sticking with the historical build and are going to try to get access to the U-tankers early. I will start on the turn tomorrow or maybe late tonight. Expect it to be done sometime between Sunday and Wednesday depending on how my schedule works out.

Jaguars!
Jul 31, 2012


Xenocides posted:

U-22
Jaguars!
Lieutenant

Week 1: Patrolling Baltic - The first contact of the war, this tough little boat runs into a ton of loners. The boat spots the British carrier Courageous, alone without escorts but is unable to catch it. The boat spots a Danish merchant but is unable to intercept. The boat then locates a 4,000 ton French merchant and plants two torpedoes into it, scoring the first kill of the war. Unfortunately a British E class destroyer hears the distress call and gets the drop on the little boat in shallow water. The boat escapes but only after taking several near misses. The periscope is knocked out and the boat must RTB for repairs.

Week 2: Returns to base and goes to Repair 2 box.

Week 3: Progress made on repairs, boat moves to Repair 1.

Week 4: Repairs completed, boat moves to work up.

What, no medal for first kill? Fine I'll make my own badge!:colbert: And what the hell are British carriers doing in the Baltic?

Xenoborg
Mar 10, 2007

I broke down and bought it. It was on amazon and I had some credit so if I try hard to justify its only like I spent $80.

Anyway, game is really fun, but man is it long. I was still learning, but it took me almost 12 hours just to do 2 weeks.

Also, if you don't mind, I have a few mechanics questions:

1) How do you pick which nationality a special convoy or task force is? I've been just guessing based on the convoy codes on the contact table chart.
2) For speed and range, does Germany-North Sea count as 1 or 0? I know SMZs are free to move through, but I thought I read bases are different and now I cant find it. Also it would mean IIs are limited to just the Baltic and the North Seas.
3) As a followup to above, are the Baltic Sea and the North Sea connected? IE can I patrol move from one to the other?
4) Can you only use a Spanish Port or U Tanker to replenish if your sub is still in the operating box? IE a sub can't patrol, get a RTB, and replenish all in one turn. The rules are vague, but this would make sense.

Xenoborg fucked around with this message at 15:45 on Sep 16, 2014

Xenocides
Jan 14, 2008

This world looks very scary....


Xenoborg posted:

I broke down and bought it. It was on amazon and I had some credit so if I try hard to justify its only like I spent $80.

Anyway, game is really fun, but man is it long. I was still learning, but it took me almost 12 hours just to do 2 weeks.

Also, if you don't mind, I have a few mechanics questions:

1) How do you pick which nationality a special convoy or task force is? I've been just guessing based on the convoy codes on the contact table chart.
2) For speed and range, does Germany-North Sea count as 1 or 0? I know SMZs are free to move through, but I thought I read bases are different and now I cant find it. Also it would mean IIs are limited to just the Baltic and the North Seas.
3) As a followup to above, are the Baltic Sea and the North Sea connected? IE can I patrol move from one to the other?
4) Can you only use a Spanish Port or U Tanker to replenish if your sub is still in the operating box? IE a sub can't patrol, get a RTB, and replenish all in one turn. The rules are vague, but this would make sense.

1) it is on the TF cup list that you roll. In WP1 I think it is 70% British and 30% French.. Do not be ashamed. I had to look this up online when

2) North Sea counts as 1 and yep, they are limited to the N Sea and Baltic (except IID boats with longer range).Later they can relocate to France because they just have to be within 1 space of a base at all times and can get from 1 space to Germany to 1 space from France in one move. They could also theoretically go further if you get Franco to join the war and provide more bases.

3) pretty sure they are meant to be and that is why there are 2 lines going east from the N Sea, I play them as adjacent.

4) You can only replenish when you are in the operating box transit side up with a RTB marker. When you get an RTB marker you go to the done box so you cannot attempt to replenish on the turn you get the RTB marker.

It takes a while when you start but you get faster and then slower later on when construction really starts churning out boats quickly. If you are playing with the physical components it takes much longer then if you use Vassal or some other online game board to help with chit drawing. More power to you if you are.

Jaguars! posted:

What, no medal for first kill? Fine I'll make my own badge!:colbert: And what the hell are British carriers doing in the Baltic?

The game has to generalize a bit. It would make sense to have a separate loner cup for the Baltic without lone British warships but the game already has plenty of cups. It is also possible I missed a rule disallowing it and making you draw another chit. Would not be the first time this game. Most of the really egregious stuff like finding a British convoy in the Baltic is avoided (it is basically impossible to find a convoy in the Baltic unless there is a special event where the Soviets put one together.

Xenocides
Jan 14, 2008

This world looks very scary....


Working on the turn. Had a kidney stone over the weekend so going a little slow. Stupid crappy genetics.

will_colorado
Jun 30, 2007

damnit xenocides, you made me spend $100 bucks for a copy of this game. :)

Xenocides
Jan 14, 2008

This world looks very scary....


will_colorado posted:

damnit xenocides, you made me spend $100 bucks for a copy of this game. :)

Hopefully they will send me a free copy of their next mega-game. :downs:

I definitely recommend starting with a smaller campaign. I recommend the 7th flotilla campaign. Lets you play out the whole war (at least as much as is in the game) but you only have to deal with 6 boats at the start of the game with a slow increase.

Xenocides fucked around with this message at 02:47 on Sep 17, 2014

Xenoborg
Mar 10, 2007

Xenocides posted:

1) it is on the TF cup list that you roll. In WP1 I think it is 70% British and 30% French.. Do not be ashamed. I had to look this up online when

It takes a while when you start but you get faster and then slower later on when construction really starts churning out boats quickly. If you are playing with the physical components it takes much longer then if you use Vassal or some other online game board to help with chit drawing. More power to you if you are.


Ah you're right, I had that sheet filed away since the vassal start up comes with the WP1 task force already setup.

Also on 2nd month 3rd week now and things are a little faster, though maybe just because I only have 8 boats patrolling this turn. A few sunk because I didn't know when to quit, but mostly just bad readiness/endurance rolling. edit: Just now a VIIA that took 5 tries to get out of port just failed its endurance check after killing a 0t single loner fishing boat in the North Sea.

Heres another question while I'm thinking about it. When you are RTB, how directly do you need to go? For example subs RTBing from SW approaches, do they have to go through the English Channel or can they go around the north?

Xenoborg fucked around with this message at 03:00 on Sep 17, 2014

Feinne
Oct 9, 2007

When you fall, get right back up again.

Xenocides posted:

Working on the turn. Had a kidney stone over the weekend so going a little slow. Stupid crappy genetics.

Yeah, between the mind-searing agony and painkillers I don't think anyone can fault being a bit slow playing through a super complicated simulation-game due to that. I still get twinges just from the memory of the one I had last year.

Xenocides
Jan 14, 2008

This world looks very scary....


Feinne posted:

Yeah, between the mind-searing agony and painkillers I don't think anyone can fault being a bit slow playing through a super complicated simulation-game due to that. I still get twinges just from the memory of the one I had last year.

My first one about 8 years ago scared me straight. It was agonizing. I lost about 50 lbs and started drinking a lot more water. I had one more severe one but now they are mostly mild or moderate. Fortunately mine always seem to pass. It is such a distinctive pain though that I can always tell if a twinge is a stone. Then I chug about a gallon of water and start running or working out to try to force it to pass quickly before the pain gets bad. This one was moderate but I still took Vicodin so I could sleep nights so I was a little loopy. I worked from home on Monday but I made so many mistakes I almost had to start all that work over again today. Luckily my boss gets them occasionally too and is sympathetic.

Finished Week 2 tonight.

Xenoborg
Mar 10, 2007

Xenocides posted:

The game has to generalize a bit. It would make sense to have a separate loner cup for the Baltic without lone British warships but the game already has plenty of cups. It is also possible I missed a rule disallowing it and making you draw another chit. Would not be the first time this game. Most of the really egregious stuff like finding a British convoy in the Baltic is avoided (it is basically impossible to find a convoy in the Baltic unless there is a special event where the Soviets put one together.

Speaking of this and of missing obscure rules, After Oct-39 the Baltic Sea uses its WP2 contact charts for the rest of WP1 ([30.3] in the scenario book). Its WP2 contact charts are completely blank making no contacts possible outside of a war event.

Sorry to steal your kill U-16.

Xenoborg fucked around with this message at 06:12 on Sep 17, 2014

Xenocides
Jan 14, 2008

This world looks very scary....


Xenoborg posted:

Speaking of this and of missing obscure rules, After Oct-39 the Baltic Sea uses its WP2 contact charts for the rest of WP1 ([30.3] in the scenario book). Its WP2 contact charts are completely blank making no contacts possible outside of a war event.

Sorry to steal your kill U-16.

Oops. Oh well, we will call it residual traffic. I probably gimped myself a bit not sending all Type II boats to the N Sea anyways so I will call it even.

Xenoborg
Mar 10, 2007

Poland didn't surrender until the the 6th of Oct-39 and your only kill was in week 1 so it could have easily been retreating British aid.

Xenocides
Jan 14, 2008

This world looks very scary....


Still behind but finished Week 3. Should be able to finish the month out tomorrow.

Xenoborg
Mar 10, 2007

Man transit checks are brutal. Over half my sub deaths have been to them. And your new shiny IXB is leaving port for the first time? 9 9 9 on the transit check, gently caress you.

Xenocides
Jan 14, 2008

This world looks very scary....


Xenoborg posted:

Man transit checks are brutal. Over half my sub deaths have been to them. And your new shiny IXB is leaving port for the first time? 9 9 9 on the transit check, gently caress you.

Yeah, in this LP I have been very lucky. Normally I have lost 3-5 boats by now.

Make sure to use the cautious transit rule whenever you are moving only one sea zone to mitigate this a bit if you aren't already.

Xenocides fucked around with this message at 05:59 on Sep 20, 2014

Xenoborg
Mar 10, 2007

I haven't used cautious transit at all actually. I'm still in WP1, and there doesn't seem to be much cause to send subs anywhere but North Seas and W Approaches, both of which are out and back in one move and both are 2 red zones so even with cautious you cant push failing off the table entirely. One 70% (check vs 7) to fail vs 2 80% (vs 8) chances to fail plus missing a week of patrol doesn't sound good. By the same reason I always split my shots, 2 20%s (vs 1) are better than 1 30% (vs 2).

I did learn early on, never go through the English Channel. At least a +5 vs 2 reds is brutal.

Xenoborg fucked around with this message at 07:18 on Sep 20, 2014

Xenocides
Jan 14, 2008

This world looks very scary....


November 1939

The historic build schedule is chosen with our speed up in June 1940 still active.

Objectives

Ships Sunk: 18/26/35/44/53
Tonnage Sunk: 66k/96k/129k/162k/196k

Objective levels went up a bit in ships and stayed around the same for tonnage. We want to get at least 6 points as I want to bank up a lot of prestige points by June so that when the juicy options regarding Vichy France, Spain, and Finland open up we have a good shot at them.
________________________________________________________________________

Strategic Segment

Political Action

With BDU anticipating a long war with Britain an attempt is made to convince the Navy to accelerate the U-tanker program to allow for expansion of the sub war to more distant seas. With the Navy scrabbling about regarding some top-secret planning about Scandinavia and hoping to escape without losses the request seems unlikely to be a priority.

We have a +2 in both the Chancellory and OKM so need a 2 or less. I spend the one spare point we had last turn on Prestige. We need a 2 or less. d10=6

The request is rejected. The war with Britain is anticipated to be short and the Navy is annoyed at what they see as BDU whining.

OKM influence drops 1. Not a big deal. If we get at least 2 VP this turn we get it back automatically.

War Event and War Progress

Week 1: OKM orders that two minelaying missions be launched against Ireland, the English Coast, the English Channel, or Gibraltar. Only one can be a Type II boat. Welp, I only have two boats available.

Week 2: In a show of solidarity with their new allies the Soviets offer to host one of our sub tenders in Murmansk.



The sub tender Grille is now available. It cannot repair but it can process subs normally with a Work up number of 6 or less. It can only have 4 boats at a time. Unfortunately there is next to no hunting up there and Germany is equally close or closer to our prime hunting grounds so we are unlikely to ever use it.

Week 3: No Event. We actually rolled Dunkirk but that is not allowed to happen yet.

Week 4: Orders come through that a boat must drop off Abwehr intelligence agents in Ireland to "attach to the embassy". I have always loved the Abwehr. Stereotypically a nation with an evil regime controls their intelligence service brutally but a large part of the Abwehr was anti-Nazi and many were involved in plots to kill Hitler. The SS kept wanting to shut them down and take over because they believed (rightly) that the Abwehr service was opposed to their goals. I toyed with risking some influence with the Navy and the Chancellory by cancelling this event knowing I would get it back but non-compliance with this event also ticks off the Army and I want their favor for when we try for port improvement.

Torpedo Improvement

Week 1: Need a 6+ to improve torpedoes. d10=9 Torpedoes improve from -1 to 0.

Grand Admiral Raedar sacks the Torpedo Directorate Chief for incompetence and ignoring reports of torpedo failures. The new Director Felix Unger immediately commences tests and finds numerous flaws. Measures are taken to mitigate the problem while the Torpedo Directorate are instructed to "FIX IT FELIX!"

The Germans had less severe problems with their torpedoes then the Americans did but they found several flaws quickly. Over the ensuing months steps were taken to correct the problems. The German Torpedo Directorate tried to deny the problem but Raedar took action. One is left to wonder what would have happened if someone in the American command structure would have done the same thing earlier. Might have shortened the war.

The next torpedo upgrade is possible at 1,160 ships sunk. Probably mid-1940 would be my guess.


Intelligence

Week 1: Intel received on the N Sea.

Week 2: No intel.

Week 3: Intel received on the N Sea.

Week 4: Intel received on the Western Approaches.

Weather

Week 1: Bad Weather on the US East Coast, the Grand Banks, and the Greenland Gap. Weather will change in December and we are more likely to get bad weather in our actual hunting zones.

Week 2: Weather on the US East Coast, the Maritimes, and South Africa.

Week 3: Weather on in the Gulf of Mexico and really bad weather on the US east coast.

Week 4: Weather off the East Coast and really bad weather in the Carribean.

Aircraft Assignment

None available.
________________________________________________________________________

Reinforcements and Withdrawals

Two new IIC, one new VIIB, and one new IXA boat join the fleet.

Then the navy takes away 3 boats for refit:

IIB: U-7, U-12, U-24

Hell of a way to run a war. Our fleet is still below what it was when the war started. If this is going to be a short war as you claimed when you rejected my U-tankers you would think you would let me at least keep my boats for the short war. Currently 13 boats in refit with 36 operating.
________________________________________________________________________

Operations
________________________________________________________________________

Type IA



U-25
Ghetto Prince
Lieutenant JG


Week 1: Docks with the Thalia in Spain and is replenished. Patrol can continues next week.

Week 2: Finds a single small merchant and attacks but the torpedo malfunctions. The patrol continues.

Week 3: Finds and sinks a 5,000 ton Norwegian merchant, a 3,000 ton British tanker, and a 1,000 ton Finnish merchant. The patrol continues.

Week 4: Finds a huge convoy headed for South Africa. Finds it is heavily escorted with at least three destroyers on the side it is attacking from. An attack on a British merchant damages the ship but it does not sink. The boat is spotted and has to dive deep. The boat must RTB to refuel.



U-26
The Merry Marauder
Lieutenant SG


Week 1: Passes readiness. Boat leaves port and transits English Channel to hunt in the SW Approaches. Finds a Danish merchant but the TDC computer is not functioning. The engineers are able to fix it and the patrol will continue.

Week 2: Finds a huge convoy heading for Gibraltar. Spots only a single French destroyer and sneaks into the convoy and takes a shot at a big juicy armed merchant. Two torpedoes hit but she does not sink. A second attack sinks the 18,000 ton armed merchant. Our Navy influence goes up +1 to +2. Unfortunately the french destroyer spotted the first attack and pinpointed the boat on the second and the destroyer depth charges the poor boat. One direct hit on the port side floods the forward crew compartment but the boat is able to dive deep and evade. The boat must RTB for repairs. The skipper receives the Iron Cross, Second Class for his victory.

Week 3: Boat transits the English Channel and returns home. The boat is moderately damaged and goes to Repair 2.

Week 4: Progress made on repairs; boat moves to Repair 1.
________________________________________________________________________

Type IIA



U-3
Zyrden
Lieutenant SG


In refit



U-4
HiHoChiro
Lieutenant SG


In refit
________________________________________________________________________

Type IIB



U-7
TheMcD
Lieutenant SG


Week 1: Boat had a 50/50 chance of sailing and is pulled for refit. Slated to return in March.



U-9
sparkmaster
Lieutenant SG


In refit



U-10
UberJew
Lieutenant SG


In refit



U-12
Triple A
Lieutenant SG


Week 1: Boat was about ready to sail and is put in for refit. The crew rejoice as they are not sailing again until February.



U-13
OperaMouse
Lieutenant SG


Week 1: Passes readiness and sails to patrol the N Sea. Finds and sinks a 3,000 ton British merchant followed by a 5,000 ton one. It is then spotted by a British E-class destroyer and takes two near miss depth charge hits, causing damage to the radio and hydrophones. Boat must RTB for repairs.

Week 2: Returns to base and damage is light. Boat goes to Repair 1. Skipper receives war badge.

Week 3: Repairs completed, moves to work up.

Week 4: Work Up complete, moves to port.



U-14
Grizzwold
Lieutenant SG


In refit



U-15
Natty Ninefingers
Lieutenant SG


Week 1: Under orders from OKM mines the waters off of Scapa. The minefield is swept quickly. Boat must RTB to refuel.

Week 2: Returns to base. Skipper receives war badge.

Week 3: Work up complete, boat moves to Port.

Week 4: Fails readiness.



U-16
HerpicleOmnicron5
Lieutenant SG


Week 1: Passes readiness and sails to N Sea. Finds a coastal convoy but the shadow of the boat is spotted by a destroyer and the boat has to flee. The patrol continues.

Week 2: Finds and sinks a 2,000 ton Danish merchant and a 5,000 ton British merchant. It then goes on to sink a 2,000 ton Finnish ship. The patrol continues.

Week 3: Finds and damages a 5,000 ton merchant but one of the torpedoes malfuctions and detonates right in front of the boat, damaging all three torpedo tubes. The merchant survives and the boat must RTB for repairs.

Week 4: Boat returns to Germany and damage is easily fixed, boat goes to Work Up.



U-17
Robert E. Lee
Lieutenant SG


In refit



U-18
The Sandman
Lieutenant SG


Week 1: Boat returns to base and damage is heavy. Boat goes to Repair 3. Skipper receives a war badge.

Week 2: Progress on repairs; boat moves to Repair 2.

Week 3: Progress on repairs; boat moves to Repair 1.

Week 4: Repairs completed; moves to Work Up.



U-19
Nikias
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Passes readiness and sails to North Sea. Finds a huge convoy heading for Norway but is unable to catch it. The patrol continues.

Week 4: The boat is buzzed by an Anson but manages to hide and then finds and sinks a 2,000 ton Swedish merchant. It then spots a large coastal convoy and attacks but misses and the destroyers swarm it and it breaks off the attack. The boat must RTB to rearm.



U-20
Conan the Librarian
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Passes readiness and heads to the North Sea. Finds and sinks a 1,000 ton sailing vessel. Makes two attacks on a large French merchant but is unable to get any hits. The boat must RTB to rearm.

Week 4: Returns to Germany.



U-21
warhammer651
Lieutenant SG


Week 1: Complete work up, moves to port.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness but is held back until next week.



U-22
Jaguars!
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness but is held back until next week.



U-23
vuk83 (Kretschmer +1)
Lieutenant SG


Week 1: Passes readiness and heads to patrol the N Sea. Finds and sinks a 6,000 ton merchant in a low-odds attack and then attacks an armed merchant but it is too fast and escapes. The patrol continues.

Week 2: Finds and sinks a lone 3,000 ton British merchant and then a 4,000 ton British merchant. The patrol continues.

Week 3: Finds a mid-sized coastal convoy and sneaks into the center but a Sunderland plane spots the boat and it is forced to dive. The patrol continues.

Week 4: Is spotted by a P-class sub, the Parthian. Two torpedoes are launched to attack the German boat. One hits but the torpedo does not detonate. The British also had torpedo problems. The boat would have been lost if not for the current -2 British modifier. The small boat's crew hears the clang and spots the enemy boat and dives before it can use its deck gun. The patrol continues. Here is the sub.



Yeah, it outclasses our boat in every way except for having crap torpedoes.



U-24
Posture Pal
Lieutenant SG


Week 1: Boat is withdrawn from repairs for a refit. Finally someone refits a ship that it makes sense to refit. Boat will return in January.
________________________________________________________________________

Type IIC



U-56
Veloxyll
Lieutenant SG


Week 1: Completes Work Up and moves to port.

Week 2: Passes readiness and sails to N Sea. Finds a coastal convoy flagged by the battleship Ramilles but is unable to catch the convoy to attack. The patrol continues.

Week 3: Attacks and sinks a 5,000 ton British merchant. Then makes an attack on a large armed merchant but despite firing 3 torpedoes is unable to score a hit. The boat finds a homebound convoy from Norway and attempts to attack but a destroyer spots the boat and it takes 3 near miss depth charge hits. The boat must RTB for repairs.

Week 4: Returns to Germany and it is found the dive planes are askew and require major work. Boat goes to Repair 3.



U-57
sureaboutthatthing
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-58
sullat
Lieutenant SG


Week 1: Boat returns to port and is lightly damaged and goes to Repair 1. Skipper receives a war badge.

Week 2: No progress on repairs.

Week 3: Repairs completed; boat moves to work up.

Week 4: Work Up failed.



U-59
TheFlyingLlama
Lieutenant SG


Week 1: Passes readiness and leaves to patrol the N Sea. Finds a French battleship fleet but is unable to engage due to low speed. The boat reports the sighting and the patrol continues.

Week 2: Finds and sinks a 6,000 ton Greek merchant and a 1,000 ton Finnish merchant. The patrol continues.

Week 3: Finds a huge convoy outbound for Norway and attempts an attack but the torpedoes miss. The boat must RTB to rearm.

Week 4: Boat returns to Germany.



U-60
Insert name here
Lieutenant JG


Week 1: New boat leaves port to patrol the N Sea. Finds and sinks a 4,000 ton British merchant. The patrol continues.

Week 2: Finds and sinks a 1,000 ton Swedish merchant but then runs into a French troop transport which rams the boat. The boat tries to dive but the transport rams it again, further damaging the boat before it gets deep. The boat is heavily damaged and may need to be scrapped. The boat must RTB to see if the boat is salvageable.

Week 3: Boat returns to port and is barely repairable. rolled one moderate (2) and one light (1) damage. If the number goes over 3 the boat is written off. Boat goes to Repair 3 and the crewmen go on leave plagued by nightmares of Frenchmen repeatedly ramming them in merchant ships.

Week 4: Progress on repairs; boat moves to Repair 2.



U-61
Slaan
Lieutenant JG


Week 1: New boat leaves base to patrol the N Sea. Finds a coastal convoy and manages to sneak into the center of it. The boat finds a tanker and fires all three torpedoes, hitting and sinking the 9,000 ton ship. Then it spots the battleship Ramilles heading right into its path as it zig zags. The boat hurriedly loads the other two torpedoes and fires them. Both miss as the battleship turns. The boat escapes and must RTB to rearm. I pulled a perfect TDC chit which still only gave a 10% chance of a hit but had to try.

Week 2: Returns to Germany.

Week 3: Work up complete, boat moves to Port.

Week 4: Fails readiness.
________________________________________________________________________

Type VIIA



U-27
Cythereal
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness but is held back until next week.



U-28
Lord Tywin
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness but is held back until next week.



U-29
the JJ
Lieutenant SG


Week 1: Passes readiness and sails to W Approaches. Finds no contacts; the patrol continues.

Week 2: Finds and sinks a lone 2,000 ton Norwegian merchant. It then sinks a 7,000 ton British merchant, a 5,000 ton British merchant, and a 2,000 ton Swedish merchant. The patrol continues.

Week 3: Finds and sinks a 5,000 ton Danish merchant and an 8,000 ton British tanker. It then locates a small homebound convoy and sinks a 1,000 ton Danish merchant. The patrol continues.

Week 4: The boat is spotted by an Anson and scurries out of the immediate area. The patrol continues.



U-30
Nick Esasky
Lieutenant SG


In refit



U-31
mcclay
Lieutenant SG


Week 1: Fails readiness.

Week 2: Passes readiness and moves to Pier.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-32
Durendal
Lieutenant SG


In refit



U-33
Preid
Lieutenant SG


Week 1: Passes readiness and moves to Pier.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-34
Milt Thompson
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-35
Tekopo
Lieutenant SG


Week 1: Passes readiness and moves to pier.

Week 2: Fails readiness.

Week 3: Passes readiness and heads for the Western Approaches but is spotted by a plane on the way through the N Sea and is bombed. The bomb wrecks the top deck. The boat must RTB for repairs.

Week 4: The deck will take major work to fix. Boat goes to Repair 2.



U-36
Gatac
Lieutenant SG


In refit
________________________________________________________________________

Type VIIB



U-45
cxcxxxxx
Lieutenant SG


Week 1: Fails readiness.

Week 2: Passes readiness and moves to pier.

Week 3: Fails readiness.

Week 4:



U-46
MagicHateBall
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness.



U-47
Bacarruda (Prien +1)
Lieutenant SG


Week 1: Boat returns to port; skipper receives war badge.

Week 2: Work Up complete, boat moves to Port.

Week 3: Fails readiness.

Week 4: Passes readiness.



U-48 (Schultze +1)
Lamadar
Lieutenant SG


Week 1: Passes readiness and sails to Western Approaches. Finds a small British merchant and blasts at it with the deck gun and damages the boat. With the ship stopped the boat fires a single torpedo and sinks the 4,000 ton merchant. The patrol continues.

Week 2: Finds and sinks a lone 1,000 ton Swedish merchant and a lone 5,000 ton British merchant. It then locates a large convoy outbound from Liverpool and sinks a 1,000 ton Danish merchant on the edge of the convoy. The boat must RTB to refuel.

Week 3: Returns to Germany.

Week 4: Work up complete, boat moves to Port.



U-49
Galaga Galaxian
Lieutenant JG


Week 1: New boat leaves Germany and circles Scotland to the Western Approaches. Finds and sinks a 2,000 ton Danish merchant for 2,000 tons and targets a larger Dutch ship but it escapes. The patrol continues.

Week 2: Finds a small convoy outbound from Liverpool but a zealous British destroyer spots the boat and it is forced to evade before attacking. The patrol continues.

Week 3: Boat finds a mid-sized convoy outbound from Liverpool but the attack periscope jams and the boat is unable to attack. The crew fixes the problem and the patrol continues.

Week 4: Finds and sinks a 2,000 ton Swedish merchant in two attacks, sinks a large 14,000 ton armed merchant, (would have given us influence with Navy if we needed it) and a 3,000 ton British tanker. The boat then is contacted with intel about a British task force in the area and manages to intercept and get into the middle of the task force. The boat spots a light cruiser, the carrier Ark Royal, and the battleship Nelson. The setup is perfect for the Ark Royal perfect -4 chit and the boat makes the shot. Two torpedoes hit the carrier but the wound is not mortal. The boat quickly reloads for a second attack. The carrier turns directly away from the sub rendering the attack impossible. +4 TDC draw, worst possible. To quote Zathras: "At least there is symmetry." However the boat spots the carrier Argus and takes a shot at it but the task force is riled up now and the torpedoes miss. A destroyer spots the boat and hits it with two depth charges, wrecking the diesel engines. The boat escapes underwater on the electrics and hides until the task force leaves and the boat must RTB for repairs.



U-52
apseudonym
Lieutenant SG


In refit



U-53
Bobatron
Lieutenant SG


Week 1: Fails readiness.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Passes readiness but is held back until next week.
________________________________________________________________________

Type IXA



U-37
Pittsburgh Lambic
Lieutenant SG


Week 1: Passes readiness and sails for the W Approaches to Britain. Finds and damages a small Greek Merchant but is unable to sink it.

Week 2: Finds a large Norwegian oiler and sinks it in two attacks netting 8,000 tons. The boat is buzzed by an Anson but it does not spot the boat. It finds a large British armed merchant and launches two attacks but cannot hit the ship. It then finds and sinks a 6,000 ton British merchant, a 9,000 ton British merchant, a 4,000 ton Greek merchant and damages a small Danish merchant. The boat must RTB to rearm.

Week 3: Returns to Germany.

Week 4: Work Up complete; boat moves to port.



U-38
Afrosquirrel
Lieutenant SG


Week 1: Under orders from OKM the boat mines the waters off of N Ireland with a Strength 2 minefield. Nothing runs into it. Field becomes strength 1. Patrol will continue next week.

Week 2: A 1,000 ton destroyer operating off of N Ireland hits the minefield laid by the boat last week and it sinks. Was a diligent escort draw. Exactly what it deserves. The boat also finds and sinks a lone 8,000 ton British tanker. The boat then finds and sinks a pair of 4,000 ton British merchants and a 2,000 ton Greek Finnish ship. Boat must return to base to rearm.

Week 3: Slips into Cadiz in Spain and is resupplied by interned tender.

Week 4: Finds a mid-sized convoy enroute to Gibraltar. The boat gets ahead of the convoy and manages to slip into the middle. Finds the battleship Ramilles flagging the convoy but is unable to get a shot. The boat instead sinks a 5,000 ton Belgian merchant and escapes. The patrol continues.



U-39
Lord Windy
Lieutenant SG


Week 1: Completes Work Up and moves to port.

Week 2: Fails readiness.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-40
NormanRaptor
Lieutenant SG


Week 1: Fails readiness.

Week 2: Passes readiness and sails to Western Approaches. Finds and sinks a 5,000 ton British merchant and then blunders into a lone carrier, the British carrier Courageous. The boat manages to set up a perfect shot and fires 4 torpedoes. 3 hit and detonate and the 26,000 ton carrier sinks within a half-hour. This normally gives a +2 on Navy, +1 on Chancellory, and +1 to Luftwaffe but only the last one is not already at maximum. The patrol continues.

Week 3: Finds and sinks a 5,000 ton British merchant and then a 2,000 ton Swedish merchant. After the second kill a British E-class destroyer rushes to the rescue and fires on the boat. The boat takes two shell hits before it can dive. The leaks are patched and the boat must RTB for repairs.

Week 4: The damage to the hull is extensive. The boat goes to Repair 3.



U-41
Rogue Norwegian
Lieutenant SG


Week 1: Fails readiness.

Week 2: Passes readiness and sails to the Western Approaches. Finds and sinks a 3,000 ton British tanker, a 4,000 ton Greek merchant, and a 4,000 ton French merchant but then the skipper realizes they did not fill up the tanks all the way and the boat must RTB to refuel.

Week 3: Returns to Germany

Week 4: Work Up complete; boat moves to Port.



U-42 (Schutze +1)
Pimpmust
Lieutenant JG


Week 1: Fails readiness.

Week 2: Passes readiness and moves to Pier.

Week 3: Fails readiness.

Week 4: Fails readiness.



U-43
Arrion
Lieutenant JG


Week 1: New boat leaves Germany and heads for the Western Approaches. The boat finds and torpedoes and sinks an 11,000 ton British merchant. While taking a shot at a second merchant the torpedo bay doors jam. Looks like the shake-down cruise missed a problem. Boat must RTB to get minor adjustments.

Week 2: Returns to Germany.

Week 3: Work up complete, boat moves to Port.

Week 4: Fails readiness.
________________________________________________________________________

WolfPack Reports

None.
________________________________________________________________________

End of the Month Report




Ships Sunk: 18/26/35/44/53
Tonnage Sunk: 66k/96k/129k/162k/196k

Ships Sunk: 54
Tonnage Sunk: 259k
Boats Lost: 0
Victory Points: 10
Historical VP: 3

Total Ships Sunk: 149
Total Tonnage Sunk: 651k
Total Boats Lost: 0
Total VP: 26
Total Historical VP: 18

Boats in Service: 36

The U-boat service continues to impress the halls of power in the Reich. With the fall of Poland and no action on the Western Front Goebbels is forced to report primarily on U-boat victories and the two carriers sunk by the fleet which further elevates the status of the U-boat force.

Some of you may have noticed that in Week 4 several boats that could have gone to sea were held back. This was not me being lazy because it is late. I realized that my boats had already scored enough kills (barely) and enough tonnage (by a lot) to score the maximum number of victory points. As Victory Points are the only way to win the game (modified by sub losses at endgame) extra kills would be superfluous. Well, they would help for torpedo improvement and it is possible we could have sunk a carrier or a troop transport which would score more influence but the former is minor and the latter is very unlikely. This way I have more boats ready to sail at the beginning of the new month when the counter resets.

The only real concern for the U-boat arm at the moment is that 5 of its 36 boats are in repair and it may be shorthanded for a few weeks. The bigger concern is that boats tend to take forever to get back to sea. The low readiness (30% chance) of the VIIA boats particularly hampers them.

Xenocides fucked around with this message at 15:19 on Sep 20, 2014

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Xenocides
Jan 14, 2008

This world looks very scary....


Xenoborg posted:

I haven't used cautious transit at all actually. I'm still in WP1, and there doesn't seem to be much cause to send subs anywhere but North Seas and W Approaches, both of which are out and back in one move and both are 2 red zones so even with cautious you cant push failing off the table entirely. One 70% (check vs 7) to fail vs 2 80% (vs 8) chances to fail plus missing a week of patrol doesn't sound good. By the same reason I always split my shots, 2 20%s (vs 1) are better than 1 30% (vs 2).

I did learn early on, never go through the English Channel. At least a +5 vs 2 reds is brutal.

Yes, but you can use cautious to move into and out of the North Sea as it is only one moving one OpArea (if leaving or returning to Germany).

I use the English Channel some though I have only sent maybe two boats further out then the Western Approaches since the war started except for the speedy Type IA boats that can make it out further in one move. While it increases the chance of an event over half of the rolls are "nothing happens in WP1 and quite a few more just result in being spotted which, while bad, is not that bad early in the war and there are no modifiers on that chart.

The annoying part is the English Channel is the only way in War Period 2 to transit your Type II boats to France as hunting in the North Sea becomes a low-odds proposition.

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