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I can help a little with the crisis myself.
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# ? Sep 2, 2014 00:29 |
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# ? Apr 26, 2024 21:49 |
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I can help a bit too. Add 2 cards to crisis deck Use Sophie's ability to look at the top card of the School deck.
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# ? Sep 2, 2014 13:33 |
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Mongol adds two cards to the crisis Sophie scouts out the school deck. Card sent!
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# ? Sep 2, 2014 19:41 |
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Maria moves to the school. Maria uses her ability to kill the Zombie (2) Maria searches, takes that top card (6) Maria searches again (6)
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# ? Sep 2, 2014 20:18 |
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She'd walked these halls for years as a teacher, had come to know every nook and cranny - you had to, to keep up with some of the kids. But in the dark, in the cold, everything felt different, unfamiliar. Maria's breath hung in the air as she moved quickly towards the canteen, hoping that maybe some of the tins in the storeroom had not yet been looted. Before, she wouldn't have wished the canteen food on anyone, but these days food was food and anything would do. A flicker of movement catches her eye and she turns, gasping aloud as the grotesque form of the school's former cook shambles towards her. She turns to flee, overcome with revulsion and horror, and slips on something unnameable beneath the counter. The last thing she hears is a ghastly moan that sounds almost a little bit like "luuuuunnch".... Maria moves to the school. Unfortunately she is bitten and killed. Morale reduces by 1 That's pretty bad luck on your first turn - you can get more survivors by searching in the various item decks, and you can also request cards from others on your turn (though probably no-one else will have any survivor cards at this point). You still have all your action die to use.
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# ? Sep 2, 2014 20:38 |
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Welp. That sucks. Move Sophie to School. Kill Zombie (6) Search and take card (2) Search again (6)
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# ? Sep 2, 2014 21:32 |
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Sophie moves to the school. Sophie is unaffected by exposure Sophie kills a zombie at the school. Sophie is unaffected by exposure Sophie searches and takes the first card from the school Sophie searches again. Card sent.
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# ? Sep 2, 2014 21:58 |
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Sophie keeps the card Mongol plays a card: 2 Outsiders School Outsiders Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. Add 1 helpless survivor token to the colony. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Gray Beard joins Mongol's following, 1 helpless survivor added to the colony
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# ? Sep 2, 2014 23:36 |
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He holds that rifle like a rocket launcher, poo poo makes no sense.
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# ? Sep 2, 2014 23:38 |
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Morale: 5 Rounds: 6 Food: 1 Crisis cards: 2 Waste: 2 Players Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Cards: 5 Dice: 1 1 2 Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Cards: 5 Dice: 2 3 6 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 5 Dice: 2 4 3 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Cards: 5 Dice: Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Cards: 4 Dice: Action queue: Fat Samurai's turn
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# ? Sep 2, 2014 23:40 |
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Tekopo posted:He holds that rifle like a rocket launcher, poo poo makes no sense. Pretty sure that's just how pirates work.
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# ? Sep 2, 2014 23:42 |
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Just remembered to check the crossroads card for this turn, which happens before Fat Samurai's actions. It doesn't affect anything, but flavour text:quote:Crossroads Card: Christmas You don't have any food to spend, so it's not Christmas. Fat Samura's turn continues
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# ? Sep 3, 2014 02:52 |
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I didn't realize how craptastic my rolls were. There is little for me to do but build barricades al over the place, but we kinda need food as well... Send Evans to the grocery store Use Junk (spoilers, I have Junk) to reroll an one. Pray I don't get eaten/roll another one. Might as well use Ross' skill to build a barricade on the first space of the colony.
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# ? Sep 3, 2014 07:33 |
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Do remember that you can use 'Junk' (one of the starter items) to reroll dice.
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# ? Sep 3, 2014 08:20 |
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Kerro posted:Do remember that you can use 'Junk' (one of the starter items) to reroll dice. That... is what I tried to do?
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# ? Sep 3, 2014 09:11 |
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Oops, I should probably not try and read/post on my phone. Andrew makes his way to the Grocery Store. Andrew receives a wound from exposure Fat Samurai plays a card: Junk Starter Tool Waste Pile: Re-roll an unused action die you control 1 is rerolled: 6 Ashley builds a barricade in space 1 of the colony Andrew searches the Grocery Store, cards sent! Keep or make noise? You have two dice remaining
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# ? Sep 3, 2014 10:42 |
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Make some noise!
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# ? Sep 3, 2014 10:54 |
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Get the 2 survivors. More food problems! More action dice! More fun! EDIT: Just saw the correction, order stands. VVV
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# ? Sep 3, 2014 11:02 |
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Andrew uses his spade to dig through some more groceries. New card sent! Make more noise or keep?
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# ? Sep 3, 2014 11:02 |
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Fat Samurai plays 2 cards: 1 Outsider Grocery Store Outsiders Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. 2 Outsiders Grocery Store Outsiders Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. Add 1 helpless survivor token to the colony. Forest Plum and John Price join Fat Samurai's following: Forest Plum - Mall Santa 14 2 5 Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. One helpless survivor is added to the colony Edit: I need to sleep, will update in the morning with the remainder of Fat Samurai's turn. Kerro fucked around with this message at 11:09 on Sep 3, 2014 |
# ? Sep 3, 2014 11:07 |
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Well we're going to starve....
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# ? Sep 3, 2014 11:13 |
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Pity about that event, now we had Bad Santa. Send Bad Santa to the Library, kill a zombie using the 2 Send the student to the Grocery Store, use a Junk to reroll the 1 and search if possible, mimicking the farmer's skill. If the reroll is a 2 or less, use the dice to build a barricade in the colony, space 2.
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# ? Sep 3, 2014 11:18 |
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We only need 4 food at the moment, probably less, we'll be fine.
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# ? Sep 3, 2014 11:25 |
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I'm paranoid, and didn't want to let an ability go to waste, plus leaving anyone in the colony who doesn't actively contribute seems a risky move. In fact, I'm tempted to kill Santa to raise morale if the dice rolls are bad next turn. What happens if a deck runs out in a location? And how many cards are in each location?
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# ? Sep 3, 2014 11:29 |
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Rumda posted:Well we're going to starve.... Nah, eventually food will pop up from the grocery store, and survivors in the open don't eat.
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# ? Sep 3, 2014 11:42 |
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Bad santa moves to the Library. He receives frostbite from exposure! Bad santa glasses a zombie. He receives frostbite from exposure! John moves to the school. He receives a wound from exposure. Fat Samurai plays a card: Junk Starter Tool Waste Pile: Re-roll an unused action die you control 1 is rerolled: 2 Ashley builds another barricade in entrance 2
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# ? Sep 3, 2014 20:19 |
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Soo.... I guess I'll retire Santa before he dies of frostbite? Does he die before or after I can do it?
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# ? Sep 3, 2014 20:21 |
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Morale: 5 Rounds: 6 Food: 1 Crisis cards: 2 Waste: 4 Players Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Cards: 5 Dice: 2 3 6 Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 5 Dice: 2 4 3 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Cards: 5 Dice: Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Cards: 4 Dice: Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Forest Plum - Mall Santa 14 2 5 Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Frostbitex1 John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx1 Cards: 5 Dice: Action queue: Turtlicious' turn, unless Fat Samurai wanted to take further free actions? Kerro fucked around with this message at 03:29 on Sep 4, 2014 |
# ? Sep 3, 2014 20:24 |
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Pretty sure he dies before you can use his action to retire him - unless you have or can request a medicine card to keep him alive long enough.
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# ? Sep 3, 2014 20:25 |
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Grumble, grumble... Use a medicine card on Santa. I'm done
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# ? Sep 3, 2014 21:09 |
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Fat Samurai plays a card: Medicine Starter Medicine Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Forest Plum heals one frostbite Action queue: Turtlicious' turn
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# ? Sep 3, 2014 21:31 |
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Ok I think I know what I'm doing, just waiting to hear back from Kero on some things.
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# ? Sep 4, 2014 03:02 |
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Just PMd you now.
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# ? Sep 4, 2014 03:15 |
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Ok, I'm going to send my Sheriff to kill the 2 zombies at Entrance 1 using his 6 Then I'm going to put 2 food, and 1 fuel into the colony pile. I'm going to send the Fitness Trainer to Barricade entrance 3.
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# ? Sep 4, 2014 03:20 |
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I think I get what you're wanting to do, but for future actions (particularly once you get other cards in hand) please bold your actions and be specific about which cards you're wanting to use. Makes things a lot easier for me to follow when updating the spreadsheets, and it allows other players to know where your cards came from, which is sometimes quite significant Also, fuel is only used when moving from one location to another, so you don't need to add it to the colony. I'm assuming this is what you're wanting to do, but correct me if I'm wrong: Daniel kills two zombies at entrance 1. Daniel receives frostbite from exposure! Turtlicious plays 2 cards: Food 1 Starter Food Waste Pile: Add 1 food token to the food supply Food 1 Starter Food Waste Pile: Add 1 food token to the food supply 2 food added to the supply Buddy builds a barricade at entrance 3 (assuming you're using the '2' die for this) Turtlicious has one action die remaining
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# ? Sep 4, 2014 03:25 |
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Kerro posted:
Yeah, I thought we were doing a crossroads that needed fuel. I'm not really sure what to do with my last action dice, so I'll use it on: my Fitness Trainer: Use last die to kill the last zombie at the entrance.
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# ? Sep 4, 2014 03:28 |
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Ah right - that's the crisis. If you want to play into crisis, post something like: Play 1 card into the crisis And then PM me the card you play. These have to be played in secret. I'll include that one for now though. Buddy kills one zombie at entrance 3. Buddy receives frostbite from exposure! Turtlicious plays 1 card into the crisis.
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# ? Sep 4, 2014 03:32 |
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Morale: 5 Rounds: 6 Food: 3 Crisis cards: 3 Waste: 7 Players Tekopo Mike Cho - Ninja 30 2 4 Anywhere: When performing an attack with Mike do not roll for exposure. Talia Jones - Fortune Teller 28 3 1 Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Cards: 5 Dice: 2 4 3 Rumda Gabriel Diaz - Fireman (leader) 60 2 3 Anywhere: Once per round when Gabriel is at a location with an item deck, you may reveal the top 4 cards of that item deck. If you revealed any outsider cards you may place 1 into your hand. Shuffle the remaining cards back into the item deck Rod Miller - Truck Driver 40 3 3 Anywhere: When moving Rod, do not roll for exposure Cards: 5 Dice: Mongol Sophie Robinson - Pilot 58 4 1 Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Gray Beard - Pirate 16 1 4 Colony: Once per round you may take a card at random from another player's hand and place it into your hand. Cards: 4 Dice: Fat Samurai Ashley Ross - Construction Worker 52 2 5 Anywhere: Once per round you may perform a barricade action without using an action die. Andrew Evans - Farmer 12 3 3 Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Woundedx1 Forest Plum - Mall Santa 14 2 5 Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Frostbitex1 John Price Student 18 3 3 Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Woundedx1 Cards: 5 Dice: Turtlicious Buddy Davis - Fitness Trainer 36 2 4 Anywhere: It takes 4 or more wound tokens to kill Buddy instead of 3. Frostbitex1 Daniel Smith - Sheriff 66 2 5 Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Frostbitex1 Cards: 2 Dice: Action queue: Tekopo's turn
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# ? Sep 4, 2014 03:37 |
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Have a look at the crisis cards using Talia. Kill zombies at entraces 4 and 5 using Mike.
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# ? Sep 4, 2014 08:13 |
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# ? Apr 26, 2024 21:49 |
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Goddamit this is a cold town. I could help a bit with recovering, if needed.
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# ? Sep 4, 2014 08:51 |