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Asymmetrikon posted:Reposting from last thread, cause i'm still interested in responses: Robust and flexible support for card mechanics.
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# ¿ Sep 1, 2014 03:51 |
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# ¿ Apr 25, 2024 05:08 |
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It's already too late. The swinification process is already underway.
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# ¿ Sep 2, 2014 12:27 |
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# ¿ Sep 4, 2014 06:55 |
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Between that and the horrendously creepy artificial town nearby filled with actors paid to live day-and-night in an uncanny-valley attempt at portraying the Ideal American Small Town, there's got to be an Unknown Armies adventure in there somewhere.
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# ¿ Sep 5, 2014 07:48 |
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Why stop there though
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# ¿ Sep 5, 2014 21:59 |
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We were actually talking about Celebration around the start of the Disney derail
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# ¿ Sep 6, 2014 05:48 |
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The first world is a very strange place.
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# ¿ Sep 6, 2014 09:39 |
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efb It also caused the glut of lovely d20 products, loving up the market as well as the ability to design or appreciate other kinds of games in a large majority of the hobby. Ryan Dancey causes brain damage
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# ¿ Sep 8, 2014 09:31 |
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Are there any games that are inspired/based off of ancient cultures that are generally obscure because they don't fit neatly into the western "world history" textbooks propaganda depiction of an imaginary line of progress going "Greece > Rome > Western Europe and USA"? Despite my tone I'm actually serious about the request.
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# ¿ Sep 9, 2014 11:22 |
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The closet or the clown car?
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# ¿ Sep 11, 2014 05:31 |
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Error 404 posted:I have a confession to make: dang, thought you were red mage
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# ¿ Sep 11, 2014 06:37 |
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Evil Sagan posted:And they said you don't finish what you start.
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# ¿ Sep 11, 2014 07:23 |
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Card games? If at all possible, I recommend you pick yourself up some Pixel Tactics. It's a 2-player game but it has alternate modes for 4-player play and you can buy the original set and/or the two expandalones and it works regardless of which you actually decide to get.
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# ¿ Sep 11, 2014 18:31 |
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Vampire.
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# ¿ Sep 12, 2014 20:39 |
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So I did that thing again where I manage to cut through my depression for a few hours and write down most of a game in one sitting. It's sort of like the real world parts of The Matrix or Terminator's future, if the surviving resistance relearned and extensively utilized arts of diabolism that were mostly lost after the ancients drove demons from the world E: Basically if you ever wanted to punch a security robot with claws wreathed in hellfire and shoot another in the face with a giant revolver that's actually a demon bound into that shape while your buddy steals one of the Hundred Hearts of the Machine so that your enclave can later use it to summon a demon prince and send it on a rampage, I might have a game for you Tollymain fucked around with this message at 10:28 on Sep 14, 2014 |
# ¿ Sep 14, 2014 10:23 |
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i feel like butts about the contest that at this point i might as well have abandoned
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# ¿ Sep 15, 2014 03:44 |
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Is Torchbearer to D&D like Don't Starve is to Minecraft?
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# ¿ Sep 15, 2014 07:44 |
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Yeah that was pretty much what I was aiming for.
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# ¿ Sep 15, 2014 08:13 |
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just say that their weedy bodies take away a number of possible slots like armour does for buffer, bigger people
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# ¿ Sep 15, 2014 09:10 |
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how does one carry around ten-foot poles are they in like 2-foot sections you screw together
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# ¿ Sep 15, 2014 09:39 |
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Error 404 posted:Ohgodohgodwe'reallgonnadie. Accept your mortality and embrace the void
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# ¿ Sep 16, 2014 07:09 |
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SageNytell posted:The concept I'm working with in the 13th Age game I'm running (which has not yet been tested) is that players magical items are empowered because they belong to those people, they have no innate power. Any sword used by Annegret the Iron Lady is preternaturally sharp and thirsts for the heads of the Fey, but if you were to ask a random person in the world they would say that the sword itself has power. Because she once wielded a blade of Cold Iron, all swords she wields bite the flesh of the fey folk as though they were cold iron. I don't think anybody else responded to this, but it is a cool idea!
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# ¿ Sep 16, 2014 23:40 |
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# ¿ Sep 17, 2014 01:45 |
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who runs the grogs.txt twitter?
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# ¿ Sep 18, 2014 02:29 |
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i won't steal it, but for every code you give me i'll donate 10 dollars to the charity of your choi
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# ¿ Sep 19, 2014 12:51 |
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# ¿ Sep 23, 2014 18:18 |
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Davin Valkri posted:I don't get it. Is that a political cartoon about Pink Floyd or something? Nah, just a baller skeleton biker. Plutonis dogememed it, so clever he is.
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# ¿ Sep 24, 2014 02:56 |
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The Next thread? I don't go to the real one, what's going on in there?
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# ¿ Sep 24, 2014 03:20 |
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to be fair, grogs.txt was sort of the tg chat thread for a very long time
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# ¿ Sep 24, 2014 18:25 |
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This is the failed timeline where the Retrocausality KS never happened
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# ¿ Sep 27, 2014 08:15 |
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I don't know, I think the non-ghost is a lot sexier
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# ¿ Sep 28, 2014 02:50 |
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hypothetically speaking, for a friend, what kind of shitposting would make you intervene
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# ¿ Sep 28, 2014 18:12 |
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random science fiction genre-related thought; could an artificial society designed by people well-informed by sociology and psychology be workable in the long-term?
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# ¿ Sep 28, 2014 20:56 |
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heh true hey, i'm trying to find the january contest thread, because i might actually have the ability to finish judging the stuff now, even though nobody probably cares anymore; but i can't find it. help?
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# ¿ Sep 28, 2014 21:05 |
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just post some baras
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# ¿ Sep 28, 2014 21:24 |
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DocBubonic posted:What do you mean by artificial? Basically I mean an intentional attempt to create a specifically defined society; the clones/AIs/carefully selected volunteers are optional, mainly the thought is "create a nondysfunctional society based on what we know of the sciences of psychology and sociology". I'd include economics but that's not really a science
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# ¿ Sep 28, 2014 21:27 |
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I think I understand what you're trying to say but I'm not sure, please clarify
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# ¿ Sep 28, 2014 21:35 |
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i don't know if i'd call that a nondysfunctional society :v
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# ¿ Sep 28, 2014 21:43 |
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i should really get around to watching free
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# ¿ Sep 28, 2014 22:48 |
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# ¿ Apr 25, 2024 05:08 |
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good-ish idea, make sure they're well-informed on the nature of the game before anything else
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# ¿ Sep 29, 2014 00:09 |