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Maugrim
Feb 16, 2011

I eat your face
Hahaha that drawbridge is hilarious. It also seems appropriate given the tide of goblins sweeping over the land - turns out this isn't a tale of glorious heroism in the face of long odds, it's just the story of one of the dozens of settlements that get overrun.

I hope it doesn't end up as an AI-exploiting turtlefest - I'd love to see a reclaim happen in an LP. I don't think that's been done before, has it?

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cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather
Now would be a perfect time for Kafit to appear. I really like this turn of events, as it makes the LP somewhat more interesting. In my oppinion Bronzestabbed was just way to professional. Too bad LeJackal died though. He really managed to mix a few things up back then.

Veloxyll
May 3, 2011

Fuck you say?!

Air is lava! posted:

Now would be a perfect time for Kafit to appear. I really like this turn of events, as it makes the LP somewhat more interesting. In my oppinion Bronzestabbed was just way to professional. Too bad LeJackal died though. He really managed to mix a few things up back then.

did you not see the holes in fortifications...

or the Balista batteries (plural).

Also, I put in more than one bridge I had to rip down because it opened the wrong way. I just never got sieged while I was correcting it.
I have every faith in the Overseer's ability to lead us to ruin.

Wordbird Raven
Sep 7, 2011

I'm not what you would call an artist.


From the records of symuun Cloisteredattic, Farmer, Mechanic, Overseer

9th Moonstone, 551



Right then. Change o' plans. We'll see if the old cage-trap system woulda worked as planned.





The goblins've split up into two packs. The first group, a smaller one, has gone chasin' the last few poor buggers what haven't made it inside yet. Far as we can make out, that's Sergg, Neophyte an' Elth. The second group's quite a bit larger, an' they go straight fer the front door. The Dabblers an' the Mechs are standin' on the far side o' the cage traps to catch any goblins what make it through somehow. Provided most o' the invaders get captured, we shouldnae lose too many more people.

I ain't a particl'y superstitious dwarf, but I hopes I don't regret sayin' that.



Me own wife, GreyPwrVan, comes runnin' inside only one step ahead o' the goblin forces. An' she's carryin our baby Cavern Fodder.



But the woman can shift when she wants to. She makes it to the soldiers before the goblins even reach the traps. She'll be safe just as long as me plan works.

At first, the goblins just stand in front o' the traps. Can they see 'em? That's a worryin' thought.



But then - one of 'em steps forward! Proof o' concept right there, ladies an' gentledwarves - we've got ourselves our first prisoner.

The rest o' the goblins still ain't sure about advancin'. Mebbe they needs some bait.



It don't go quite as well as I'd hoped.



Daeren gets the idea an' advances slowly, but Trundel suddenly shows up out o' nowhere an' charges into the middle o' the goblin pack. DannyGlands, in clear violation o' the burrow order, decides now'd be an excellent time to collect some platinum ore fer smeltin', so comes runnin' out through the tunnel to grab it from the healthcare digs. Surprised by the pack o' goblins - I mean, who'd've expected ter find them here! - he turns around and runs back downstairs. An' Trundel, well, Trundel gets to fightin'. Briefly.



We hear the goblins mutterin' on the other side o' the doors. Surely they ain't afeared of us?



Daeren goes in after Trundel - I guess he's got it in his head t'avenge her or somethin'. It's fair to say he gets pretty serious about it.



He charges into the middle o' the goblins, parryin' their attacks an' bashin' away with his crossbow. I'd have shot bolts out of it, meself, rather'n use it as a blunt trauma weapon, but mebbe that's why I'm not a milit'ry dwarf. Daeren gives it his best try, but all it takes is one lucky stab. A goblin spearman catches him in the belly, an' he starts to falter.



There ain't much to it after that. Daeren struggles a little longer, until a goblin swordsman splits his head open, an that's that.

Eight invaders left, an' they ain't pushin' forward into the traps. Dare I send the five Dabblers forward? There's a few dwarves still trapped behind the goblin lines. P'raps I have to. Fer them.



I'm about to give the order when, an' not fer the first time today, everythin' goes to poo poo.



After hangin' around near that useless drawbridge for a while, King Cohort picks this specific moment to come inside. He pokes his head through the door an' drat near gets it chopped off by the goblins. "I must withdraw!" he announces, fleein' back the way he came. Half o' the goblins give chase, which draws 'em away from the traps but makes me think I might be able to take the rest of 'em head on. The Dabblers move in.



One goblin runs around the corner t'find both Sergg and King Cohort, but the others hang back, unsure o' which targets t'prioritise.

"FIGHT, Y'PAIR O' LOONS", I scream.



Meanwhile, one more goblin gets caught in a trap as 'e moves to engage Zergle. Seven left.

Sergg an' King Cohort land a few punches on Stozu Wereglory the axegoblin, but Sergg takes a slice t'the arm. Down the corridor, Zergle an' Damsto Demonfishes the speargoblin swing their weapons wildly at each other. Neither manages a decisive hit.

Then, with a few quick slashes, Stozu catches Sergg an' KC both. While Damsto attempts t'retreat, Stozu severs nerves an' breaks bones. In the trap corridor, Zergle takes a nasty stab to his arm, an' he drops his mace before passin' out from pain.

Ghostwoods steps into the fight, landin' one hit on Damsto but instantly gettin' stabbed in the lower body. Ghostwoods screams with rage, but he suffers another strike, an' now he gives in to pain too.

Kennel, now, Kennel makes a fight out of it. He an' Damsto parry an' dodge each other's attacks, strike an' counter-strike, one after another. Then... an opening.



Kennel strikes once to follow up, but it's parried. Damsto attacks back, so Kennel jumps away. Rather than fight targets what aren't unconscious an' bleedin', Damsto turns 'is attention back to Zergle.

Then PHOOsun an' Le_Squide get within range. The three Dabblers still standin' take turns to stab at Damsto in the narrow corridor. They can't land a hit on him at first, but at least they manage to parry each stab o' his.

An' then... oh, then. PHOOsun strikes.



Damsto falls to th'ground, desperately tryin' to scramble away from the attacks rainin' down upon him. He retaliates against PHOOsun, an' our brave recruit sees his right lower leg broken by Damsto's spear. PHOOsun gives in to pain.

Two Dabblers left standin'.

Damsto bites Baron Le_Squide in the right arm, latchin' on firmly. Le_Squide pulls him away, strikes again, gets parried. He swings again, an' this time his bronze war hammer knocks out a few o' Damsto's teeth.

Then it's Kennel's turn to land a hit. His copper mace breaks the bone in Damsto's right foot. Damsto gives in to pain an' passes out. Le_Squide finally lands the killin' blow, his war hammer jammin' Damsto's skull right through his brain.

Six goblins left.

It were around this time that the miners found webs in th'cavern, though obviously I were a bit too preoccupied t'pay much attention at the time. Specific'ly, the webs was on top of a tree growin' out of the massive lake what made up the bottom o' the cavern. Seizin' the initiative - though I reserve judgement on whether what she decided to do was even slightly sane - Grey Hunter decided to dig an' build a long, narrow catwalk out ter the tree. Anythin' for AC, she said.



Darth Various opted t' keep diggin' down an' see if there were anythin' else worth findin'.

Anyhow, the remainin' goblins must've heard Damsto screamin' as he was struck down, 'cause now they start t'come back through the door into the trap corridor. As the civvies show up ter rescue the injured, the goblins move forward.

But by the time the civvies arrive, there ain't no injured left t'rescue.







There's only one Dabbler left now: Le_Squide, holdin' back behind the traps, the last line o' defence. And ahead o' him, Tunicate an' baby Liar Vangoon, headin' out to recover dwarves they don't yet know are gone.

They get one hell of a surprise when they come 'round the corner.



Minor injuries aside, the two of 'em get away safely. The goblins move to chase 'em, and another walks into a cage trap. Five invaders left.



By this point, the flaw in me design is quite clear. The goblins cannae see what's around the corner, so they've got no reason t'push forward. If Le_Squide moves any further forward hisself, the goblins'll gut him without gettin' anywhere near the untriggered traps. Meanwhile, Elth, Zore an' Tresdin are still stuck on the wrong side o' the invaders.

I reckon we're at a stalemate.



15th Moonstone, 551



Nobody'd expected to find another cavern just a coupla' floors below the last, but Darth Various manages it anyway. An' thank fortune, this cavern's full o' easily accessible webs, obviatin' the need to build that ludicrous catwalk. I can only hope we can loom th'thread into cloth in time fer AC.

With that job done, I send both miners to dig rescue tunnels fer the dwarves what're trapped behind the goblins.





19th Moonstone, 551

Somethin's gotta be done if we're to ever speak wi' the outside world again. StrangeAeon volunteers to try an' draw the goblins into the traps.



There walks the bravest cheese maker I think I've ever laid eyes on.

He ain't as lucky as Tunicate was.



He drags himself away. One goblin, chasin' after him, gets trapped in a cage. The rest, well, they stay exactly where they are. Four remainin'.

Darth Various leads the next attempt to make some progress in this stupid battle. Diggin' out a single chunk o' rock, she opens up the goblins' sight lines an' leads one more into a trap. That's three left, two of which are out o' sight in the main corridor.



But the goblin maceman Kutsmob Womanpoisons is still in the tunnel. He charges forward and is met by Le_Squide.

The War Baron, the Last Dabbler, stands toe-to-toe with Kutsmob. His attacks get parried, but Le_Squide ignores the superficial injuries Kutsmob inflicts - a bruise here, a scratch there.

They dance around each other, jumpin', parryin', dodgin'. Oh, it be a sight to behold.





Ye can see clear enough what Le_Squide is tryin' to do. These goblins is well-trained, their defensive skills've been more than a match fer our rookie militia. But Le_Squide's turnin' that against Kutsmob now, forcin' him to dodge an' dive an' roll around in the tunnel. If that goblin so much as steps on that untriggered left-corner cage trap...

It don't look promisin' at first. But then Kutsmob charges at Le_Squide, an' Le_Squide just stands there an' takes it. Kutsmob bounces off Le_Squide an' falls to the ground. The War Baron looms over him, bashing away again an' again but scorin' no solid hits - until, that is, he catches Kutsmob right in his belly.



Le_Squide knows he's got the advantage now. He strikes again an' again, slowly tenderisin' Kutsmob, limb by limb. Kutsmob's strikes get less an' less frequent, his parries less certain. Le_Squide presses the attack.

Kutsmob dodges one more time.





Two invaders left. Le_Squide, bruised all over an' suddenly complainin' about some old back injury, goes ter the hospital ter rest.



1st Opal, 551

There just wasnae enough time.



Gods, I'm sorry, AC. I'm sorry, Danny. There was no savin' her.





Velkest calms down fast, thank the gods, but somethin's tellin' me he won't be the last to go through this. Le_Squide's lyin' in the hospital complainin' o' thirst, but he should be fine once we gets this healthcare project sorted out. I'm workin' on linkin' up the final floodgate now.

Dealin' with the final two goblins oughta be a simpler process, at least. We're strippin' our prisoners o' their armour an' weapons, which I aim to turn against them an' their comrades. Next thing is ter draw up a list o' likely new soldiers.



6th Opal, 551

Mechanisms're all linked up. Grey Hunter goes diggin'.



Nice an' easy, she breaches the river, gets out o' the tunnel, an' locks the door behind 'er.



It flows quite a long way down, that water does. Five floors, in fact. When it gets there, it starts t'fill a reservoir under th'hospital.

With Ghostwoods gone... gods, I shouldnae have mocked him so often... I asks around t'see who might make a good new militia commander. Elth turns out t'be quite the weightlifter, an' she nominates Mr. Showtime, Vander an' Orv t'join her in the Dabblers. When the miasma in the tunnel clears - the less said about that the better, I thinks - I'll send 'em in t'finish the job.



15th Opal, 551

It worked!



The water source is accessible from the hospital, so someone oughta be along to give Le_Squide some water right soon now.

Last thing I gotta do is set up the weapon. Dwarves is already startin' to mutter about how me term as Overseer can't end soon enough, and I don't even think I can blame 'em, but if I see this job done, at least we'll be safe in future. That can be the beginnin' of me penance for gettin' so many dwarves killed.



17th Opal, 551



...Hmm. Not rightly sure what the problem is here, there's water enough to be had from that spot.

Best we build a well. We'll need a rope for that, but we've got silk from them webs what we, y'know... found too late. There might still be time to use it to save Le_Squide's life, at least.



20th Opal, 551

Miasma's cleared. Now or never, I s'pose.

I've ordered the newly geared-up Dabblers - Le_Squide aside - to the tunnel. It's time t'finish this.

Orv, Elth an' Mr. Showtime arrive - Mr. Showtime carryin' her baby Lunnrais with her, another sophisticated milit'ry tactic I dinnae really understand. Orv doesnae get a very good start to it, takin' a swift axe strike to the hand an' a halberd stab to the right arm. Undeterred, she charges into the two goblins an' starts layin' into 'em with her mace. It don't do her much good, though.



Mr Showtime's next to fall, passin' out almost instantly as Dostngosp Flyveil the macedwarf chips the bone in her leg. Elth's the last dwarf standin' now. She forces Dostngosp down th'tunnel towards the untriggered traps, blockin' his attacks with her newly-acquired iron shield. But then Dostngosp twists around her an' starts movin' back towards the outside. Just fer a moment - a fatal moment - Elth is distracted by the corpses of the fallen dwarves around her. Dostngosp sees his opening.



So much fer that plan.



22nd Opal, 551



That's it. Enough dwarves've died on my watch.

I built the bridge wrong. I killed the Dabblers. I let AC slip away from us all. I've enough time left to do one job right, an' I'll see it done or die tryin'.

The weapon? Nay.



Our baron's dyin' o' dehydration down in the hospital, an' that's my fault too 'cause dwarves can't reach the water source. Y'come out here, there's a real risk o' bein' caught by them two goblins. I knows that well enough. But it ain't gonna stop me.

Back I goes. Past the broken drawbridge, through the barracks, round to the stockpiles, down th'stairs. Past AC's workshop.



Past all the dwarves I killed, in fact. But at least there's one I could save.



Someone's already on th'way to feed him, too. He'll be all right.



7th Obsidian, 551



It ain't fair. It ain't right. Everyone's lookin' at me, accusin', like it's my fault. I can't - it ain't - I cannae take it any more!



You! What're you lookin' at?



Stupid... mangy... no-good...



An' you! Why couldn't ye lead all the goblins into th'traps like ye was supposed to?



What good's makin' cages gonna do ye now?



Who's next? WHO'S FUCKIN' NEXT?





AAAAAAAAAAAARGH!



Right! That's it! That does it! That really does it now! Cage traps? They wants cage traps? I'll give 'em fuckin' cage traps!





Wait... Mebbes we'll not do that. Run away. Run away!



What a mess. What a godsdamned mess.



1st Granite, 552

There's a lot o' dwarves unhappy with how I've ended this term.



'S fair to say I'm one of 'em.



Hubris, aye, that's many a dwarf's downfall. Always check yer work before testin' it in battle, that's the mantra of the war mechanic. But I rushed, an' I didnae follow proper procedures, an' now eighteen dwarves're dead.



I'll be glad t'step down, truth be told. The responsibility of it all, it weighs too heavily on these old shoulders.

But... well. There is still the matter o' this weapon.

Mebbes I'll just leave the blueprints an' the manual fer the next overseer to use. Just in case.





---



Final notes: Hoo, boy. Talk about a clusterfuck. I actually thought I was going to have a zero-deaths year culminating in the construction of an overpowered superweapon, but then I got my second siege of the year, the bridge turned out to be backwards, and the goblins were terrifyingly skilled blockers. If anyone ever tells you traps are a bullshit cheese strategy, I urge you to point them towards this update. I'm living proof that they are not a substitute for skill and knowledge.

To whichever overseer comes next, you poor sod, I can at least tell you the situation is probably stable for the moment. The last two goblins aren't interested in leaving the trap tunnel, and the worst of the tantrums seem to have passed.

This officially ends my year as Overseer, but I'll be posting a sort of wrap-up journal soon to explain the weapon I didn't quite have time to finish. Thanks to everyone who's offered advice and feedback and especially those who posted journal entries and fan art. And thanks to Dwarf Fortress, I suppose, for giving me an... eventful... second year to deal with. I certainly wasn't short of things to write about.

For those dwarves still left, here is the skills (and happiness) list. Note that, for whatever reason, while everyone else is feeling really pretty glum, my dwarf is absolutely overjoyed with himself. Prolonged tantrums are good for the soul, I guess.


:siren:SAVE IS HERE:siren:

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
If only I was an adult, I could have killed all those goblins with my bare hands!

Ah who am I kidding, I would have died horribly. Long live the young!

Great update, symuun.

Bernardo Orel
Sep 2, 2011

Wow, what a great year. I absolutely love plans that almost work :v:

Ratoslov
Feb 15, 2012

Now prepare yourselves! You're the guests of honor at the Greatest Kung Fu Cannibal BBQ Ever!

:golfclap: This is the very spirit of Dwarf Fortress LP! Good job!

LeJackal
Apr 5, 2011

Air is lava! posted:

Now would be a perfect time for Kafit to appear. I really like this turn of events, as it makes the LP somewhat more interesting. In my oppinion Bronzestabbed was just way to professional. Too bad LeJackal died though. He really managed to mix a few things up back then.

I couldn't do much as a fat ranger anyway. Not happy about that.

Stringbean
Aug 6, 2010
Everyone saw this coming after the announcement of the bridge being screwed up. Didn't make it any less amazing.

Who was the last dwarfed goon anyhoo? Interested to see where my dwarf will fit into this post goblin apocalypse.

StrangeAeon
Jul 11, 2011


Hahaha, drat. Looks like I won't be drafted after all-- took a bolt to the leg through a tendon, so probably crippled, and then the Overseer comes by and explodes one hand, then proceeds to possibly dent my skull. And no sign of a hospital stay. I'd love to see the health report for StrangeAeon sometime.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Ratoslov posted:

:golfclap: This is the very spirit of Dwarf Fortress LP! Good job!

Indeed indeed :golfclap:

Decoy Badger
May 16, 2009
Why is it such a big deal that the drawbridge is backwards? You still can't cross it if it's up, and the lever is on the inside of the fortress. Is this some obscure DF mechanic?

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Decoy Badger posted:

Why is it such a big deal that the drawbridge is backwards? You still can't cross it if it's up, and the lever is on the inside of the fortress. Is this some obscure DF mechanic?

As far as I can tell there's no actual pit under the drawbridge, so until a moat or pit got excavated, it was just a really fancy door that could flatten anyone outside it... if it hadn't been on backwards, in which case it's just a half-assed catapult.

Also this is one of the better DF LP's I've ever seen, simply because of this catastrophic fuckup. It does get a bit boring when everything goes too much to plan.

Wordbird Raven
Sep 7, 2011

I'm not what you would call an artist.

Decoy Badger posted:

Why is it such a big deal that the drawbridge is backwards? You still can't cross it if it's up, and the lever is on the inside of the fortress. Is this some obscure DF mechanic?

The idea was that when the drawbridge raised, it would turn into an indestructible stone pillar at its south end - the mouth of the tunnel. That would have sealed the fortress up completely until I could build the superweapon. What actually happened, because I'm a moron, is that it became a stone pillar at its other end, alone in the middle of the field, and the goblins just walked around it.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
Someday, someday I'll have a dwarf that survives a turn!

That was a fantastic final update though symuun. I like to imagine that all of the fortresses that the Wraith has destroyed have been for similar reasons.

King Cohort
Mar 14, 2010

Did my distraction work, guys?

Guys?

Guys...?

:rip:

Splode
Jun 18, 2013

put some clothes on you little freak
Hey how DO you strip enemies you capture with cage traps anyway?

TildeATH
Oct 21, 2010

by Lowtax
That was a great turn. Really the most fun I've had reading a DF LP in a long time. I'm with everyone else who says overly professional turtling in the face of danger is not nearly as entertaining as having things go south like this.

Wordbird Raven
Sep 7, 2011

I'm not what you would call an artist.

Splode posted:

Hey how DO you strip enemies you capture with cage traps anyway?

1) Let your dwarves carry the prisoners to an Animal Stockpile for centralised storage.

2) Set up a garbage dump zone somewhere nearby.

3) Pause the game. Hit d, then b, then c. Designate the cages the same way you'd designate mining or tree-cutting or whatever.

4) Hit Esc, then d. Designate again.

5) Finally, keep hitting Esc until you go back to the "root" menu, for want of a better word. (Is there some more generally-accepted term for it?) Hit k to look at each of the cages and hit d over each to cancel the dump order. Unpause. Your dwarves will then dump every item the prisoners are carrying, but not the prisoners or the cages themselves.


(Just please don't ask me why this works - like much of DF, it's burnt into my muscle memory, but it's not something I can easily explain.)

ninjewtsu
Oct 9, 2012

:cry: Ghostwoods! Noooo! :cry:

Tunicate
May 15, 2012

I'm confused. When did my dwarf die?

Anyway, it would be cool to be a ghost.

Vadoc
Dec 31, 2007

Guess who made waffles...


LeJackal posted:

I couldn't do much as a fat ranger anyway. Not happy about that.

Your fat dwarf would've been killed anyway.

Wordbird Raven
Sep 7, 2011

I'm not what you would call an artist.

Tunicate posted:

I'm confused. When did my dwarf die?

Anyway, it would be cool to be a ghost.

Er... Hmm. That's actually a really good point. You took that arrow to the nose, and then... yeah, there you are in the deceased list. I could have sworn you made it back into the depths of the fortress, but actually I even pointed out your dead body in the trap hallway. The only thing I can think is that you must have given in to pain while I wasn't looking and suffered a fatal nosebleed. What a way to go.

Vadoc
Dec 31, 2007

Guess who made waffles...


Would've been awesome if he had lived, and spent the rest of his life with an arrow in his face. I mean..I suppose he did..until he bled out.

Neophyte
Apr 23, 2006

perennially
Taco Defender

King Cohort posted:

Did my distraction work, guys?

Guys?

Guys...?

:rip:

Well, you (somehow) saved me, your loyal wife!

Of course, I'm probably going to descend into misery, madness, and death, but still - nice job, dear.



(seriously, how did I manage to not get killed outside?)

Darth Various
Oct 23, 2010

And while everyone else is dying on the surface, I'm digging tunnels to find silk for a doomed dwarf. Hi ho, hi ho.

Chuu
Sep 11, 2004

Grimey Drawer
When I saw that picture of the drawbridge with the giant arrow, I laughed harder than I have at anything else in weeks. Just following what appears to be competent overseer and competent overseer . . . and then glancing down the page and seeing that giant red arrow -- there could not have been a better setup.

Was there any clue in the picture that it raised the wrong way? Those grey blocks on the side with the hinge sort of look like a mechanism -- but that's completely speaking in hindsight since I don't know the tileset and I obviously didn't catch anything odd until it happened.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger




:stare:



:neckbeard:



:magical:



:dance:



:black101:

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Sooo... can you tear out the old drawbridge and build another one going the correct direction, or is that a (glorious) permanent fixture of the fortress now?

Danny Glands
Jan 26, 2013

Possible thermal failure (CPU on fire?)
:siren:Overseer Lottery is open!:siren:
You have 48 hours to express interest in running this fort. Once time is up, I will randomly pick a new overseer.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


I'm in! Again!

Wordbird Raven
Sep 7, 2011

I'm not what you would call an artist.

Chuu posted:

When I saw that picture of the drawbridge with the giant arrow, I laughed harder than I have at anything else in weeks. Just following what appears to be competent overseer and competent overseer . . . and then glancing down the page and seeing that giant red arrow -- there could not have been a better setup.

Was there any clue in the picture that it raised the wrong way? Those grey blocks on the side with the hinge sort of look like a mechanism -- but that's completely speaking in hindsight since I don't know the tileset and I obviously didn't catch anything odd until it happened.

Even I didn't know it was going to happen! Those grey blocks were meant to serve as the doorframe, yes, but they're a separate construction from the bridge itself and the game doesn't "know" they're related. They're just static walls.

You set the raise direction when you first build a bridge, and then after that the only way to find out what it does is to pull a linked lever - something I didn't do until the siege came. Raising to the north isn't even the default setting: you press W to raise north or X to raise south. In other words, I must have had a quite spectacular brain fart during my initial start-of-year panic, and in choosing to press W I both deliberately and accidentally screwed myself.

This is what I love about Dwarf Fortress: pick a couple of random features and characters early on, and sooner or later they'll do something hilarious and unexpected. Le_Squide is another brilliant example of it: a conscript who refuses to pick up a battle axe becomes a ranking noble and redeems himself in battle. And as Le_Squide the forum user spotted, his personality traits suit his character arc perfectly! I'm never sure how much of this is actually a result of programming and how much is just confirmation bias and false pattern recognition, but it makes for a fantastic story either way.

Seyser Koze posted:

Sooo... can you tear out the old drawbridge and build another one going the correct direction, or is that a (glorious) permanent fixture of the fortress now?

I've got an idea about that, as it happens, but I need to check my work (for a change) before I share it. Let's just say it's not necessarily useless.

Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

Seyser Koze posted:

Sooo... can you tear out the old drawbridge and build another one going the correct direction, or is that a (glorious) permanent fixture of the fortress now?

It'll be a monument to the brave dwarves who risked their lives to protect the fortress.

Anyone caught defiling it will be launched into low earth orbit.

Boing
Jul 12, 2005

trapped in custom title factory, send help
I love how this is going. The perfect LP story :allears:

LaSquida
Nov 1, 2012

Just keep on walkin'.
I am the best baron ever.

...Someone get me a drink.

LeJackal
Apr 5, 2011

Danny Glands posted:

:siren:Overseer Lottery is open!:siren:
You have 48 hours to express interest in running this fort. Once time is up, I will randomly pick a new overseer.

gently caress it, I'm coming back from the dead and I'll whip this fortress into shape.

:siren:BONUS! A vote for me is a vote for more deathtraps! More prisons! MAGMA MOATS!:siren:

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Poor AC, friend to all, died attempting to make a fancy chair.

Emmideer
Oct 20, 2011

Lovely night, no?
Grimey Drawer
I vote for whichever overseer will turn me from a child, into a man!

How long many overseers will that actually take? Does anyone know?

Vadoc
Dec 31, 2007

Guess who made waffles...


Jon Joe posted:

I vote for whichever overseer will turn me from a child, into a man!

How long many overseers will that actually take? Does anyone know?

One Kobold Snatcher. :pedo:

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A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Dwarves are considered adults on their 12th birthday.

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