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Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Time for some more flying, Belgian style!



First up we've got another line patrol. I won't bother with the takeoff rigmarole, we've already established I'm complete garbage at taking off, click below to get straight to the action.



We're getting much better at this!



Everybody else in the flight was completely useless and not worthy of note. We are the transcendent being, the perfect fighter, we are one with the pla-hang on, what do you mean we have to go to hospital? It was only a scratch!



Boy, these lads sure do look cheerful. At least there are VAD ladies to flirt with.



After a few days we bust out of hospital (it was stuffy and boring anyway) and rejoin the squadron. Immediately we're given... an escort quest. Well, a protection patrol. Basically, we have to babysit a couple of two-seat recon planes as they bomb an airfield over the German side of the lines. These missions are usually pretty easy, just stick with the planes and make sure they don't accidentally fall out of the sky. We probably won't be doing that, though. The rest of the flight can handle it and there's glory to be had!



That puts our kill count at Three Confirmed Kills against German Albatross fighters. Not too shabby for a ridiculously named Belgian flying an obsolete aeroplane, if I do say so myself!

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Gideon020
Apr 23, 2011
I like this, sign me up for the meat-grinder.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Yeah, unfortunately the stock AI doesn't have much of a concept of energy fighting in RoF and it most just turns into spiraling turn fights towards the ground. I believe some people have tried to mod it to "Boom and Zoom" more with limited success.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

So I can vaguely remember reading that three confirmed kills is what makes a pilot an ace. Is this in any way correct? Is Conrad Kurtz an ace now?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

pun pundit posted:

So I can vaguely remember reading that three confirmed kills is what makes a pilot an ace. Is this in any way correct? Is Conrad Kurtz an ace now?

It's five confirmed kills :eng101:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


For the Germans it was generally ~10ish kills to be a Überkanonen.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Galaga Galaxian posted:

Yeah, unfortunately the stock AI doesn't have much of a concept of energy fighting in RoF and it most just turns into spiraling turn fights towards the ground. I believe some people have tried to mod it to "Boom and Zoom" more with limited success.

I thought BnZ was more of a WWII tactic, as it was, with the higher altitudes and sturdier planes, while biplanes were legendarily nimble, just comparatively slow and fragile?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Oh no, Boom and Zoom is very much a thing in WW1. The advantages may only be measured in tens of KPH and dozens or hundreds of Meters, but while the agile Sopwith Camel and Fokker Dr.I are the most well known fighters of the war in popular culture, the most lethal were the likes of the SPAD 13, S.E.5a, and Fokker D.VII(F), planes with powerful engines able to climb well and wings strong enough to sustain a good dive. The dives may not have been the near-straight down hell-dives of a Bf-109 or F6F hellcat or whatever, but they were just as devastating in the right hands.

Baron Manfred von Richthofen posted:

Everything in the air that is beneath me, especially if it is a one-seater . . . is lost, for it cannot shoot to the rear.

https://www.youtube.com/watch?v=UhYaRX8plzU&t=60s

Requiem is flying an S.E.5a in that video, and that is a human pilot he's attacking in a multiplayer match too, not the AI.

The Fokker D.VII was so capable and respected/feared among the allies that it is the only aircraft specifically mentioned and singled out in the Armistice agreements requiring the Germans to surrender all surviving examples to the various allied nations (some of who added them to their own airforces). Richtofen was a lead adviser and test pilot in its development too, and praised its capabilities highly. Unfortunately for him, he died a few weeks before his unit was to receive some of the first Fokker D.VIIs to reach the front lines to replace their aging Dr.Is.

Galaga Galaxian fucked around with this message at 20:02 on Sep 7, 2014

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Requiem never ceases to amaze me with his videos. His manoeuvring in that SE5a is beautiful.

Unfortunately with the current aircraft we've got to work with, the airframe can't sustain a high enough G limit to make a really effective use of diving as an energy-based tactic. Those V struts holding the wings together in the early Nieuports are a pain, because the single connecting point between the upper and lower wings can be severed so easily, and once that happens the entire thing falls apart.

I will say, though the Fokker D.VII is a goddess of the skies in this game. I played an adversarial match against Splode while I was flying it and it was incredible. It's probably the first plane I've flown in Rise of Flight where the machine has exceeded my abilities to fly it. Mostly you have to be careful you don't wreck the plane with your manoeuvres, but with the D.VII I couldn't find a manoeuvre it couldn't pull off. I think it's safe to say that love bloomed on the battlefield.

warhammer651
Jul 21, 2012
you know, this game looked pretty interesting.

Then I hopped on-line and saw the prices for DLC Aircraft :catstare:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Yeah, unfortunately its kind of pricey. :(

If you wait, the DLC packs on steam are bound to hit 75% at one point during the big steam sales, and you don't need all of them.

Galaga Galaxian fucked around with this message at 01:31 on Sep 8, 2014

algebra testes
Mar 5, 2011


Lipstick Apathy
Don't use Steam for ROF it's a pain in my opinion.

I use these guides for plane buying.

Short of it is you can get through entire war for $14 dollars with the British (Pup -> Triplane -> Camel). For Germans you can go through most of the war with DIII -> DVa -> DVII , adding in the E1 and DII if you want some early war loving.

As far as money sinks go, it's still far better and cheaper than say FSX, iRacing or even Battle of Stalingrad at the moment!

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Yeah, buying directly from 777 does give you more fine control over what you want and can be cheaper in that regard. I'd still advise waiting for a big steam sale if you want to buy a lot of stuff, last time RoF went on a big steam sale, 777 basically matched the general sale prices on their own website (though maybe not the steeper flash/daily prices).

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Turns out PWCG is really easy to modify:

Splode
Jun 18, 2013

put some clothes on you little freak
Turns out Endman is really good at mid-air collisions with friendly pilots.

azren
Feb 14, 2011


Splode posted:

Turns out Endman is really good at mid-air collisions with friendly pilots.

Uh oh... :ohdear:

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Splode posted:

Turns out Endman is really good at mid-air collisions with friendly pilots.

:getin:

Is it as bad as my campaign?

E: Also, Endman, do you use Audacity or anything for audio editing? It sometimes gets hard to hear you while you're in your cockpit. Some auto-ducking would help with that.

Jobbo_Fett fucked around with this message at 18:15 on Sep 8, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Well, you yourself have yet to collide with anyone, I think.

I wonder who will be the first to pull a "Hartmann" though. :v:


Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Galaga Galaxian posted:

Well, you yourself have yet to collide with anyone, I think.

I wonder who will be the first to pull a "Hartmann" though. :v:

Once planes start getting cannons! :getin:

I need to start reading up on World War I aircraft, I know there's a few I'm anxious to see.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Well, if Endman wants, I can start doing profiles on the various planes similar to the ones you're doing in your LP.

Honestly if I knew anything about recording/editing video, I would've made a RoF LP myself, but Endman beat me to it. Just as well, I have a terrible nerdvoice. :v:

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Galaga Galaxian posted:

Honestly if I knew anything about recording/editing video, I would've made a RoF LP myself, but Endman beat me to it. Just as well, I have a terrible nerdvoice. :v:

Just means Co-op times are going to be even more fun. I just dropped 50$ on this game, and I should be able to have it up and running soon enough.

Hell, if the skins work the same as in Il-2, I'll make some skins for the people in this thread.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Skins are .tga files, and unfortunately my attempts to make a custom skin never worked quite right:




This is the closest I got to it working, but the layering, especially weathering, wasn't working right for some reason, so it looks far to vibrant. The problems were mostly due to GIMP I think.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Galaga Galaxian posted:

Skins are .tga files, and unfortunately my attempts to make a custom skin never worked quite right:


This is the closest I got to it working, but the layering, especially weathering, wasn't working right for some reason, so it looks far to vibrant. The problems were mostly due to GIMP I think.

Ugh, I hate .tga files. Weathering shouldn't be that big a deal, as you could just add some yourself. Same goes for the vibrancy. Do you have markings on? Trying to figure out why your white G is off-set and showing both the white and black.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Its intentionally that way: Galaga Galaxian. :v:

And there is a weathering layer in the thing, but I dunno, I am bad at photoshop Gimp. Anyways I don't wanna clog up the LP thread with this, you can see what I posted about it way back when in the RoF thread starting here.

There is actually plenty of skins for the game, especially if you download the official skinpack and Pat Wilson's collected skinpacks. The nice thing is the campaign system will even use some of them, especially Pat Wilson's Campaign Generator, which unlike the original campaign, actually populates the worlds with aces too:

Galaga Galaxian fucked around with this message at 18:54 on Sep 8, 2014

Hotwire
Mar 11, 2006

hehehe
Which, I should point out, means that you -will- encounter Werner Voss when you're flying a quick 'Get used to the new aircraft we've given the squadron' sortie that has the objectives of 'Do whatever you want.'


My poor career pilot spent 5 months of 1917 in hospital.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~

Dooky Dingo posted:

Man, this game looked like so much fun, I downloaded the demo version, went through all the updates, etc...
You can TECHNICALLY play this game with a mouse and keyboard, but the game goes out of its way to actively punish you for it. It is so stinking difficult and you have to remap literally all of your keys to have it make any kind of sense. Even then, I have to push "autopilot" every 3 seconds to stop from meeting the ground face to face.
:sigh: Oh well, I'll just have to live vicariously through my digital sprite getting gunned down by Gerry.

Just take the plunge and get something cheap like a Logitech Extreme 3D Pro. One of us, one of us.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Jobbo_Fett posted:

Also, Endman, do you use Audacity or anything for audio editing? It sometimes gets hard to hear you while you're in your cockpit. Some auto-ducking would help with that.

I use Final Cut Pro to put my videos together. The sound issue is definitely something I'm working on fixing, I think I got it almost right with the second video of the latest update. I've also switched to using the flight recorder to record multiple angles on a mission post-play, as opposed to what I was doing, which was recording the mission while I was playing it (hence the obnoxious control dials at the bottom of the screen).

Galaga Galaxian posted:

Well, if Endman wants, I can start doing profiles on the various planes similar to the ones you're doing in your LP.

Please do! Any and all World War One plane info sharing is more than welcome.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~
Did Patrick Wilson ever get artillery spotting and photo recon mission generation into his campaign generator?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

pixelbaron posted:

Did Patrick Wilson ever get artillery spotting and photo recon mission generation into his campaign generator?

That sounds pretty cool, I hope it is.

I have boring tastes, shut up :saddowns:

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~

Jobbo_Fett posted:

That sounds pretty cool, I hope it is.

I have boring tastes, shut up :saddowns:

Yeah, especially since artillery spotting in Rise of Flight actually requires you to pull up your map and match grid references for artillery to zero in, then you watch as they open up on the area, and you correct their firing if they are off mark. I think photo recon missions also have you actually having to aim the camera and take pictures similar to a bomb sight. I know Patrick Wilson had some trouble for awhile with those missions because of the logic in the files or something. If he finally put it in then I would suggest a Recon role in the next career. ;)

pixelbaron fucked around with this message at 22:00 on Sep 8, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


pixelbaron posted:

Did Patrick Wilson ever get artillery spotting and photo recon mission generation into his campaign generator?

I think he still hasn't got the artillery spotting missions working correctly and you basically just fly to the waypoint and loiter for a while. Not sure though, I haven't actually played RoF in a few months. :v:

And you're wrong about photo recon, even in 777's campaign system you just fly over the target area and click a camera button. What you describe would be really awesome though.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

pixelbaron posted:

If he finally put it in then I would suggest a Recon role in the next career. ;)

I once played a 3 hour mission flying a Ju-52 half-way across the North African coast to drop paratroopers and land dead stick on a friendly airfield because all engines were dead from running out of fuel.

I still have squadmates remind me of how crazy I was to accept and actually complete that mission.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~

Galaga Galaxian posted:

I think he still hasn't got the artillery spotting missions working correctly and you basically just fly to the waypoint and loiter for a while. Not sure though, I haven't actually played RoF in a few months. :v:

And you're wrong about photo recon, even in 777's campaign system you just fly over the target area and click a camera button. What you describe would be really awesome though.

Dang.

I think some realism servers for multiplayer have coded something special to make it look like you are taking pictures with the bombsight or something. Too bad that that isn't in the normal game.

Jobbo_Fett posted:

I once played a 3 hour mission flying a Ju-52 half-way across the North African coast to drop paratroopers and land dead stick on a friendly airfield because all engines were dead from running out of fuel.

I still have squadmates remind me of how crazy I was to accept and actually complete that mission.

Doing crazy stuff like that is sometimes more fun and intense than just getting into a dogfight.

pixelbaron fucked around with this message at 22:09 on Sep 8, 2014

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Oh by the way Endman, for your take offs, do you push the stick forward at all? Getting your tail off the ground can help a lot with stabilizing the plane and building up speed for a fast take off. Careful not to smash the prop into the ground or nose over though.

[edit] Here is an example of what I mean, right after throttling, up I push the stick forward to force the nose down/tail up and get some speed. Lets you take off much faster. This was a poor take off too because I was doing it from external view and having trouble judging yaw correction.



Nieuport 11




Making its combat debut at the beginning of 1916, the Nieuport 11 Scout (fighter) was one of the Triple Entente's first dedicated combat aeroplanes and, alongside the British Airco DH.2, was vital in ending the period of German aerial supremacy known as the "Fokker Scourge". The Nieuport 11, nicknamed "Bébé", was a refined and armed version of the Nieuport 10, a general purpose plane originally designed as a race plane prior to the war. Compared to the Fokker Eindecker monoplane, the Nieuport had several advantages, including aileron control surfaces, a throttle control for the engine in addition to the blip switch, and an overall better engine. Its biggest advantage was its sesquiplane design.

A sesquiplane, is a bi-plane where the top wing is a normal, full sized wing, with two structural wing spars providing strength (like normal) while the lower wing pair are smaller, containing only a single structural wing spar. The result is a design with reduced drag that give the plane better speed, climbing performance, and a better downwards field of vision to the front. It does however have a significant weakness, as the lower wing cannot take as much stress or damage as the larger top wing. Many novice nieuport pilots would accidentally shear off their own lower wings by diving too steep or too fast or performing high-G maneuvers. Despite this weakness, the sesquiplane design would become standard for many aeroplanes on both sides of the conflict.

When the Nieuport was developed, the allies had yet to satisfactorily replicate the synchronization gear the Germans were using to allow a nose-mounted machinegun to safely fire through the propeller, so the French mounted a machinegun on the top wing firing above the propeller. Unfortunately, this meant the gun was less accurate (due to being well offset from the pilot's field of vision and gunsight) and it couldn't be belt-fed like the German Spanadu. Instead a magazine-fed Lewis gun was used, a gun that the pilot would have to manually reload after every 97 round magazine was depleted. As you can imagine reloading this weapon in the heat of combat was a bit of a tall task.

The Nieuport 11 served and was license built with all three of the Triple Entente (Russia, Britain, France) as well as several of their minor allies, such as Italy and France and severed in nearly every major front of the war. However, its place as the premier combat scout of the allies was brief, as within only a few months and improved version called the Nieuport 17 was beginning to reach the front lines. While France and Britain were quick to to relegate its use to just trainer duties, many of the others nations continued to use it for lack of better aircraft.

Galaga Galaxian fucked around with this message at 02:44 on Sep 9, 2014

Splode
Jun 18, 2013

put some clothes on you little freak

Galaga Galaxian posted:

Oh by the way Endman, for your take offs, do you push the stick forward at all? Getting your tail off the ground can help a lot with stabilizing the plane and building up speed for a fast take off. Careful not to smash the prop into the ground or nose over though.

[edit] Here is an example of what I mean, right after throttling, up I push the stick forward to force the nose down/tail up and get some speed. Lets you take off much faster. This was a poor take off too because I was doing it from external view and having trouble judging yaw correction.



I can confirm Endman knows this, he taught it to me yesterday when I drove a sopwith camel into the side of a building because it wouldn't take off (skid at the back was just being dragged through a field). An amusing learning experience.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Ah, ok, just checking. If you want some more take off advice, I wrote up a rather :spergin: post about how to do the full works of taking off, including manual engine management, checking weather, etc.

pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~
It's okay, Splode. More pilots were injured or died just trying to fly the Sopwith Camel than they did going into fights with it.

At least that's what anecdotes from pilots suggests.

Splode
Jun 18, 2013

put some clothes on you little freak

pixelbaron posted:

It's okay, Splode. More pilots were injured or died just trying to fly the Sopwith Camel than they did going into fights with it.

At least that's what anecdotes from pilots suggests.

That plane is a death trap.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


People who can conquer its instability, however, find themselves harnessing that instability to pull seemingly impossible maneuvers.

I am not really one of those, however.

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pixelbaron
Mar 18, 2009

~ Notice me, Shempai! ~
"Camels were wonderful fliers when you had got used to them, which took about three months of hard flying. At the end of that time you were either dead, a nervous wreck, or the hell of a pilot and a terror to Huns, who were more unwilling to attack Camels than any other sort of machine except perhaps Bristol Fighters. But then Bristol Fighters weren't fair. They combined the advantages of a scout with that of a two-seater. Huns preferred fighting SEs which were stationary engined scouts more like themselves, for the Germans were not using rotary engines except for their exotic triplanes, and the standard Hun scout was the very orthodox Albatros. They knew where they were with SEs, which obeyed the laws of flight and did as properly stabilized aeroplanes ought to do. If you shot at one, allowing correctly for its speed, you would hit it: it would be going the way it looked as if it were going, following its nose. But not so a Camel. A Camel might be going sideways or flat-spinning, or going in any direction except straight backwards." - Winged Victory, V.M Yeates

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