|
Looking forward to what the twist to this seemingly simple mission is. Do the guards give you an inaccurate map that you have to correct?
|
# ¿ Sep 8, 2014 23:44 |
|
|
# ¿ Apr 28, 2024 13:04 |
|
Woo, Warp Wires! Now as long as you all live you can escape! So basically about a fourth of the time you want to escape?
|
# ¿ Sep 14, 2014 06:45 |
|
Ah, it ain't EO until someone dies repeatedly.
|
# ¿ Sep 16, 2014 16:43 |
|
Those force skills are pretty neat. How many kills does it take to grind one up? It seems like you might be able to get a lot of mileage out of that free giant heal.
|
# ¿ Sep 19, 2014 05:17 |
|
I like the idea of a dude using tons of different weapons as appropriate, but I have yet to find an RPG that'll actually support that.
|
# ¿ Sep 29, 2014 06:58 |
|
Dang, that instakill just seems so broken.
|
# ¿ Oct 15, 2014 07:36 |
|
Is a Dark Hunter ever going to be a good front-line character? I guess level 5 is a bit early to be thinking about that.
|
# ¿ Oct 20, 2014 09:39 |
|
I do appreciate them eliminating the cash grind with conditional boss drops. Unless the special equipment they unlock is also that expensive?
|
# ¿ Nov 5, 2014 03:55 |
|
Well, at least three days is less time out in the wild than you had to do before.
|
# ¿ Nov 9, 2014 23:50 |
|
I do like that it's possible to wreck that guy so early, albeit with a bunch of edge cases considering the HP buffs and such.
|
# ¿ Nov 17, 2014 16:52 |
|
Aw. Ling was a good panda in the end.
|
# ¿ Dec 7, 2014 21:52 |
|
Gilbert, you little scamp. Remind me again what Curse status does?
|
# ¿ Dec 20, 2014 08:57 |
|
All the text for the class-specific shortcuts is just amazing.
|
# ¿ Dec 22, 2014 07:17 |
|
So Climax is basically a Bayonetta finisher, then?
|
# ¿ Dec 24, 2014 02:17 |
|
I've always been a fan of the idea of one character's skills paying forward into another character.
|
# ¿ Dec 28, 2014 00:57 |
|
So white gems are used to make armor? I guess that's why you have so many of them.
|
# ¿ Jan 1, 2015 11:22 |
|
Helldra is goddamn ridiculous. And, wow, there must be some crazy FOE on the next floor.
|
# ¿ Jan 5, 2015 04:36 |
|
Good lord that clawdude made your front line look like tissue paper.
|
# ¿ Jan 8, 2015 19:54 |
|
Blazer is just for one round of damage? drat, I can see how it chews through TP.
|
# ¿ Jan 13, 2015 00:54 |
|
Well, you know what they say. If it's a JPRG, God is after ye. Fuckin' magic treetop assholes anyhow.
|
# ¿ Jan 20, 2015 03:17 |
|
Huh. Everything's flying apart. ...I wonder if we'll get to go into the flying castle, and if it'll be a dungeon or just a bunch of patways to walk with the suggestion of walls in the distance.
|
# ¿ Jan 26, 2015 03:54 |
|
I like that they're throwing in team secret areas now that you're up in the dungeon. Really have to build a strong guild rather than just a strong party.
|
# ¿ Feb 2, 2015 06:08 |
|
Could you make thaty party work if you had, like, more bindings?
|
# ¿ Feb 6, 2015 15:58 |
|
Still laughing at that dickest of dick moves. Good luck next time you go there!
|
# ¿ Feb 9, 2015 18:00 |
|
Dang, they keep pulling new gimmicks out for the dungeon. Suppose something has to keep it fresh this late in the game. The two-floors-as-one idea is something I'm looking forward to exploring.
|
# ¿ Feb 13, 2015 16:35 |
|
It is kind of weird that this is late-game accessible but the loot really isn't all that.
|
# ¿ Feb 19, 2015 11:09 |
|
This is pretty neat. Platforms in the treetops and all.
|
# ¿ Mar 7, 2015 12:07 |
|
I see what they were going for, with the gold castle in the sky and all. It's a neat concept, but I like the redesign better.
|
# ¿ Mar 14, 2015 04:16 |
|
Man, this game doesn't let up on the sidequests, does it? We're on the final floor here!
|
# ¿ Mar 24, 2015 02:58 |
|
Awesome. Can't wait to see how the final boss is actually supposed to go. And whatever's lurking out there for the postgame.
|
# ¿ Apr 1, 2015 00:01 |
|
So, did we scoop up that Grail at any point?
|
# ¿ Apr 1, 2015 19:00 |
|
I'm guessing there's a secret passage in one of the teleporter rooms. Maybe that 3x3 one?
|
# ¿ Apr 10, 2015 20:07 |
|
It feels like we've unleashed something terrible by pulling that sword out. I mean, I know there aren't exactly going to be easy monsters in the postgame, but even so.
|
# ¿ Apr 16, 2015 13:57 |
|
Do they mix invisible FOEs with damage floors, or do you only get one screwjob per floor?
|
# ¿ Apr 21, 2015 19:52 |
|
Beast seems like it could work if the Loyalty redirects actually procced its other native skills. Is that going to happen in the remake?
|
# ¿ Apr 30, 2015 17:44 |
|
EO2 seems calibrated to be as much of a dick to the player as possible.
|
# ¿ May 7, 2015 00:41 |
|
Oh lord. I did not expect that much doom from Floor 30.
|
# ¿ May 10, 2015 22:41 |
|
Welp. That's a pretty perfect Atlus Last Boss.
|
# ¿ May 12, 2015 02:01 |
|
The plot situation right now is that random Muckdiles are falling down from floor 30 and wrecking things, right? This isn't just a "bragging rights" boss?
|
# ¿ May 13, 2015 09:13 |
|
|
# ¿ Apr 28, 2024 13:04 |
|
Even with the game breaks, a great LP. Seriously, I love reading ones where the OP knows the game well enough to just break it apart, and that's just what you did here. Looking forward to your next project.
|
# ¿ May 17, 2015 23:48 |