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It's OK, the game is just trying to wean you off of synched up EXP bars... as violently as possible.
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# ¿ Sep 16, 2014 21:41 |
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# ¿ Apr 28, 2024 03:16 |
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Old Greg posted:I'm surprised there was never an equipment-loss event in this series now that I think about it. How did post-game EO1 not have "This flesh wall has a glimmering hole haha a hellsquirrel steals your first party member's pants. Also his skill points. And it's yes or no go ahead pick one haha" No, no don't say that. They're always listening, you know.
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# ¿ Sep 22, 2014 20:14 |
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Motherfuckin' Gilbert, RNG Champion. Nothing feels better than not dying when stuff like that happens.
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# ¿ Nov 30, 2014 07:02 |
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Finally caught up with this after not having a computer for 3 weeks, and I'm glad to see 1st Turn getting some use. After playing through Persona Q and a new playthrough of EO4, I gained a very real appreciation for turn manipulation skills and the difficulty in balancing them. Here, they tried to balance 1st Turn by attaching it to the Survivalist and requiring points to be put into garbage skills , and it takes up your characters turn. In Q, they did the opposite: Made it available from the very start of the game as a free action that doesn't take a character's turn and only expends 1 easily filled burst gauge, then made nearly all the enemies weak to instant death. I think EO4 got it right, ditching the awful pre-reqs, putting it on a useful class, making it take that character's turn, and just not letting you use it till level 40. It was still really good and directly responsible for my victory over the last 2 bosses of the main game, but I never felt like it completely outclassed all the other skills my Dancer had.
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# ¿ Jan 8, 2015 01:30 |
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Is this a half-Atlus where you just get into a fight either way, or is it the full-Atlus where it's a blindside no matter what you do?
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# ¿ Feb 8, 2015 22:03 |