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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.


What is this?

Etrian Odyssey II: Heroes of Lagaard is the second entry in the Etrian Odyssey series, which are first person dungeon crawlers similar to games like Wizardy. Like most Atlus games, they are pretty difficult, especially if you don't know what you're doing. One of the main aspects of the series is that the game doesn't provide you a map, you have to draw one yourself on the touchscreen. With the exception of Etrian Odyssey Untold, there is very little plot in the games, and none of the characters you can create have any backstory whatsoever. They are blank slates, and you're intended to come up with their personalities and whatnot with your imagination. There are currently 6 games in the series right now, with the 5th and 6th games being remakes of EO1 and 2, respectively. Etrian Odyssey V has also been announced, and there's a spinoff called Etrian Mystery Dungeon. Which is a mystery dungeon game with Etrian Odyssey's classes. There's also Persona Q, which is a Persona 3 and 4 crossover that's a dungeon crawler that uses Etrian Odyssey's mechanics.

Spoiler Policy

While there's not really much plot in this game, and what little there is of it is straightforward, please don't spoil it. Feel free to talk about the other games if you wish, but do spoiler tag any big details. As for gameplay mechanics, if it's just class skills it's fine, but try not to talk about what the higher floors do.

Table of Contents

Game Mechanics

-Common Skills
-Speed
-Random Encounters
-Status Effects
-Item Drops
-Damage Types
-Formulas

Class Discussions

-Landsknecht
-Survivalist
-Protector
-Dark Hunter
-Medic
-Alchemist
-Troubadour
-Ronin
-Hexer
-Gunner
-War Magus
-Beast


Setting up our Guild
Tour of the Town
The First Mission
Formido Oppugnatura Exsequens
Mini Update: Force Skills
Mini Update: Gathering
Never Trust a Squirrel
Guild Beowulf
Ladybugs are Dicks
Go on, Pet the Deer
Mini Update: Game is Broken
Death Montage
Idiocy
Strategic Notes: Chimaera
Chimaera: The King of Beasts
Strategic Notes: The Second Stratum
Cleanup: The First Stratum


Statues are Dicks: Part 1
Statues are Dicks: Part 2
Burned to Ashes
Salamox
Minor Notes: Floors 8 - 10
The Power of Music
Guild Esbat
Mini Update: TP Sustain
Through Hellion's Domain
Strategic Notes: Hellion
Hellion: The Flame Demon
Cleanup: The Second Stratum
Mini Update: Rest and Retirement
Strategic Notes: The Third Stratum


Death Montage 2
Slip Slidin' Away
The Snow Blooms
Bloody Battlefield
Minor Notes: Floors 13 - 15
Conflict of Interest
Slaughterhouse
Rescue Mission
Artelind and Wilhelm
To the Ice Princess' Lair
Strategic Notes: Scylla
Scylla: The Ice Princess
Cleanup: The Third Stratum
Strategic Notes: The Fourth Stratum


Etrian Odyssey, You're Such a Jerk
Doing Things Right
Look Out Below
Floor 18 Town Dialogue
The Tree Key
Revisited
Artelind's Request
Dragon
Sweet Revenge
Minor Notes: Floors 19 and 20
High in the Sky
Monster Ethics
Flying to the Queen of the Skies
Strategic Notes: Harpuia
Harpuia: Queen of the Skies
Cleanup: The Fourth Stratum
Strategic Notes: The Fifth Stratum


Brevity
Memos From the Past
Welcome to the Thunderdome
Strategic Notes: Colossus
Colossus: The Black Beast
Floor 24 Town Dialogue
The Home Stretch: Floors 22-25
Lesson Learned
There and Back Again
The Final Stretch
Overlord
The Heavens' Governor
Strategic Notes: The Postgame
Cleanup: The Fifth Stratum


Salamox: The Fire Lizard
Golem: Guardian of the Forest
Quests Suck
Again and Again and Again
Drake: The Blizzard King
Another Dragon
Wyvern: Agnea's Guardian
Unfinished Business... Finished
Dragon: The Storm Emperor
Onward to Agony
Wyrm: The Great Dragon
Again and Again and Again... Again
Briareus: The Creature With a Thousand Arms
Begone
Muckdile: Atlus' Middle Finger
Strategic Notes: Ur-Child
Let's Break Etrian Odyssey II
Ur-Child: The End-Bringer


Other Stuff

Frog Hat had a finished LP of Etrian Odyssey 1. Unfortunately this wasn't archived and the image host for the thread died. Archives are needed to view.
There's another LP of Etrian Odyssey 1 by 100percentjesusfree. Unfortunately it never got finished and hit the archives.
theshim had a LP of Etrian Odyssey 3 that was unfortunately short lived. Archives are needed for this one.

Araxxor fucked around with this message at 06:25 on Sep 6, 2015

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Character List

Night10194's character: Gunner Fedot



Fedot is a huntsman and longsuffering family man. With the game around here having dried up or turned insanely hostile, he's taken up his trusty musket and gone off to bring home the bacon against the Labyrinth. Patient and stoic, he acts as a straightman and meets the bizarre threats of the Labyrinth with a sigh and a very large gun.

Tuxedo Ted's character: Ronin Ken



Ken isn't actually a samurai, or really much of a warrior. He's just a fan of samurai stories and owns a few cheap replica swords and a costume. Somehow he got roped into joining the guild due to a bizarre mix of politeness, a pushover personality, and near crippling social anxiety; he could never muster up the courage to say no or correct people of their misconceptions. Everyone mistook his long silences and inability to utter more than two or three words at a time for a True Warrior's stoic attitude. Between that and his grim appearance (the scar came from an accident at the gym), nobody thought to question him. But hey, he's kinda athletic and looks the part, so maybe he could pull off the whole Ronin thing... Even if all the knowledge he has of fighting comes from cheesy samurai adventure novels and comic books.

Bellmaker's character: War Magus Frederik



A kind but sometimes confused old man, Frederik still has his skills from when he used to serve in the Royal Guard in his youth. A little lonely, he's mostly on the journey to scratch off another item on his bucket list. Because of some of the things he says when confused combined with his strange attire, he sometimes gets mistaken for a vampire (he's not).

theshim's character: Hexer Aliara



A bright and chipper girl who looks forward to cursing every last living thing in the forest and has to be talked out of hexing guildmates for fun. Despite her apparently bright exterior, she has actually only been outside twice a year before now, spending the rest of her life in an old tomb where her mother worked on things arcane and deadly, thus her incredibly pale complexion. Has limited trigger discipline and a sweet tooth the size of Etria.

alcharagia's character: Alchemist Bellamy (G. Bosconovich III The Excellent)



A twice-displaced noble from somewhere nobody else has heard of he calls "Hungary," Bellamy barely subsists off of a diet of whatever animal happens to scurry by a box somewhere or another on the streets of Lagaard. His one ambition in life is to be a world-famous artist, but being as that isn't very helpful on adventuring, he deigned to give himself a skill that might give him some kind of livelihood and also become an alchemist. He still acts like he's the bee's knees despite his poor position. Incidentally, he absolutely did not give himself the name "The Excellent." It was bequeathed to him by his adopted second noble family from a similarly unknown place called "Russia," and any word otherwise is false and a damnable lie.

BlazeEmblem's character: Dark Hunter Nick



A recent trainee in the ways of the dark hunter, Nick took a look at the names of techniques and decided he wanted to be one. He is always talking about dominating, along with other skill names that I won't spoil. Needless to say, he tends to creep everybody out. Ironically, his greatest fear is pain - he is terrified of getting even a stubbed toe.

Level Seven's character: Survivalist Pauline



A citizen of Lagaard who's had enough of her peaceful and uneventful life in town. After hearing many tales of glory (she tuned out any less-than-happy tales) of labyrinth explorations at the local tavern, she decided to join a guild in an attempt to get more thrills in her life. She's going to regret not hearing every explorer's story after her first day in the labyrinth.

Crosspeice's character: Medic Maverick



A cheery healer always happy to help the wounded. Well, maybe too eager, the adrenaline rush and the sense of satisfaction he gets from healing people means he wants to heal everyone as often as possible. And is paranoid as hell so he wants to stuff the bag with many, many different healing items just in case. Also a fan of swinging his staff around, not that he hits anyone but himself with it...

Senerio's character: Landsknecht Emilia



With an unwavering belief in good, the hot-headed Emilia hates evil with a passion. Everything that is remotely dark infuriates her... much to the chagrin of Hexers and Dark Hunters everywhere.

Arcade Rabbit's character: Protector Aegis



Aegis is an adventurer purely out of boredom. The idea of living a regular peasant's life sounded absolutely hellish to him, so he left the burned wreckage of his old village behind. He's been traveling across the countryside ever since, helping people and stealing from people as he saw fit. He's a heartless monster, concerned only with his own entertainment. His duties as a Protector are done purely for his own benefit, since minions aren't too useful when they're dead. Of course, people aren't always on-board with being robbed/killed/sold/made to dance and he's managed to make a fair number of enemies. So he's decided to lie low with the Guild for the time being while also surrounding himself with meatshields and some heavy metal armor. I mean after all, there's not way this ragtag bunch of misfits will ever actually find the bottom top of the Labrynth and get famous. Right?

W.T. Fits' character: Troubadour Gilbert



A young wandering minstrel, Gilbert's always got a kind word of encouragement and a positive outlook, no matter how dire or bleak things may seem. A newcomer to his current profession (having been kicked out of his house after his mom got sick of him lazing about all day with no job), he still hasn't quite gotten the hang of this whole "playing music and singing" thing yet. Still, what he lacks in formal training, he makes up for with enthusiasm and determination. (These qualities don't actually help make up for his lack of musical training; his companions only tend to fight harder when he starts playing because the sooner they end the battle, the sooner he'll stop).

Hobgoblin2099's character: Beast Ling



A socially awkward panda who prefers just lounging around in the Ancient Forest. Fortunately, he can be bribed into doing things due to his odd (and probably unhealthy) fixation with human food, especially cheese. Just don't insult his choices in food or you'll regret it!

Fan Art

Since Atlus games are known for being difficult and throwing dick moves at you, people decided that there needed to be an Atlus emoticon for those very moments. Ragnar Homsar stepped up to the plate.

:atlus:

And you can thank W.T. Fits for buying said emoticon for use!

Onehellofaburrito decided to draw a picture of a team reacting to a quest that involved a strange relic.

Araxxor fucked around with this message at 21:13 on Jun 21, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Setting up our Guild

PC-88 Version













Legends say that the central city of Lagaard is home to Yggdrasil, gateway to the floating castle. The residents of that metropolis have discovered a labyrinthine dungeon within the legendary tree. High Lagaard's Duke is currently researching the Labyrinth to find the truth behind the floating castle. The castle and the Labyrinth drew adventurers to High Lagaard from far and wide... But none among them were able to master the Labyrinth and find the truth of the ancient legends. You are among the legions of explorers eager to penetrate the Labyrinth's mysteries. Your quest is to find the floating castle and make your fortune. The city of Laagard awaits!

PC-88 Verison





It seems that the city is full to bursting with explorers. Since you yourself came to make a name as an explorer, you should register at the Explorer's Guild. ...But first, indulge a bit of curiosity regarding your history.



If so, surely you have a password from those days as a memento of your adventures. Now is the time to speak up! If not, of course, pay it no mind and head for the Guild.



We do indeed! In Etrian Odyssey 1, the game generated a password once you finished the game, and updated it accordingly depending on what you did in the postgame. What's contained in the password is the name of your Guild in the first game, whether they got the Town Medal or Town Crown accessories, both of which are rewards for beating the main story, and 100% completing the game, respectively, and your party member's names in your EO1 combat party, their weapons, and their levels. The last three do not get used in this game at all, so I hope you weren't looking to transfer your party members over to this game. Only EO1 and 2 have this sort of connection. EO2 does not generate a password for the next game, but Etrian Odyssey 4 and Etrian Odyssey Untold do generate extra data to use in future titles. Not much is known about that yet. Feel free to use this one if you're playing this game. Using a password gives you some benefits in the game, as well as change some of the early dialogue slightly.



Well we can't go exploring without setting up a guild first, so that's our only option at the moment.

PC-88 Version

A little note. There's actually two different versions of this soundtrack. The PC-88 version and the DS version. The Nintendo DS doesn't really have good audio quality, so the PC-88 songs in this game get compressed and are lower quality than the songs on the OST and sound a bit different. Though I personally prefer those to the PC-88 versions. For this LP, I'll be posting both versions of these songs. The link on the left will play the version you'd normally hear while playing this game on a Nintendo DS, while the link on the right will play the original PC-88 version, which is what will be used in the remake's Classic Mode.





: Ah, it is you? Then you must be here to explore the labyrinth, I assume. Guild Odyssey... Yes, the legendary explorers who saved the town of Etria.

:psyduck: Wait, what? If you played EO1, to 100% completion no less, this isn't true at all. It would be if it went with Untold's storyline, but that game came out several years later.

: Well, you're welcome to use the name you're already known under... I'm sure many explorers here would be eager to sign up with your guild. Or, you could change the name and go incognito. It makes no difference to me. Either way, explorer, I must record the formation of your guild on this first of Emperor.



You can vote on this later, for now we'll stick with this name.

: Oh yes... I have something for you, since you led Guild Odyssey in those days. It's in honor of all that Odyssey accomplished... You're worthy of it. I expect that you'll achieve the same level of renown here in in High Lagaard.



Since we used a password, we get this little accessory. In the first game, the Town Crown was a really powerful accessory that when equipped, it granted that character 100 HP, 50 TP, and a 15 point boost to all stats. It's a lot less powerful here, as it only grants an extra 15 points of HP and TP, and only gives a 2 point boost to all stats. It's fairly useful for the earlygame though. The Town Medal on the other hand, only grants 10 points of HP and TP and gives 1 extra point to all stats, so it falls off earlier than the Town Crown.



Register lets you create characters for your party. Organize let's you kick people out, or reset their skill points. Formation let's you choose who you're going to take with you into the Labyrinth. And talk is self explanatory. Let's see what the Guildmaster has to say.

: Only confirmed citizens have the Grand Duchy's permission to enter the Labyrinth. Don't worry... We don't inquire into your past. If you prefer, you can even use a fake name. Whether you're a foreign king in disguise or a wanted man on the lam... It makes no difference here, so long as you're willing to challenge the Labyrinth.

Interesting. Well let's start signing people up for our guild.



These are all the classes we can accept into our guild. Nine of these are returning from the first game, and because Atlus hates success, they nerfed the popular picks in the first game, with only the Protector and Medic coming out somewhat unscathed, while Survivalist and Landsknecht got hit the hardest. On the other hand, they buffed the underused classes, which were Ronin, Dark Hunter, and Hexer, all of who may have gotten buffed too much. This game introduces 3 new classes, Gunner, War Magus, and Beast. Beast is locked for now, but it unlocks pretty early into the game, shortly after beating the first boss. Because of the nerfs and the new classes, this results in some classes being outclassed by others since some of them cover the same roles, and some of them do a far better job at it. I would have to say this is the worst Etrian Odyssey in terms of class balance because of that. Later games are much better at giving classes distinct roles and making sure they can do them well. Our party can only hold 5 members at a time, and because the class balance is really lopsided, the party composition for the main story and the postgame have already been decided. However, at some points the game wants you to use certain classes to access some areas, so all the classes will be seeing action at some point. But for the most part, the classes that don't make it into the main party will be part of a farming team, whose main focus is to safely gather materials in the Labyrinth. I'll give a more detailed writeup on all these classes later, but here's a brief rundown on all those for now, and what most of these classes were like in the first game.

Landsknecht



Masters of sword and axe in close combat.

Force Skill: All Out
-Channel weapon energy for a fierce attack.

Balanced warriors for the front line.

They're a bit of a jack of all trades sort of class offense wise, with being able to hit multiple targets when using swords, or can deal huge amounts of burst damage to single targets with an axe, and even have access to elemental attacks. In EO1 they were one of the best damage dealers in the game and were very good at clearing out mobs. That hasn't changed here but Atlus increased the TP costs of all their skills, so they can't use them as often, and they don't have a large TP pool. They also gained some passives that lets them deal more damage the lower their HP is.

Survivalist



Fleet-footed archers wise in forest lore.

Force Skill: Airwalk
-Increases the entire party's speed.

Fast-acting fighters useful in either line.

In the first game, Survivalists were easily the best class in the game. They had fantastic field abilities which made dungeon crawling much easier, and in terms of damage, they were pretty much kings and queens of dishing it out, only an axe weilding Lansknecht and a Ronin could compare to them in terms of raw power. Unfortunately, their attack power took a massive hit in this game, and they're pretty much only good for supporting in battle and in the field now. Despite what the game says, they're best suited for the back since their defenses aren't that great.

Protector



Holy defenders of the weak.

Force Skill: Painless
-Nullifies all damage taken for one turn.

Best used as front-line warriors.

Protectors are pretty much the tanks of the game. They're not too shabby at dishing out damage, but their defenses are the main reason you would want to use them. They can reduce the damage your party takes, and cause enemies to focus on them instead of your squishy Survivalist or some other class. They can also heal party members, but it's usually better to have actual healers handle that job. They were pretty much essential to the postgame in EO1, and kind of are here, but they're not really necessary to this game's postgame. Their defensive capabilities still stand strong in this game, but they were reworked to be unreliable at times.

Dark Hunter



Their pinpoint whip strikes weaken enemies.

Force Skill: Dominate
-Bind all of an enemy's body parts.

Their skills are best used in the front.

Dark Hunters are front line fighters that can inflict status ailments on the enemy. They can bind an enemy's body parts if they're using whips, which debuff the enemy and prevent them from using certain attacks, or just inflict the standard RPG status effects if they're using swords such as paralysis, sleep, and petrification. A nice aspect about this class is that even if a status effect doesn't land, the attack still deals damage so it's not a total waste of a turn. They were overlooked for other options in the first game, so Atlus decided to buff them into the second most broken class in the game. They're even the primary class of choice to cheese certain types of monsters in this game.

Medic



Their healing arts support the party.

Force Skill: H. Touch (Healing Touch)
-Heals the party's HP and status ailments.

Use their healing gifts from the back.

It's pretty obvious, but they're the healers of this game. Healing, reviving, getting rid of status effects, they've got it all. They got some new skills coming from the first game, and even got some buffs to their old skills. Unfortunately, they no longer have access to Immunize, which was supposed to reduce the damage taken from elemental attacks, but was bugged to reduce physical damage too, which made them a key class in getting through the first game. They could even be used as front line fighters, and were fairly effective at it. But that strategy is no longer as effective in this game, and it's better to have an actual damage dealer if you want to go down that route. They're also a bit slow, so if your party is hurting at the start of a turn and needs to heal up before they get hit by a big attack, Medics won't come through for you on that most of the time.

Alchemist



Specialists in offensive magic.

Force Skill: Eschaton
-Deals non-elemental damage to all enemies.

Elementalists who prefer the back.

These guys are the Black Mages of the game. They have access to elemental spells such as fire, ice, and volt. And in this game, they even gained access to physical spells and Megido, which like in Shin Megami Tensei series, is an untyped spell which hits hard. They have a passive that makes any spell that hits a weakness, hit harder. The downside to this class is that all of their spells eat up a huge amount of TP, and the TP costs in this game are a lot bigger than in the first game. They also lost the Poison spell, which was a useful spell in cheesing certain kinds of monsters in the first game. In the first game they're useful in the early and midgame, and start falling off lategame, and are usually chucked aside in the postgame for something else.

Troubadour



Entertainers who inspire the party.

Force Skill: Crusade
-Increases the party's ATK, DEF, and HP.

Supporters able to work on either line.

Troubadours have access to all kinds of buffs to help out the party, such as increasing their attack, defense, speed, and whatnot. They can even imbue a party member's weapon with an elemental property so they can hit a weakness, or through resistances. They were pretty essential to the postgame in EO1 thanks to some of their buffs. A key part of the class is that most of their buffs last indefinitely once they're up until they get overwritten by another buff, or if they get erased somehow. However in the transition from EO1 to EO2, they lost 2 songs, Healing and Relaxing. Relaxing recovered a percentage of TP for the party each turn, and was great for sustain in dungeon crawling or long fights. Healing wasn't that important, and the loss of it is pretty much a kicker. Despite what the game says, they're best suited for the back line since they aren't really gonna be attacking that much.

Ronin



Foreign masters of all forms of combat.

Force Skill: Issen
-A single swing slices all enemies in two.

Proud soldiers who demand the front.

Ronin are essentially glass cannon fighters, great offense, but their defenses are lackluster. In the first game, Ronin were locked until you reached the 11th floor, and in order to use some of their skills, they had to spend a turn assuming the right stance before they could unleash some of their skills. That made them pretty unappealing, especially since EO1 didn't have a good way to grind up new classes. They got pretty big buffs in this game to compensate. For one thing these guys are available to use at the start of the game, and they no longer have to waste a turn setting up a stance, so they can use their most deadly attacks at the start of the battle. They're pretty much the strongest class in the game offensive wise thanks to that.

Hexer



Their curses decide the enemy's fate.

Force Skill: Caprice
-Inflicts a random status ailment.

Tormentors used on the back line.

Hexers are classes that specialize in inflicting status ailments on the enemy. Like the Dark Hunters they can bind an enemy's body parts to debuff them and stop them from using certain attacks, or inflict status ailments. Their binds and status effects have a higher chance of working, but unlike the Dark Hunter, these don't do any damage on the attempt, so if they fail to land they've pretty much wasted a turn. They learned how to poison enemies in this game, but it doesn't have the same utility it had in the first game. In the first game they were unlocked once you got to the 16th floor, and were kind of decent in their own right, but at that point your party was pretty much set in stone, so there was no room for this class. Atlus decided to overcompensate by making them into the most broken class in the entire series! I don't believe any other class in the series comes close to what an EO2 Hexer is capable of in their own game. The one downside to the class is that they're frail and they need a lot of levels to get rolling, so they're not too useful in the earlygame.

Gunner



Uses firearms with elemental ammunition.

Force Skill: Riot Gun
-Has a high chance of stunning an enemy.

Long-range attackers from the back lines.

Now we get to the new classes. Gunners are kind of a mix of a Survivalist and an Alchemist. They take up the Survivalist's role of being long range attackers, and they get access to fire, ice, and volt attacks. Unfortunately Gunners kind of make Survivalists and Alchemists redundant. They're not overly reliant on elementals, and can dish out good damage in their own right. Their downside is that they are really slow and their TP pool is piddly. Generally they're gonna be the last party member to act in battle, which is bad if you want the enemy dead now.

War Magus



Equally skilled at magic and melee.

Force Skill: Invoke
-Heals party HP and ups elemental resistance.

Can work from the front or back lines.

War Magi are a jack of all trades, master of none sort of class. Emphasis on master of none. They're a mix of Landsknechts, Medics, and Troubadours. Their main downsides is that they don't specialize. Their offenses are okay, but not too great, they don't get access to some of the higher tier healing spells, and unlike the Troubadours, their buffs are temporary and only target one party member. It doesn't help that in order to get the most out of their offensive skills, you need a Hexer in the party, since their offensive skills are reliant on the enemies being inflicted with status effects. But they do make good supporting attackers. They're fast enough so they can heal your party before the enemy gets a chance to attack, which is good if the party really needs healing at the start of a turn. And their buffs are actually stronger than a Troubadour's buffs, even if they are temporary and only affect one party member.

I'll be doing this LP similar to how 100percentjesusfree did his. Come up with a name, personality, and choose a portrait for a class. The classes that I am mainly going to use are Ronin, Dark Hunter, War Magus, Gunner, and Hexer. The classes that are more likely to see a lot action outside the main party are the Protector, Medic, and Survivalist, so keep that in mind. Don't forget to vote on the guild name. The Guild name and the names of the classes have an eight character limit. Bold your votes or they won't count.

Araxxor fucked around with this message at 06:07 on Jun 12, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Tuxedo Ted posted:

As for a guild name, Guild Boundless sounds cool.

Oh shoot, I forgot to mention this. Editing it into the first update. Guild names and character names can only be 8 letters long. Unless you all want the guild name to be Boundles, whatever that means.

Bellmaker posted:

War Magus Frederik, Portrait 3

A kind but sometimes confused old man, Frederik still has his skills from when he used to serve in the Royal Guard in his youth. A little lonely, he's mostly on the journey to scratch off another item on his bucket list.

Because of some of the things he says when confused combined with his strange attire, he sometimes gets mistaken for a vampire (he's not).

Yeessssss, I was hoping someone would choose the awesome old man War Magus portrait.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
While we do have a good number of people to start the guild, we still need a guild name. Unless you all want to stick with Odyssey. Landsknecht, Protector, and Troubadour are still open for the record. Oh and I guess Beast. Eh, for reference, here's the class portraits for that one.

Araxxor fucked around with this message at 01:27 on Sep 5, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Cernunnos posted:

I dunno they look like Guuns to me. :v:

Aleator posted:

Are you actually planning on using one member of every class like 100%jesusfree did?

I'm wondering how good a Guuner is in this game... You misspelled their class name when you go through the classes.

Oh, whoops. Thanks for that. And yes, but it's not really out of choice. The game actually requires it. I won't be rotating them out regularly like 100% did, although that may change past the first stratum. This game has the fastest and most reliable way to grind in any of the EO games, so who knows. It's really easy to get people to catch up so it could happen. Post game I will stick with Ronin, Dark Hunter, War Magus, Gunner, and Hexer though. And maybe include a Protector there if I have to.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Alright, Firefly is what we're sticking with if there are no objections.

dancingbears posted:

Dark Hunter Zantetsu, (#1)

Born weak and sickly, Zantetsu dreams and works hard to be as strong and manly as his father, who is a great warrior and adventurer. He stubbornly insists he can care for his health issues, and that's true most of the time, since he makes efforts to compensate for his illness. With most of his time taken up with training or bedrest, he doesn't have a lot of social experience and he's unsure of himself around other people.

Sorry, it's first come first serve. You're welcome to use that description for another class though.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

W.T. Fits posted:

Gilbert, Troubador, Portrait 1

A young wandering minstrel, Gilbert's always got a kind word of encouragement and a positive outlook, no matter how dire or bleak things may seem. A newcomer to his current profession (having been kicked out of his house after his mom got sick of him lazing about all day with no job), he still hasn't quite gotten the hang of this whole "playing music and singing" thing yet. Still, what he lacks in formal training, he makes up for with enthusiasm and determination. (These qualities don't actually help make up for his lack of musical training; his companions only tend to fight harder when he starts playing because the sooner they end the battle, the sooner he'll stop).

Sorry, by the time I saw this post, the update was almost done with, and it was already getting way too heavy with the party introductions. I'll introduce him later.

Yeah we still need a beast, though the comedy option is taking one of these and slapping it onto them. Might as well clarify what a Beast actually does. They're actually an alternative to the Protector. Unlike the Protector they have access to a bunch of damage skills, so they're decent supporting attackers. Now the thing with Beasts is that the more they're trained, the more loyal they get. To the point where they will actively throw themselves in harm's way (75% of the time) and take a hit that was coming for someone else. Unfortunately, Beasts aren't really a good class, and they have a bug that makes them even weaker, so a Protector still outclasses them.



Update's below this post. I'm sorry for all the party text, there will be far less of it in future updates, and actual gameplay for that matter.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Tour of the Town

PC-88 Version



: Yep. That old name holds too many bad memories for me.

: Then do your best to achieve renown here in High Lagaard under your new name. Now... the time has come to induct some explorers. There is nothing preventing you from registering yourself as a guild member, of course. But there is one rule you should know... Guilds in Lagaard are not allowed to exceed 30 members.

That's a jump up from EO1's 16 member limit, and we're in no danger of running into it.

: Right, already got that covered. Some of them are here right now. Alright, my name's Fedot, I'm the leader of this Guild. There were others that signed up, but they already met up with me and told me that they were unavailable for the time being. Let's make sure not to get killed out there. Alright you, sword boy. Name?

: I'm, uh, Ken. And I'm a Ronin.

: Ronin, people that are really good at using their swords to cut up their enemies. Tell me, how are you gonna cut up the wildlife with that plastic sword of yours?

: I uh...

: Aren't Ronin quiet most of the time? I don't think you're gonna get much out of him. Name's Nick, Dark Hunter.

: Ah yes, I'm familiar with those folk. You work with whips or swords?

: Whips. I like to see my prey helpless as they squirm on the ground. All tied up and DON'T POINT THAT THING AT ME!

: Wha? First of all, it's not even pointed at you. Second of all, it's not even loaded, or even working. Maybe this wasn't a good idea. Moving on. Oh, it says here you're a former member of the Royal Guard. Finally someone competent.

: Yes. Frederik, at your service. I know a bit of the healing arts. I hope our journey together will be a daunting one. Er, fruitful one.

: Pleased to make your acquaintance. Now, let's- okay, who let the 12 year old in here?

: Uh, I'm Aliara. The Hexer. It says right there I'm gonna help make everything in the Labyrinth suffer?

: Oh. Yeah. Says it right here. They really don't have an age restriction for this? Okay, we're gonna meet up with the other guild members, then head out to the forest.



Sorry about the excessive dialogue, just getting that out of the way. Well be seeing some actual gameplay eventually. Formation here helps set up our party. You can also rename your Guild members here for a hefty price. This will be our main party formation for a while, and I'll move Frederik into the front row eventually. Right now he's too squishy to handle taking a majority of the attacks.

: Hm... Your forms seem to be in order. Congratulations, you're now a registered guild. I recommend the Flaus Inn as a base of operations. You can rest or store things there. But your first stop should be the Duke's Palace. That's all I have to say. Farewell.

PC-88 Verison



Now that we have an actual party, we can visit the various places in town.

: Who's that hobo over there?

: Oh, him. Bellamy claims to come from some place called “Hungry” and claims that's he's royalty.

: It's HUNGARY, and I will have you know that I AM royalty! My title is NOT Bellamy, it's Bosconovich III The Excellent, which was bequeathed to me by-

: May I ask why you are eating a hedgehog right in front of us?

: Mmph. I will have you know, that hedgehogs are considered a royal delicacy in-

: I've heard enough. Come on, we're heading to the bar. In the meantime, why don't you actually make yourself useful and practice that alchemy stuff of yours while you're out in the streets, “Mr. Royalty?”

PC-88 Version





: I don't know if I would say saved, but yeah, that's us.

: What've yeh decided to call yerselves here? Not that I really care, but... Yeh should go see the Minister at the Duke's Palace first. He'll lay out the rules for yeh.

: Ah, that's lame.

: No back-talk! Just do as I say!

: Yes sir!



This is Cass. He likes to ramble a lot, and his bar is a place where our party can take on some sidequests, but we can't do that at this point. We'll be coming here a lot.

: I can't give yeh any work if the Grand Duchy hasn't recognized yeh as adventurers. Come back later.

So yeah, you can accept quests here, which can give you all sorts of rewards such as various items and equipment. The quests suck in this game. They are horribly designed, and the rewards also suck most of the time. There are some quest lines that lead to some bonus bosses and rewards, but when doing a quest, you're essentially jumping through hoops to get an item. It's not until EO3 where quests gave out exp and were actually worth doing. They were also designed to be far less of a pain to complete.

: What? Aren't yeh done with yer first mission yet?

: Ye-

: Don't lie to me! I see through yeh! They'll let me know once yeh're done. So get to it already, and come back then!

Something that EO2 changed that was kept in future titles, is that NPC dialogue changes every time your party reaches a new floor. In EO1, it only changed after reaching a new stratum. I'll be showing all of it off.

: Oh! Fedot! Is this the rest of your Guild?

: That would be them. How are your preparations coming along? This is Pauline. She'll be leading the rest of the guild on foraging missions.

: It'll be a while before I'm ready, but that gives me some more time to listen to people's tales of the Labyrinth. You wouldn't believe some of the crazy stuff I've heard.

: Like how people suffer when they die?

: I never listened to those. They all end in the same way.

: Well we need to stock up on supplies. We're heading to the store now.

PC-88 Version





: Huh...? Oh! You must be... You're from Odyssey, right? Did you change your name?

: That would be us. The Guild name's Firefly now. Try not to mention the old name around me.

: Well I'm still a big fan! Oh, let me explain how this store works. Welll... first of all, my father owns the shop. Him and his staff make equipment in the back, and I sell it to you explorers. I'm just an assistant, but I'm always here! Don't forget! You can sell items obtained in the Labyrinth and buy the goods created from them. When buying items, you can press the Y Button to jump to the next type of item. When selling items, you can use the Y Button to sell multiples of the same item. You may switch between party members on the bottom screen with the L or R Buttons.



A very nice addition to the series is that the bottom screen can be used to check up on what your party members are equipped with, and you can change your equipment around in the shop instead of going into the menu to do it. Very handy. Let's buy some supplies and equipment now.



This is all that's in the items section for now. In the first game, all recovery items were sold at the hospital instead. They made things less redundant by combining that store with the equipment shop. You'll probably want to buy at least 5 Medicas, especially if you're playing on a password game. That part isn't necessary if you are playing on a non password game though.



This is what's available in the weapons selection for now. I pick up a Plain Whip for Nick, and a Fire Gun for Fedot. Every class comes equipped with a Dagger and Tweed, which sell for 10 Ental each. So in case you accidentally screw yourself over, a small way to make money is to create guild members, and strip them of their equipment so you can sell them to buy some supplies, then dismiss the guild member and repeat until satisfied.



If the class on the bottom screen can't equip what you're about to buy, you'll get this warning. If they can, you'll be asked if they want to equip it in the shop, and which slot to equip it on if it's an accessory or a piece of armor. If you have a Ronin in your party, don't bother buying a Katana just yet. I do have Ken equip the Town Crown for the time being since he's pretty squishy at this point in the game, and will be one of our main damage dealers in the future.



Nothing much in the way of armor, but I buy everyone some Leaf Boots.

: Oh, you must be about to enter the Labyrinth, huh? Just wait until you see it! I've only been to the entrance, but I was still amazed! The lush greenery... Those beautiful flowers... Oh, but be careful! There are also a lot of dangerous monsters in the forest! You could be eaten! You look strong, so I'm sure you can handle them, but be careful anyway!

: Well thanks for the concern, we'll do our best to survive.

: Stocking up too? So this is your Guild. My name's Emilia. I'm still getting my own supplies, so I can't join you guys. Not that I would want to travel with those two anyway.

: Hey! You looking for a fight?

: I think you would look better with burning warts all over your face, does that sound good?

: Case in point...

: Okay break it up you three. Thank you for your help little girl. We are leaving NOW.

PC-88 Verison





: Know something interesting? It seems Odyssey, the ones who saved Etria, are here...

: That would be us.

: Wait... that was you!? Wow... Haha, my apologies! You're a hot topic of conversation around Lagaard lately. This is Lagaard Hospital, where most explorers end up sooner or later. In addition to treating wounds, we provide medicine and other supplies to Sitoth Trading. If you should be injured in your journey, don't hesitate to see us.



In EO1, the hospital was a place where you could revive dead party members and buy some restorative items. The shop handles the latter now, but the former is still available here. The hospital can also cure petrification. The fee for revival is 5x the character's level, and if the party member is petrified, it's 2.5x the character's level. Also Dr. Stiles continues the trend of Trauma Center cameos in the EO games.

: Can I help you? If you have any questions, don't hesitate to ask. The Labyrinth...? Have you even entered it yet?

: We're about to.

: Well if you're looking for tips, I recommend taking at least one healer with you.

Already got that covered with our War Magus. Either that or a Medic will suffice, having no healer will make your Labyrinth trips a lot rougher.

: Coming through! Oh, it's you Fedot. Sorry I can't come, there's been a lot of newbies getting themselves hurt lately.

: It's fine, as long as we don't end up like one of them.

: No no, feel free to come here if you have to! I love patching up the injured! Hey, any of you have any cuts or anything? I'm Maverick, I'd be happy to help fix you guys up. Just make sure to be prepared at all times. Fill up that bag with Medicas if you have to.

: Well he's certainly enthusiastic about his job.

PC-88 Verison





: We're from the Odyssey Guild. You know, the people who “saved” Etria?

: Huh? You're from Odyssey? You saved the town of Etria? Hmmm... Ohhh, yes, of course! Even I've heard of you! But I don't know much beyond your name... Well, I'm sure you're no different than my other guests! Bahahaha! Lagaard has lots of inns, but my place is the best! You'll fit right in. Try to get along with the other guilds!

I really don't know why the NPCs keep insisting your EO1 guild saved Etria. Your guild does nothing of the sort in EO1. If anything, they did the exact opposite.



At the inn, you can sleep and nap, which heals all your HP and TP. You can sleep at any time, but you can only nap in the mornings and afternoons. Sleeping sets the clock to 5 AM, while napping sets it to 6 PM. The fee for resting is 5x the level of the highest party member in the group. New to this game is item storage, you can pay a fee to store up to 99 items with the innkeeper. You can reclaim the items for free though. This is also where you can save your game. And I'll show off what saving's like just this once.



PC-88 Version



: Huh? What's wrong? Aren't you going into the Labyrinth today?

: Don't feel like it at the moment.

: Hmph! Lazy children... Are you sure you can handle the Labyrinth? I wouldn't want guests of mine to be eaten by monsters, so don't let it happen!

: What's all the racket? Oh, it's you.

: This here's our Protector. Unfortunately, he won't be joining us for the time being. I... don't know why really. He never really told me the reason.

: Good day sirs, my name is Aegis. I would love to join in on whatever you are doing, but my schedule is quite busy at the moment.

: Aw you sure about that? You're missing out on a chance to dominate the monsters in the Labyrinth, and make them squeal as you cuff em and gag em!

: … My schedule just got even busier, and I won't be able to join in on whatever you all have planned for who knows how long. GOOD DAY SIRS.

: Nick, how about you keep that mouth of yours SHUT when we go to the Duke's Palace.

: What did I do wrong?

The Duke's Palace is our next and last stop for this update.

PC-88 Version





: I believe I recognize you... You were once known as Odyssey, weren't you? Yes... you carry a different aura than other explorers. You were in Etria, yes? Oh, but I have not introduced myself. I am Minister Dubois, the Duke's faithful servant. My duties range from managing the citizens to overseeing exploration of the Labyrinth. Before you begin exploring, you must become an official citizen of Lagaard. You must pass a test of our devising in order to register as a citizen.



: Well that's what we came here for.

: Yes, that's the spirit! Our only goal is to make you stronger. You see, it is the Duke who wishes that the Labyrinth be explored. Our ultimate goal is to find the legendary floating castle. Perhaps it's only a myth... But chasing a myth should be the very fabric of life for an explorer, shouldn't it? If you find the floating castle, you will be greatly rewarded... Possibly even ennobled. But I'm getting ahead of myself. First, you must accomplish this mission and prove yourself. At the Grand Duchy, you can undertake tasks called Missions. By accepting and completing these missions, you will receive various rewards. To take a mission, select “Accept missions” and read the description beneath.



The Duke's Palace is where you can accept and report missions to progress with the plot. Like I mentioned with the quests, missions do not give out exp in this game either, but they do have pretty big rewards. Interestingly enough, we actually have a goal, a reason to explore the Labyrinth other than, it's there, this time around. Which was pretty much the premise of the first game.



And this is where you can report your discoveries. The Gear Registry is a new list that was added to this game. It keeps track of equipped that our Guild has unlocked in the shop. (This means they don't have to buy it in order to get it in the registry.) In order to 100% complete the game, you need to fill out all 3 lists completely. Now the first two lists are not too painful to fill out, but the Gear Registry can bring that to a grinding halt. Mainly because you have to hunt down a ton of random drops to fill it out, as opposed to the Item Compendium where you only need to get one of the item, and that's it. Thankfully it never reappeared in the 3rd game and beyond, and I hope it doesn't show back up in the remake.

: Mm? Can I help you?

: How long do we have to complete this mission?

: Ah... No, there are no deadlines to the missions we offer. Go at your own pace, and don't push yourselves too hard. Should you accept the mission, I will inform the guards about you in advance. Our doors are always open. Visit here anytime you like.

Well let's accept the mission.







All the Etrian Odyssey games, aside from 4, start out with a map making mission. EO4 technically has one, but it's more of a sidequest, and there's no reward for that. The guards ask you to fill an area on the map, and they want it to be accurate. EO2 has a little twist to its map making mission though.

: You have undertaken a mission to create a basic map of the Labyrinth's first floor. It is essential that you master mapmaking skills before going too far into the Labyrinth. Go forth to the 1st floor and speak to the guard on duty for more details. When you have proven your worth in this challenge, report back to me... I will confirm you as citizens of the Grand Duchy and approve your travel through the forest. Take this parchment. It is blank now... but someday you will fill it with the forest's secrets.





: If you are not properly prepared for exploring, your journey will be all the more difficult.

And with that, we get our own map! Part of it is filled out for us already, but we'll have to fill in the rest ourselves.

: Let's get back to the inn to prepare for our mission. If there's anything you want done, do it now.



This is the menu. Items lets you access your stuff. You can carry up to 60 items in every EO game. Unfortunately, there's one problem with this.



EO1 and 2 didn't have a key item system. It wasn't too big of a problem in EO1, but in EO2 you get your hands on a lot more key items, especially if you tackle a certain quest chain, reducing your inventory to around 50 items. Adding onto the fact you had to bring in basic supplies, this meant that you barely had room for all the Labyrinth treasures and monster drops. You were essentially punished for progressing through the game.



When leveling up your skills, some of them can be used out in the field. These are mostly healing skills, but there are others that have different uses.





Status let's you check up on your stats and equipment, and what skills you have leveled up. Equip lets you change equipment around as I already showed off in the shop. As for what each of the stats do, Strength increases the power of physical attacks. Technique increases the power of elemental spells, their accuracy, and your character's resistance to elemental spells. Agility increases speed, evasion, and accuracy for Strength based attacks. Luck influences critical hits, increases the chances of status effects and binds landing on an enemy, and increases evasion. Luck influenced random drops a bit in EO1, but that's no longer the case here.



Custom is where you go to level up your skills. Every class starts off with 3 skill points when they're first created, and gain 1 skill point every time they level up. Generally the rule to keep in mind when leveling up skills in any EO game is to either stick one point in it, go halfway, or max out the skill level. A very nice change made from EO1 is that not all skills require 10 points to max out anymore. Unfortunately that was sadly kept in EOU. Some skills only need 5 or 1 point to master now. I'll start doing some class writeups, but for now, I'll let you know which skills are worth getting as soon as possible.



I want Ken to get this skill, but he won't have it for a long while. He won't need it for the first boss at least, so don't worry about going for it right away. It needs 2 skills maxed out before you can start leveling it up, but it is so worth it since this is where a majority of the Ronin's damage output is gonna be coming from. Dead Law requires 1 point in STR to level up, so I spend my 3 skill points on Overhead, STR up, and Dead Law.



This skill isn't a priority at the moment, but if you have a Dark Hunter, you want this maxed out, or at least close to being maxed out before the end of the 2nd Stratum. For now I have Nick invest all his skill points into whips, which unlocked Viper, Shackles, and Cuffs.



Frederik wants to max out Regenall as soon as possible, but make sure to take at least one point in Cure, which requires 1 point in War Lore. What Regenall does is restore 1-5 HP per turn depending on how many levels are in it. Yes this amount is static, and it falls off after the 1st stratum, but the Medic's equivalent skill, Patch Up, (Which scales far better) heals a percentage of HP after battle, and heals 12% of a character's max HP when maxed out. At this point, 5 HP per turn is much more than that, and the 1st stratum is usually the roughest part in every EO game (except in Untold where the game just never relents) so we need all the help we can get.



I have Fedot invest in Guns, which unlocks the elemental shots, Fireshot, Iceshot, and Voltshot, and I take points in Fireshot and Voltshot. You only need one point in the elemental skills, they're best just for exploiting weaknesses, and the Gunner has a much better damage skill later on. Gunners are gonna be semi supports, and semi attackers in the earlygame.



Aliara has learned the art of running away and has two points in Curses, which unlocked Sapping, Frailty, and Leaden. All powerful debuffs, but not what you want your Hexer to be going for at this point. Two levels in Curses unlocks Poison, which is a really really good skill for a Hexer to take, and is what I'll be aiming to max out first. If you want your Hexer to be more relevant in the earlygame though, go for Torpor, which puts all enemies to sleep. It only needs 5 levels to master and 3 levels in Curses to unlock, so your Hexer can start wrecking havoc by level 6.

Araxxor fucked around with this message at 21:15 on Jun 21, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
I think one of the playable Medics in that game resembles Gabe? That would be the closest thing. There's definitely not one in Untold since the hospital got merged with the inn in that game.

Seyser Koze posted:

You didn't mention the most important reason to do quests in this game: Cass has all the best dialogue.

I do enjoy his ramblings, but that doesn't stop the quests from being so awful. :(

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

SSNeoman posted:

Do you have a picture of her? Cause if it's Naomi then that is hilarious.

I don't think she's a cameo. The woman on the right is the innkeeper.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

BlackPersona posted:

Oh, sweet, Etrian Odyssey 2. 100%jesusfree got me into the first one, and theshim into the third one. I skipped over the second one after trying it out a bit. Wasn't my cup of tea. But looking forward to this!

Yeah, if you didn't feel like playing through 2, I don't blame you. Heck, if anyone I know feels like getting into the series, and doesn't have the time to go through them all, this would be one of the games I would tell them to skip. It's not a bad game, I like it. But you can pretty much skip 2 and not miss much.

Crosspeice posted:

I think we can just about see it, but they box the stairs with walls. The swines! Do they not know how to draw?! :argh:

Well this is how the map is drawn when it's given to you.



And do you mean drawing walls around the stairs? Because excuse me, that's how I draw my maps. :colbert:

Update's coming eventually, just trying to figure out why Youtube gets stuck at 95% on processing, and then fails to upload a minute long video. Nothing too big, just trying to show off some gameplay, but it's an issue I would like to get around by the time the first boss comes around.

Araxxor fucked around with this message at 00:27 on Sep 9, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

gaping gape gaper posted:

Doctor Magus was a better name for the class.

Yeah, War Magus wasn't really a good name for the class. From the name, I thought they were a version of elemental attackers or something. I think Witch Doctor would have been a far better name for them. Keeps the letter W for the first part of the name, and gets across the point they're supporters.

Update's coming later today, I just ran into a bit of a snag. :suicide:

I didn't know this event existed. That was a nasty surprise.

EDIT: Tomorrow, I underestimated how long this would take.

Araxxor fucked around with this message at 03:05 on Sep 12, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
The First Mission

Alright, let's head into the forest.





Hmm, what's this?



Ah, we can't use this right now, but we'll have access to it soon enough.

: Everybody ready?

: Yes.



: Good, let's head in.

PC-88 Version





Welcome to the Yggdrassil Labyrinth, this is where we'll be spending most of our time in the game.



On the bottom screen here, we have our map. We can zoom in to edit- wait a minute. No no no, this won't do at all.



Much better. We can edit our map here. Not much of it is filled in right now, but that will change. That green circle with an arrow in it is our party. We can move forward and back, and turn left and right. A new feature that was added to this game is :siren:sidestepping.:siren: EO1 didn't have that, so if you wanted to move to the left and right, you had to turn and walk, which really made navigating twisty paths annoying. But for some reason, Atlus decided that sidestepping also needed a downside, which we'll be seeing on the second floor.



The sight overwhelms all who see it for the first time... The Yggdrasil Labyrinth. This forest maze exists within Yggdrasil, the tree that looms over the town of Lagaard.

: Whoa, so this is the place we're exploring?

: It's really pretty.

As you marvel at its beauty, a guard appears before you.



The guard is standing in a manner that seems meant to block your passage.

: I'm in the Grand Duchy's guard corps. We help explorers like yourself on missions.

The guard takes a hard look at you before speaking again.

: I'll get right to the point. Shall we begin your first trial to become an official citizen?

: Yes. What are we supposed to be doing?

: It's a simple task. I'll lead you to a certain area of the Labyrinth. All you have to do then... Is find your way back here.

The guard turns and takes a few steps before beckoning you to follow.

: Come. Your adventures in the Yggdrasil Labyrinth are about to begin.

So if you came straight from 1 or any of the other games, you're thrown for a bit of a loop here. Instead of just wandering around a portion of the first floor so you can fill in the map, you actually have an objective to fill in addition to making a map. I thought this was a neat way to justify the map making portion of the mission. We don't want to get lost while making our way back after all.





After so many turns that you can no longer remember where you are, the guard stops.

: That should do it. This will be the starting point of your mission.

: Uh, you sure we can we can do this?

The guard scans your anxious faces and softens in an attempt to encourage you.

: It's not so bad. Just draw a map and you'll find your way back to town with no trouble.

The guard points to the brand-new parchment clutched tightly in your fists.

: Why don't I give you a quick lesson on how to orient yourselves?

In this game, you must draw your own map on the lower screen using the stylus. Take care to recreate each square exactly as it is in the dungeon on your map.









: Enough chitchat, then. I'll be waiting for you at the entrance to Lagaard. I look forward to seeing you return safely, map in hand.

: Wait, shouldn't we get some supplies so we can get back safely?

: I would give you some if you were novices... but you're veterans aren't you? I'm sure you'll be fine.

: But, but-

And with these words, the guard leaves you alone in the forest.



Any dialogue in italics next to an NPC portrait is my writing for the record. I'll try not to do too much of that. If you were wondering about that, yes, normally the guard is supposed to give us five Medicas so he doesn't just ditch us in the middle of the woods and tells us to have fun. But because we're playing a password game, we don't get those. Which is why I said to stock up on those back at the store. This is basically Atlus telling you just because you used a password, doesn't mean you're getting a free ride. While a password game does give us some benefits, it does have its disadvantages. The Town Crown if still worth it for the record. The Town Medal, not so much.

: So, “Mr. Veteran”. You'll crush all the monsters for us, right?

: About that... I used bows back in my old guild, not guns. I'm still learning how to use this thing.

: Oh god we're gonna die in here.

: Now now, I'm sure we can make it back. We did gather some supplies before we came in here. It doesn't seem like we're too far from the entrance according to the map.

Right, so the plan.



Just make it back to that spot. We really don't have to travel too far to get there.



As you have some skill at adventuring, 3 Skill Points should be available to you. To spend them on skills useful in the Labyinth, open the Main Menu with the Y Button. Select Custom to allocate skill points, but think carefully before doing so. You may already be aware of this, in which case this advice is happily unnecessary. If so, then hesitate no longer to begin your adventure in this lush, green forest!

Way ahead of the game on that front. Now that the tutorial stuff is out of the way, let's get started with our exploration.



Over to the left is this spot. There's a bunch of these all over the Labyrinth. Typically these spots are events, which can either do something good for your party, or something bad. You don't know until you've examined them.



But they seem to be weakened from the harsh sun, and have not emerged from their buds. You sigh, sure that they would have been beautiful blossoms, and continue on your journey.

: Aw, I wanted to see if I could make them wilt.

Now this seems like nothing more than flavor text. In the daytime it's just that. But something this game makes use of that EO1 didn't utilize all that much was the day and night cycle. In EO1, aside from a few quests, day and night didn't affect your exploration all that much. It didn't matter what time you explored the dungeon, barely anything changed. Later games decided to change that, 2 especially. Unfortunately Atlus loved making the time of day affect your dungeon crawling experience so much, that you can't progress if you decided to explore the Labyrinth at the wrong time. Thankfully later games didn't do anything like that. What this event does at night...

Last night

: I'm looking forward to seeing you with a nice map of this area, hmm?



: Oh, yes... I almost forgot. Something for novice explorers, just in case.

The guard rummages through his pack and doles out a supply of medication to the party.



This is what's supposed to happen if you're playing a non password game. You get 5 of these to start out.

: The forest can be more dangerous than it looks. Always be on your guard while inside it.

The guard's cheery warning echoes ominously alongside the clanging of his armor as he leaves...



Their vibrant color stands out against the forest green, as if luring you to them. You wonder what the harm could be in bending over to take a closer look. You are torn between examining the flowers and proceeding with your journey...

: What beautiful flowers! I must know what they smell like!



You lean in close to the flowers, noting carefully their structure and color. Suddenly, the blossoms begin to twitch, as if reacting to your presence! At so close a distance, you receive a faceful of pollen. You back away quickly...

: Oh no... aaaaAAACHOOO!

However, Gilbert inhaled the pollen and begins to sneeze uncontrollably!



After some time, Gilbert's sneezing fit finally stops. You take this as a warning not to be so careless as you progress through the forest.

Yeah, even flowers are deadly in the Labyrinth. That's Atlus for you. Some events have negative effects like that. In the first game, they were on the first two floors, and rarely popped up after that. The second game onwards has these little events all over the Labyrinth. Be careful when you run into these, make sure your party is in good enough condition to handle any bad things that may happen. Thankfully events that cause you to lose HP directly can't kill your party members. This event teaches you that the Labyrinth is more dangerous at certain times of day. Although to even see this event, you would have to take a nap at the inn, which you have no reason to do at this point.

: Perhaps exploring by myself wasn't a good idea. Hmm, what should I do now?

And now back to our regularly scheduled Let's Play





Right over in this little alcove is this chest.

: Why is that box floating and spinning around?

: Who cares. Let's just see what's inside.

: But-

: It's the Labyrinth. There's lots of strange things in this place. Try not to think about them too much.

: Oh fine.







Ah a Nectar. Nectars can revive someone who dies in battle, but they come back at really low HP. It's a bit risky to use these right in the middle of battle.



You might have noticed that little circle in the corner there, and that it's red now. It was blue before. That thing lets us know how close we are in getting into a random battle. When it's red, it just takes a few more steps to get into a fight, so make sure to prepare a bit before that happens. Now it's a nice feature, but if you're wondering why you have something like that, don't worry too much about it. It's real purpose will be revealed later.

PC-88 Version





So this a battle. You have a set of options, most of them pretty self explanatory. New to this game is Switch. You can select that to make that character switch the front row and back row around on the first turn. You shouldn't need to use this too much. The Boost action from the first game is gone, and is replaced by Force Skills. In the first game, boost could be used to make a skill more powerful. It barely increased the power of offensive skills, but it had a huge effect on buffs and debuffs. Force skills on the other hand, are powerful class exclusive skills that can really turn the battle in your favor. When the force meter fills up, your character can unleash a Force Skill for no cost at all, other than all the force that was built up. Let's see what we're up against.


Hedgehog
HP: 45
AT: 7
DF: 7
Exp: 79
Skills: Needle
Item Drops:
-Common: Rat Needle - 1 needed for Falcatta (Sword.) 2 needed for Green Leaf. 15 needed for Warabide. (Katana.)
--A Hedgehog's prickly fur.
-Rare: N/A
-Conditional: Long Pin - Kill on the first turn. 7 needed for Hindi (Bow.) 3 needed for the quest The leathersmith's request.
--Long, flexible, and prickly fur.
Description: A small forest rodent whose body is covered in needles, with which it pierces the unwary.
Weakness: Physical attacks (150%)
Resistance: N/A

The Hedgehog is one of the weakest monsters you'll run into in the Labyrinth. But at this point, they can hit your party pretty hard. Needle is a slightly more hard hitting attack than their regular attack. If you're reckless they can take you down easily, but aren't really anything remarkable.



The highlighted box shows who is attacking.

: Anyone want Hedgehog for dinner?

: I'll have two if you don't mind.



Occasionally your party members may miss. This also applies to the enemy.

: :ughh:

: Uhh, maybe I should work on my aim.





: How do you like that?



: I'M SORRY!

Hedgehogs and other enemies tend to hit really hard at this point in the game. Every Etrian Odyssey game aside from Untold has a brutal earlygame. Try not to be too reckless when fighting, that will get your party members killed. Eventually...



PC-88 Version



After a battle we get some exp, and some enemy drops if we're lucky enough. Enemy drops can be sold to the store to unlock new items and pieces of equipment. We weren't able to get the conditional drop, but we'll have plenty of chances to get that. Each monster can drop up to three items and the drop rates of these items can vary. Conditional drops are special drops you can only get if you kill the enemy in a certain way. In this case, it was kill on the first turn. A nice change made from EO1 to 2, is that getting the conditional drop no longer locks you out of any of the other two drops. Some monsters are weird and don't actually have a conditional drop, but have two rare drops.

PC-88 Version





Whenever we discover new monsters and items, the game will let us know.



Another new feature that was added to this game, quicksaving! You can save and leave off in the middle of a dungeon and come back later.



: Hmm, let's see what's in that room over there.



Their petals sway in the breeze as the aroma grows stronger... You wonder if it would be so bad to take a brief rest here amidst the fragrant blossoms.

: This looks like a good place to rest, don't you think?



This is a rare generous moment from Atlus. Say yes to this if you're not playing on a password game, your party will recover 10 HP. Don't say no to this, or something bad happens. If you're playing on a password game though, Atlus wasn't done kicking you around. No matter what decision you make here, you're pretty screwed.

: No. The last time my guild rested in a field like this, we got ambushed by monsters. Come on, we're leaving.

You think it best to leave this sweet-smelling vale of flowers. However... it seems your decision was hair too slow. As you turn around, you spot a pack of butterflies that were drawn to the flowers's pollen. Worse, these are no ordinary butterflies—it's a swarm of dangerous Venomflies! They're almost upon you! Draw your weapons and fight!

: Oh dammit, not again!

: That's odd, reports said they were usually seen on the higher floors.

: Oh, of course. Why am I not surprised?

It's also a bait and switch for veterans of the first game. Saying no triggers the encounter. A spot that looked like it was a healing spot would get you into an encounter with a swarm of Venomflies if you wanted to rest there. On a non-password game, this is a real resting spot, and you can avoid the Venomfly encounter if you say yes. If you're playing a password game, saying yes reminds your guild of the Venomfly encounter in Etria's Labyrinth, and you get into a fight with the Venomflies anyway.

PC-88 Version



There's actually two different encounters that can take place here, and the Venomflies are actually the least dangerous of the two. The other encounter is three Crawlers. You can at least take down the Venomflies with some proper strategy. At this point this party has no chance of dealing with the latter. If that happens, just accept defeat or turn off your DS.


Venomfly
HP: 57
AT: 8
DF: 8
Exp: 204
Skills: Poison
Item Drops:
-Common: Bug Wing - 1 needed for Therica B, Wood Bow, Hard Vest, and Venom Ring. 2 needed for Targe. 3 needed for Bullwhip. 4 needed for Wing Leaf. 7 needed for Hindi (Bow.)
--Beautiful wing with a mysterious glow.
-Rare: N/A
-Conditional: Lymph - Kill with Volt. 3 needed for Matchlock (Gun.)
--Highly flammable butterfly lymphs.
Description: Though fairly weak, its poison can pose problems for adventurers who don't expect it.
Weakness: Volt (150%)
Resistance: None

These enemies have appeared in every Etrian Odyssey game to date. Every game they show up, they are a massive pain for the party to deal with. They can poison your party members, which deals a fixed amount of damage. At the point we're at, it's a pretty big amount of damage. If you encounter Venomflies in groups, just focus one down. If you encounter them with another enemy, take down the Venomfly first. You don't want to be dealing with poison in prolonged battles. These enemies are a crash course in dealing with status effects and prioritizing enemies. Normally these are encountered on the second floor.





Take a look at the damage output from these guys. Ken is actually hitting pretty hard at this point. Keep in mind he still has his starting dagger and Nick has a whip bought from the store. This is because of the Town Crown. Ken is technically a level 2 or 3 character at this point, and that's a big advantage to have in the earlygame. Once Ken gets his hands on a katana, he'll be hitting pretty hard.



Oh yeah, Venomflies also picked up a nasty new trick since the first game. Poison doesn't hit one person anymore. It targets the whole party.











But it has a pretty low accuracy. It might tag your whole party, but usually it only manages to get two members most of the time.

: :cawg: Are you serious? You're scared of butterflies?

: Oh be quiet. They're deadly butterflies.



Of course they still hit pretty hard. Frederik is in the back row, so he's supposed to be taking less damage.







: HOW DO BUTTERFLIES HIT SO HARD?

: What's that about being scared of butterflies now? :smug:

: Shut up.



I want to get the conditional drop, so I have everyone except Fedot hold off on attacking.



Unfortunately Fedot gets poisoned because of that. It's a non issue though.

: Oh god, I don't feel so good.

: Hmm, he's twitching a lot, and he looks like he's about to throw up. I should learn how to do that!

: Please refrain from doing that on us if you're going to learn those dark arts. I would prefer to die horribly. I mean, peacefully.

: I could try poisoning you in your sleep.

: I meant by old age. Without being cursed.

: I'll think about it.



One thing to note is that status effects that cause damage don't take effect if you've finished the battle. And poison doesn't stick around after battle. Only one status effect does that in this game, and it's a pretty deadly one.

: Never mind, I'm all right now.

: That fast?

: Let's be thankful and not think about it too much.

: Oh good, you did listen to me!



That encounter gave us a lot of exp, but not enough to level up our party.

PC-88 Version





The mineral water that flows here is crystal-clear and shimmers beautifully in the sun. You stop for a while to enjoy its brisk refreshment, then resume your journey onward.

: Uh, I think we should remember this spot for later.



When making a map, mark it however you want. The important thing is that you're able to read your own map and know where the important stuff is.

PC-88 Version



Oh dear. Crawlers are enemies you do not want to be encountering this early into the game. And they're supposed to be a fairly rare encounter at this point, so I got unlucky here.


Crawler
HP: 90
AT: 12
DF: 12
Exp: 152
Skills: Web
Item Drops:
-Common: Small Nail - 1 needed for Nail Whip, Steel Pin, and Green Boot.
--A crawling creature's twisted black nail.
-Rare: N/A
-Conditional: N/A
Description: A pillbug that evolution has granted a montrous size and spinnerets to snare its prey.
Weakness: Fire (150%), Volt (150%)
Resistance: N/A

As you can tell from their stats, they're a huge step up from the other enemies on this floor, even tougher than the Venomflies. They're a rare encounter on the floor, and if your party is level 1, you may want to run from them. Web can bind random body parts of your party members. They may be too tough for some parties to handle at this point in the game. If you feel like you can't handle these enemies, just run away. There's no shame in running from an encounter. Just try not to do it too much or your party will be underleveled.









: Oh that's gross.

: Hey, I'm the one that's supposed to be tying up stuff!

Binds are another way you can be disabled, or disable enemies. They don't count as status effects, but what binding does is disable a body part, which prevent skills that use that body part from being used, and debuffs a stat. The Head, Arms, and Legs are affected by binds. Head binds generally stop spells from being cast, and lowers TEC and accuracy. Arm binds lower attack damage, and leg binds lower agility and evasion. In EO1 leg binds couldn't stop your party from running away from an encounter, but they got reworked to stop that from happening.



Crawlers hit hard. If that attack hit Ken or Nick, they would have died. If you run into one this early, just try to run away. You want your party to survive for the most part while exploring.





The party's almost close to a level up here.

PC-88 Version



I heal Aliara up, mainly because any monster would be able to take her out at this point. Medicas are very good healing items to have in the first stratum.



: Hey what's over here?

You have a task at hand: map your way back to the entrance of the Labyrinth!

: We're almost done, let's report in. We can explore there later.



The guard you recall meeting before abruptly appears before you.

: Ah! Made it back safely, I see.

The guard's voice is cheerful as he looks over your progress on the map. The guard looks at your map and speaks in a stern voice.

: This map is not complete. I cannot let you pass. You must go back and finish mapping the forest's paths.



The party automatically backs off here. And yeah the guard doesn't let you leave the Labyrinth if you're not done. He is a bit picky about how the map is drawn. The again, there's not much to map so it shouldn't be too much of a hassle to finish it if you somehow missed something.

: Wait, what did I miss?



: Oh I forgot to finish drawing in the walls.

I noticed we're close to an encounter, so I wander around a bit to try to get my party to level up.

PC-88 Version



And we encounter a new monster in the process.


Woodmai
HP: 45
AT: 6
DF: 7
Exp: 84
Skills: Shell
Item Drops:
-Common: Husk Shard - 1 needed for Green Leaf. 2 needed for Amud Staff. 3 needed for Steel Pin. 30 needed for Maimai Bat (Staff.)
--The shattered shell of a Woodmai.
-Rare: N/A
-Conditional: N/A
Description: A small, weak forest denizen that retreats into its shell when it senses a threat.
Weakness: Volt (150%)
Resistance: N/A

Woodmais are also one of the first monsters you'll run into with the Hedgehog. They're pretty easy to take out. All they can really do is attack or buff their defense. Which elemental attackers like Alchemists and Gunners don't care about.





Another comparison of Ken and Nick's damage outputs, this time on a much weaker enemy.

: Okay, how are you doing that with a plastic stick?

: Well I go to the gym a lot. I guess that might have something to do with it.



Bah, not enough for a level up. Oh well.

PC-88 Version



There we go, all filled in.



He looks intently at you before examining your map again... After looking at your map, the guard's cheerful voice emanates from his helmet.

: I'd say your mission to create a map of the Labyrinth's 1st floor is a success. The Minister will grant you citizenship to High Lagaard and full access to the Labyrinth. My part is done. You may go on from here, but I suggest you report to the Minister first.

The guard finishes his speech and steps aside, allowing you to reach the stairs back to town. You may go back to Lagaard now or continues exploring the Yggdrasil Labyrinth.



PC-88 Version

Let's go and report in.



: We finished the mission.

PC-88 Version



I don't know why they extended the last note so much in this game. First time that happened, I thought my game froze.

: I received word of your accomplishments. I congratulate you on your map making skills. I hereby name you explorers of the Yggdrasil Labyrinth, and citizens of High Lagaard. As I mentioned earlier, you have but one goal. Climb the Yggdrasil Labyrinth and discover the lands said to lie in the skies above. I expect great things from you from here on out, members of Firefly. Ah, I nearly forgot. Take this token of the Duke's esteem, and keep up the good work.



We also get 500 en. Fun fact, this is the only Etrian Odyssey game where you actually climb up the Labyrinth instead of down.



: You are free to keep whatever you find there, or sell it to Sitoth Trading. Ah, wait, first... About those items and monsters you encounter in the Labyrinth... We have lived in Yggdrasil's shadow for some time, but there is much we don't know. The official guard corps are posted, of course, but they are not tasked with exploration. What we need is data on the Labyrinth's monsters, the items they drop, and your equipment. We will save these records, which should help the guard corps with their task. Adding to our store of knowledge about the Labyrinth is every explorer's duty. Good luck.







This is where we can see our monsters encountered, items discovered, and gear unlocked. The gear that the store starts out with is already in here for the record.

PC-88 Version



: Are you organizing your guild wisely? Make sure you divide the party's duties evenly. You may also choose to form specialized teams. A main team, one to gather items, and so on. That's all the advice I have for now. Never underestimate the Labyrinth.

PC-88 Version



: Now, let's get down to business. I get a lot of requests here, and I put them all up on that bulletin board over there. Usually, it's stuff like, “Pick this up” or”Defeat that.” Pretty drat lazy bunch, if yeh ask me... But the reward is usually well worth the trouble.

No they're not.

: So it's a great way to pick up a little something here and there. Got it? You can take on Quests here in the bar, which are optional jobs or requests. There are many types of Quests, each with its own reward. Select “Accept quests” from the menu to see the details.

Right, every time we reach a new floor, there will be some new quests in the bar.



: Well the monsters took a lot out of us. Didn't really know how tough this would be. I'm wondering why I even joined up with a guild in the first place.

: Ahh... Well, all I can say is, take it slow. If yeh die, it's curtains for yeh. The Labyrinth's huge, but it'll keep. Take it easy, and go at yer own pace.



: Well this looks simple enough.

: Ah, yeh'll take the quest, then? Great, great, good to hear it. This one's from the restaurant down the way. The man there's in powerful need of Rock Water. It's bracing stuff, but yeh can only find it in the Labyrinth. Yeh don't have to go too far in, mind. Should be able to get some on the 1st floor. Just bring back some of that water and the job's done. G'luck!

: Oh I think I know where that is, it's not too far.



: Sorry, but I have to check...



: Oh, is this it?

: Oh... sorry, but I don't think this is the permission I'm looking for. Once you have permission, I can sell you some special items. They're really helpful! So get permission, then come back and show me, okay? A-Are you sure you don't have it...? Maybe it's buried in all the stuff you're carrying? I mean, I was sure you had finished the training mission, so I thought... Sorry! I really, really wish I could sell you this, so I have to nag you about it. Are you absolutely sure you don't have permission?

: Uh, that's our map. I think she's talking about that card we got.

: Oh, yes. Whoops!



: Hold on. Ah, here it is!

: Perfect, thanks! Some things I'm not allowed to sell to anyone without a permit. Like this Warp Wire. It lets you come back to town from the Labyrinth at any time. When you plan to enter the Labyrinth, you should always make sure you have one.

We unlock the Nail Whip, Falcatta sword, and the Green Leaf armor by selling our items. Not much, but we didn't get that many drops.



The Warp Wire (known as the Ariadne Thread in 3 onwards) is an essential item in the Etrian Odyssey series. It instantly warps your party back into town from the Labyrinth. It's a very handy item in most situations. Carry one at all times. Some people like to carry multiple in case they forget to go back to the store to stock up. Being stuck in a dire situation with no way out would be a frustrating thing to have happen. You don't have to do that, but if you're playing this game, I really suggest having at least two Warp Wires on you. I make sure to pick up two at this point.



Some items need two or more different materials to make. If you sell enough of one kind, it'll show up in the shop, letting you know what else you need to sell to unlock it.



: How's it going? This might be an impossible request, but please try not to get hurt! I'm always praying for you to make it home safe!

PC-88 Verison



: Truthfully, I'm not sure how I feel about explorers spending so much time in the Labyrinth. Injuries are frequent, and it's our job to patch them up. It would be best if you could avoid getting hurt at all.

: Oh if only that could happen.



: It's only 100en per item! We've got space, so use it as much as you want!

: I'd say we did enough for today. What do you say we all take a rest before heading out again?

: Yeah, I'm beat.

: It hurts so much...

: I'm going to bed.

: Keep that girl away from me if you can.

: I'll take that as a yes.

I initially had my party take a nap here, turning it night. But that turned out to be a very bad idea. If you're going to rest at the inn at this point, sleep till morning. We'll be seeing one of the core gameplay elements of the Etrian Odyssey series, and just how much Atlus hates us in the next update.

Araxxor fucked around with this message at 21:16 on Jun 21, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Funnily enough, 2 was the only game where I actually managed to keep everyone's exp bars the same all the way to the very end. Who knows how that will end up here.

BlazeEmblem posted:

I have to assume that the Highlander being alone in the first part of Untold is just to screw with people who think like that. Like me :negative:.

Don't forget the Sea Quests in 3. Those made me stop caring about exp equilibrium in that game very quickly.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Crosspeice posted:

Man look at all those cool map symbols you have. They thought it was a bright idea to tell you what the symbol was so you only had room for ten. And only one map colour. And no sidestepping argh!

I definitely prefer 2, but 1 has its charms as well. Really good update, keep it up!

Ah right, I probably should have included the EO1 map screen for a little comparison on how much more detailed you can make the maps this time around. I'll put that in the next update, but here's what the map screen looked like in EO1 (Snatched from 100%jesusfree's LP.)





I forgot about how many map icons you had to work with in 1. And you couldn't draw on the edges of the map either, so you had to move the map over just to draw some walls that were on the edge of the screen.

And thank you.

asvodel posted:

It is pretty funny how Atlus introduced a lot of small negative drawbacks to using a password file
Does the password transfer from EO1 transfer your EO1 characters and make them level 1 or anything like that?
I thought something like that was the reason why the EO2 character portraits are the same as 1 but in different poses, I guess

The password contains your EO1 party, as well as what weapons they had equipped. They're not used in this game. Funnily enough, back when EO1 was the only EO game out, when people found out what the password contained, they tried to farm up the strongest sword in the game for all their characters. Which involved selling 3 rare drops with a 5% droprate from some postgame bosses to unlock. And then EO2 didn't even use that information.

Araxxor fucked around with this message at 13:53 on Sep 12, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Simply Simon posted:

Thanks for starting this LP! The game looks pretty good - I especially like the quality-of-life information policy it apparently has, when it tells you how much poo poo you need to grind to unlock something, and presumably also the special drop conditions for enemies?

Anyway, interesting enough that I hopped onto (German) Amazon and ordered the first game for the cheap, cheap price of 5€! Why not this one? Because it apparently only exists as an US Import (not a problem) for 25€ (eh). Third costs 65 :pwn:. Yes, even used.

Unfortunately the store only tells you how much stuff left you need to grind for if the item needs two different random drops to unlock. If it only needs one, it won't tell you until you've already unlocked the item. Conditional drops are another thing the game barely tells you about. Like some of the quests in the first and second games kind of tell you about it by telling you that killing a monster in [this way] can get you [this item], but it doesn't tell you about all of them. The third game fixed that, it tells you about conditional drops as well as how to get them from most monsters. Oh wow, getting into the first game? Oof, good luck with that one. Etrian Odyssey games are rough. And the first one isn't just rough in difficulty, it's rough in terms of quality and level design. It really lacks the quality of life improvements the later games have, and the level design is okay. I wouldn't call it bad, but the quality of the dungeon design in some of the later games is more interesting than the earlier ones.

Grashbar posted:

Is it too late to get a class? If not,

Hexer Lynn, Portrait 4

Though a quiet girl and seemingly cold at a glance, the girl is actually very caring, has trouble expressing herself properly, and tends to inwardly worry about the most trivial things.

If it's too late then eh. Still looking forward to this run! I never played EO2 due to it not getting to Europe, so this'll be a first.

Sorry, all the classes have been taken.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Feinne posted:

Amusingly while Untold has the refinements of the later games it doesn't ease off on the cruelty one whit.

The difficulty curve of the EO games tend to be weird. Usually the first part of the game is the part where you'll have the most trouble. And the game is still a bit difficult until the postgame, but more manageable than the first stratum. Then the postgame is a spike in difficulty. EOU is different in that the first stratum is pretty manageable, but the rest of the game just never relents. By the third stratum, a few enemies that were normally cannon fodder in the original game started destroying my party in the remake.

Simply Simon posted:

If I like it, I'll keep a lookout on price drops for the import copies of later games.

If you can, go for EO3. It's definitely the best game in the series.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Feinne posted:

Yeah I see it now, never actually displayed as a new PM for some goofy reason.

I actually totally picked this game up just this week and you really can feel the difference in them thinking things through between the later games and it. It's bizarre to call an EO game friendly, but the later games are much 'friendlier' about giving you things like shortcuts through annoying areas of levels after you've gotten through them once.

Um, tell me that's going to change later on and I won't always ever have to hoof through every single level of a given stratum every single time. Even if it's a lie tell me that to make me feel better.

Oh yeah, that's a pretty big difference in the map design in the first two games and the rest of the series. It's much easier to get to the floor you want, unlike the first two games. You had to trawl through a big portion of the floors in EO1 to get where you wanted, but EO2 does have a "checkpoint" system of a sort. Though you don't get access to it until the third floor. That's all I'll say on the matter for now.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Crosspeice posted:

theshim had an EO3 lp that stopped at the end of last year, so you'll need archives. It's also a good example of why you don't let the thread decide your starting party.

Huh, 3's class balance was much better than 2's. What did the thread vote on for his team? Did it have a Farmer in it? Or 5 of them? (would that even be possible?)

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Level Seven posted:

A Wildling, Princess, Farmer, Arbalist and a Ninja. Princess kept getting hit so she couldn't do her healing and there was a lack of medicas. Also, this.

:barf: That team has no synergy and no damage.

I'm sorry BlazeEmblem, but I don't think the monsters liked your character all that much. :v:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Formido Oppugnatura Exsequens

Before I start this update proper, I want to make a quick comparison of EO1's map making screen, and EO2's.





EO2 added in a lot more icons, and the ability to color the floor differently. And the map is slightly more zoomed out so you can draw on the edges without having to change which square you're looking at. Each Etrian Odyssey game really improves upon the last.

: Alight, I think the stream of water was over this way.

PC-88 Version



And the final enemy you can encounter on this floor.


Mole
HP: 51
AT: 8
DF: 8
Exp: 123
Skills: Claws
Item Drops:
-Common: Earth Nail - 1 needed for Kalinga (Axe.) 5 needed for Spike (Axe.)
--Hard, thick claws of a Labyrinth mole.
-Rare: Soft Fur - 1 needed for Hide Gage. 2 needed for Jerkin. 3 needed for Hard Vest.
--Soft fur obtained from beasts.
-Conditional: N/A
Description: A type of mole that surfaces only to use its sharp claws on unsuspecting prey.
Weakness: Fire (150%)
Resistance: N/A

Another enemy that has appeared in every Etrian Odyssey game to date. Moles are hard hitting enemies that you really want to be careful around. Claws is a slightly harder hitting attack. They're fairly easy to take down, but you may want to run if you encounter 3 at once.





Just to give you an idea of how hard they hit. Keep in mind Ken is wearing the Town Crown right now. If it weren't for that, he would be dead.



And this is a mole taking out half of Nick's health. If you get unlucky in battles and the monsters decided to gang up on someone, they would be dead.

PC-88 Version



And a sweet, sweet level up. Unfortunately I forgot to level up my skills here, but I do it later. A new feature added to battles was the Auto-Battle. Just turn that on and battles go by in a flash, it even skips all the animations to save time.

PC-88 Version



It seems that water from some natural source has found and outlet, creating a small stream.

: See? Right here.

: Guess that guard had a point about making a map after all.

Before you is a small but clear spring of natural mineral water, filtered by the rocks. You take a moment to enjoy its cool, refreshing taste... It's a sensation like no other. After draining your flask, you fill it with the water flowing from the spring.





: If we run into more of those poison butterflies, I'm out.

: Just be on your guard. We'll just take a look inside.



A warning is written on it to explorers who challenge the Labyrinth.

: Looks like there's part of a map here. And a marking on it.

“Do not disturb the monster in the hall! Your curiosity will be your undoing!” It seems that one of your predecessors wrote this warning... You cannot grasp its meaning, but you resolve to keep it in mind as your press onward.

: Huh. What kind of monster you think it was talking about? I can't really think of anything in this place that's worth warning people about.

: Hmm. If it's the kind of monster I think it is, we want to stay as far away from it as possible.





You crane your neck to see a hole in the tree, just above your reach. It is difficult to tell, but it seems that a gleaming jewel is inside the hole. A jewel like that would make a worthy souvenir of this trip.

: Oh, there's something shiny in that tree!



: I vote for Ken to go get it.

: What? Why me?

: Well you're pretty built, so you can probably fight off any monsters that it belongs to.

: But... fine.

Ken reaches into the hole and gropes around... It seems that a hard, jewel-like stone is inside the hole. Ken firmly grasps the stone and pulls it from the tree.

: Got it!



: See? Nothing to be afraid of.

: Says the boy who's awfully scared of the sight of blood.

: Shut up.

Okay, this spot. At daytime, you get this item, no strings attached. At night time on the other hand, this happens.



So the event plays out the same way up to this point. But then...



You can now clearly see an animal glaring at you.. It seems to have nested here.

: Dammit Nick!

Ken grabs the shining gem and pulls it out before jumping down from the tree. But now is not the time to gloat over your prize... The beast will attack at any moment! Take your weapon in hand and fight!



PC-88 Version



We still get the Gel Core for the record, but now we get into a fight with three Crawlers. With a level one party. Even at level two, this party wouldn't stand a chance. This is the other place you can get into an encounter with three Crawlers. Yeah just turn off the game or accept defeat at this point. There's no way you're winning this fight unless you get incredibly lucky.





You can't run from scripted encounters either.



: I regret everything.

Sadly my party was not so lucky. Now I had no idea this event existed, so it caught me off guard. Normally I would have shown off the game over screen, but I turned off the game in blind rage. We'll see it later.



That never happened. You saw nothing. In this room down here, we find a chest with a Steel Pin.





It's a nice piece of headgear, giving a character a bigger TP pool. I put it on Fedot because he's lacking a bit in armor, and could use the TP.

: So what do you think that monst- oh crap, incoming!

PC-88 Version





: Where the hell did these things come from!?

: Can't you guys watch out for this kind of stuff?

: Oh I'm sorry. I dozed off for a second.

Sometimes while getting into a battle, your party will get blindsided. This leads to enemies having the first turn and getting their attacks in. Now how bad this can get depends on the kind of enemy you're facing. But as long as you're prepared for an encounter, you might be fine.



It ends the same way as most encounters anyway.

PC-88 Version



I finally remember to upgrade my party's skills here. Ken got another point in Dead Law, and is working his way towards Midareba.



Nick got another point in whips, which unlocked Gag, a whip move that binds the head. I'll level that up later.



Frederik is still working towards maxing out Regenall. That free healing starts to get really good at this point.



Fedot learns the last of the elemental shots. He won't be putting anymore points into those skills for the rest of the game.



Aliara begins her ascension to power here. Poison was a single target spell in the first game. It got upgraded to be AOE in this game. There was an AOE version of Poison in the first game, but it wasn't too useful and a huge waste of skill points. And the Poison skill itself was useful for cheesing certain types of monsters, but it fell off pretty quickly. That's not the case here. Poison is much better in this game. So much better.

PC-88 Version



: Oh this might be bad.



I had Frederik heal up Nick, but I should have made Nick use a Medica on Ken.





First death in the LP! Well it was bound to happen eventually. Let this be a lesson to you all, be prepared for any battles you get into. You don't even have the excuse of not knowing when one was gonna happen since we have that little radar that warns us.

: Maybe I wasn't cut out for this after all...

: Oh god Ken, get up! Don't make me the only one taking all the pain!

: Hold on for a second, I believe I have something for this.



Fortunately, we have a Nectar on us for these situations. Using one in the middle of battle is risky though. Thankfully monsters can't attack someone that just revived unless they used an AOE attack.



: Whoa. Thanks man. So that's what those things do.

: Hey, heal up before you guys get knocked out again. We don't have any more of those.



The rest of the battle is uneventful

PC-88 Version



Right over here is a gathering point. In every EO game you can have your team gather items from these points, depending on how many skill points are in their gathering skills. These items can be sold for money, and to unlock some items in the store. I won't have this party invest anything in the gather skills, which is why I have the farming team. There's three kinds of gathering points, taking, mining, and chopping, all of which yield different materials. You're limited in how much you can gather per day depending on how high your party's gathering skills were. In EO1, gathering was the main way to make money. A popular thing to do in the first game was to make a team of five Survivalists and have them gather at a nearby chopping point on the first floor, and sell it all to the store. Then sleep, and do it again until they had enough money. It's not that great a strategy in this game. Atlus decided to nerf farmbot teams, and gathering isn't the best way to make money in this game anyway.

Take:
Common: Tiny Bloom - 1 needed for Nectar. 2 needed for Therica A. 3 needed for Therica B.
-Small flower that restores some HP.
Uncommon: Sour Fruit - 1 needed for Ward Chime. 2 needed for Guard Sole. 3 needed for Poison Gas.
-Sour fruit that restores some TP.
Rare: Green Nut - 1 needed for Blaze Oil, Freeze Oil, and Shock Oil. Limited Stock.
-Press its seeds to make high-quality oil.

Each type of gathering point has 3 different items you can get from it. In EO1, occasionally you could find nothing from a spot, and the chances of finding something increased the higher your gathering level was. The good news is that you'll always find something instead of randomly being screwed by finding nothing. The bad news is that Atlus managed to replace finding nothing with something much worse in their campaign to nerf every successful strategy in the first game. I'll go over that later.





: Ah, this looks like a good harvesting spot. I'll mark this for the gathering team. They can take a look at this place later.

PC-88 Version



: I'm not dealing with this.





Unfortunately escaping isn't that reliable this early in the game, especially since only Aliara has a point in Escape Up. Once the whole party takes that skill, escaping is a lot more reliable.



: IT HURTS ALL OVER!



: This way!



: Now what?



: We go back. We need to get to the hospital to wake him up. You don't want to lug around his body while we're walking around his place, do you?

: Not really.

And this is why Warp Wires are essential items. In case of an emergency like that, you're back to town in a flash.



: Yeah, fix him up for us please.



When a party member is revived at the hospital, they come back with half their health.

: Eh, what happened?

: You got knocked out by a bug. Ready to go back in?

: Ugh, might as well. What else am I gonna do at this point?

: Slow down there boy. We need to restock and sell all the materials we found.

Every time you come back to town, make sure to do that. Do whatever you need to do before going back in the Labyrinth. From selling all my stuff I unlock the Kalinga axe, Amud Staff, Steel Pin headgear, and a Hide Gage glove. I pick up another Warp Wire to make up for the one we lost, and a few Medicas. I still don't pick up a Katana for Ken. If you have a Ronin, save your money and hold off on that for now. Now I was going to heal my party up later since I just wanted to show off something in the Labyrinth. Then this happened.



: WHY ME!?

: Maybe they just don't like you.

: :ughh:

One reset later

PC-88 Version



: Alright, let's see what this monster is. I'll show that thing who's boss!

PC-88 Version



But after passing through an old ruin and entering a hall, you feel a strong presence... You peer into the next hall and witness a dreadful monster sitting in the room's center! You wonder, though, if it might be wounded... It doesn't seem to budge from its position. You ask yourself if you are confident enough in your skills to challenge the creature. If not, you muse, it might be best to walk away as quietly as you came...

: Is that a DINOSAUR!?

: Uh, I take back what I said. Maybe we shouldn't fight that thing.

: It doesn't seem to be moving. Perhaps its docile and we can go around it?

: Oh I see. Yeah, we don't want to fight that thing. If I remember right, that's a kind of monster known as an Formido Oppugnatura Exsequens, or FOE for short. If you want to throw your life away, go ahead and fight it.

So the game itself doesn't tell you what these monsters are, even though it did in the first game. They were called Field-on Enemies in Japan, but the NA version decided to go with Latin for some reason. I think the EU version still goes with the Latin, but it goes with a different name. I'm not sure what it means. I think it translates to “Powerful Nature Warrior?” I'm not too sure on that. Anyway, these enemies are represented by an orange fuzzy ball on the top screen in the DS games, but the 3DS games actually have the enemy models on the field. The purple circle on the bottom screen shows you which way they're facing. This FOE is immobile for now and is more of an introduction to the concept.

PC-88 Version



Now the little icon on the bottom right corner of the top screen will let us know how close we are to an FOE. This tells us we're 3 steps away from an FOE



Two steps away.



And if we're right next to one. This is also why the game lets us know how close we are into getting into a random encounter. If you get into a battle on an FOE's movement path, they can join in on the battle if you take too long to escape or kill all the enemies. So if the circle is red, and you're about to enter FOE territory, it's best to “reset” it by wandering around and getting into a random battle. Then enter the area where an FOE is patrolling. Thankfully FOE areas tend to have low encounter rates, so the chances of running into an enemy there are pretty low.

: Maybe we can get a closer look at it.

: If you're gonna do that, approach it from behind.

PC-88 Version







While your party can be blindsided by monsters, you can also get a preemptive attack on them sometimes, getting your team the first strike. Running into an FOE from the back guarantees you a preemptive attack. Likewise, if you back into an FOE, or an FOE runs into your back, they're guaranteed the first strike. Backing into an FOE's back cancels both out and it's just a regular encounter. Annoyingly enough, running headfirst into an FOE can still cause them to be blindsided, though they can still get preemptives as well. Let's take a look at the FOE, maybe we can take it on.


Gashtor
Type: Normal
Behavior: Stationary (For now)
Aggressive: No
HP: 300
AT: 17
DF: 17
Exp: 0

Or not. If you die to this thing, you have only yourself to blame. FOEs are enemies that are essentially cut from a later part of the game, and pasted into an earlier part. They are not enemies to fight, they are obstacles to avoid. If you can take an FOE out, that's great, but most of the time it's just better to avoid them. FOEs are how Atlus keeps players on their toes during dungeon crawls. Players have to be aware of their surroundings in an FOE infested area, and bad movement is punished by a quick death. Now in the first game, it was popular to cheese FOEs with a certain class skill, and grind on them for experience. And by the 4th Stratum, FOEs stopped being a major threat, even without being cheesed. They were essentially slightly tougher enemies by that point. Atlus didn't like that, so what they did in this game was heavily beef up the FOEs, and put a greater focus into avoiding them through the dungeon design. Something you might have noticed is that the Gashtor does not give out exp. This isn't unique to it, all FOEs in the game no longer give out exp. This was one last way for Atlus to emphasize that FOEs weren't supposed to be fought. Instead they are a massive waste of time and resources if you try to kill an FOE the moment you come across one. This change was thankfully reverted in 3, but they also toned down the FOEs in that game.



: Okay if we stay here any longer, I think it'll bite our faces off. I'm out of here.

Now a nice little change that was made in EO2 (that was reverted in EO3 for some reason, but reinstated in EO4 and on) is that a preemptive attack guarantees that your party can escape on that turn.

PC-88 Version







: Hey guys! Over here! I think I can clear these trees out. We'll be back at the entrance in no time!





: Oh, nice job Nick.

: Well now that we have a shortcut back, let's rest up and head back in later. We'll have the gathering team check that spot we marked on the map.

At certain spots you can check the wall and it will unlock a shortcut to the other side. Most of these are two-way, and can be considered “checkpoints” of sorts while making progress in the dungeon. A few of these are one way though, so be careful about that. I have my team rest up at this point, and go to the bar to report in.

PC-88 Version







: Well, well, look who's back. And yeh've got the Rock Water. It doesn't look like much, but I s'pose even this is a blessing from the Labyrinth. We're a small town here, and I 'spect we'd lay over and die if it weren't for Yggdrasil. Another job well don, all of yeh. Here's the reward.



Freeze Oil is a consumable that can add an elemental attack to a character's attack. Ken's attack is normally slashing damage, but when Freeze Oil is applied, it becomes ice and slashing damage. Can be handy I guess, never really bothered too much with these.



: This looks like another simple one.

: Ah, yeh'll take the job? Well, yeh're the only ones who've shown any interest... There's a craftsman been here for a dog's age. He's a mite odd, but drat good at his job. He makes clothes from animal skin, but it's a tough needle that can pierce them hides. Long story short, yeh kill this needled critter and bring back the spines. Shouldn't be too hard to find a beastie that'll drop the Long Pins yeh need. G'luck!

: Oh, those Woodmais had needles. We can probably get these pins off of them.

: What? No! The only animals with needles we ran into were those hedgehogs.

: Oh, terribly sorry.

: Keep it together old man, try not to go all senile on us.

The game doesn't tell you about how to get this conditional drop, but it's really easy to get.



: Oh the reward for this one sounds sweet!

I don't know why this quest is available this early. It's impossible to complete at this point. Still, make sure to complete it. It's part of a pretty important quest line.

: Haw! I knew yeh'd take the bait on this one. Just say “weapon” and the explorers come running! Yeh know Sitoth Trading of course. The dry goods store just out front... exactly. Never seen Sitoth myself, as the man's obsessed with his job. He never leaves the workshop. Nah, this one's from his girl Abigail. She wants to help yeh lot out by making new weapons. How can yeh refuse a girl like that? I put it up straightaway, but... well... To be honest, I wasn't listening too close. Yeh'll have to go ask her what she needs.



: Yep. You put up a request in the bar for that?

: Whew! I'd never made a request with Cass before, so I wasn't sure if anyone would take it... My father's very busy, so I'll have to give you the materials list myself. Umm... here it is. What we need is... 1 Bug Wing and 1 Bent Twig. Once you have the materials, sell them to me. The reward is on top of the sale price.

: Already have the Bug Wing, but we'll look for the Bent Twig.

Okay, so you can only get a Bent Twig from a chopping point. Unfortunately, you don't get access to those until the 3rd floor. Like I said, I have no idea why they gave you this quest so early. Now at this point I sent in the farming team to get stuff from that take point, which you'll see in a future update.

: Okay, let's head back in.

: Already?

: Come on, don't you wanna see what's on the second floor?

: Ugh, might as well.

PC-88 Version



This game also added in some night time splash screens for the strata.



There's another take point to the right of the hallway. For the most part, each floor has 2 gathering points of one type.

PC-88 Version



I don't know why, but I kept running into these bugs while I was on this portion of the floor. Odd because on my first playthrough, I barely ran into them and had to actively look for them. Still, if you're looking for Crawlers, or their drop, this part of the floor seems to be the best place to look for them.



: Poison flows! Now suffer!



:flaccid:

: Right. Suffer. What was that about trying to poison me in my sleep?

: I-I just need more practice. That's all.

In EO1, poison was the main method to taking down FOEs far earlier than you were supposed to. At level 1 it had a 200% base chance to stick to an enemy (this is reduced by status effect resistances, which most FOEs had) and did a ridiculous amount of damage at level 8 (10 just boosted the chance to stick at 250%), 255 fixed damage per turn. Atlus learned from that, and made the chance of Poison sticking to an enemy far lower. It only has a 15% chance to land on anything at level 1, and even then it wouldn't have done much damage. 25 base damage with a 20% variance from the base value. This is a skill you need to max out before it becomes worthwhile, which is the Hexer's main “problem” with most of their skills. Of course once you get past that hurdle they just steamroll everything in the Labyrinth. Unfortunately, we don't have a method to cheese FOEs at the moment, so all we can do is avoid them.



One last look at Ken's damage output.





Oh yes.





OH YES! This is the reason I told you to hold off on buying a Katana. For reference the only Katana available in the store at this point gives a 20 point boost in attack. Ken was already doing a lot of damage, so I was willing to wait on this.

: Look Ken! A real sword! Kind of wanna see what the hell you can do with this thing.

PC-88 Version



: Eh, might as well use it.





: :stare:

: Whoa, that actually worked?

: Where did you learn how to do that?

: Uh, I just tried something I read in a comic book.

: :geno: Just when I was starting to respect you.

: Hey if it works, it works. I ain't complaining.

Look at that sweet sweet damage output. Ronin have very high natural strength, so they usually hit the hardest out of all the classes. Now that Ken has an actual katana, and the Town Crown, he's gonna be carrying the whole team on his back for the next few floors.



And the party gets a level up here. I remember to level up my skills this time, and level up Dead Law for Ken, Whips for Nick, Regenall for Frederik, and Poison for Aliara. As for Fedot...



I want this skill maxed out ASAP. Maxed out, it'll heal all the status effects in the game on the whole party. The Medic and Protector also have this skill. The Protector's and Medic's versions of this skill cost less TP to use, but the Medic's version needs more levels to max out. The problem is the War Magus does not have access to it, so Fedot has to pick up the slack on that one. This has a prerequisite of 1 TEC, which I take for Fedot.



: An actual staircase? You think someone made this place? I mean there were doors too.

: That is something to think about, but I don't think we'll find the answer to that for a long while.

: Yeah, good point I guess.



We're done with floor one for now,





This is where you're supposed to encounter Venomflies. By this point the party is strong enough to take them on without too much hassle.



Unless they get blindsided and poison manages to stick on a couple of party members. :suicide:



: IT BURNS!

: Oh god, this hurts like hell!

: Oh dammit, I think my heart stopped.

: I really need to learn how to do that.





: Okay, we're going back.

PC-88 Verison



: We could use some help here!

: The second floor was kind of rough on us. I think I still feel the burn.

: So you've reached the next floor... I see. Well congratulations. Just don't forget that the Labyrinth is a very dangerous place.

: We don't need a second reminder. Oh god I think my heart's stopping again.

: Once you're done, let's see what's at the bar. Maybe we got some new requests.

PC-88 Version



: I don't think we can do this one yet. Let's wait until later to take it.

Oh god no, we're not taking this quest yet. This is also part of the reason I had all the classes be party members. Some quests require a certain party member to be a certain level to complete. In fact if you're playing along, or planning to :siren:do not take any quests that require a party member to be a certain level until you can finish it immediately.:siren: Out of all the things EO2 does well, good programming wasn't one of them. How these kinds quests work, is that it checks to see if you've completed the quest after every step. Instead of every battle where that would make sense. Even if you don't have that class in your party. This causes half a second to a second of lag each time you take a step in the Labyrinth. It's really noticeable and gets annoying fast. There's also frame rate drops in some of the later strata, and the Japanese version of the game had a ton of bugged class skills, making some classes outright unusable. The US branch of Atlus had a lot of cleaning up to do for that one.



: What do you mean by that?

: Listen, though... Yeh're a tiny fish in a big pond. There's a lot of other explorers in the world out there. But if yeh want to get stronger, I've got some advice for yeh.

: What? Out with it!

: Don't die! Got it? Haw haw haw!

: ... Yeah, that's great advice all right.

PC-88 Version



: Well we managed to reach the 2nd floor, for better or worse.

: I see you've reached the 2nd floor... Good, good. Everything seems to be going smoothly. Most explorers underestimate the Labyrinth and slink out of High Lagaard in shame. Then, too, many explorers vanish into the Labyrinth, never to return.

: Spooky.

: Under no circumstances forget the ease with which the Labyrinth can claim your life. That's all the advice I have for now. Never underestimate the Labyrinth.

: Yeah, don't need to hear that again.

PC-88 Version



: How is your equipment? If you have any problems, I'll see if my father can fix it. He always says that the key to victory is good equipment! So please take care of it!

PC-88 Version



: Wonderful! You may yet have what it takes to explore the Labyrinth. I hope you can discover the floating castle before this old body collapses. Good luck.

: That's what I thought at first, but now I'm not so sure.

PC-88 Verison



: Why don't you get up to your room and change those clothes?

: Well we need to keep exploring the Labyrinth. I don't think we need to rest up just yet.

: You should relax once in a while! Walk around town! Life's not all about exploring.

: I'm sure we'll be fine, come on. Let's set out. We still need to find those Long Pins for that quest.

: You have got to be kidding me.

Guess what's the first thing that happens when we go back in there?



: Wonder how many times this is gonna keep happening...

: How many times is that now?

: Four. Wanna make a bet on how many times Nick gets knocked out?

: Nah, I've never really liked gambling.

: Wow, you're boring.

: :ughh: I think we're done with the Labyrinth for today.

Araxxor fucked around with this message at 05:59 on Sep 5, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

SSNeoman posted:

Wait so the dinosaur dinosaur doesn't even drop anything? Harsh.

It doesn't, but other FOEs do. I'm not listing the full details of an FOE until our party can actually take them on. I'm mainly writing it down to let us know how screwed our party is if they get into a fight with one.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Night10194 posted:

How on God's green earth does Fedot cure poison by shooting his buddies with a flintlock? :psyduck:

Technically he needs Medishot to be at level 2 to do that. All level 1 does is cure blindness. How that's cured is an even bigger question. :v:

That ability is called Drug Bullet in Japan, so make of that what you will.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Old Greg posted:

Do Gunners get a revive shot? That's the only one that would make some sort of twisted sense.

At the hospital you are gently brought back with magic or drugs or whatever, but out in the field we can shoot you hard enough to kick life back in your bones! Your choice!

Medishot is the only healing ability they have. War Magi don't get access to revival abilities either, which is one of their main downsides. Only Medics (and technically Beasts) can revive party members. So our party can't revive people, as well as having very little defensive support.

Feinne posted:

Yeah now that I've played some of this (still in the first stratum though) and can compare it to the later ones this does seem like the high water mark of FOE power. I seem to recall that as you get a bit farther in 3 you can probably take the FOEs on a level as you get there, though it might take a lot of resources.

Yeah, some of the later FOEs you can fight as soon as you run into them in 3, although for some others you had to be pretty careful about what you did. 2's FOEs doesn't even care about what strategy you have. If your party isn't strong enough, they're dead. To even cheese the FOEs in 2, your party has to be able to go toe to toe with them in the first place.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
They'll have to unsync those exp bars over my party's dead bodies. :argh:

Gonna post two mini updates covering some other stuff (Force skills and gathering) before moving on in the main game.

Araxxor fucked around with this message at 00:36 on Sep 17, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Maybe not ASAP, but definitely by the 2nd stratum. I do want some levels in it by the end of the first stratum. Also Medishot and the class variants doesn't work like EO1's refresh, thankfully. That was such a stupidly designed skill.

Araxxor fucked around with this message at 05:52 on Sep 17, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Mini Update: Force Skills

: You know, maybe we should have brought that Protector guy with us you know? He's supposed protect us from getting hurt, right?

: Well, I tried to get him to come along, but...

: When we told him about what happened to you, he just laughed until he fell over and said he was too busy. He did ask me to tell him how many more times you get knocked out.

: Uuuuggghhhhh.

We're gonna take a look at Force Skills, and what they're capable of. But first, let's finish up that quest.



When you get all the items needed for a quest, the game will let you know. Be careful not to sell them to the store by accident. It took until the 4th game for it to start warning you about that.

PC-88 Version



Force Skills can be unleashed once that force meter fills up. It takes 100 points of Force to fill up the Force meter. A popular tactic in the first game was to prepare for a boss battle by building up boost by blazing through battles, and running away from all encounters until the party reached the boss. It can still be done here, but Force builds up a lot slower than Boost did in EO1. Atlus also made it so that you lose some Force points when running away, meaning you need to commit to most the fights you get into to keep the Force. Here's the exact ways to earn and lose Force.

-Defending, using a skill, attacking an enemy, taking damage from an enemy, killing an enemy: +2
-Using the attack command: +1
-Using an item, switching, dodging an attack, attempting to escape: +0
-Successfully escaping: -5

If a character dies, they'll lose all their force. So try not to have that happen. A way to grind for force is to get into a battle with a weak enemy, and just have everyone defend, and hold down the A button for a few minutes. There are a few ways to gain Force faster, but we won't have access to those for a long while.


: All of a sudden I feel like doing this move...



When the Force meter is full, the class can access the move from the skills menu.

: THE PIPES ARE BROKEN!



Issen hits all enemies on the field for a massive amount of damage, and has a 50% chance to instantly kill each one.

: Hmm, impressive. Now which comic book did you learn that from?

: Actually it was from this-

: Who cares? Anyways, check this out! Those Hedgehogs won't be able to do a drat thing to me once I'm done with them!



: DOMINATED, twinkle-toes!





: Not so tough now, are you!?

: Are you that afraid of Hedgehogs?

: Do you know how vicious those things are!?

Dominate completely binds an enemy. Head, arms, and legs are all sealed away. This can make some enemies sitting ducks since they won't be able to use their most threatening moves most of the time. The best part about Dominate? It works on everything. Nothing in the game is immune to it. Regular mook? FOE? Boss? Dominate will completely bind them. It doesn't even care if the enemy in question is really resistant to binds or even immune to them. Dominate will land every time it's used. The downside is that Dominate has a really low speed modifier, so it tends to go last in a turn. But the enemy is guaranteed to be practically helpless the next turn.



: YOU WILL SUFFER!



: :stare:

: Note to self: don't piss off the girl.

Caprice attempts to inflict every single status effect in the game at once on all the enemies. But status effects cannot stack with each other, with the exception of stun. For example, an enemy cannot be poisoned and blind at the same time. If you try to inflict poison on a blind enemy, it will overwrite the blind effect. This also applies to our party. Because of that, this force skill uses a priority system to determine which status effects get inflicted on the enemies, with the more deadly ones such as instant death being checked for first, and minor inconveniences such as blind, last. If the status effect doesn't land, it moves onto the next one. If poison is the status effect chosen, it will deal 350 damage per turn, which is stronger than a max level Poison skill. For the record, status effects and binds can stack, so you don't have to worry about that.

Video: Riot Gun

I ended up doing a video for the next one. I tried capturing Fedot's Force Skill in a GIF, but it ended up losing some frames which made it look a lot less impressive. Also you get to see some gameplay this way.



: Hope this works. Ready... Aim... FIRE!



What Riot Gun does is hit a single enemy for massive damage, and is a guaranteed stun on an enemy. Like Dominate, this also works on everything, but more because nothing in the game is immune to stun. Riot Gun is the only guaranteed stunning skill. It has a pretty high speed modifier to make up for the Gunner's slow speed, so it tends to go before the enemy does. You can use this to safely set up a Dominate as well.

: Hey gramps, mind healing us up? I don't wanna get taken out again.

: Hold on for a second. Now how did that work again?



: All are healed!



Invoke fully heals the party and gives them a buff that makes them resistant to elemental attacks. However, unlike the Medic's and Beast's Force Skills, Invoke cannot revive party members or heal status effects.



The party gets another level up here. I take another point in Dead Law for Ken. Whips for Nick, which unlocked Climax. Regenall for Frederik. Fedot has learned Medishot, and Aliara took another level in Poison. Now let's turn in that quest.

PC-88 Version



: Now that were fast! Lessee here... One, two, three! Here's the reward for yeh.



We get a nice amount of money. I restock on supplies and rest up my party here. Now if you think Force Skills sound completely and utterly broken, you would be right. Force Skills can utterly destroy the difficulty of some battles if they're used right. In fact some strategies for dealing with the post game bosses revolve around using these. I will refrain from using them in this Let's Play. Mainly because force grinding is pretty boring for me, and you can beat the game without them. I do want to play fair with this game, and it would be boring to watch something like a boss get obliterated within 2 turns without it getting a chance to move. Well for the main story anyway. When the post game comes around, all bets are off. Still, the nice thing about them is that they can provide a way out, if you're stuck on a boss, and your various strategies and party compositions aren't working.

Araxxor fucked around with this message at 21:13 on Jun 21, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

W.T. Fits posted:

You've transposed the images for Frederik and Fedot selecting their Force Skills.

Oh thank you. Fixed that right away.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Omobono posted:

The speed modifier may not be a negative, depending on how mechanics work; when do you check if binds fall off, start of the round or bound character doing a move? If it's the latter, a low speed on dominate trades off shutting down the enemy this turn for a next turn where the Dark Hunter has a juicy fully bound target nicely set up. Of course, I don't really recall if Ecstasy (or was it Climax) is any good.

Binds fall off at the start of a turn. If the head icon is there, it can't use head moves for that turn. The move is Ecstasy, and while it does do a ton of damage at max level (750% damage modifier), it also increases the chance for the binds to fall off. I'd rather have the utility of the binds rather than some more damage in that case. It's not like EO2 lacks damage dealers, and the Dark Hunter still has some really good damage moves with the bait skills.

Araxxor fucked around with this message at 22:23 on Sep 17, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Bellmaker posted:

You mentioned Hedgehogs and the Venomflies having a conditional drop, but I don't think you mentioned how to get them. I know I got them when I dabbled with EO2 a bit (got a bit burnt out after EO1, never cleared the first stratum), but I have no idea why.

They're listed in the enemy info when they first show up in the LP, but I'll say it here anyway. You get the Hedgehog's conditional by killing it on the first turn. Being blindsided will automatically disqualify you for this. Venomflies just needed to be killed with Volt attacks, which is also their weakness. I'll make it more clear in the updates.

Libluini posted:

EOIII and IV don't even have Hexers, I think.

Those games don't have Hexers, but their equivalents are the Wildling and Arcanist. I wasn't too impressed with the Wildlings, but the Arcanists were pretty nice support classes. Although they never were as ridiculous as EOII's Hexer. They were in EOU, and from what I heard they were pretty strong support classes there as well. Maybe a bit too strong, but not as strong as they were in EO2.

Araxxor fucked around with this message at 23:26 on Sep 17, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Libluini posted:

Oh, I love the Wildlings. Summoning a meat shield to take a few hits for the parties is always neat. Double bonus if you summon something which can dish out status effects.

After toying around with the Wildling for a while in 3, I do have to say they can be pretty handy. The main problem I had with them was that the 6th slot in my party was either occupied by my Ninja/Zodiac or Hoplite/Ninja depending on what I wanted to do in battle. I didn't need additional competition for that. :v: I also did not like how binds were distributed in that game.

Glazius posted:

Those force skills are pretty neat. How many kills does it take to grind one up? It seems like you might be able to get a lot of mileage out of that free giant heal.

Killing monsters to grind up force is really inefficient. It's better to find a weak encounter and just have the whole party defend for about 40 turns if the force meter is completely empty.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Mini Update: Gathering



Time to take the farming team out for a spin.





Right away I level up Healer, Cure, and Take. In the first game, gathering skills could be leveled up to 10, and each level gave 2 uses per gathering point per day, and increased the chance to find something. Here they can only be leveled up to 5, and give 1 use per level. So yeah, a maximum of 5 uses compared to the first game's 20. Ouch. Atlus also decided that wasn't enough and nerfed gathering even more, which we'll see later in this update.



Bellamy's gathering skill is chopping, which we can't make use of until the third floor. So he takes points in Fire Up and Ice Up, which unlocked Fire and Ice spells. I make him learn the art of pyrotechnics.



Pauline here is a Survivalist, and has access to all three gathering skills. I have her level up Escape Up, Take, and Mine for the gathering points on the 2nd floor.



Emilia's gathering skill is Mine. She levels that up, and levels up Swords, which unlocked Cleaver, and she also takes Escape Up.



Aegis' gathering skill is also Mine. He levels that up, and Escape Up and Shields as well.

: Everybody ready? Let's get going!



: Alright, says here on the map it's around here someplace. Oh, here it is!







We only have two uses of Take, so this is all we can get for now. Now you would think taking a team of 5 Survivalists and having them all level up the Take skill, would be more efficient, right? Well, yes it could make you more money, but that is a risky team to run with. Mainly because this could happen. I had to make a new team to show this off since the chances for this happening are pretty low.










Raflesia
HP: 220
AT: 20
DF: 15
Exp: 831

This is a Raflesia. No, it's not an FOE despite what it looks like, although it was one in the 4th game. It's a random encounter from the 5th floor. A party normally doesn't stand a chance against these until they're at least level 9. If your party is capable of taking one out at this point, enjoy all the exp they weren't supposed to be getting.

What happened here was a gathering ambush. A new “feature” Atlus decided to put in to nerf farmbot teams. A popular strategy in the first game in order to make money was to gather a team of weak Survivalists, and have some stronger party members escort them to gathering points, Warp Wire out, sell the stuff, and repeat. There was pretty much little to no risk in using that strategy, so Atlus decided to make it harder to make money off of this. No, you don't get any warnings that these are about to happen, nor does the game even tell you about them in the first place. These encounters will always blindside you, and there is no way to prevent these encounters, or the blindsides. Not even the Survivalist's passives will prevent these. These ambushes generally pit you against the stronger or strongest monsters in the stratum. Gathering can be a decent way to make some money in the beginning of the game if you're willing to take that risk, but eventually we'll get a much better way to make money. After the first stratum, all gathering is really good for is for completing quests, and for 100% completion. The chances of running into an ambush are as follows:

The first floor of a strata has a 1% chance of an ambush each time you gather. The 2nd and 3rd floors have a 3% chance of an ambush. And the 4th and 5th floors have either a 5% or a 10% chance of an ambush. This does not apply to the 6th stratum, it has different chances for each gathering point, and some of them are... special.

: Are you quite done? I don't have all night. Working as a babysitter, how humiliating.

: Hang on. Okay, we're done. Sheesh, you couldn't have waited for a few more seconds?

: Well I have better things to do and- oh my.



: Uh, should we fight that thing? It looks pretty tough.

: We don't need to worry. We have a holy knight to protect us all!

: I don't have a death wish, so goodbye!



: Same here!

: Ehhh- oh fine.

Escape up is a really good skill that you want your whole team to invest in at some point. It increases the escape rate by 30% for the class that takes this skill.



: Oh wow, is this that dinosaur they told us about?

: Uh, didn't Fedot say not to disturb that thing?

: Oh I'm sure it can't hurt to get a closer look.





In case you thought I was kidding wanting to avoid the FOEs, I wasn't. And yes, a dinosaur did less damage to a party member than a flower. This isn't a really strong FOE. The main party will be able to take this one out soon enough.

: Okay. Maybe that wasn't a good idea...

: Pfft, what an idiot.

: Uh, Maverick, you can fix her up, right?

: Sure! At the hospital. Huh? OH CRAP!

: Uh, we better run. I think we just pissed it off!

: That idiotic Survialist!



We unlock Nectars and Ward Chimes for purchase. Ward Chimes decreases the rate of random encounters. Not too useful for our exploration team as less encounters means less experience, although it could be helpful for farming teams. The Nectar is too expensive for us right now, so the hospital is gonna have to be our main way of reviving party members.

: Oh my, are you all explorers?

: Uh, yes we are. Who are you?

: Oh good! I've been trying to explore the Labyrinth by myself and it hasn't been working out. I am Gilbert, a Troubadour. Please let me join, I really need a job!

: Ehh, I'll talk to our leader about it. I guess some songs could help our morale.

: Oh thank you! I'm still learning, but I hope you all enjoy my music anyway.

Araxxor fucked around with this message at 05:47 on Sep 5, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Farmers have really good field support, but their in battle support is rather mediocre, and they're just terrible at combat. They do have the highest natural luck stat, so a Wildling sub might be good on them for all the status effects.

Gathering ambushes worked differently in that game too. For one thing it actually warns you about them now. It'll ask you if you want risk getting a rare item from a gathering point, but you also have a chance of getting into an encounter if you say yes. And it's not a guaranteed blindside anymore if you do. So if you got killed there, well the game did warn you.

If anything, that nerf is a bigger reason not to invest in any gathering skills for your main party. Why risk giving the game another reason to kill your party this early?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

chaos rhames posted:

3 has subclassing, doesn't it?

It does, but I don't see any reason to subclass as a farmer unless you're making an unorthodox farming team.

Bellmaker posted:

Atlus whyyyyyyyy :gibs:

e: Trip Report: On a related note Ladybugs can go to hell, what the hell Atlus.

Little tip, run if they're alone. Take them out first if they appear with a different enemy, or take them out at the same time if they appear in a group.

Decided to do a bit of experimenting with the next update, who knows if it'll work out or not.

Araxxor fucked around with this message at 15:42 on Sep 21, 2014

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Hivac posted:

It'll be great to read comments about people who haven't played this before. I can't really give a good idea of what it's like to play this game fresh because all my memories of it have been washed away by the ongoing process of obtaining the True True Ending.

Wait, the what now?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
I've never heard of such a thing, but if that really exists, I am definitely cheating for that one. There is no way I'm getting that one legit. :gonk:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

BlackPersona posted:

For people who don't know, the level cap is 70. For Etrian Odyssey 3 and beyond, you raise that cap by killing three super-bosses that've been a mainstay of the series since the first one: (Fire) Wyrm, (Ice) Drake, and (Thunder) Dragon. Each one would bump the level cap ten levels, to 99.

However, Etrian Odyssey 1 and 2 were extremely different. You had to reach level 70, then retire your character. You basically kick them out for an enhanced recruit that get some bonus stats at half the original level. And with the bonus of bumping that specific character's level cap up... by 1. And you have to do it repeatedly from 70 to 99. :shepicide:

...Pretty sure that's how it went, right? Might be wrong, but I'm pretty sure it was something along those lines.

Yep, that's exactly how it went, and it's absolutely as moronic as it sounds. It didn't apply to EO1 though. EO1 had a hard cap of 70, and it couldn't be raised there. Thankfully raising the level cap is completely unnecessary in this game.

Will post the update later if I can get the URL replacer working. I could do it myself but manually replacing over 150 image URLs doesn't sound like my idea of a good time.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Well I finished up the update and was gonna post it. Then the site said it was over 60000 characters. Whoops. :v: Excuse me while I figure out where to split this. You'll get the second part tomorrow.

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Never Trust a Squirrel

PC-88 Version

: So about that Troubadour that joined us.

: Not. One. Word.

: I didn't even know music could sound that bad.

: You should have just let me poison him. No one would know. Or care.

: Do you think about things other than making people suffer?

: Sometimes. Not that much.

: Shh. Look ahead. Now that would make for a fine dinner.



Now we start encountering the mobile FOEs. We can see FOEs that are adjacent to us on the map screen, but they won't show up on the map most of the time unless we've stepped on that specific tile. Not even painting them will make them show up. Generally it's usually best to map out their areas by stepping on a bunch of tiles in said areas so we can learn their movement patterns. This FOE's movement pattern is quite simple.



It just moves around in a square. Now an FOE takes one step for each turn we make. A turn is counted as a turn in battle, or one step on the field. This also means that if we get into a battle on an FOE's path, they can join in once they've reached us, so that's something we need to be aware of.

PC-88 Version



: The plants are alive too?

: Now I'm just realizing how weird this place is.

: Moving around means it's fresh and lively. It'll make for a decent side dish for tonight's dinner.


Cactoid
HP: 90
AT: 13
DF: 10
Exp: 314
Skills: Needles
Item Drops:
-Common: Cactus Pin - 1 needed for Wakizashi (Katana.) 3 needed for Spike (Axe.)
--Light, sharp thorn from a Cactoid's head.
-Rare: Cactus Log - 1 needed for Green Boot. 2 needed for Nail Glove.
--A cactus's flexible trunk.
-Conditional: N/A
Description: A cactus that evolved into a monster over the years. It attacks with sharp needles.
Weakness: Fire (150%)
Resistance: N/A

Cactoids aren't really a threat at all. Yeah they have high attack, but at this point they only appear alone.



: Oh my liver did not need that.

It did do some high damage to Frederik, but take a look at the Cactoid's health.



Our party can just finish it off without it getting another attack in. At this point it can't one shot any of our party members at full health, even if it lands a critical hit. These guys really aren't a threat alone. And even in groups, they're usually the least threatening enemy in the encounter. Save these guys for last unless they're paired up with a Hedgehog or Woodmai. These things are just pretty much a check for keeping your party members topped off since they only way they can actually kill someone is if they're not at full health.

: Wonder if this new shot works.



: Perfect.

PC-88 Version



Something that's pretty annoying in the DS games is that you can't really pan the camera. So sometimes you can only see FOEs while in the middle of turning. The 3DS games fixed that by letting you look around the area with the circle pad.

: Ah, now this one looks like it has some meat on it's bones. Watch closely, I'm gonna show ya'll how to hunt deer.


Furyhorn
Type: Normal
Behavior: Patrol
Aggressive: No
HP: 420
AT: 18
DF: 18

Known as Ragelopes in EO1 and Untold, these guys return to kill your party if you get careless with your movements. They can kill two party members at the same time, or confuse your party members and make them kill each other.

PC-88 Version



Pay close attention to the bottom screen here.





: I don't think our dinner is going down without a fight. Hrk! :gibs:

: I think that thing just crushed his lungs, heart, and well everything.

: Maybe we should just give up on dinner and find a replacement for Ken?

: Nonsense, we need to fill up our stomachs now. Aw great, his corpse is in the way. Come on, I'm gonna look for another spot to get a better shot.



PC-88 Version



Notice how we got pushed back as we escaped? Now what would happen if the game couldn't push us back?



PC-88 Version



: Ah, now this is a better spot!

: Okay I'm having second thoughts about this. Can't we just eat Ken's remains for dinner? I'm sure his stomach's still in good condition. I'm out of- oh crap this wall's in the way.





And this is what happens when our party is sandwiched between a wall and an FOE. They can't back out, and there's no where to run. All we can do is watch them all die. Atlus decided with the addition of sidestepping, that it should be easier to trap yourself against an FOE. In the first and third games, the only way to trap yourself was to get into a random encounter with your back against the wall, and let an FOE join the fight. In EO2, when your party runs into an FOE, they turn to face it, so if they're just walking along the wall and an FOE runs into them from the side, they'll turn so that their backs are against the wall. EO4 and onwards removed this mechanic entirely.



: This was a really stupid idea. :gibs:



When the front row dies, the back row switches places with the front row. It stays like this if you win the battle, so remember to switch it back.



: Well if the deer meat doesn't work out, you're free to eat my corpse. :gibs:





: Oh shoot, I missed. I blame all these deaths. Oh well, looks like it's up to you, Aliara to feed our guild tonight.

: Oh please work.





: I DON'T WANT TO DIE!





: Well poisoned meat wouldn't have made for a good dinner anyway. :gibs:

: :gibs:

PC-88 Version







The party is dead, just like this LP. Thank you for reading everyone, and have a nice day!


















Okay there's still more. Now this is a screen you'll probably see a lot when playing an Etrian Odyssey game. Don't be discouraged. Failure is a big part of these games, they're rather brutal after all. Now, if you want to get the most out of the playthrough that resulted in a death, accept the prompt to save your map data. It will make it easier to learn from your mistakes, and help to avoid making the same mistake again.

PC-88 Version



: AAAAAAHHHHHhhhhh. Huh?

: Ohhh. What's wrong Aliara?

: You better have a good reason for waking us up this late.

: Oh, sorry. I had a weird nightmare where you all acted like idiots and then a deer killed us all. I blame the Troubadour, his music put a bunch of weird thoughts into my head.

: Yeah, his music was pretty awful. Why did we even let him sing us a lullaby after his first songs?

: Well I couldn't just say no to him after he joined us. Anyways, I don't think any of us are in a mood to sleep after that. How about another trip into the Labyrinth?

: Might as well make good use of our time while we're up.

PC-88 Version



: What the hell was up with that dinosaur!? Wasn't that thing staying still before? Why is it rampaging around now?

: Don't ask me. That thing almost had me for dinner!

: The only reason I can think of is some idiot decided to poke at the thing or something.

: Didn't our gathering team mention something about a dinosaur when the girl got her wounds?

: Oh looks like someone is gonna miss out on dinner tonight. Hey, why's our map filled in like this? We haven't been to those areas yet.

: Oh, I kind of got bored and filled some of it in. I drew in what I remembered from that weird dream anyway.

: Well if it's wrong, we can change it later.

This is why it's important to save your map data, and by extension make a good map of stuff in case you die for some reason. Notice how we can see the FOEs on the map even though we've technically never been there? Now we can watch for it's patterns on the map even when our party isn't near it.



Another simple patrol pattern. The thing to watch out for is to not run into the FOE when returning from the west door.

: Huh, that was a pretty accurate map for something that came from a dream. Maybe you should get nightmares more often.

: How about no? Hey Fedot, you sure you didn't want to hunt those deer down?

: What? No! We're nowhere near strong enough to take those on. Maybe sometime later. We'll have to settle for hedgehog and snail meat for now.



: No. We're not doing this.



: Oh how lucky. This is really strong medicine.



The Medica II heals for 200 compared to the Medica's 50. Yeah it's overkill at this point. We won't need that massive amount of healing for a while, but it could come in handy during an emergency.



: Look! I think I see something over here.



You can barely make out a squirrel-like animal in the shadow of a large plant. The rodent doesn't seem to fear your party, and it chirps brightly as it approaches. It seems as though it wants you to pet it. You wonder if you should oblige the creature...



: Oh, can I pet it? It's kind of cute.

: No! Squirrels are vicious and devious animals that seek to feast on your entrails. Don't do it if you value your life!

: Uhhh, Fedot?

: Okaaaay. I don't see what's the harm. Go right ahead.

You reach out to the small animal...

: Aw- wait, what are you doing!?



: Hey! Get out of our stuff!





: What did that critter make off with!?





: drat it! It took one of our Warp Wires!

: I told you they're vicious animals!

: Did you see where it went?

: No, it just ran off somewhere. I don't think we can catch it at this point.

It's too late for you to catch the animal by now... You sigh, and move on with your journey.

: Well good thing we had a spare. We'll just have to be more careful next time.

And here's a massive dick move by Atlus. Warp Wires are pretty much an essential item to have on you at all times. Forgetting to bring a Warp Wire on a trip can result in some lost progress. But Atlus decided to punish players that only brought one Warp Wire with this event. Saying no to this event makes nothing happen. Saying yes without having a Warp Wire on you still has the squirrel try to steal something, but it gives up when it can't find the Warp Wire. And then the game decides to be all passive aggressive for you not having a Warp Wire, saying that whatever it was the squirrel was looking for, it wasn't anything valuable since you have everything you need on you. Thankfully EO2 is the only game where you can actually lose Warp Wires.

PC-88 Version



Oh this might be bad.







: Why are they ganging up on me!?

: Maybe they just don't like you.

Right now may be a good time to go into how the enemy AI works in the EO games. Most of the time the enemy likes to target the person with the highest HP in the front or back rows. Enemies have a 60% to target the person with the highest HP in the front row, a 30% chance to target the person with the highest HP in the back row, and a 10% to target someone else entirely. Not all enemies follow this AI. Some follow different rules, and might do something like target the back row, or the weakest person.

: Oh, I've got this. Choke and die!









: Oh come on!



Seriously, these things are not a threat at all. Even without the Town Crown, Ken would have lived.

PC-88 Version



: Huh, this area's pretty rocky. It should make a good mining spot for the others.

: Maybe we could learn how to gather materials to save time for the other team.

: No, we need to focus on learning how to fight. The gathering team can work off the map we give them, but we have to go in blind.

This is what the mining points of this stratum contain.

Mine:
Common: Amazonite - 1 needed for Iron Glove, Bird Stare, Venom Ring, and Leg Guard. 3 needed for Matchlock (Gun.) 7 needed for Warabide (Katana.) 5 needed for the quest Paint the town blue.
-Bluish rock used for weapons or fuel.
Uncommon: Aragonite - 1 needed for Luck Beads. 5 needed for Boar Spear (Sword.) 7 needed for Tshirovha (Axe.)
-Seashell-like rock used as a polishing tool.
Rare: Garnet - 1 needed for Apt Piece and Power Ring.
-Highly transparent crimson gem.

PC-88 Version



This thing couldn't even kill Nick. Our party is perfectly fine against these things.

: How are cacti this strong? And, oh crap, we better finish this thing off fast!



Unless an FOE decides to join the fight!



Fortunately our party finishes it off before this happens, and I finally get one of it's drops.

PC-88 Version



: Found something over here.

Upon closer inspection, there are a number of shining coins lying amongst the roots. Could another explorer have dropped them? You're tempted to retrieve them, but you have to wonder about the circumstances...



: Hmm, I don't think that Ragelope is coming by here anytime soon.

: They're called Furyhorns here.

: Whatever. I think it's safe to pick these out.

You pick the coins out from the tangled roots of the trees. Their total worth is 100en... A careless adventurer must have simply dropped them here. Heartened by the lucky find, you return to your investigation.



: Woo! Free money! Maybe we can actually buy our food now instead of feeding off the wildlife.

: Ahahahaha, no.

: But I'm sick of eating hedgehogs! Can't we eat some real food?

: I'm sorry, but we need to spend most of out money on supplies, and we don't have much to spend in the first place.



The patrol pattern for the FOE here. Once again, just watch when you open the door when coming back. You can run into the Furyhorn right away if you open the door at the wrong time.



: Another mining point. I'll mark this one down too.



: How many deer are in this forest?

: A lot, apparently. Just keep following my lead and we can sneak past them.



The patrol pattern for this FOE. They'll get more complicated later.



The party's getting closer to a level up here. Two more fights should do it.

PC-88 Version



: GAH!



Thankfully the Venomfly opted for a regular attack instead of poisoning anyone, so I decided to stick around for the fight instead of running away. I probably shouldn't have done that.



Crap. Well I guess we were overdue for another Nick death.





Or not! Frederik saves the day here with his regenall! :haw:

: Oh god, this still hurts so much, but thanks old man!

: You can thank me properly by giving me a blood sacrifice.

: Oh, sure. Wait what?



A few heals later, Aliara's poison actually lands for once. On both of them even.

: Oh finally!





When both enemies and party members are poisoned, they all take damage at the end of a turn. Aliara's poison does some nice damage here, but it still has a really low chance to land on anything at this point. Still, it's a better contribution than her just bashing things with her staff.

PC-88 Version



: Well that's some lame treasure.

: Look on the bright side, it makes up for the one we lost.

Even though Atlus took away a Warp Wire if you had one, if you explore this area, you'll get one in a chest, which can be a godsend if you lost your only one. Of course if you have a spare already, eh, it's only 100 en saved.

PC-88 Version



Okay, this encounter might actually be a threat. Even if the Cactoid doesn't kill anyone, the person that took the hit is in a good position to be finished off by the Woodmai.



Unless the AI decided to be stupid and attack a back row member instead. And it didn't even hit Fedot at that.



Something you can do if you have Regenall leveled up a good amount at this point, is to leave one weak enemy alone, and just spend time defending so your health gets restored. I'm out of Medicas, and Frederik is out of TP at this point, so this is my only method of healing right now.



Incidentally, I happened to build up Ken's Force meter completely here.



Seriously? :argh: At least I got the Cactoid's drops here.



Oh crap, this is bad. Fortunately the party's stronger here, so they might be able to get through this. Not to mention, I have Ken's Force Skill ready.



: Maybe this move will take care of them.



Crap.

: Uh oh.





CRAP!

: My arms are stuck! I can't do it!



And it even wasted his Force Meter too. To make things worse, only Ken, Nick, and Aliara can escape right now since Frederik and Fedot's legs are bound. ABORT! ABORT!



: You guys got to get out of here...

CRAP! All the escape attempts failed here too.



: Can't find any way out! Find anything Aliara?

: I'm looking as hard as I can!



: Look harder! Ugh.

: Found a way out!



Thankfully, if someone fails at an escape attempt, the escape chance rises by 10%, eventually capping at 90%. Something that seems to have been changed or removed in the 3DS games because the escape rates are so terrible there. :argh:

: We're not staying here are we?



: Nope.





We unlock some new pieces of gear, nothing really special, but I buy some Green Boots for Ken and Nick since they could some increases in defense. The party takes a rest later.

: Can't believe we got out of that.

: Good to see you're alright Ken, because we're going back in there now.

: What!? We just explored a lot of the second floor, and got knocked out by those Crawlers, and you want to go back in!? Why are you doing this to us!?

: Don't be such a baby. Don't you want to see what was down that hallway?

: Come on, we can probably make it to the third floor this time.

: I too am curious about that hallway. We just need to be more careful this time.

: Well it's 4 to 1 Ken. Sorry, but you don't have a choice.

: Oh fine. Can't believe I'm still doing this.

Araxxor fucked around with this message at 06:00 on Sep 5, 2015

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