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Going off how similar the dumb ranting is, the final boss will be a random floating transparent man in a sealed cask. After his defeat, Dogstone will commit a slow unintentionally hilarious suicide and then Dr.NotMoreau will set us up for a sequel that is never going to happen. https://www.youtube.com/watch?v=Ftc_Pbhb3IE&t=42s
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# ? Oct 4, 2014 02:12 |
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# ? Apr 26, 2024 06:30 |
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I'm gonna guess the boss will be a Humanimal clone/hybrid of Kurt. My guess is the good Doctor used his DNA/Genetics/baby-blood or whatever to create his Humanimals (and other variants) in the first place.
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# ? Oct 4, 2014 02:25 |
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SelenicMartian posted:Final boss guesses! Who has them? Completely disappointing.
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# ? Oct 4, 2014 02:30 |
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100% rip off of Half Life 2's final boss, but with Dogstone feebly insulting us the whole time. edit: It ends with the RC chopper being shot down and crashing in the boss arena, which stops time and the woman from the beginning shows up to whisk you away on a train. PRL412 fucked around with this message at 06:13 on Oct 4, 2014 |
# ? Oct 4, 2014 06:10 |
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Tin Tim posted:Which they hosed up, for reasons that now escape me. Akella also made Age of Pirates: Caribbean Tales, a game about pirates, which went gold in Russia at build 0.99 and remained barely playable for a few patches after that. Their studio is also responsible for Disciples 3.
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# ? Oct 4, 2014 06:20 |
Half-life 2 had a final boss? Or any other bosses, for that matter?
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# ? Oct 4, 2014 09:17 |
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anilEhilated posted:Half-life 2 had a final boss? Or any other bosses, for that matter? You played a really easy first-person game of breakout. That was the boss.
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# ? Oct 4, 2014 13:30 |
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SelenicMartian posted:Their studio is also responsible for Disciples 3. So much rage... No, seriously, people talk about Bethesda missing the point, or such and such developer ruining their favourite series, but Disciples 3... My first reaction, on loading the game, was "Who the HELL put more HoMM in my Disciples game?!?" Fellow Disciples fan The Mighty Biscuit was highly amused, as he'd already told me it was bad. And lo, it was pretty god-damned bad. Not absolutely, utterly terrible, but definitely bad compared to the previous, much older incarnations in the series. The writing was even more stereotypical, a lot of plot threads suddenly went nowhere, and the simple tactical stuff that had served the previous games pretty well, thank you very much, was dropped in favour of what was HoMM with less charm. Screw Disciples 3.
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# ? Oct 4, 2014 13:59 |
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SelenicMartian posted:Akella also made Age of Pirates: Caribbean Tales, a game about pirates, which went gold in Russia at build 0.99 and remained barely playable for a few patches after that.
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# ? Oct 4, 2014 14:45 |
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David D. Davidson posted:Completely disappointing. Well, of course, he wouldn't be asking otherwise. Internet Janitor posted:You played a really easy first-person game of breakout. That was the boss. You know, I know I beat Half-Life 2, and I remember there was an upgraded gravity gun or something, but other than being forced to get yourself captured, I honestly can't remember a single thing about the end of the game.
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# ? Oct 4, 2014 15:28 |
Xenoveritas posted:You know, I know I beat Half-Life 2, and I remember there was an upgraded gravity gun or something, but other than being forced to get yourself captured, I honestly can't remember a single thing about the end of the game. And I'm saying that as someone who beat HL1 multiple times years after it came out.
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# ? Oct 4, 2014 15:31 |
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HL2 has aged extremely poorly. It's even more obvious on a modern replay how gimmicky, repetitive and dull the majority of the gameplay are. I'm not surprised that people forget the ending because it's a complete anticlimax; the final level takes away all your weapons, gives you a gun that kills anything in one hit, then you do some first-person platforming play breakout and wait for the deus ex machina. Ravenholm is the high point and I don't think it's even halfway through.
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# ? Oct 4, 2014 19:03 |
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I don't know about that. I've always enjoyed the majority of HL2 and Episodes gameplay (and yes, I have played it within the last few years) for the simple fact that it doesn't have regenerating health and the dynamics that can bring to the gunfights. The only things I don't really like about it are 1) the extremely low ammo limit on some of the more common use guns, like SMG and Pulse Rifle and 2) Yes, those sections at the end of HL2 and the first part of Episode 1 where its "All gravity gun, All the time." But the levels where its just using regular guns I've always enjoyed. Then again I like the fanboat section and everyone else seems to hate that so I'm probably just weird.
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# ? Oct 4, 2014 23:35 |
Half-Life 2 isn't as slick and filled with particle effects and dynamic lighting as most modern games, but I don't think it's aged badly at all. It's still a fun game that did some stuff differently from its contemporaries and I don't feel bad about replaying it.
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# ? Oct 5, 2014 00:16 |
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I've never finished HL2, and the more attempts I make to beat it the more flaws I find all over the place like the weak shot and explosion sounds. Anyway, I've got the grand finale footage, but won't be able to record the commentary until Monday. Take a guess how long the mysterious final boss took to defeat. It's not a one-shot kill, that's for sure.
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# ? Oct 5, 2014 11:48 |
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SelenicMartian posted:I've never finished HL2, and the more attempts I make to beat it the more flaws I find all over the place like the weak shot and explosion sounds. Two shots, then! But you have to wait for the second shot to be produced first (mining, smelting and cooling and all)
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# ? Oct 5, 2014 12:39 |
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SelenicMartian posted:Before they hosed up, Mist Land South (the devs of Paradise Cracked and that awful Alfa: Antiterror thing) lost the license to JA3 and JA3D. Even renaming to GFI Russia didn't help them. Oh man Paradise Cracked. I got it on release and I liked it a lot, but the always-on turn based mode beat me in the end. Getting anywhere took ages. The Power of Law was really good tho'.
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# ? Oct 6, 2014 10:42 |
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Cooked Auto posted:Dogstone. As a giant robot dog. AltaBrown posted:Lion-bro (complete with proximity charge still in abdomen) jumps out and blows up Dogstone. Galaga Galaxian posted:My guess is the good Doctor used his DNA/Genetics/baby-blood There were a few close guesses, but not spliced in the order you imagined. Moreover none of you expected the game to pull out a thick long... 15A 15B And that's all from Soreo. Now, where is my sequel, Action Forms?
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# ? Oct 6, 2014 21:05 |
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And a seamless transition to rendered video at the end... As you said, it's a pretty impressive game for what it is - it has a lot going on, even if it doesn't succeed flawlessly. Even recent games struggle to do half of the things this game tries (looking at you, Colonial Marines). That said, great commentary - especially when you're obviously surprised by something you've never seen before.
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# ? Oct 6, 2014 21:35 |
So... is Metal Gear DOGSTONE foreshadowed in any way prior to this level? Because I didn't even know giant robots were a thing in this universe. e: Oh come on, the baby doesn't even have cat eyes. anilEhilated fucked around with this message at 21:55 on Oct 6, 2014 |
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# ? Oct 6, 2014 21:50 |
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I can only say two things about the ending without spoiling it for the other viewers, and those things are "wat" and "lol" Though I'm sad that the boss didn't have rhino skates as feet. Overall, Vivisector was an interesting game. Flawed yes, but also with a good portion of ideas and creativity. And I can respect that. Thanks for the lp dude. It was a fun ride all around!
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# ? Oct 6, 2014 21:54 |
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anilEhilated posted:So... is Metal Gear DOGSTONE foreshadowed in any way prior to this level? Because I didn't even know giant robots were a thing in this universe. Well, you could argue that all the enemies were part-cyborg, but that was a robot suit, so ... eh. It's nice to see that Chekhov's Girlfriend returns at the end, I thought they'd just entirely forgotten she existed. And they tied in the fact that Kurt had visited the island before. Poorly, but - they did. Best guess on the blue line is that it was some messed up fog effect that was supposed to only be visible when you were looking out into the water. It seemed to at least partially be based on the Z-buffer, since it seemed to fade based on depth occasionally, and it would explain why it was blue. I'd almost argue my guess was correct since you did end up just Push Button for Ending but RAGE's ending was literally "push buttons while waves of enemy spawns, credits," so I guess not.
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# ? Oct 6, 2014 21:55 |
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Well that was certainly something. Which is about all I can say. vv
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# ? Oct 6, 2014 22:03 |
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Honestly, I was expecting the final boss to be the Panther, who Kurt finds out that she is actually his heavily-modified girlfriend, and Dogstone gets killed in a way or the other. As for the ending itself, I've seen worse.
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# ? Oct 6, 2014 22:52 |
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radintorov posted:Honestly, I was expecting the final boss to be the Panther, who Kurt finds out that she is actually his heavily-modified girlfriend, and Dogstone gets killed in a way or the other. I was thinking the same thing. She was given a lot of build up for a foe that was hastily dealt with at the end of the level and given no further mention. I was sure there would be more to it. Anyway. An interesting but heavily flawed game. Thanks for showing it off, SelenicMartian.
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# ? Oct 7, 2014 00:43 |
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And then they both died from the bends.
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# ? Oct 7, 2014 02:42 |
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It's funny how different this looked from Cryostasis. The former is some sort of lovable gonzo stew of a game, while Cryostasis (at least from what I remember of Blister's LP) was more coherent and focused. Still, thanks for the LP and all the effort that went into it, SelenicMartian!
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# ? Oct 7, 2014 03:37 |
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Well that sure was something. I was expecting more having played Cryostasis and seen its absolute mindfuck of a final boss. You fight the god of time for an opportunity to save the ship from its past. Certainly a flawed game, perhaps because it's western release was cancelled, but still managed to seem to make most of its core gameplay fun enough. I always love seeing these kinds of game LP'd, so thanks for that. Hell, seeing an LP of Cryostasis years ago got me to buy it which got me to look into another Ukranian game called Metro 2033 which turned into Metro Last Light which is easily one of the best FPS's I've ever played. I'd love to keep pushing people to play Cryostasis but unfortunately it was basically removed from sale on the internet a few years ago due to who knows what.
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# ? Oct 7, 2014 05:30 |
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Kibayasu posted:Certainly a flawed game, perhaps because it's western release was cancelled, but still managed to seem to make most of its core gameplay fun enough.
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# ? Oct 7, 2014 06:19 |
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Great LP, thanks for showing off a game a lot of people, as you said, wouldn't manage to push through even past the first level. Also loved the stories of the crazy Russian game market. I am curious, what's particularly Communist about the PPSH? And what was the accent you used while holding it? Maybe it's a cultural thing I'm missing and if so, sorry.
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# ? Oct 8, 2014 04:49 |
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Skrewtape posted:Great LP, thanks for showing off a game a lot of people, as you said, wouldn't manage to push through even past the first level. Also loved the stories of the crazy Russian game market. I am curious, what's particularly Communist about the PPSH? And what was the accent you used while holding it? Maybe it's a cultural thing I'm missing and if so, sorry. It was a major, iconic weapon of the Red Army in WWII, I think that was the deal.
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# ? Oct 8, 2014 04:56 |
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So does anyone want to try to make sense of that whole mess of a "story".
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# ? Oct 8, 2014 05:01 |
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That was certainly a thing. The only actual expectations I had for the final boss: 1. Underwhelming in some way or other. 2. T-Rex will not come up again. 3. RC Helicopter will not come up again. These all turned out correct but put me no closer to having any idea what would actually happen at all. What does the mech do in the fight, even? I think I saw one of the broken-off arms act like a flamethrower. Anything else?
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# ? Oct 8, 2014 05:05 |
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Galaga Galaxian posted:So does anyone want to try to make sense of that whole mess of a "story". Shh, you can't apply mortal measures to a beauty such as this. Thanks for the LP. I got my gf hooked on it, and we watched through the whole thing together. The game provides many delightful absurd moments.
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# ? Oct 8, 2014 05:06 |
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Galaga Galaxian posted:So does anyone want to try to make sense of that whole mess of a "story". Well, I tried a page ago, but I didn't see the thing where Dead Girlfriend was going to come back and have the world's most developed day old fetus coming, so I kind of skipped over the part where Kurt was shipped-wrecked as an infant. (OK, seriously, who brings their infant along on a boat ride and then abandons him on a raft? How does this make the slightest bit of sense?) Like I guess the story is that Dr. Whoever (no, seriously, what was his name again?) wanted to create a perfect lifeform so he decided the create super-soldiers until he eventually created Kurt, and then made no progress for 30 years or whatever since Kurt was still his best creation. I don't think we ever found out what the "perfect lifeform" was supposed to accomplish or why he wanted to create one in the first place (?), or what exactly Dogstone was doing (the exact same thing, but with a mech suit?), but whatever.
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# ? Oct 8, 2014 06:07 |
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Early morning realization, and a late night post about it: the sunken ship we saw as Kurt descended into NotRapture is the one that sank and left Kurt as an orphan.
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# ? Oct 8, 2014 06:27 |
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Fish Noise posted:What does the mech do in the fight, even? I think I saw one of the broken-off arms act like a flamethrower. Anything else? In any case the flamer hasn't been used by any enemies since the end of first chapter. He probably has a few flameuars squatting inside those shoulders.
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# ? Oct 8, 2014 06:34 |
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This was a another terrific playthrough, SelenicMartian! At first I was kind of unimpressed with the game and it seemed like it would be like boring, broken (borken?)and an altogether unplayable experience. However it actually looked a lot of fun, and I found the story really entertaining in a bad sci-fi sense (which I adore.) Also Lion-bro is the true hero.
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# ? Oct 9, 2014 23:10 |
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I have so much trouble believing that this was created by the same Devs as Cryostasis, and yet, it almost makes sense...
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# ? Oct 13, 2014 00:26 |
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# ? Apr 26, 2024 06:30 |
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I would not call this a good game, and I doubt I would have had the patience to play through any of the chapters, much less all of them. That said, it is sort of adorably batshit, between the clearly hodge-podge and janky development and the utterly inane attempt at a 'plot', so I'm delighted you showed it off and did such a good job of it. I'll concede that being playable and even potentially fun does put it head and shoulders above dozens or hundreds of other games, but that is, as the phrase goes, damning with faint praise.
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# ? Oct 13, 2014 04:55 |