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For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battle fleets cross the Daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the shining psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrades in arms are legion: the Imperial Guard, the ever-vigilant Inquisition, and the Tech-Priests of the Adeptus Mechanicus to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future, there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of the thirsting gods. Prepare to enter the nightmare world of DARK HERESY I'm planning on using roll20 as our online table environment and skype for communication, the game will be ran on Saturday evenings from 19:00 UTC onwards and ending when we Europeans have to go to bed and Americans have to eat their dinner. Hoping to start next week. Looking for 4 to 6 players. Character generation as per rulebook, standard values for everything, use w/e to roll, link the results here. Blank char sheet, feel free to copy and use: code:
Asehujiko fucked around with this message at 17:01 on Sep 10, 2014 |
# ? Sep 8, 2014 23:40 |
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# ? Apr 23, 2024 17:15 |
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Another Euro Roll20? Good. Will need to actually read the relevant parts of the rulebook, though. Only played a bit of Rogue Trader before.
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# ? Sep 10, 2014 00:37 |
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Awww, where are you, Euros?
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# ? Sep 11, 2014 18:01 |
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Making a dude who is really good at finding people. Feral worlder Adeptus Administratum Seeker. He loves the hunt in all it's forms, be it following somebodys footsteps or locating their current address via tax records. 3d10 rolls - http://orokos.com/roll/220724 2d10 rolls - http://orokos.com/roll/220725 Fate Threshold (Passed) - http://orokos.com/roll/220726 Wounds - http://orokos.com/roll/220727 Divination - http://orokos.com/roll/220728 pre:Name: Alaric Harlon Homeworld: Feral World Background: Adeptus Administratum Role: Seeker Divination: To war is human Wounds: 13 Fate: 3 Fatigue Insanity Corruption Armour Head Larm Rarm Body Lleg Rleg WS 34 = 20 + 14 BS 29 = 20 + 9 S 37 = 20 + 17 T 33 = 20 + 13 Ag 34 = 20 + 14 Int 34 = 20 + 14 Per 34 = 20 + 14 WP 31 = 20 + 11 Fel 31 = 20 + 11 Ifl 29 = 20 + 9 Aptitudes: Toughness, Knowledge, Fellowship, Intelligence, Perception, Social, Tech XP spent: 1000 XP unspent: 0 XP total: 1000 Skills: Awareness Commerce Common Lore (Adeptus Administratum, Imperium) Dodge Inquiry Linguistics (High Gothic) Logic Navigate (Surface) Scholastic Lore (Pick One) Scrutiny Security Survival Talents: Disarm Weapon Training (Solid Projectile) Trait: Bonuses: The Old Ways: In the hands of a feral world character, any Low-Tech weapon loses the Primitive quality (if it had it) and gains the Proven (3) quality. Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available (Very Rare items count as Rare, Average items count as Common, etc.). Nothing Escapes My Sight: In addition to the normal uses of Fate points (see page 293), a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus. Characteristic increases: Gear: Stub Automatic Imperial Robes Autoquill Chrono Dataslate Medi-kit XP Log: Inquiry (known) - 100xp Survival (known) - 200xp Navigate (Surface) (known) - 200xp Scrutiny (known) - 100xp Security (known) - 100xp Awareness (known) - 200xp Common Lore (Imperium) (known) - 100 chin up everything sucks fucked around with this message at 09:25 on Sep 12, 2014 |
# ? Sep 12, 2014 08:52 |
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Well, I don't know if the game's happening but I've made a skeleton of a character to bump the thread and maybe entice a couple more people to post! Still need to make some choices but I'll do that if, y'know, the game will actually happen. Iago is the group's gunman. A hard man, but not without his charm. Three Stats: Int 18, Wil 12, Str 14 The other seven stats: 2d10=15, 2d10=10, 2d10=17, 2d10=14, 2d10=13, 2d10=2, 2d10=16 A reroll: 2d10=17 The Divination: 1d100=51 pre:Name: Iago Mannchen Homeworld: Voidborn Background: Outcast Role: Desperado Divination: Wounds: 10 (7+1d5 1d5=3) Fate: 4 (3 + EB 5+ 1d10=5) Fatigue: Insanity: Corruption: Stats: WS 20 + 10 BS 20 + 15 S 20 + 14 T 20 + 17 Ag 20 + 16 Int 20 + 18 Per 20 + 13 WP 20 + 12 Fel 20 + 17 Ifl 20 + 14 Aptitudes: Intelligence (Voidborn) Fieldcraft or Social (Outcast) Agility, Ballistic Skill, Defence, Fellowship, Finesse (Desperado) XP spent XP unspent XP total Skills: Acrobatics or Sleight of Hand Common Lore(Underworld) Deceive Dodge Stealth Talents: Child of the Dark: A voidborn character starts with the Strong Minded talent, and gains a +30 bonus to tests for moving in a zero gravity environment. Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of determining Fatigue. Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action. Weapon Training (Chain, and Las or Solid Projectile) Catfall or Quick Draw Characteristic increases: Gear: Autopistol or laspistol, chainsword, armoured bodyglove, injector, 1 dose each of obscura and slaught
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# ? Sep 13, 2014 21:51 |
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I've been meaning to make a character for a while but haven't come up with anything yet, just posting for interest. Hope the game happens!
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# ? Sep 16, 2014 07:34 |
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Starting with 3 players is not a problem, could always introduce more players as the adventure goes along so I'll leave recruitment open.
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# ? Sep 18, 2014 12:09 |
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Elukka posted:I've been meaning to make a character for a while but haven't come up with anything yet, just posting for interest. Hope the game happens! Get to it.
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# ? Sep 18, 2014 13:27 |
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I've never used roll20, I haven't played a P&P RPG in ages and I'm fairly sure the last time I played DH was in 1st edition. That said, if you don't mind someone whose a bit rusty joining, I'd be happy to join! I'll put together a character some time tomorrow afternoon but probably after 19:00 UTC so if you guys start tomorrow, I'll probably have to miss the first game. My dude (whoever he may be) had a massive case of the shits and missed a shuttle somewhere .
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# ? Sep 20, 2014 05:19 |
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That's ok, Elukka also doesn't have one yet and I can see a few "skill 1 or skill 2" lines in Megazver's, we can finish up character creation tonight. Can you all add me on skype(same name as the forums), I'll give you the roll20 link through there.
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# ? Sep 20, 2014 09:58 |
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Asehujiko posted:That's ok, Elukka also doesn't have one yet and I can see a few "skill 1 or skill 2" lines in Megazver's, we can finish up character creation tonight. Can you all add me on skype(same name as the forums), I'll give you the roll20 link through there. Why not here? You're the one who can add/delete players, anyway. And maybe I suggest using the goon Mumble for actual play, anyway? It's much better suited for this kind of usage. Megazver fucked around with this message at 10:43 on Sep 20, 2014 |
# ? Sep 20, 2014 10:06 |
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Downside of posting it here would be that the url would change every time I need to remove somebody but here you go: https://app.roll20.net/join/529187/aUFZew
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# ? Sep 20, 2014 18:56 |
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Joined the game on rolld20 (Karl J), I'll be reading more of the rulebook and making my dude today at some point and I'll put it here for posterity. Thinking either a Outcast Heirophant (basically, a born-again Imperial Cultist . I'd probably make his homeworld a Shrine World, and make him a more charismatic character, but it might be a bit annoying to have a total zealot in the party) or an Adeptus Ministorium Sage.
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# ? Sep 20, 2014 21:08 |
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Never not be a zealot.
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# ? Sep 20, 2014 21:12 |
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FireSight posted:Never not be a zealot. Rolls: 3D10 rolls 2D10 Rolls Fate Threshold (Failed) Wounds Divination code:
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# ? Sep 21, 2014 02:36 |
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Al right, everybody who logged into roll20 and made a character has access to an editable sheet there, which can be found in the journal tab in the menu bar in the upper right of the screen. Add me on skype if you haven't yet, same name as here on the forums.
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# ? Sep 26, 2014 22:55 |
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Most people seem to have their character mostly complete so let's get this started, first session will be Saturday the 4th of October, 19:00 UTC. Recruitment is still open for 1-2 more people so don't be afraid to apply.
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# ? Sep 27, 2014 21:40 |
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Daren Andser had the distinct misfortune of being born a Psyker on one of the many Shrine Worlds of the Imperium - which one he has no memory of. He doesn't remember much from those times, and in any case he was only there briefly. His mutation was detected early in his childhood, and he grew up in the bleak holds of a Black Ship on one of its decades-long circuits around the galaxy. His training on Terra was typical of psykers - painful, incessant and at every stage death or damnation waited to take him. It was faith that saw him through, faith in the God-Emperor who sat watching from the Golden Throne. Simply being on Terra was like having his mind burned away, like a vessel flying to close to a fiery star. But he prayed. He endured. He claims to have seen a vision then, the burning giving way to a comforting warmth as his sanctioning was complete, even as the white-hot brands of the Telepathica were pressed into his skin. He opened his eyes and saw. He knew then that his faith was correct, that his cursed genes had a purpose to serve. When he awoke he was already in a ship, far away, but he remembers that feeling of warm approval, and it gives him strength. Quote: "I have stood before the Emperor. My soul was scourged by his Light and found worthy of service. Can you say the same?" General Idea: The Paladin Psyker who will focus on Biomancy and swinging a Chainsword around. He doesn't have any powers right now, but will acquire them as we go. code:
3d10's as in the homeworld section and then the rest assigned in the order of the character sheet. 3d10 http://invisiblecastle.com/roller/view/4659279/ 2d10 http://invisiblecastle.com/roller/view/4659281/ Reroll Toughness http://invisiblecastle.com/roller/view/4659287/ Fate Threshold: Failed http://invisiblecastle.com/roller/view/4659286/ Wounds: http://invisiblecastle.com/roller/view/4659289/ Divination: http://invisiblecastle.com/roller/view/4659348/ ProfessorCurly fucked around with this message at 05:24 on Sep 28, 2014 |
# ? Sep 28, 2014 05:22 |
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I'm going to have to drop out, a bunch of real-life stuff has popped up that has to be dealt with on saturdays. Argh.
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# ? Oct 3, 2014 03:20 |
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I feel terrible for doing this too, but I think I had to drop too . Grad school started last week, just found out my partner for one of my courses literally can only work on stuff Saturday afternoons. Really sorry I couldn't give any notice earlier, literally typing this first thing after I found out myself I have no Saturdays.
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# ? Oct 3, 2014 23:28 |
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Confirming I'm still in and will finally get my character posted tomorrow.
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# ? Oct 3, 2014 23:43 |
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Late as gently caress, I'll be linking my rolls here later. Also gonna have to do my starting xp later. Us Audamers were minor landowners back home – still are, from what I know. Minor enough to get inducted into the Guard along with anyone else. That ten year stint was supposed to net me a nice plot of farmland. I know, that seems generous, but our regiments have different traditions; it's a world far away from the real Imperium. I served four, five years, never felt much like a soldier, 'til i was pulled aside for slightly different duty. I wasn't sure why. Must be my perspective. I have gained an awareness of what we as humans must do. In my heart, I am a part of the common folk still, but my views have changed. They all prostrate and pray, but religion has never banished a daemon nor convinced a heretic. It's the right people with the right training that do these things. I'm never getting my land. code:
Elukka fucked around with this message at 19:09 on Oct 11, 2014 |
# ? Oct 4, 2014 19:32 |
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Megazver, are you still here? Next session is at 19:00, 11 October.
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# ? Oct 8, 2014 16:58 |
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Oh poo poo. Sorry dude, going to drop out as well.
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# ? Oct 9, 2014 20:30 |
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A bit short on players atm, could use a few more so recruitment is still open. Chargen xp is now 2000 to match up with what the current players have. Next session 19:00 UTC, 18 October.
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# ? Oct 14, 2014 19:55 |
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It's looking a lot like I can't play this weekend. Sorry guys. Next week looks fine.
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# ? Oct 17, 2014 01:29 |
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Alright, rescheduling then for Saturday 19:00 UTC, 25 October.
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# ? Oct 23, 2014 01:34 |
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Posting to confirm I'll be there.
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# ? Oct 24, 2014 09:40 |
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Maximillian Stern hails from the lesser Forge World of Rhodin IV and escaped indentured service to the Mechanicus there by being called into the Schola Progenium at a young age. His training left him of average scores and a personality suited for joining the Adeptus Arbites as an Enforcer, or at least that is what the records have been falsified to show. In reality his aptitudes, particularly his somewhat unique combination of intelligence and troubleshooting skill, were of sufficient level for an Inquisitor to decide it would be wise to recruit him as an Acolyte. When Schola ended, Maximillian was sidelined and briefed on his new job and masters and promptly sent off to the Hive World of Desoleum to serve. There he has maintained a one-man cell for over a decade, performing his dual duties to the best of his ability and waiting for the other shoe to drop. Maximillian appears for the most part to be just a hard-working Arbite (or bodyguard/mercenary, when the occasion calls for guile) and has adopted a phlegmatic approach to his life and role: follow orders, do what is necessary and pray to the Emperor he can keep things easy, nice and quiet. The latter part has become somewhat harder ever since two new fellow acolytes showed up at his hideout's door with a bag of deamon skin in hand. pre:Name : Maximillian Stern Homeworld : Forge World Background : Adeptus Arbites Role : Desperado Divination : The wise learn from the deaths of others. (+3 Int, - 3 WS) Wounds : 20 Fate : 4 Fatigue : 0/10 Insanity : Corruption : Armour Head 7 Larm 8 Rarm 8 Body 9 Lleg 8 Rleg 8 WS : 22 BS : 52 S : 48 T : 50 Ag : 51 Int : 60 Per : 39 WP : 50 Fel : 41 Ifl : 83 Aptitudes: Intelligence, Offence, Agility, Ballistic Skill, Defence, Fellowship, Finesse. XP spent 29650 XP unspent 1350 XP total 30000 Skills: Awareness, Command, Commerce, Common Lore (Adeptus Arbites, Askellon Sector, Ecclesiarchy, Imperial Creed, Schola Progenium, Underworld, Tech), Deceive, Dodge +20, Forbidden Lore (Mutants), Inquiry, Interrogation, Intimidate, Navigate (Surface), Operate (Surface)|(Voidship) +10, Scholastic Lore (Chymistry, Judgement), Scrutiny +10, Security, Stealth, Tech-use +10, Trade (Armourer, Cryptographer, Linguist). Talents: Armour-Monger, Bulging Biceps, Contact Network, Cover Up, Deathdealer (Ranged), Exotic Weapon Proficiency (Needle Rifle), Eye of Vengeance, Hard Target, Inescapable Attack (BS), Leap Up, Marksman, Mighty Shot, Never Die, Precision Killer, Quick Draw, Rapid Reload, Resistance (Fear, Psychic Powers), Step Aside, Strong-Minded, Target Selection, Technical Knock, Tech-Use, True Grit, Weapon Training (Heavy, Melta, Solid Projectile). Traits: The Face of the Law: An Arbitrator can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests. Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action. Omnissiah’s Chosen: A forge world character starts with either the Technical Knock or Weapon-Tech talent. Characteristic increases: 30900/31000 +5 BS - 100 xp +5 BS - 250 xp +5 Int - 250 xp +5 T - 250 xp +5 Wp - 250 xp Dodge - 100 xp FL: Mutants - 200 Leap Up - 200 SL: Chymistry - 200 SL: Judgement - 200 Trade: Cryptographer - 100 Trade: Armourer - 100 Precision Killer (BS) - 300 (2500) Cover Up - 450 Resistance (Fear) - 300 Contact Network - 450 Rapid Reload - 300 +5 Agi - 100 Operate (Surface) - 200 Security - 200 (4500) +5 Agi - 250 +5 Fel - 250 +5 Toughness - 500 Navigate (Surface) - 200 Exotic Weapon Proficiency (Needle Rifle) - 300 Hard Target - 300 Step Aside - 400 Dodge +10 - 200 CL: Ecclesiarchy - 100 CL: Imperial Creed - 100 Commerce - 200 Trade: Linguist - 100 (7400) +5 BS - 500 +5 WP - 500 Dodge +20 - 300 (8700) Stealth - 200 +5 Per - 500 (9400) Deathdealer (Ranged) - 600 Mighty Shot - 400 Eye of Vengeance - 400 (10800) CL: Schola Progenium - 100 CL: Askellon Sector - 100 Weapon Training (Heavy) - 200 Command - 200 Scrutiny +10 - 400 +5 Per - 750 +5 Str - 250 Inescapable Attack (BS) - 300 Target Selection - 400 (13500) Tech-Use - 200 Armour-Monger - 450 Resistance (Psychic Powers) - 300 +5 Int - 500 (14950) Marksman - 300 Deceive - 200 Sound Constitution (1) - 300 Weapon training (Melta) - 200 (15950) True Grit - 600 +5 WP - 750 Strong-Minded - 450 +5 WP - 1000 (18750) Sound Constitution (2-3) - 600 (19350) Sound Constitution (4-5) - 600 (19950) Sound Constitution (6-7) - 600 (20550) +5 Toughness - 750 +5 Toughness - 1000 Sound Constitution (8-9) - 600 (22900) Sound Constitution (10) - 300 Dodge +30 - 400 Mastery: Dodge - 600 (24200) Never Die - 600 Tech-Use +10 - 400 Operate (Voidship) - 200 Operate (Voidship) +10 - 400 +5 Str - 500 +5 Str - 750 Bulging Biceps - 450 (27500) +5 Int - 750 +5 Int - 1000 Common Lore (Tech) - 200 Inquiry - 200 (29650) +5 Agi - 500 +5 Agi - 750 (30900) Gear: Guns: Shotgun (11/12 Amputator shells loaded, +16 amputator shells, +2 ordinary clips), Autogun (w/Backpack Supply, 140/150 bullets loaded, +1 150/150 supply), Needle Rifle (1/6 loaded + 4 clips), Hand Cannon (5/5, +1 clip), Lasgun (23/30 loaded), Ancient Bolt Pistol (0 rounds, ruined), Melta gun (4/5, +4 clips), Heavy stubber (0 bullets) Armor/Bionics: Flak Cloak, Carapace chestplate, Militarum Tempestus Carapace ('anonymous', worn), Cranial Armour, Subskin Armour, Bionic Heart, Best quality Light Powered Armor w/Hexagrammatic Wards. Stuff: 1 dose of stimm, manacles, Voxcaster (cellphone-sized), Pict Recorder, 2 Glow-globes, 1 combead, Stummer, Chameleoline Cloak (given by Daren) Scribbleykins fucked around with this message at 19:19 on Apr 28, 2018 |
# ? Oct 25, 2014 19:36 |
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Next session will be 19:00 UTC, 1 November. DST happened, check your time zones!
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# ? Oct 29, 2014 18:55 |
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Good news! Barring unforeseen consequences, I should be able to attend again.
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# ? Oct 29, 2014 20:57 |
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Well, unforeseen consequences hit me. I can't be there today. Is there any chance we could play tomorrow or some other day? I'd hate to hold it up a whole week again.
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# ? Nov 1, 2014 16:40 |
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I can't run games on Sunday but with 3 players now we should be able to continue with Arkem as a DMPC for this session.
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# ? Nov 1, 2014 18:45 |
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Next session will be 19:00 UTC, 8 November. Everybody got 500xp from last session, bringing totals now up to 2500(1000 chargen + 1500 gameplay).
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# ? Nov 6, 2014 16:05 |
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Man we're getting our heads bashed in by the guards and we practically have their boss and the servants hostage and it doesn't occur to us to maybe tell him to vox the guards about that fact. e: I should be good to play on the 15th but can't make it on the 22nd. Elukka fucked around with this message at 03:50 on Nov 11, 2014 |
# ? Nov 9, 2014 02:26 |
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Hmm, thought I had already posted here but apparently not. Yeah, next session is 19:00 UTC, 15 November.
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# ? Nov 14, 2014 01:15 |
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Back from bit of a break, next session will be 19:00 UTC, 29 November. Experience totals are now up to 3000 xp and as a result of the Inquisitor allocating more resources to the hunt for Oringurchakor, everybody's Influence has been increased to 3 points above it's base level. These bonuses apply to new players joining in as the Inquisition is now assigning more senior Acolytes to you.
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# ? Nov 25, 2014 00:26 |
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Apologies for lateposting, next session will be tomorrow/later today depending on your timezone at 19:00 UTC, 6 December. Overall experience is now 3750(same applies to newcomers) and Influence is now your starting value +6.
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# ? Dec 6, 2014 01:55 |
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Sadly, I will be unable to attend due to my ye olde regular tabletop game being run that evening. Good luck to the rest of you, though!
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# ? Dec 6, 2014 02:13 |
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# ? Apr 23, 2024 17:15 |
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I'm having stupid hard drive problems but I'll be there unless my computer goes up in blue smoke. brb formatting c: e: Ok after a few hours of bullshit everything should be good to go. My audio even works! Elukka fucked around with this message at 18:45 on Dec 6, 2014 |
# ? Dec 6, 2014 14:00 |