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ate shit on live tv
Feb 15, 2004

by Azathoth

End Of Worlds posted:

did you unironically use 'sjw' earlier in this thread

I use SJW in the only context that it makes sense in, the internet. If you are mad about that, you should recognize your mistake and strive to do better.

Anyway, I'm off to enjoy some video games devoid of any irl social context. Hope the few SJW holdouts of GBS 2.0 are able to turn their pathetic lives around before they end up like their predecessors....

Cheers!

Adbot
ADBOT LOVES YOU

chernobyl kinsman
Mar 18, 2007

a friend of the friendly atom

Soiled Meat

Powercrazy posted:

I use SJW in the only context that it makes sense in, the internet. If you are mad about that, you should recognize your mistake and strive to do better.

Anyway, I'm off to enjoy some video games devoid of any irl social context. Hope the few SJW holdouts of GBS 2.0 are able to turn their pathetic lives around before they end up like their predecessors....

Cheers!

lmao

whats your karma score on reddit

THE PENETRATOR
Jul 27, 2014

by Lowtax
tumblr is garb

ate shit on live tv
Feb 15, 2004

by Azathoth
One last thing:

Alexzandvar posted:

Remember when that guy at Polygon compared gamers, who are NERDS and thus mega skinny or ultra fat, to ISIS because they said mean things about the women :(

lol

End Of Worlds posted:

lmao

whats your karma score on reddit

LMAO

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

THE PENETRATOR posted:

tumblr is garb

The tumblr thread however is hilarious.

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.

Alexzandvar posted:

Remember when that guy at Polygon compared gamers, who are NERDS and thus mega skinny or ultra fat, to ISIS because they said mean things about the women :(

;This is an example tutorial for you to
;learn how to create your own 2 player
;Shot 'em Up, which includes joystick
;control, a score system, etc.

;Let's setup the perameters for our
;game. These are the player positions.

plr1_x = $0340 ;Player 1 x-position
plr1_y = $0341 ;Player 1 y-position
plr2_x = $0342 ;Player 2 x-position
plr2_y = $0343 ;Player 2 y-position

;Our parameters for the player bullets

plr1b_x = $0344 ;Player 1 bullet-xpos
plr1b_y = $0345 ;Player 1 bullet-ypos
plr2b_x = $0346 ;Player 2 bullet-xpos
plr2b_y = $0347 ;Player 2 bullet-ypos

;Collisions parameters

plr1col = $0350 ;Value storage for p1
plr2col = $0354 ;Value storage for p2

;bullet lockup routines

plr1lockup = $0360 ;Lockup for players
plr2lockup = $0361 ;shooting


;We need to create a jump start for this
;example, so we will create our own jump
;address where it does not overlap data
;which had been loaded.

!to "duoblast.prg",cbm
*= $1000-2
!binary "music.dat"
*= $2000-2
!binary "sprites.dat"
*= $2400

start sei ;Set irq flag

;Clear the screen without JSR $E544

ldx #$00 ;Calls a routine
clear lda #$20 ;to fill the whole
sta $0400,x ;screen with #$20,
sta $0500,x ;which is the
sta $0600,x ;blank space
sta $06e8,x ;routine.
inx ;
bne clear ;

;You should be familiar with the next
;example code. If not then look at the
;earlier chapters of A$$EMBLE IT!

lda #$00
sta $d020
sta $d021

lda #$16
sta $d018

lda #$1b
sta $d011

lda #$ff
sta $d015

;Now here we create the sprite objects

lda #$81
sta $07f8 ;Player 1 ship
lda #$82
sta $07f9 ;Player 1 bullet
lda #$80
sta $07fa ;Player 2 ship
lda #$82
sta $07fb ;Player 2 bullet

;This is where we setup the colours of
;the two players and bullets.

lda #$02 ;Colour red
sta $d027 ;Player 1
sta $d028 ;Player 1 bullet

lda #$07 ;Colour yellow
sta $d029 ;Player 2
sta $d02a ;Player 2 bullet

;This is a different routine, as now the
;default sprite positions are copied to
;the declared parameters.

lda $d000 ;This is a method
sta plr1_x ;of copying and
lda $d001 ;pasting the sprite
sta plr1_y ;positions so that
lda $d002 ;you can use this
sta plr1b_x ;to program the
lda $d003 ;sprites positions
sta plr1b_y ;later on in the
lda $d004 ;routines, for a
sta plr2_x ;much faster
lda $d005 ;and decent
sta plr2_y ;movement for all
lda $d006 ;the sprites in
sta plr2b_x ;this game.
lda $d007
sta plr2b_y

;Now we reposition the two players and
;put the bullets into zero

lda #$42 ;All this is the
sta plr1_y ;repositioning the
lda #$18 ;two player ships,
sta plr1_x ;by using the 'x'
lda #$e0 ;positions and the
sta plr2_y ;'y' positions,
lda #$98 ;as simple as that
sta plr2_x ;:)

lda #$00 ;All bullets are
sta plr1b_x ;repositioned to
sta plr1b_y ;the zero value
sta plr2b_x ;yet again 'x' and
sta plr2b_y ;'y' positions

;Setup the scoreboard

lda #$30 ;We put zero on:
sta $0400 ;first line
lda #$02 ;paint first line
sta $d800 ;red
lda #$30 ;zero put on
sta $0427 ;first line as last
lda #$07 ;paint character
sta $d827 ;yellow

;Now for the main body of this program
;the Interrupt flag, but we wont use
;JMP $EA81 or JMP $EA31, as no keyboard
;control will be required

lda #<int ; Call INT values
ldx #>int ; into an IRQ raster
ldy #$00 ; interrupt value and
sta $0314 ; zero the rasterline
stx $0315 ;
sty $d012
lda #$7f ; Keep the screen on
ldx #$1b ; and continue the
sta $dc0d ; main interrupt
stx $d011 ; read

lda #$00 ;Initialise music
tax ;according to tune
tay ;number
jsr $1000 ;

lda #$01
sta $d019 ;IRQ is turned on
sta $d01a ;----------------

lda $dc0d ;Copy $DC0D to $DD0D
sta $dd0d ;to have the IRQ
;working properly.

cli ;Clear IRQ flag
loop jmp loop ;Jump to the loop


;Our main interrupt

int asl $d019 ;Keep $D019 running


;Call routine to expand and reconvert
;the sprite positions

jsr expand

;Call routine to read joystick port 2
;for player 1 and player 2

jsr read1up
jsr read2up

;Call routine for bullet movements

jsr bullmove

;Call routine for collision detection
;and player 1 and player 2 bullet to
;player collision.

jsr detect
jsr p1col
jsr p2col

;And finally play the music

jsr $1003 ;Play music

pla ; An IRQ loop routine.
tay ;
pla ; This will keep all the
tax ; jsr routines playing
pla ; without using JMP $EA81
rti ; or JMP $EA31

;Expand and reconver the sprite position

expand lda plr1_y ;Copy player y
sta $d001 ;to exact position
lda plr1b_y ;Copy bullet 1 y
sta $d003 ;to exact position
lda plr2_y ;The same goes
sta $d005 ;with this routine
lda plr2b_y ;but instead it
sta $d007 ;works with p2.

lda plr1_x ;Copy player x
asl a ;calculate 64
ror $d010 ;Expand x pos.
sta $d000 ;put at exact xpos
lda plr1b_x ;Copy bullet
asl a ;and do the same
ror $d010 ;as with the
sta $d002 ;player.
lda plr2_x ;
asl a ;All this is the
ror $d010 ;same except that
sta $d004 ;it will work with
lda plr2b_x ;Player 2 and the
asl a ;Player 2 bullet
ror $d010 ;instead.
sta $d006 ;
rts ;

;Read joystick control for player1

read1up lda $dc00 ;Read port 2
lsr a ;Joystick up
lsr a ;Joystick down
left1 lsr a ;Joystick left
bcs right1
ldx plr1_x ;Move player 1
dex ;left across screen
dex ;using 2 for speed
cpx #$0e ;does the player
bcs set1 ;move further than
ldx #$0e ;$0e, if so then
set1 stx plr1_x ;stop. Else continue
right1 lsr a ;Joystick right
bcs fire1
ldx plr1_x ;Move player 1
inx ;right across screen
inx ;using the same
cpx #$9a ;speed. If player
bcc set2 ;exceeds $9a, then
ldx #$9a ;make the player
set2 stx plr1_x ;stop.

fire1 lsr a ;Firebutton
bcs nojoy1
lda plr1lockup ;Is player fire
cmp #$00 ;control
bne nojoy1 ;unlocked. If so
lda #$01 ;then lock fire
sta plr1lockup ;and position
ldx plr1_x ;the bullet x
stx plr1b_x ;and y positions
ldx plr1_y ;exactly at the
stx plr1b_y ;same areas as
;the player.
nojoy1 rts

;Read joystick control for Player 2
;(joystick port 1)

read2up lda $dc01 ;Read JOY Port 1
lsr a ;up
lsr a ;down ;Please read the
left2 lsr a ;left ;player 1
bcs right2 ;joystick control
ldx plr2_x ;as this routine
dex ;is exactly the
dex ;same as the
cpx #$0e ;player 1 controls
bcs set1_1 ;but works for
ldx #$0e ;player 2.
set1_1 stx plr2_x
right2 lsr a
bcs fire2
ldx plr2_x
inx
inx
cpx #$9a
bcc set1_2
ldx #$9a
set1_2 stx plr2_x
fire2 lsr a
bcs nojoy2
lda plr2lockup
cmp #$00
bne nojoy2
lda #$01
sta plr2lockup
ldx plr2_x
stx plr2b_x
ldx plr2_y
stx plr2b_y
nojoy2 rts

;call bullet routines

bullmove ldx plr1b_y ;The bullet moves
inx ;but if it hits
inx ;$F6+ it will stop
inx ;off screen else
inx ;if below that
inx ;limit, the bullet
inx ;/ moves on, else
cpx #$f6 ;bullet off screen
bcc repsbul1
lda #$00 ;Turn off the
sta plr1lockup ;fire lockup
ldx #$f6
repsbul1 stx plr1b_y

ldx plr2b_y ;The bullet moves
dex ;up but if it hits
dex ;$0C- it will stop
dex ;off screen, else
dex ;if below that
dex ;limit, the bullet
dex ;/ moves on. else
cpx #$06 ;bullet off screen
bcs repsbul2
lda #$00 ;Turn off the
sta plr2lockup ;fire lockup
ldx #$06
repsbul2 stx plr2b_y
rts

;Setup collision detection for player 1
;and player 2

detect lda plr1_x ;Calculate
sec ;the storage
sbc #$06 ;values for
sta plr1col+$00 ;the exact
clc ;positions of
adc #$0c ;player 1, so
sta plr1col+$01 ;that when the
lda plr1_y ;opponents'
sec ;bullet hits
sbc #$0c ;the player,
sta plr1col+$02 ;it has to be
clc ;in the exact
adc #$18 ;position of
sta plr1col+$03 ;player 1.

lda plr2_x ;The same
sec ;calculations
sbc #$06 ;for player 2
sta plr2col+$00 ;bullet to
clc ;player
adc #$0c ;collision.
sta plr2col+$01
lda plr2_y
sec
sbc #$0c
sta plr2col+$02
clc
adc #$18
sta plr2col+$03
rts

;Check player 1 bullet collision on
;player 2 ship

p2col lda plr1b_x ;Is the bullet
cmp plr2col+$00 ;at the correct
bcc missp2 ;position where
cmp plr2col+$01 ;the player is?
bcs missp2 ;
lda plr1b_y ;If not then
cmp plr2col+$02 ;the bullet
bcc missp2 ;misses the
cmp plr2col+$03 ;player.
bcs missp2 ;
lda #$f6 ;Else move
sta plr1b_y ;bullet off
lda #$00 ;screen, turn
sta plr1lockup ;off fire lock
inc $0400 ;add 1 point
lda $0400 ;check score
cmp #$3a ;is it over 9?
bne missp2 ;if not then
;miss, else
jmp victory1 ;jump to win
missp2 rts

;Check player2 bullet on player 1 ship

p1col lda plr2b_x ;Does the
cmp plr1col+$00 ;bullet hit
bcc missp1 ;the player in
cmp plr1col+$01 ;exact position
bcs missp1 ;of the player
lda plr2b_y ;ship? If so
cmp plr1col+$02 ;then continue
bcc missp1 ;else jump to
cmp plr1col+$03 ;missp1
bcs missp1
lda #$06
sta plr2b_y
lda #$00
sta plr2lockup
inc $0427 ;Add 1 point
lda $0427 ;check score
cmp #$3a ;is it over '9'
bne missp1 ;if so then
jmp victory2 ;player2 wins
missp1 rts

victory1 sei ;Stop all IRQs
lda #$00 ;Turn off all
sta $d015 ;the sprites

ldx #$00 ;Call a routine
win1 lda vic1,x ;to display
sta $0400,x ;player1 wins
lda #$01 ;message and
sta $d800,x ;paint the
inx ;message white
cpx #$28 ;and display
bne win1 ;as 40 chars

jmp space ;Jump to space
;prompt

victory2 sei ; Look at
lda #$00 ; 'victory1'
sta $d015 ;same function

ldx #$00 ;This routine
win2 lda vic2,x ;does exactly
sta $0400,x ;the same, but
lda #$01 ;it reads the
sta $d800,x ;text from
inx ;vic2 so that
cpx #$28 ;player 2 wins
bne win2 ;the game

jmp space ;You know this
;if not then
;look at the
;previous
;'jmp space'
;prompt

space ldx #$00 ;Another text
setspc lda spc,x ;display
sta $07c0,x ;routine. This
lda #$03 ;time position
sta $dbc0,x ;the text at
inx ;the bottom of
cpx #$28 ;the screen as
bne setspc ;40 chars

;Lame hit space routine :)

hitspace lda #$80 ;Create a
raster cmp $d012 ;raster control
bne raster ;to continue
jsr $1003 ;playing music

lda $dc01 ;Read SPACEBAR
cmp #$ef ;if not pressed
bne raster ;then jump to
;the raster to
;continue
;the SPACE read
;routine and
;play music

jmp start ;Restart game


;Our text display data tables.

;Player 1 victory

vic1 !scr "player 1 proves that"
!scr " player 2 is a loser"

;Player 2 victory

vic2 !scr "player 2 proves that"
!scr " player 1 is a loser"

;Spacebar prompt message

spc !scr " press the spacebar"
!scr " for another game! "

Al Borland
Oct 29, 2006

by XyloJW

End Of Worlds posted:

one former gamer turns to another

"how many SJWs does it take to change a lightbulb"

the other gamer can't stop coughing. the handkerchief over his mouth is spotted with blood and ash

"none, SJWs cant change anything"

aboveground, the sky rains acid on the sun-scorched ruins of our cities

fuck the ROW
Aug 29, 2008

by zen death robot
ui've begun to hate coldreaches

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.

gently caress the ROW posted:

ui've begun to hate coldreaches

Same

Moola
Aug 16, 2006
gaymers

Scrub-Niggurath
Nov 27, 2007

oh my god who cares

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.

Scrub-Niggurath posted:

oh my god who cares

Well..

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

Carol Pizzamom posted:

I think after my fifth post about why do we give a poo poo I realized I've made five posts about it so now I'm basically one of Them

Joke all you like but I for one am outraged that these so-called "gamers" would betray us by having sex with a woman

Have they no respect for our traditions

5-HT
Oct 17, 2012

client posted:

faaaaaaaaaaaaaart

fuck the ROW
Aug 29, 2008

by zen death robot
I don't care btu I'd like to call as many people in here that do care, fags, as possible, thank you & god bless

THE PENETRATOR
Jul 27, 2014

by Lowtax
i tweeted at the quinnster and it never responded

chernobyl kinsman
Mar 18, 2007

a friend of the friendly atom

Soiled Meat

gently caress the ROW posted:

I don't care btu I'd like to call as many people in here that do care, fags, as possible, thank you & god bless

Ball Cupper
Sep 10, 2011

~beautiful in my own way~
Gamer Gate.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
The one trick to gaming SJWs don't want you to know!!!!!

TEAYCHES
Jun 23, 2002

https://www.youtube.com/watch?v=4pXWiG2B4zk

THE PENETRATOR
Jul 27, 2014

by Lowtax
i am a gay mer, that is, a mer-person, and specifically, i am a mer-man, and i am a big homo

cock hero flux
Apr 17, 2011



Powercrazy posted:

I use SJW in the only context that it makes sense in, the internet. If you are mad about that, you should recognize your mistake and strive to do better.

Anyway, I'm off to enjoy some video games devoid of any irl social context. Hope the few SJW holdouts of GBS 2.0 are able to turn their pathetic lives around before they end up like their predecessors....

Cheers!


Powercrazy posted:

I use SJW in the only context that it makes sense in, the internet. If you are mad about that, you should recognize your mistake and strive to do better.

Anyway, I'm off to enjoy some video games devoid of any irl social context. Hope the few SJW holdouts of GBS 2.0 are able to turn their pathetic lives around before they end up like their predecessors....

Cheers!


End Of Worlds posted:

did you unironically use 'sjw' earlier in this thread


Tubgirl Cosplay posted:

Joke all you like but I for one am outraged that these so-called "gamers" would betray us by having sex with a woman

Have they no respect for our traditions

THE PENETRATOR
Jul 27, 2014

by Lowtax
forum ate my post much like the giantbomb guy ate too many donuts and then he died of a fat disease

fuck the ROW
Aug 29, 2008

by zen death robot
what is good in life? to observe your enemies women dying of preventable heart and liver disease, and hear the screams of the men as you cuck them before you

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.



Haha oh holky poo poo ha

Sophy Wackles
Dec 17, 2000

> access main security grid
access: PERMISSION DENIED.





gently caress the ROW posted:

I don't care btu I'd like to call as many people in here that do care, fags, as possible, thank you & god bless

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.
https://www.youtube.com/watch?v=E3oE207CaV4&list=UUlqJ1CQC0Df_P4Hb-7vOJAA

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

proclick

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
https://www.youtube.com/watch?v=-NB-Xn-8zrk

Think Thin!
Sep 17, 2006

peter gabriel
Nov 8, 2011

Hello Commandos
say what you will about all this but at the end of the day there are some good points being raised aren't there if you stop and think about it all for a moment

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

peter gabriel posted:

say what you will about all this but at the end of the day there are some good points being raised aren't there if you stop and think about it all for a moment
https://www.youtube.com/watch?v=5eQi3We_whE

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.

peter gabriel posted:

say what you will about all this but at the end of the day there are some good points being raised aren't there if you stop and think about it all for a moment

EA it's downloadable content, and not in the game, DLC everything.

a new study bible!
Feb 2, 2009



BIG DICK NICK
A Philadelphia Legend
Fly Eagles Fly


Big Ol Marsh Pussy posted:

I like to post in these threads because I'm a baby who thinks the pointless weirdos who say xir are going to take over the most sacred hobby of all, video games and ive pooped my pants

Hitler420
Jun 11, 2014

by Ralp
i like hot chicks!

Sophy Wackles
Dec 17, 2000

> access main security grid
access: PERMISSION DENIED.





peter gabriel posted:

say what you will about all this but at the end of the day there are some good points being raised aren't there if you stop and think about it all for a moment

Who has time to think? I have a 1000 tweet per day quota to fill.

ColdReaches
Oct 12, 2013

Place : Detroit
Date : 4031 A.D.

sports.

peter gabriel
Nov 8, 2011

Hello Commandos

ColdReaches posted:

EA it's downloadable content, and not in the game, DLC everything.

that's what i thought originally but then i read some more and then some more and now i am not so sure any more i mean the people involved here seem to really know what they are talking about and after a few hours i see things differently somehow

Ponce de Le0n
Jul 6, 2008

Father jailed for beating 3 kids after they wouldn't say who farted in his car
https://www.youtube.com/watch?v=iA-ohyQwwQ8

Adbot
ADBOT LOVES YOU

peter gabriel
Nov 8, 2011

Hello Commandos

Pawn 17 posted:

Who has time to think? I have a 1000 tweet per day quota to fill.

drat good point and a new perspective which i hadn't considered before thank you freind

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