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NEWEST UPDATE: DEAD SPACE 3 HARDCORE STREAM, PART FOUR - 10/30. The year is 2508. Earth has basically been extincted of all resources, forcing the human race to take to the stars if they want to survive. The Concordance Extraction Corporation, or CEC, has invented a new type of space ship that has the potential to save humanity as we know it (or I guess as the people in 2500s know it): The USG Ishimura. Designed for extracting resources from untouched planets, it uses a massive drill and mining laser to cut the earthen rock to pieces and mine the resulting chunks for valuable, usually expendable resources. All of this is going really well until the massive planetcracker cracks a planet it probably shouldn't have; for Aegis VII just so happens to contain an alien artifact that seems to breathe a life of its own. Dead Space is a third-person horror shooter, developed by Visceral Games (formerly EA Redwood Shores) for PS3, 360, and PC. It was released on October 14, 2008 worldwide, with the PC release following a week after. It tells the story of Isaac Clarke, mute space engineer who boards the Ishimura with his team in response to a repair signal. At first it seems like the only problem with the ship is how retardedly dim all of the light bulbs are, but not even five minutes later things go horribly, horribly wrong. It's a very good game. Visceral has been praised for not shying away from the gore as many horror games have done in the past; there are no panning shots while poor Isaac gets rended limb from limb offscreen. Everything happens streamlined and in real time with no loading screens to speak of (unless you die, that is). It's one cohesive, terrifying experience. Think Resident Evil 4. The game came out years ago but I believe it's one of the best horror video games ever made and I definitely hope I do it justice. The gameplay is fun and unique, the story is intriguing, and it's drat scary to boot! I hope to properly capture the game's atmosphere, at least in the text commentary videos, because it certainly is something to be seen. Yes, to an extent. As long as they are tagged and the thread doesn't turn into an FBI document you can talk about stuff we haven't seen yet. Just don't start off a discussion with I CAN'T WAIT FOR THE BASKETBALL MINI GAME IN CHAPTER 10 and I'm sure we'll be fine. As with my previous let's play of Max Payne 3, there are two versions of every video: 1. A normal playthrough of the game on Medium difficulty, with text commentary. This will be considered the 'main' Let's Play. 2. A playthrough on IMPOSSIBLE MODE, the game's hardest difficulty, with live commentary. This will be me having fun and/or getting extremely angry, in which case it will be fun for you instead. Updates for both will be posted simultaneously. That way you can choose whether want to preserve the atmosphere of the game or listen to me shout at zombies, whichever you prefer. In addition, this can also kinda serve as a general Dead Space thread, I suppose. If you want to chat about the comics or novels and how terrible/great/TERRIBLE they are, feel free. I'm sure I'll bring them up in the LP itself at some point. Just make sure to use spoiler tags if it's relevant to the game's events. CJacobs fucked around with this message at 18:39 on Oct 30, 2014 |
# ? Sep 13, 2014 15:36 |
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# ? Apr 19, 2024 03:11 |
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CJacobs fucked around with this message at 21:06 on Oct 9, 2014 |
# ? Sep 13, 2014 15:37 |
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Our journey into the bowels of the Ishimura begins. Text Logs in this chapter J.F. Wright posted:USG ISHIMURA New Infodesk entries CJacobs fucked around with this message at 04:41 on Sep 14, 2014 |
# ? Sep 13, 2014 15:37 |
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Cool, looking forward to seeing the rest! So... Who wants to be first to step into the enjoyably deep rabbit hole that is the prequel stuff? Because we have a few novels, a comic miniseries by Image, and, of course, Dead Space: Downfall, the first of two animated prequel type thaings (And, as far as I'm concerned, the better of the two. Seriously, who thought Reboot style lovely 3d Animation was a good stylistic choice for your framing narrative, Aftermath?) As much as I dislike the direction Dead Space went, I can't deny it's an interesting franchise, and that the first two games are something I have enjoyed, and continue to enjoy every now and again.
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# ? Sep 13, 2014 16:28 |
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Cool. I noticed there was an LP for DS2 and I was wondering if there was one for DS1 up somewhere. My brother and a few friends are big fans but I never picked them up as the first one came out when I was really into WoW and other multiplayer only games, and I didn't pick up the sequels because I felt like I would be missing out on the story of the first; so I am looking forward to finally seeing why everyone was raving about this game. Also I died from alcohol poisoning.
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# ? Sep 13, 2014 17:17 |
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JamieTheD posted:Cool, looking forward to seeing the rest! So... Who wants to be first to step into the enjoyably deep rabbit hole that is the prequel stuff? Because we have a few novels, a comic miniseries by Image, and, of course, Dead Space: Downfall, the first of two animated prequel type thaings (And, as far as I'm concerned, the better of the two. Seriously, who thought Reboot style lovely 3d Animation was a good stylistic choice for your framing narrative, Aftermath?) You forgot Dead Space: Extraction on the Wii/PS3, which is actually a really good game in it's own right. Just as a bit of general Dead Space trivia; Isaac Clarke's name came from Isaac Asimov and Arthur C. Clarke . I also liked the way they handwaved TK and Stasis in-universe; They've just mastered manipulating gravitons to the same relative degree we can manipulate electrons today . Also, I loving hate Leapers. Their running/leaping profile can make it drat hard to get a limb-cutting shot off at them when you need to. Neddy Seagoon fucked around with this message at 18:06 on Sep 13, 2014 |
# ? Sep 13, 2014 18:03 |
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Every time I've seen the opening sequence, the Ishimura is always a foreboding sight; The art direction team really had fun making the mining ship's profile look like the exposed bones of some ancient creature, long-dead and repurposed. Another thing that becomes more noticeable during the playthrough of the game is that the RIG upgrades tend to look like futuristic banded mail instead of a more-uniform suit of armour like you'd see in, say, Halo, or Doom. As Issac is wearing a Mining RIG, it's pretty easy to see how the reinforcements would be good against blunt impacts, such as stray rocks from an asteroid that's being cut up, but less-protective against things such as sharp blades and similar.
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# ? Sep 13, 2014 18:31 |
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JamieTheD posted:Cool, looking forward to seeing the rest! So... Who wants to be first to step into the enjoyably deep rabbit hole that is the prequel stuff? Because we have a few novels, a comic miniseries by Image, and, of course, Dead Space: Downfall, the first of two animated prequel type thaings (And, as far as I'm concerned, the better of the two. Seriously, who thought Reboot style lovely 3d Animation was a good stylistic choice for your framing narrative, Aftermath?) Fun fact: Downfall opens with a continuity error by placing Aegis VII in the Cygnus system instead of the Aegis system. Whoops! vv The external Dead Space media ranges from really good to goddamn awful and the 3D animation one is probably the worst of the lot. I plan on making a couple of info dump posts on the novels since I have read them. I think it's interesting how they expand on the universe but at the same time the animated movies shove in so many goddamn plot inconsistencies that I have to wonder if the creators even saw the game first... but we'll get to that in a few chapters. Eventually I also want to make a post covering my favorite Dead Space fanfiction of all time, too (because it's bad, mind you, there is no good Dead Space fanfiction, I checked). It's 240,000 words long. Sel Nar posted:Another thing that becomes more noticeable during the playthrough of the game is that the RIG upgrades tend to look like futuristic banded mail instead of a more-uniform suit of armour like you'd see in, say, Halo, or Doom. As Issac is wearing a Mining RIG, it's pretty easy to see how the reinforcements would be good against blunt impacts, such as stray rocks from an asteroid that's being cut up, but less-protective against things such as sharp blades and similar. This is something I've always enjoyed too. I like that the technology is futuristic, but the appearance of it all is still right on the line between futuristic and modern.
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# ? Sep 13, 2014 19:26 |
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I really liked the first two Dead Space games, even if the second one went a little overboard trying to psychological. Both of these games manage to create a really tense atmosphere with further oppressive art design. Exploring the Ishimura managed to be a claustrophobic experience and supported how alone Isaac is. Sure there were jump scares, but I still think Dead Space managed to go past relying on the jump scares. Also, these two games were what caused me to stop watching Yahtzee's reviews.
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# ? Sep 14, 2014 01:19 |
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Oh boy, this game. This is probably my third favorite game that I had on Xbox 360, behind Dead Space 2 and Fallout New Vegas. Other than the sound design and the gameplay, what really gets me about this game is just how loving bleak everything is. Looking forward to the LP!
Tyrone Biggums fucked around with this message at 04:24 on Sep 14, 2014 |
# ? Sep 14, 2014 03:25 |
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Mr. Highway posted:I really liked the first two Dead Space games, even if the second one went a little overboard trying to psychological. Both of these games manage to create a really tense atmosphere with further oppressive art design. Exploring the Ishimura managed to be a claustrophobic experience and supported how alone Isaac is. Sure there were jump scares, but I still think Dead Space managed to go past relying on the jump scares. I was actually okay with Dead Space 3 going more action-oriented rather than survival horror. There's not really all that much left for Isaac or the player to be terrified of by the time it takes place. He's seen all that poo poo already, twice, and knows pretty much everything about how Necromorphs work . Plus universal ammo meant weapon customization was actually fun, and not a dull slog of being stuck using one weapon tip type because you can't scrounge ammo for any others. Dead Space really does have some amazing sound design, and I never got to really notice the subtleties of it the first time due to crappy headphones. The difference is night and day listening to the LP video through my new full-blown gaming headset and I might have to just replay the drat games now thanks to this Let's Play.
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# ? Sep 14, 2014 03:55 |
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The one thing I really love about the sound design is that they intentionally tried to avoid using non-human voices where possible even for non-human things. You can tell that slashers are voiced by real humans, obviously, but it's the more subtle stuff like the exhaling sound in the shuttle tube I mentioned. That's not actually steam hissing, it's a person going 'hhhhhhhhhhhaaaaaaahhhhh'. There's a really cool example in Dead Space 2 where one of the developers was terribly sick and had this wheezing phlegm-y breath, and he came in on the day they were doing the sound design for the "breathing bags" that pump air into Dead Space 2's hub world. They couldn't get a good, not-quite-right sound for it, so they stuck him in the recording booth and just had him breathe for a bit. Even the music is subtle: https://www.youtube.com/watch?v=5s4TnaG1qe0 This is the music that plays when there are necromorphs around, but they haven't seen you and you haven't seen them. There are only a few times where this ever actually happens but they made a whole music track just for that occasion! https://www.youtube.com/watch?v=DO_-NcEjW7g There's also a track specifically for the room with the exit tram in it that plays at the start/end of every chapter. CJacobs fucked around with this message at 04:16 on Sep 14, 2014 |
# ? Sep 14, 2014 04:10 |
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I have moved all of the images for the OP and such over to LPix, formerly on imgur, formerly formerly on Puush. Hopefully they will stay up consistently now, though I have no doubt they will.
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# ? Sep 14, 2014 04:42 |
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Been thinking about how I could make the commentary more entertaining on the impossible mode vids since most people are gonna watch that run anyway. I've already recorded the whole game with live commentary; but what I think I'll do, instead of ditching that recording altogether, is redo the videos with co-commentator(s) and cut to the live commentary I did when it's relevant/funniest, maybe with a little [LIVE] in the corner and a static-y effect or something. I'm still messing with the idea and don't wanna overuse it but we'll see. I am unfortunately kinda boring when I'm on my own, it turns out.
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# ? Sep 16, 2014 05:03 |
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CJacobs posted:Been thinking about how I could make the commentary more entertaining on the impossible mode vids since most people are gonna watch that run anyway. I've already recorded the whole game with live commentary; but what I think I'll do, instead of ditching that recording altogether, is redo the videos with co-commentator(s) and cut to the live commentary I did when it's relevant/funniest, maybe with a little [LIVE] in the corner and a static-y effect or something. I'm still messing with the idea and don't wanna overuse it but we'll see. I am unfortunately kinda boring when I'm on my own, it turns out. I love your chill Dark Souls 2 LP though so you're bein' too hard on yourself.
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# ? Sep 16, 2014 05:06 |
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Yeah, the first game is honestly probably the best. DS2 has better action but an even worse storyline and the third game is just...it's not BAD, but it's such a huge mess. Like, it has optional areas for no real reason and...oh I don't know, but whatever. This game is pretty dope fresh and I enjoy it.
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# ? Sep 16, 2014 05:10 |
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BottledBodhisvata posted:Yeah, the first game is honestly probably the best. DS2 has better action but an even worse storyline and the third game is just...it's not BAD, but it's such a huge mess. Like, it has optional areas for no real reason and...oh I don't know, but whatever. My only experience with the third game was watching a co-op run through of it where the two guys playing it slowly realized that they weren't seeing the same things on the screen.
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# ? Sep 16, 2014 05:54 |
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citybeatnik posted:My only experience with the third game was watching a co-op run through of it where the two guys playing it slowly realized that they weren't seeing the same things on the screen. I never got to play it co-op, and I've had that stuff spoiled for me. Makes me sad, that's the one thing I genuinely would've loved to have experienced about the game.
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# ? Sep 16, 2014 06:12 |
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Kaboom Dragoon posted:I never got to play it co-op, and I've had that stuff spoiled for me. Makes me sad, that's the one thing I genuinely would've loved to have experienced about the game. Co-op is pretty fun since it lets you make fun of how awful the third game was with someone else. I remember one year reading about this game in a magazine and thinking "Eh this seems kinda interesting. Maybe I'll pick it up later." Cue christmas morning getting this as a gift and having it consume me for a few months. I absolutely loved this game and have played through it easily 20 times just to try out different gimmick runs, weapons I overlooked, or just to experience the story again. The second game is my favorite in the series because, for me, it hits that perfect balance between survival horror and action game that makes this series stand out. It's just so drat disappointing the third game was so terrible in just about every way.
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# ? Sep 16, 2014 07:01 |
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Full disclosure, I was gonna do an LP of 3 instead but I wanted to do it co-op and I didn't have anyone who owned it legally and wanted to play with me because it's awful! I will probably do it someday anyway. I like 3. It's a weird perfect mix of terrible and great.
CJacobs fucked around with this message at 07:53 on Sep 16, 2014 |
# ? Sep 16, 2014 07:40 |
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Personally, I looked at 3's base storyline and sensibilities as the 'Army of Darkness' out of the trilogy; while there's some good bits of tension and 'run for your life' in there, especially in certain chapters, It's broken up into easier-to-digest parts due to an increased number of supporting characters, and a bit of humour that tended not to fit very well. Now, the story DLC for 3 is a whole other Kettle of fish, and boils down to 'well, we're hosed' in practically every sense of the statement. I suggest you check it out if you're willing to give DS3 another kick at the can.
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# ? Sep 16, 2014 15:57 |
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You seem to be saying Army of Darkness was anything but a masterpiece, so I think you might be kind of confused.
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# ? Sep 16, 2014 15:59 |
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Night10194 posted:You seem to be saying Army of Darkness was anything but a masterpiece, so I think you might be kind of confused. Don't get me wrong, I love Army of Darkness. It's just that its tone was far more comedic than Evil Dead and Evil Dead 2, which is the comparison I was trying to make. Dead Space and DS2 have far more moments where the atmosphere feels opressive and stressful, while in 3, it's broken up by (occasionally 'funny') inter-character banter, even if you're flying solo.
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# ? Sep 16, 2014 16:07 |
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Come to think of it, Dead Space 2 is really more like Resident Evil 4 than this game. I put that in the OP and I was like "yeah this is totally true" but I don't think Leon is all that sluggish what with his backflipping over lasers and spin-kicking knives and stuff. Also, the next video is taking a while because I have no mic to record with right now and can't go 5 minutes without breaking technology when I don't have the money to replace it haha oops
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# ? Sep 20, 2014 21:39 |
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I have decided to just post this episode with the just-me commentary, instead of waiting another week for payday so I can afford a new microphone with which to re-record with other people. The next update will probably mark the start of me having co-commentators. I mention at the start of this episode that I have gotten a new microphone, which is a DIFFERENT microphone than the one I am using in Chapter 1 because that one broke, and then the one I used to record Impossible Mode broke too. I'm really good at breaking microphones!! The medical deck: Full of assholes, necros, and minor plot inconsistencies. Text Logs in this chapter Terrence Kyne posted:PERSONAL LOG B. Warwick posted:MEDICAL LOG Uknown posted:NEWBORNS Terrence Kyne posted:SCIENCE LOG G. Domuss posted:MEDICAL LOG New Infodesk entries Also notable though they don't have their own entry: Pants-wearing slashers! Oh, no! CJacobs fucked around with this message at 03:18 on Sep 25, 2014 |
# ? Sep 25, 2014 03:05 |
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The Flamethrower, despite its piss-poor range, is actually suprisingly useful on Hard and Impossible difficulty; it tends to stunlock enemies as soon as you get more than a half-second squirt on them, and the fire ignores armour, so slashers wearing pants are of no real consequence to it. It's still utter poo poo at outright damage unless you use the secondary fire, and there's many other options that are better at stunning, knocking back, or outright damaging an enemy, but it's not totally useless. Also, one thing the devs did not take into account is that Hydrazine burns in space as it's a self-oxygenating reaction, so the flamethrower doesn't work when there's no atmosphere. I'm not certain if they fixed it in the sequel, but I believe they did. Edit. Watching the normal-mode video now, you did mention the reason why the flamethrower not working was an 'Oops' on the developer's part. Cool beans. Sel Nar fucked around with this message at 04:03 on Sep 25, 2014 |
# ? Sep 25, 2014 03:41 |
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Sel Nar posted:The Flamethrower, despite its piss-poor range, is actually suprisingly useful on Hard and Impossible difficulty; it tends to stunlock enemies as soon as you get more than a half-second squirt on them, and the fire ignores armour, so slashers wearing pants are of no real consequence to it. It's still utter poo poo at outright damage unless you use the secondary fire, and there's many other options that are better at stunning, knocking back, or outright damaging an enemy, but it's not totally useless. Yeah the flamethrower is a surprisingly effective weapon once you've gotten used to it. Plus it's handy for dealing with the frogs/tiny jumpers/little assholes that jump on you and eat away health. Side question: how does guest commentating work? I would very much like to commentate over this game with you but the only kind of mic I have is a turtle beach mic.
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# ? Sep 25, 2014 03:59 |
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I love your text commentary, really. Christ, the sound these babies make...
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# ? Sep 25, 2014 20:51 |
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That barricade in Medical actually turns up in Dead Space: Extraction, and it's a very rushed effort to get it bolted in place to keep the Necromorphs escaping . One thing I never really thought about until now though; Why the hell would anyone store thermite in the Medical area of a ship? edit: I never knew about that secret office behind the bookcase . Neddy Seagoon fucked around with this message at 05:36 on Sep 26, 2014 |
# ? Sep 26, 2014 05:24 |
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I never really got into this series, mostly because I have a very weak stomach for gore and some of the deaths I've seen clips of were pretty Your commentary is great though, so I've enjoyed the videos thus far! The baby punt caught me by surprise and I burst out laughing, I remember now people were making a stink about it but I didn't think it was quite that literal. I feel a bit weird laughing at it but it just seems so bizarre in this scary bleak action gorefest.
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# ? Sep 26, 2014 11:22 |
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Fibby Boy posted:Side question: how does guest commentating work? I would very much like to commentate over this game with you but the only kind of mic I have is a turtle beach mic. The only things you need to co-commentate with me are a mic, Audacity, and some way for us to communicate with each other. When I have co-commentators on my videos, I render out a slightly lower quality version of the video (lower filesize) and shoot it to them, and then they download it and we all sync up, recording our audio simultaneously. Then the co-commentators send me their audio and I splice it all together via magic, duct tape, and a little luck. If you meet those qualifications then you're set!
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# ? Sep 26, 2014 23:45 |
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CJacobs posted:The only things you need to co-commentate with me are a mic, Audacity, and some way for us to communicate with each other. When I have co-commentators on my videos, I render out a slightly lower quality version of the video (lower filesize) and shoot it to them, and then they download it and we all sync up, recording our audio simultaneously. Then the co-commentators send me their audio and I splice it all together via magic, duct tape, and a little luck. If you meet those qualifications then you're set! Ah. Then I don't qualify as I don't have any recording devices/software. Oh well. Looking forward to the rest of this.
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# ? Sep 27, 2014 04:39 |
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Audacity is free, bro. Just download it.
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# ? Sep 27, 2014 04:42 |
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Fibby Boy posted:Ah. Then I don't qualify as I don't have any recording devices/software. Oh well. Looking forward to the rest of this. Use microsoft sam, or watch the video with CJacobs and just type out everything you'd say/comment and THEN use microsoft sam.
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# ? Sep 27, 2014 04:50 |
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Sign me up! I'd love to join you on this magical mystery toddler murder simulator!
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# ? Sep 27, 2014 18:11 |
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Jobbo_Fett posted:Use microsoft sam, or watch the video with CJacobs and just type out everything you'd say/comment and THEN use microsoft sam. LP Bot is always the correct choice.
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# ? Sep 28, 2014 23:28 |
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LP Bot can represent Isaac's own inner monologue. His surrogate voice. Hey heads up it's midterm and I'm behind on my schoolwork because I'm a lazy sack of poo poo, so there might not be a video this week if I don't get around to wranglin' up my co-commentators to record one. I will do my best though.
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# ? Sep 29, 2014 20:51 |
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Don't worry about it.
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# ? Sep 30, 2014 06:55 |
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I am still too poor to afford a new microphone (hooray for dire financial straits!) but I am pretty sure I'll have enough saved up to get one next week, so I am officially declaring THIS episode to be the last one that's just me on my own. Maybe. No promises. Let's keep the ship from falling into the atmosphere and burning up and probably exploding too I dunno! Text Logs in this chapter F. Hallow posted:DECK LOG I'll use this space to further explain the continuity error I touched on briefly within the video. The log Temple made in which he estimates when the ship will start falling into Aegis VII's atmosphere is very inconsistent with Downfall which, you may remember, has been kind of a trouble spot in the way of continuity thus far! As I talked about in Chapter 2, Downfall takes place on the first day of the outbreak on the Ishimura during the events of Captain Mathius' death. In fact you see it happen WHEN it happens, and shortly after that the engines are deactivated by the mysterious benefactor we still don't know the identity of. With the engines deactivated manually, the ship complains about it and then later says that orbit will start decaying within a matter of hours. Immediately this has already conflicted with Temple's logs in the game because he places his adventures around the ship as taking place two days after the captain's death, citing that that's when things started going wrong. Since Temple's logs take place a couple days after the death of the captain and Downfall states that orbit will start decaying in a few hours on the day the captain died, the Ishimura would more or less be a crater right next to the bigger crater on the planet by the time those logs would've been made. Additionally, Downfall introduces ANOTHER continuity issue in the same breath as explaining the ship's decay time. In chapter one there is a log specifying that it took the Ishimura 5 days to get from port to where it currently hovers above Aegis VII, which gives Hammond 3 hours to assemble the Kellion's crew and deploy it to the Ishimura to fix the drat thing. Even then, Temple's logs mean that Isaac and co. had to have arrived within the 10 hour window Temple specifies in his logs because otherwise the Ishimura wouldn't even still be in the air! The game emphasizes that the Kellion crew was put together quickly but I don't think the developers intended for it to have happened THAT quickly. C. Danvers posted:ENGINEERING LOG New Infodesk entries CJacobs fucked around with this message at 16:53 on Oct 10, 2014 |
# ? Oct 9, 2014 21:02 |
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# ? Apr 19, 2024 03:11 |
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oh hello, another CJacobs LP? Don't mind if I do Since I'm not a huge expert on this game I can only assume that we won't be getting something like the New York Minute videos for your Max Payne 3 LP
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# ? Oct 10, 2014 07:37 |