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ymgve posted:I guess there are more maps this time around, or are they more densely packed?
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# ? Sep 29, 2014 15:09 |
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# ? Apr 26, 2024 12:57 |
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frajaq posted:This looks cool, I never played the first one. But the fact that this doesn't have pause during combat kinda sucks for me, since I like to take my time with things The inability to pause a fight, like many cool games (Hi, Dragon commander's mini RTS battles), reminds me of why I did not get deep into the first game yet because invariably you can have hours of freetime, but the SECOND you start getting into something with no pause be it singleplayer or Multiplayer, something comes up Watch there have been a pause button this whole time to make me look like an idiot. EDIT: vvv Oh, I get WHY it's realtime combat. And I'm not wishing there was an ability to queue up commands while it was paused or something (Hello, FTL). I just like there to be an 'oh god damnit, I have to deal with this NOW' pause button in single player viddy games in general. Which, upon reinstalling this, Grimrock has by just pushing the ESC button anyways. Section Z fucked around with this message at 22:27 on Sep 29, 2014 |
# ? Sep 29, 2014 17:48 |
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Section Z posted:The inability to pause a fight, like many cool games (Hi, Dragon commander's mini RTS battles), reminds me of why I did not get deep into the first game yet because invariably you can have hours of freetime, but the SECOND you start getting into something with no pause be it singleplayer or Multiplayer, something comes up The deal is Grimrock is an action RPG. It does it well as opposed to Eye of the Beholder and Dungeon Master which are way less fun and have annoying interfaces. Grimrock however is fun and it has puzzles that make you feel like smarty man as opposed to Sierra puzzles which were usually stupid. Looking up a Grimrock puzzle solution was usually THE INFO WAS THERE IN FRONT OF ME OH GOD I AM A DUMB. And it played and felt good. I am doing a review of Dungeon Hack for that RPG codex project book and right now the editor and I are trying to hash it out because I am basically making GBS threads on it for not working thanks to being TSR DnD, single character, bad interface, and basically not being Grimrock which is pretty much the best block move real time RPG. I would really love a Roguelike mode for Grimrock 2 with options n poo poo which DHack did which was good but everything else Grimrock does better than pretty much that entire sub genre which is mostly just a bunch of Amiga games. Split screen Bloodwhych mode would own too though. If a c64 could do it think about the radness of multiplayer Grimrock...
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# ? Sep 29, 2014 22:03 |
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Awww man I saw the trailer for this, and I wish I had the money to plop down but I just moved cross country. I kinda giggled a bit when I saw we get nice outdoor areas, and more tileset diversity. Looks great!
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# ? Sep 29, 2014 22:09 |
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Section Z posted:The inability to pause a fight, like many cool games (Hi, Dragon commander's mini RTS battles), reminds me of why I did not get deep into the first game yet because invariably you can have hours of freetime, but the SECOND you start getting into something with no pause be it singleplayer or Multiplayer, something comes up I'm not sure what you're on about anymore? I thought you were referring to the FTL type pause, consider and choose your actions and unpause but youve said not that. Do you mean pause as in 'I gotta poop' pause?
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# ? Sep 29, 2014 22:24 |
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Matthew Beet posted:I'm not sure what you're on about anymore? I thought you were referring to the FTL type pause, consider and choose your actions and unpause but youve said not that. Do you mean pause as in 'I gotta poop' pause? Trimming out my insane rambling was a bit too slow for forums, but basically I think Captain Rufus was quoting my 'I just want a take a break for real life reasons pause', when they probably meant to respond to Frajaq's "I want a combat pause to take my time with things"
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# ? Sep 29, 2014 22:29 |
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Section Z posted:Trimming out my insane rambling was a bit too slow for forums, but basically I think Captain Rufus was quoting my 'I just want a take a break for real life reasons pause', when they probably meant to respond to Frajaq's "I want a combat pause to take my time with things" Gotcha. Yeah I think I confused too.
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# ? Sep 29, 2014 22:32 |
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Is there any info on the new races / classes, or is that being kept under wraps still?
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# ? Sep 29, 2014 23:35 |
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I had no idea this was so close to being released! I loved the first game and am super hyped for this. The first LoG had phenomenal puzzle design that I hope continues in the new one. I felt rewarded for using my brain as opposed to just stumbling upon a solution through trial and error. I wish more developers took this approach to puzzle design in RPGs. Pre-ordered.
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# ? Sep 29, 2014 23:46 |
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Looking forward to this, I missed outdoor environments and shops in the first one, modders did some interesting things with it.
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# ? Oct 6, 2014 15:41 |
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Just pre-ordered. Normally don't do this for most games, but this absolutely deserves it.
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# ? Oct 7, 2014 11:24 |
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The release is slowly getting closer! We're now officially done with the beta, during which we fixed 171 bugs and made 373 improvements to the game. And some of you probably already noticed this but we've extended the pre-orders to Steam, GOG.com and Humble Store too http://store.steampowered.com/app/251730/ http://www.gog.com/game/legend_of_grimrock_2 https://www.humblebundle.com/store
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# ? Oct 7, 2014 11:44 |
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Just to be sure, if we pre-ordered through your site, we'll be able to play through steam right?
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# ? Oct 7, 2014 11:49 |
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Bucnasti posted:Just to be sure, if we pre-ordered through your site, we'll be able to play through steam right? If you go to the site it says "Pre-order Legend of Grimrock 2, the ultimate dungeon crawling role playing game! DRM-free + a Steam key!"
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# ? Oct 7, 2014 11:55 |
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Bucnasti posted:Just to be sure, if we pre-ordered through your site, we'll be able to play through steam right? Yeah, you'll be able to claim your Steam key when the game is released.
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# ? Oct 7, 2014 12:05 |
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This was just posted: http://www.grimrock.net/2014/10/09/grimrock-2-compatibility-test/ quote:Do you want to help us test the compatibility of Grimrock 2 on your computer? Great! Here’s a Torrent link to the Grimrock2 Compatibility Test Installer (50 MB) that will fire up the Grimrock 2 engine and display a 3D scene while the new Grimrock 2 main menu music plays in the background. We don’t have the necessary bandwidth to distribute the installer on our servers, so that’s why we are using Torrent for distribution.
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# ? Oct 9, 2014 15:17 |
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j.peeba posted:Yeah, you'll be able to claim your Steam key when the game is released. Yeah, it's a little confusing right now that the Humble store shows my steam key as un-redeemed but I can't actually get to my steam key from the purchase page.
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# ? Oct 9, 2014 22:30 |
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Brackhar posted:Yeah, it's a little confusing right now that the Humble store shows my steam key as un-redeemed but I can't actually get to my steam key from the purchase page.
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# ? Oct 10, 2014 11:52 |
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ymgve posted:This was just posted: Heh, of course 30 of those 50 megs are 10000 versions of DirectX.
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# ? Oct 10, 2014 14:13 |
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For UK buyers, this seems to be cheaper on GoG than anywhere else for whatever reason I am super stoked that I forgot that this existed and randomly stumbled on it because Penny Arcade linked to it. I played the hell out of the original but found the UI a bit fiddly in places and desperately wanted some more character options and different environments; it looks like these have been improved on significantly.
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# ? Oct 13, 2014 20:29 |
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http://www.grimrock.net/2014/10/13/character-classes-and-races-revealed/
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# ? Oct 14, 2014 03:10 |
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Any plans for a Linux version? The original Grimrock was my favorite game the year it came out.
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# ? Oct 14, 2014 03:17 |
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I loved the first game. Stonekeep and Anvil of Dawn were two of my favorite games growing up, and LOG is in the same vein. I kinda don't get why people stopped making first person grid based puzzle/rpg type games, because holy hell did I love them growing up.
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# ? Oct 14, 2014 03:18 |
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quote:Alchemist: Alchemists are the masters of potion brewing. Herbs automatically grow in the alchemist’s inventory during his journey on the island. Alchemists are also proficient with firearms (firearms have 50% less chance to malfunction). Firearms? I can't wait.
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# ? Oct 14, 2014 03:32 |
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Ginette Reno posted:I loved the first game. Stonekeep and Anvil of Dawn were two of my favorite games growing up, and LOG is in the same vein. I kinda don't get why people stopped making first person grid based puzzle/rpg type games, because holy hell did I love them growing up.
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# ? Oct 14, 2014 04:13 |
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Will we be able to pre download the game before it unlocks on steam? I checked yesterday and there wasn't an option to do so.
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# ? Oct 14, 2014 16:47 |
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Game size is only 2GB so I don't think a preload is worth the effort from the dev's side. Another question is: Will we get a midnight unlock? Store page says it will be in 24 hours, but I'd hope it unlocked sooner.
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# ? Oct 14, 2014 17:56 |
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There won't be a preload for the game and the scheduled release time is 9am PST (4pm UTC)
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# ? Oct 14, 2014 18:11 |
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Getting hyped for this. I really liked how the first game took a fundamental concept - the grid - and then built everything out from that. It's a kind of focused design that "modern" games lack.
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# ? Oct 14, 2014 21:23 |
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Morholt posted:Getting hyped for this. I really liked how the first game took a fundamental concept - the grid - and then built everything out from that. It's a kind of focused design that "modern" games lack. It was really well designed too. It could have been really irritating if the puzzles didn't make sense or weren't thought out at all, but I had fun the entire time for the most part.
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# ? Oct 14, 2014 21:28 |
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Will there be some equivalent of Toorum mode from the first game? Edit: Also, should note that I'm insanely looking forward to this game. Grimrock 1 was one of my favourite games I've ever played, one of those games that I would keep re-installing every so often and devouring in a few sittings. And that's despite the obvious unbalanced things in the game (certain weapons generally seemed a lot better, some of the magic schools were relatively useless, etc). And spears should have been a whole weapon class! Gully Foyle fucked around with this message at 21:54 on Oct 14, 2014 |
# ? Oct 14, 2014 21:51 |
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I'm interested to hear about the ~secret class~ and how it might radically alter the game play. Something that lets you teleport around maybe? Makes all the traps come alive and attack you? The character berates you as you're trying to figure out a puzzle? Who knows! I think I'm gonna do a Human Knight, Insectoid Battlemage, Ratling Alchemist, and a Lizardman Rogue or Wizard. The Alchemist as a gun-toting greenhouse is awesome. Dreylad fucked around with this message at 22:03 on Oct 14, 2014 |
# ? Oct 14, 2014 22:00 |
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RPS's John Walker sings the game's praises to the high heavens.
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# ? Oct 14, 2014 23:00 |
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j.peeba posted:There won't be a preload for the game and the scheduled release time is 9am PST (4pm UTC) How big is the download? Petty small? Edit: 2GB. Wow, I'm a dingus Propaganda Hour fucked around with this message at 00:32 on Oct 15, 2014 |
# ? Oct 14, 2014 23:08 |
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Dreylad posted:I'm interested to hear about the ~secret class~ and how it might radically alter the game play. Something that lets you teleport around maybe? Makes all the traps come alive and attack you? The character berates you as you're trying to figure out a puzzle? Who knows! My guess is a class that you have to play as a solo character, with bonuses or something. I don't remember if it's been brought up, but has square-strafing been addressed at all?
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# ? Oct 14, 2014 23:30 |
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Propaganda Hour posted:How big is the download? Petty small? ymgve posted:Game size is only 2GB so I don't think a preload is worth the effort from the dev's side.
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# ? Oct 14, 2014 23:43 |
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j.peeba posted:There won't be a preload for the game and the scheduled release time is 9am PST (4pm UTC) Can you make sure that it's scheduled for the same release time in Canada as well? I want to play tonight but it's showing a 17 hour delay from now (4PM PST). Edit: Doh, you said 9AM, not 9PM. Brackhar fucked around with this message at 00:47 on Oct 15, 2014 |
# ? Oct 15, 2014 00:18 |
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Brackhar posted:Can you make sure that it's scheduled for the same release time in Canada as well? I want to play tonight but it's showing a 17 hour delay from now (4PM PST). He meant it unlocked tomorrow morning, 17 hours from now is 9AM PDT, which is also what I'm seeing here in CDT in America.
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# ? Oct 15, 2014 00:38 |
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Last time I played the first game, I left off at floor 5 because I was absolute garbage at timing puszzles. This time, still garbage at timing puzzles. But I made it through (and willfully killed my wizard by just jumping down the pit instead of puzzle platforming my way back). Now I'm finally at floor six and- Hell of a way to earn the Alchemist achievement on the move.
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# ? Oct 15, 2014 02:50 |
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# ? Apr 26, 2024 12:57 |
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I'm wondering if the new game supports cloud saves, as I recall the first one didn't. I like carrying my game over to lunch at work.
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# ? Oct 15, 2014 03:09 |