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# ? Apr 24, 2024 15:23 |
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Oh hey, just the thread I was hoping to see pop up because good god do I have a lot of questions about this game. Currently my party is fighter, brawler, valkyrie, cleric, bishop, and thief. More or less it's been pretty good so far, but I'm wondering if I should change my bishop into a mage for a bit for faster spell progression. Would I keep Identify that way, or would he lose it until I changed back into bishop? I'm only on the third floor of the first dungeon, and I feel like I'm going to be here for ages and have no idea what I'm doing. But I love it.
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# ? Sep 21, 2014 08:49 |
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This is the first game I've ever played that lets you give your characters a goddamn surname. I might be the only person on the planet who considers not being able to name your party members to be a dealbreaker, but this is like the exact opposite of that.
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# ? Sep 21, 2014 09:32 |
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Are the bosses in this Elminage still vulnerable to instant death by beheading? ...and do they still have a non-zero chance of being tamed by a Summoner?
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# ? Sep 21, 2014 09:38 |
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Only on the third floor of the first dungeon but it's really scratching that itch. Running a Samurai, Brawler, Cleric, Thief, Mage, Alchemist. Only $8 on steam with a ton of thumbs up. Get in on this goons!
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# ? Sep 21, 2014 10:42 |
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SelenicMartian posted:Are the bosses in this Elminage still vulnerable to instant death by beheading? Don't know about beheading yet since i don't have that yet but i DO know that Brawlers get a attack that lowers the resistances(summon resistance for example ) of the enemies, perfect for any team with a Summoner.
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# ? Sep 21, 2014 13:33 |
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SelenicMartian posted:Are the bosses in this Elminage still vulnerable to instant death by beheading? Some special encounters do seem to be prevented by story reasons (if you try to contract with the training hall guy, for example, it just straight up won't let you), but in most other cases they're made difficult or impossible to contract by means of giving them 100% resistance to being contracted. And there are methods to reducing enemy resistance -- for example, if a brawler manages to get enough extra hits to land four of them, the fourth one will be a CLEAN HIT and massively reduce the enemy's resistance, making it more likely (or possible) to contract with them. Summoners have the ability to pick SPIRIT PACT as their extra ability in gothic, which converts captured monsters into adventurers you can add to your party:
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# ? Sep 21, 2014 14:40 |
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How does this game compare to Wizardry: Tale of the Forsaken Land?
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# ? Sep 21, 2014 15:58 |
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So I just made an accessory called a Small Chest, apparently it's ability is a 20% resist bonus against Drain and it's made out of Devil Iron and Elven Iron. Might be useful if you meet level drainers, although i guess two of them is better if you're doing that.
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# ? Sep 21, 2014 17:04 |
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corn in the bible posted:Summoners have the ability to pick SPIRIT PACT as their extra ability in gothic, which converts captured monsters into adventurers you can add to your party: How does Spirit Pact work exactly? Is it a one time thing? Or can you keep using it? Does it overwrite the previous party member monster?
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# ? Sep 21, 2014 17:21 |
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-Blackadder- posted:How does Spirit Pact work exactly? Is it a one time thing? Or can you keep using it? Does it overwrite the previous party member monster? It has a cost. That cost gets restored with the two most expensive inn options.
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# ? Sep 21, 2014 17:24 |
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I wanted to like this game so much, but the map system is just incredibly awful. You spend most of the game wandering around in huge sets of identical empty hallways with no compass. It isn't even a technical limitation. They deliberately made the map system suck. Buying magic maps is trivial, so it is just an unnecessary hassle added presumably because older games which did have technical limitations did so.
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# ? Sep 21, 2014 19:34 |
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-Blackadder- posted:How does Spirit Pact work exactly? Is it a one time thing? Or can you keep using it? Does it overwrite the previous party member monster? It costs one SP to use it, which you restore by paying at the inn. It removes your summoned monster and sends it to the Tavern as an adventurer of whatever class the monster was. The disadvantage is that Monster Adventurers take up space in the party like regular heroes, but the advantage is you can level them and equip them too, and they still keep their special racial abilities, if any.
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# ? Sep 21, 2014 19:40 |
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Serious Frolicking posted:I wanted to like this game so much, but the map system is just incredibly awful.
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# ? Sep 21, 2014 19:42 |
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SelenicMartian posted:Eh? What did they do to the mapping? Eliminage Original had an permanent automap. You can only access the map by casting a spell or using a consumable map item. There is a reusable map available later on, but that breaks after a random number of uses and must then be repaired. Maybe I'll give it another try after someone makes a ce table for infinite map usage. I don't really care enough to try to make one myself.
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# ? Sep 21, 2014 21:16 |
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corn in the bible posted:Some special encounters do seem to be prevented by story reasons (if you try to contract with the training hall guy, for example, it just straight up won't let you), but in most other cases they're made difficult or impossible to contract by means of giving them 100% resistance to being contracted. And there are methods to reducing enemy resistance -- for example, if a brawler manages to get enough extra hits to land four of them, the fourth one will be a CLEAN HIT and massively reduce the enemy's resistance, making it more likely (or possible) to contract with them. Do Clean Hits only reduce resistance on the next action immediately following it, making it very difficult to actually get your summoner to take advantage of it, or do they last to the end of the round now or something?
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# ? Sep 21, 2014 21:21 |
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Yeah the map system is making me bounce off this game more than I'd like. The consumable map item is cheap enough so that you can buy poo poo loads of them. What is the point?
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# ? Sep 22, 2014 00:35 |
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Retro feel is no excuse for lazy dungeon design. Just look at Wizardry: Forsaken Lands. It had tons more than square hallways and the areas were fleshed out with nova and events.
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# ? Sep 22, 2014 01:32 |
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I've forgotten what it's like to jump into a game and have no idea what's going on and reading the manual is required.
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# ? Sep 22, 2014 08:45 |
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So are those weird black shapes on the walls mining points? How do I use them? I have three Picks, but none of them are equipped.
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# ? Sep 22, 2014 09:02 |
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The White Dragon posted:So are those weird black shapes on the walls mining points? How do I use them? I have three Picks, but none of them are equipped. No, mining happens in random (?) spots and a dialog will ask if you want to mine. This might break the pick, meaning you'll have to repair it to mine more, so having more than one is useful.
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# ? Sep 22, 2014 09:05 |
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I loaded up a save game and my party is empty and I cant add them from the tavern but the register shows that they still exist, what's going on?!
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# ? Sep 22, 2014 10:05 |
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Is there a way to suspend the game aside from pausing the adventure? I don't want to waste in-game days just because I have to go do some real-life stuff.
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# ? Sep 22, 2014 10:56 |
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Okay I found I had to go to the overworld and resume my party from there. Then I went for some training fight at the guild, sure this will be fun. THE TRAINER MURDERED EVERYONE.
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# ? Sep 22, 2014 10:57 |
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Is anyone else amused that one of the screenshots in the OP features a Muslim dog-man? Because I'm amused.
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# ? Sep 22, 2014 11:30 |
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You can save in dungeons. Esc, adventure records. When you load the game back up you will have to go to the world map and then select your party in one of those menus.
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# ? Sep 22, 2014 11:38 |
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It is my understanding that in Elminage Gothic only bosses have itemized loot that a Thief can steal (unlike Elminage Original). This means the Thief is not nearly as required if you want to gear up a brawler. Which means I went Samurai, Brawler, Ninja, Bishop, Mage, Alchemist as my starting party. I will class change the 3 spellcasters so that they all end up with level 7 spells from all classes and finally end up as Bishop, Alchemist, Summoner.
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# ? Sep 22, 2014 14:37 |
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ShankyMcStabber posted:It is my understanding that in Elminage Gothic only bosses have itemized loot that a Thief can steal (unlike Elminage Original). This means the Thief is not nearly as required if you want to gear up a brawler. It turns out my Alchemist's spells are pretty great. The first level ones are mediocre, but they get a lot of good debuffs -- and debuffs are incredibly important when you can meet mobs of 20+ monsters. The bard's Tarot skill is pretty hilarious too, you can charm every monster in the enemy party with it.
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# ? Sep 22, 2014 15:45 |
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The game got an update. You can now change your resolution and toggle fullscreen without it crashing, hooray! But then I got into combat and the very first effect that went off crashed the game so it's still unplayable for me. And, getting close to a week since release, the pre-order bonuses still aren't available. But hey. It's progress! Maybe in a month or two the game'll be stable enough for me to play. I want to believe.
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# ? Sep 22, 2014 16:39 |
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ChibiSoma posted:The game got an update. You can now change your resolution and toggle fullscreen without it crashing, hooray! You could turn the battle effects off?
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# ? Sep 22, 2014 16:41 |
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Couple more tips: - Have an alchemist make you some HP regen gear for your front line asap. It's amazing and allows you to stay in the dungeon ALOT longer without having to go back to town to rest. - If you have a Brawler or Ninja make sure to only equip them with gear that says "Lowered AC Ability: ON" on the items info screen. The Brawler class naturally lowers it's AC over time but the wrong gear will keep this from happening. - Once you get a few levels into the game you might decide you want to switch out one of your characters for a new one, to get them up to speed spend some gold to train them so they aren't walking around lower level dungeons with 8 HP.
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# ? Sep 22, 2014 21:39 |
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Ugh, the labyrinths are making me dizzy, so many turns into empty corners/doorways... Thankfully some cool dude is making a map list on Steam, he hasn't filled all of them yet but quite a few, sadly not the secret dungeon level in the Grotto though... Also if you pick up some weird tablet, they're used for opening another endgame dungeon. I was wondering if i should do a party composition of Brawler, Valkyrie, Cleric, Mage, Thief and Alchemist, is that a good beginning party or should i get something like a Bishop instead of a Mage?
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# ? Sep 23, 2014 00:40 |
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I've been playing this for a few days and have only just finished level 2 of the starter dungeon.
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# ? Sep 23, 2014 00:45 |
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Koorisch posted:I was wondering if i should do a party composition of Brawler, Valkyrie, Cleric, Mage, Thief and Alchemist, is that a good beginning party or should i get something like a Bishop instead of a Mage? I started with a Bishop, but changed his class to mage for faster access to the teleport spell. I can always identify the massive pile of stuff I find later when I change him back, and this way I'll have access to more damaging spells earlier to boot. My cleric is also probably going to go to Alchemist soon for more versatility and forging/upgrading stuff.
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# ? Sep 23, 2014 00:55 |
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Removing the ability to use custom character art was a real big downer for me, to the point where I held off on this. How difficult is it compared to Original on the PSP? I recall hearing reports that Gothic is one of the harder ones in the series. Though, it's not like Original had a clear cut path that took you to nice, pleasant areas where enemies didn't obliterate the hell out of you in three rounds. Also in my playthrough of Original, I think the only characters I didn't class change at all were my Fighter, Brawler, and Thief. Needed a higher level to steal more items with the Thief so that I could make my huge hp Fighter do crazy damage, and the hilarious glitch with the off-hand paralyze monster weapon made a demon Brawler practically a necessity. e: I also made good use of making multiple teams so I could tailor party loadouts and also have a backup group to run into a dungeon and recover a stomped party's remains to take back to the temple. Does that still happen?
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# ? Sep 23, 2014 03:47 |
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nftyw posted:
I wish a Thief could steal as many items in this Elminage as they could in Elminage Original. Without the monster drops I just don't feel a Thief is worth it over a Ninja, Bard, or Hunter.
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# ? Sep 23, 2014 04:33 |
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My current party is Brawler, Samurai, Cleric, Thief, Mage, and Alchemist. Brawler and Samurai are never going to class change. Cleric will become a Lord and Mage will become a Summoner once they get all their spells. Thief might become a Ninja eventually after I steal all the good boss weapons, especially katanas. Alchemist might become a Hunter sometime down the road. So, Dungeon Crawler game chat...what other games like this have you guys played and enjoyed? I played Etrians Odyssey a while back and it was pretty good. Also Wizardry 8, Tales of the Forsaken Land, and the Labyrinth of Lost Souls. I've wanted to try Class of Heroes, but haven't wanted to spend money on the Vita. Might get one of those Vita TV things though. Of course my all time favorite Dungeon Crawler is one many probably haven't heard of. It's this little genius of a game called Demise. -Blackadder- fucked around with this message at 05:26 on Sep 23, 2014 |
# ? Sep 23, 2014 05:17 |
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I liked the first Etrian Odyssey but pretty much burnt out on them after II, though III's ship sailing stuff was really neat. Never picked up anything after those. Cute art. Wizardry 8 was the bomb, I grinded like nuts in Wiz 7, did some endgame stuff, and was promptly mad that all this sweet stuff doesn't carry over and you are better off importing a few moderate items and strange one-offs like the Salted Munkmeat or Moser's Mojo Tea over. I bought a copy of it but didn't really get into Tales of the Forsaken Land, I played a bit of LoLS though. I honestly completely forgot I had that on the PS3, haha. Not sure if I even finished it... Class of Heroes is like if you mashed a cutesy anime artstyle with one of the Elminage games, except with stupendously uninteresting plot and annoying dungeons. Not really recommended. I also liked the old Might and Magic games from II through V, though I didn't get III until much later. I played a bit of Demise, something about the Ku'Tan or whatever? Didn't really get far in that, I'd die and then it'd take someone 5454359 days to pull out my corpse and then I'd get revived as some slobbering ancient zombie that keeled over instantly. Definite learning curve to that game as well. Oh yeah, Legend of Grimrock, which had actiony combat that meant move-and-attack pattern abuse replaced grinding, as well as puzzles that only sometimes decide to make sense (classic RPG logic!). Still managed to enjoy myself playing through it though. There's a sequel that should be coming out soon too.
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# ? Sep 23, 2014 05:42 |
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Haha, yeah that was Demise, alright. Wow, I complete forgot about Legend of Grimrock. I think the sequel is on the way pretty soon, now that I think about it. Also spaced MM Legacy, even though I just finished playing it a few months. really enjoyed it, too. If I were a better programmer I'd like to make my own Dungeon Crawler, I just love 'em.
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# ? Sep 23, 2014 07:21 |
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# ? Apr 24, 2024 15:23 |
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-Blackadder- posted:Couple more tips: Okay, HOW do you do this? This would really help.
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# ? Sep 23, 2014 10:09 |