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Genpei Turtle
Jul 20, 2007



Official Site: http://fantasylife.nintendo.com/
E3 nintendo site: http://e3.nintendo.com/games/3ds/fantasy-life/
Japanese site: http://www.fantasylife.jp/
Trailer: http://www.youtube.com/watch?v=KbU9Gyo2uuA
Original Japanese Trailer: http://www.youtube.com/watch?v=gdNiuvuypH4
Original Japanese intro: http://www.youtube.com/watch?v=ySJal-rBQbQ
(Note: A lot of the terms here are not official names for the English version--I'll change them as they become more clear)

Fantasy Life is a "life simulator" action-RPG by Level 5 for the Nintendo 3DS. It's been out for two years in Japan, and last year got an expansion in the form of Fantasy Life Link! which added internet multiplayer and a bunch of additional content on a new continent. You start the game by creating your character and picking a class (called a "Life") from one of 12. Classes range from Hunter to Carpenter to Miner, each has its own individual quest line, and you can swap them at any time. There's also one overarching quest line for the main plot, which spans 7 chapters. The Link! expansion added two additional chapters to that.

Fantasy Life got a release in the EU on 9/26/2014 and then NA in 10/24/2014. It has day-one "Origin Island" DLC, which comprises the entirety of the Japanese Link! expansion. It is entirely bullshit that they are offering this as DLC rather than bundling it, but it is a required buy if you want to experience all of Fantasy Life's content and reach the top ranks in your chosen class(es). No, seriously, it's literally impossible to max classes without it.

This game has a million words in it. If you don't like to read poo poo, this isn't the game for you.
This is a numbers-go-up game. If you don't like numbers-going-up, this also isn't the game for you.

Should I buy the Origin Island DLC?
Yes. There's an enormous amount of content in it and you're missing out on a good fifth or so of the game if you don't. The additions until you hit the endgame are minimal but if you're going to get it you might as well buy it early on. If you care about multiplayer you won't be able to play with other people who have the DLC if you don't have it either.

What's the story/setting?
Fantasy Life is set in a fantasy country called Reveria, a whimsical, somewhat saccharine world that seems to be completely devoid of malice. Everyone in Reveria is a good guy. The plot is about a talking butterfly and strange meteors falling from the sky that might be an ill omen something something. Mostly you're running around various parts of the world trying to investigate strange occurances. While the world is very well-crafted, the plot is not the game's strong point, though it's not aggressively bad.

Your character is a blank slate and a silent protagonist. (which the game riffs on a lot--there's a line that goes "I think s/he can only say 'Yes' and 'No'" for example) Everything about your character is customizable, and from a huge variety of options. In addition to hair, facial features, etc, there are dozens of different outfits available.

How does it play?
I like to call Fantasy Life "Rune Factory with the anime surgically removed and replaced by essence of Disney." It's mostly open-ended, though it consists of areas that are gated off by the chapters of the main story. Advancement in each of the Lifes is also tied to these areas, so you'll have to play through the whole story before you can start thinking about max ranking a Life.

There are three sources of "currency" in the game--"Dosh, Star, and Bliss," (a callback to the old board game "Careers") which you'll have to keep tabs on. Dosh is money, in-game currency you get from selling things, killing monsters, etc. Star is fame in your current Life, and the "experience" needed to advance in rank. You gain Stars by completing Life quests. Bliss is gained mostly from completing in-game events and plotlines, and is used to buy perks, such as extra storage space and the ability to buy pets.

There is a lot of content in Fantasy Life. The number of sidequests clocks in at something like 500--most of these are fairly simple "bring me 5 carrots/kill 5 carrot monsters/make me a shirt" types of quests, but a lot of them also string into mini-plotlines. Also your character can own up to 6 houses which you are free to decorate however you like, you can have several pets, and so forth. While you can probably finish the main storyline in Fantasy Life fairly quickly, doing everything will probably take you 150+ hours.

A lot of these Lives have nothing to do with fighting--how important is combat?
Combat is mostly optional in Fantasy Life since you can run past even the most hostile monsters with very little effort, but there are a few places you'll need to, so getting a few ranks in a combat class is a good idea regardless of what you want to focus on. You could easily complete the entire game without ever touching a combat class though.

Is the combat any good?
It's decent. There's a decent amount of variety, though there does seem to be a disproportionate focus on fighting massive damage sponges. It's somewhat slow-paced, and not a lot of room for dodging or fancy moves. Your character's stats will likely be more of a factor in your success than your reflexes.

How is the crafting?
Really in depth, if slightly repetitive. Nearly all the crafting Lifes have the same mini-game for making things, so if you hate that mini-game, you're probably not going to be a huge fan of the crafting system, though it can be bypassed at a certain point. Crafting is massively rewarding though--a few ranks in one of the crafting jobs and you'll never have to worry about in-game money again.

What about the resource gathering?
They managed to make resource gathering surprisingly entertaining compared to a lot of other games. It's more like a pseudo-combat with a tree/rock/fish than just repetitively using a resource-gathering item over and over.

What kind of multiplayer does it have?
Fantasy Life supports both local and Internet multiplayer, but I'm going to be blunt here--Fantasy Life multiplayer is pretty worthless. It's clear that the game was designed around single player and multiplayer was shoved in as an afterthought.

Advantages to multiplayer:
  • Play with other people
  • Trade items (though the interface kind of sucks)
  • Visit other people's houses
  • Minor loot is not synchronized so everyone can pick it up without having to fight over it
  • Bosses are easier to kill with multiple people
  • You can resurrect your friends if they get killed rather than them having to waste revival potions

Disadvantages to multiplayer:
  • Only the person who deals the killing blow to an enemy gets experience for it
  • Only one person can cash in bounties from boss drops, so you'll have to fight over that this is fixed unless you're playing the Japanese version
  • You can't do the main plot or any other quests in multiplayer
  • You can't change your Life in multiplayer
  • You can't raise Life ranks in multiplayer
  • You can't hire NPCs in multiplayer
  • You can't save the game while playing multiplayer (trading items will save the characters trading though)

Bottom line is that multiplayer is solely a sandbox mode for farting around with friends--it's more of an obstacle to character advancement than it is a help. Playing with pubbies especially is likely to suck hard in this game.


THE CLASS SYSTEM:

The class system is one of the main draws to Fantasy Life, and it's fairly in depth. After doing a quick (and skippable) introductory quest, you can switch your Life at any time with no penalties, although your current stat distribution may not be ideal for your new profession. Later in the game you can pay 30K Dosh (which at that point is a pretty paltry sum, especially if you're a crafter) to respec your character.

STATS:
There are six stats that start at 5 and cap at 100: Strength, Toughness, Intelligence, Focus, Dexterity, and Luck. The first 5 tie directly into Life stats--for example, your Carpentry stat is Toughness + (Dexterity + Strength)/2. Luck has an effect on all Lifes--for combat classes, it increases Critical hit rate, for resource gatherers it affects rare drop rates, and for crafters it increases the chance of creating high-quality items. Every time you gain an experience level you get a few points to distribute among these stats.

SKILLS AND EQUIPMENT:
Starting out in a Life for the first time will unlock a handful of skills specific to that class, e.g. Two-Handed-Sword usage for Mercenaries and Mining for Miners. Skills start at level 1 and can raise to level 15 normally through use. Once you learn a skill you can use and improve it in any Life but you will always use it better in the corresponding class. Anyone with Mining skill can whack rocks with a pickaxe, but only a Miner can use the most effective "super strikes" on a vein of ore.

Equipment has fairly strict Life restrictions as well, usually in the same vein as the way skills work--anyone can equip a saw to make things, but only a Carpenter can equip the best saws. If you God-rank every single Life all equipment will have its class restrictions lifted.


CLASS RANKS:
There are a number of class ranks, but there are three main milestones--Master level, Legend level, and God level.

Master level can't be gotten until you're near the end of the story. It's the "official" end of your Life quests, and you get a little Life-specific ending with a song for reaching it.

Legend level was the highest rank in "vanilla" Fantasy Life, and can't be gotten until the endgame. You get a special cutscene and a powerful class-specific item(s) for reaching it.

God level was added in the Link! expansion and you'll need to buy the Origin Island DLC to get there. Going for God raises the cap of your Life skills from 15 to 20, and God level gives you some pretty amazing perks to your chosen Life.

Class ranks are independent from Experience Levels. You can get Experience from just about anything--not just killing monsters, but successfully making things, farming resources, etc. as well.



THE CLASSES:


COMBAT CLASSES

Combat classes specialize in killing the many monsters that hang out in Reveria. While you can kill things with any class, combat classes are best at it--even if you learn Bow skill, a Hunter with a bow will be able to use special attacks that a Angler with a bow could not. Combat classes are terrible at making money, though, so focusing exclusively on them is not usually a great idea.



PALADIN
Primary stat: Strength
Secondary stats: Focus, Dexterity

Paladin is a well-rounded combat class that fights sword-and-board with heavy armor, though you can opt to drop the shield in favor of getting access to a few more attack types. Paladin is the most defensive of the combat classes, as the shield can block a lot of damage, especially with high skill levels.


MERCENARY
Primary Stats: Toughness, Strength

Mercenary is another heavily-armored melee class that opts for using huge, heavy two-handed swords. Mercenaries are very slow but their attacks do more damage than any other class. Especially since they have two primary stats--Toughness and Strength both contribute in a big way to two-handed attack power.


HUNTER:
Primary stat: Dexterity
Secondary stats: Strength, Focus

Lightly-armored archers that can shoot enemies from afar. Hunters can fire special charged shots that inflict status ailments. Staying at range gives it the best survivability of the combat classes overall, though they can't afford to boost their Toughness like Paladins and Mercenaries can.



WIZARD
Primary stat: Intelligence
Secondary stat: Focus

Wizards can't wear most armor, and equip staffs to cast spells from each of the four elements--Fire, Water, Earth, and Air. Earth is healing spells and the rest are attack spells. Wizards are the most high-maintenance of the combat classes--even their basic attacks drain Stamina, so you'll need to stock a lot of Stamina potions to use them effectively. Plus you've got five skills (basic magic plus one for each element) you have to build instead of just one weapon skill. However they've got the greatest variety of attacks of all the classes, and the only ones that can perform real area-effect attacks.


RESOURCE-GATHERING CLASSES

Resource-gathering classes focus on extracting resources from the world via minigames and either selling them or using them as materials in tandem with a crafting class. Resource-gathering classes have very little overhead--with axes you can go out and chop trees forever without ever having to spend a cent, but their earning potential is still less than a crafter. There are some raw materials you will need resource-gatherers for, so if you plan to do any serious crafting, you'll also want to do some resource-gathering on the side.


MINER:
Primary stat: Strength
Secondary stats: Toughness, Focus

Miners mine ore and gems from various stones and veins that pop up along the landscape. Each stone is an "enemy" (There are even "boss" rocks that play boss music when you try to mine them) with regenerating hit points and a "moving" weak point you can hit for more damage. You have to mine out the gem/ore with a pickaxe before your stamina depletes, and finishing off a stone with a powerful strike when it has a sliver of health left will net you more resources. Miner synergizes really well with Blacksmith (and to a much lesser extent, Alchemists) since the resources they produce can be used to make things, including pickaxes you'll use to mine with.



WOODCUTTER:
Primary stat: Strength
Secondary stats: Toughness, Dexterity

Unsurprisingly, Woodcutters cut down trees. Tree-chopping works almost exactly the same as mining does with a Miner. Woodcutter synergizes well with Carpenter since they're great at producing resources that a Carpenter will need.



ANGLER
Primary stat: Focus
Secondary stats: Intelligence, Dexterity

Fishermen catch fish from the various fishing spots spread throughout the game. The fishing mini-game is different from the other two resource-gathering classes--you have to fight the fish and drain its hit points while taking care not to put too much strain on your rod and break the line. Also the fish will occasionally try to escape, and you'll have to move your rod in time with its movement to kep your line from snapping. Angler synergizes extremely well with Cook--not only in providing ingredients, but the required stats are exactly the same for both classes.


CRAFTING CLASSES:

Crafting classes make things from other things. All crafting is done through a mini-game requiring precise button timing. The mini-game gets harder the more difficult the recipe is, but also gets easier as your skill level rises and the quality of your crafting tool increases. All recipes have differing levels of quality--Normal and then Bronze/Silver/Gold level. (There's also a God-level in the expansion, but it works a little different from the other levels) Virtually all items found in the game are normal quality, so in order to get the best quality items, you'll have to make them, and only Crafting classes can do that easily. Crafters also have the best income potential of the classes--you'll rarely have to worry about money as a crafter, though acquiring raw materials can be tricky. Nearly all raw materials can be bought from stores, but most high-level recipes will require ingredients you'll have to find yourself.


COOK
Primary Stat: Focus
Secondary Stats: Intelligence, Dexterity

Cooks prepare food from a variety of ingredients using Frying Pans. Food acts mostly as healing items with temporary stat bonuses thrown in. There are only two qualities of cooked food, normal and high. "Bronze" gets you two normal quality foods, "Silver" gets you one high quality food, and "Gold" gets you two high quality foods. Cooks can also mix spices into their food to increase their chance of success, but not every spice will work--wasabi or hot pepper will not help you when making orange juice, for example. Cook synergizes really well with Angler--in fact you will never master Cook without first acquiring fish that can only be caught by a high-ranked Angler.



BLACKSMITH
Primary stat: Toughness
Secondary stats: Strength, Focus

Blacksmiths use hammers to make metal items--ingots from ore, weapons, armor, and metal tools. "Quality levels" for making ingots will net you more ingots rather than higher quality ingots. Blacksmith is a class that nearly everyone will want to enter at some point--the only classes that won't need the service of a Blacksmith at some point are Fishermen, Carpenters, Woodcutters, Wizards, and Alchemists. Blacksmiths can add various optional items to their recipes to increase their effectiveness in different ways, depending on the item being produced.


CARPENTER:
Primary stat: Toughness
Secondary stats: Strength, Dexterity

Carpenters use saws to make wooden items--boards, weapons, furniture, and wooden tools. Like Blacksmiths, "Quality levels" for making tools will just produce more boards. Like Blacksmith, Carpenter is another class you'll probably want to spend some time in--Any class that doesn't need a Blacksmith will need a Carpenter except Alchemists. And Hunters will need a Carpenter too. Much like Blacksmiths, Carpenters can add optional items to their recipes improve them.


TAILOR:
Primary stat: Dexterity
Secondary stats: Intelligence, Focus

Tailors are slightly different than the other crafting classes in that their mini-game is changed up a tiny bit--one of their crafting stations requires different input to succeed. Other than that, Tailor skills are divided into "fabric furniture" (ie rugs, curtains and stuffed animals) "body" clothing and then "other" clothing like hats and shoes. With the exception of the top-level God tier stuff, clothing is more oriented toward stat boosting than protection, so is more useful to non-combat classes. They can also optionally work Patches into their clothing to increase their stats. Tailors don't really have any dependencies on other classes, since the raw materials for their items can just be picked up off the ground (eg picking cotton) without need of any special skill.



ALCHEMIST:
Primary Stat: Intelligence
Secondary stats: Focus, Dexterity

Alchemists make potions, bombs, and accessories with special flasks. (Which are also created by Alchemists) Crafting quality levels differ a lot for Alchemists. Some items have straight up bronze/silver/gold levels, some just produce more like ore/boards/cloth and some act like Cook recipes--it depends on the recipe. Alchemists can't customize their recipes like the other crafters, and the materials they need depend a lot on what they're crafting--accessories often need gems for example, while potions will usuall just need plants or water gathered from the world. Alchemist complements just about every class, as every class will have use of potions and accessories, (Bombs are mostly useless) but Wizards in particular work well with Alchemists as they tend to suck down Stamina potions like a crack addict.


Some various screenshots:


Genpei Turtle fucked around with this message at 00:15 on Nov 2, 2014

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Genpei Turtle
Jul 20, 2007

FAQ for Fantasy Life Newbies

:siren:READ THE IN-GAME TUTORIALS!:siren:

Fantasy Life is one of the most hand-holdy games ever, designed to be accessible to children. Nearly everything in-game is explained through tutorials with pictures. You can access old tutorials any time from the mailbox outside your house. Before asking a question in the thread, check to see if the answer isn't already there in your tutorials!


What Life should I start with?
It doesn't really matter since you can change your Life at pretty much any time. A lot of goons recommend unlocking the gathering Life licenses early. A crafting job will solve all your money problems so isn't a bad choice too.

What should I buy with Bliss rewards?
You'll eventually get all of them, but pack size and shop upgrades should be a top priority.

How do I get a pet dragon?
The dragon pet shop doesn't open up until near the end of the game. Dragons are kinda crap like other pets anyway.

I did some sort of weird attack--how did I do it?
Check the license screen for the corresponding Life. (e.g. Hunter for bow) All the combos are listed there. Combos require precise timing so mashing on the button will not get you far.

That monster just dropped a big cage-like item! What do I do with it?
That's a bounty. Take it to a bounty clerk, they've got a gear icon over them on the map. Don't be dumb and attack it.

How should I distribute my stats?
Depends mostly on what Life you want to focus on, but in the long run it's not really important since you'll eventually be able to redistribute your stats at will.

How can I re-distribute my stats?
Go to the back of the Al Majiik library at night and use the teleporter. The book will reset your stats for 30K dosh a pop. Note this store doesn't open until later in the story.

I've been given a gathering quest that's impossible! I can't even hurt the tree/rock/fish.
There are a handful of gathering Life Quests that are given to you way before you can handle them. You should still be able to rank up the life without completing them--come back and finish them later.

How can I increase enemy item drops?
Boosting your Luck helps. But until later in the game, virtually every item that enemies potentially can drop is available for sale somewhere. You might need to rank up the shops first though. The Life-specific shops, such as the Hunter shop outside of Port Puerto, or the Mercenary shop in Al Majiik, are pretty good spots for finding monster pieces for example.

What advantage is there to cutting down a tree as a Woodcutter vs. cutting down a tree as another Life? (or other task for other job)
Early on it's hard to tell, but as you get to harder tasks it makes a big difference. Each Life has a special ability unlocked at later ranks that will help a lot, and is only accessible from within that class. Also, you can only equip the best axes as a Woodcutter, and so forth.

Genpei Turtle fucked around with this message at 14:19 on Oct 27, 2014

Genpei Turtle
Jul 20, 2007

scissorman posted:

After reading the OP I have a question : how are you supposed to play the game?
Initially I thought you were supposed to frequently switch jobs but the attributes seem to discourage that.
So should you pick a job (or a set of related jobs) and stick with it, only changing when absolutely necessary?

No, you definitely want to be switching jobs a lot. You'll still do OK in a job even if your stats aren't perfect--only the top-tier class quests will really require you to have ideal stats, and by then you'll have access to to the stat respec shop.

Genpei Turtle
Jul 20, 2007

Quest For Glory II posted:

Whaaaaat!! They're not calling it dosh anymore?? What is this!!! Bullshit !!!

Maybe they are, I dunno. Rich/Star/Happy is the Japanese terminology. I've had quite a bit of trouble digging up information about the English release--they don't even have an official website for the game as far as I'm aware.

Genpei Turtle
Jul 20, 2007

Bongo Bill posted:

It was called Dosh in the Treehouse streams at E3 and the other week.

All right, I'll update the OP accordingly. Any information on Star/Happy? (Or any other terminology--I missed the streams)

Genpei Turtle
Jul 20, 2007

Silver Falcon posted:

I am really excited for this game, and I can't really describe why. It's a bit worrying to me that all the crafting mini-games are rhythm-based, though. I suck hardcore at anything rhythm related. I hope I'll be able to get by. :ohdear: (Seriously I have no sense of rhythm whatsoever.)

I'm terrible at that sort of thing too but it's not that bad. It's all visually based. There are three types of minigames--one where you hold the A button as a bar fills up and let it go the instant it reaches the top, one where you tap the A button as fast as you can (though I've found an even rhythm works better than just mashing) and then one where a circle bounces back and forth and you press A when it gets as close to the indicator as possible.

The higher your crafting skill levels, the easier the minigame gets, and the more leeway for mistakes you have. It's only when you're trying to tackle making the toughest stuff you have access to that it gets hard. And if there's something you can't make at the highest quality, there are numerous ways around it other than getting good at the minigame--get or make a better crafting tool, raise your crafting skill on easier items, get some equipment that boosts relevant stats, or straight up grind for levels/respec your stats so that your raise the stats that boost your base crafting ability.

Captain Mog posted:

Let me fix the OP:

"If Animal Crossing and Final Fantasy had a baby".

That's literally it, that's what Fantasy Life is, and that's the best way I can sell it to you.

I read that comparison a lot, but honestly I don't think it's really very accurate. Fantasy Life is not really like either Animal Crossing or Final Fantasy. It has a similar atmosphere to Animal Crossing but doesn't play much like it. And outside of tropes that are in every JRPG ever I can't think of much in common it has with Final Fantasy.

Genpei Turtle
Jul 20, 2007

ThisIsACoolGuy posted:

Random question but any idea on how big the world is? I don't expect multiple cities or anything like that for obvious reasons but worried the whole fighting stuff will be over sooner rather than later to balance other "lives".

Unless I'm mistaken.

There are multiple cities, actually. Three really big ones that span multiple areas, and a few smaller ones that only consist of a single area.

In terms of content nothing is ever "over." It's all equally spaced throughout the world. Each new area you get to will have new monsters to fight, new rocks to mine, new trees to cut, new fish to catch, etc. You can feasibly ignore any type of life if you wanted to. I went Carpenter->Lumberjack->Smith->Miner before I even started looking at the combat jobs for example.

Genpei Turtle
Jul 20, 2007

scissorman posted:

Ok, thanks.
Though that leads me to another question:

How do you progress in the story?
Since e.g. not every job is combat-capable, do you need to switch jobs to fulfill the necessary tasks or are these independent of the job gameplay (talking to NPCs, witnessing events etc.)?

The story is independent of the jobs. You won't ever need to be a particular job for anything but job quests mostly.

Also all jobs are combat-capable. You'll be restricted to daggers if you don't have experience in a combat class but they're perfectly serviceable weapons. The fights that require combat classes are usually optional, the same way that you don't need to catch every fish or chop down every tree you walk by.

Genpei Turtle
Jul 20, 2007

Leofish posted:

Thanks for making the thread, Genpei Turtle. I can't wait for this game to come out Stateside. Do you have any experience with the fishing mini-game? I want to start as an Angler and sort of work my way through gatherers and crafters early on before branching out into combat, probably with Hunter at first.

I will say this game looks endlessly grindable, which I like. I find mindless grinding to be relaxing.

Yeah, I've God-ranked all the jobs in the Japanese version so there's not much in the game in general I haven't seen. I don't know if there's much more that I can say other than what's in the OP. If you're currently in the Angler job (as opposed to just fishing with another job) then you can fish more out of fishing spots before it dries up. Boss fish randomly spawn in specific fishing spots, and when you fish them they count as "Big Items." Big items are higher-ranking treasure that drops from boss monsters, trees, rocks, and fish. You have to drag them behind you until you can find a guild rep to redeem them for cash and an item. Big items have HP and can be destroyed by monsters, and you can only carry up to 3 of them, so they're a risk/reward thing.

quote:

The happiness thing is called Bliss Points in the Western localization. I don't recall what stars are, but Bliss Points unlock special things like more inventory space and pets. I believe they've also changed the name of the world to "Reveria" from Fantazeal.

Yeah that definitely sounds like the translation for Happy points. Reveria seems like a kinda dumb name TBH but whatever.

Genpei Turtle
Jul 20, 2007

glassyalabolas posted:

It's post game content, so you pretty much have to beat the game first.

IIRC vanilla Fantasy Life couldn't even do local multiplayer with the Link! Expansion version, which is unsurprising given all the assets only included on Origin Island. I don't know how they're going to handle the English version, but I guess if you wanted to do multiplayer with someone expansion-enabled for whatever reason, you might want to get the DLC earlier. But yeah, it's 99% stuff that you can't do until after the ending.

Genpei Turtle
Jul 20, 2007

Fast Track posted:

What do pets do? Do they help you fight at all or do they just stick around at home?

Some reviews have gone up, in case anyone wants them. Scores seem to be pretty varied so far.

Yeah, you can bring them along to fight with you. They're not that great at it. Or at least, there are lots of better NPCs. But I don't know--maybe there are some that are good. There are 30 pets in total and you only get to pick 2. (though you can kick them out later) There are pictures of all of them here--I picked the black cat and the purple crowned dragon, and the cat was servicable, the dragon was useless.

Also to be honest I'm not surprised at the mixed reviews--I think Fantasy Life is probably the kind of game that you'll get absolutely sucked into or get bored with really quickly. I bought it totally blind (I only got it for that buy-2-games-get-1-free deal that Nintendo was doing for Japanese 3DS owners last year) and loved it but I can see that there are some people that wouldn't. I really liked the open-ended nature of the game and all the varied content, plus watching numbers go up and constantly unlocking new recipes and special moves and that sort of thing. Having a semi-story driven JRPG in a totally peaceful fantasy kingdom without some big evil threatening the land felt like a breath of fresh air too. But I can imagine a lot of people would find that dull.

Genpei Turtle
Jul 20, 2007

Fast Track posted:

This is the worst thing I have heard about this game. :( Though google translate claims the wiki says that:


Is that just a mistranslation (I mean the gist of it; it's pretty clearly not the best translation ever) or can you have a third pet if you get Link? I will totally buy their bullshit day one DLC for a third pet.

Oh hey, you're right, it does say three. Somehow I even unlocked it without ever realizing it. Guess I have to pick a third pet now.

Genpei Turtle
Jul 20, 2007

Silver Falcon posted:

What?! gently caress, they got Uematsu and Amano working on this thing?! And the opening cinematic for the game is very Studio Ghibli looking. Don't tell me anyone from Ghibli is also working on the game...

gently caress. I have been super hyped for this game since E3 and it doesn't come out here for another loving month. It is so not fair!

Well, the art direction has a notable lack of emaciated goth androgynes, so I can see why people would be surprised to learn that Amano did it. :v:

The music is only OK though IMHO. Not great, but not terrible either. But then I've never really understood what the hubbub about Uematsu is anyway, he seems very hit-and-miss to me in general.

Katana Gomai posted:

I got 2 hours into the game today as a woodcutter, and it's exactly as great as I hoped it would be after playing it at Gamescom. This is going to eat so many hours of my life.

BTW, I put the link for this thread in the 3DS general because the OP didn't (or I missed it) and I only found this thread because I went looking for it.

You missed it, I definitely put it in there, it just got lost in the deluge of Theatrythm posts.

Genpei Turtle
Jul 20, 2007

Crawfish posted:

I thought you could do normal quests in multi? Just not plot quests and possibly not job quests...

Plot/Job quests are basically the only type of quests there are, or at least would make sense in multiplayer. All the other quests are basically random NPCs that say stuff like "Hey, if you ever come across a really nice pair of shoes, give them to me and I'll give you some cash and an item." You could go and cash in those rewards doing multiplayer but it's not as if that sort of quest is conducive to group activity. Unlike, say, the ultimate job quests where you need to do something really dangerous/kill a tough boss to get access to materials or whatever.

Genpei Turtle
Jul 20, 2007

Clara posted:

The DLC apparently adds more character customization options (I saw someone mention 72 new hairs on another forum) and the bird pet right from the start.

Hah, so much for the idea that the DLC was "only" Origin Island--it is the entire Link! expansion after all.

Katana Gomai posted:

You can't switch lives for a while and raw materials respawn constantly anyways.

Unless they changed things up, you can change Lives immediately after finishing your introductory Life quest. And you can skip those entirely too, not that I'd ever recommend it.

Genpei Turtle fucked around with this message at 18:41 on Sep 26, 2014

Genpei Turtle
Jul 20, 2007

Katana Gomai posted:

I'm on the exact opposite end of the spectrum, I'm not going to buy it all because of that. Day 1 DLC is bullshit anyways, and now I already made my character and started the game.

Honestly you should get it eventually. You can redo everything but your voice and gender about your character later in the game, and the amount of content in the DLC is so much that you're missing out on a ton by not buying it. Like, you'll never be able to get to God rank in any Life or use any of the corresponding abilities, most of the Legend-tier crafts you will probably never make at Gold quality unless you're a grinding fiend (since you need God Trainee or God rank to do it consistently) and you're missing out on the only truly combat-heavy area of the game in the form of the post-game bonus dungeons. I concur that it's complete horseshit the way they've done this, but it really is worth getting.

How's the other DLC, BTW? The Japanese version was awful, with stuff like:

103 yen for a handful of emotes!
309 yen to make all inns/stat resets in the game free!
154 for shoes that make dashing take no stamina!
12 items for 103 yen each that make raising Life skills slightly easier to raise!

Genpei Turtle
Jul 20, 2007

scissorman posted:

Is there any reason to hold onto outdated equipment?
My bag is almost full and I want to clean it out, so I want to know if I should sell stuff or put it in storage.

Generally, you'll want to sell it. Some stuff is unique (like the starter equipment for each Life and the rewards for getting Legendary in a Life) so you might not want to sell that though. Also it's usually good to keep around an extra set(s) of equipment for when you change your Life. Ie if you're in nothing but heavy armor and switch to a crafting job you'll want something in your inventory so you won't be naked, unless you want to schlep back to your house every time you change your class. It's good to keep some situlational stuff as well, for example a set of equipment that replenishes SP quickly if you decide to switch to casting spells all of a sudden.

Genpei Turtle
Jul 20, 2007

goferchan posted:

It was free in Japan, though, wasn't it?

Only if you bought the game for the first time after the Link! expansion came out. Once that happened they stopped selling the base version, but if you bought the base version and wanted to upgrade it cost 1500 yen or something.

Genpei Turtle
Jul 20, 2007

Lizard Wizard posted:

It's that or a more expensive bundled version like they got in Japan, and maybe there's not enough interest to have two separate retail versions in America.

I don't buy it, why not sell only the bundled version? There's no conceivable reason you'd want only the base game, and they stopped selling the base game in Japan as soon as Link! came out.

Ed: Actually it looks like the bundled version in Japan is even cheaper--5600 yen when Fantasy Life came out vs 4980 yen for Fantasy Life + Link! (wow, they really screwed you if you bought the original and then got the upgrade DLC)

Genpei Turtle fucked around with this message at 22:59 on Sep 26, 2014

Genpei Turtle
Jul 20, 2007

Lizard Wizard posted:

Sorry, $55 since that's how much it cost in Japan roughly.

Come on now, since when have NA/EU games ever been as expensive as their Japanese counterparts? DVDs cost like $60-$80 each in Japan too, are you going to start seeing random Japanese horror flick #207 start going for that in American stores too?

Genpei Turtle
Jul 20, 2007

Strange Quark posted:

Are DLC prices usually so... arbitrary?

The actual base costs when you see something like that are probably more even. Prices in Japan are usually displayed with sales tax included. Some things are set at really uneven prices to make the final tax-included price rounder and others have a more even base price with the display price uneven because of tax. Fantasy Life DLC is an example of the latter.

Genpei Turtle
Jul 20, 2007

Katana Gomai posted:

Advanced the story far enough to move to the second city (but haven't yet), I'm currently leveling Mercenary because I got tired of using daggers and I did Mining/Blacksmithing now. The game triggers all the MMO-like skinner box instincts without the terrible grind (and playerbase) of an MMO, it's glorious. :3: I think now that I bought the DLC (...yea I'm a hypocrite, shut up <:mad:>), I'll try mastering all Lifes on my one character instead of making another "Magician" one for Mage/Alchemist/Cooking/Fishing/Tailoring. I'm fine as a Mercenary for this time being, especially now that I've found out that you can do your other Lives' quests (but not turn them in) even after you've switched. No reason to leave town as a non-combat class, unless I'm missing something.

You're not going to get too far on some of the boss class trees/rocks/fish unless you're in the corresponding class. Using the tension techniques (which are locked out if you, say, try to mine as a hunter) are pretty critical to doing those. Also there are some specific Life quests that require you to be in the right class as well--even if you complete the task, you won't get credit for it if you're currently in the "wrong" Life. Most of those types of quests are combat-class quests though IIRC.

But yeah there's zero reason to create multiple characters to divide up your jobs, do them all on one character. Even if you don't have the right stats for it, you can always respec later on.

Genpei Turtle
Jul 20, 2007

Crawfish posted:

Sucks that the third level of carpentry is completely locked out until you get to the second town, but I just unlocked it and are slowly focusing on getting to Adept in all 12 lifes before I advance the plot.

That's how all the Lifes work. You'll hit a wall after a bit until you get access to the second town, and then a little later on you'll hit a wall until you get access to the third town, and so forth--you won't be able to get to the Master/Legendary Life levels for anything until you reach the end of the game, and God Trainee/God until you get to Origin Island.

If you play further into the game and decide to take on a new class for the first time, though, you'll find that the stats you gained in the interim make getting you up to speed in your new class very easy. Ranks 1-3 or whatever in a brand new Life go by very quickly when you're experienced enough to be at the third town or later. So you don't have to do them all immediately if you don't want to.


ed:

quote:

I find it funny how awkward the pacing of this game can get based on what you do. I got a quest to try and kill the Napdragon at the beginning of the second plot day thing.

Some of those Life quests can be saved for later--you don't need to clear them all to go up in rank, and some Life quests given early on are WAY too difficult for when you'd first get them. One Miner quest in particular, to mine a boss stone in the lava cave, you'll probably need to be a few Life Ranks higher than when you get the quest to have a good chance of actually doing it.

Genpei Turtle fucked around with this message at 01:09 on Sep 28, 2014

Genpei Turtle
Jul 20, 2007

scissorman posted:

Are you supposed to ignore the boss monsters and come back later?
I'm currently an adept magician and to advance it seems I need to beat a wraith but I barely do any damage.

Or maybe I'm missing a challenge I could do instead?
Is there a list somewhere?

I don't remember that specific quest, but it depends--a lot of the ranks you don't have to beat them all to advance. But in general, bosses are giant damage sponges and it will take a ton of attacks to take them down. Bring some allies and a lot of healing/stamina/revival potions.

Genpei Turtle
Jul 20, 2007

Fast Track posted:

Anyone know where to getting stunning coral or pretty coral? I can only find vivid and glittering.

I'm guessing which is which since I don't know the translations, but I'm pretty sure the Portport (second town) alchemist shop is where you need to go. If you haven't expanded the shop's inventory with a Bliss bonus you'll have to do that too.

Genpei Turtle
Jul 20, 2007

Crawfish posted:

Holy poo poo, the post game DLC stuff gotten through the coins. I think i'm going to stop grinding my lifes and head for the end of the game so I can start trying to get some of them.

The requirements on using those coins are pretty stringent, so it might not be worth it to charge ahead. First, to even be able to use them you have to finish everything--both the full game and the Origin Island story. Only then will you get the event that will let you use the coins. Then, what you get from each coin is totally random, so you might not even be able to get what you want. Most of the good stuff you get from those coins requires you to be at least Level 100 too. There's only a handful of stuff worth using with lower level requirements, mostly from the Cliff Temple on Origin Island, but by the time you'll be able to get it you'll probably be able to make or buy stuff that's equivalent or better. The Mars coin stuff is really geared for post-game characters that want to try their hand at the bonus dungeons.

Genpei Turtle
Jul 20, 2007

Crawfish posted:

I'm not entirely sure it works the same way in the localization, since it seems some of the stuff that was individual DLC over in Japan is general coin stuff over here. I remember you talking about how the mirror that lets you change how you look and some of the more special effect stuff was individual DLC, but according to dudes on the internet, they are Lunares coin specific stuff.

Either way I wanted to move on in the plot anyways. I have all 12 jobs at at least adept and some of the missions were getting pretty hard to do without story progression.

How early do they start dishing out those coins? (Also hah they changed the "planet" on the coins--they were Mars Coins in the Japanese version) They were really really rare in the Japanese version--the only way to get them was by doing post-end-of-DLC errands or doing the final Life trial after getting God level. The "normal" way to get them was by buying the lovely microtransaction DLC, which would give you a couple silver/gold coins for each you bought.

I'd still be surprised if they let you start using the coins earlier--they'd have to redo a story event that won't happen until after you complete Origin Island to do that. "Give a coin to a statue, get a random reward" will also kind of suck if they add the Japanese microtransaction DLC to the pot--each statue already had 20 rewards, so adding even more will make it a lot harder to get the one you want.

Genpei Turtle
Jul 20, 2007

scissorman posted:

What influences the drop rate of gems and elder wood when mining/logging?
I currently need to gather rubies but they drop really rarely.
Do I need to boost my luck some more before I continue?

Also, I've got a mission to mine a wingstone but I can't even damage it.
Do I need more strength/better equipment?

Luck helps, but what you really want to do is make sure that your final strike is a really powerful one. You want to whittle the tree/rock down to a sliver of life and then hit it with a Tension technique, or failing that, a charged smack. It'll say "Excellent" when you knock it down and the drop rate will increase quite a lot. There are also items that increase rare drop rates for trees/rocks, but you won't be able to make them until later in the game.

As for the wingstone, if it's what I think it is, come back much, MUCH later. That mission comes at a time where you'll probably be nowhere near ready to mine that thing. You'll probably need to raise at least a few Miner ranks and have close to end-game equipment before you'll have a decent chance to finish that quest.

Genpei Turtle
Jul 20, 2007

bubblelubble posted:

I'm currently playing as a Hunter, and I'm confused: how exactly do special arrows work? E.g sleep and poison?

They only work with charged shots. You set the arrow type you want with the D-pad, and then all your charged attacks with the A button (not X) will have the status. Anecdotally I haven't found the special arrows to be particularly useful but YMMV.

Genpei Turtle
Jul 20, 2007

Crawfish posted:

Ugh, kind of burnt out on trying to level up Life ranks.

It doesn't help that there are so many secret missions that there are two lives at the moment that I don't know how to level up because I have no more quests on my quest log for them. I'm thinking about consulting a guide to just do a couple of master quests in advance to get me over the hump.

FWIW those secret missions almost always come from the "representative" of the corresponding job somewhere else. Like the dude in the hunter's camp outside the the second village would be more likely to be the one to give you a hunter quest for example. Few if any of those come from completely random people.

Genpei Turtle
Jul 20, 2007

bubblelubble posted:

Can someone tell me where the library in Al Maajik is?

Not sure what Al Maajik is--I'm guessing it's the third town? (Darthmolth in the Japanese version) If so it's the giant building smack in the middle of the Demonlord district (or whatever they're calling it, the furthest in district of the town) If you're looking for the hidden Forbidden Tome that allows you to reset your stat allocation, that's only open at night, and you have to teleport from the magic circle at the back of the shop. I think there's a level restriction and plot restriction to get in there too--you can't get in there until towards the end of the game--maybe even after finishing the main story.

Genpei Turtle
Jul 20, 2007

scissorman posted:

Finally got to god rank with my first class, which is paladin.
Now I have a quest to fight the ancient napdragon but at level 71 it is basically killing me and my allies in one hit, so that's not going to happen.
Does anyone have some advice on what I should do to improve my chances?
I figure I'll grind my way to level 90-100 and try again (I already got the 2xXP shoes using lunares coins) but maybe there's something else?

At level 71 you're nowhere near ready to fight any of the post-God Life quest bosses, especially the combat class bosses. They're bar none the hardest fights in the game, even harder than the stuff in the final bonus dungeon, which you can't even enter until you're level 100. I'd say level 100 is an absolute bare minimum to start fighting those things, and you'll probably need to be significantly higher than that before it stops becoming tedious.

Realistically to have the easiest go of it you'll want to God-rank everything. Once you do that all equipment restrictions are lifted, so you can kit yourself out in whatever you want regardless of your current Life, which makes those fights a lot easier. At the very least you'll probably want to God-rank Smith and/or Carpenter before trying, so that you can make the top-tier equipment that you'll need to survive. A bunch of levels in Alchemist will also help so you can make lots of potions.

Honestly if you're at level 71, I'd suggest going back and Godding a few more Lives, maybe tackle the first few bonus dungeons while you're at it for the rare items. Once the bonus dungeons are no big deal you can start looking at the God bosses.

Genpei Turtle
Jul 20, 2007

scissorman posted:

Now that I'm pretty much in the endgame, I want to ask what kind of equipment you're using.
Which is better, the lunares coin stuff or the things you forge yourself?

Also, what companions do you take along?
My party currently consists of Ophelia as melee tank and Jinx as ranged attacker; before unlocking Jinx I used Yuella as ranged and occasional healer.

Finally, what combat style do you prefer?
I think I like sword and shield the most since it is a good mix between defense and offense.
I initially wanted to use magic but the need to level up so many different skills and sp dependence mean it's just not very good.

The top-class forged stuff made by a God-level smith/tailor is better than the top-class coin stuff, and is more customizable since you can add God Items into the mix. However if you can't make the God-level equipment the best coin stuff is better. I'd save the coins for better stuff than the equipment personally but YMMV. Coins were really rare in the Japanese version so I dunno how it works.

As for companions, whoever Ophelia and Jinx are, they're named differently than the Japanese version (so is Yuella, though I can guess who she probably is) so I dunno how they stack up. Once you hit God in a Life that Life's master can join you, and all of them are fantastically good. I'm partial to the Magician, because having a nigh-immortal two-tailed cat nuking the hell out of your enemies never gets old.

Outside of the Life Masters, the best companion IMO is Stella, who you unlock by beating the final bonus dungeon. Barring that Eric (the king) and Lucer (the demon lord) are pretty good too. Dragonslayer (the lone dude with a giant sword who hangs out by the grave near the second town) is a decent melee guy. Yuella and Nora (her sister) are both good as well.

Combat style I prefer bows, since the post-game bosses are so stupidly deadly up close. Magic is amazing once you beef up all your skills, but it requires a lot of grinding to get to that point. Daggers are surprisingly good at high levels too, plus you can use a shield with them.

Genpei Turtle
Jul 20, 2007

scissorman posted:

Ophelia is the queen and Jinx is the cat you mentioned.
Who is Stella?

Makes sense with Ophelia, (Felia is her Japanese name) and then Jinx must be Crone. (which is kind of appropriate when you learn exactly what she is)

Stella is the goddess that the Origin Island story revolves around. She's a super-magic user; she uses light/dark magic, can cure status ailments and has the best heal of all the companions. Her and Crone/Jinx are my go-to team for most of the post-game.

Genpei Turtle
Jul 20, 2007

Irisi posted:

I've got Master Status in 8 lives now, and the best song by several million miles is Woodcutter. So catchy,with it's little "bom-bom-pom" beat!

I wonder if they rewrote those songs from scratch--I don't remember Woodcutter having much of a beat. Doing the master songs was probably one of the toughest parts of the game to localize.

I'm partial to the Tailor song, but that's mostly because the singer has a really nice voice, so that's not going to be the same.

Genpei Turtle
Jul 20, 2007

Dirt Taco Scuba posted:

Is there a lot of grinding for things in this game ? Thinking of getting this but I'm still undecided.

Grinding is basically the whole game. But it's a "good" grind, for lack of a better term. Instead of having to do the same thing over and over again to advance, you're having to do lots and lots of short, simple quests instead. Outside of a small handful of bad quests that require you to do the same thing over and over, you're always doing something different so you're less liable to get bored.

Genpei Turtle
Jul 20, 2007

Corridor posted:

lol, you mean the dlc adds mechanics to the overall game? or just the dlc parts?

The whole thing. The DLC is more than just DLC--it's more of an expansion. In Japan there were two versions of Fantasy Life--a "base" version and then an "enhanced" version that came out a year later. For the EU/NA version, rather than give you the enhanced version, you get the base version and can pay via DLC to get the enhanced version. So the DLC changes a whole lot of stuff throughout the entire game.

Genpei Turtle
Jul 20, 2007

Katana Gomai posted:

I have beaten the story and still haven't found this NPC. Where is it?

It's the Forbidden Tome in the back of the magic library in the third town. During the daytime he sells random crap IIRC, but at night he'll respec your stats for 30K a pop.

Genpei Turtle
Jul 20, 2007

Becklespinax posted:

Anyone got any suggestions for making the grind to Legend ranks less tedious for Cook/Tailor? Crafting the items is fine enough but getting all the skills up to 15 seems like it could take a while when mine are all sitting at 10.

Those are the worst two Lifes in the game to get to Legend for exactly that reason. Pick a difficult recipe with easily-attainable materials, and auto like mad. You get less skill experience for Autoing than doing it manually, but the difference in speed makes up for it, especially when you get to Auto+.

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Genpei Turtle
Jul 20, 2007

Crawfish posted:

Have just seen the requirements for the God rank Blacksmith challenges and I think i'm done for a while again.

This game is a weird mix of fun grinding busy work and some of the most tedious busy work i've experienced in a long time.

God rank blacksmith isn't actually that bad when you realize there's a catch to the requirements. You know those quests that say "Create 4 Rune Series equipment" and the like? You don't actually have to make the full set. 5 Rune Helms will fulfill the requirement just as much as the full series of armor.

But all of the God crafting quests are going to require you to find ingredients that aren't easily accessible, which makes them tough.

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