AJ_Impy posted:My second experience with the BattleTech universe (My first was a bunch of VR simulators in London) and one I remember with great fondness. I'll agree with Bethany Cochrane but we need a better team name. Nope, next guy had the right idea. Hired Goons it is! jng2058 fucked around with this message at 09:27 on Sep 25, 2014 |
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# ¿ Sep 25, 2014 08:44 |
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# ¿ Apr 27, 2024 07:38 |
2 D Big guns for us, little jumper for the maniac. Sounds like the best of both worlds, really.
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# ¿ Oct 2, 2014 00:10 |
I just wish ammo based weapons weren't such a trap in these games. You can get away with it in the tabletop game where you usually only have to deal with one relatively brief fight between what's usually equal opposing sides, but in the video games where you end up fighting many more enemies over a longer period of time, having half your firepower vanish partway through the mission because you ran out of ammo is crippling. That means you really only have like three weapon choices for most of the game: Medium Lasers, Large Lasers, and PPCs, and that gets kinda boring after awhile. It was much the same in MechCommander, though at least you had access to Pulse and ER weapons from the get go so there was a little more variety.
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# ¿ Oct 2, 2014 01:04 |
There's Mechwarrior Tactics which admittedly isn't very good and is currently offline. But it's there! (Just...not right now?)
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# ¿ Oct 3, 2014 03:07 |
Hmm, this sounds like it calls for some in character fail mission fluff from Bethany to resolve, doesn't it?
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# ¿ Oct 5, 2014 20:26 |
DivineCoffeeBinge posted:I miss tabletop Car Wars. Like, a lot. Station wagon with a turret carrying a laser cannon was my favorite ride. You could get it for pretty cheap, and if you had extra cash there was always extra armor and other toys to slather on top.
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# ¿ Oct 10, 2014 15:08 |
DivineCoffeeBinge posted:We were playing a Car Wars match at my FLGS one day - this was years ago - and the map had two interesting features. One was a moat running around the perimeter of the arena, in which one particularly cheesebag motherfucker had decided to play a boat; the other was a pair of ramps crossing said moat instead of a bridge. The guy running the game had sat down and done the math using the ramp-stunt-jump rules that were in a later expansion and said that if you go off one ramp doing 55 you're guaranteed to land on the second. Yeah, the physics of Car Wars was surprisingly detailed. You don't get that attention to detail in today's games. Of course, today's games tend to play much, much faster so it depends on what you want, ya know? Oh, hey, an update. Awesome! Too bad about missing the FRR campaign, but it should be fun watching Bethany gently caress it all up. I desperately want some Bethany fluff the way we're getting story comments in the main campaign!
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# ¿ Oct 11, 2014 00:25 |
Okay the Vindy soloing the Atlas? That was pretty funny!
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# ¿ Oct 23, 2014 23:52 |
Off the Rails!
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# ¿ Nov 14, 2014 03:40 |
PoptartsNinja posted:To be fair, he never married Omi. So the sudden appearance of his son Kitsune Kurita (ahahaha) later was a complete shock. Victor did eventually marry Isis Marik. Their kids Jade, Burton, and Lee would go on to have exactly as much impact on the Inner Sphere as this pairing suggests it should (none at all). drat, you're not kidding about his and Isis' kids. I'd never heard of them before now and none of them even rates a page at Sarna!
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# ¿ Nov 16, 2014 16:39 |
Saint Celestine posted:Is competitive battletech similar to competitive WH40k, where everyone brings the most overpowered lists as possible? Also, there really is no "competitive battletech" that I'm aware of. Even at a big con like GenCon all you'll typically find are goofy arena games or big historical or pseudo-historical battles with multiple players per team and everyone playing with the machines provided by the scenario. Man, I don't think I've played a tabletop game that used BV player made lists since the '90s! I think the main difference is that 40k has made a conscious effort to cater to army design, which in turn leads to tournaments and the like where-as Battletech has always assumed you're more interested in a quick pick-up game or in seeing how the Battle of Luthien would have turned out if you were in command style scenario games. Also, the Warhammer guys have hosed around with their game a lot over the years. The game in Rogue Trader is hugely different than Warhammer 40k 7th Edition, where-as Battletech is using more or less the same rules as were first published in 1984, just with some clarifications and additions.
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# ¿ Jan 12, 2015 19:39 |
For similar reasons, the Warhammer -6D, which removes the MGs and SRMs in favor of armor and heat sinks, is a pretty popular 3025 'mech in my gaming circles.
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# ¿ Jan 12, 2015 23:00 |
Woolie Wool posted:Why do you even need models? It's a pen and paper game (or a computer game if you use MegaMek). It's not like 40k where you must buy hundreds of dollars of models and the "correct" paint from Games Workshop. There are already four distinct tiers of technology (primitive, Succession Wars, Star League, Clans) so why not just add another tier instead of bloating the Star League tech base with ever more hyper-specialized sidegrades? To be fair to Games Workshop, ever since they quit supporting the tournament scene no one gives a poo poo about GW's old "only Citadel Minis and paint" rules anymore. It's been a great boon to modelers, and to Russian 40k mini knock-off companies, because people build whatever the hell they want out of whatever they want. Or, you know, buy whole armies en masse on EBay.
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# ¿ Jan 26, 2015 03:44 |
What this reminds me of is a similar mission in The Crescent Hawk's Revenge where you get a bunch of tanks, Von Luckners I think, and have to blast your way into a prison where your dad's being held. Which I did, after losing over and over and over again. It took ages, but one time I finally got either lucky or good enough to make it in with one surviving tank and the APC and made it back out again. It was a proud moment. Even prouder, retroactively, when I found out online that if you drive past the loving prison and into a little garage you can capture a Marauder in perfect shape which makes the mission a cakewalk.
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# ¿ Jan 27, 2015 20:06 |
PoptartsNinja posted:If I could magic any BattleTech game into existence, I'd want a "Star Lord" game in the same vein as Crusader Kings II. Possibly with a more robust (but optional) combat minigame but the emphasis would still be on trying to stop your space nation from imploding. I desperately want this game. The closest I've come is to play Civ V with some of the giant robot units added in as House Davion. Do a round map, pick Japan, Germany, Russia, and China as your enemies, name your cities after planets, and start in the Industrial era to get that early Age of War feel. Then feel regret, because it still isn't even close to the game I actually want.
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# ¿ Jan 31, 2015 16:35 |
Deadmeat5150 posted:The only good clan was Nova Cat. I've always liked the Snow Ravens. I mean, sure, they're pretty silly in that they're the Warship heavy Clan in a society that frowns on actually using your Warships in combat and all, but they seem less assholeish than many of the other Clans. And hey, they made it out of the Wars of Reaving okay and merged with my favorite Periphery nation, the Outworlds Alliance, into the Raven Alliance. Works for me!
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# ¿ Feb 18, 2015 11:06 |
Also, when you're running a fleet like Task Force Serpent, or the original SLDF exodus for that matter, was it's a lot less dangerous to go through uninhabited stars. Even if your jump engine dies, you can get it repaired by the other ships in the fleet or, worst case, evacuate to other ships and abandon the dead ship.
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# ¿ Feb 19, 2015 10:49 |
Kaislioc posted:Speaking of which, I'm admittedly not all that familiar with the Clan rules of engagement, but surely they'd just dogpile you if you kept refusing challenges and swapping targets like that? Eh, the Clans are all about personal honor. While they could declare you dezgra and dogpile you to death, it's within the realm of possibility that they'd just say "hey, he engaged me, my target now, back the gently caress off!" If you want to headcanon it, the fact that PTN's running around in a Timber Wolf makes it easier for the Clanners to think in terms of their own rules than if he'd been walking around in the Atlas.
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# ¿ Feb 27, 2015 22:26 |
wiegieman posted:Man, every time someone sends me off to sarna to look stuff up I'm reminded just how thin the Battletech art budget must have been. You're not wrong. It was years into playing the game before I realized the Victor in the Tech Readout art was looking to its left not it's right!
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# ¿ Mar 5, 2015 00:50 |
Read 'em and weep. https://www.youtube.com/watch?v=nJU4iA4TWIs
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# ¿ May 12, 2015 00:33 |
General Battuta posted:This doesn't look very good either. I miss the Microprose/FASA games. I thought it had potential. I've wanted Battletech to reset back to before the return of the Star League tech and arrival of the Clans forever. Then they can do an incremental increase in technology rather than the huge leaps forward that invalidate 90% of the original weapons and 'mechs. Also they can make the story less silly.
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# ¿ May 12, 2015 18:19 |
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# ¿ Apr 27, 2024 07:38 |
PhotoKirk posted:The Jenner JR7-F is an absolute bitch to fight in 3025. 4MLs are enough to force a PSR on a 'mech. Even the base model -D is a pain in the rear end. The extra armor and no chance of hitting SRM ammo makes the -F the harder 'mech to kill for sure, but even with the SRM-4, that's still four very mobile medium lasers to deal with.
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# ¿ May 13, 2015 21:59 |