|
PoptartsNinja posted:LP Vote 1: 2. Paid Enough To Die 3. Get the Crab ASAP, Screw This Commando PTN this is gonna be awesome. Will you be willing to intentionally fail a few missions here or there to show off alternate paths? DivineCoffeeBinge posted:Clearly we should be Niko Snow of PGI Community Outreach. Oh wait, this.
|
# ¿ Sep 25, 2014 07:20 |
|
|
# ¿ Apr 27, 2024 11:47 |
|
That'll do.
|
# ¿ Sep 25, 2014 21:23 |
|
It has the best bugfixes, fixes, and bugs. You really need to get it going
|
# ¿ Sep 27, 2014 19:29 |
|
You could always do that, I thought? At any given time you'd be shown a set of missions, some of which were arcs, some of which were just random. Each random mission lasted a month (?) or something, each arc lasted a time period it told you upfront to expect, and you could find new missions by either skipping the start of an arc's availability period or failing early from another arc. There are some really cool missions you can only get by failing/ejecting/aborting. One that comes to mind is this defensive style mission, and if you screw up, it branches to a "hold the line" last ditch effort.
|
# ¿ Sep 27, 2014 20:24 |
|
I had trouble the first time too, but, ctrl-shift-alt RE and your target explodes. Little kids need a crutch sometimes.
|
# ¿ Sep 27, 2014 20:33 |
|
My ATI 3D Rage II All-In-Wonder with TV Tuner and RCA input/output and whopping 4MB VRAM could handle it
|
# ¿ Sep 27, 2014 21:41 |
|
That came with MW3.
|
# ¿ Sep 28, 2014 09:11 |
|
MechaCrash posted:MechWarrior 2: Mercenaries comes with a mode for people who really don't want to deal with the finances. The story is the same, but instead of the line about "you own this poo poo now, good luck" from your former commander, it's "sign on with these guys, they know their poo poo and will take care of you." You don't have to buy your mechs or pay for anything, but what's available is limited by what the game's designers made available. You also do not get to pick your own missions, you take everything the game has in sequence, so it's more like the campaign from the original MW2 or Ghost Bear's Legacy. I don't think I ever once picked that option, ever.
|
# ¿ Sep 29, 2014 19:36 |
|
We could get a capable mech, or we could get a cool mech. Obviously, we must go for the cool mech.
|
# ¿ Oct 1, 2014 18:13 |
|
3C because it'll make things harder, and also Crabs are great.
|
# ¿ Oct 2, 2014 02:49 |
|
On the other hand, you can customize the poo poo out of the cockpit, with things like missile-in-flight cameras and move the parts all around the screen.
|
# ¿ Oct 2, 2014 20:01 |
|
MW3 captured the best mech feel. Things moved right, sounded right, the scale felt right, thing sounded great, mechs seemed to balance right, heavy weapons cratered the landscape, you had the best movement options, the sensors options had the best variety, and the art design was excellent with really good quality especially for the time. Its expansion was pretty solid and also very tough.
|
# ¿ Oct 3, 2014 01:17 |
|
Don't MW2 jumpjets refill slowly while you're in the air, compared with MW3 and MW4 that need feet on the ground? You can expend most of your bar on ascent and still be okay for a feathered landing.
|
# ¿ Oct 4, 2014 01:23 |
|
tuluk posted:i'd advise using mechvm if you only have the Windows version of mw2 mercs. You should help PTN get Win95 Mercs working because Mercs 1.1 is amazing. Maybe http://www.mech2.org/forum/viewtopic.php?f=17&t=514 could help? One of the big changes from the original 1.1 patchnotes is "Corrected shot checking. Fast projectiles do not miss their target due to changes in frame rate." Also dynamic salvage with a pile of fantastic bugs.
|
# ¿ Oct 6, 2014 18:41 |
|
That's too bad Olesh posted:LRMs are longer range, easier to hit with (being guided and all), and PPCs generate quite a bit of heat. You can also hit F10 (or something) to get a camera view bound to your LRM flight, letting you use them as scouting tools.
|
# ¿ Oct 6, 2014 21:18 |
|
evilmiera posted:Wait a minute, what? The Ares Conventions of war forbid urban warfare? Since when? Not since the first mission which had us raiding a city.
|
# ¿ Oct 16, 2014 22:04 |
|
Cythereal posted:The undying creed of the Word of Word of Gates
|
# ¿ Oct 18, 2014 21:54 |
|
The Panther that exploded on you was trying to do mech death splash damage, actually. There are a couple different AI behavior routines, and one of them is "If you are out of weapons, go kamikaze." One of the others that we've seen are "try to DFA" and "just run away."
|
# ¿ Oct 23, 2014 03:57 |
|
PoptartsNinja posted:Only if you'd taken damage to the legs already. Nothing in MW4 was capable of one-shotting anything else. Although PTN is using "taking damage" very literally here, because it includes things like "walked through the trees" or "brushed by a machine gun." Voting for a Dragon crammed with medium pulse lasers, my old MWO ride.
|
# ¿ Oct 23, 2014 21:42 |
|
GBL had some really cool city/base missions, some sweet space missions, some good "Clans meet the IS" moments, and the underwater stuff. They really tried to present you with some interesting scenarios and I feel like it worked out pretty well.
|
# ¿ Oct 31, 2014 00:32 |
|
I know I've said it before but things are much more fun with the proper dynamic salvage the last patch added. A lot of missions like these get more lucrative. Also, drat right about the game taking off the gloves. The terrain and enemy force composition gets more complicated, especially when compared to the super simple first missions. It's like they've spent the early fights playing coy about what they can do. The Stalker mission and the Jandex mission are when the game starts to really get good, and the creativity starts to really show.
|
# ¿ Nov 6, 2014 09:39 |
|
The ice level is awesome as hell, I don't know what you guys are talking about (it is hard, hard, hard, hard)
|
# ¿ Dec 4, 2014 18:44 |
|
The textures look great... well, as great as you'd be able to really expect. Good on you for getting them set back up. Buy that Atlas!Jade Star posted:Less salvageable, I'd imagine. It seems to vary game to game, and I'm not a big lore guy on mechs, but each game varies in the visuals of a destroyed mech. Here, the mechs completely explode and fly apart like fireworks. In other more modern Mech games I've played, they tend to stay intact and just collapse as smoldering burnt out metal husks that still look like they retain 50-80% of their mass and look pretty salvageable for parts and scrap. Mechs in this title basically lose their joints when they die, so even a standing mech will blow into its gibs if you bump into it after it dies. I can't remember if that affected the dynamic salvage system the final patch brought, but I was always very careful to not bump dead husks for fear of losing salvage. Regarding armchat, MW3 let you move your arms and torso independently in a fairly elegant system that did indeed encourage you to be able to make use of that mixed with different torso twisting mechanics to engage the enemy much more easily than MW2's kinda janky controls ever could. That game was so amazing.
|
# ¿ Dec 8, 2014 10:19 |
|
Mechs losing their right arm first was an issue. An earlyish patch fixed it I believe.
|
# ¿ Dec 14, 2014 08:36 |
|
I vaguely recall another mission -- maybe it was one to hunt down a rogue soldier in an Atlas or something? -- where there is a dropship up high that has a pretty picture of a puppy dog on the side. That's in the most recent Windows build though.
|
# ¿ Jan 2, 2015 04:16 |
|
PoptartsNinja posted:You'll notice this one's tagged 'Wolf Dropship' but it's a kittycat regardless. Oh this exact mission might be what I was thinking of, even, just with a cosmetic "fix." Along with lasers that hurt.
|
# ¿ Jan 2, 2015 05:34 |
|
This is possible? What? Really? This is amazing, this is going to be awesome
|
# ¿ Jan 11, 2015 07:25 |
|
Bort Bortles posted:Damnit I knew I was rusty. That did seem too simple.... Maybe it's since he just knows what he's doing, but these missions all seemed a lot longer when I was younger.
|
# ¿ Feb 9, 2015 08:25 |
|
I know we've hopefully got a failure run coming, but thanks again to PTN for putting on a good show
|
# ¿ May 8, 2015 18:39 |
|
|
# ¿ Apr 27, 2024 11:47 |
|
AJ_Impy posted:Ghost heat. I'm getting flashbacks.
|
# ¿ May 16, 2015 20:08 |