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Name: Foolycharged Gender: Male Android Preferred Role:
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# ? Sep 26, 2014 07:46 |
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# ? Apr 23, 2024 07:38 |
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Name: BrotherPedro Gender: Male Human Preferred Role: SPACE MARINE (plasma pistol and power sword, please!)
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# ? Sep 26, 2014 09:44 |
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All you faceless cannonfodder who have signed up thus far will die in the first mission. Better sign up again before it starts.
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# ? Sep 26, 2014 14:26 |
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Karate Bastard posted:All you faceless cannonfodder who have signed up thus far will die in the first mission. Better sign up again before it starts. Does that mean I win? You can just clone me and add II, III and so on to the end of the name each time I bite the dust.
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# ? Sep 26, 2014 14:35 |
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Aw hell yes, Apocalypse. No other game is like it, because either it's turn based, which is fine but not what I want, or I have to constantly micromanage my dudes, because they will not open fire unless I explicitly tell them to do so. Plus this game has destructible terrain and dual wielding. Speaking of which... Name: MechaCrash Gender: Male if you can swing it. Android. Do they even have genders? Preferred role: PR disaster. Dual wield autocannons, one with explosives and one with incindiary, and never not rapid fire. ...or if that's more collateral damage than you're willing to deal with, I'll take something a little less insane, as long as I carry something that goes boom. Speaking of which, if you right click a grenade, it will detonate on impact. I don't think this is ever explained anywhere.
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# ? Sep 26, 2014 15:00 |
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Name: Camoes Gender: Whatever Human Preferred role: Whatever, I just want to participate Average Lettuce fucked around with this message at 21:56 on Sep 27, 2014 |
# ? Sep 26, 2014 15:46 |
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Name: Stubart Bubton Gender: Male Human Preferred role: Frontline whatever
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# ? Sep 26, 2014 15:48 |
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Name: Murphy Race:Android Gender: Either Preferred Role: Your call, commander.
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# ? Sep 26, 2014 17:38 |
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MechaCrash posted:Speaking of which, if you right click a grenade, it will detonate on impact. I don't think this is ever explained anywhere. Jesus christ! I did not know this, i just thought it set a grenade to its last used time, since they always seemed to explode a bit too fast when right clicking them (the default of 0.75 seconds is usually too short). Well this will no doubt see some use! Thundersword238 posted:Gender: Female (we seem to have a lot of dudes) For the moment everyone is named though. Will attempt work on an update today, if all goes well it will be ready tomorrow. Koboje fucked around with this message at 18:48 on Sep 26, 2014 |
# ? Sep 26, 2014 17:58 |
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Name:Koorisch Race:Human Gender:Male Occupation:Twin Machineguns for maximum dakka!
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# ? Sep 27, 2014 00:38 |
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Heh. If we need more female applications, I'll submit my wife. Name: Eice Bleu Gender: female Race: any Role: she prefers sniping.
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# ? Sep 27, 2014 01:36 |
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Name: Tracy Livewell Gender: Female Race: Any Role: Demolitions
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# ? Sep 27, 2014 02:19 |
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Name: Otto Von Diesel Gender: Male Race: Human Role: Front line grunt
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# ? Sep 27, 2014 02:37 |
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Name: Akrasia Gender: Male Race: Human Role: Whatever you need. Make me dangerous. (To whomever, really. I know how this game goes.)
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# ? Sep 27, 2014 02:59 |
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Name: Shroud Gender: Either, leaning towards Female Hybrid Preferred Role: Scout Sniper, brings a Mind-Bender on raid missions "just in case". Calebc789 fucked around with this message at 21:05 on Sep 27, 2014 |
# ? Sep 27, 2014 07:06 |
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I wanted you to roll up a Joan of Arc and make her prefer energy weapons, but it'll be a while before we pick those up, won't it? So I went to Machete for inspiration. Name: Luz Gender: Female Race: any Preferred role: heavy weapons
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# ? Sep 27, 2014 09:39 |
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Ah, late to the thread but whatever Name: R.O.O.M.B.A Gender: R.O.O.M.B.A does not care about this binary bullshit Race: Android Preferred role: Dual machineguns
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# ? Sep 27, 2014 10:48 |
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NewMars posted:Name: Rex Manstrong MAANNNSTRRROOONNNNGGGG!!!! I VOLUNTEER. Name: Delta Green Gender: Male Race: UNDEAD TECHNO-ABOMINATION/CYBORG Preferred Role: GETTING REX MANSTRONG TO HIS DESERVED DEMISE/ DREADNOUGHT. Delta Green fucked around with this message at 19:45 on Sep 27, 2014 |
# ? Sep 27, 2014 19:38 |
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Name: emormu Gender: Male Human Preferred Role: None
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# ? Sep 27, 2014 21:32 |
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Name: General Custerbot Gender: Male? Race: Android Preferred role: machineguns
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# ? Sep 28, 2014 00:18 |
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Name: Starhawk Gender: Male Race: Human Preferred role: Sniper Do they ever explain why everything looks like 50s Scifi? It's giving me a Fallout type of vibe.
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# ? Sep 28, 2014 00:53 |
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Name: Nemo2342 Gender: ??? Human/Hybrid/Android: Android Preferred Role: Guns and grenades, or sniper
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# ? Sep 28, 2014 00:56 |
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Name: SuShi Gender: Male Android Preferred role: Exploding stuff
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# ? Sep 28, 2014 01:06 |
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I feel like this is an elaborate "dorf me" thought experiment. Name: Rather Male Human Preferred Role: Sniper who can heal stuff Double May Care fucked around with this message at 01:18 on Sep 28, 2014 |
# ? Sep 28, 2014 01:15 |
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Starhawk64 posted:Name: Starhawk Of sorts, there are "Aesthetic" laws in place in Mega Primus to ensure everything looks fitting and good, from vehicles to buildings. I think there might be some more indications of it, but i can't remember right now. Rather Watch Them posted:I feel like this is an elaborate "dorf me" thought experiment. Strangely enough how medikits work is basically reversed since earlier X-Coms, only the person with the medkit can be healed by it, which makes it kind of worthless if you go unconscious while bleeding, yet another oddity of Apocalypse. Update is almost done, some minor technical issues, should be ready some time tomorrow.
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# ? Sep 28, 2014 02:30 |
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Name: R.O.T.O.R Gender: Male Race: Android Preferred role: close quarters
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# ? Sep 28, 2014 05:13 |
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Rather Watch Them posted:I feel like this is an elaborate "dorf me" thought experiment. You get to see your own mentally dislodged idiot that some other idiot saw fit to arm pathetically fail to fight a common enemy along with yet more idiots. Maybe that's why.
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# ? Sep 28, 2014 16:30 |
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Update 2! Bad thing happened. With Guest Commentator Zedd! https://www.youtube.com/watch?v=RjfbyX5b8cQ Well things did not go as well as I expected. We shot down some UFOs but lost a Hovercar which is completely unacceptable, those things are worth like 10 or more fully equipped agents. I failed to set my hovercars to defensive and safe attidudes, thinking they would get the job done faster and for the ufo to not be quite so accurate. Was also way too greedy, I should have focused on one group of them and let the others do their thing, which i will show off next time they arrive. Tried to dodge with my car but by then it was so damaged it ignored me in its attempts to get back to base, too late i realized i could have tried taking manual control. This unfortunate turn of events means we had to pay a visit to the annoying Cult of Sirius and take some stuff to finance new combat vehicles and facilities right away. Good news is no agents died or were really even wounded during operation "Kill dudes, Take drugs" and we got some Psiclone future drug to sell, some ammo to replace what we used and 2 rocket launchers with a few rockets and of course some experience for our field guys. And we have our first Hybrid recruit! Who will have to spend some time training before getting fielded. Once we have 2 or 3 decently trained Psionics we will start to see some fun mind stuff happening. Mistakes I did: -Trying to shoot down all the ufos, I only really wanted one of each type. Big error in judgement there. -Not preparing my Hovercars properly or grouping them -My Valk had a bad spot to launch and attack from, should not have been on his own. Current issues: -Money -Need space to build more facilities, we need more money to get a second base -Transtellar already unfriendly and we can't directly make them happy because no money and even if we had it we need a more permanent solution then just sending them loads and loads of money. Active Agents list with kills (including totally legit non-war crime killing of unconscious people) and notable accomplishments: TNG Compsognathus Ano Hito 2 kills Synastren 3 kills k.d. goon 2 kills Banjo Night 2 kills Fang Anil E. Hilated 2 kills Karate Bastard Sucker punched (with stun grapples) and wounded alot of Cultists for easy cleanup THE BAR 1 kill Wanted to test a guest commentary to see if it makes for better entertainment and explaining. Do people want more or was it more entertaining to see me just going at it on my own? Currently inclined on continuing by myself for a while, possibly putting in another guest here and there. Koboje fucked around with this message at 20:41 on Sep 28, 2014 |
# ? Sep 28, 2014 19:53 |
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Koboje posted:Well things did not go as well as i expected. We shot down some UFOs but lost a Hovercar Hahaha this run is already hosed! This thread is going places. Karate Bastard fucked around with this message at 20:03 on Sep 28, 2014 |
# ? Sep 28, 2014 20:00 |
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-Does- the Geneva convention still exist in the near future world of X-COM? Or does it not matter since those cultists can be considered above and beyond regular bad guys? And even if it does, what does it say about dual gatling'ing people in their backs, lying down?
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# ? Sep 28, 2014 20:41 |
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I prefer commentary with guest, tbh. There was a lot of dead air in the first episode that having a co-commentator helped with.
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# ? Sep 28, 2014 20:53 |
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I like how the Cult is getting upgrades to it's buildings with higher difficulty levels. On easy they have just a couple tiny temples, and in superhuman it's a whole block of skyscrapers.
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# ? Sep 28, 2014 21:03 |
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Rexides posted:I like how the Cult is getting upgrades to it's buildings with higher difficulty levels. On easy they have just a couple tiny temples, and in superhuman it's a whole block of skyscrapers. I will have you know they are the world's fastest-growing religion, and not a cult. Plus, have you seen the Sirius Celebrity Centre?
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# ? Sep 28, 2014 21:25 |
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fool_of_sound posted:I prefer commentary with guest, tbh. There was a lot of dead air in the first episode that having a co-commentator helped with.
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# ? Sep 28, 2014 21:35 |
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OAquinas posted:I will have you know they are the world's fastest-growing religion, and not a cult. Plus, have you seen the Sirius Celebrity Centre? My lawyer has advised me to neither confirm nor deny that I have seen the aforementioned building, and I am as shocked and/or saddened at the appropriate level as anyone to hear of its recent destruction due to the detonation of an unknown number of Marsec Proximity Mines.
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# ? Sep 28, 2014 21:51 |
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I would like to see you raid the everloving crap out of the Cult of Sirius for money, and once they run out of that, for giggles. Then charge up the bolters and raze their entire block and sit them firmly in the red for the next fiscal decade. In fact, if your ten next videos are nothing but bullying the cultists then I'll be a happy camper, and if I get to be the dual tazer point man then all the better Alternatively, this could go into a schadenfreude blooper reel with yakety sax and a laugh track on it. Plant proximity mines on the roofied to blow them out the window when they get up kind of thing? I'd put that on my phone and use it for my wake up alarm signal and start each day with a smile. I liked both your videos, and Zedd was nice to have around. Do whatever's most convenient to you (so I get more updates ). e: splelling Karate Bastard fucked around with this message at 06:37 on Sep 29, 2014 |
# ? Sep 28, 2014 22:14 |
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Name:Sad Billy Race:Human Gender:Male Role:Any
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# ? Sep 28, 2014 22:22 |
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What about the gangs? Surely they have some drugs for us to As for Transteller not liking us, would luring a few UFOs to either attack or deposit aliens into their buildings and then cleaning up the mess after improve their relations with us? Bribing seems very expensive to do. You know it's a messed up situation, when a paramiltary organization has to raid other factions to get the bribe money needed so that the taxi drivers don't hate them. I also agree we should raid and harass Cult of Sirius 24/7. If I learned anything from playing videogames is that cults are always evil and destroying them is always a rewarding thing to do. wafflemoose fucked around with this message at 22:36 on Sep 28, 2014 |
# ? Sep 28, 2014 22:32 |
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Starhawk64 posted:What about the gangs? Surely they have some drugs for us to I would prefer to atleast alteranate with fighting some more aliens before going raiding again. Since that is what X-Coms is supposedly meant to be doing! But the idea of raiding one of the gangs is a good one, alot of organizations hate the gangs and they rarely have friends who would be upset by this, so we would be gaining more friends by doing it and "Confiscate" some drugs in the process. Just a few issues: 1. Gang members tend to be heavily armed with deadly rocket launchers all over the place (altough that could mean more for us f we can kill them before they fire) 2. The areas they live in, the slums, make for very uncomfortable fighting with both very wide open areas without cover, and sudden cramped spaces and apartments. 3. The Gangs (along with Megapol) are the most likely to raid or launch attacks against another organizations stuff, and that includes our bases. Still could be fun, i wish you could ask or pay Megapol to send troops to assist in tactical missions against aliens or Gangs, you would think they would atleast assist in searching and clearing their own buildings but nope. And we will certainly be visiting the Cult a few more times in the future, and maybe they will visit us! We will see.
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# ? Sep 28, 2014 23:10 |
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# ? Apr 23, 2024 07:38 |
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Raiding the gangs is quite dangerous, because the gangs can raid you back. This is bad. I think it's better to focus on one enemy for now. At ALL costs, do not piss off Transtellar. If Transtellar turns hostiles, things do to poo poo *fast*.
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# ? Sep 28, 2014 23:32 |