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Dr. Stab posted:I was eagerly awaiting the Magic 2010 thread title. RIP Core Set thread names.
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# ¿ Sep 27, 2014 15:18 |
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# ¿ Apr 28, 2024 01:50 |
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It feels like the Sultai decks we saw aren't doing anything powerful enough to warrant how slow they are. They really do need In Garruk's Wake or Empty the Pits or the like. Necropolis Fiend is good, but is it really any better than Polukranos, Stormbreath, or a walker suite?
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# ¿ Sep 27, 2014 17:27 |
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Empty the Pits in an aggro deck
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# ¿ Sep 27, 2014 18:09 |
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While it is funny how people flip out over it (and kind of annoying because some podcasts can't get over telling you how much they hate the names), I do hope that they allow more descriptive deck names than COLORS (AGGRO:TEMPO:MIDRANGE:CONTROL), because otherwise deck names are gonna get really, really samey, really really fast.
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# ¿ Oct 2, 2014 15:05 |
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Yeah, it's gonna be the Ascendancy. Glittering Wish is a neat card with potential niche applications. Ascendancy is really just a combo piece.
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# ¿ Oct 3, 2014 06:39 |
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toadee posted:OK I realize that you can replace Glittering Wish with Idyllic Tutor, but, wouldn't banning Wish greatly restrict your ability to tutor up answers and therefor possibly be the card to get banned? I'm not even saying it's the smartest move but I know Wizards will be loathe to ban a brand new card, It'd hurt, yeah, but it'd only hit the deck's resiliency, not so much its consistency or explosive potential. Wizards is going to recognize that Jeskai Ascendancy is only playable in this specific deck, whereas Wish can at least theoretically pop up elsewhere.
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# ¿ Oct 8, 2014 18:28 |
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I Love You! posted:Cruise is about as close to obvious as you can get. Draw 3 is a known factor. Cantrips and fetch lands are a known factor. I have no idea why people were/are resistant to this card but I've been talking it up everywhere since the spoiler was first posted and it's done EXACTLY what I figured it would, because, you know, draw 3 for 1. We've seen that card before. Really. It wasn't that obvious it would be such a force, mostly because delve is tricky to evaluate. People were all thinking that yeah, the first one's great but drawing a second is just awful, when in actuality you can pretty much cast as many as you want.
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# ¿ Oct 8, 2014 18:55 |
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Gensuki posted:Oh god... So much shame... I played a swiss draft on mtgo, and I lost my first two matches against Abzan (I was playing Sultai). I blame basically all of my losses on my lands... I never had a starting hand with 3 or more lands Nope. MTGO prices (at least, on rares) tends to be pretty deflated in comparison to paper. Delta's just not going to be worth enough to cover the other 2 packs and 2 tickets.
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# ¿ Oct 10, 2014 06:26 |
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Nehru the Damaja posted:The UB control is weird as heck because it's so incredibly unsexy, unflashy, and not visibly powerful. I know we're coming off two years of Verdict/Revelation that are coloring that impression but yeah. Not even any walkers. Nothing about it says to me "you can't compete with me in the late game" like I expect from control. I think that's because we're still underrating Dig Through Time. It's just absurd power for a control deck; Revelation would draw you more cards, but Dig will draw you exactly what you need, more cheaply. It is, in fact, a sexy card. Deckit posted:It first blush, yeah. It looks like it has Despise and Thoughtseize for early game hand removal, late gate Disdain and Dissolves for Mid. Resolve a Sphinx and never let it die, I guess. It's just the basic finisher. Nothing else really works because they all die to Vault.
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# ¿ Oct 12, 2014 18:28 |
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What's the EV of a Khans pack right now, anyways? Still negative, but it's got to be a crazily close margin.
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# ¿ Oct 13, 2014 16:22 |
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Fuzzy Mammal posted:Details on that mtg board game they announced at the PT: http://s3.gatheringmagic.com.s3.amazonaws.com/uploads/2014/10/16/mtgsg-press-fact-sheet.pdf Bleh. I'm no game designer, but I think I'd have tried to incorporate planeswalking in some way shape or form--it sells the setting a whole lot better than 'random battlescape' does. I just don't think a tactical combat game really does a whole lot for the brand. Go for something a little more Arkham Horror (although ideally not hideously complicated and long) in terms of board layout instead of Heroscape.
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# ¿ Oct 16, 2014 06:02 |
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Zemyla posted:There's fanfic of that, I'm sure. Elesh Norn resulted in quite a bit of fanfiction for M:tG, actually. It is as horrifying as you'd expect. She really does have a fantastic visual design, though. Wizards, please print her and her faction on more cards so that I can have a Mono-Machine Orthodoxy deck, tia. (Seriously that Rout from Conspiracy is gorgeous).
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# ¿ Oct 17, 2014 06:08 |
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Veyrall posted:I don't know why that image is so table-breakingly massive, but it seems that Chamale is inordinately proud of ripping a piece of cardboard in half. It's a feat of strength. I mean, Sarkhan is indestructible after all. But really, it's just kind of... I don't really get why I should care. I mean, congrats on making someone angry somewhere, I guess?
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# ¿ Oct 18, 2014 22:25 |
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Oldsrocket_27 posted:Anyone else going to be at SCG Minneapolis next weekend? I might go for Saturday, except that I'm pretty far off of actually having anything for standard.
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# ¿ Oct 20, 2014 15:21 |
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Aisar posted:I hoped it was obvious, but I'm not expecting an about-face or an overt rescission of his current policies. I'd be happy if he took a look at the article and stopped being so scared to experiment again. I love Khans, I think it's the best set since Innistrad, and I have a lot of hope for the rest of the block because of how pleased I am, but I know at least KTK was a fairly safe play. People wanted wedges, give them wedges, hit all the appropriate notes with charms and legendary creatures and so on, and trot out morph, now featuring modern design sensibilities. I want more exploration of the potential design space like what was found in TSP. Can every block really be Time Spiral, though? As much as it'd be nice for design space to be infinite, it really isn't. I think that they can be more experimental, and likely should, but at the same time you can't just try to be as over-the-top as TSP every block. PLC set a precedent that people keep wanting to go back to (we got MECHANIC in COLOR in Planar Chaos, why can't we do it again?), because that one time the boundary was pushed in a direction they liked, and I think the block as a whole is similar, but for complexity. That's not to say we should leave that boundary where it currently is, but more that we remember it more fondly precisely because it was so far beyond the norm. We can put man on the moon, but that doesn't mean we can support him living there (also our space program is currently underfunded but operational, to stretch the obnoxious metaphor further). Also, I feel like you can't say they've gone full-on conservative when we had DFCs just a couple years ago.
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# ¿ Oct 20, 2014 20:18 |
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Fuzzy Mammal posted:Interestingly this is what they had to say about Khans: They're in a push to expand the brand to things beyond the card game, so it's not surprising they'd emphasize that. I mean, it's a pretty good setting as an IP, after all, while the card game is only ever going to be a card game (albeit a very popular and successful one). And while people certainly opened packs for the quality of the cards, that's not setting-neutral either--without a stro flavor tie for the wedges, it falls a bit flat. Remember how hype the thread was for Jeskai when all we had was colors and art? Or Savage Punch, for that matter. The novels and ebooks were cancelled because they were poorly-selling garbage that they had to withhold information from elsewhere to support. They dumped them in favor of telling the story where most players see it--the cards themselves and Uncharted Realms.
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# ¿ Oct 21, 2014 02:01 |
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Wadjamaloo posted:There is a difference between appreciating the mythology or knowing it, and caring about it. I don't think I have met a single person that actually cares about the magic story. *raises hand* While you're right that it's easy to conflate flavor and story (and they are intertwined to a fair degree), story definitely matters. I mean, to use your own example of New Phyrexia, they originally had it planned that it would start with showing you New Phyrexia, and then later you find out that it was Mirrodin all along. And I'm sure that block would have been fine, but it misses the compelling part of the story (the Phyrexians actually taking over). And they've been getting more effective about actually getting that story told through the cards. I doubt you could tell me anything about the story of Ravnica just by looking at the cards, but RTR (while a mediocre story), at least gets the gist of what's happening across. I imagine most people know that Heliod killed Elspeth, and while they're unlikely to be hugely invested in either character, that still deepens their enjoyment of the game as whole. And while people don't play Magic just for the story and flavor, I do think it's a larger factor in people's enjoyment of the game than they tend to realize. It spices things up a lot.
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# ¿ Oct 21, 2014 07:20 |
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Babylon Astronaut posted:That's all well and good, and I'm sure the story is part of the appeal for a bunch of people, probably the kids more so than the adults which is cool, but the quote is insane. Sure they do. They've got a marketable IP that they wholly own. Sure, their subsidiary happens to run a card game attached to it, and a popular one at that, but that isn't something that Hasbro itself needs to be concerned with, because WotC manages that perfectly fine on their own. No, Hasbro does things like spin off a board game, or haggle with Hollywood to get a movie made, because that's closer to their expertise. I mean, really, besides throwing money at making MTGO better, there isn't a lot they can do to expand or influence the card game itself. So to them, the area they *can* spread further (story and setting) is what they primarily care about, and they'll let the money machine that is the game just keep chugging along. Carrasco posted:This is not a good example for your point, though, since it very deliberately was not shown on the cards. (Elspeth killing Xenagos was, but not Heliod killing Elspeth.) That's true, but more people still know about that than, say, Venser's death. They're clearly getting better at getting that knowledge out there.
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# ¿ Oct 21, 2014 15:10 |
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xeose4 posted:Wow, she is actually the perfect colour combination too. Nope. The werewolf mechanic is really specific, so it'd end up feeling pretty wonky. You do get Mayor of Avabruck and Immerwolf to buff your dudes, though.
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# ¿ Oct 23, 2014 19:54 |
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Myriad Truths posted:What was said was that we knew the character but 'maybe' didn't know the name. I think it's the mask planeswalker from DotP that they did an Uncharted Realms for. P. Sure that dude got Garruked.
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# ¿ Oct 25, 2014 03:04 |
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Myriad Truths posted:Sure, but Teferi isn't a planeswalker anymore either. I don't know the lore well enough to say if maybe Serra isn't a better fit for the white walker, or the Lithomancer, but he comes to mind as a solid possibility, since they did a lengthy bio on him and he was on a lot of the Magic 2015 promo materials. That's a good point, I'll admit. What I'm really excited for is the new planeswalker from a plane we've already seen. That's got to be Lorwyn, right? It's a plane they're pretty much guaranteed not to revisit, but that they'd do representation for in the same way that Tamiyo is our representative for Kamigawa. Speaking of which, she must have a nice thing going now that Kamigawa is basically guaranteed never to have anything disastrous happen again because we aren't getting a new block there. She can always just go home and relax if she feels like it. Everyone else's homes are either wrecked (Mirrodin, Zendikar, Dominaria, Alara) or not the greatest place in the first place (Innistrad, Tarkir).
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# ¿ Oct 25, 2014 04:02 |
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Sleep of Bronze posted:Kamigawa (Tamiyo) - recovering from the Kami War under the Sisters' supervision That's actually pretty ancient history--at the end of the Kami War, Toshiro Umezawa gets blasted off of the plane and into Dominaria. His descendant Tetsuo Umezawa came about 400 years afterwards and fought Nicol Bolas, and *that* is hundreds of years ago too. I'm pretty sure Kamigawa is pretty well recovered in the ensuing millennium.
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# ¿ Oct 25, 2014 06:11 |
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Xeom posted:I nearly fell for that. A shitload of shuffling and then I just count out all the packs we'll need, and get them set aside.
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# ¿ Oct 27, 2014 06:02 |
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Entropic posted:Just show the the Serra planeswalker card already. We aren't getting one. We get 3 old walkers, and we've seen them all.
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# ¿ Oct 27, 2014 16:43 |
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Huh, so Ob Nixilis was middle-aged when his spark ignited, that's kind of neat (also we'll probably never see his home plane ever). Although I have to say, while it's very good for a demon, 'Ob Nixilis' sounds like a really ridiculous name for a human to have.
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# ¿ Oct 28, 2014 04:26 |
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Fingers McLongDong posted:Exactly. I see cool cards like Feldon and get all excited before remembering that it's only playable in legacy or commander and realize I will never get to use said cool cards. Build a cuuuuuuuuuube
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# ¿ Oct 29, 2014 00:49 |
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Flamekin Village As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, ~ enters the battlefield tapped. T: Add R to your mana pool. R,T: Target creature gains haste until end of turn. Come oooooooon Flamekin walker. Preferably with a Sneak Attack ability.
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# ¿ Oct 29, 2014 02:04 |
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The March Hare posted:If it isn't Serra, Planeswalker I'm going to be Mad as Heck. You may as well get your mad out of the way then, because it's gonna be Nahiri.
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# ¿ Oct 29, 2014 06:18 |
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Man, I just wish he had better art. As it is it's just really busy. Okay I also wish it was a Flamekin walker but I'll take finally having a goblin walker.
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# ¿ Oct 29, 2014 14:47 |
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Wadjamaloo posted:Am I missing something here? Not last as in "most recent", last as in "they aren't doing block constructed anymore so that was the last one"
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# ¿ Oct 29, 2014 23:51 |
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Serperoth posted:And yet philosophers still can fight a bear on even terms, and at least take the bear down with them. Bears are more akin to a natural disaster on Tarkir; purely destructive, unconcerned by the survival of the individual so long as it widens the ecological niche for the species as a whole. Once bears have a true foothold on the plane, they will rapidly become the dominant life form. Innistrad is doomed once the bears work out how to consistently work in pairs (with a backup bear to sweep in once something's died).
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# ¿ Nov 2, 2014 23:12 |
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Zoness posted:The Third Set to End all Third Sets! I really like that the set symbol is the same outline as Khans, but it's a dragon head this time, that's a fun little touch.
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# ¿ Nov 4, 2014 01:46 |
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Count Bleck posted:Scrounge around in a Walmart or a Target first. About a month or two ago I just straight-up found a Mind Seize at target, because there were some precon a stocked in the toy section as well as the card wall.
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# ¿ Nov 6, 2014 01:14 |
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I really like that, it's probably one of my favorite Uncharted Realms. It's interesting, even though I'd say he's pretty clearly mono-black the whole way through, he originally had at least very vaguely noble intentions--put an end to the cycle of destruction that was eating his home plane. I feel like that's a nice example of "Black can still do good things, but in its own way".
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# ¿ Nov 6, 2014 05:36 |
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Allstone posted:Nah, the original nobility being mentioned here is before the part where he allows a dark being to kill everyone - the original nobility is the part where he's aware that his world has a propensity to cyclic war that he believes he can stop by creating a unified ruling power. Yeah, this is it. *After* that he just goes "gently caress it, what I can't have I will burn to goddamn ashes and salt the earth because there's plenty of worlds out there". And from what we see of this little snapshot of him, he's very... fair, in his own way. He doesn't hold it against you that you're in it for yourself--when his army is broken and most of his soldiers surrender rather than die, his response is "Yeah, no, I'd do the same thing if I were you, the guys fighting to the end are dumbasses". Something about the way he's written just vaguely reminds me of Commander Vimes from Discworld, and I'm not sure just what it is.
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# ¿ Nov 6, 2014 06:37 |
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I Love You! posted:Ahahaha wrecked Todd Anderson in the finals of the makeup PTQ and he runs to twitter and lies about how he lost, rulessssss Well hey, congrats! How did the games actually go?
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# ¿ Nov 10, 2014 05:35 |
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Can we... not have Gamergate get mixed up in the M:tG thread? I won't say that the argument is stupid or anything, and it is something I do have opinions on, but there really is a time and a place and this is not the place to argue over it.
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# ¿ Nov 18, 2014 05:32 |
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Now, this is probably going to come to absolutely nothing, or to something I get started on and then flake out on like the giant loser I am, but... I've been going over some of the CYOA threads in the Game Room, and thinking a bit about the setting... would people be at all interested in a CYOA set on one of the planes?
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# ¿ Nov 18, 2014 06:18 |
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forbidden lesbian posted:everyone sounds like anime girls to me, op. How kawaii am I, scale of 1-10 Ramos posted:YES! Well, I sure hope you like Lorwyn?
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# ¿ Nov 18, 2014 17:15 |
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# ¿ Apr 28, 2024 01:50 |
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Don't make the theme strictly Infect, make it infect blended with Wither. Necroskitter and the like, there's a lot of Shadowmoor block cards that care about the counters.
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# ¿ Dec 8, 2014 17:08 |