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quote:it is possible to raise and lower the roads and this goes with every road type except the gravel road.
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# ¿ Sep 30, 2014 21:21 |
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# ¿ Apr 28, 2024 18:30 |
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HappyHelmet posted:I doubt we'll see anything like multiplayer again anytime soon. Though Cities: Skylines could possibly get away with it.
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# ¿ Oct 1, 2014 10:29 |
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Mimetic posted:I only played a few times and my friend and I were working on different parts of the network (co-op), but I never noticed any desynchs.
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# ¿ Oct 1, 2014 20:28 |
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Zoobtro posted:Does anyone else think this looks like a blatant rip-off of SC13, graphically/stylistically? Granted I haven't seen or played SC13 since the beta but that's the first thing I thought when seeing the trailer. Even the road placing sound effect is basically identical I think? I guess it's a lot "in your face" but it doesn't exactly give good associations.
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# ¿ Oct 6, 2014 17:18 |
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Reason posted:For Boeing it was more a demand on WA state, but it was "Give us 8 billion dollars in tax breaks or we'll move our factories" Boeing got its tax breaks and then proceeded to move tons of jobs out of state anyways.
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# ¿ Oct 8, 2014 18:16 |
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I'm no expert on agriculture but I'm pretty sure that the vast majority of farmland should be taken up by fields and not buildings.ExtraNoise posted:What's up with the greenhouses? Do they look really out of place to anyone else? Poil fucked around with this message at 19:52 on Oct 26, 2014 |
# ¿ Oct 26, 2014 19:43 |
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The airport is still way better than simcity2013, which admittedly isn't very hard. But those subway stations look pretty lovely though. If it's going to be that big it should at least have a roof or even be a small building for an entrance.
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# ¿ Nov 4, 2014 18:31 |
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How the hell is zoning for one type and then having to change it into a sub type simpler than just zoning what you want in the first place? Also, those tiny farms look like poo poo.Poizen Jam posted:Is anyone less and less excited about this game the more it's updated? I'm with Baron on this one. The design decisions just seem abysmal, and it's sad because the potential is right there. Right there! On the cusp of greatness but...
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# ¿ Dec 3, 2014 00:09 |
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KKKlean Energy posted:I can't tell yet what else contributes to a residence's wealth level, but presumably it's going to be various services besides education, not unlike Simcity 4 (I'm using SC4 as my comparison game, gently caress everything else).
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# ¿ Dec 4, 2014 01:23 |
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Yeah, I love to play simulators and such with a friend. I have two computers set up in my bedroom and he two in his basement so we can play together. Adding LAN play to that is the best kind of gaming.
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# ¿ Dec 18, 2014 22:17 |
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Is someone on their dev team listing simcity2013 features and the person who decides what to put in the game doesn't realize they're being ironical?
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# ¿ Jan 8, 2015 00:08 |
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ToastyPotato posted:The steam page says it has a new UI, but none of their videos or screenshots show it.
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# ¿ Jan 18, 2015 00:48 |
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gman14msu posted:I'd be bored by the time I had to build my 500th residential street and 50th different elementary school.
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# ¿ Jan 23, 2015 02:16 |
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Ofaloaf posted:How would the game know when it's on a straight road v. a curved road, though? link
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# ¿ Feb 14, 2015 18:47 |
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Ofaloaf posted:I skipped through the fuckin Sips video because that motherfucker was like fuckin tiresome to listen to after a like few minutes, gently caress. Plus he was plowing through all the material at a fast clip, so I ended up just pausing and trying to figure out the salient points of the video through still shots. Poil fucked around with this message at 20:53 on Feb 14, 2015 |
# ¿ Feb 14, 2015 20:49 |
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ToastyPotato posted:The ingame thing? They called the messages Chirps or something like that I hope you can disable it, or that it's easy to mod it out and replace it with something decent instead.
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# ¿ Feb 15, 2015 01:24 |
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Sober posted:Replace it with what? SC4D forum posts? Yeah, I'd hate that slightly less.
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# ¿ Feb 15, 2015 01:58 |
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BBJoey posted:trying to imagine using that interchange is giving me an aneurysm
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# ¿ Feb 21, 2015 01:48 |
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Man, simcity5 really violated the innocence of goons everywhere.
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# ¿ Feb 23, 2015 01:01 |
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Subyng posted:Only if you're the spergking of the sperglords.
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# ¿ Feb 24, 2015 00:08 |
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WithoutTheFezOn posted:Awaiting the Penultimo advisor mod.
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# ¿ Feb 26, 2015 12:01 |
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Bel Monte posted:Too late! It's too late! Day one bird tit mods!
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# ¿ Feb 26, 2015 19:15 |
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DEO3 posted:Sounds like the embargo is going to be up a week before launch, at least for some youtubers/streamers who got the game early, that's a pretty good sign, hopefully there's no strings attached. https://www.youtube.com/watch?v=_cJLMnpQAqE
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# ¿ Mar 1, 2015 11:53 |
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OwlFancier posted:Quill18 does quite a few good series on sim/tycoon/builder games. The facecam is mostly I think because he streams a lot. He's streaming Skylines on the third of march: https://www.youtube.com/watch?v=Otd7AuJ3b6g Poil fucked around with this message at 23:42 on Mar 2, 2015 |
# ¿ Mar 2, 2015 23:39 |
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I've spent about 6-7 hours in total watching videos of this game. I have no life.
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# ¿ Mar 4, 2015 21:22 |
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Oh god, based on what I've seen the cemetery and crematorium works exactly the same way as the garbage dump and incinerator. Except you don't get power from the former (and no body trucks), so there's some critical modding necessary right there.
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# ¿ Mar 5, 2015 00:31 |
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I know I'm going to drive my city to bankruptcy with trains and buses everywhere.
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# ¿ Mar 5, 2015 00:45 |
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"I don't wanna put thought into my roads and/or service placement! " ?
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# ¿ Mar 5, 2015 01:20 |
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VostokProgram posted:You aren't really trying to defend the fact that emergency vehicles can't actually use their lights and sirens? You have to put thought into your roads and services anyway, this is not a feature.
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# ¿ Mar 5, 2015 01:32 |
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JonBolds posted:There are actually body trucks. Crematoriums and graveyards produce Hearses. They do, literally, operate identically (except people die slower and less frequently than garbage is produced.) JonBolds posted:It's the loving Cargo Ports and Cargo Train Depots. They produce a shitton of extra trucks for some reason. I cannot for the life of me figure out why.
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# ¿ Mar 5, 2015 09:32 |
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The music in CiM is nowhere near Sim City stuff.
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# ¿ Mar 5, 2015 10:16 |
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Xoidanor posted:The fact that modernised cargo docks function at all should be in my opinion be considered the 8th wonder of the world. The scale is just, gently caress... Just the logistics of a ship moving between a dozen ports loading and unloading containers at everyone so they have to be carefully put aboard in the correct order, and there's thousands of the drat things, is mindboggling if you try to work it out. Completely and utterly impossibly without computers and decent software.
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# ¿ Mar 5, 2015 13:14 |
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I just saw the land value scale, it goes from light gray to dark blue to light blue. What idiot thought that up?
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# ¿ Mar 5, 2015 14:44 |
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Couldn't it work by a cars only checking alternative lanes if they get stuck in traffic for a short time? They only need to check the road segment they're currently on, or for the whole distance they travel on a multilane road. No idea if it would work but it would reduce the processing load, maybe? Or just add some code that causes drivers to pick a random lane until some distance before they need to turn.
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# ¿ Mar 5, 2015 19:51 |
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dublish posted:Counterpoint: grids are ugly and don't have any personality.
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# ¿ Mar 5, 2015 22:48 |
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Eiba posted:He had two million in the bank, but was perfectly fine letting half his population die rather than building what he saw as an excess number of hospitals to deal with a crisis.
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# ¿ Mar 6, 2015 00:58 |
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Lugaloco posted:He's now slashed the fire budget to nothing to try to shrink the deficit.
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# ¿ Mar 6, 2015 01:13 |
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Fish Fry Andy posted:He unintentionally cut power to his sewage facility, so now his town is drowning in poo poo and dead bodies. He doesn't have enough hospitals to deal with the number of sick, he's cut all services so his land value imploded, and he still hasn't realized that one of his biggest issues is that his ambulances can't get anywhere. SubNat posted:For you guys who have seen a couple of streams: are one-way roads a specific type of road, or can any road be one-way?
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# ¿ Mar 6, 2015 01:29 |
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Having construction being very expensive and reliant on loans? That sounds just like Cities in Motion 2, and it was something that took a lot of fun out of the game. I'm really glad that it's not in Skylines. But fortunately for grognards who hate fun it's probably possible to mod the cost of things.
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# ¿ Mar 6, 2015 10:31 |
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# ¿ Apr 28, 2024 18:30 |
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This game will REALLY need an option to connect roads without having an intersection.
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# ¿ Mar 6, 2015 12:33 |