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Pornographic Memory posted:An indoor yard behaves like any other indoor area so that's on Janitors. Also make sure there's a Staff Only area between your Supermax/Protective Custody Yard and any areas you don't want those prisoners to go to. I had a shared Yard, and a Protective Custody Yard, and even though the Yards weren't contiguous, my PC prisoners would go to the shared Yard during Yard time until I made the entrance/exit to my PC zone a double door with the in between area marked Staff Only. Thanks on the Janitors. Everything outside of each prisoner's "lane" is Staff Only. Unless they attempt to fight their way out they're never leaving that three-room stretch.
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# ? Oct 3, 2014 18:12 |
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# ? Apr 24, 2024 15:33 |
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Iunnrais posted:I know we're still on the first page and all, but that seriously needs to go in the OP. Done, also added the GRANTS protip. What does everyone's current prison look like? My current Max Sec is falling apart due to these new traits. I went from 0 deaths for 100+ days to about 10 in one day. The REAL Gtab Fan fucked around with this message at 19:47 on Oct 3, 2014 |
# ? Oct 3, 2014 19:44 |
This is really just the small thing I built for testing out the per-prisoner grant if you change prisoners' rating after receiving them. Makes plenty of cash and almost runs itself.
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# ? Oct 3, 2014 20:03 |
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nielsm posted:This is really just the small thing I built for testing out the per-prisoner grant if you change prisoners' rating after receiving them. Won't they go crazy for privacy?
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# ? Oct 3, 2014 20:07 |
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My current prison looks like this: The two small cell blocks above the canteen are for Protective Custody and Supermax prisoners - I haven't had any Supermax-worthy prisoners yet, but I figured it's best to be ready since I recently started taking in Max security prisoners. Other than that my cell blocks aren't really segregated. I have Minimum security prisoners on the cell block on the middle-left, but extra Minimum security prisoners go into the bottom cell block too along with Medium and Maximum security prisoners. I had $500,000 from selling a prison from a previous alpha but I've finally reached the end of that as well as all the easy grants so I'm going to have to put some work into making cash, like economizing my staff and reform programs.
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# ? Oct 3, 2014 20:15 |
Lockback posted:Won't they go crazy for privacy? Those who have been in for longer time do get PRIVACY ++++++++++ need, but everything else is cared well enough for so it doesn't really become an issue. I'm mostly mulling over how to add a small cell block without exposing it too much to the outside world (discouraging tunnel diggers).
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# ? Oct 3, 2014 20:26 |
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Trabisnikof posted:They need to make a smaller serving table, that's what we are missing. Or some way for us to deliver food trays to individual prison cells. That way you can just build a shower and amenities in the cell and basically keep them locked up forever.
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# ? Oct 3, 2014 20:36 |
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Away all Goats posted:Or some way for us to deliver food trays to individual prison cells. That way you can just build a shower and amenities in the cell and basically keep them locked up forever. Yeah, food delivery is a must-have in a future alpha
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# ? Oct 3, 2014 20:42 |
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Does the morgue actually serve any purpose? I never get around to building one, and every time someone dies, the hearse just comes right away and the bodies get loaded immediately, so I don't see the point.
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# ? Oct 3, 2014 20:48 |
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it's a place for your prisoners to steal scissors and knives from
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# ? Oct 3, 2014 20:57 |
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This might sound weird, but this game makes me really sad that The Movies wasn't a better game.
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# ? Oct 3, 2014 21:07 |
Here's how I ended up doing a cell block for the max-low-sec prison/work camp: Note that all the rooms are inside a single building, the concrete tiles mark its bounds. The perimeter wall is actually an inner wall, there is a buffer zone marked with regular fence further outside that, just to prevent throwing contraband inside. Yes, you can in fact remove all the outer walls of a building and effectively end up with some sort of canopy. You can probably also use that trick to build your offices on the right side of the road, just build some 4x4 foundations and remove all the walls from them afterwards. Edit: Yep. Wonderful, chilly offices. nielsm fucked around with this message at 21:45 on Oct 3, 2014 |
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# ? Oct 3, 2014 21:27 |
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Jesus christ Maximum Security prisoners are a real handful with this new trait system. I've got 30 of them, maybe 20 of which are bona fide shipped-in-as-maxsec prisoners as opposed to lower security prisoners who were upgraded for in-prison misconduct, and now I've had numerous assaults, murders, and a riot broke out at lunch, getting 70 prisoners to participate, after a morning where an Extremely Tough and Fearless prisoner single handedly fought off a half dozen guards, killing two. Best alpha yet Only lovely thing is that for some reason the game charges you for body armor for each and every riot cop you call in. Pornographic Memory fucked around with this message at 21:53 on Oct 3, 2014 |
# ? Oct 3, 2014 21:47 |
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nielsm posted:building antics I challenge you to use a small map and make a micro prison with these theories.
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# ? Oct 3, 2014 22:08 |
The REAL Gtab Fan posted:I challenge you to use a small map and make a micro prison with these theories. Uh, when is it a micro prison? Obviously as small as can possibly work, but what kind of/number of inmates? But I doubt this will make it much easier to pack more rooms into less space. Another tip: If you have trouble making guard tazer certification work, plan two certification sessions, the first will usually be at 6-7 am, and the second from 7-8 am. The one from 6-7 am for some reason always fails, nobody ever gets there on time to succeed. So after planning a second 7-8 am session, cancel the 6-7 am session so everyone will use the 7-8 session instead.
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# ? Oct 3, 2014 22:20 |
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The new tunneling mechanics are cool sometimes. This would have been a pretty epic prison break if one of my dogs hadn't flagged this on his way to his designated patrol route (which runs up and down the concrete tiles to the left). I searched the bottom two cells of that group and it turned out 8 prisoners were working together on one tunnel
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# ? Oct 4, 2014 02:54 |
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a worthy uhh posted:There's variation in prisoners where you'll get some MedSec who are clearly violent and outbursty and belong in MaxSec, and some MaxSec who are pretty calm, so I think the prisoner's inherent behavior is independent of security level. It's not totally independent in that their security level at intake represents how likely they are to be trouble. So if you only take in minsec prisoners, you might get a few violent ones, but most are going to be pretty calm. Maxsec on the other hand will have a much higher proportion of violent prisoners. The intake level basically represents what the justice system has evaluated their threat level to be before arrival - sometimes they're wrong, but the odds are still better that minsec and genpop prisoners will be less trouble than maxsec.
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# ? Oct 4, 2014 03:11 |
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Current prison. I just got done building the various sporting centers. I really need to expand the west wing because the wall is way too close and there are constant escape attempts. Pornographic Memory posted:Jesus christ Maximum Security prisoners are a real handful with this new trait system. I've got 30 of them, maybe 20 of which are bona fide shipped-in-as-maxsec prisoners as opposed to lower security prisoners who were upgraded for in-prison misconduct, and now I've had numerous assaults, murders, and a riot broke out at lunch, getting 70 prisoners to participate, after a morning where an Extremely Tough and Fearless prisoner single handedly fought off a half dozen guards, killing two. I've found that you really need to use a custom regime for maxsec now. Grouping all your guys together at lunchtime is just asking for trouble now. This update really did wonders for the game. Before it had the same deal a lot of sims get where you get everything running smoothly enough to just leave it on fast forward all day, but now there's always something to do. It's great and it's only going to get better. nielsm posted:Uh, when is it a micro prison? Obviously as small as can possibly work, but what kind of/number of inmates? But I doubt this will make it much easier to pack more rooms into less space. One with this mod installed, obviously.
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# ? Oct 4, 2014 06:53 |
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Do bins actually do anything? My guards never seem to try to dispose of the contraband they find.
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# ? Oct 5, 2014 17:18 |
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Tenebrais posted:Do bins actually do anything? My guards never seem to try to dispose of the contraband they find. Contraband has gone back to disappearing after discovery. Bins make it quicker for chefs/workers to dispose of things by creating a rubbish stack on the bin tile.
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# ? Oct 5, 2014 17:29 |
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So, is anyone else having a problem where certain supermax prisoners insist on using the solitary block as their cell? e: The save file has them marked as "RequiredCellType Solitary". Weird. I wonder what caused that to happen. McGlockenshire fucked around with this message at 22:58 on Oct 5, 2014 |
# ? Oct 5, 2014 22:56 |
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McGlockenshire posted:So, is anyone else having a problem where certain supermax prisoners insist on using the solitary block as their cell? Are you sure there's a way for them to path back to the supermax cell that doesn't involve them going through a staff only area? I had two guys in protective custody who just chilled in their solitary cells because of my staff only airlock in front of the protective custody wing.
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# ? Oct 5, 2014 23:04 |
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GamingHyena posted:Are you sure there's a way for them to path back to the supermax cell that doesn't involve them going through a staff only area? I had two guys in protective custody who just chilled in their solitary cells because of my staff only airlock in front of the protective custody wing. At Lockup time, they were actually leaving their SuperMax-everything zone, going through the shared area corridors and wandering to Solitary on the other side of the building. I tried turning a chunk of SuperMax cells into Solitary cells (keeping the zoning the same in Deployment), but they still wanted to go to the Solitary area. I ended up altering the save file and removing those lines, and they've been fine in their cell block since.
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# ? Oct 6, 2014 00:37 |
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Man Armed Guards are pretty awesome for breaking up riots. I had a riot break out right at lunch time due to a remodeling SNAFU. I had ordered my armed guards into the cafeteria to keep everybody suppressed but I didn't order it in time so the riot started with ~150 prisoners and guards in a huge crowd right in the entrance of the canteen. As soon as I ordered the guards to go weapons free 70 rioting prisoners turned into 10, and most of those guys had run off to a different area of my prison to try and murder the Protective Custody guys.
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# ? Oct 6, 2014 14:55 |
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A25 is making getting a prison up and running _very hard_. I normally construct ~50 cells, canteen, yard, etc etc and then let in a round of Norm Sec. Without fail there are a bunch of fights and two or three prisoners get upgraded to MaxSec before they're all even through their first day. My current save file has about $1mil in cash on it, so I think I'm going to just build the whole drat prison before I let anyone in.
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# ? Oct 6, 2014 15:19 |
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Heh, I saw a thread on another forum where someone made a hellish gulag with one toilet, bed, and shower for the hundreds of prisoners and subsided solely on a diet of boiled cabbage. Somehow though, it was still profitable. Reminded me of Dwarf Fortress a bit in that sense, although prisoners do not make artifacts sadly.
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# ? Oct 6, 2014 15:25 |
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amuayse posted:Heh, I saw a thread on another forum where someone made a hellish gulag with one toilet, bed, and shower for the hundreds of prisoners and subsided solely on a diet of boiled cabbage. Somehow though, it was still profitable. I saw a workshop prison where prisoners have to go through a maze to get to food/toilet/shower/bed before they run out of time.
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# ? Oct 6, 2014 17:34 |
amuayse posted:Heh, I saw a thread on another forum where someone made a hellish gulag with one toilet, bed, and shower for the hundreds of prisoners and subsided solely on a diet of boiled cabbage. Somehow though, it was still profitable. This game can certainly be very interesting if you don't play in some kind of optimal way, and it feels a lot like dwarf fortress when played like that. My prisons where I don't use grants and use just the default starting money always have hilarious cascades of failure. I have one prison where I tried the "one big holding cell" tactic with forced prisoner intake, left it for a while, and came back to a mostly burned down prison with most of the guards and prisoners dead/wounded after what I assume was a pretty nasty riot. The prison did have a LOT of money at that point though. Also, instead of artifacts, you have superior beds to make. Though sadly nobody is carving that bed with depictions of legendary prisoners killing hordes of guards and fellow inmates during a fire. e: If Dwarf Fortess had a UI like Prison Architect, I would loving die of malnourishment while playing it. wilderthanmild fucked around with this message at 17:43 on Oct 6, 2014 |
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# ? Oct 6, 2014 17:39 |
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I would kill for a decent UI in dwarf fortress. My prisons are always testaments to a lack of any actual planning. Buildings are just rammed down where there's space and inevitably the High Sec Prisoners leaving the Canteen at some point meet the Protected Custody going to the Showers and a bloodbath occurs.
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# ? Oct 6, 2014 17:45 |
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amuayse posted:Reminded me of Dwarf Fortress a bit in that sense, although prisoners do not make artifacts sadly. Do you really want a legendarily strong, quick, stoic, fearless prisoner who also wields Toiletworkshopped, the Overdose of Visitation, a masterwork scrap metal shiv?
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# ? Oct 6, 2014 18:49 |
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That sounds pretty awesome, especially when it turns into an anticlimax five minutes later when they're forced to go through the metal detector to leave the workshop, have it confiscated, and it's thrown in the trash.
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# ? Oct 6, 2014 18:58 |
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OwlFancier posted:Do you really want a legendarily strong, quick, stoic, fearless prisoner who also wields Toiletworkshopped, the Overdose of Visitation, a masterwork scrap metal shiv? It menaces with spikes of beer bottle.
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# ? Oct 6, 2014 19:01 |
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Pornographic Memory posted:That sounds pretty awesome, especially when it turns into an anticlimax five minutes later when they're forced to go through the metal detector to leave the workshop, have it confiscated, and it's thrown in the trash. Enchanted weapons shouldn't be so easily destroyed. Instead it is stolen by the guard for their own use.
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# ? Oct 6, 2014 19:23 |
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A prisoner has entered a fell mood.
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# ? Oct 6, 2014 19:41 |
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Should make a Prison Fortress mod. Or a Dwarf Prison.
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# ? Oct 6, 2014 19:43 |
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Prison Architect is 66% Off Today as the Steam Daily Deal, for those of you on the fence.
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# ? Oct 6, 2014 20:54 |
edit^ beaten Prison Architect is currently on sale on steam. Since the main objection I hear from people is that it is a little pricey for what it is, 10.19 might be a good point for some people to jump in.
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# ? Oct 6, 2014 20:55 |
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IMO it's worth the full $30, it's not a traditional early access title (at least not anymore) in that even if they stopped development right now it'd be a pretty good game. But for $10 it's a steal.
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# ? Oct 6, 2014 21:00 |
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This guy must have been the busiest 5 year old on the block.
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# ? Oct 7, 2014 00:07 |
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# ? Apr 24, 2024 15:33 |
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AzureSkye posted:
In the latest alpha video I'm pretty sure I saw somebody who was ~16 years old and had both a wife and ex-wife, plus a son on his family page. I think he had also served more years than he had lived, or nearly that.
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# ? Oct 7, 2014 00:15 |