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Trabisnikof posted:Instead your armed guards just have to tough it out and walk around in the same physical space as prisoners. Makes riots more exciting! Wait, why are max sec guys just walking around? I'd expect a 2:1 escort every time they leave the cell for say, a medical appointment.
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# ? Oct 8, 2014 21:51 |
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# ? Mar 28, 2024 21:33 |
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Solartide posted:Wait, why are max sec guys just walking around? I'd expect a 2:1 escort every time they leave the cell for say, a medical appointment. You can have the prisoners in lockup all the time if you set that to be, but when that category switches over to something that requires them to move (like eating, or time in the yard), they will all just go and walk there. The cell doors will just open. Other doors will require a guard to open it, though. There's no way to do escorts. Prisoners will only ever just walk around during Freetime, if you give them any, or when they're going to visitation. Otherwise, they will always be walking to a specific place.
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# ? Oct 8, 2014 21:59 |
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Solartide posted:Wait, why are max sec guys just walking around? I'd expect a 2:1 escort every time they leave the cell for say, a medical appointment. I know your a prison guy and everything but its a game. I'm pretty sure real prisoners have arms and prisons have more than 30 prisoners. A lot of stuff is abstracted and it's not meant to be a realistic simulator.
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# ? Oct 8, 2014 22:05 |
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Discovering tunnels is a pain sometimes. I know where the exits are going to be (I may of designed it in a way and I may of purposely posted Armed guards around the area they hop out) and I know where the tunnel is starting from, but Searching the room never finds it, I always have to pull the toilets actually undercover the tunnel. I have my Min/Med sec on one side of the road, and when they escape (and get stunned) they go to the other side of the road to MaxSec where it's almost lawless and Snitches don't live for a day. It's your fault for trying to escape buddy
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# ? Oct 8, 2014 22:15 |
It's also an early access game. I don't know much of what they have planned for future updates, but there may be better implemented high security measures later. For what it's worth, this game would be less fun with real safe procedures instead of crazy rear end in a top hat legendary prisoners fist fighting whole crowds of guards and guys tunneling out of the prison with a spoon via their toilet. Stuff like in cell meals, escorts, multiple bunking individual cells, etc are all things I hope they might add later.
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# ? Oct 8, 2014 22:18 |
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I really hope this goon is a prisoner in the prison and not a guard. Would be really cool to imagine him using his computer or the communal computer inside the prison to playing prison games.
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# ? Oct 8, 2014 22:20 |
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Vahakyla posted:I really hope this goon is a prisoner in the prison and not a guard. Would be really cool to imagine him using his computer or the communal computer inside the prison to playing prison games. That would give special significance to the desire to model his prison in PA....
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# ? Oct 8, 2014 22:23 |
Escape plan based on horded spoons and a toilet.
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# ? Oct 8, 2014 22:24 |
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I have to admit though, playing PA from Prison as a prisoner would not be the most gooniest thing I have ever heard.
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# ? Oct 8, 2014 22:25 |
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One more question- Are there lethal voltage electric fences in the game?
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# ? Oct 8, 2014 22:28 |
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wilderthanmild posted:For what it's worth, this game would be less fun with real safe procedures instead of crazy rear end in a top hat legendary prisoners fist fighting whole crowds of guards and guys tunneling out of the prison with a spoon via their toilet. This game's prisoners are basically straight out of Con Air. https://www.youtube.com/watch?v=H8GfCfpUnQ0
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# ? Oct 8, 2014 22:31 |
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Solartide posted:One more question- Nope but prisoners don't climb regular fences (but they dig under) so you can pretend they are lethal. This makes me want to have climbing fences be a thing. Let it freak the guards so if you try and climb out of the yard you're getting taken down before you make it off the fence, but if the guards aren't nearby...
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# ? Oct 8, 2014 22:32 |
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I too, use mass amounts of armed guards for suppression.
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# ? Oct 8, 2014 22:38 |
Trabisnikof posted:Nope but prisoners don't climb regular fences (but they dig under) so you can pretend they are lethal. This would be interesting. Let prisoners have a chance of taking off and trying to climb the fence based on a variety of factors like guard presence, personal traits, etc.
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# ? Oct 8, 2014 22:53 |
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wilderthanmild posted:This would be interesting. Let prisoners have a chance of taking off and trying to climb the fence based on a variety of factors like guard presence, personal traits, etc. And prisoners with the fat sprite will fail on every attempt.
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# ? Oct 8, 2014 23:09 |
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Trabisnikof posted:That would give special significance to the desire to model his prison in PA.... Like a really nerdy version of Prison Break.
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# ? Oct 8, 2014 23:16 |
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Solartide posted:Well here is our prison, can we make this? The division I work for (fed branch of AK state government) oversees the construction and procurement of leased and owned public facilities. This, obviously, includes quite a few prisons. I have everything from electrical and HVAC schematics to floor plans for seven prisons, but I just can't work up the effort to remake them in Prison Architect.
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# ? Oct 8, 2014 23:43 |
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I imagine one of the biggest barriers to emulating real buildings is that you only get one z-level to work with. Of all the potential features they could put in the game that one is the most exciting to me but i'm not surprised they're reluctant to tackle it.
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# ? Oct 8, 2014 23:55 |
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I see a drug symbol by the name of a prisoner, does this mean they're currently intoxicated on drugs or what? By the way I'm still experiences graphical glitches. Does anyone else experience those and if you fixed it, how? Blackray Jack fucked around with this message at 02:22 on Oct 9, 2014 |
# ? Oct 9, 2014 02:03 |
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Propaganda Hour posted:The division I work for (fed branch of AK state government) oversees the construction and procurement of leased and owned public facilities. This, obviously, includes quite a few prisons. So, out of honest curiosity, how do they stop you from getting those plans into the wrong hands? Good pay, or just threats of the unholy wrath of the Federal Government?
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# ? Oct 9, 2014 02:10 |
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Mister Adequate posted:So, out of honest curiosity, how do they stop you from getting those plans into the wrong hands? Good pay, or just threats of the unholy wrath of the Federal Government? I was going to say, don't make it too accurate, people have gotten in trouble for making copies of their school/workplace in games over here.
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# ? Oct 9, 2014 02:34 |
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Mister Adequate posted:So, out of honest curiosity, how do they stop you from getting those plans into the wrong hands? Good pay, or just threats of the unholy wrath of the Federal Government? You can FOIA the plans to them, no one cares. Good luck trying to break into a prison. OwlFancier posted:I was going to say, don't make it too accurate, people have gotten in trouble for making copies of their school/workplace in games over here. The last time I heard about this happening was a 13-year old making a Counterstrike map out of his high school. That's a little more problematic for obvious reasons.
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# ? Oct 9, 2014 02:51 |
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Blackray Jack posted:I see a drug symbol by the name of a prisoner, does this mean they're currently intoxicated on drugs or what? The drug symbol (pill with a round green border right?) means they're overdosing, actually. A job should be created automatically for a guard to grab the prisoner and rush them to the medical ward if you have one.
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# ? Oct 9, 2014 02:54 |
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Propaganda Hour posted:The last time I heard about this happening was a 13-year old making a Counterstrike map out of his high school. That's a little more problematic for obvious reasons. *shrug* Daft people will take anything and run with it.
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# ? Oct 9, 2014 02:55 |
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Propaganda Hour posted:You can FOIA the plans to them, no one cares. Good luck trying to break into a prison. I know someone who managed to FOIA the floorplan to a mental institution while he was staying there. You can get floorplans to secure buildings without too much difficulty - I think that generally they won't actually help a whole lot if you were going to try to escape. If someone has been in prison for 10 years I'd think they'd already be pretty familiar with the layout. Pigbuster posted:I imagine one of the biggest barriers to emulating real buildings is that you only get one z-level to work with. Of all the potential features they could put in the game that one is the most exciting to me but i'm not surprised they're reluctant to tackle it. I can see them not wanting to implement multiple Z levels from a playability perspective too. It's a lot easier to get an overall idea of your prison layout when you only have to look at flat map rather than switch between multiple floors. I've found whenever I play Dwarf Fortress I tend to stick mostly to one Z-level just because it's easier to plan everything out that way. The Cheshire Cat fucked around with this message at 03:07 on Oct 9, 2014 |
# ? Oct 9, 2014 03:03 |
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Also I imagine that when building the prison, the engineers unaccountably fail to include an array of secret passages to allow for easy traversal around the prison if only you knew where they were.
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# ? Oct 9, 2014 03:04 |
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OwlFancier posted:Also I imagine that when building the prison, the engineers unaccountably fail to include an array of secret passages to allow for easy traversal around the prison if only you knew where they were. This probably matters more for old prisons and prisons built in old buildings that weren't originally prisons. Lots of forgotten passages, tunnels and plenum spaces. Unfortunately, there aren't too many of those around.
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# ? Oct 9, 2014 04:40 |
Trabisnikof posted:Nope but prisoners don't climb regular fences (but they dig under) so you can pretend they are lethal. When I first started playing I didn't know if climbing was a thing, so I systematically removed all trees near walls and fences, since those might make it easier to scale the walls. I want prisoners to climb trees too.
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# ? Oct 9, 2014 07:17 |
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nielsm posted:When I first started playing I didn't know if climbing was a thing, so I systematically removed all trees near walls and fences, since those might make it easier to scale the walls. Actually, you don't. You want to remove all trees and export the logs or processed logs (through workshop), instead of leaving your trees around for prisoners to play monkey.
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# ? Oct 9, 2014 08:24 |
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Semi-prison related but one funny thing about a recent ABC Australia office comedy(mockumentry?) was the production staff taking reference photos of an architects office so they could film in the same building a few floors up later in the year were told to hold off because the architects had just completed a project for a prison and blueprints were hanging up all over the walls. https://www.youtube.com/watch?v=gdG-l_WELNw&t=69s
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# ? Oct 9, 2014 08:30 |
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I got chased off by angry security guards for photographing the wall of the law courts where I live as part of a report on art-deco architecture. Apparently taking photos of walls helps you do terrorism or something.
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# ? Oct 9, 2014 11:03 |
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OwlFancier posted:I got chased off by angry security guards for photographing the wall of the law courts where I live as part of a report on art-deco architecture. Taking pictures of government buildings in many areas is a massive no no. I've had experiences where my friends were taking pictures of cool looking buildings they saw (from three streets away) and we were in the area long enough for a security guard to get over to us and ask us to delete the image. Granted, it was on three social media sites by that point, but guards
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# ? Oct 9, 2014 16:28 |
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What's especially weird is the google van drives past and takes photos of it anyway.
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# ? Oct 9, 2014 16:30 |
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So I'm trying to mod a bunch of things into the game but 95% of guides are poo poo or annoying YT poo poo. Reform programs are easy to get in. But I'm stuck on two things: 1: Trying to add Contraband and new sprites for the Contraband. -I can add things to the materials.txt but they never seem to show up. Even just renaming an entry doesn't make it different. -Where are the sprites kept and how do I edit them? 2: Flooring tiles. I want loving carpet for my offices. And carpet for SupaMax showers. -All I've figured out is I can add flooring types using materials.txt but I can't get any of my sprites to actually show up. I can say add a Blue Carpet, and if I punch in the grass x/y, it will look like grass. White tiles, same thing. But when I try to use mine, nothing or an error. Croccers fucked around with this message at 18:45 on Oct 9, 2014 |
# ? Oct 9, 2014 18:43 |
I don't know much about modding PA, but I know that the game currently only supports one main spritesheet (the original one), and one add-on spritesheet, no way for mods to plug in multiple sheets and have them all work.
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# ? Oct 9, 2014 18:48 |
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nielsm posted:I don't know much about modding PA, but I know that the game currently only supports one main spritesheet (the original one), and one add-on spritesheet, no way for mods to plug in multiple sheets and have them all work. Didnt the latest alpha fix that? I could have sworn they said something about supporting multiple sprite sheets.
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# ? Oct 9, 2014 18:50 |
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nielsm posted:I don't know much about modding PA, but I know that the game currently only supports one main spritesheet (the original one), and one add-on spritesheet, no way for mods to plug in multiple sheets and have them all work.
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# ? Oct 9, 2014 19:03 |
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Speaking of mods, I wonder about the feasibility of duplicating the 'deliver clothes' routine but changing the source from laundry to kitchen, sprite from clothes to food tray and effect from clothes+ to food+. Something to investigate this weekend. blunt fucked around with this message at 20:33 on Oct 9, 2014 |
# ? Oct 9, 2014 19:07 |
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Communist Zombie posted:Didnt the latest alpha fix that? I could have sworn they said something about supporting multiple sprite sheets. It did.
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# ? Oct 9, 2014 19:29 |
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# ? Mar 28, 2024 21:33 |
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So I've been having success with isolated blocks for supermax and PC, that are blocked in by a staff-only zone and have their own yards, canteens and rec rooms, but the one problem seems to be clothing. The guys in those categories don't work, and other prisoners aren't allowed in their blocks, so it falls to the janitors to take care of their laundry needs, which isn't working so well. I guess it's not exactly a critical situation, since all their other needs are being met, but it's kinda lame, am I really gonna have to give those guys their own private laundry rooms too? I kinda hope they do include guard escorts in the future so that they could actually do reform programs and use the rest of the prison facilities, because right now you basically have to completely isolate these guys or else they'll always accidentally end up in the wrong place without supervision and trigger some kind of disaster. It's not that interesting a solution to just squirrel them away in a remote corner forever.
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# ? Oct 9, 2014 19:59 |