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You'd think the ancient Hiigarans would have left a note next to the map to remind everyone that if they try to leave assholes will immediately appear and kill everyone.
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# ¿ Oct 4, 2014 06:17 |
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# ¿ Apr 28, 2024 15:17 |
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Steak Flavored Gum posted:Where on Earth did you learn C?
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# ¿ Oct 6, 2014 02:42 |
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Another minor thing is that I wish you'd move the camera a little close to battles. The end of that video was better but before you spent a lot of time so far out you could barely see anything and the screen was mostly empty space.
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# ¿ Oct 18, 2014 01:17 |
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Doopliss posted:That would probably be the Myth series. It has the same 'persistent army' thing as this game IIRC, except there's no way to train new units. Occasionally you get a new army entirely, and there will always be reinforcements across missions, but during said missions your troops are your troops. The LP archive has a bunch of them.
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# ¿ Oct 18, 2014 18:12 |
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Libluini posted:Both of which come without any of the annotations the program was written in. (At this point my knowledge takes a nose dive, though. Can a programmer tell us if comments and the like can be translated into machine language by a compiler, or is it, like I assume, lost?)
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# ¿ Nov 2, 2014 13:00 |
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Someone should have told those multibeam pilots not to drink on their way over to the station.
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# ¿ Nov 21, 2014 20:45 |
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The Protagonist posted:That said you can beat this mission without firing a shot by sending a wing of ~15-20 of pretty much any kind of strike craft/corvette to the top of the map, across the yard, then straight down on the transmitter. You'll inevitably lose a few but the message will get out.
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# ¿ Dec 12, 2014 19:50 |
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ZeeToo posted:The background in this mission always made me uneasy. It's too big, it's too far, it's too regular. It just unnerved me in a hard-to-justify manner I never settled.
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# ¿ Dec 12, 2014 22:13 |
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# ¿ Apr 28, 2024 15:17 |
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All I know is that the Taiidan color scheme looks absolutely ridiculous.
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# ¿ Jan 1, 2015 01:06 |